Auto salon bug


Započeo Jeste i Bice, Januar 18, 2019, 20:18:11 POSLE PODNE

prethodna tema - sledeća tema

0 članova i 1 gost pregledaju ovu temu.

Problem(error/warning): Kada pravim salon i dodjem do dela gde treba da postavim kameru ne mogu da pomeram(detalji na slikama),i kada kupim vozilo spawna ga na 0toj tacki(ima slika)
Dio skripte:sve vezano za salon
CMD:ascamera( playerid, params[] ) {
	if( PlayerInfo[ playerid ][ xAdmin ] >= 7 ) {
		if( FlyMode[ playerid ] == true && flymodecamera[ playerid ][ cameramode ] == true ) {
            new as = KreiranAutoSalon[ playerid ];
            new Float:fPX, Float:fPY, Float:fPZ,
				Float:fVX, Float:fVY, Float:fVZ,
				Float:object_x, Float:object_y, Float:object_z;

            const Float:fScale = 5.0;

			GetPlayerCameraPos( playerid, fPX, fPY, fPZ);
			GetPlayerCameraFrontVector( playerid, fVX, fVY, fVZ);

			object_x = fPX + floatmul( fVX, fScale );
			object_y = fPY + floatmul( fVY, fScale );
			object_z = fPZ + floatmul( fVZ, fScale );

			AutoSalon[ as ][ aCameraPos ][ 0 ]		= fPX;
			AutoSalon[ as ][ aCameraPos ][ 1 ]		= fPY;
			AutoSalon[ as ][ aCameraPos ][ 2 ]		= fPZ;
			AutoSalon[ as ][ aCameraLookAt ][ 0 ] 	= object_x;
			AutoSalon[ as ][ aCameraLookAt ][ 1 ] 	= object_y;
			AutoSalon[ as ][ aCameraLookAt ][ 2 ] 	= object_z;
			SaveSalon( as );
			CancelFlyMode( playerid );
			Info( playerid, "Uspesno si sacuvao pozicije." );
    		Info( playerid, "Sada koristi /asport da se vratis do auto salona." );
		}
	}
    return true;
}

CMD:asvozilo( playerid, params[] ) {
    if( PlayerInfo[ playerid ][ xAdmin ] < 7 ) return GRESKA( playerid, "Niste u mogucnosti koristiti ovu komandu.");
	if( !AdminDuty[ playerid ] ) return GRESKA( playerid, "Da bi koristili ovu komandu morate biti na duznosti." );
	if( !IsPlayerInAnyVehicle( playerid ) ) return GRESKA( playerid, "Morate biti u vozilu!" );
    new as = KreiranAutoSalon[ playerid ], Float:Pos[ 4 ], vehicleid = GetPlayerVehicleID( playerid );
	if( KreiranAutoSalon[ playerid ] == -1 ) return GRESKA( playerid, "Ne kreiras nijedan auto salon." );
	if( GetVehicleModel( AutoSalon[ as ][ aIzlogVeh ] ) != 0 ) return GRESKA( playerid, "Vec ste odradili ovaj korak." );

	GetVehiclePos( vehicleid, Pos[ 0 ], Pos[ 1 ], Pos[ 2 ] );
    GetVehicleZAngle( vehicleid, Pos[ 3 ] );

    for( new i = 1; i < MAX_CARS; i++ ) {
		new fileauta[ 40 ];
		format(fileauta, sizeof( fileauta ), V_FILE, i);
		if( !fexist( fileauta ) ) {
			VehicleInfo[ i ][ vOwned ] = 0;
			VehicleInfo[ i ][ vNeaktivnost ] = 0;
			VehicleInfo[ i ][ vKilometri ] = 0;
			VehicleInfo[ i ][ vMetri ] = 0;
			VehicleInfo[ i ][ vPrice ] = 0;
			strmid( VehicleInfo[ i ][ vOwner ], "Drzava", 0, strlen("Drzava"), 32);
			VehicleInfo[ i ][ vLocked ] = 1;
			VehicleInfo[ i ][ vLokacijaX ] = Pos[ 0 ];
			VehicleInfo[ i ][ vLokacijaY ] = Pos[ 1 ];
			VehicleInfo[ i ][ vLokacijaZ ] = Pos[ 2 ];
			VehicleInfo[ i ][ vLokacijaA ] = Pos[ 3 ];
			VehicleInfo[ i ][ vVirtualWorld ] = 0;
			VehicleInfo[ i ][ vInterior ] = 0;
			VehicleInfo[ i ][ vUsage ] = IZLOZBENO_VOZILO;
			VehicleInfo[ i ][ vJob ] = -1;
			VehicleInfo[ i ][ vOrganization ] = -1;
			VehicleInfo[ i ][ vFuelProperty ] = -1;
			VehicleInfo[ i ][ vColor1 ] = 0;
			VehicleInfo[ i ][ vColor2 ] = 0;
			VehicleInfo[ i ][ vModel ] = AutoSalon[ as ][ aVehModel ][ 0 ];
			VehicleInfo[ i ][ vReg ] = 1;
	    	VehicleInfo[ i ][ vRegVreme ] = 0;
			VehicleInfo[ i ][ vTeh ] = 1;
			VehicleInfo[ i ][ vGPS ] = 0;
			VehicleInfo[ i ][ vOsiguranje ] = 5;
			VehicleInfo[ i ][ vLock ] = 5;
			VehicleInfo[ i ][ vAlarm ] = 4;
			VehicleInfo[ i ][ vTuned ] = 0;
			VehicleInfo[ i ][ vNeon ] = 0;
			VehicleInfo[ i ][ vImobilizator ] = 5;
			VehicleInfo[ i ][ vSpoiler ] = 0;
			VehicleInfo[ i ][ vHood ] = 0;
			VehicleInfo[ i ][ vRoof ] = 0;
			VehicleInfo[ i ][ vSkirt ] = 0;
			VehicleInfo[ i ][ vLamps ] = 0;
			VehicleInfo[ i ][ vNitro ] = 0;
			VehicleInfo[ i ][ vExhaust ] = 0;
			VehicleInfo[ i ][ vWheels ] = 0;
			VehicleInfo[ i ][ vStereo ] = 0;
			VehicleInfo[ i ][ vHydraulics ] = 0;
			VehicleInfo[ i ][ vFrontBumper ] = 0;
			VehicleInfo[ i ][ vRearBumper ] = 0;
			VehicleInfo[ i ][ vVents ] = 0;
			VehicleInfo[ i ][ vPaintJob ] = 255;
			VehicleInfo[ i ][ vProvera ] = i;
			VehicleInfo[ i ][ vMaterijali ] = 0;
			VehicleInfo[ i ][ vDrug ][ 0 ] = 0; VehicleInfo[ i ][ vDrug ][ 1 ] = 0; VehicleInfo[ i ][ vDrug ][ 2 ] = 0; VehicleInfo[ i ][ vDrug ][ 3 ] = 0; VehicleInfo[ i ][ vDrug ][ 4 ] = 0; VehicleInfo[ i ][ vDrug ][ 5 ] = 0;
			VehicleInfo[ i ][ vDrugCode ][ 0 ] = 0; VehicleInfo[ i ][ vDrugCode ][ 1 ] = 0; VehicleInfo[ i ][ vDrugCode ][ 2 ] = 0; VehicleInfo[ i ][ vDrugCode ][ 3 ] = 0; VehicleInfo[ i ][ vDrugCode ][ 4 ] = 0; VehicleInfo[ i ][ vDrugCode ][ 5 ] = 0;
	        VehicleInfo[ i ][ vMelee ] = 0; VehicleInfo[ i ][ vWeap1 ] = 0; VehicleInfo[ i ][ vAmmo1 ] = 0; VehicleInfo[ i ][ vWeap2 ] = 0; VehicleInfo[ i ][ vAmmo2 ] = 0;

