[Pomoc] Vlasnik vozila || Advanced


Započeo xFORCERx, Mart 05, 2013, 13:40:03 POSLE PODNE

prethodna tema - sledeća tema

0 članova i 1 gost pregledaju ovu temu.

Za ovo što ti trebaš čak ni ne trebaš provjeravati dali je COS vozilo jer zapravo to možeš lako saznati preko enumatora za vozilo, primjer:

public OnPlayerEnterVehicle(playerid, vehicleid, ispassenger)
{
	if(VehicleInfo[vehicleid][Lock] >= 1) /* Ovo ce ti raditi samo ako spremas vozila po ID-evima */
	{
		 new Float:Pos[3]; GetPlayerPos(playerid, Pos[0], Pos[1], Pos[2]);
		 SetPlayerPos(playerid, Pos[0]+0.5, Pos[1]-0.5, Pos[2]);
		 GameTextForPlayer(playerid, "Zajljucano!", 2000, 3);
	}
	return (true);
}


Ovo mi je jedino palo na pamet pošto vidim da se baš ne snalaziš.
Ovo će ti raditi po logici, da svako vozilo u koje ulaziš će provjeravati dali je zaključano iz COS enumatora, po logici, samo COS vozila možeš zaključati, pa će samo njima varijabla Lock biti povećana, a na kraju kada ulazi ako je povećana (ako je zaključan) to može biti samo COS.

Ne pada mi na pamet ništa jednostavnije od ovoga.
Kristijan Stipić

Razumijem ja tebe, ali ovo je kada igrac zakljuca vozilo...
Carlist[playerid][Lock] = 1; >>>> Znaci trebalo bi biti CarList, al ta provjera uopce ne funkcionira(ona Nixtonova provjera takoÄ'er)

@Slay_, to je oke, al' problem je u tome sto on uopce nema osnovni COS u modu nego nesto kao COS..
@tema, normalno da ti ne radi kad je to samo za igracevo vozilo i to samo za jedno.
Poslednja Izmena: Mart 06, 2013, 00:28:51 PRE PODNE od Joey_

Last nick: Paradox

Pa dajte, ne zelim raditi COS ispocetka... Ovo sto imam da mogu kupiti 1 auto, 1 motor, 1 bicikl, 1 brod i 1 helic mi je predobro.. ne bih ga htio mijenjati za nista

[quote author=[X]Low link=topic=69570.msg485189#msg485189 date=1362527058]
Pa dajte, ne zelim raditi COS ispocetka... Ovo sto imam da mogu kupiti 1 auto, 1 motor, 1 bicikl, 1 brod i 1 helic mi je predobro.. ne bih ga htio mijenjati za nista
[/quote]

Kada bi dao neki kod tog COSA (suvisli kod) od kojeg bi možda razumjeli na kojem principu uopće on funkcionira možda bi i mogli pomoći, a kako da ja sada znam Å¡ta tvoj COS uopće ima tj. s čim "raspolažem",  nisam vidovit...
Kristijan Stipić

Dat cu ti ja sve kodove, nema potrebe za ljutnjom... Inace, mod je CLRP , ako ti to ista pomaze...
Evo neki kodovi...Prvo cu ti dati za vozila kodove, jer ako ovo skužimo onda ce za motore i ostala sranja biti lagano...


// OWNERSHIP AUTI

forward SetVehicleParamsForAll(carid,objective,doorslocked);
forward DelaySetVehicleParams(playerid);
forward CreateTunedCar(playerid);
forward ResetAutohausSpawns();

new Text3D:CarLabels[MAX_VEHICLES];
enum ahCar
{
	Typ,
	Float:X3,
	Float:Y3,
	Float:Z3,
	Float:Rotation,
	Status,
	Lock,
	Carid,
	Paintjob,
	Color1,
	Color2,
	mod1,
	mod2,
	mod3,
	mod4,
	mod5,
	mod6,
	mod7,
	mod8,
	mod9,
	mod10,
	mod11,
	mod12,
	mod13,
	mod14,
	mod15,
	mod16,
	mod17,
	Vlasnik[MAX_PLAYER_NAME],
};
new Carlist[MAX_PLAYERS][ahCar];

