Balkan SA:MP

PAWN skriptanje, gamemodovi, filterskripte, include fajlovi, mape, pluginovi => SA-MP mape => Temu započeo: uros99 poslato Avgust 15, 2012, 13:28:04 POSLE PODNE

Naslov: [MAP]-Vila
Poruka od: uros99 poslato Avgust 15, 2012, 13:28:04 POSLE PODNE
Naziv rada:Vila
Vrijeme rada:1h
Kod(objekti):AddStaticVehicleEx(487,285.20001221,-1196.69995117,85.50000000,270.00000000,6,6,15); //Maverick
AddStaticVehicleEx(411,282.89999390,-1160.59997559,80.69999695,224.00000000,6,6,15); //Infernus
AddStaticVehicleEx(411,287.10000610,-1156.50000000,80.69999695,224.00000000,6,6,15); //Infernus
AddStaticVehicleEx(411,324.79998779,-1167.50000000,80.69999695,44.00000000,6,6,15); //Infernus
AddStaticVehicleEx(541,286.39999390,-1197.19995117,80.40000153,312.00000000,6,14,15); //Bullet
AddStaticVehicleEx(425,270.20001221,-1177.19995117,85.00000000,272.00000000,6,6,15); //Hunter
AddStaticVehicleEx(447,276.79998779,-1185.00000000,84.19999695,270.00000000,6,6,15); //Seasparrow
AddStaticVehicleEx(469,262.29998779,-1169.19995117,84.19999695,270.00000000,-1,-1,15); //Sparrow
AddStaticVehicleEx(409,273.29998779,-1159.30004883,80.80000305,224.00000000,6,6,15); //Stretch
AddStaticVehicleEx(522,266.29998779,-1160.90002441,80.09999847,316.00000000,6,6,15); //NRG-500
AddStaticVehicleEx(468,267.29998779,-1161.90002441,80.19999695,312.00000000,6,6,15); //Sanchez
AddStaticVehicleEx(471,268.20001221,-1163.30004883,80.09999847,312.00000000,6,6,15); //Quad
AddStaticVehicleEx(521,269.50000000,-1164.30004883,80.19999695,316.00000000,6,6,15); //FCR-900
AddStaticVehicleEx(560,273.39999390,-1168.59997559,80.50000000,312.00000000,6,6,15); //Sultan
AddStaticVehicleEx(451,278.89999390,-1173.59997559,80.69999695,312.00000000,6,6,15); //Turismo
AddStaticVehicleEx(560,284.00000000,-1179.50000000,80.69999695,312.00000000,6,6,15); //Sultan
CreateObject(3928,2505.00000000,-1695.30004883,17.00000000,0.00000000,0.00000000,270.00000000); //object(helipad) (1)
CreateObject(325,283.85742188,-1157.36718750,80.01985931,0.00000000,0.00000000,0.00000000); //object(1)
CreateObject(17065,285.10000610,-1196.30004883,82.80000305,0.00000000,0.00000000,42.00000000); //object(cw2_garagecanopy) (1)
CreateObject(3399,299.39999390,-1190.59997559,81.69999695,0.00000000,0.00000000,224.00000000); //object(cxrf_a51_stairs) (1)
CreateObject(1215,283.29998779,-1156.50000000,80.50000000,0.00000000,0.00000000,0.00000000); //object(bollardlight) (1)
CreateObject(1215,284.29998779,-1157.50000000,80.50000000,0.00000000,0.00000000,0.00000000); //object(bollardlight) (2)
CreateObject(1215,285.20001221,-1158.50000000,80.50000000,0.00000000,0.00000000,0.00000000); //object(bollardlight) (3)
CreateObject(1215,286.10000610,-1159.30004883,80.50000000,0.00000000,0.00000000,0.00000000); //object(bollardlight) (4)
CreateObject(1215,286.79998779,-1160.00000000,80.50000000,0.00000000,0.00000000,0.00000000); //object(bollardlight) (5)
CreateObject(1215,287.29998779,-1152.69995117,80.50000000,0.00000000,0.00000000,0.00000000); //object(bollardlight) (6)
CreateObject(1215,288.20001221,-1153.50000000,80.50000000,0.00000000,0.00000000,0.00000000); //object(bollardlight) (7)
CreateObject(1215,289.10000610,-1154.40002441,80.50000000,0.00000000,0.00000000,0.00000000); //object(bollardlight) (8)
CreateObject(1215,289.89999390,-1155.30004883,80.50000000,0.00000000,0.00000000,0.00000000); //object(bollardlight) (9)
CreateObject(1215,290.70001221,-1156.09997559,80.50000000,0.00000000,0.00000000,0.00000000); //object(bollardlight) (10)
CreateObject(1215,279.00000000,-1161.09997559,80.50000000,0.00000000,0.00000000,0.00000000); //object(bollardlight) (11)
CreateObject(1215,279.79998779,-1161.80004883,80.50000000,0.00000000,0.00000000,0.00000000); //object(bollardlight) (12)
CreateObject(1215,280.70001221,-1162.59997559,80.50000000,0.00000000,0.00000000,0.00000000); //object(bollardlight) (13)
CreateObject(1215,281.50000000,-1163.40002441,80.50000000,0.00000000,0.00000000,0.00000000); //object(bollardlight) (14)
CreateObject(1215,282.20001221,-1164.19995117,80.50000000,0.00000000,0.00000000,0.00000000); //object(bollardlight) (15)