			Traxx_DestroyVehicle( vehicleid );
			AdminVozilo[ playerid ] = -1;

			VehicleInfo[ i ][ vID ] = Traxx_CreateVehicle( i, IZLOZBENO_VOZILO, -1, -1, -1, VehicleInfo[ i ][ vModel ], VehicleInfo[ i ][ vLokacijaX ], VehicleInfo[ i ][ vLokacijaY ], VehicleInfo[ i ][ vLokacijaZ ]+1.0, VehicleInfo[ i ][ vLokacijaA ], VehicleInfo[ i ][ vColor1 ], VehicleInfo[ i ][ vColor2 ], 300000 );
   			SetVehicleVirtualWorld( VehicleInfo[ i ][ vID ], AutoSalon[ as ][ aVW ] );
		    LinkVehicleToInterior( VehicleInfo[ i ][ vID ], AutoSalon[ as ][ aInt ] );

            if( Diesel( VehicleInfo[ i ][ vID ] ) ) VehicleInfo[ i ][ vFuelType ] = 1;
		  	else if( Gasoline( VehicleInfo[ i ][ vID ] ) ) VehicleInfo[ i ][ vFuelType ] = 2;
		    else if( GasOil( VehicleInfo[ i ][ vID ] ) ) VehicleInfo[ i ][ vFuelType ] = 3;

			VehicleInfo[ i ][ vFuel ] = getAmountFuel( VehicleInfo[ i ][ vID ] ); vCanDrive[ VehicleInfo[ i ][ vID ] ] = 1; Fuel[ VehicleInfo[ i ][ vID ] ] = getAmountFuel( VehicleInfo[ i ][ vID ] );
			UnLockCar( VehicleInfo[ i ][ vID ] ); ResetVehicleStatistics( VehicleInfo[ i ][ vID ] ); SetTablice( VehicleInfo[ i ][ vID ] );
	        SaveVehicle( i );
	        carspawntimer = 1;
	   		SetTimer("AntiSpawnCrash", 3000, 0);

	  		Traxx_SetPlayerPos( playerid, AutoSalon[ as ][ aPickupPos ][ 0 ], AutoSalon[ as ][ aPickupPos ][ 1 ], AutoSalon[ as ][ aPickupPos ][ 2 ] );
			SetPlayerInterior( playerid, AutoSalon[ as ][ aInt ] );
			SetPlayerVirtualWorld( playerid, AutoSalon[ as ][ aVW ] );

            AutoSalon[ as ][ aIzlogVeh ] = i;
            SaveSalon( as );

			break;
		}
	}
	Info( playerid, "Uspesno si sacuvao vozilo." );
	SCM( playerid,SERVERBOJA, "Sada trebas sacuvati poziciju kamere koja gleda ka vozilu u izlogu za listanje pri kupovini." );
	SCM( playerid,SERVERBOJA, "Sa "col_white"~k~~GO_FORWARD~, ~k~~GO_BACK~, ~k~~GO_LEFT~ "col_srvboja"and "col_white"~k~~GO_RIGHT~"col_srvboja" pomerate kameru.");
	SCM( playerid,SERVERBOJA, "Koristite "col_white"/ascamera"col_srvboja" da sacuvate poziciju kamere kada nadjete odredjeni ugao.");
	SetTimerEx("FlyMode1", 1000, false, "d", playerid );
	return true;
}
CMD:kupivozilo( playerid, params[] ) {
    if( ServerInfo[ KupovinaVozila ] == false ) return GRESKA( playerid, "Trenutno nije moguce kupovanje auta po salonima." );

    if( PlayerInfo[ playerid ][ xWanted ] > 0 ) return GRESKA( playerid, "Ne mozes kupovati kad imas Wanted Level." );