enum ahSpawn
{
	Float:X3,
	Float:Y3,
	Float:Z3,
	Float:Rotation,
};

new Carspawns[2][ahSpawn] =
{
	{1331.3917,-858.1544,39.2835,179.8459},
 	{1331.3917,-858.1544,39.2835,179.8459}
};

enum ahModel
{
	Name[128],
	Autohaus,
	Modelid,
	Carid,
	Price,
	Repair,
	Float:X3,
	Float:Y3,
	Float:Z3,
	Float:Rotation,
	Color1,
	Color2,
};
new Buylist[25][ahModel] =
{
	//Sports cars
	{"Euros",0,587,1,180000,5200,1315.69995117,-873.50,39.40000153,0.0,1,1},
	{"Elegy",0,562,1,230000,4300,1309.30004883,-864.29998779,39.29999924,278.0,1,1},
	{"Sultan",0,560,1,320000,3300,1309.09997559,-860.29998779,39.40000153,270.0,1,1},
	{"Bullet",0,541,1,312999,3200,1320.50000000,-872.59997559,39.29999924,34.0,1,1},
	{"Comet",0,480,1,150000,5200,1321.59997559,-868.00000000,39.40000153,56.0,1,1},
	{"Infernus",0,411,1,490000,3200,1308.80004883,-856.29998779,39.40000153,270.0,1,1},
	{"Turismo",0,451,1,550000,4200,1309.69995117,-868.29998779,39.29999924,294.0,1,1},
	{"Banshee",0,429,1,530000,2500,1311.59997559,-871.79998779,39.29999924,322.0,1,1},
	//Offroad
	{"Landstalker",0,400,1,80000,2200,2249.60009766,-85.59999847,26.60000038,308.00012207,1,1},
	{"Rancher",0,489,1,230000,2200,2255.89990234,-85.59999847,26.89999962,308.00000000,1,1},
	{"Huntley",0,579,1,120000,3000,2262.19921875,-85.39941406,26.60000038,307.99621582,1,1},
	{"Mesa",0,500,-1,60000,2600,2249.10009766,-80.69999695,26.70000076,230.99963379,1,1},
	{"Sandking",0,495,-1,430000,2100,2267.69921875,-86.00000000,27.10000038,307.99621582,1,1},
	//Autosalon
	{"Camper",0,483,-1,53000,2000,980.50000000,-1306.80004883,13.50000000,338.00000000,1,1},
	{"Windsor",0,555,-1,89000,2000,985.20001221,-1306.40002441,13.19999981,338.00000000,1,1},
	{"Uranus",0,558,-1,65000,2000,989.59997559,-1306.50000000,13.10000038,338.00000000,1,1},
	{"Flash",0,565,-1,90000,1900,994.29998779,-1306.80004883,13.10000038,338.00000000,1,1},
	{"Blista Compact",0,496,-1,49000,1600,999.20001221,-1307.00000000,13.19999981,338.00000000,1,1},
	{"Stratum",0,561,-1,100000,1950,1010.00000000,-1306.80004883,13.30000019,338.00000000,1,1},
	{"Merit",0,551,-1,45000,1600,1004.59997559,-1306.30004883,13.30000019,338.00000000,1,1},
	//Lowriders
	{"Blade",0,536,-1,135000,1200,2134.4890,-1128.9629,25.3552,60.5153,1,1},
	{"Remington",0,534,-1,150000,1200,2135.3423,-1135.7841,25.4016,56.2684,1,1},
	{"Savanna",0,567,-1,165000,1200,2135.1030,-1143.0087,24.8813,50.7483,1,1},
	{"Slamvan",0,535,-1,201000,1200,2120.3633,-1129.1707,25.2040,299.1808,1,1},
	{"Voodoo",0,412,-1,115000,1200,2119.3660,-1136.9222,24.9411,301.1239,1,1}
};