CreateObject(1215,276.79998779,-1197.50000000,84.80000305,0.00000000,0.00000000,0.00000000); //object(bollardlight) (16)
CreateObject(1215,283.89999390,-1205.59997559,84.80000305,0.00000000,0.00000000,0.00000000); //object(bollardlight) (17)
CreateObject(1215,294.20001221,-1195.69995117,84.80000305,0.00000000,0.00000000,0.00000000); //object(bollardlight) (18)
CreateObject(1215,287.20001221,-1188.09997559,84.80000305,0.00000000,0.00000000,0.00000000); //object(bollardlight) (19)
CreateObject(3434,299.10000610,-1155.90002441,85.90000153,0.00000000,0.00000000,318.00000000); //object(skllsgn01_lvs) (1)
CreateObject(3928,285.89999390,-1196.59997559,84.19999695,0.00000000,0.00000000,0.00000000); //object(helipad) (2)
CreateObject(869,267.50000000,-1183.19995117,79.30000305,0.00000000,0.00000000,0.00000000); //object(veg_pflowerswee) (1)
CreateObject(870,277.10000610,-1193.19995117,79.50000000,0.00000000,0.00000000,0.00000000); //object(veg_pflowers2wee) (1)
CreateObject(9321,329.20001221,-1172.00000000,81.40000153,0.00000000,0.00000000,134.00000000); //object(garage_sfn01) (1)
CreateObject(869,325.79998779,-1176.40002441,80.40000153,0.00000000,0.00000000,0.00000000); //object(veg_pflowerswee) (2)
CreateObject(869,323.79998779,-1174.59997559,80.40000153,0.00000000,0.00000000,0.00000000); //object(veg_pflowerswee) (3)
CreateObject(9482,322.10000610,-1188.90002441,81.90000153,0.00000000,0.00000000,308.00000000); //object(chinagate) (1)
CreateObject(2988,324.00000000,-1185.90002441,75.50000000,0.00000000,0.00000000,48.00000000); //object(comp_wood_gate) (1)
CreateObject(2988,318.70001221,-1190.09997559,75.30000305,0.00000000,0.00000000,32.00000000); //object(comp_wood_gate) (2)
CreateObject(1594,310.60000610,-1131.80004883,81.09999847,0.00000000,0.00000000,0.00000000); //object(chairsntable) (1)
CreateObject(1670,310.70001221,-1131.69995117,81.59999847,0.00000000,0.00000000,0.00000000); //object(propcollecttable) (1)
CreateObject(1594,315.79998779,-1134.19995117,81.09999847,0.00000000,0.00000000,0.00000000); //object(chairsntable) (2)
CreateObject(1594,320.50000000,-1141.00000000,81.09999847,0.00000000,0.00000000,0.00000000); //object(chairsntable) (3)
CreateObject(1594,324.29998779,-1144.40002441,81.09999847,0.00000000,0.00000000,0.00000000); //object(chairsntable) (4)
CreateObject(1670,316.00000000,-1134.19995117,81.59999847,0.00000000,0.00000000,0.00000000); //object(propcollecttable) (2)
CreateObject(1670,320.60000610,-1141.19995117,81.59999847,0.00000000,0.00000000,0.00000000); //object(propcollecttable) (3)
CreateObject(1670,324.29998779,-1144.19995117,81.59999847,0.00000000,0.00000000,0.00000000); //object(propcollecttable) (4)
CreateObject(2628,313.79998779,-1136.90002441,80.59999847,0.00000000,0.00000000,130.00000000); //object(gym_bench2) (1)
CreateObject(2630,319.60000610,-1144.59997559,80.59999847,0.00000000,0.00000000,134.00000000); //object(gym_bike) (1)
CreateObject(2629,329.50000000,-1149.50000000,80.59999847,0.00000000,0.00000000,224.00000000); //object(gym_bench1) (1)
CreateObject(2632,305.10000610,-1126.50000000,80.59999847,0.00000000,0.00000000,314.00000000); //object(gym_mat02) (1)
CreateObject(2631,306.70001221,-1124.90002441,80.59999847,0.00000000,0.00000000,314.00000000); //object(gym_mat1) (1)
CreateObject(2628,317.60000610,-1141.40002441,80.59999847,0.00000000,0.00000000,134.00000000); //object(gym_bench2) (2)
CreateObject(2630,309.89999390,-1135.00000000,80.59999847,0.00000000,0.00000000,132.00000000); //object(gym_bike) (2)
CreateObject(1215,317.50000000,-1189.30004883,76.30000305,0.00000000,0.00000000,0.00000000); //object(bollardlight) (31)
CreateObject(1215,315.79998779,-1188.09997559,76.90000153,0.00000000,0.00000000,0.00000000); //object(bollardlight) (32)
CreateObject(1215,313.89999390,-1186.80004883,77.59999847,0.00000000,0.00000000,0.00000000); //object(bollardlight) (33)
CreateObject(1215,311.89999390,-1185.40002441,78.40000153,0.00000000,0.00000000,0.00000000); //object(bollardlight) (34)
CreateObject(1215,310.39999390,-1184.40002441,79.00000000,0.00000000,0.00000000,0.00000000); //object(bollardlight) (35)