	if( PlayerInfo[ playerid ][ xVoziloID ][ 0 ] == -1 ) { }
    else if( PlayerInfo[ playerid ][ xVoziloID ][ 1 ] == -1 ) { }
    else if( PlayerInfo[ playerid ][ xVoziloID ][ 2 ] == -1 ) { }
    else if( PlayerInfo[ playerid ][ xVoziloID ][ 3 ] == -1 ) {
		if( PlayerInfo[ playerid ][ xDonatorSlot ] == true ) { }
		else return GRESKA( playerid, "Svi slotovi vozila su vam zauzeti." );
	}
	else return GRESKA( playerid, "Svi slotovi vozila su vam zauzeti." );

    new as = GetNearestSalon( playerid );
	if( GetNearestSalon( playerid ) == -1 ) return GRESKA( playerid, "Nisi na pickupu auto salona." );
	if( AutoSalon[ as ][ AlreadyBuying ] == true ) return GRESKA( playerid, "Neko vec kupuje vozilo!" );

	if( PlayerInfo[ playerid ][ xLevel ] < 5 ) return GRESKA( playerid, "Morate biti level 5+." );

    new slotid = AutoSalon[ as ][ aIzlogVeh ];
	AutoSalon[ as ][ AlreadyBuying ] = true;

    PlayerBuyingAS[ playerid ] = as;
    ModelCar[ playerid ] = 0;
	ClearChat( playerid, 25 );

	BuyCarTDControl( playerid, true );

	if( AutoSalon[ as ][ aVehAmmount ][ ModelCar[ playerid ] ] == 0 ) {
	PlayerTextDrawSetString( playerid, BuyCar[ playerid ][ 7 ], "~r~Nedostupno" );
	}
	if( AutoSalon[ as ][ aVehAmmount ][ ModelCar[ playerid ] ] != 0 ) {
	PlayerTextDrawSetString( playerid, BuyCar[ playerid ][ 7 ], "~g~Dostupno" );
	}
	new string[ 128 ];
	format( string, sizeof( string ), "%s", ImeVozila[ AutoSalon[ as ][ aVehModel ][ ModelCar[ playerid ] ]-400 ] );
	PlayerTextDrawSetString( playerid, BuyCar[ playerid ][ 2 ], string );

	format( string, sizeof( string ), "Cena:_$%d", VehPrice[ AutoSalon[ as ][ aVehModel ][ ModelCar[ playerid ] ]-400 ][ 1 ] );
	PlayerTextDrawSetString( playerid, BuyCar[ playerid ][ 4 ], string );

	PlayerTextDrawSetPreviewModel( playerid, BuyCar[ playerid ][ 3 ],AutoSalon[ as ][ aVehModel ][ ModelCar[ playerid ] ] );
	PlayerTextDrawShow( playerid, BuyCar[ playerid ][ 3 ] );

	SetPlayerCameraPos( playerid, AutoSalon[ as ][ aCameraPos ][ 0 ], AutoSalon[ as ][ aCameraPos ][ 1 ], AutoSalon[ as ][ aCameraPos ][ 2 ] );
	SetPlayerCameraLookAt( playerid, AutoSalon[ as ][ aCameraLookAt ][ 0 ], AutoSalon[ as ][ aCameraLookAt ][ 1 ], AutoSalon[ as ][ aCameraLookAt ][ 2 ] );

	Traxx_DestroyVehicle( VehicleInfo[ slotid ][ vID ] );
	VehicleInfo[ slotid ][ vID ] = Traxx_CreateVehicle( slotid, VehicleInfo[ slotid ][ vUsage ], VehicleInfo[ slotid ][ vOrganization ], VehicleInfo[ slotid ][ vJob ], VehicleInfo[ slotid ][ vFuelProperty ], AutoSalon[ as ][ aVehModel ][ ModelCar[ playerid ] ], VehicleInfo[ slotid ][ vLokacijaX ], VehicleInfo[ slotid ][ vLokacijaY ], VehicleInfo[ slotid ][ vLokacijaZ ]+1.0, VehicleInfo[ slotid ][ vLokacijaA ], -1, -1, -1 );
	SetVehicleVirtualWorld( VehicleInfo[ slotid ][ vID ], AutoSalon[ as ][ aVW ] );
	LinkVehicleToInterior( VehicleInfo[ slotid ][ vID ], AutoSalon[ as ][ aInt ] );

    SelectTextDraw( playerid, SERVERBOJA);
	return 1;
}

CMD:asport( playerid, params[] ) {
    if( PlayerInfo[ playerid ][ xAdmin ] < 7 ) return GRESKA( playerid, "Niste u mogucnosti koristiti ovu komandu.");
	if( !AdminDuty[ playerid ] ) return GRESKA( playerid, "Da bi koristili ovu komandu morate biti na duznosti." );
	if( KreiranAutoSalon[ playerid ] == -1 ) return GRESKA( playerid, "Ne kreiras nijedan auto salon." );
	new as = KreiranAutoSalon[ playerid ];
	Traxx_SetPlayerPos( playerid, AutoSalon[ as ][ aPickupPos ][ 0 ], AutoSalon[ as ][ aPickupPos ][ 1 ], AutoSalon[ as ][ aPickupPos ][ 2 ] );
	SetCameraBehindPlayer( playerid );
	SetPlayerInterior( playerid, AutoSalon[ as ][ aInt ] );
	SetPlayerVirtualWorld( playerid, AutoSalon[ as ][ aVW ] );
	SCM( playerid,SERVERBOJA, "Kada izadjes na cisti prostor kucaj '/veh 560 1 1' da spawnas vozilo." );
	SCM( playerid,SERVERBOJA, "Kada spawnas vozilo i nadjes lokaciju gde ce biti dostavljena kupljena vozila kucaj /asbvozilo." );
	return 1;
}

