Auto salon bug

Započeo Jeste i Bice, Januar 18, 2019, 20:18:11 POSLE PODNE

prethodna tema - sledeća tema

0 članova i 5 gostiju pregledaju ovu temu.

Problem(error/warning): Kada pravim salon i dodjem do dela gde treba da postavim kameru ne mogu da pomeram(detalji na slikama),i kada kupim vozilo spawna ga na 0toj tacki(ima slika)
Dio skripte:sve vezano za salon
[pawn]CMD:ascamera( playerid, params[] ) {
   if( PlayerInfo[ playerid ][ xAdmin ] >= 7 ) {
      if( FlyMode[ playerid ] == true && flymodecamera[ playerid ][ cameramode ] == true ) {
            new as = KreiranAutoSalon[ playerid ];
            new Float:fPX, Float:fPY, Float:fPZ,
            Float:fVX, Float:fVY, Float:fVZ,
            Float:object_x, Float:object_y, Float:object_z;

            const Float:fScale = 5.0;

         GetPlayerCameraPos( playerid, fPX, fPY, fPZ);
         GetPlayerCameraFrontVector( playerid, fVX, fVY, fVZ);

         object_x = fPX + floatmul( fVX, fScale );
         object_y = fPY + floatmul( fVY, fScale );
         object_z = fPZ + floatmul( fVZ, fScale );

         AutoSalon[ as ][ aCameraPos ][ 0 ]      = fPX;
         AutoSalon[ as ][ aCameraPos ][ 1 ]      = fPY;
         AutoSalon[ as ][ aCameraPos ][ 2 ]      = fPZ;
         AutoSalon[ as ][ aCameraLookAt ][ 0 ]    = object_x;
         AutoSalon[ as ][ aCameraLookAt ][ 1 ]    = object_y;
         AutoSalon[ as ][ aCameraLookAt ][ 2 ]    = object_z;
         SaveSalon( as );
         CancelFlyMode( playerid );
         Info( playerid, "Uspesno si sacuvao pozicije." );
          Info( playerid, "Sada koristi /asport da se vratis do auto salona." );
      }
   }
    return true;
}

CMD:asvozilo( playerid, params[] ) {
    if( PlayerInfo[ playerid ][ xAdmin ] < 7 ) return GRESKA( playerid, "Niste u mogucnosti koristiti ovu komandu.");
   if( !AdminDuty[ playerid ] ) return GRESKA( playerid, "Da bi koristili ovu komandu morate biti na duznosti." );
   if( !IsPlayerInAnyVehicle( playerid ) ) return GRESKA( playerid, "Morate biti u vozilu!" );
    new as = KreiranAutoSalon[ playerid ], Float:Pos[ 4 ], vehicleid = GetPlayerVehicleID( playerid );
   if( KreiranAutoSalon[ playerid ] == -1 ) return GRESKA( playerid, "Ne kreiras nijedan auto salon." );
   if( GetVehicleModel( AutoSalon[ as ][ aIzlogVeh ] ) != 0 ) return GRESKA( playerid, "Vec ste odradili ovaj korak." );

   GetVehiclePos( vehicleid, Pos[ 0 ], Pos[ 1 ], Pos[ 2 ] );
    GetVehicleZAngle( vehicleid, Pos[ 3 ] );

    for( new i = 1; i < MAX_CARS; i++ ) {
      new fileauta[ 40 ];
      format(fileauta, sizeof( fileauta ), V_FILE, i);
      if( !fexist( fileauta ) ) {
         VehicleInfo[ i ][ vOwned ] = 0;
         VehicleInfo[ i ][ vNeaktivnost ] = 0;
         VehicleInfo[ i ][ vKilometri ] = 0;
         VehicleInfo[ i ][ vMetri ] = 0;
         VehicleInfo[ i ][ vPrice ] = 0;
         strmid( VehicleInfo[ i ][ vOwner ], "Drzava", 0, strlen("Drzava"), 32);
         VehicleInfo[ i ][ vLocked ] = 1;
         VehicleInfo[ i ][ vLokacijaX ] = Pos[ 0 ];
         VehicleInfo[ i ][ vLokacijaY ] = Pos[ 1 ];
         VehicleInfo[ i ][ vLokacijaZ ] = Pos[ 2 ];
         VehicleInfo[ i ][ vLokacijaA ] = Pos[ 3 ];
         VehicleInfo[ i ][ vVirtualWorld ] = 0;
         VehicleInfo[ i ][ vInterior ] = 0;
         VehicleInfo[ i ][ vUsage ] = IZLOZBENO_VOZILO;
         VehicleInfo[ i ][ vJob ] = -1;
         VehicleInfo[ i ][ vOrganization ] = -1;
         VehicleInfo[ i ][ vFuelProperty ] = -1;
         VehicleInfo[ i ][ vColor1 ] = 0;
         VehicleInfo[ i ][ vColor2 ] = 0;
         VehicleInfo[ i ][ vModel ] = AutoSalon[ as ][ aVehModel ][ 0 ];
         VehicleInfo[ i ][ vReg ] = 1;
          VehicleInfo[ i ][ vRegVreme ] = 0;
         VehicleInfo[ i ][ vTeh ] = 1;
         VehicleInfo[ i ][ vGPS ] = 0;
         VehicleInfo[ i ][ vOsiguranje ] = 5;
         VehicleInfo[ i ][ vLock ] = 5;
         VehicleInfo[ i ][ vAlarm ] = 4;
         VehicleInfo[ i ][ vTuned ] = 0;
         VehicleInfo[ i ][ vNeon ] = 0;
         VehicleInfo[ i ][ vImobilizator ] = 5;
         VehicleInfo[ i ][ vSpoiler ] = 0;
         VehicleInfo[ i ][ vHood ] = 0;
         VehicleInfo[ i ][ vRoof ] = 0;
         VehicleInfo[ i ][ vSkirt ] = 0;
         VehicleInfo[ i ][ vLamps ] = 0;
         VehicleInfo[ i ][ vNitro ] = 0;
         VehicleInfo[ i ][ vExhaust ] = 0;
         VehicleInfo[ i ][ vWheels ] = 0;
         VehicleInfo[ i ][ vStereo ] = 0;
         VehicleInfo[ i ][ vHydraulics ] = 0;
         VehicleInfo[ i ][ vFrontBumper ] = 0;
         VehicleInfo[ i ][ vRearBumper ] = 0;
         VehicleInfo[ i ][ vVents ] = 0;
         VehicleInfo[ i ][ vPaintJob ] = 255;
         VehicleInfo[ i ][ vProvera ] = i;
         VehicleInfo[ i ][ vMaterijali ] = 0;
         VehicleInfo[ i ][ vDrug ][ 0 ] = 0; VehicleInfo[ i ][ vDrug ][ 1 ] = 0; VehicleInfo[ i ][ vDrug ][ 2 ] = 0; VehicleInfo[ i ][ vDrug ][ 3 ] = 0; VehicleInfo[ i ][ vDrug ][ 4 ] = 0; VehicleInfo[ i ][ vDrug ][ 5 ] = 0;
         VehicleInfo[ i ][ vDrugCode ][ 0 ] = 0; VehicleInfo[ i ][ vDrugCode ][ 1 ] = 0; VehicleInfo[ i ][ vDrugCode ][ 2 ] = 0; VehicleInfo[ i ][ vDrugCode ][ 3 ] = 0; VehicleInfo[ i ][ vDrugCode ][ 4 ] = 0; VehicleInfo[ i ][ vDrugCode ][ 5 ] = 0;
           VehicleInfo[ i ][ vMelee ] = 0; VehicleInfo[ i ][ vWeap1 ] = 0; VehicleInfo[ i ][ vAmmo1 ] = 0; VehicleInfo[ i ][ vWeap2 ] = 0; VehicleInfo[ i ][ vAmmo2 ] = 0;

