Naziv rada:Vila
Vrijeme rada:1h
Kod(objekti):AddStaticVehicleEx(487,285.20001221,-1196.69995117,85.50000000,270.00000000,6,6,15); //Maverick
AddStaticVehicleEx(411,282.89999390,-1160.59997559,80.69999695,224.00000000,6,6,15); //Infernus
AddStaticVehicleEx(411,287.10000610,-1156.50000000,80.69999695,224.00000000,6,6,15); //Infernus
AddStaticVehicleEx(411,324.79998779,-1167.50000000,80.69999695,44.00000000,6,6,15); //Infernus
AddStaticVehicleEx(541,286.39999390,-1197.19995117,80.40000153,312.00000000,6,14,15); //Bullet
AddStaticVehicleEx(425,270.20001221,-1177.19995117,85.00000000,272.00000000,6,6,15); //Hunter
AddStaticVehicleEx(447,276.79998779,-1185.00000000,84.19999695,270.00000000,6,6,15); //Seasparrow
AddStaticVehicleEx(469,262.29998779,-1169.19995117,84.19999695,270.00000000,-1,-1,15); //Sparrow
AddStaticVehicleEx(409,273.29998779,-1159.30004883,80.80000305,224.00000000,6,6,15); //Stretch
AddStaticVehicleEx(522,266.29998779,-1160.90002441,80.09999847,316.00000000,6,6,15); //NRG-500
AddStaticVehicleEx(468,267.29998779,-1161.90002441,80.19999695,312.00000000,6,6,15); //Sanchez
AddStaticVehicleEx(471,268.20001221,-1163.30004883,80.09999847,312.00000000,6,6,15); //Quad
AddStaticVehicleEx(521,269.50000000,-1164.30004883,80.19999695,316.00000000,6,6,15); //FCR-900
AddStaticVehicleEx(560,273.39999390,-1168.59997559,80.50000000,312.00000000,6,6,15); //Sultan
AddStaticVehicleEx(451,278.89999390,-1173.59997559,80.69999695,312.00000000,6,6,15); //Turismo
AddStaticVehicleEx(560,284.00000000,-1179.50000000,80.69999695,312.00000000,6,6,15); //Sultan
CreateObject(3928,2505.00000000,-1695.30004883,17.00000000,0.00000000,0.00000000,270.00000000); //object(helipad) (1)
CreateObject(325,283.85742188,-1157.36718750,80.01985931,0.00000000,0.00000000,0.00000000); //object(1)
CreateObject(17065,285.10000610,-1196.30004883,82.80000305,0.00000000,0.00000000,42.00000000); //object(cw2_garagecanopy) (1)
CreateObject(3399,299.39999390,-1190.59997559,81.69999695,0.00000000,0.00000000,224.00000000); //object(cxrf_a51_stairs) (1)
CreateObject(1215,283.29998779,-1156.50000000,80.50000000,0.00000000,0.00000000,0.00000000); //object(bollardlight) (1)
CreateObject(1215,284.29998779,-1157.50000000,80.50000000,0.00000000,0.00000000,0.00000000); //object(bollardlight) (2)
CreateObject(1215,285.20001221,-1158.50000000,80.50000000,0.00000000,0.00000000,0.00000000); //object(bollardlight) (3)
CreateObject(1215,286.10000610,-1159.30004883,80.50000000,0.00000000,0.00000000,0.00000000); //object(bollardlight) (4)
CreateObject(1215,286.79998779,-1160.00000000,80.50000000,0.00000000,0.00000000,0.00000000); //object(bollardlight) (5)
CreateObject(1215,287.29998779,-1152.69995117,80.50000000,0.00000000,0.00000000,0.00000000); //object(bollardlight) (6)
CreateObject(1215,288.20001221,-1153.50000000,80.50000000,0.00000000,0.00000000,0.00000000); //object(bollardlight) (7)
CreateObject(1215,289.10000610,-1154.40002441,80.50000000,0.00000000,0.00000000,0.00000000); //object(bollardlight) (8)
CreateObject(1215,289.89999390,-1155.30004883,80.50000000,0.00000000,0.00000000,0.00000000); //object(bollardlight) (9)