CMD:asbvozilo( playerid, params[] ) {
    if( PlayerInfo[ playerid ][ xAdmin ] < 7 ) return GRESKA( playerid, "Niste u mogucnosti koristiti ovu komandu.");
	if( !AdminDuty[ playerid ] ) return GRESKA( playerid, "Da bi koristili ovu komandu morate biti na duznosti." );
	if( !IsPlayerInAnyVehicle( playerid ) ) return GRESKA( playerid, "Morate biti u vozilu!" );
    new as = KreiranAutoSalon[ playerid ], Float:Pos[ 4 ], vehicleid = GetPlayerVehicleID( playerid );
	if( KreiranAutoSalon[ playerid ] == -1 ) return GRESKA( playerid, "Ne kreiras nijedan auto salon." );
	GetVehiclePos( vehicleid, Pos[ 0 ], Pos[ 1 ], Pos[ 2 ] );
    GetVehicleZAngle( vehicleid, Pos[ 3 ] );
    AutoSalon[ as ][ aVehBuyedPos ][ 0 ] = Pos[ 0 ];
    AutoSalon[ as ][ aVehBuyedPos ][ 1 ] = Pos[ 1 ];
	AutoSalon[ as ][ aVehBuyedPos ][ 2 ] = Pos[ 2 ];
    AutoSalon[ as ][ aVehBuyedPos ][ 3 ] = Pos[ 3 ];
    SaveSalon( as );
    Traxx_DestroyVehicle( vehicleid );
    AdminVozilo[ playerid ] = -1;
    Info( playerid, "Uspesno si sacuvao poziciju za dostavljanje vozila." );

	new coordsstring[ 64 ];
    strdel( DialogStrgEx, 0, sizeof( DialogStrgEx ) );
    strcat( DialogStrgEx, "Unesite za svaki model vozila, kolicinu.\nPrimer: 5 6 10 23\n\n" );
	strcat( DialogStrgEx, "__________________________________________________________________\n");
	for( new i = 0; i < AutoSalon[ as ][ aMaxVehModel ]; i++ ) {
	    format( coordsstring, sizeof( coordsstring ), "Model %d - %s\n", (i+1), ImeVozila[ (AutoSalon[ as ][ aVehModel ][ i ]- 400) ] );
        strcat( DialogStrgEx, coordsstring );
	}
    SPD( playerid, dialog_ASAMMOUNT, DSI, D_NASLOV, DialogStrgEx, D_ODABERI, D_NAZAD );
    strdel( DialogStrgEx, 0, sizeof( DialogStrgEx ) );

	return true;
}

*nisu ovako poredjane komande*

Debug iz server_log(ukoliko je u pitanju crashanje servera - crashdetect log):/

Slika/video ingame problema(obavezno ako je ingame problem):

Ovako je sad: https://imgur.com/a/fz99TmA

Ovako treba da bude: https://imgur.com/a/iZ269CD

Mesto gde se spavnaju vozila kad ih kupim: https://imgur.com/a/7D2evKY
Poslednja Izmena: Januar 18, 2019, 20:20:20 POSLE PODNE od Jeste i Bice


Daj OnPlayerClickPlayerTextdraw/ tj. kad klikne dugme Kupi na Tom TDu sta ae desi.
                                                                                 
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Citat: .варнинг poslato Januar 19, 2019, 11:47:43 PRE PODNE
Daj OnPlayerClickPlayerTextdraw/ tj. kad klikne dugme Kupi na Tom TDu sta ae desi.

    if( _:playertextid != INVALID_TEXT_DRAW ) {
 	    if( playertextid == BuyCar[ playerid ][ 5 ] ) {
 	        new as = GetNearestSalon( playerid ), slotid = AutoSalon[ as ][ aIzlogVeh ];
			if( as != -1 ) {
	  		    if( ModelCar[ playerid ] == (AutoSalon[ as ][ aMaxVehModel ]-1) ) return 1;

				ModelCar[ playerid ]++;

                if( AutoSalon[ as ][ aVehAmmount ][ ModelCar[ playerid ] ] == 0 ) {
                    PlayerTextDrawSetString( playerid, BuyCar[ playerid ][ 7 ], "~r~Nedostupno" );
                }
                if( AutoSalon[ as ][ aVehAmmount ][ ModelCar[ playerid ] ] != 0 ) {
                    PlayerTextDrawSetString( playerid, BuyCar[ playerid ][ 7 ], "~g~Dostupno" );
                }

				new string[ 128 ];
				format( string, sizeof( string ), "%s", ImeVozila[ AutoSalon[ as ][ aVehModel ][ ModelCar[ playerid ] ]-400 ] );
				PlayerTextDrawSetString( playerid, BuyCar[ playerid ][ 2 ], string );

				format( string, sizeof( string ), "Cena:_$%d", VehPrice[ AutoSalon[ as ][ aVehModel ][ ModelCar[ playerid ] ]-400 ][ 1 ] );
				PlayerTextDrawSetString( playerid, BuyCar[ playerid ][ 4 ], string );

				PlayerTextDrawSetPreviewModel( playerid, BuyCar[ playerid ][ 3 ],AutoSalon[ as ][ aVehModel ][ ModelCar[ playerid ] ] );
				PlayerTextDrawShow( playerid, BuyCar[ playerid ][ 3 ] );

				SetPlayerCameraPos( playerid, AutoSalon[ as ][ aCameraPos ][ 0 ], AutoSalon[ as ][ aCameraPos ][ 1 ], AutoSalon[ as ][ aCameraPos ][ 2 ] );
				SetPlayerCameraLookAt( playerid, AutoSalon[ as ][ aCameraLookAt ][ 0 ], AutoSalon[ as ][ aCameraLookAt ][ 1 ], AutoSalon[ as ][ aCameraLookAt ][ 2 ] );