CreateObject(1215,309.10000610,-1183.50000000,79.50000000,0.00000000,0.00000000,0.00000000); //object(bollardlight) (36)
CreateObject(1215,307.39999390,-1182.19995117,80.19999695,0.00000000,0.00000000,0.00000000); //object(bollardlight) (37)
CreateObject(1215,322.70001221,-1184.00000000,76.69999695,0.00000000,0.00000000,0.00000000); //object(bollardlight) (38)
CreateObject(1215,321.79998779,-1182.19995117,77.30000305,0.00000000,0.00000000,0.00000000); //object(bollardlight) (39)
CreateObject(1215,320.60000610,-1180.00000000,78.00000000,0.00000000,0.00000000,0.00000000); //object(bollardlight) (40)
CreateObject(1215,319.70001221,-1178.09997559,78.59999847,0.00000000,0.00000000,0.00000000); //object(bollardlight) (41)
CreateObject(1215,318.79998779,-1176.40002441,79.19999695,0.00000000,0.00000000,0.00000000); //object(bollardlight) (42)
CreateObject(1215,318.00000000,-1174.90002441,79.69999695,0.00000000,0.00000000,0.00000000); //object(bollardlight) (43)
CreateObject(1215,316.89999390,-1173.59997559,80.19999695,0.00000000,0.00000000,0.00000000); //object(bollardlight) (44)
CreateObject(1215,302.20001221,-1155.59997559,80.50000000,0.00000000,0.00000000,0.00000000); //object(bollardlight) (45)
CreateObject(1215,301.60000610,-1156.19995117,80.50000000,0.00000000,0.00000000,0.00000000); //object(bollardlight) (46)
CreateObject(1215,301.00000000,-1156.80004883,80.50000000,0.00000000,0.00000000,0.00000000); //object(bollardlight) (47)
CreateObject(1215,299.00000000,-1152.59997559,80.50000000,0.00000000,0.00000000,0.00000000); //object(bollardlight) (48)
CreateObject(1215,298.50000000,-1153.09997559,80.50000000,0.00000000,0.00000000,0.00000000); //object(bollardlight) (49)
CreateObject(4199,269.70001221,-1177.00000000,81.00000000,0.00000000,0.00000000,42.00000000); //object(garages1_lan) (1)
CreateObject(14874,258.70001221,-1162.30004883,81.40000153,0.00000000,0.00000000,134.00000000); //object(kylie_stairs) (1)
CreateObject(3934,263.10000610,-1169.30004883,83.09999847,0.00000000,0.00000000,0.00000000); //object(helipad01) (1)
CreateObject(3934,269.70001221,-1177.00000000,83.09999847,0.00000000,0.00000000,0.00000000); //object(helipad01) (2)
CreateObject(3934,276.39999390,-1184.80004883,83.09999847,0.00000000,0.00000000,0.00000000); //object(helipad01) (3)
CreateObject(1215,283.60000610,-1182.90002441,80.40000153,0.00000000,0.00000000,0.00000000); //object(bollardlight) (50)
CreateObject(1215,284.60000610,-1182.00000000,80.50000000,0.00000000,0.00000000,0.00000000); //object(bollardlight) (51)
CreateObject(1215,285.50000000,-1181.19995117,80.50000000,0.00000000,0.00000000,0.00000000); //object(bollardlight) (52)
CreateObject(1215,286.39999390,-1180.40002441,80.50000000,0.00000000,0.00000000,0.00000000); //object(bollardlight) (53)
CreateObject(1215,287.20001221,-1179.69995117,80.50000000,0.00000000,0.00000000,0.00000000); //object(bollardlight) (54)
CreateObject(1215,288.00000000,-1179.00000000,80.50000000,0.00000000,0.00000000,0.00000000); //object(bollardlight) (55)
CreateObject(1215,280.79998779,-1179.69995117,80.50000000,0.00000000,0.00000000,40.00000000); //object(bollardlight) (56)
CreateObject(1215,281.70001221,-1179.00000000,80.50000000,0.00000000,0.00000000,0.00000000); //object(bollardlight) (57)
CreateObject(1215,282.70001221,-1178.19995117,80.50000000,0.00000000,0.00000000,0.00000000); //object(bollardlight) (58)
CreateObject(1215,283.79998779,-1177.19995117,80.50000000,0.00000000,0.00000000,0.00000000); //object(bollardlight) (59)
CreateObject(1215,284.39999390,-1176.50000000,80.50000000,0.00000000,0.00000000,0.00000000); //object(bollardlight) (60)
CreateObject(1215,278.39999390,-1177.09997559,80.19999695,0.00000000,0.00000000,0.00000000); //object(bollardlight) (61)
CreateObject(1215,279.20001221,-1176.30004883,80.50000000,0.00000000,0.00000000,0.00000000); //object(bollardlight) (64)
CreateObject(1215,285.20001221,-1175.80004883,80.50000000,0.00000000,0.00000000,0.00000000); //object(bollardlight) (65)
CreateObject(1215,280.10000610,-1175.50000000,80.50000000,0.00000000,0.00000000,0.00000000); //object(bollardlight) (66)
