(http://forum.sa-mp.com/images/samp/logo_forum.gif)
SA-MP 0.3d RC
Note: SA-MP 0.3d is now in
feature lockdown. Only critical bugs will be fixed from here on.
Optional client update SA-MP 0.3d RC9-2
- Should fix problem with vehicles instantly stopping at the pause menu.
- In some situations it was still possible to have overlapping audio streams.
- Fixed problems with dialogs displaying during alt-tab and pause.
- Should resolve remaining issues with motorbike/pushbike spawning above the ground.
- Readded cPos/sPos to /dl.
- Should resolve issue with snow object texture introduced in RC9.
Client/Server update SA-MP 0.3d RC9
- Added OnPlayerClickMap pawn callback.
- Disabled AllowAdminTeleport and AllowPlayerTeleport.
- You can use the GTA ~k~ constants in client messages and 3d text labels.
- Fixed issue with LOS parameter in player 3D text labels.
- Fixed potential client crash if a player enters an invalid passenger seat.
- Fixed issue with motorbikes/pushbikes spawning above the ground.
- Fixed server crash on windows server if you entered a blank command in the console.
forward OnPlayerClickMap(playerid, Float:fX, Float:fY, Float:fZ);
Client/Server update SA-MP 0.3d RC8- 'multicore' option is now enabled by default.
- Removed unused textures from the samp.img.
- Fixes game exit crash related to the object limit increase.
- Fix for TogglePlayerControllable when the player as at the menu.
- Fix for traffic lights desyncing.
- Updated credits screen.
- Updated NSIS installer version (fixes problems with UAC on Windows 7).
Client/Server update SA-MP 0.3d RC7- Should fix chat rendering issues on notebooks with VIA/S3 graphics.
- Added IsObjectMoving/IsPlayerObjectMoving pawn natives.
- Corrects problem with using SetVehicleParamsEx in OnVehicleSpawn.
- Fixed vanishing pickups in interiors.
- Added GetPlayerTargetPlayer() pawn native, which gets the players current target player (think green arrow thing).
- Fixed crash if you paused in debug/test mode.
- You can now use the 'Test' mode of Jernej's map editor to spawn inside interiors (as long as you have the interior object selected).
- Added latest objects from cessil:
* A replacement mesh for the Verona mall which contains enterable shop areas which you can add objects to. Please see the ls_mall.pwn FS for an example.
* A hot air balloon object with several colour variations.
* Fireman hats.
native GetPlayerTargetPlayer(playerid);
Get the player that the player is trying to target with aim [right click] button. Returns INVALID_PLAYER_ID if there is no target player.
Optional client update SA-MP 0.3d RC6-2- Should fix most problems related to pausing at the menu which were introduced in 0.3d RC6.
- More tweaks to the siren enabling since some people reported it was still hard to enable.
Optional client update SA-MP 0.3d RC6- Added KEY_YES (Y), KEY_NO (N), KEY_CTRL_BACK (H) game keys for GetPlayerKeys().
- Increased MAX_PLAYER_ATTACHED_OBJECTS to 10.
- TextDrawSetString() can be used to change the sprite texture of an existing TextDraw.
- Fixed problem where attached objects might keep moving after StopObject is called.
- Fixed problem some players experience trying to enable the vehicle siren.
- The game will not pause when you enter the menu.
- The game will not go to the menu when you return from alt-tab.
Optional client update SA-MP 0.3d RC5-3- (Still Testing) You can now use SA-MP's TextDraw system with a special font ID to draw on-screen sprites from the single-player missions.
if(strcmp(cmd, "/tdsprite",true) == 0) {
new Text:txtSprite1;
txtSprite1 = TextDrawCreate(200.0, 220.0, "samaps:map"); // Text is txdfile:texture
TextDrawFont(txtSprite1, 4); // Font ID 4 is the sprite draw font
TextDrawColor(txtSprite1,0xFFFFFFFF);
TextDrawTextSize(txtSprite1,200.0,200.0); // Text size is the Width:Height
TextDrawShowForPlayer(playerid,txtSprite1);
return 1;
}
By setting the font ID to 4 and the text to txdfile:texture you can draw a single on-screen sprite. Possible values for txdfile are:
- hud: Textures from the game's hud.txd
- samaps: San Andreas map textures included with SA-MP in the samaps.txd file in the SAMP folder.
- Any txd file and texture found in the models\txd folder in your GTA San Andreas directory.
Example of things that can be drawn with on-screen sprites:
(http://team.sa-mp.com/RC/03d/tds_sml.png) (http://team.sa-mp.com/RC/03d/tds_lrg.png)
Optional client update SA-MP 0.3d RC5-2- The surfing logic now works on objects attached to vehicles.
- Changes to the way clients deal with moving objects:
The behaviour of MoveObject will have to be changed from previous SA-MP versions, as the position can become desynced - especially when a player pauses. If you want to use MoveObject on an object that is already moving, and you want it to start moving from its current position, you must first call StopObject. If you don't use StopObject first, the last MoveObject will finish instantly and the object will begin moving from the last MoveObject position.
Client/Server update SA-MP 0.3d RC5- Added OnPlayerGiveDamage callback. This is the opposite of OnPlayerTakeDamage. It is sent by a player who is damaging another player.
- More tweaks to the weapon strafing game speed.
- Fix for SetPlayerTeam() sometimes desyncing and allowing friendly fire.
- Players found a way to avoid colour codes being stripped from the chat text. This has been resolved in 0.3d.
- Added the missing player skins. Thanks to IllidanS4 for providing the IDs (http://forum.sa-mp.com/showpost.php?p=1451261&postcount=8) and the voice file names.
forward OnPlayerGiveDamage(playerid, damagedid, Float:amount, weaponid);
Optional client update SA-MP 0.3d RC4-2- Some users were experiencing a start-up crash related to Securom.
Client/Server update SA-MP 0.3d RC4- The player slots on the server is uncapped (up to 500 slots).
- MoveObject will not interfere with rotation if the rotation parameters aren't used. It will also not interfere with SetObjectRot().
- Fixed 2-sided texture problem on the Area 51 fence.