         Traxx_DestroyVehicle( vehicleid );
         AdminVozilo[ playerid ] = -1;

         VehicleInfo[ i ][ vID ] = Traxx_CreateVehicle( i, IZLOZBENO_VOZILO, -1, -1, -1, VehicleInfo[ i ][ vModel ], VehicleInfo[ i ][ vLokacijaX ], VehicleInfo[ i ][ vLokacijaY ], VehicleInfo[ i ][ vLokacijaZ ]+1.0, VehicleInfo[ i ][ vLokacijaA ], VehicleInfo[ i ][ vColor1 ], VehicleInfo[ i ][ vColor2 ], 300000 );
            SetVehicleVirtualWorld( VehicleInfo[ i ][ vID ], AutoSalon[ as ][ aVW ] );
          LinkVehicleToInterior( VehicleInfo[ i ][ vID ], AutoSalon[ as ][ aInt ] );

            if( Diesel( VehicleInfo[ i ][ vID ] ) ) VehicleInfo[ i ][ vFuelType ] = 1;
           else if( Gasoline( VehicleInfo[ i ][ vID ] ) ) VehicleInfo[ i ][ vFuelType ] = 2;
          else if( GasOil( VehicleInfo[ i ][ vID ] ) ) VehicleInfo[ i ][ vFuelType ] = 3;

         VehicleInfo[ i ][ vFuel ] = getAmountFuel( VehicleInfo[ i ][ vID ] ); vCanDrive[ VehicleInfo[ i ][ vID ] ] = 1; Fuel[ VehicleInfo[ i ][ vID ] ] = getAmountFuel( VehicleInfo[ i ][ vID ] );
         UnLockCar( VehicleInfo[ i ][ vID ] ); ResetVehicleStatistics( VehicleInfo[ i ][ vID ] ); SetTablice( VehicleInfo[ i ][ vID ] );
           SaveVehicle( i );
           carspawntimer = 1;
            SetTimer("AntiSpawnCrash", 3000, 0);

           Traxx_SetPlayerPos( playerid, AutoSalon[ as ][ aPickupPos ][ 0 ], AutoSalon[ as ][ aPickupPos ][ 1 ], AutoSalon[ as ][ aPickupPos ][ 2 ] );
         SetPlayerInterior( playerid, AutoSalon[ as ][ aInt ] );
         SetPlayerVirtualWorld( playerid, AutoSalon[ as ][ aVW ] );

            AutoSalon[ as ][ aIzlogVeh ] = i;
            SaveSalon( as );

         break;
      }
   }
   Info( playerid, "Uspesno si sacuvao vozilo." );
   SCM( playerid,SERVERBOJA, "Sada trebas sacuvati poziciju kamere koja gleda ka vozilu u izlogu za listanje pri kupovini." );
   SCM( playerid,SERVERBOJA, "Sa "col_white"~k~~GO_FORWARD~, ~k~~GO_BACK~, ~k~~GO_LEFT~ "col_srvboja"and "col_white"~k~~GO_RIGHT~"col_srvboja" pomerate kameru.");
   SCM( playerid,SERVERBOJA, "Koristite "col_white"/ascamera"col_srvboja" da sacuvate poziciju kamere kada nadjete odredjeni ugao.");
   SetTimerEx("FlyMode1", 1000, false, "d", playerid );
   return true;
}
CMD:kupivozilo( playerid, params[] ) {
    if( ServerInfo[ KupovinaVozila ] == false ) return GRESKA( playerid, "Trenutno nije moguce kupovanje auta po salonima." );

    if( PlayerInfo[ playerid ][ xWanted ] > 0 ) return GRESKA( playerid, "Ne mozes kupovati kad imas Wanted Level." );