				Traxx_DestroyVehicle( VehicleInfo[ slotid ][ vID ] );
				VehicleInfo[ slotid ][ vID ] = Traxx_CreateVehicle( slotid, VehicleInfo[ slotid ][ vUsage ], VehicleInfo[ slotid ][ vOrganization ], VehicleInfo[ slotid ][ vJob ], VehicleInfo[ slotid ][ vFuelProperty ], AutoSalon[ as ][ aVehModel ][ ModelCar[ playerid ] ], VehicleInfo[ slotid ][ vLokacijaX ], VehicleInfo[ slotid ][ vLokacijaY ], VehicleInfo[ slotid ][ vLokacijaZ ]+1.0, VehicleInfo[ slotid ][ vLokacijaA ], -1, -1, -1 );
			    SetVehicleVirtualWorld( VehicleInfo[ slotid ][ vID ], AutoSalon[ as ][ aVW ] );
			    LinkVehicleToInterior( VehicleInfo[ slotid ][ vID ], AutoSalon[ as ][ aInt ] );

			    SelectTextDraw( playerid, SERVERBOJA);
			}
			return true;
		}
 	    if( playertextid == BuyCar[ playerid ][ 5 ] ) {
 	        new as = GetNearestSalon( playerid ), slotid = AutoSalon[ as ][ aIzlogVeh ];
			if( as != -1 ) {
	  		    if( ModelCar[ playerid ] == 0 ) return 1;
				ModelCar[ playerid ]--;

                if( AutoSalon[ as ][ aVehAmmount ][ ModelCar[ playerid ] ] == 0 ) {
                    PlayerTextDrawSetString( playerid, BuyCar[ playerid ][ 7 ], "~r~Nedostupno" );
                }
                if( AutoSalon[ as ][ aVehAmmount ][ ModelCar[ playerid ] ] != 0 ) {
                    PlayerTextDrawSetString( playerid, BuyCar[ playerid ][ 7 ], "~g~Dostupno" );
                }

				new string[ 128 ];
				format( string, sizeof( string ), "%s", ImeVozila[ AutoSalon[ as ][ aVehModel ][ ModelCar[ playerid ] ]-400 ] );
				PlayerTextDrawSetString( playerid, BuyCar[ playerid ][ 2 ], string );

				format( string, sizeof( string ), "Cena:_$%d", VehPrice[ AutoSalon[ as ][ aVehModel ][ ModelCar[ playerid ] ]-400 ][ 1 ] );
				PlayerTextDrawSetString( playerid, BuyCar[ playerid ][ 4 ], string );

				PlayerTextDrawSetPreviewModel( playerid, BuyCar[ playerid ][ 3 ],AutoSalon[ as ][ aVehModel ][ ModelCar[ playerid ] ] );
				PlayerTextDrawShow( playerid, BuyCar[ playerid ][ 3 ] );

				SetPlayerCameraPos( playerid, AutoSalon[ as ][ aCameraPos ][ 0 ], AutoSalon[ as ][ aCameraPos ][ 1 ], AutoSalon[ as ][ aCameraPos ][ 2 ] );
				SetPlayerCameraLookAt( playerid, AutoSalon[ as ][ aCameraLookAt ][ 0 ], AutoSalon[ as ][ aCameraLookAt ][ 1 ], AutoSalon[ as ][ aCameraLookAt ][ 2 ] );

				Traxx_DestroyVehicle( VehicleInfo[ slotid ][ vID ] );
				VehicleInfo[ slotid ][ vID ] = Traxx_CreateVehicle( slotid, VehicleInfo[ slotid ][ vUsage ], VehicleInfo[ slotid ][ vOrganization ], VehicleInfo[ slotid ][ vJob ], VehicleInfo[ slotid ][ vFuelProperty ], AutoSalon[ as ][ aVehModel ][ ModelCar[ playerid ] ], VehicleInfo[ slotid ][ vLokacijaX ], VehicleInfo[ slotid ][ vLokacijaY ], VehicleInfo[ slotid ][ vLokacijaZ ]+1.0, VehicleInfo[ slotid ][ vLokacijaA ], -1, -1, -1 );
			    SetVehicleVirtualWorld( VehicleInfo[ slotid ][ vID ], AutoSalon[ as ][ aVW ] );
			    LinkVehicleToInterior( VehicleInfo[ slotid ][ vID ], AutoSalon[ as ][ aInt ] );

			    SelectTextDraw( playerid, SERVERBOJA);
			}
			return true;
		}
		if( playertextid == BuyCar[ playerid ][ 8 ] ) {
			new as = GetNearestSalon( playerid ), slotid = AutoSalon[ as ][ aIzlogVeh ];
			if( as != -1 ) {
				AutoSalon[ as ][ AlreadyBuying ] = false;

	    		PlayerBuyingAS[ playerid ] = -1;
				ModelCar[ playerid ] = 0;

			    Traxx_DestroyVehicle( VehicleInfo[ slotid ][ vID ] );
				VehicleInfo[ slotid ][ vID ] = Traxx_CreateVehicle( slotid, VehicleInfo[ slotid ][ vUsage ], VehicleInfo[ slotid ][ vOrganization ], VehicleInfo[ slotid ][ vJob ], VehicleInfo[ slotid ][ vFuelProperty ], AutoSalon[ as ][ aVehModel ][ 0 ], VehicleInfo[ slotid ][ vLokacijaX ], VehicleInfo[ slotid ][ vLokacijaY ], VehicleInfo[ slotid ][ vLokacijaZ ]+1.0, VehicleInfo[ slotid ][ vLokacijaA ], -1, -1, -1 );
			    SetVehicleVirtualWorld( VehicleInfo[ slotid ][ vID ], AutoSalon[ as ][ aVW ] );
			    LinkVehicleToInterior( VehicleInfo[ slotid ][ vID ], AutoSalon[ as ][ aInt ] );

				BuyCarTDControl( playerid, false );
				TogglePlayerControllable( playerid, true );