CreateObject(1215,290.70001221,-1156.09997559,80.50000000,0.00000000,0.00000000,0.00000000); //object(bollardlight) (10)
CreateObject(1215,279.00000000,-1161.09997559,80.50000000,0.00000000,0.00000000,0.00000000); //object(bollardlight) (11)
CreateObject(1215,279.79998779,-1161.80004883,80.50000000,0.00000000,0.00000000,0.00000000); //object(bollardlight) (12)
CreateObject(1215,280.70001221,-1162.59997559,80.50000000,0.00000000,0.00000000,0.00000000); //object(bollardlight) (13)
CreateObject(1215,281.50000000,-1163.40002441,80.50000000,0.00000000,0.00000000,0.00000000); //object(bollardlight) (14)
CreateObject(1215,282.20001221,-1164.19995117,80.50000000,0.00000000,0.00000000,0.00000000); //object(bollardlight) (15)
CreateObject(1215,276.79998779,-1197.50000000,84.80000305,0.00000000,0.00000000,0.00000000); //object(bollardlight) (16)
CreateObject(1215,283.89999390,-1205.59997559,84.80000305,0.00000000,0.00000000,0.00000000); //object(bollardlight) (17)
CreateObject(1215,294.20001221,-1195.69995117,84.80000305,0.00000000,0.00000000,0.00000000); //object(bollardlight) (18)
CreateObject(1215,287.20001221,-1188.09997559,84.80000305,0.00000000,0.00000000,0.00000000); //object(bollardlight) (19)
CreateObject(3434,299.10000610,-1155.90002441,85.90000153,0.00000000,0.00000000,318.00000000); //object(skllsgn01_lvs) (1)
CreateObject(3928,285.89999390,-1196.59997559,84.19999695,0.00000000,0.00000000,0.00000000); //object(helipad) (2)
CreateObject(869,267.50000000,-1183.19995117,79.30000305,0.00000000,0.00000000,0.00000000); //object(veg_pflowerswee) (1)
CreateObject(870,277.10000610,-1193.19995117,79.50000000,0.00000000,0.00000000,0.00000000); //object(veg_pflowers2wee) (1)
CreateObject(9321,329.20001221,-1172.00000000,81.40000153,0.00000000,0.00000000,134.00000000); //object(garage_sfn01) (1)
CreateObject(869,325.79998779,-1176.40002441,80.40000153,0.00000000,0.00000000,0.00000000); //object(veg_pflowerswee) (2)
CreateObject(869,323.79998779,-1174.59997559,80.40000153,0.00000000,0.00000000,0.00000000); //object(veg_pflowerswee) (3)
CreateObject(9482,322.10000610,-1188.90002441,81.90000153,0.00000000,0.00000000,308.00000000); //object(chinagate) (1)
CreateObject(2988,324.00000000,-1185.90002441,75.50000000,0.00000000,0.00000000,48.00000000); //object(comp_wood_gate) (1)
CreateObject(2988,318.70001221,-1190.09997559,75.30000305,0.00000000,0.00000000,32.00000000); //object(comp_wood_gate) (2)
CreateObject(1594,310.60000610,-1131.80004883,81.09999847,0.00000000,0.00000000,0.00000000); //object(chairsntable) (1)
CreateObject(1670,310.70001221,-1131.69995117,81.59999847,0.00000000,0.00000000,0.00000000); //object(propcollecttable) (1)
CreateObject(1594,315.79998779,-1134.19995117,81.09999847,0.00000000,0.00000000,0.00000000); //object(chairsntable) (2)
CreateObject(1594,320.50000000,-1141.00000000,81.09999847,0.00000000,0.00000000,0.00000000); //object(chairsntable) (3)
CreateObject(1594,324.29998779,-1144.40002441,81.09999847,0.00000000,0.00000000,0.00000000); //object(chairsntable) (4)