enum vInfo
{
	mod1,
	mod2,
	mod3,
	mod4,
	mod5,
	mod6,
	mod7,
	mod8,
	mod9,
	mod10,
	mod11,
	mod12,
	mod13,
	mod14,
	mod15,
	mod16,
	mod17,
 	owner
};

new VehicleInfo[701][vInfo];

[b]Evo ti i save..[/b]
[code]
ublic OnPlayerDisconnect(playerid, reason)
{
     GetPlayerName(playerid, playername, sizeof(playername));
	format(dateiname, sizeof(dateiname), "Vozila/%s.ini", playername);
	new File: CarFile = fopen(dateiname, io_write);
    format(var, 256, "AH_Typ=%i\n", Carlist[playerid][Typ]); fwrite(CarFile, var);
    format(var, 256, "AH_X=%f\n", Carlist[playerid][X3]); fwrite(CarFile, var);
	format(var, 256, "AH_Y=%f\n", Carlist[playerid][Y3]); fwrite(CarFile, var);
	format(var, 256, "AH_Z=%f\n", Carlist[playerid][Z3]); fwrite(CarFile, var);
	format(var, 256, "AH_Rot=%f\n", Carlist[playerid][Rotation]); fwrite(CarFile, var);
	format(var, 256, "AH_Status=%i\n", Carlist[playerid][Status]); fwrite(CarFile, var);
	format(var, 256, "AH_Lock=%i\n", Carlist[playerid][Lock]); fwrite(CarFile, var);
	format(var, 256, "AH_Paintjob=%i\n", Carlist[playerid][Paintjob]); fwrite(CarFile, var);
	format(var, 256, "AH_Color1=%i\n", Carlist[playerid][Color1]); fwrite(CarFile, var);
	format(var, 256, "AH_Color2=%i\n", Carlist[playerid][Color2]); fwrite(CarFile, var);
	format(var, 256, "AH_mod1=%i\n", Carlist[playerid][mod1]); fwrite(CarFile, var);
	format(var, 256, "AH_mod2=%i\n", Carlist[playerid][mod2]); fwrite(CarFile, var);
	format(var, 256, "AH_mod3=%i\n", Carlist[playerid][mod3]); fwrite(CarFile, var);
	format(var, 256, "AH_mod4=%i\n", Carlist[playerid][mod4]); fwrite(CarFile, var);
	format(var, 256, "AH_mod5=%i\n", Carlist[playerid][mod5]); fwrite(CarFile, var);
	format(var, 256, "AH_mod6=%i\n", Carlist[playerid][mod6]); fwrite(CarFile, var);
	format(var, 256, "AH_mod7=%i\n", Carlist[playerid][mod7]); fwrite(CarFile, var);
	format(var, 256, "AH_mod8=%i\n", Carlist[playerid][mod8]); fwrite(CarFile, var);
	format(var, 256, "AH_mod9=%i\n", Carlist[playerid][mod9]); fwrite(CarFile, var);
	format(var, 256, "AH_mod10=%i\n", Carlist[playerid][mod10]); fwrite(CarFile, var);
	format(var, 256, "AH_mod11=%i\n", Carlist[playerid][mod11]); fwrite(CarFile, var);
	format(var, 256, "AH_mod12=%i\n", Carlist[playerid][mod12]); fwrite(CarFile, var);
	format(var, 256, "AH_mod13=%i\n", Carlist[playerid][mod13]); fwrite(CarFile, var);
	format(var, 256, "AH_mod14=%i\n", Carlist[playerid][mod14]); fwrite(CarFile, var);
	format(var, 256, "AH_mod15=%i\n", Carlist[playerid][mod15]); fwrite(CarFile, var);
	format(var, 256, "AH_mod16=%i\n", Carlist[playerid][mod16]); fwrite(CarFile, var);
	format(var, 256, "AH_mod17=%i\n", Carlist[playerid][mod17]); fwrite(CarFile, var);
 	format(var, 256, "AH_Vlasnik=%s\n", Carlist[playerid][Vlasnik]); fwrite(CarFile, var);
    fclose(CarFile);
    if(Carlist[playerid][Typ]!=-1)
 	{
		DestroyVehicle(Carlist[playerid][Carid]);
	}
         // ima tu jos stvari.... al nisu bitne
}