				SetCameraBehindPlayer( playerid );
				CancelSelectTextDraw( playerid );
			}
			return true;
		}
		if( playertextid == BuyCar[ playerid ][ 9 ] )  {

		    new as = GetNearestSalon( playerid );
			if( as != -1 ) {

				strdel( DialogStrgEx, 0, sizeof( DialogStrgEx ) );

				format( globalstring, sizeof( globalstring ),""col_white"Da li ste sigurni da zelite kupiti vozilo "col_srvboja"%s.\n", ImeVozila[ AutoSalon[ as ][ aVehModel ][ ModelCar[ playerid ] ]-400 ] );
				strcat( DialogStrgEx, globalstring );
				format( globalstring, sizeof( globalstring ),""col_white"Cena: "col_srvboja"$%d\n", VehPrice[ AutoSalon[ as ][ aVehModel ][ ModelCar[ playerid ] ]- 400 ][ 1 ] );
				strcat( DialogStrgEx, globalstring );

				ShowPlayerDialog( playerid, dialog_VEHMONEYBUY, DSMSG, D_NASLOV, DialogStrgEx, "Kupi", D_ODUSTANI );
				strdel( DialogStrgEx, 0, sizeof( DialogStrgEx ));


            }
			return true;
		}

To sa vozilima je pocelo kad se kamera sjebala

jel moze objasnjenje sta koja komanda treba radi (osim one "kupivozilo")?

Daj dialog_VEHMONEYBUY
                                                                                 
Legacy Gaming Since 2017 ©

Scripter and Founder
Scripting 3+ Years
https://www.facebook.com/LegacyGamingOGC/ (FB Stranica)
https://www.facebook.com/nikolaa.jovicic (FB Nalog)

                                                                                 

Citat: .варнинг poslato Januar 19, 2019, 13:54:26 POSLE PODNE
Daj dialog_VEHMONEYBUY
if( playertextid == BuyCar[ playerid ][ 9 ] )  {

		    new as = GetNearestSalon( playerid );
			if( as != -1 ) {

				strdel( DialogStrgEx, 0, sizeof( DialogStrgEx ) );

				format( globalstring, sizeof( globalstring ),""col_white"Da li ste sigurni da zelite kupiti vozilo "col_srvboja"%s.\n", ImeVozila[ AutoSalon[ as ][ aVehModel ][ ModelCar[ playerid ] ]-400 ] );
				strcat( DialogStrgEx, globalstring );
				format( globalstring, sizeof( globalstring ),""col_white"Cena: "col_srvboja"$%d\n", VehPrice[ AutoSalon[ as ][ aVehModel ][ ModelCar[ playerid ] ]- 400 ][ 1 ] );
				strcat( DialogStrgEx, globalstring );

				ShowPlayerDialog( playerid, dialog_VEHMONEYBUY, DSMSG, D_NASLOV, DialogStrgEx, "Kupi", D_ODUSTANI );
				strdel( DialogStrgEx, 0, sizeof( DialogStrgEx ));


            }
			return true;
		}


else if( dialogid == dialog_VEHMONEYBUY ) {

	    if( response ) {

	        new as = GetNearestSalon( playerid ), slotid = AutoSalon[ as ][ aIzlogVeh ];
			if( as != -1 ) {
			    if( ServerInfo[ BrojKreiranihVozila ] > MaxBrojKreiranih ) return SCM( playerid, SVETLOCRVENA, "- {FFFFFF}Anticheat{FF0000} -"col_white" Nemoguce je trenutno kupiti vozilo, limit vozila na serveru je dosegnut.");
			    if( PlayerInfo[ playerid ][ xNovac ] < VehPrice[ AutoSalon[ as ][ aVehModel ][ ModelCar[ playerid ] ]- 400 ][ 1 ] ) return GRESKA( playerid, "Nemas dovoljno novca." );

                if( PlayerInfo[ playerid ][ xVoziloID ][ 0 ] == -1 ) { }
                else if( PlayerInfo[ playerid ][ xVoziloID ][ 1 ] == -1 ) { }
                else if( PlayerInfo[ playerid ][ xVoziloID ][ 2 ] == -1 ) { }
                else if( PlayerInfo[ playerid ][ xVoziloID ][ 3 ] == -1 ) {
					if( PlayerInfo[ playerid ][ xDonatorSlot ] == true ) { }
					else return GRESKA( playerid, "Svi slotovi vozila su vam zauzeti." );
				}
				else return GRESKA( playerid, "Svi slotovi vozila su vam zauzeti." );

			    if( PlayerInfo[ playerid ][ xLevel ] < 5 ) return GRESKA( playerid, "Morate biti level 5+ da bi ste kupili vozilo." );

				if( AutoSalon[ as ][ aVehAmmount ][ ModelCar[ playerid ] ] == 0 ) return GRESKA( playerid, "Nemamo vise ovih modela u prodaji." );