Optional client update SA-MP 0.3d RC3-3- This update should correct problems some people noticed with slightly increased game speed.
- Added sa-mp.cfg option 'multicore'. If you set multicore=1 in the sa-mp.cfg, GTA:SA will use multiple CPU cores when running SA-MP. Eventually this option will be enabled by default, once it has been through some testing.
- Added all latest models and edits from cessil to the samp.ide/samp.img.
- Removed the BigCesar model from the samp.ide because it appears to be causing hangs.
Important: For servers that use SPECIAL_ACTION_USECELLPHONE. This special action will no longer display the cellphone model in the player's hand. This has been done so that other objects can be used in place of the cellphone, such as the custom phones originally added in 0.3c. To replicate the old behaviour of this special action, please see the script below:
if(strcmp(cmd, "/usecell",true) == 0) {
SetPlayerSpecialAction(playerid, SPECIAL_ACTION_USECELLPHONE);
SetPlayerAttachedObject(playerid, 4, 330, 6); // 4 = attachment slot, 330 = cellphone model, 6 = right hand
return 1;
}
if(strcmp(cmd, "/stopcell",true) == 0) {
SetPlayerSpecialAction(playerid, SPECIAL_ACTION_STOPUSECELLPHONE);
RemovePlayerAttachedObject(playerid, 4);
return 1;
}
Optional client update SA-MP 0.3d RC3-2- Fixed problem with audio stream not always stopping when the next stream is played.
- If MoveObject() is used on an object that is already moving, the previous MoveObject() won't be finalised (it will start moving from its existing position, not the last MoveObject target position).
Although the proper behaviour of MoveObject() should be to finish the previous move before moving again, it doesn't match this behaviour in previous SA-MP versions, and the newer behaviour (introduced in 0.3d RC3) would break existing scripts.
- Fixed a game crash when surfing an object which was deleted.
- Fixed issue with player spinning when standing on a rotating object.
- Fixed some weapon issues related to the GTA engine tweaks introduced in 0.3d RC3.
Client/Server update SA-MP 0.3d RC3- Some tweaks to the GTA:SA engine should result in increased FPS, smoother game-play, and less CPU usage for most players.
- Added final rotation parameters for MoveObject() (as default parameters).
- Added AttachObjectToObject() and object surfing on attached moving objects.
- Added example scripts: cargo ship, pirate ship, ferris wheel, for MoveObject rotation and AttachObjectToObject.
- Fixed buffer overflow in server config exec command described here: http://www.exploit-db.com/exploits/17893 (http://www.exploit-db.com/exploits/17893)
As always, we recommend server owners never use config files or scripts from untrusted sources. Always edit your own config files and compile any pawn scripts your server uses from the .pwn file.
Important: The changes to MoveObject will not require you to change your script, however, all scripts that use MoveObject must be recompiled for SA-MP 0.3d.
Client/Server update SA-MP 0.3d RC2- Added OnPlayerTakeDamage script callback for tracking damage events on a player
- Fixed problems with tow trucks losing their tow around other players
- Added DIALOG_STYLE_PASSWORD for ShowPlayerDialog() which shows a masked input box
- The audio stream will stop playing once the player is disconnected from the server
- Fixed problems playing certain audio IDs above 2000 in PlayerPlaySound
- Added /audiomsg command to disable audio stream URL messages in the chat
- The 0.3d server lists are now live
cessil has been working on some new models for SA-MP 0.3d.
Included in SA-MP 0.3d RC2 are replacement jail cell doors, a replacement SFPD interior model with the cell doors removed, taxi signs which can be attached to any vehicle.
public OnPlayerTakeDamage(playerid, issuerid, Float:amount, weaponid)
OnPlayerTakeDamage is called when a player takes damage and loses health.
playerid is the player who has taken damage. issuerid might be the player responsible for the damage. If the player has lost health as the result of a fall or collision, the issuerid will be INVALID_PLAYER_ID. The Float:amount contains the amount of health lost by the player from this damage event. weaponid contains the weapon type which might have caused the damage, similar to OnPlayerDeath.
Changes for SA-MP 0.3d:- Support for Shoutcast/Icecast audio streams
- All misson sounds (IDs greater than 2000) from GTA:SA single player can now be used with PlayerPlaySound
- RemoveBuildingForPlayer can be used to remove any building or object from the game
- Fixed issue with radar jumping up and down while passengering in a vehicle
- Fixed quite a few issues with the vehicle sync which might cause vehicles to warp or to appear to be moving sideways
- Fixed problems with the motorbike/pushbike sync
- Fixed surfing on train carriages
- MAX_OBJECTS has been increased to 1000
- MAX_PICKUPS has been increased to 4096
- The frame limiter will now default to 50 fps
- Fixed some small issues with the vehicle exiting animation
- Fixed game crashes related to escalators
- Server has a feature to monitor internal frame rate in the network stats string
- Fixed an issue where you might respawn on top of the last vehicle you were surfing
- Removed the PED FACTALK animation from showing up in GetPlayerAnimationIndex
- Fixed the collision on the elevator model which would allow you to jump out while it was moving down
native PlayAudioStreamForPlayer(playerid, url[], Float:posX = 0.0, Float:posY = 0.0, Float:posZ = 0.0, Float:distance = 50.0, usepos = 0);
native StopAudioStreamForPlayer(playerid);
PlayAudioStreamForPlayer is used so that the player can hear a shoutcast or icecast audio stream. Formats supported are ogg/vorbis streams and MP3 streams. The audio can either by played in the background like the normal San Andreas radio, or it can be played at a particular position, and heard over a certain distance, when 'usepos' is set to 1.
The volume of the audio stream playback is controlled by the player using their San Andreas radio volume. If their San Andreas radio volume is set to 0 they will not play any audio stream sent by the server.
Under most circumstances, audio streaming should just work. If the player requires a proxy to access the web, the SA-MP client will use the proxy they have set in their Windows internet settings. However, there is an option to override the proxy by adding audioproxyoff=1 to the sa-mp.cfg file.
native RemoveBuildingForPlayer(playerid, modelid, Float:fX, Float:fY, Float:fZ, Float:fRadius);
RemoveBuildingForPlayer can remove existing objects and buildings from San Andreas for a particular player. This function only needs to be called once and the model ID you specify will be removed for that player around the given point and radius. You can specify a large radius to remove all objects of particular model ID.
native PlayerPlaySound(playerid, soundid, Float:x, Float:y, Float:z);
This function can now play most sound IDs found in the \data\AudioEvents.txt file in your GTA San Andreas folder.