   if( PlayerInfo[ playerid ][ xVoziloID ][ 0 ] == -1 ) { }
    else if( PlayerInfo[ playerid ][ xVoziloID ][ 1 ] == -1 ) { }
    else if( PlayerInfo[ playerid ][ xVoziloID ][ 2 ] == -1 ) { }
    else if( PlayerInfo[ playerid ][ xVoziloID ][ 3 ] == -1 ) {
      if( PlayerInfo[ playerid ][ xDonatorSlot ] == true ) { }
      else return GRESKA( playerid, "Svi slotovi vozila su vam zauzeti." );
   }
   else return GRESKA( playerid, "Svi slotovi vozila su vam zauzeti." );

    new as = GetNearestSalon( playerid );
   if( GetNearestSalon( playerid ) == -1 ) return GRESKA( playerid, "Nisi na pickupu auto salona." );
   if( AutoSalon[ as ][ AlreadyBuying ] == true ) return GRESKA( playerid, "Neko vec kupuje vozilo!" );

   if( PlayerInfo[ playerid ][ xLevel ] < 5 ) return GRESKA( playerid, "Morate biti level 5+." );

    new slotid = AutoSalon[ as ][ aIzlogVeh ];
   AutoSalon[ as ][ AlreadyBuying ] = true;

    PlayerBuyingAS[ playerid ] = as;
    ModelCar[ playerid ] = 0;
   ClearChat( playerid, 25 );

   BuyCarTDControl( playerid, true );

   if( AutoSalon[ as ][ aVehAmmount ][ ModelCar[ playerid ] ] == 0 ) {
   PlayerTextDrawSetString( playerid, BuyCar[ playerid ][ 7 ], "~r~Nedostupno" );
   }
   if( AutoSalon[ as ][ aVehAmmount ][ ModelCar[ playerid ] ] != 0 ) {
   PlayerTextDrawSetString( playerid, BuyCar[ playerid ][ 7 ], "~g~Dostupno" );
   }
   new string[ 128 ];
   format( string, sizeof( string ), "%s", ImeVozila[ AutoSalon[ as ][ aVehModel ][ ModelCar[ playerid ] ]-400 ] );
   PlayerTextDrawSetString( playerid, BuyCar[ playerid ][ 2 ], string );

   format( string, sizeof( string ), "Cena:_$%d", VehPrice[ AutoSalon[ as ][ aVehModel ][ ModelCar[ playerid ] ]-400 ][ 1 ] );
   PlayerTextDrawSetString( playerid, BuyCar[ playerid ][ 4 ], string );

   PlayerTextDrawSetPreviewModel( playerid, BuyCar[ playerid ][ 3 ],AutoSalon[ as ][ aVehModel ][ ModelCar[ playerid ] ] );
   PlayerTextDrawShow( playerid, BuyCar[ playerid ][ 3 ] );

   SetPlayerCameraPos( playerid, AutoSalon[ as ][ aCameraPos ][ 0 ], AutoSalon[ as ][ aCameraPos ][ 1 ], AutoSalon[ as ][ aCameraPos ][ 2 ] );
   SetPlayerCameraLookAt( playerid, AutoSalon[ as ][ aCameraLookAt ][ 0 ], AutoSalon[ as ][ aCameraLookAt ][ 1 ], AutoSalon[ as ][ aCameraLookAt ][ 2 ] );

   Traxx_DestroyVehicle( VehicleInfo[ slotid ][ vID ] );
   VehicleInfo[ slotid ][ vID ] = Traxx_CreateVehicle( slotid, VehicleInfo[ slotid ][ vUsage ], VehicleInfo[ slotid ][ vOrganization ], VehicleInfo[ slotid ][ vJob ], VehicleInfo[ slotid ][ vFuelProperty ], AutoSalon[ as ][ aVehModel ][ ModelCar[ playerid ] ], VehicleInfo[ slotid ][ vLokacijaX ], VehicleInfo[ slotid ][ vLokacijaY ], VehicleInfo[ slotid ][ vLokacijaZ ]+1.0, VehicleInfo[ slotid ][ vLokacijaA ], -1, -1, -1 );
   SetVehicleVirtualWorld( VehicleInfo[ slotid ][ vID ], AutoSalon[ as ][ aVW ] );
   LinkVehicleToInterior( VehicleInfo[ slotid ][ vID ], AutoSalon[ as ][ aInt ] );

    SelectTextDraw( playerid, SERVERBOJA);
   return 1;
}

CMD:asport( playerid, params[] ) {
    if( PlayerInfo[ playerid ][ xAdmin ] < 7 ) return GRESKA( playerid, "Niste u mogucnosti koristiti ovu komandu.");
   if( !AdminDuty[ playerid ] ) return GRESKA( playerid, "Da bi koristili ovu komandu morate biti na duznosti." );
   if( KreiranAutoSalon[ playerid ] == -1 ) return GRESKA( playerid, "Ne kreiras nijedan auto salon." );
   new as = KreiranAutoSalon[ playerid ];
   Traxx_SetPlayerPos( playerid, AutoSalon[ as ][ aPickupPos ][ 0 ], AutoSalon[ as ][ aPickupPos ][ 1 ], AutoSalon[ as ][ aPickupPos ][ 2 ] );
   SetCameraBehindPlayer( playerid );
   SetPlayerInterior( playerid, AutoSalon[ as ][ aInt ] );
   SetPlayerVirtualWorld( playerid, AutoSalon[ as ][ aVW ] );
   SCM( playerid,SERVERBOJA, "Kada izadjes na cisti prostor kucaj '/veh 560 1 1' da spawnas vozilo." );
   SCM( playerid,SERVERBOJA, "Kada spawnas vozilo i nadjes lokaciju gde ce biti dostavljena kupljena vozila kucaj /asbvozilo." );
   return 1;
}