				for( new i = 1; i < MAX_CARS; i++ ) {
				    new fileauta[ 40 ];
					format(fileauta, sizeof( fileauta ), V_FILE, i);
					if( !fexist( fileauta ) ) {
						VehicleInfo[ i ][ vOwned ] = 1;
						VehicleInfo[ i ][ vNeaktivnost ] = 0;
						VehicleInfo[ i ][ vPrice ] = VehPrice[ AutoSalon[ as ][ aVehModel ][ ModelCar[ playerid ] ]- 400 ][ 1 ];
						strmid( VehicleInfo[ i ][ vOwner ], ImeIgraca( playerid ), 0, strlen( ImeIgraca( playerid ) ), 32);
						VehicleInfo[ i ][ vLocked ] = 0;
						VehicleInfo[ i ][ vLokacijaX ] = AutoSalon[ as ][ aVehBuyedPos ][ 0 ];
						VehicleInfo[ i ][ vLokacijaY ] = AutoSalon[ as ][ aVehBuyedPos ][ 1 ];
						VehicleInfo[ i ][ vLokacijaZ ] = AutoSalon[ as ][ aVehBuyedPos ][ 2 ];
						VehicleInfo[ i ][ vLokacijaA ] = AutoSalon[ as ][ aVehBuyedPos ][ 3 ];
						VehicleInfo[ i ][ vVirtualWorld ] = 0;
						VehicleInfo[ i ][ vInterior ] = 0;
						VehicleInfo[ i ][ vUsage ] = PRIVATNO_VOZILO;
						VehicleInfo[ i ][ vJob ] = -1;
						VehicleInfo[ i ][ vOrganization ] = -1;
						VehicleInfo[ i ][ vFuelProperty ] = -1;
						VehicleInfo[ i ][ vColor1 ] = 0;
						VehicleInfo[ i ][ vColor2 ] = 0;
						VehicleInfo[ i ][ vModel ] = AutoSalon[ as ][ aVehModel ][ ModelCar[ playerid ] ];
						VehicleInfo[ i ][ vReg ] = 0;
						VehicleInfo[ i ][ vRegVreme ] = 0;
						VehicleInfo[ i ][ vTeh ] = 0;
						VehicleInfo[ i ][ vGPS ] = 0;
						VehicleInfo[ i ][ vOsiguranje ] = 5;
						VehicleInfo[ i ][ vLock ] = 0;
						VehicleInfo[ i ][ vAlarm ] = 0;
						VehicleInfo[ i ][ vTuned ] = 0;
						VehicleInfo[ i ][ vNeon ] = 0;
						VehicleInfo[ i ][ vImobilizator ] = 0;
						VehicleInfo[ i ][ vSpoiler ] = 0;
						VehicleInfo[ i ][ vHood ] = 0;
						VehicleInfo[ i ][ vRoof ] = 0;
						VehicleInfo[ i ][ vSkirt ] = 0;
						VehicleInfo[ i ][ vLamps ] = 0;
						VehicleInfo[ i ][ vNitro ] = 0;
						VehicleInfo[ i ][ vExhaust ] = 0;
						VehicleInfo[ i ][ vWheels ] = 0;
						VehicleInfo[ i ][ vStereo ] = 0;
						VehicleInfo[ i ][ vHydraulics ] = 0;
						VehicleInfo[ i ][ vFrontBumper ] = 0;
						VehicleInfo[ i ][ vRearBumper ] = 0;
						VehicleInfo[ i ][ vVents ] = 0;
						VehicleInfo[ i ][ vPaintJob ] = 255;
						VehicleInfo[ i ][ vProvera ] = i;
						VehicleInfo[ i ][ vMaterijali ] = 0;
						VehicleInfo[ i ][ vDrug ][ 0 ] = 0; VehicleInfo[ i ][ vDrug ][ 1 ] = 0; VehicleInfo[ i ][ vDrug ][ 2 ] = 0; VehicleInfo[ i ][ vDrug ][ 3 ] = 0; VehicleInfo[ i ][ vDrug ][ 4 ] = 0; VehicleInfo[ i ][ vDrug ][ 5 ] = 0;
						VehicleInfo[ i ][ vDrugCode ][ 0 ] = 0; VehicleInfo[ i ][ vDrugCode ][ 1 ] = 0; VehicleInfo[ i ][ vDrugCode ][ 2 ] = 0; VehicleInfo[ i ][ vDrugCode ][ 3 ] = 0; VehicleInfo[ i ][ vDrugCode ][ 4 ] = 0; VehicleInfo[ i ][ vDrugCode ][ 5 ] = 0;
		                VehicleInfo[ i ][ vMelee ] = 0; VehicleInfo[ i ][ vWeap1 ] = 0; VehicleInfo[ i ][ vAmmo1 ] = 0; VehicleInfo[ i ][ vWeap2 ] = 0; VehicleInfo[ i ][ vAmmo2 ] = 0;
		                VehicleInfo[ i ][ vGajbica ][ 0 ] = -1; VehicleInfo[ i ][ vGajbica ][ 1 ] = -1; VehicleInfo[ i ][ vGajbica ][ 2 ] = -1; VehicleInfo[ i ][ vGajbica ][ 3 ] = -1; VehicleInfo[ i ][ vGajbica ][ 4 ] = -1;
						VehicleInfo[ i ][ vGajbicaAmmount ][ 0 ] = 0; VehicleInfo[ i ][ vGajbicaAmmount ][ 1 ] = 0; VehicleInfo[ i ][ vGajbicaAmmount ][ 2 ] = 0; VehicleInfo[ i ][ vGajbicaAmmount ][ 3 ] = 0; VehicleInfo[ i ][ vGajbicaAmmount ][ 4 ] = 0;
						VehicleInfo[ i ][ vID ] = Traxx_CreateVehicle( i, PRIVATNO_VOZILO, -1, -1, -1, VehicleInfo[ i ][ vModel ], VehicleInfo[ i ][ vLokacijaX ], VehicleInfo[ i ][ vLokacijaY ], VehicleInfo[ i ][ vLokacijaZ ]+1.0, VehicleInfo[ i ][ vLokacijaA ], VehicleInfo[ i ][ vColor1 ], VehicleInfo[ i ][ vColor2 ], 300000 );
                        LinkVehicleToInterior( VehicleInfo[ i ][ vID ], VehicleInfo[ i ][ vInterior ] );
                		SetVehicleVirtualWorld( VehicleInfo[ i ][ vID ], VehicleInfo[ i ][ vVirtualWorld ] );
						VehicleInfo[ i ][ vFuel ] = getAmountFuel( VehicleInfo[ i ][ vID ] ); vCanDrive[ VehicleInfo[ i ][ vID ] ] = 1; Fuel[ VehicleInfo[ i ][ vID ] ] = getAmountFuel( VehicleInfo[ i ][ vID ] );
						SetVehicleNumberPlate( VehicleInfo[ i ][ vID ], "NEMA" ); UnLockCar( VehicleInfo[ i ][ vID ] );
			            SaveVehicle( i );
		                carspawntimer = 1; ResetVehicleStatistics( VehicleInfo[ i ][ vID ] );
		     			SetTimer("AntiSpawnCrash", 3000, 0);