Notes: - This release is for scripting only.
- More features and models will be added throughout the RC phase.
0.3d filesLatest:SA-MP 0.3d RC6-2 Client: http://team.sa-mp.com/RC/03d/sa-mp-0...-2-install.exe
SA-MP 0.3d RC6 Windows Server: http://team.sa-mp.com/RC/03d/samp03dsvr_RC6_win32.zip
SA-MP 0.3d RC6 Linux Server: http://team.sa-mp.com/RC/03d/samp03dsvr_RC6.tar.gz
Older:SA-MP 0.3d RC5-3 Client: http://team.sa-mp.com/RC/03d/sa-mp-0.3d-RC5-3-install.exe (http://team.sa-mp.com/RC/03d/sa-mp-0.3d-RC5-3-install.exe)
SA-MP 0.3d RC5-2 Client: http://team.sa-mp.com/RC/03d/sa-mp-0.3d-RC5-2-install.exe (http://team.sa-mp.com/RC/03d/sa-mp-0.3d-RC5-2-install.exe)
SA-MP 0.3d RC5 Windows Server: http://team.sa-mp.com/RC/03d/samp03dsvr_RC5_win32.zip (http://team.sa-mp.com/RC/03d/samp03dsvr_RC5_win32.zip)
SA-MP 0.3d RC5 Linux Server: http://team.sa-mp.com/RC/03d/samp03dsvr_RC5.tar.gz (http://team.sa-mp.com/RC/03d/samp03dsvr_RC5.tar.gz)
Radili 2 tjedna i opet [cenzura] :D
edit:
Sad će ovo biti jedina tema Å¡to se tiÄe 0.3d RC Faze, samo ćemo tu dodavati, netreba nam 987764 tema za RC :S
Citat: BloodMaster poslato Oktobar 01, 2011, 11:52:18 PRE PODNE
Radili 2 tjedna i opet [cenzura] :D
-.- Nije sranje, potrudio se stvarno da uradi dosta. Cak je napravio primere za sve nove funkcije :-*
Citat: MicroD poslato Oktobar 01, 2011, 12:15:32 POSLE PODNE
Citat: BloodMaster poslato Oktobar 01, 2011, 11:52:18 PRE PODNE
Radili 2 tjedna i opet [cenzura] :D
-.- Nije [cenzura], potrudio se stvarno da uradi dosta. Cak je napravio primere za sve nove funkcije :-*
Slazem se nije tako crno :) Svidja se i meni ovaj update.
bitno da imaju decki volje i zelje poboljsat ovaj samp, jbg, malo cemo se nacekat, malo ce glupih stvari dodavat, al ipak se nest radi
Citat: [CroMafia]BURNâ,,¢ poslato Oktobar 01, 2011, 12:35:34 POSLE PODNE
solidno al nije to ono sto MTA ekipa stalno radi
MTA != SA-MP
SA-MP ---> Daleko vise popularan.
MTA ---> Daleko vise funkcija.
Tu su negde ;D
Fora je u tome sto MTA ima team a SA-MP ima jednog developera ::)
Da si više upućen znao bi da ne rade svi živi u teamu na MTA... Ali to sad nije bitno! Opet u dva tjedna ovako malo stvari napravit. Stvarno katastrofa + ko mu je kriv što sam razvija neka si nabavi ekipu.
Za koga je dobro je (xD).
E sad, OnTopic:
Å to se mene tiÄe ja sam zadovoljan sa ovime Å¡to su i do sada napravili jer...
Siguran sam da 'momci' iz SA:MP developer teama sigurno imaju pametnijeg posla u životu osim visit za kompom i programirat nove stvari za SA:MP klijent.
Vama je lako govoriti, treba ovo treba ono... a kada je vama bilo da se nalazite u situaciji da ste pod pritiskom, da neÅ¡to radite i da netko oÄekuje neÅ¡to od vas? E pa baÅ¡ zato je lako govoriti drugima Å¡to da rade umjesto preuzeti 'posao' na sebe.
Recite vi šta oćete ali to je tako.
Pa ok, jednom-dva put godišnje može izdvojiti malo vremena za sa-mp koji je toliko popularan.
Ali onda neka ne trati vrijeme na neke f-ije koje mogu biti skriptane (jest da je bolje kad je već u sampu, ali opet bezkorisno)
TakoÄ'er, mogao bi naći malu ekipicu (jedno dvojicu)...
Citat: BloodMaster poslato Oktobar 01, 2011, 20:13:31 POSLE PODNE
TakoÄ'er, mogao bi naći malu ekipicu (jedno dvojicu)...
Mislim da je i to najveći problem.
Ali ipak je super videti da on joÅ¡ uvek radi i želi neÅ¡to da uradi za SA:MP, tako da je svaki update po meni odliÄna stvar.
Citat: gonss poslato Oktobar 03, 2011, 08:45:43 PRE PODNE
Citat: BloodMaster poslato Oktobar 01, 2011, 20:13:31 POSLE PODNE
TakoÄ'er, mogao bi naći malu ekipicu (jedno dvojicu)...
Mislim da je i to najveći problem.
Ali ipak je super videti da on joÅ¡ uvek radi i želi neÅ¡to da uradi za SA:MP, tako da je svaki update po meni odliÄna stvar.
ne brinite se da on ne zaradi, i to dobrano zaradi, sva hosted lista se placa...
sto se tice ekipe da je skupi pa da radi s njim mislim da od toga nista nema, source za IV:MP je bas ukraden od njega od likova koji su radili s njim u timu, a sad su developeri IV:MP...
Citat: Dude poslato Oktobar 03, 2011, 09:35:29 PRE PODNE
Citat: gonss poslato Oktobar 03, 2011, 08:45:43 PRE PODNE
Citat: BloodMaster poslato Oktobar 01, 2011, 20:13:31 POSLE PODNE
TakoÄ'er, mogao bi naći malu ekipicu (jedno dvojicu)...