CMD:asbvozilo( playerid, params[] ) {
    if( PlayerInfo[ playerid ][ xAdmin ] < 7 ) return GRESKA( playerid, "Niste u mogucnosti koristiti ovu komandu.");
   if( !AdminDuty[ playerid ] ) return GRESKA( playerid, "Da bi koristili ovu komandu morate biti na duznosti." );
   if( !IsPlayerInAnyVehicle( playerid ) ) return GRESKA( playerid, "Morate biti u vozilu!" );
    new as = KreiranAutoSalon[ playerid ], Float:Pos[ 4 ], vehicleid = GetPlayerVehicleID( playerid );
   if( KreiranAutoSalon[ playerid ] == -1 ) return GRESKA( playerid, "Ne kreiras nijedan auto salon." );
   GetVehiclePos( vehicleid, Pos[ 0 ], Pos[ 1 ], Pos[ 2 ] );
    GetVehicleZAngle( vehicleid, Pos[ 3 ] );
    AutoSalon[ as ][ aVehBuyedPos ][ 0 ] = Pos[ 0 ];
    AutoSalon[ as ][ aVehBuyedPos ][ 1 ] = Pos[ 1 ];
   AutoSalon[ as ][ aVehBuyedPos ][ 2 ] = Pos[ 2 ];
    AutoSalon[ as ][ aVehBuyedPos ][ 3 ] = Pos[ 3 ];
    SaveSalon( as );
    Traxx_DestroyVehicle( vehicleid );
    AdminVozilo[ playerid ] = -1;
    Info( playerid, "Uspesno si sacuvao poziciju za dostavljanje vozila." );

   new coordsstring[ 64 ];
    strdel( DialogStrgEx, 0, sizeof( DialogStrgEx ) );
    strcat( DialogStrgEx, "Unesite za svaki model vozila, kolicinu.\nPrimer: 5 6 10 23\n\n" );
   strcat( DialogStrgEx, "__________________________________________________________________\n");
   for( new i = 0; i < AutoSalon[ as ][ aMaxVehModel ]; i++ ) {
       format( coordsstring, sizeof( coordsstring ), "Model %d - %s\n", (i+1), ImeVozila[ (AutoSalon[ as ][ aVehModel ][ i ]- 400) ] );
        strcat( DialogStrgEx, coordsstring );
   }
    SPD( playerid, dialog_ASAMMOUNT, DSI, D_NASLOV, DialogStrgEx, D_ODABERI, D_NAZAD );
    strdel( DialogStrgEx, 0, sizeof( DialogStrgEx ) );

   return true;
}[/pawn]
*nisu ovako poredjane komande*

Debug iz server_log(ukoliko je u pitanju crashanje servera - crashdetect log):/

Slika/video ingame problema(obavezno ako je ingame problem):

Ovako je sad: https://imgur.com/a/fz99TmA

Ovako treba da bude: https://imgur.com/a/iZ269CD

Mesto gde se spavnaju vozila kad ih kupim: https://imgur.com/a/7D2evKY
Poslednja Izmena: Januar 18, 2019, 20:20:20 POSLE PODNE od Jeste i Bice


Daj OnPlayerClickPlayerTextdraw/ tj. kad klikne dugme Kupi na Tom TDu sta ae desi.
                                                                                 
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Citat: .варнинг poslato Januar 19, 2019, 11:47:43 PRE PODNE
Daj OnPlayerClickPlayerTextdraw/ tj. kad klikne dugme Kupi na Tom TDu sta ae desi.

[pawn]    if( _:playertextid != INVALID_TEXT_DRAW ) {
       if( playertextid == BuyCar[ playerid ][ 5 ] ) {
           new as = GetNearestSalon( playerid ), slotid = AutoSalon[ as ][ aIzlogVeh ];
         if( as != -1 ) {
               if( ModelCar[ playerid ] == (AutoSalon[ as ][ aMaxVehModel ]-1) ) return 1;

            ModelCar[ playerid ]++;

                if( AutoSalon[ as ][ aVehAmmount ][ ModelCar[ playerid ] ] == 0 ) {
                    PlayerTextDrawSetString( playerid, BuyCar[ playerid ][ 7 ], "~r~Nedostupno" );
                }
                if( AutoSalon[ as ][ aVehAmmount ][ ModelCar[ playerid ] ] != 0 ) {
                    PlayerTextDrawSetString( playerid, BuyCar[ playerid ][ 7 ], "~g~Dostupno" );
                }

            new string[ 128 ];
            format( string, sizeof( string ), "%s", ImeVozila[ AutoSalon[ as ][ aVehModel ][ ModelCar[ playerid ] ]-400 ] );
            PlayerTextDrawSetString( playerid, BuyCar[ playerid ][ 2 ], string );

            format( string, sizeof( string ), "Cena:_$%d", VehPrice[ AutoSalon[ as ][ aVehModel ][ ModelCar[ playerid ] ]-400 ][ 1 ] );
            PlayerTextDrawSetString( playerid, BuyCar[ playerid ][ 4 ], string );

            PlayerTextDrawSetPreviewModel( playerid, BuyCar[ playerid ][ 3 ],AutoSalon[ as ][ aVehModel ][ ModelCar[ playerid ] ] );
            PlayerTextDrawShow( playerid, BuyCar[ playerid ][ 3 ] );

            SetPlayerCameraPos( playerid, AutoSalon[ as ][ aCameraPos ][ 0 ], AutoSalon[ as ][ aCameraPos ][ 1 ], AutoSalon[ as ][ aCameraPos ][ 2 ] );
            SetPlayerCameraLookAt( playerid, AutoSalon[ as ][ aCameraLookAt ][ 0 ], AutoSalon[ as ][ aCameraLookAt ][ 1 ], AutoSalon[ as ][ aCameraLookAt ][ 2 ] );