CreateObject(1215,281.29998779,-1174.50000000,80.50000000,0.00000000,0.00000000,0.00000000); //object(bollardlight) (67)
CreateObject(1215,282.10000610,-1173.90002441,80.50000000,0.00000000,0.00000000,0.00000000); //object(bollardlight) (68)
CreateObject(1215,283.00000000,-1173.19995117,80.50000000,0.00000000,0.00000000,0.00000000); //object(bollardlight) (69)
CreateObject(1215,275.60000610,-1174.00000000,80.09999847,0.00000000,0.00000000,0.00000000); //object(bollardlight) (70)
CreateObject(1215,276.29998779,-1173.30004883,80.30000305,0.00000000,0.00000000,0.00000000); //object(bollardlight) (71)
CreateObject(1215,277.10000610,-1172.50000000,80.40000153,0.00000000,0.00000000,0.00000000); //object(bollardlight) (72)
CreateObject(1215,278.00000000,-1171.50000000,80.50000000,0.00000000,0.00000000,0.00000000); //object(bollardlight) (73)
CreateObject(1215,278.89999390,-1170.59997559,80.50000000,0.00000000,0.00000000,0.00000000); //object(bollardlight) (74)
CreateObject(1215,279.79998779,-1169.80004883,80.50000000,0.00000000,0.00000000,0.00000000); //object(bollardlight) (75)
CreateObject(1215,273.29998779,-1171.50000000,80.00000000,0.00000000,0.00000000,0.00000000); //object(bollardlight) (76)
CreateObject(1215,274.00000000,-1170.80004883,80.19999695,0.00000000,0.00000000,0.00000000); //object(bollardlight) (77)
CreateObject(1215,274.89999390,-1170.09997559,80.30000305,0.00000000,0.00000000,0.00000000); //object(bollardlight) (78)
CreateObject(1215,275.89999390,-1169.19995117,80.50000000,0.00000000,0.00000000,0.00000000); //object(bollardlight) (79)
CreateObject(1215,276.89999390,-1168.30004883,80.50000000,0.00000000,0.00000000,0.00000000); //object(bollardlight) (80)
CreateObject(1215,277.79998779,-1167.59997559,80.50000000,0.00000000,0.00000000,0.00000000); //object(bollardlight) (81)
CreateObject(1215,270.50000000,-1168.30004883,79.90000153,0.00000000,0.00000000,0.00000000); //object(bollardlight) (82)
CreateObject(1215,271.20001221,-1167.59997559,80.09999847,0.00000000,0.00000000,0.00000000); //object(bollardlight) (83)
CreateObject(1215,272.10000610,-1166.90002441,80.19999695,0.00000000,0.00000000,0.00000000); //object(bollardlight) (84)
CreateObject(1215,273.00000000,-1166.00000000,80.40000153,0.00000000,0.00000000,0.00000000); //object(bollardlight) (86)
CreateObject(1215,274.00000000,-1165.09997559,80.50000000,0.00000000,0.00000000,0.00000000); //object(bollardlight) (87)
CreateObject(1215,275.00000000,-1164.30004883,80.50000000,0.00000000,0.00000000,0.00000000); //object(bollardlight) (88)
CreateObject(1215,268.50000000,-1166.09997559,79.90000153,0.00000000,0.00000000,0.00000000); //object(bollardlight) (89)
CreateObject(1215,269.39999390,-1165.40002441,80.00000000,0.00000000,0.00000000,0.00000000); //object(bollardlight) (90)
CreateObject(1215,270.20001221,-1164.69995117,80.19999695,0.00000000,0.00000000,0.00000000); //object(bollardlight) (91)
CreateObject(1215,271.10000610,-1164.00000000,80.30000305,0.00000000,0.00000000,0.00000000); //object(bollardlight) (92)
CreateObject(1215,272.00000000,-1163.19995117,80.50000000,0.00000000,0.00000000,0.00000000); //object(bollardlight) (93)
CreateObject(1215,273.00000000,-1162.30004883,80.50000000,0.00000000,0.00000000,0.00000000); //object(bollardlight) (94)
CreateObject(1215,264.29998779,-1161.50000000,79.80000305,0.00000000,0.00000000,0.00000000); //object(bollardlight) (95)
CreateObject(1215,265.00000000,-1160.80004883,79.80000305,0.00000000,0.00000000,0.00000000); //object(bollardlight) (96)
CreateObject(1215,265.70001221,-1160.09997559,80.00000000,0.00000000,0.00000000,0.00000000); //object(bollardlight) (97)
CreateObject(1215,266.70001221,-1159.19995117,80.19999695,0.00000000,0.00000000,0.00000000); //object(bollardlight) (98)
CreateObject(1215,267.70001221,-1158.30004883,80.30000305,0.00000000,0.00000000,0.00000000); //object(bollardlight) (99)
CreateObject(1215,268.60000610,-1157.50000000,80.50000000,0.00000000,0.00000000,0.00000000); //object(bollardlight) (100)
Vozila:Ima
Komentar:Ovo je moj prvi rad u MTA, ocenite ga od 1/10...
Slike:

http://www.zaslike.com/viewer.php?file=7rxehd8o3y77yv5evxjr.png
http://www.zaslike.com/viewer.php?file=5hapkh5whcndu4ys6s1x.png
http://www.zaslike.com/viewer.php?file=pdj1bgvi3c9vu7352ip.png
http://www.zaslike.com/viewer.php?file=5ja6mu3ij1yiypd0nph.png
Naslov: Odg: [MAP]-Vila
Poruka od: LJ4M1 poslato Avgust 15, 2012, 14:01:22 POSLE PODNE
hahaaha znao sam da ces je objavit, brv odlican rad! :D
Naslov: Odg: [MAP]-Vila
Poruka od: Poslednji Don poslato Avgust 15, 2012, 14:16:11 POSLE PODNE
lose...a i stavi kodove u formatu...
2/10
Naslov: Odg: [MAP]-Vila
Poruka od: Miroslav Micko poslato Avgust 15, 2012, 14:16:35 POSLE PODNE
Odlican rad samo stavi ga pod code.
Naslov: Odg: [MAP]-Vila
Poruka od: Angle poslato Avgust 15, 2012, 14:35:11 POSLE PODNE
Posljednji don ne znam u cemu je problem da dadnes 2/10

ovo je rad odlican i zasluzuje cistu desetku tako da od mene 10/10
Naslov: Odg: [MAP]-Vila
Poruka od: Mayer poslato Avgust 15, 2012, 14:36:44 POSLE PODNE
Loša mapa.Mogo si nešto bolje napravit
Naslov: Odg: [MAP]-Vila
Poruka od: Anoo1 poslato Avgust 15, 2012, 14:46:17 POSLE PODNE
Citat: gogi poslato Avgust 15, 2012, 14:35:11 POSLE PODNE
Posljednji don ne znam u cemu je problem da dadnes 2/10