Mislim da je i to najveći problem.
Ali ipak je super videti da on joÅ¡ uvek radi i želi neÅ¡to da uradi za SA:MP, tako da je svaki update po meni odliÄna stvar.
ne brinite se da on ne zaradi, i to dobrano zaradi, sva hosted lista se placa...
sto se tice ekipe da je skupi pa da radi s njim mislim da od toga nista nema, source za IV:MP je bas ukraden od njega od likova koji su radili s njim u timu, a sad su developeri IV:MP...
Developeri IV:MP-a su developeri od MTA koji je duplo 'bolji' (mislim na funkcije) od sampa, a jos kazu da samp ukrao pickup streamer od MTA koda, Ja stvarno ne znam sta se tu doesava ali dobro...
Ne zelim da ova tema o sampu prepraste u raspravu ko je kako kome!
Citat: MicroD poslato Oktobar 03, 2011, 12:51:40 POSLE PODNE
Citat: Dude poslato Oktobar 03, 2011, 09:35:29 PRE PODNE
Citat: gonss poslato Oktobar 03, 2011, 08:45:43 PRE PODNE
Citat: BloodMaster poslato Oktobar 01, 2011, 20:13:31 POSLE PODNE
TakoÄ'er, mogao bi naći malu ekipicu (jedno dvojicu)...
Mislim da je i to najveći problem.
Ali ipak je super videti da on joÅ¡ uvek radi i želi neÅ¡to da uradi za SA:MP, tako da je svaki update po meni odliÄna stvar.
ne brinite se da on ne zaradi, i to dobrano zaradi, sva hosted lista se placa...
sto se tice ekipe da je skupi pa da radi s njim mislim da od toga nista nema, source za IV:MP je bas ukraden od njega od likova koji su radili s njim u timu, a sad su developeri IV:MP...
Developeri IV:MP-a su developeri od MTA koji je duplo 'bolji' (mislim na funkcije) od sampa, a jos kazu da samp ukrao pickup streamer od MTA koda, Ja stvarno ne znam sta se tu doesava ali dobro...
Ne zelim da ova tema o sampu prepraste u raspravu ko je kako kome!
fulao si totalno, developeri mta su radili mta za gta iv i to nema veze sa iv:mp...
iv:mp su poÄeli raditi stari developeri sampa jos iz vremena i kad je y_less bio developer i onda su ukrali source od sampa i iskoristili ga za iv:mp...
Citat: MicroD poslato Oktobar 03, 2011, 12:51:40 POSLE PODNE
Developeri IV:MP-a su developeri od MTA koji je duplo 'bolji' (mislim na funkcije) od sampa, a jos kazu da samp ukrao pickup streamer od MTA koda, Ja stvarno ne znam sta se tu doesava ali dobro...
Developeri od MTA su radili N:IV a ne IV:MP... Ali Äini mi se da niÅ¡ta od N:IV-a
Citat: BloodMaster poslato Oktobar 03, 2011, 13:36:21 POSLE PODNE
Citat: MicroD poslato Oktobar 03, 2011, 12:51:40 POSLE PODNE
Developeri IV:MP-a su developeri od MTA koji je duplo 'bolji' (mislim na funkcije) od sampa, a jos kazu da samp ukrao pickup streamer od MTA koda, Ja stvarno ne znam sta se tu doesava ali dobro...
Developeri od MTA su radili N:IV a ne IV:MP... Ali Äini mi se da niÅ¡ta od N:IV-a
Kodovi iz N:IV-a su ubaceni u IV:MP ^^
Citat: Sebihunter poslato Septembar 12, 2011, 15:25:59 POSLE PODNE
- Imported alot of code the from N:IV project (http://networked-iv.googlecode.com).
Bože dragi jeste polupali lončiće! MTA ne radi nikakav multiplayer mod za GTA IV i nije ga nikada napravio! Jedino ima ovaj video. MTA Orange http://www.youtube.com/watch?v=cty5MPxFDUE Koji je stari preko godinu dana. Još jednom kažem. MTA NEMA VEZE SA IVMP NITI N:IV. I ono da je ivmp ukro samp source, i da je šta ti tu valja kad je source u kurcu. I IVMP je sada open source pa možeš vidit šta je ko ukrao. A da ne napomenem da je Kye ukrao dio MTA 0.x source code za svoje mp modove. Tolko o tome. Trebali ste pogledat priču iz više kuteva.
kad ce serveri preci na 0.3d ?
Citat: MEXO poslato Oktobar 03, 2011, 18:48:47 POSLE PODNE
kad ce serveri preci na 0.3d ?
Joj majko draga koje glupo pitanje,kad owner bude htjeo prebacit srv et tad.
Citat: MEXO poslato Oktobar 03, 2011, 18:48:47 POSLE PODNE
kad ce serveri preci na 0.3d ?
Kada to bude owneri zeleli, a to ce najverovatnije biti kad klijent izadje iz
RC faze.
Citat: [GG]Jeffrey poslato Oktobar 03, 2011, 18:57:51 POSLE PODNE
Citat: MEXO poslato Oktobar 03, 2011, 18:48:47 POSLE PODNE
kad ce serveri preci na 0.3d ?
Joj majko draga koje [cenzura]o pitanje,kad owner bude htjeo prebacit srv et tad.
NE znam to ali kad ce vecina servera preci posto do sad nijedan nije presao -.-
Dodat:
Optional client update SA-MP 0.3d RC3-2
Ovo je uredu, pogotovo onaj spining...
Ali ja Äekam server update :S
Update RC3-3
Još da mi je naći koji su to objekti od cessila, ja još uvjek nemogu naći onaj mali sign što je na taxi-u :S
Citat: BloodMaster poslato Oktobar 08, 2011, 16:27:16 POSLE PODNE
Još da mi je naći koji su to objekti od cessila, ja još uvjek nemogu naći onaj mali sign što je na taxi-u :S
Procackaj samp.ide i videces dole pise cessil e odatle ces naci taxi ispod
Citat: MicroD poslato Oktobar 08, 2011, 16:41:54 POSLE PODNE
Citat: BloodMaster poslato Oktobar 08, 2011, 16:27:16 POSLE PODNE
Još da mi je naći koji su to objekti od cessila, ja još uvjek nemogu naći onaj mali sign što je na taxi-u :S
Procackaj samp.ide i videces dole pise cessil e odatle ces naci taxi ispod
A jesam bot, hvala :D
Client/Server update SA-MP 0.3d RC4
- The player slots on the server is uncapped (up to 500 slots).