            Traxx_DestroyVehicle( VehicleInfo[ slotid ][ vID ] );
            VehicleInfo[ slotid ][ vID ] = Traxx_CreateVehicle( slotid, VehicleInfo[ slotid ][ vUsage ], VehicleInfo[ slotid ][ vOrganization ], VehicleInfo[ slotid ][ vJob ], VehicleInfo[ slotid ][ vFuelProperty ], AutoSalon[ as ][ aVehModel ][ ModelCar[ playerid ] ], VehicleInfo[ slotid ][ vLokacijaX ], VehicleInfo[ slotid ][ vLokacijaY ], VehicleInfo[ slotid ][ vLokacijaZ ]+1.0, VehicleInfo[ slotid ][ vLokacijaA ], -1, -1, -1 );
             SetVehicleVirtualWorld( VehicleInfo[ slotid ][ vID ], AutoSalon[ as ][ aVW ] );
             LinkVehicleToInterior( VehicleInfo[ slotid ][ vID ], AutoSalon[ as ][ aInt ] );

             SelectTextDraw( playerid, SERVERBOJA);
         }
         return true;
      }
       if( playertextid == BuyCar[ playerid ][ 5 ] ) {
           new as = GetNearestSalon( playerid ), slotid = AutoSalon[ as ][ aIzlogVeh ];
         if( as != -1 ) {
               if( ModelCar[ playerid ] == 0 ) return 1;
            ModelCar[ playerid ]--;

                if( AutoSalon[ as ][ aVehAmmount ][ ModelCar[ playerid ] ] == 0 ) {
                    PlayerTextDrawSetString( playerid, BuyCar[ playerid ][ 7 ], "~r~Nedostupno" );
                }
                if( AutoSalon[ as ][ aVehAmmount ][ ModelCar[ playerid ] ] != 0 ) {
                    PlayerTextDrawSetString( playerid, BuyCar[ playerid ][ 7 ], "~g~Dostupno" );
                }

            new string[ 128 ];
            format( string, sizeof( string ), "%s", ImeVozila[ AutoSalon[ as ][ aVehModel ][ ModelCar[ playerid ] ]-400 ] );
            PlayerTextDrawSetString( playerid, BuyCar[ playerid ][ 2 ], string );

            format( string, sizeof( string ), "Cena:_$%d", VehPrice[ AutoSalon[ as ][ aVehModel ][ ModelCar[ playerid ] ]-400 ][ 1 ] );
            PlayerTextDrawSetString( playerid, BuyCar[ playerid ][ 4 ], string );

            PlayerTextDrawSetPreviewModel( playerid, BuyCar[ playerid ][ 3 ],AutoSalon[ as ][ aVehModel ][ ModelCar[ playerid ] ] );
            PlayerTextDrawShow( playerid, BuyCar[ playerid ][ 3 ] );

            SetPlayerCameraPos( playerid, AutoSalon[ as ][ aCameraPos ][ 0 ], AutoSalon[ as ][ aCameraPos ][ 1 ], AutoSalon[ as ][ aCameraPos ][ 2 ] );
            SetPlayerCameraLookAt( playerid, AutoSalon[ as ][ aCameraLookAt ][ 0 ], AutoSalon[ as ][ aCameraLookAt ][ 1 ], AutoSalon[ as ][ aCameraLookAt ][ 2 ] );

            Traxx_DestroyVehicle( VehicleInfo[ slotid ][ vID ] );
            VehicleInfo[ slotid ][ vID ] = Traxx_CreateVehicle( slotid, VehicleInfo[ slotid ][ vUsage ], VehicleInfo[ slotid ][ vOrganization ], VehicleInfo[ slotid ][ vJob ], VehicleInfo[ slotid ][ vFuelProperty ], AutoSalon[ as ][ aVehModel ][ ModelCar[ playerid ] ], VehicleInfo[ slotid ][ vLokacijaX ], VehicleInfo[ slotid ][ vLokacijaY ], VehicleInfo[ slotid ][ vLokacijaZ ]+1.0, VehicleInfo[ slotid ][ vLokacijaA ], -1, -1, -1 );
             SetVehicleVirtualWorld( VehicleInfo[ slotid ][ vID ], AutoSalon[ as ][ aVW ] );
             LinkVehicleToInterior( VehicleInfo[ slotid ][ vID ], AutoSalon[ as ][ aInt ] );

             SelectTextDraw( playerid, SERVERBOJA);
         }
         return true;
      }
      if( playertextid == BuyCar[ playerid ][ 8 ] ) {
         new as = GetNearestSalon( playerid ), slotid = AutoSalon[ as ][ aIzlogVeh ];
         if( as != -1 ) {
            AutoSalon[ as ][ AlreadyBuying ] = false;

             PlayerBuyingAS[ playerid ] = -1;
            ModelCar[ playerid ] = 0;

             Traxx_DestroyVehicle( VehicleInfo[ slotid ][ vID ] );
            VehicleInfo[ slotid ][ vID ] = Traxx_CreateVehicle( slotid, VehicleInfo[ slotid ][ vUsage ], VehicleInfo[ slotid ][ vOrganization ], VehicleInfo[ slotid ][ vJob ], VehicleInfo[ slotid ][ vFuelProperty ], AutoSalon[ as ][ aVehModel ][ 0 ], VehicleInfo[ slotid ][ vLokacijaX ], VehicleInfo[ slotid ][ vLokacijaY ], VehicleInfo[ slotid ][ vLokacijaZ ]+1.0, VehicleInfo[ slotid ][ vLokacijaA ], -1, -1, -1 );
             SetVehicleVirtualWorld( VehicleInfo[ slotid ][ vID ], AutoSalon[ as ][ aVW ] );
             LinkVehicleToInterior( VehicleInfo[ slotid ][ vID ], AutoSalon[ as ][ aInt ] );

            BuyCarTDControl( playerid, false );
            TogglePlayerControllable( playerid, true );