ovo je rad odlican i zasluzuje cistu desetku tako da od mene 10/10

Pa svako ima svoje misljenje inace spored mene 8/10  8)
Naslov: Odg: [MAP]-Vila
Poruka od: BEROFRKA poslato Avgust 15, 2012, 14:48:34 POSLE PODNE
6/10 može se tu još dosta toga uciniti i napravi te realne mape a nemoj te pretjerivati
Naslov: Odg: [MAP]-Vila
Poruka od: uros99 poslato Avgust 15, 2012, 15:34:36 POSLE PODNE
Hvala svima! :)
Naslov: Odg: [MAP]-Vila
Poruka od: Savkee poslato Avgust 15, 2012, 18:03:02 POSLE PODNE
4/10  >:(
Naslov: Odg: [MAP]-Vila
Poruka od: Ping poslato Avgust 15, 2012, 22:01:36 POSLE PODNE
9/10
Naslov: Odg: [MAP]-Vila
Poruka od: Poslednji Don poslato Avgust 16, 2012, 02:46:55 PRE PODNE
Citat: gogi poslato Avgust 15, 2012, 14:35:11 POSLE PODNE
Posljednji don ne znam u cemu je problem da dadnes 2/10

ovo je rad odlican i zasluzuje cistu desetku tako da od mene 10/10
Ne vuci me za jezik da pisem sada sve sto mislim o ovoj mapi jer mi je muka da pisem dugacak text a ovo lici na sve, samo ne na vilu -.-
Naslov: Odg: [MAP]-Vila
Poruka od: hudiga poslato Avgust 16, 2012, 02:49:44 PRE PODNE
Citat: Poslednji Don poslato Avgust 16, 2012, 02:46:55 PRE PODNE
Citat: gogi poslato Avgust 15, 2012, 14:35:11 POSLE PODNE
Posljednji don ne znam u cemu je problem da dadnes 2/10

ovo je rad odlican i zasluzuje cistu desetku tako da od mene 10/10
ovo lici na sve, samo ne na vilu -.-

Slazem se !
Naslov: Odg: [MAP]-Vila
Poruka od: Gisa poslato Avgust 16, 2012, 07:58:18 PRE PODNE
Sta je  ovo stavio si kapiju koja ne moze da se otvara pa kako bi ljudi ulazili stavio si ona svetla kao da ce tu biti zombiji stepenice su neprecizne do helihoptera i onaj kostur... Koliko ti imas godina 4? Lose je ovo 3/10
Naslov: Odg: [MAP]-Vila
Poruka od: |BUL| Francisco poslato Avgust 16, 2012, 08:27:13 PRE PODNE
STO JE VAMA OVO MU JE PRVA MAPA KRETENCAD NEOBRAZOVANA 10000/10000 BRATE SVAKA CAST ZA PRVU MAPU !
Naslov: Odg: [MAP]-Vila
Poruka od: Jack023 poslato Avgust 16, 2012, 08:42:49 PRE PODNE
Bravo za trud. Samo mapaj sto vise mozes tako ces i uvezbati. 10/10
Naslov: Odg: [MAP]-Vila
Poruka od: [FS:RP] Dugmicâ„¢ poslato Avgust 16, 2012, 08:54:17 PRE PODNE
4.5/10 moze bolje ;)
Naslov: Odg: [MAP]-Vila
Poruka od: Poslednji Don poslato Avgust 17, 2012, 01:13:45 PRE PODNE
Citat: Richieee poslato Avgust 16, 2012, 08:27:13 PRE PODNE
STO JE VAMA OVO MU JE PRVA MAPA KRETENCAD NEOBRAZOVANA 10000/10000 BRATE SVAKA CAST ZA PRVU MAPU !
Kretenu nepismeni, procitaj u pravilima da je CAPS LOCK zabranjen, drugo font ti je veliki, trece ne vrijedjaj!
A to sto je prva mapa?
A sto mene da oprostis zabolje ona stvar sto mu je prva?
Sta napisete ovo mi je prva mapa ovo ono, i ocekujete da na to izvalcite "A posto ti je prva evo 10/10, evo 9/10 i to?"
mapa treba da se ocijenjuje kao mapa, a ne po tome, jeli ti neko drug ili ne i jeli neko iskusan ili neiskusan maper -.- :'( :'( :'( :'(
u sta se pretvorio ovaj BS, qq
Naslov: Odg: [MAP]-Vila
Poruka od: hudiga poslato Avgust 17, 2012, 01:18:14 PRE PODNE
Citat: Richieee poslato Avgust 16, 2012, 08:27:13 PRE PODNE
STO JE VAMA OVO MU JE PRVA MAPA KRETENCAD NEOBRAZOVANA 10000/10000 BRATE SVAKA CAST ZA PRVU MAPU !

Kolega ispred mene je objasnio u cemu si pogrijesio...