- MoveObject will not interfere with rotation if the rotation parameters aren't used. It will also not interfere with SetObjectRot().
- Fixed 2-sided texture problem on the Area 51 fence.
:)
Citat: kizla poslato Oktobar 09, 2011, 15:40:24 POSLE PODNE
Client/Server update SA-MP 0.3d RC4
- The player slots on the server is uncapped (up to 500 slots).
- MoveObject will not interfere with rotation if the rotation parameters aren't used. It will also not interfere with SetObjectRot().
- Fixed 2-sided texture problem on the Area 51 fence.
:)
Dodato!
kako je ovo bezveze, OMG
Više bi demir uradio za toliko vremena XD
Citat: BloodMaster poslato Oktobar 09, 2011, 16:36:34 POSLE PODNE
kako je ovo bezveze, OMG
u RC5 oÄekujemo po jednu bombonu i gumene lutke -.-''
Video bi vas da radite pod pritiskom i da vam forum od 500 (online dnevno) ljudi nabija to na nos.
Da vi bi napravili bolje siguran sam u to SARKAZAM
Pa jednostavno otori temu u kojoj kaze da ne smaraju oko updatea jer je u pripremi i lepo ko pita kad ce update popije ban na par dana i resen posao ;)
A update mi se ne svidja
Citat: Gotti747 poslato Oktobar 09, 2011, 18:31:40 POSLE PODNE
Pa jednostavno otori temu u kojoj kaze da ne smaraju oko updatea jer je u pripremi i lepo ko pita kad ce update popije ban na par dana i resen posao ;)
A update mi se ne svidja
Jednostavno on nema 14 godina da se zamajava decicom koja cine 90% celog foruma i jednostavno tako bi pala popularnost sampa i jednostavno je da je jednostavno da je jednostavni jednostavno ;D
A kako bi to opala popularnost SA:MP-a ? tako sto bi banovao na par dana botove koji smaraju za update ? veruj mi da ne bi, prvo sto bi se oni opametili i posle bana bi se vratili na forum, a i 80% igraca SA:MP-a ne prati samp forum a jos gore da ima account tamo..
Ja koji nisam stručnjak u c++ i neznam ga najbolje bolji bi update napravio nego on u ovom vremenu. Neznam šta on čeka pola godine da izbaci neku RC verziju koja ima jednu novu funckiju ili dvije. Nebitno sada. Šta ladi jaja? Okreće one pare na hosted listi i nikom ništa. Ja ne razumijem od kad je dopušeno zarađivat na nečijoj igri.
LoÅ¡e , vidi se da nemari uopće , možda je istroÅ¡io ideja ili mu se uopće viÅ¡e neda Äitati naÅ¡e ideje i praviti ih.
Citat: MicroD poslato Oktobar 09, 2011, 18:40:10 POSLE PODNE
Jednostavno on nema 14 godina da se zamajava decicom koja cine 90% celog foruma i jednostavno tako bi pala popularnost sampa i jednostavno je da je jednostavno da je jednostavni jednostavno ;D
Kako ti znaš da baš 90% su djeca? Znaš ti koliko tamo ljudi ima preko 17,18g i kako nema vremena par mjeseci radi 2 funkcije toliko o vremenu...
Jedino su RC 1 i 2 bili dobri za RC verzije (mada ni to dovoljno), 3 i 4 su nule.. videcemo dalje.. ;)
Blah, RC5 is here... Opet ništa primamljivo
nista sta ce mi posluzit!
BEZVEZE!
Ako nema nista primamljivo pa se ti odjavi sa foruma i sa sampa i predji an mta :-* Neblati neciji trud i rad :-X
Download je dodat!
Ispravljen jedan link!
RC5 - veoma dobar update !
zanimljiv callback:
forward OnPlayerGiveDamage(playerid, damagedid, Float:amount, weaponid);
popravljen bug sa SetPlayerTeam i dodati su skinovi koji su nedostajali, konacno nesto dobro posle RC2 !
Citat: MicroD poslato Oktobar 11, 2011, 16:56:10 POSLE PODNE
Ako nema nista primamljivo pa se ti odjavi sa foruma i sa sampa i predji an mta :-* Neblati neciji trud i rad :-X
Nisam rekao da nevalja, već sam rekao da nema niÅ¡ta primamljivo (neÅ¡to novo, samo funkcija koju je djelomiÄno moguće isskriptati
A Å¡to se tiÄe setplayetteam, sada kada ima OnPlayerTake/GiveDamage je moguće naskriptati...
Ma ne serite vise, sta god uradi dobro je, serete po cojeku, a kladit se mogu da niko od vas nezna ni plugin napravit, pravite sebi plugine i radite sta ocete, isti je program, isti jezik, nemojte jebavat covjeka.
malo po malo pa ce lik i odlican update napravit pa ce bit odlicno onda
Uopće neradi niÅ¡ta loÅ¡e , dosta poboljÅ¡ava SA Å¡to se tiÄe i fiksiranja FPS-a i rijeÅ¡ava same bugove u SA općenito. Ovaj update mi se sviÄ'a. Biti će i većih.
svako oÄekuje najmane 100 novih funkcija Å¡to se tice skriptanja :) ali je to skoro nemoguce prema tome meni se nijedan update nesvidja :D
Pristjetite se sta je bilo sa 0.3b na 0.3c
Nemora on izdavat svaku verziju svaki drugi dan, moze proc pola godine, ali onda da se vidi da je nesto radeno...
RC5-2 is out, konaÄno se krenilo radit na sampu, svaki dan ima neÅ¡to novo, yea...