            SetCameraBehindPlayer( playerid );
            CancelSelectTextDraw( playerid );
         }
         return true;
      }
      if( playertextid == BuyCar[ playerid ][ 9 ] )  {

          new as = GetNearestSalon( playerid );
         if( as != -1 ) {

            strdel( DialogStrgEx, 0, sizeof( DialogStrgEx ) );

            format( globalstring, sizeof( globalstring ),""col_white"Da li ste sigurni da zelite kupiti vozilo "col_srvboja"%s.\n", ImeVozila[ AutoSalon[ as ][ aVehModel ][ ModelCar[ playerid ] ]-400 ] );
            strcat( DialogStrgEx, globalstring );
            format( globalstring, sizeof( globalstring ),""col_white"Cena: "col_srvboja"$%d\n", VehPrice[ AutoSalon[ as ][ aVehModel ][ ModelCar[ playerid ] ]- 400 ][ 1 ] );
            strcat( DialogStrgEx, globalstring );

            ShowPlayerDialog( playerid, dialog_VEHMONEYBUY, DSMSG, D_NASLOV, DialogStrgEx, "Kupi", D_ODUSTANI );
            strdel( DialogStrgEx, 0, sizeof( DialogStrgEx ));


            }
         return true;
      }[/pawn]
To sa vozilima je pocelo kad se kamera sjebala

jel moze objasnjenje sta koja komanda treba radi (osim one "kupivozilo")?

Daj dialog_VEHMONEYBUY
                                                                                 
Legacy Gaming Since 2017 ©

Scripter and Founder
Scripting 3+ Years
https://www.facebook.com/LegacyGamingOGC/ (FB Stranica)
https://www.facebook.com/nikolaa.jovicic (FB Nalog)

                                                                                 

Citat: .варнинг poslato Januar 19, 2019, 13:54:26 POSLE PODNE
Daj dialog_VEHMONEYBUY
[pawn]      if( playertextid == BuyCar[ playerid ][ 9 ] )  {

          new as = GetNearestSalon( playerid );
         if( as != -1 ) {

            strdel( DialogStrgEx, 0, sizeof( DialogStrgEx ) );

            format( globalstring, sizeof( globalstring ),""col_white"Da li ste sigurni da zelite kupiti vozilo "col_srvboja"%s.\n", ImeVozila[ AutoSalon[ as ][ aVehModel ][ ModelCar[ playerid ] ]-400 ] );
            strcat( DialogStrgEx, globalstring );
            format( globalstring, sizeof( globalstring ),""col_white"Cena: "col_srvboja"$%d\n", VehPrice[ AutoSalon[ as ][ aVehModel ][ ModelCar[ playerid ] ]- 400 ][ 1 ] );
            strcat( DialogStrgEx, globalstring );

            ShowPlayerDialog( playerid, dialog_VEHMONEYBUY, DSMSG, D_NASLOV, DialogStrgEx, "Kupi", D_ODUSTANI );
            strdel( DialogStrgEx, 0, sizeof( DialogStrgEx ));


            }
         return true;
      }[/pawn]

[pawn]else if( dialogid == dialog_VEHMONEYBUY ) {

       if( response ) {

           new as = GetNearestSalon( playerid ), slotid = AutoSalon[ as ][ aIzlogVeh ];
         if( as != -1 ) {
             if( ServerInfo[ BrojKreiranihVozila ] > MaxBrojKreiranih ) return SCM( playerid, SVETLOCRVENA, "- {FFFFFF}Anticheat{FF0000} -"col_white" Nemoguce je trenutno kupiti vozilo, limit vozila na serveru je dosegnut.");
             if( PlayerInfo[ playerid ][ xNovac ] < VehPrice[ AutoSalon[ as ][ aVehModel ][ ModelCar[ playerid ] ]- 400 ][ 1 ] ) return GRESKA( playerid, "Nemas dovoljno novca." );

                if( PlayerInfo[ playerid ][ xVoziloID ][ 0 ] == -1 ) { }
                else if( PlayerInfo[ playerid ][ xVoziloID ][ 1 ] == -1 ) { }
                else if( PlayerInfo[ playerid ][ xVoziloID ][ 2 ] == -1 ) { }
                else if( PlayerInfo[ playerid ][ xVoziloID ][ 3 ] == -1 ) {
               if( PlayerInfo[ playerid ][ xDonatorSlot ] == true ) { }
               else return GRESKA( playerid, "Svi slotovi vozila su vam zauzeti." );
            }
            else return GRESKA( playerid, "Svi slotovi vozila su vam zauzeti." );

             if( PlayerInfo[ playerid ][ xLevel ] < 5 ) return GRESKA( playerid, "Morate biti level 5+ da bi ste kupili vozilo." );

            if( AutoSalon[ as ][ aVehAmmount ][ ModelCar[ playerid ] ] == 0 ) return GRESKA( playerid, "Nemamo vise ovih modela u prodaji." );