I idi prvo nadji neke mape koje su profesionalci radili,i pogledaj pa ocijeni,tebi ako je ovo 10/10 onda nemam rijeci kakvu bi ocjenu dao za 15 000 puta bolju mapu -.-'
Naslov: Odg: [MAP]-Vila
Poruka od: Poslednji Don poslato Avgust 17, 2012, 01:27:57 PRE PODNE
Ako vec zelis da nadjes mapu koja zasluzuje ocijene od 9/10 do 10/10 onda malo potrazi mape koje objavljuju iskusniji maperi...
kao sto je OVA! (http://balkan-samp.com/forum/index.php?topic=50943.0)
pa evo ti jedna mojamapa koja je stara oko 10 mjeseci ali je isto za te ocijene...
Slika 1 (http://img545.imageshack.us/img545/6438/kafickodmostoa.png)
Slika 2 (http://img851.imageshack.us/img851/3831/kkm.png)

Naslov: Odg: [MAP]-Vila
Poruka od: hudiga poslato Avgust 17, 2012, 01:36:27 PRE PODNE
Citat: Poslednji Don poslato Avgust 17, 2012, 01:27:57 PRE PODNE
Ako vec zelis da nadjes mapu koja zasluzuje ocijene od 9/10 do 10/10 onda malo potrazi mape koje objavljuju iskusniji maperi...
kao sto je OVA! (http://balkan-samp.com/forum/index.php?topic=50943.0)

Ohh..odkud mene tu :D
Naslov: Odg: [MAP]-Vila
Poruka od: Poslednji Don poslato Avgust 17, 2012, 02:36:22 PRE PODNE
Citat: нÏ...Dιgαâ,,¢ aka Gigo poslato Avgust 17, 2012, 01:36:27 PRE PODNE
Citat: Poslednji Don poslato Avgust 17, 2012, 01:27:57 PRE PODNE
Ako vec zelis da nadjes mapu koja zasluzuje ocijene od 9/10 do 10/10 onda malo potrazi mape koje objavljuju iskusniji maperi...
kao sto je OVA! (http://balkan-samp.com/forum/index.php?topic=50943.0)

Ohh..odkud mene tu :D
izvinjavam se...doslo je do greske  ;)
hahahahaha hudiga :D
Naslov: Odg: [MAP]-Vila
Poruka od: Leonardo Chavez poslato Avgust 17, 2012, 08:48:13 PRE PODNE
Lose skroz, 2/10
Naslov: Odg: [MAP]-Vila
Poruka od: ♥ BMW ♥ poslato Avgust 17, 2012, 08:54:12 PRE PODNE
Citat: Poslednji Don poslato Avgust 16, 2012, 02:46:55 PRE PODNE
Citat: gogi poslato Avgust 15, 2012, 14:35:11 POSLE PODNE
Posljednji don ne znam u cemu je problem da dadnes 2/10

ovo je rad odlican i zasluzuje cistu desetku tako da od mene 10/10
Ne vuci me za jezik da pisem sada sve sto mislim o ovoj mapi jer mi je muka da pisem dugacak text a ovo lici na sve, samo ne na vilu -.-
Potpis na ovo :)
Naslov: Odg: [MAP]-Vila
Poruka od: cone97 poslato Avgust 17, 2012, 09:30:23 PRE PODNE
5/10 za trud, stavio si ono za gusarski brod na vrata LoL
Naslov: Odg: [MAP]-Vila
Poruka od: [GL] C@ld3ron3 poslato Avgust 17, 2012, 10:08:49 PRE PODNE
Sta pricate vi decku je prva mapa citajte mozgovi.Samo da mi je znat sta je vama bilo prvo napraviti ogradu oko kuce stavit helipad i kraj. A on je se potrudio zato 10/10 svaka cast samo nastavi.Umjesto da mu dajete samopouzdanje vi ga odvracate od mapanja!
Naslov: Odg: [MAP]-Vila
Poruka od: Poslednji Don poslato Avgust 17, 2012, 13:00:14 POSLE PODNE
Citat: [GL] C@ld3ron3 poslato Avgust 17, 2012, 10:08:49 PRE PODNE
Sta pricate vi decku je prva mapa citajte mozgovi.Samo da mi je znat sta je vama bilo prvo napraviti ogradu oko kuce stavit helipad i kraj. A on je se potrudio zato 10/10 svaka cast samo nastavi.Umjesto da mu dajete samopouzdanje vi ga odvracate od mapanja!
kao sto sam gore rekao sto mene zabolje ona stvar sto je ovo prva mapa?
kao prva mu je pa oce da izvuce dobre ocijene...a ovo je totalno non rp....
a moja prva mapa je bila hood za bloodse...i bila je realnija od ovoga
Naslov: Odg: [MAP]-Vila
Poruka od: Javier poslato Avgust 18, 2012, 10:40:54 PRE PODNE
Mogu li se davat ocjene u minusu ? Onda ovako
- 2
Naslov: Odg: [MAP]-Vila
Poruka od: TerminuS poslato Avgust 18, 2012, 11:45:30 PRE PODNE
obicno :) 5/10
Naslov: Odg: [MAP]-Vila
Poruka od: Casso [ Jancezz ] poslato Avgust 18, 2012, 22:32:13 POSLE PODNE
Citat: Richieee poslato Avgust 16, 2012, 08:27:13 PRE PODNE
STO JE VAMA OVO MU JE PRVA MAPA KRETENCAD NEOBRAZOVANA 10000/10000 BRATE SVAKA CAST ZA PRVU MAPU !