I ovaj update mi se sviÄ'a jer sam htio ovo dvoje (pogotovo ovo drugo jer sad mogu raditi samo sa raÄunanjem, nemoram kreirati nekoliko objekata i hebat se u mozak :D )
Citat: BloodMaster poslato Oktobar 12, 2011, 19:42:59 POSLE PODNE
RC5-2 is out, konaÄno se krenilo radit na sampu, svaki dan ima neÅ¡to novo, yea...
I ovaj update mi se sviÄ'a jer sam htio ovo dvoje (pogotovo ovo drugo jer sad mogu raditi samo sa raÄunanjem, nemoram kreirati nekoliko objekata i hebat se u mozak :D )
Da su i tebi konacno udovoljili :D
Lep update, ako tako nastavi bice jos lepse ^^
svidja mi se pogotovo ovo za skinove super su jos kad bi napravili ko u mta ono u sp za skinove..
Ma samo neka ubace setplayergravity i neka naprave nove i bolje dialoge (sa viÅ¡e mogućnosti) i Å¡to se mene tiÄe može biti R1
Ja mislim da bi do kraja mjeseca izasao vec R1, a da bi do sredine novembra, neki serveri vec presli na o.3d R1( mislim od ovih poznatijih :D)
Ovo ce biti fenomenalno bar po meni :).
I male promjene su bitne tako da nemojte pljuvat po tuÄ'em radu :)
Ma dobro je :D
Kur*** dobro,ODLICNO !! :D
Valja sto su ubacili nove skinove...
Neznam kako netko od vas moze rec da mu se ne svida update,bilokakav update je korisan i budite sretni da ih uopce ima! ;)
RC5-3 http://forum.sa-mp.com/showthread.php?t=282775
Citat: John poslato Oktobar 15, 2011, 22:09:33 POSLE PODNE
RC5-3 http://forum.sa-mp.com/showthread.php?t=282775
Dobar update. Svidja mi se ovo je dobro.
O bože kad će vam dopustit da sami svoje slike stavljate. A ne da vas forsaju sa ovim sranjima.
Dodato! ;) Svidja mi se ovaj update :o
@God
Samp jos nema mogucnost downloadovanja te client strane... Rekao je Kalcor da se jos razmislja oko toga ali da je malo to zabacio i da radi nesto drugo.
DAMN, i love it!
Samo da se može hebeni hud maknit i ja mogu r.i.p xD
Citat: Nik Delgad poslato Oktobar 15, 2011, 22:20:43 POSLE PODNE
O bože kad će vam dopustit da sami svoje slike stavljate. A ne da vas forsaju sa ovim sranjima.
A misli da će biti pornjave - jednostavno reÄeno...
Kakve su mu to izlike? OÄito da i to neki popuÅ¡e.
Evo nesto bay mi :
(http://www.dodaj.rs/f/p/N0/2Cl8DqpV/sa-mp-111.png)
BloodMaster ti prvo zelis da urade ono sad zelis da maknes hud sutra ces zeleti nesto trece xD Iako ces vec biti mrtav
Citat: Nik Delgad poslato Oktobar 15, 2011, 22:48:43 POSLE PODNE
Kakve su mu to izlike?
Piše ih na papir da bi zapamtio šta je dosada sve rekao...
Pa gadi mi se, neznam kako ga možete dizat u nebesa. Ne razumijem vas.
Citat: Nik Delgad poslato Oktobar 15, 2011, 23:10:23 POSLE PODNE
Pa gadi mi se, neznam kako ga možete dizat u nebesa. Ne razumijem vas.
Dizemo ga, da sto vise pada kad nas zezne ;)
Bas me zanima do kad ce sve ovo trajati :o
ide to njemu :)
Citat: Nik Delgad poslato Oktobar 15, 2011, 23:10:23 POSLE PODNE
Pa gadi mi se, neznam kako ga možete dizat u nebesa. Ne razumijem vas.
šta si ti navalio na MTA.. ako je tebi bolji neznam zasto onda uopće posjećuješ ovaj forum i komentarises teme vezane za SA:MP
Ja ovo gledam objektivno, ne uplićem nikakav MTA. Ja kao bivÅ¡i igraÄ sampa smatram da vas on vuÄe za nos. PreviÅ¡e ga dižete u vražija nebesa. Neznam ja nebi mogao tak igrat i poÅ¡tivat ga, zato i jesam otiÅ¡ao sa sampa. Jer je bio govno i ostao govno. Ako imaÅ¡ problema Å¡to govorim istinu onda nemoj Äitat moje postove.
Citat: Nik Delgad poslato Oktobar 15, 2011, 23:24:56 POSLE PODNE
Ja ovo gledam objektivno, ne uplićem nikakav MTA. Ja kao bivÅ¡i igraÄ sampa smatram da vas on vuÄe za nos. PreviÅ¡e ga dižete u vražija nebesa. Neznam ja nebi mogao tak igrat i poÅ¡tivat ga, zato i jesam otiÅ¡ao sa sampa. Jer je bio govno i ostao govno. Ako imaÅ¡ problema Å¡to govorim istinu onda nemoj Äitat moje postove.
Da, to je onaj osjecaj kao kod pijanice koji ima kontrolu nad vozilom pa boom u zid :/
ali ti znas sta je najbolje i nek tako ostane :) i za mene je cod2 i cod4 nezamjenjiva igra pa ne pljujem po drugim igricama(osim na minecraft) :D
Ja ne pljujem po igrici nego po MODU nauÄi razliku.
Citat: MicroD poslato Oktobar 15, 2011, 23:14:01 POSLE PODNE
Citat: Nik Delgad poslato Oktobar 15, 2011, 23:10:23 POSLE PODNE
Pa gadi mi se, neznam kako ga možete dizat u nebesa. Ne razumijem vas.
Dizemo ga, da sto vise pada kad nas zezne ;)
Bas me zanima do kad ce sve ovo trajati :o
Kako je krenio, još oko godinu-dve...
Citat: Nik Delgad poslato Oktobar 15, 2011, 23:10:23 POSLE PODNE
Pa gadi mi se, neznam kako ga možete dizat u nebesa. Ne razumijem vas.