            for( new i = 1; i < MAX_CARS; i++ ) {
                new fileauta[ 40 ];
               format(fileauta, sizeof( fileauta ), V_FILE, i);
               if( !fexist( fileauta ) ) {
                  VehicleInfo[ i ][ vOwned ] = 1;
                  VehicleInfo[ i ][ vNeaktivnost ] = 0;
                  VehicleInfo[ i ][ vPrice ] = VehPrice[ AutoSalon[ as ][ aVehModel ][ ModelCar[ playerid ] ]- 400 ][ 1 ];
                  strmid( VehicleInfo[ i ][ vOwner ], ImeIgraca( playerid ), 0, strlen( ImeIgraca( playerid ) ), 32);
                  VehicleInfo[ i ][ vLocked ] = 0;
                  VehicleInfo[ i ][ vLokacijaX ] = AutoSalon[ as ][ aVehBuyedPos ][ 0 ];
                  VehicleInfo[ i ][ vLokacijaY ] = AutoSalon[ as ][ aVehBuyedPos ][ 1 ];
                  VehicleInfo[ i ][ vLokacijaZ ] = AutoSalon[ as ][ aVehBuyedPos ][ 2 ];
                  VehicleInfo[ i ][ vLokacijaA ] = AutoSalon[ as ][ aVehBuyedPos ][ 3 ];
                  VehicleInfo[ i ][ vVirtualWorld ] = 0;
                  VehicleInfo[ i ][ vInterior ] = 0;
                  VehicleInfo[ i ][ vUsage ] = PRIVATNO_VOZILO;
                  VehicleInfo[ i ][ vJob ] = -1;
                  VehicleInfo[ i ][ vOrganization ] = -1;
                  VehicleInfo[ i ][ vFuelProperty ] = -1;
                  VehicleInfo[ i ][ vColor1 ] = 0;
                  VehicleInfo[ i ][ vColor2 ] = 0;
                  VehicleInfo[ i ][ vModel ] = AutoSalon[ as ][ aVehModel ][ ModelCar[ playerid ] ];
                  VehicleInfo[ i ][ vReg ] = 0;
                  VehicleInfo[ i ][ vRegVreme ] = 0;
                  VehicleInfo[ i ][ vTeh ] = 0;
                  VehicleInfo[ i ][ vGPS ] = 0;
                  VehicleInfo[ i ][ vOsiguranje ] = 5;
                  VehicleInfo[ i ][ vLock ] = 0;
                  VehicleInfo[ i ][ vAlarm ] = 0;
                  VehicleInfo[ i ][ vTuned ] = 0;
                  VehicleInfo[ i ][ vNeon ] = 0;
                  VehicleInfo[ i ][ vImobilizator ] = 0;
                  VehicleInfo[ i ][ vSpoiler ] = 0;
                  VehicleInfo[ i ][ vHood ] = 0;
                  VehicleInfo[ i ][ vRoof ] = 0;
                  VehicleInfo[ i ][ vSkirt ] = 0;
                  VehicleInfo[ i ][ vLamps ] = 0;
                  VehicleInfo[ i ][ vNitro ] = 0;
                  VehicleInfo[ i ][ vExhaust ] = 0;
                  VehicleInfo[ i ][ vWheels ] = 0;
                  VehicleInfo[ i ][ vStereo ] = 0;
                  VehicleInfo[ i ][ vHydraulics ] = 0;
                  VehicleInfo[ i ][ vFrontBumper ] = 0;
                  VehicleInfo[ i ][ vRearBumper ] = 0;
                  VehicleInfo[ i ][ vVents ] = 0;
                  VehicleInfo[ i ][ vPaintJob ] = 255;
                  VehicleInfo[ i ][ vProvera ] = i;
                  VehicleInfo[ i ][ vMaterijali ] = 0;
                  VehicleInfo[ i ][ vDrug ][ 0 ] = 0; VehicleInfo[ i ][ vDrug ][ 1 ] = 0; VehicleInfo[ i ][ vDrug ][ 2 ] = 0; VehicleInfo[ i ][ vDrug ][ 3 ] = 0; VehicleInfo[ i ][ vDrug ][ 4 ] = 0; VehicleInfo[ i ][ vDrug ][ 5 ] = 0;
                  VehicleInfo[ i ][ vDrugCode ][ 0 ] = 0; VehicleInfo[ i ][ vDrugCode ][ 1 ] = 0; VehicleInfo[ i ][ vDrugCode ][ 2 ] = 0; VehicleInfo[ i ][ vDrugCode ][ 3 ] = 0; VehicleInfo[ i ][ vDrugCode ][ 4 ] = 0; VehicleInfo[ i ][ vDrugCode ][ 5 ] = 0;
                      VehicleInfo[ i ][ vMelee ] = 0; VehicleInfo[ i ][ vWeap1 ] = 0; VehicleInfo[ i ][ vAmmo1 ] = 0; VehicleInfo[ i ][ vWeap2 ] = 0; VehicleInfo[ i ][ vAmmo2 ] = 0;
                      VehicleInfo[ i ][ vGajbica ][ 0 ] = -1; VehicleInfo[ i ][ vGajbica ][ 1 ] = -1; VehicleInfo[ i ][ vGajbica ][ 2 ] = -1; VehicleInfo[ i ][ vGajbica ][ 3 ] = -1; VehicleInfo[ i ][ vGajbica ][ 4 ] = -1;
                  VehicleInfo[ i ][ vGajbicaAmmount ][ 0 ] = 0; VehicleInfo[ i ][ vGajbicaAmmount ][ 1 ] = 0; VehicleInfo[ i ][ vGajbicaAmmount ][ 2 ] = 0; VehicleInfo[ i ][ vGajbicaAmmount ][ 3 ] = 0; VehicleInfo[ i ][ vGajbicaAmmount ][ 4 ] = 0;
                  VehicleInfo[ i ][ vID ] = Traxx_CreateVehicle( i, PRIVATNO_VOZILO, -1, -1, -1, VehicleInfo[ i ][ vModel ], VehicleInfo[ i ][ vLokacijaX ], VehicleInfo[ i ][ vLokacijaY ], VehicleInfo[ i ][ vLokacijaZ ]+1.0, VehicleInfo[ i ][ vLokacijaA ], VehicleInfo[ i ][ vColor1 ], VehicleInfo[ i ][ vColor2 ], 300000 );
                        LinkVehicleToInterior( VehicleInfo[ i ][ vID ], VehicleInfo[ i ][ vInterior ] );
                      SetVehicleVirtualWorld( VehicleInfo[ i ][ vID ], VehicleInfo[ i ][ vVirtualWorld ] );
                  VehicleInfo[ i ][ vFuel ] = getAmountFuel( VehicleInfo[ i ][ vID ] ); vCanDrive[ VehicleInfo[ i ][ vID ] ] = 1; Fuel[ VehicleInfo[ i ][ vID ] ] = getAmountFuel( VehicleInfo[ i ][ vID ] );
                  SetVehicleNumberPlate( VehicleInfo[ i ][ vID ], "NEMA" ); UnLockCar( VehicleInfo[ i ][ vID ] );
                     SaveVehicle( i );
                      carspawntimer = 1; ResetVehicleStatistics( VehicleInfo[ i ][ vID ] );
                    SetTimer("AntiSpawnCrash", 3000, 0);