Ovo je kada se igras ulogira

public CreateTunedCar(playerid)
{
	if(IsPlayerConnected(playerid))
	{
	    new carid=CreateVehicle(Buylist[Carlist[playerid][Typ]][Modelid],Carlist[playerid][X3],Carlist[playerid][Y3],Carlist[playerid][Z3],Carlist[playerid][Rotation],Carlist[playerid][Color1],Carlist[playerid][Color2],600);
		if(Carlist[playerid][mod1]!=-1) { AddVehicleComponent(carid,Carlist[playerid][mod1]); }
		if(Carlist[playerid][mod2]!=-1) { AddVehicleComponent(carid,Carlist[playerid][mod2]); }
		if(Carlist[playerid][mod3]!=-1) { AddVehicleComponent(carid,Carlist[playerid][mod3]); }
		if(Carlist[playerid][mod4]!=-1) { AddVehicleComponent(carid,Carlist[playerid][mod4]); }
		if(Carlist[playerid][mod5]!=-1) { AddVehicleComponent(carid,Carlist[playerid][mod5]); }
		if(Carlist[playerid][mod6]!=-1) { AddVehicleComponent(carid,Carlist[playerid][mod6]); }
		if(Carlist[playerid][mod7]!=-1) { AddVehicleComponent(carid,Carlist[playerid][mod7]); }
		if(Carlist[playerid][mod8]!=-1) { AddVehicleComponent(carid,Carlist[playerid][mod8]); }
		if(Carlist[playerid][mod9]!=-1) { AddVehicleComponent(carid,Carlist[playerid][mod9]); }
		if(Carlist[playerid][mod10]!=-1) { AddVehicleComponent(carid,Carlist[playerid][mod10]); }
		if(Carlist[playerid][mod11]!=-1) { AddVehicleComponent(carid,Carlist[playerid][mod11]); }
		if(Carlist[playerid][mod12]!=-1) { AddVehicleComponent(carid,Carlist[playerid][mod12]); }
		if(Carlist[playerid][mod13]!=-1) { AddVehicleComponent(carid,Carlist[playerid][mod13]); }
		if(Carlist[playerid][mod14]!=-1) { AddVehicleComponent(carid,Carlist[playerid][mod14]); }
		if(Carlist[playerid][mod15]!=-1) { AddVehicleComponent(carid,Carlist[playerid][mod15]); }
		if(Carlist[playerid][mod16]!=-1) { AddVehicleComponent(carid,Carlist[playerid][mod16]); }
		if(Carlist[playerid][mod17]!=-1) { AddVehicleComponent(carid,Carlist[playerid][mod17]); }
		if(Carlist[playerid][Paintjob]!=-1) { ChangeVehiclePaintjob(carid,Carlist[playerid][Paintjob]); }
		if(Carlist[playerid][Color1]!=-1) { ChangeVehicleColor(carid,Carlist[playerid][Color1],Carlist[playerid][Color2]); }
	    return carid;
	}
	return -1;
}