A kad radiÅ¡ neÅ¡to dvije godine (u mom sluÄaju je skriptanje), radujeÅ¡ se svakoj novoj funkciji... Jadno :D
btw. Nedirajte mi minecraft :-[
Evo ga, RC6...
KonaÄno neÅ¡to jako korisnoooo
The game will not pause when you enter the menu.
I KEY_YES i KEY_NO
Citat: BloodMaster poslato Oktobar 19, 2011, 22:18:19 POSLE PODNE
Evo ga, RC6...
KonaÄno neÅ¡to jako korisnoooo
The game will not pause when you enter the menu.
I KEY_YES i KEY_NO
Da :) Ovo je jako korisno
Samo me zanima što bi se dogodilo da npr. tipku za ulazak u vozilo promjenim na slovo "Y" Onda bi se callback 2 puta pozvao ili šta... Moram ovo sutra testat pa ću vam javit šta se desilo
Ima dobrih stvari ali opet je moglo bolje :D
Citat: BloodMaster poslato Oktobar 19, 2011, 22:58:42 POSLE PODNE
Samo me zanima što bi se dogodilo da npr. tipku za ulazak u vozilo promjenim na slovo "Y" Onda bi se callback 2 puta pozvao ili šta... Moram ovo sutra testat pa ću vam javit šta se desilo
Ne koristi se u OnPlayerKeyStateChange, nego se koristi sa GetPlayerKeys, i prisjeti se da OnPlayerKeyStateChange ne korisi slova eksplicitno, nego mapiranu akciju koje to slovo radi ;)
Citat: BloodMaster poslato Oktobar 19, 2011, 22:18:19 POSLE PODNE
Evo ga, RC6...
KonaÄno neÅ¡to jako korisnoooo
The game will not pause when you enter the menu.
I KEY_YES i KEY_NO
Zasto stalno zaboravis da stavis link >:(
Super update!
Linkovi dodati!
Citat: BloodMaster poslato Oktobar 19, 2011, 22:58:42 POSLE PODNE
Samo me zanima što bi se dogodilo da npr. tipku za ulazak u vozilo promjenim na slovo "Y" Onda bi se callback 2 puta pozvao ili šta... Moram ovo sutra testat pa ću vam javit šta se desilo
Ako promijeniš tipku za ulazak u vozilo u Y onda ćeš morat promijeniti i tipku YES te onda se više KEY_YES neće odazivat pod tipkom Y nego pod tom drugom tipkom. A ako pritisneš Y onda će se pozvat KEY_SECONDARY_ATTACK. :)
Update RC6-2!
Lajkam ga žešće!
Zanimljivo, nisam ocekivao tako 'dobar' update :D
Fulio sam temu.
Citat: |BD|Sch0pEr poslato Oktobar 24, 2011, 12:44:47 POSLE PODNE
moze pomoc ovde
http://balkan-samp.com/forum/index.php?topic=32472.msg243846#msg243846
Ajde sad ovaj posto obrisi!
Kao prvo tamo pise, resio sam moze LOCK!
Tako da brisi, jer si profulao temu!
Citat: [AG] Makaveli aka Make poslato Oktobar 24, 2011, 13:06:14 POSLE PODNE
Citat: |BD|Sch0pEr poslato Oktobar 24, 2011, 12:44:47 POSLE PODNE
moze pomoc ovde
http://balkan-samp.com/forum/index.php?topic=32472.msg243846#msg243846
Ajde sad ovaj posto obrisi!
Kao prvo tamo pise, resio sam moze LOCK!
Tako da brisi, jer si profulao temu!
Tko si ti da upozoravaš? :S
OdliÄan update. :)
Hmm, vidi stvarno ovdje nemam moderatora, iako bih ga trebao dobiti :D
Citat: [AG] Makaveli aka Make poslato Oktobar 24, 2011, 19:25:14 POSLE PODNE
Hmm, vidi stvarno ovdje nemam moderatora, iako bih ga trebao dobiti :D
dobit ces ga samo zbog spama... :S
hahaha...
OT: odlicno, jedva cekam kad ce izac iz RC faze pa da serveri krenu na 0.3d :D
RC7!
Citat: Kalcor - forum.sa-mp.com
Client/Server update SA-MP 0.3d RC7
- Should fix chat rendering issues on notebooks with VIA/S3 graphics.
- Added IsObjectMoving/IsPlayerObjectMoving pawn natives.
- Corrects problem with using SetVehicleParamsEx in OnVehicleSpawn.
- Fixed vanishing pickups in interiors.
- Added GetPlayerTargetPlayer() pawn native, which gets the players current target player (think green arrow thing).
- Fixed crash if you paused in debug/test mode.
- You can now use the 'Test' mode of Jernej's map editor to spawn inside interiors (as long as you have the interior object selected).
- Added latest objects from cessil:
* A replacement mesh for the Verona mall which contains enterable shop areas which you can add objects to. Please see the ls_mall.pwn FS for an example.
* A hot air balloon object with several colour variations.
* Fireman hats.
native GetPlayerTargetPlayer(playerid);
Get the player that the player is trying to target with aim [right click] button. Returns INVALID_PLAYER_ID if there is no target player.
e ovaj mi se "update" svida
Super je, sad kad se nakupilo dosta stvari nije bas da ne valja update, ja se nadam da ce ici barem do RC8, RC9 pa da ce izaci R verzija. :)
Ovaj update vec lici na nesto :) Dobar je update
Evo i jedan video http://forum.sa-mp.com/showthread.php?t=293801
RC7 http://forum.sa-mp.com/showthread.php?t=282775
Citat: Nick M. poslato Novembar 02, 2011, 11:02:52 PRE PODNE
RC7 http://forum.sa-mp.com/showthread.php?t=282775
nadam se da su porpavili invalid player id
Citat: Nick M. poslato Novembar 02, 2011, 11:02:52 PRE PODNE
RC7 http://forum.sa-mp.com/showthread.php?t=282775
Čitaj postove iznad već sam stavio RC7 !
Ažurirajte temu. Došla je nova RC verzija, RC8. Link: http://forum.sa-mp.com/showthread.php?t=282775
I ovo je zadnja RC verzija što se tiče dodavanja novih stvari i funkcija. Odsad će se samo kritični bugovi i greške ispravljati.