CreateObject(1670,316.00000000,-1134.19995117,81.59999847,0.00000000,0.00000000,0.00000000); //object(propcollecttable) (2)
CreateObject(1670,320.60000610,-1141.19995117,81.59999847,0.00000000,0.00000000,0.00000000); //object(propcollecttable) (3)
CreateObject(1670,324.29998779,-1144.19995117,81.59999847,0.00000000,0.00000000,0.00000000); //object(propcollecttable) (4)
CreateObject(2628,313.79998779,-1136.90002441,80.59999847,0.00000000,0.00000000,130.00000000); //object(gym_bench2) (1)
CreateObject(2630,319.60000610,-1144.59997559,80.59999847,0.00000000,0.00000000,134.00000000); //object(gym_bike) (1)
CreateObject(2629,329.50000000,-1149.50000000,80.59999847,0.00000000,0.00000000,224.00000000); //object(gym_bench1) (1)
CreateObject(2632,305.10000610,-1126.50000000,80.59999847,0.00000000,0.00000000,314.00000000); //object(gym_mat02) (1)
CreateObject(2631,306.70001221,-1124.90002441,80.59999847,0.00000000,0.00000000,314.00000000); //object(gym_mat1) (1)
CreateObject(2628,317.60000610,-1141.40002441,80.59999847,0.00000000,0.00000000,134.00000000); //object(gym_bench2) (2)
CreateObject(2630,309.89999390,-1135.00000000,80.59999847,0.00000000,0.00000000,132.00000000); //object(gym_bike) (2)
CreateObject(1215,317.50000000,-1189.30004883,76.30000305,0.00000000,0.00000000,0.00000000); //object(bollardlight) (31)
CreateObject(1215,315.79998779,-1188.09997559,76.90000153,0.00000000,0.00000000,0.00000000); //object(bollardlight) (32)
CreateObject(1215,313.89999390,-1186.80004883,77.59999847,0.00000000,0.00000000,0.00000000); //object(bollardlight) (33)
CreateObject(1215,311.89999390,-1185.40002441,78.40000153,0.00000000,0.00000000,0.00000000); //object(bollardlight) (34)
CreateObject(1215,310.39999390,-1184.40002441,79.00000000,0.00000000,0.00000000,0.00000000); //object(bollardlight) (35)
CreateObject(1215,309.10000610,-1183.50000000,79.50000000,0.00000000,0.00000000,0.00000000); //object(bollardlight) (36)
CreateObject(1215,307.39999390,-1182.19995117,80.19999695,0.00000000,0.00000000,0.00000000); //object(bollardlight) (37)
CreateObject(1215,322.70001221,-1184.00000000,76.69999695,0.00000000,0.00000000,0.00000000); //object(bollardlight) (38)
CreateObject(1215,321.79998779,-1182.19995117,77.30000305,0.00000000,0.00000000,0.00000000); //object(bollardlight) (39)
CreateObject(1215,320.60000610,-1180.00000000,78.00000000,0.00000000,0.00000000,0.00000000); //object(bollardlight) (40)
CreateObject(1215,319.70001221,-1178.09997559,78.59999847,0.00000000,0.00000000,0.00000000); //object(bollardlight) (41)
CreateObject(1215,318.79998779,-1176.40002441,79.19999695,0.00000000,0.00000000,0.00000000); //object(bollardlight) (42)
CreateObject(1215,318.00000000,-1174.90002441,79.69999695,0.00000000,0.00000000,0.00000000); //object(bollardlight) (43)
CreateObject(1215,316.89999390,-1173.59997559,80.19999695,0.00000000,0.00000000,0.00000000); //object(bollardlight) (44)
CreateObject(1215,302.20001221,-1155.59997559,80.50000000,0.00000000,0.00000000,0.00000000); //object(bollardlight) (45)