                       if( Diesel( VehicleInfo[ i ][ vID ] ) ) VehicleInfo[ i ][ vFuelType ] = 1;
                   else if( Gasoline( VehicleInfo[ i ][ vID ] ) ) VehicleInfo[ i ][ vFuelType ] = 2;
                     else if( GasOil( VehicleInfo[ i ][ vID ] ) ) VehicleInfo[ i ][ vFuelType ] = 3;


                    SetVehicleParamsEx( VehicleInfo[ i ][ vID ], 0, 0, 0, VehicleInfo[ i ][ vLocked ], 0, 0, 0 );
                      if( IsVehicleBajs( VehicleInfo[ i ][ vID ] ) ) {
                     SetVehicleParamsEx( VehicleInfo[ i ][ vID ], 1, 0, 0, VehicleInfo[ i ][ vLocked ], 0, 0, 0 );
                  }

                    DajIgracuNovac( playerid, -VehPrice[ AutoSalon[ as ][ aVehModel ][ ModelCar[ playerid ] ]- 400 ][ 1 ] );

                    if( PlayerInfo[ playerid ][ xVoziloID ][ 0 ] == -1 ){ PlayerInfo[ playerid ][ xVoziloID ][ 0 ] = i; }
                  else if( PlayerInfo[ playerid ][ xVoziloID ][ 1 ] == -1 ) { PlayerInfo[ playerid ][ xVoziloID ][ 1 ] = i; }
                  else if( PlayerInfo[ playerid ][ xVoziloID ][ 2 ] == -1 ) { PlayerInfo[ playerid ][ xVoziloID ][ 2 ] = i; }
                  else if( PlayerInfo[ playerid ][ xVoziloID ][ 3 ] == -1 ) { PlayerInfo[ playerid ][ xVoziloID ][ 3 ] = i; }
                      SavePlayer( playerid );

                    new string[ 128 ];
                  format( string, sizeof( string ), "Igrac %s je kupio vozilo %s u salonu ID %d", ImeIgraca( playerid ), ImeVozila[ AutoSalon[ as ][ aVehModel ][ ModelCar[ playerid ] ]-400 ], as );
                  LogSave( "Ostalo/LogKupiVozilo.log", string );

                        AutoSalon[ as ][ aVehAmmount ][ ModelCar[ playerid ] ]--;
                    AutoSalon[ as ][ AlreadyBuying ] = false;
                    SaveSalon( as );

                   PlayerBuyingAS[ playerid ] = -1;
                  ModelCar[ playerid ] = 0;

                   Traxx_DestroyVehicle( VehicleInfo[ slotid ][ vID ] );
                  VehicleInfo[ slotid ][ vID ] = Traxx_CreateVehicle( i, VehicleInfo[ slotid ][ vUsage ], VehicleInfo[ slotid ][ vOrganization ], VehicleInfo[ slotid ][ vJob ], VehicleInfo[ slotid ][ vFuelProperty ], AutoSalon[ as ][ aVehModel ][ 0 ], VehicleInfo[ slotid ][ vLokacijaX ], VehicleInfo[ slotid ][ vLokacijaY ], VehicleInfo[ slotid ][ vLokacijaZ ]+1.0, VehicleInfo[ slotid ][ vLokacijaA ], -1, -1, -1 );
                   SetVehicleVirtualWorld( VehicleInfo[ slotid ][ vID ], AutoSalon[ as ][ aVW ] );
                   LinkVehicleToInterior( VehicleInfo[ slotid ][ vID ], AutoSalon[ as ][ aInt ] );

                  BuyCarTDControl( playerid, false );
                  TogglePlayerControllable( playerid, true );

                  SetCameraBehindPlayer( playerid );
                  CancelSelectTextDraw( playerid );
                    Info( playerid, "Uspesno ste kupili vozilo, oznaceno vam je na radaru markerom." );

                    Traxx_SetPlayerCheckpoint( playerid, VehicleInfo[ i ][ vLokacijaX ], VehicleInfo[ i ][ vLokacijaY ], VehicleInfo[ i ][ vLokacijaZ ], 5.0 );
                  CheckpointStatus[ playerid ] = 15;
                  break;
               }
            }
         }
       }[/pawn]
   
Poslednja Izmena: Januar 19, 2019, 14:02:56 POSLE PODNE od Jeste i Bice

Citat: rizla poslato Januar 19, 2019, 13:24:34 POSLE PODNE
jel moze objasnjenje sta koja komanda treba radi (osim one "kupivozilo")?

CMD:ascamera-postavljam poziciju kamere da gleda u izlozbeno vozilo(trebalo bi kad postavim da bude kao na slici 2 ali nije vec je kao na slici 1)
cmd:asport-portam se nazad do salona kog kreiram
cmd:asvozilo-pravim izlozbeno vozilo

Komplicirate...Mislim da bi trebalo samo ubaciti cameditor.pwn u FS, i jednostavno uci u mod i odabradi koordinate gdje se vozilo spawna i staviti kameru na njega, te uzeti koordinate i amen...Btw msm da nije do skripte vec do fukcije uzimanja koordinata igraca, dok spawnuje na def/pocetnoj fazi sto je 0.0.0 na x y z, ako to napravis "ispravno" onda se javi i postavi post vamo
Poslednja Izmena: Januar 20, 2019, 01:01:09 PRE PODNE od [~Scripter~]Danny