Ažurirano!
RC-8
RC-7
Promjeni i u naslovu onda ono tamo da nije RC6 nego RC8
Došla je nova RC verzija: RC9. Link: http://forum.sa-mp.com/showthread.php?t=282775
Admini ili S.MOD-ovi mogu dobiti moderatora ovog podforuma, da mugu i ovo editovati i uredjivati,
Hvala!
Ovaj update je samo popravljanje bugova, tako da nemamamo nista komentaraisati :D
http://dl.dropbox.com/u/43192164/SAMP/sa-mp-0.3d-RC9-install.rar
Client/Server update SA-MP 0.3d RC9
- Added OnPlayerClickMap pawn callback.
- Disabled AllowAdminTeleport and AllowPlayerTeleport.
- You can use the GTA ~k~ constants in client messages and 3d text labels.
- Fixed issue with LOS parameter in player 3D text labels.
- Fixed potential client crash if a player enters an invalid passenger seat.
- Fixed issue with motorbikes/pushbikes spawning above the ground.
- Fixed server crash on windows server if you entered a blank command in the console.
Citat: panameR. poslato Novembar 15, 2011, 19:51:13 POSLE PODNE
Client/Server update SA-MP 0.3d RC9
Citat: The Guy poslato Novembar 11, 2011, 15:44:00 POSLE PODNE
Došla je nova RC verzija: RC9. Link: http://forum.sa-mp.com/showthread.php?t=282775
ÄŒemu bezvezno skupljanje postova?
RC9-2
Citat: KalcorOptional client update SA-MP 0.3d RC9-2
- Should fix problem with vehicles instantly stopping at the pause menu.
- In some situations it was still possible to have overlapping audio streams.
- Fixed problems with dialogs displaying during alt-tab and pause.
- Should resolve remaining issues with motorbike/pushbike spawning above the ground.
- Readded cPos/sPos to /dl.
- Should resolve issue with snow object texture introduced in RC9.
Citat: matt! poslato Novembar 15, 2011, 19:57:38 POSLE PODNE
Citat: panameR. poslato Novembar 15, 2011, 19:51:13 POSLE PODNE
Client/Server update SA-MP 0.3d RC9
Citat: The Guy poslato Novembar 11, 2011, 15:44:00 POSLE PODNE
Došla je nova RC verzija: RC9. Link: http://forum.sa-mp.com/showthread.php?t=282775
ÄŒemu bezvezno skupljanje postova?
RC9-2
Citat: KalcorOptional client update SA-MP 0.3d RC9-2
- Should fix problem with vehicles instantly stopping at the pause menu.
- In some situations it was still possible to have overlapping audio streams.
- Fixed problems with dialogs displaying during alt-tab and pause.
- Should resolve remaining issues with motorbike/pushbike spawning above the ground.
- Readded cPos/sPos to /dl.
- Should resolve issue with snow object texture introduced in RC9.
oprosti slucajno sam kopiro rc9 a htjeo sam rc9-2 ... slucajno se dogodilo nije namjerno oprostite
Kad vec izlazi 0.3d samp???
Citat: Igi_Guduric poslato Novembar 15, 2011, 21:44:48 POSLE PODNE
Kad vec izlazi 0.3d samp???
Živ ti nama bio.. 0.3d davno izašo :D
tema editana...
Citat: Igi_Guduric poslato Novembar 15, 2011, 21:44:48 POSLE PODNE
Kad vec izlazi 0.3d samp???
Ma sigurno misli kad ce biti sluzbeno izaci
Citat: [AG]Don_Sergio poslato Novembar 15, 2011, 22:29:50 POSLE PODNE
Citat: Igi_Guduric link=topic=31693.msg249165#msg249165 date=132...888
Kad vec izlazi 0.3d samp???
Ma sigurno misli kad ce biti sluzbeno izaci
Bas tako kad izlazi sluzbeno???
Citat: Igi_Guduric poslato Novembar 16, 2011, 09:30:03 PRE PODNE
Citat: [AG]Don_Sergio poslato Novembar 15, 2011, 22:29:50 POSLE PODNE
Citat: Igi_Guduric link=topic=31693.msg249165#msg249165 date=132...888
Kad vec izlazi 0.3d samp???
Ma sigurno misli kad ce biti sluzbeno izaci
Bas tako kad izlazi sluzbeno???
Radi se na popravljanju bugova, sto znaci jos malo.
Hvala Nick na obavastenju.
Optional client update SA-MP 0.3d RC9-3
Unfortunately, the game pausing at the menu changes made earlier will have to be reverted. At this stage it appears to be causing too many new problems and crashes. Hopefully this feature can be tested further and added to a future SA-MP update. This also reverts changes made to TogglePlayerControllable.
- Added "directmode" sa-mp.cfg variable for players that have problems with chat text rendering.
- Fixed issue with the client not returning to class selection after a gamemode restart.
- Fixes a client crash related to DestroyObject.
- Fixes a client crash related to trailers detaching.
SA-MP 0.3d RC9-3 Client: http://team.sa-mp.com/RC/03d/sa-mp-0.3d-RC9-3-install.exe
Zanimljivo,jel ova verzija vec izasla ili tek treba da se pojavi?
Citat: |BS| Crown poslato Mart 03, 2012, 00:53:51 PRE PODNE
Zanimljivo,jel ova verzija vec izasla ili tek treba da se pojavi?
omG daj pogledaj datum
Citat: Armin44 !GF! poslato Mart 03, 2012, 02:53:39 PRE PODNE
Citat: |BS| Crown poslato Mart 03, 2012, 00:53:51 PRE PODNE
Zanimljivo,jel ova verzija vec izasla ili tek treba da se pojavi?
omG daj pogledaj datum
Proćitaj pravila. Tema je sticky uvjek se moze postati. ;)
Citat: - Fyers poslato Mart 03, 2012, 07:43:10 PRE PODNE
Proćitaj pravila. Tema je sticky uvjek se moze postati. ;)
Da, ali tema ne bi trebala biti više sticky jer je 0.3d verzija odavno izašla iz RC faze.
Mozete lock? Posto je vec proslo
Lepa verzija