                    	if( Diesel( VehicleInfo[ i ][ vID ] ) ) VehicleInfo[ i ][ vFuelType ] = 1;
			    		else if( Gasoline( VehicleInfo[ i ][ vID ] ) ) VehicleInfo[ i ][ vFuelType ] = 2;
				   		else if( GasOil( VehicleInfo[ i ][ vID ] ) ) VehicleInfo[ i ][ vFuelType ] = 3;


		     			SetVehicleParamsEx( VehicleInfo[ i ][ vID ], 0, 0, 0, VehicleInfo[ i ][ vLocked ], 0, 0, 0 );
		                if( IsVehicleBajs( VehicleInfo[ i ][ vID ] ) ) {
							SetVehicleParamsEx( VehicleInfo[ i ][ vID ], 1, 0, 0, VehicleInfo[ i ][ vLocked ], 0, 0, 0 );
						}

		     			DajIgracuNovac( playerid, -VehPrice[ AutoSalon[ as ][ aVehModel ][ ModelCar[ playerid ] ]- 400 ][ 1 ] );

		     			if( PlayerInfo[ playerid ][ xVoziloID ][ 0 ] == -1 ){ PlayerInfo[ playerid ][ xVoziloID ][ 0 ] = i; }
						else if( PlayerInfo[ playerid ][ xVoziloID ][ 1 ] == -1 ) { PlayerInfo[ playerid ][ xVoziloID ][ 1 ] = i; }
						else if( PlayerInfo[ playerid ][ xVoziloID ][ 2 ] == -1 ) { PlayerInfo[ playerid ][ xVoziloID ][ 2 ] = i; }
						else if( PlayerInfo[ playerid ][ xVoziloID ][ 3 ] == -1 ) { PlayerInfo[ playerid ][ xVoziloID ][ 3 ] = i; }
		                SavePlayer( playerid );

		     			new string[ 128 ];
						format( string, sizeof( string ), "Igrac %s je kupio vozilo %s u salonu ID %d", ImeIgraca( playerid ), ImeVozila[ AutoSalon[ as ][ aVehModel ][ ModelCar[ playerid ] ]-400 ], as );
						LogSave( "Ostalo/LogKupiVozilo.log", string );

                        AutoSalon[ as ][ aVehAmmount ][ ModelCar[ playerid ] ]--;
		     			AutoSalon[ as ][ AlreadyBuying ] = false;
		     			SaveSalon( as );

			    		PlayerBuyingAS[ playerid ] = -1;
						ModelCar[ playerid ] = 0;

					    Traxx_DestroyVehicle( VehicleInfo[ slotid ][ vID ] );
						VehicleInfo[ slotid ][ vID ] = Traxx_CreateVehicle( i, VehicleInfo[ slotid ][ vUsage ], VehicleInfo[ slotid ][ vOrganization ], VehicleInfo[ slotid ][ vJob ], VehicleInfo[ slotid ][ vFuelProperty ], AutoSalon[ as ][ aVehModel ][ 0 ], VehicleInfo[ slotid ][ vLokacijaX ], VehicleInfo[ slotid ][ vLokacijaY ], VehicleInfo[ slotid ][ vLokacijaZ ]+1.0, VehicleInfo[ slotid ][ vLokacijaA ], -1, -1, -1 );
					    SetVehicleVirtualWorld( VehicleInfo[ slotid ][ vID ], AutoSalon[ as ][ aVW ] );
					    LinkVehicleToInterior( VehicleInfo[ slotid ][ vID ], AutoSalon[ as ][ aInt ] );

						BuyCarTDControl( playerid, false );
						TogglePlayerControllable( playerid, true );

						SetCameraBehindPlayer( playerid );
						CancelSelectTextDraw( playerid );
		     			Info( playerid, "Uspesno ste kupili vozilo, oznaceno vam je na radaru markerom." );

		     			Traxx_SetPlayerCheckpoint( playerid, VehicleInfo[ i ][ vLokacijaX ], VehicleInfo[ i ][ vLokacijaY ], VehicleInfo[ i ][ vLokacijaZ ], 5.0 );
						CheckpointStatus[ playerid ] = 15;
						break;
					}
				}
			}
	    }

   
Poslednja Izmena: Januar 19, 2019, 14:02:56 POSLE PODNE od Jeste i Bice

Citat: rizla poslato Januar 19, 2019, 13:24:34 POSLE PODNE
jel moze objasnjenje sta koja komanda treba radi (osim one "kupivozilo")?

CMD:ascamera-postavljam poziciju kamere da gleda u izlozbeno vozilo(trebalo bi kad postavim da bude kao na slici 2 ali nije vec je kao na slici 1)
cmd:asport-portam se nazad do salona kog kreiram
cmd:asvozilo-pravim izlozbeno vozilo

Komplicirate...Mislim da bi trebalo samo ubaciti cameditor.pwn u FS, i jednostavno uci u mod i odabradi koordinate gdje se vozilo spawna i staviti kameru na njega, te uzeti koordinate i amen...Btw msm da nije do skripte vec do fukcije uzimanja koordinata igraca, dok spawnuje na def/pocetnoj fazi sto je 0.0.0 na x y z, ako to napravis "ispravno" onda se javi i postavi post vamo
Poslednja Izmena: Januar 20, 2019, 01:01:09 PRE PODNE od [~Scripter~]Danny