Opomena! - Kretencad Neobrazovana? Jos jednom uvredish nekoga ovde u ovom PodForumu prijavicu te S.Moderatoru! + Caps Lock + Veliki Font!
Naslov: Odg: [MAP]-Vila
Poruka od: AroN poslato Avgust 18, 2012, 22:38:59 POSLE PODNE
Jako lijepo, mogu mislit kako si se namučio sa onim vrtnim lampama 8)
Naslov: Odg: [MAP]-Vila
Poruka od: Billyâ„¢ poslato Avgust 19, 2012, 04:23:36 PRE PODNE
Previse lose , 3/10
Naslov: Odg: [MAP]-Vila
Poruka od: Artieâ„¢ poslato Avgust 19, 2012, 18:02:09 POSLE PODNE
Citat: Poslednji Don poslato Avgust 15, 2012, 14:16:11 POSLE PODNE
lose...a i stavi kodove u formatu...
2/10
aj ti bolje uradi  ::)
8/10 dobra mapa..
Naslov: Odg: [MAP]-Vila
Poruka od: [GL] C@ld3ron3 poslato Avgust 19, 2012, 21:48:43 POSLE PODNE
Citat: [GL]Artieâ,,¢ poslato Avgust 19, 2012, 18:02:09 POSLE PODNE
Citat: Poslednji Don poslato Avgust 15, 2012, 14:16:11 POSLE PODNE
lose...a i stavi kodove u formatu...
2/10
aj ti bolje uradi  ::)
8/10 dobra mapa..


Slazem se
Naslov: Odg: [MAP]-Vila
Poruka od: Poslednji Don poslato Avgust 20, 2012, 00:16:13 PRE PODNE
Citat: [GL]Artieâ,,¢ poslato Avgust 19, 2012, 18:02:09 POSLE PODNE
Citat: Poslednji Don poslato Avgust 15, 2012, 14:16:11 POSLE PODNE
lose...a i stavi kodove u formatu...
2/10
aj ti bolje uradi  ::)
8/10 dobra mapa..
uradicu je za tvoju dusu...ali kada zavrsim mapanje i skriptanje za svoj server  ;)
Naslov: Odg: [MAP]-Vila
Poruka od: xSpirit poslato Avgust 20, 2012, 00:40:16 PRE PODNE
Citat: Poslednji Don poslato Avgust 17, 2012, 13:00:14 POSLE PODNE
Citat: [GL] C@ld3ron3 poslato Avgust 17, 2012, 10:08:49 PRE PODNE
Sta pricate vi decku je prva mapa citajte mozgovi.Samo da mi je znat sta je vama bilo prvo napraviti ogradu oko kuce stavit helipad i kraj. A on je se potrudio zato 10/10 svaka cast samo nastavi.Umjesto da mu dajete samopouzdanje vi ga odvracate od mapanja!
kao sto sam gore rekao sto mene zabolje ona stvar sto je ovo prva mapa?
kao prva mu je pa oce da izvuce dobre ocijene...a ovo je totalno non rp....
a moja prva mapa je bila hood za bloodse...i bila je realnija od ovoga

niko nije ni rekao da je za rp...

OT: Svejedno nije dobra mapa, dosta objekata je nepotrebno postavljeno i nema smisla jedno s drugim (onaj kineski ulaz, gusarsko nešto kod ulaza...)
Naslov: Odg: [MAP]-Vila
Poruka od: |Xeptic| Führer poslato Avgust 20, 2012, 13:05:02 POSLE PODNE
Znas kako ce to stekati kad ti dodes do toliko lampica ?  ???


2/10

I imas code

[code]
Naslov: Odg: [MAP]-Vila
Poruka od: Stefan123 poslato Avgust 20, 2012, 13:29:16 POSLE PODNE
4/10 :S
Naslov: Odg: [MAP]-Vila
Poruka od: Vargos poslato Avgust 20, 2012, 13:37:34 POSLE PODNE
4/10
Naslov: Odg: [MAP]-Vila
Poruka od: [TG89]Vernohan poslato Avgust 22, 2012, 09:52:08 PRE PODNE
Mnogo lose brate... s tim da ti je prva 5/10  :/
Mappanje nije toliko tesko mogao si ti to bolje da uradis iako ti je prvi put.