Stavi ovak:
public OnPlayerEnterVehicle(playerid, vehicleid, ispassenger)
{
        new playerName[MAX_PLAYER_NAME]; GetPlayerName(playerid, playerName, MAX_PLAYER_NAME);

	if (CarList[playerid][Lock] >= 1 && strcmp(CarList[playerid][Vlasnik, playerName))
	{
		 new Float:Pos[3]; GetPlayerPos(playerid, Pos[0], Pos[1], Pos[2]);
		 SetPlayerPos(playerid, Pos[0]+0.5, Pos[1]-0.5, Pos[2]);
		 GameTextForPlayer(playerid, "Zajljucano!", 2000, 3);
	}
	return 1;
}

Last nick: Paradox

Hvala ti, testirat cu sutra s nekim.. A kako da onda sastavim "Ovo vozilo je zakljucano. Vlasnik: %s " ? Mislim da meni nece valjati kao i do sada... :/

public OnPlayerEnterVehicle(playerid, vehicleid, ispassenger)
{
        new playerName[MAX_PLAYER_NAME]; GetPlayerName(playerid, playerName, MAX_PLAYER_NAME), string[MAX_PLAYER_NAME+32];

	if (CarList[vehicleid][Lock] >= 1 && strcmp(CarList[vehicleid][Vlasnik], playerName))
	{
		 new Float:Pos[3]; GetPlayerPos(playerid, Pos[0], Pos[1], Pos[2]);
		 SetPlayerPos(playerid, Pos[0]+0.5, Pos[1]-0.5, Pos[2]);
                 format(string, (sizeof string), "~r~Zakljucano!~n~~w~Vlasnik: ~g~%s", CarList[vehicleid][Vlasnik]);
		 GameTextForPlayer(playerid, string, 2000, 3);
	}
	return (true);
}
Poslednja Izmena: Mart 07, 2013, 13:52:00 POSLE PODNE od Slay_
Kristijan Stipić

Aj hvala ti, idemo testirati sada radi li kako treba :)

Samo da ti kazem da u CLRPa COS ne valja nicemu,.....nestaju auta mozes vise puta prodat jedno auto

Citat: Slay_ poslato Mart 07, 2013, 13:51:04 POSLE PODNE
public OnPlayerEnterVehicle(playerid, vehicleid, ispassenger)
{
        new playerName[MAX_PLAYER_NAME]; GetPlayerName(playerid, playerName, MAX_PLAYER_NAME), string[MAX_PLAYER_NAME+32];

	if (CarList[vehicleid][Lock] >= 1 && strcmp(CarList[vehicleid][Vlasnik], playerName))
	{
		 new Float:Pos[3]; GetPlayerPos(playerid, Pos[0], Pos[1], Pos[2]);
		 SetPlayerPos(playerid, Pos[0]+0.5, Pos[1]-0.5, Pos[2]);
                 format(string, (sizeof string), "~r~Zakljucano!~n~~w~Vlasnik: ~g~%s", CarList[vehicleid][Vlasnik]);
		 GameTextForPlayer(playerid, string, 2000, 3);
	}
	return (true);
}


Ovo ne fukncionira, mozda da testiram od Joeya, ali hoce li"playerid" umjesto "vehicleid" uciniti razliku, probat cu....

Citat: BC Aldin Delic poslato Mart 07, 2013, 14:50:05 POSLE PODNE
Samo da ti kazem da u CLRPa COS ne valja nicemu,.....nestaju auta mozes vise puta prodat jedno auto

Popravio sam sve bugove, nastane bug oko vozila samo ako napravim GMX, tako da izbjegavam... P.S. Znas mozda ovakav COS, da mozes imati 1 auto, 1 moto blabla ?

Zapravo hoće, prepravi to u playerid nisam vidio

new Carlist[MAX_PLAYERS][ahCar];

Inače, jako glup način rada COS-a.
Kristijan Stipić

Evo idem prepraviti...
A znam, malo sjebano, ali promijenit cu ga kasnije... odnosno napravit cu svoj

Ne radi, mislim kada je vozilo zakljucano bilo tko moze uci :/