CreateObject(1215,301.60000610,-1156.19995117,80.50000000,0.00000000,0.00000000,0.00000000); //object(bollardlight) (46)
CreateObject(1215,301.00000000,-1156.80004883,80.50000000,0.00000000,0.00000000,0.00000000); //object(bollardlight) (47)
CreateObject(1215,299.00000000,-1152.59997559,80.50000000,0.00000000,0.00000000,0.00000000); //object(bollardlight) (48)
CreateObject(1215,298.50000000,-1153.09997559,80.50000000,0.00000000,0.00000000,0.00000000); //object(bollardlight) (49)
CreateObject(4199,269.70001221,-1177.00000000,81.00000000,0.00000000,0.00000000,42.00000000); //object(garages1_lan) (1)
CreateObject(14874,258.70001221,-1162.30004883,81.40000153,0.00000000,0.00000000,134.00000000); //object(kylie_stairs) (1)
CreateObject(3934,263.10000610,-1169.30004883,83.09999847,0.00000000,0.00000000,0.00000000); //object(helipad01) (1)
CreateObject(3934,269.70001221,-1177.00000000,83.09999847,0.00000000,0.00000000,0.00000000); //object(helipad01) (2)
CreateObject(3934,276.39999390,-1184.80004883,83.09999847,0.00000000,0.00000000,0.00000000); //object(helipad01) (3)
CreateObject(1215,283.60000610,-1182.90002441,80.40000153,0.00000000,0.00000000,0.00000000); //object(bollardlight) (50)
CreateObject(1215,284.60000610,-1182.00000000,80.50000000,0.00000000,0.00000000,0.00000000); //object(bollardlight) (51)
CreateObject(1215,285.50000000,-1181.19995117,80.50000000,0.00000000,0.00000000,0.00000000); //object(bollardlight) (52)
CreateObject(1215,286.39999390,-1180.40002441,80.50000000,0.00000000,0.00000000,0.00000000); //object(bollardlight) (53)
CreateObject(1215,287.20001221,-1179.69995117,80.50000000,0.00000000,0.00000000,0.00000000); //object(bollardlight) (54)
CreateObject(1215,288.00000000,-1179.00000000,80.50000000,0.00000000,0.00000000,0.00000000); //object(bollardlight) (55)
CreateObject(1215,280.79998779,-1179.69995117,80.50000000,0.00000000,0.00000000,40.00000000); //object(bollardlight) (56)
CreateObject(1215,281.70001221,-1179.00000000,80.50000000,0.00000000,0.00000000,0.00000000); //object(bollardlight) (57)
CreateObject(1215,282.70001221,-1178.19995117,80.50000000,0.00000000,0.00000000,0.00000000); //object(bollardlight) (58)
CreateObject(1215,283.79998779,-1177.19995117,80.50000000,0.00000000,0.00000000,0.00000000); //object(bollardlight) (59)
CreateObject(1215,284.39999390,-1176.50000000,80.50000000,0.00000000,0.00000000,0.00000000); //object(bollardlight) (60)
CreateObject(1215,278.39999390,-1177.09997559,80.19999695,0.00000000,0.00000000,0.00000000); //object(bollardlight) (61)
CreateObject(1215,279.20001221,-1176.30004883,80.50000000,0.00000000,0.00000000,0.00000000); //object(bollardlight) (64)
CreateObject(1215,285.20001221,-1175.80004883,80.50000000,0.00000000,0.00000000,0.00000000); //object(bollardlight) (65)
CreateObject(1215,280.10000610,-1175.50000000,80.50000000,0.00000000,0.00000000,0.00000000); //object(bollardlight) (66)
CreateObject(1215,281.29998779,-1174.50000000,80.50000000,0.00000000,0.00000000,0.00000000); //object(bollardlight) (67)
CreateObject(1215,282.10000610,-1173.90002441,80.50000000,0.00000000,0.00000000,0.00000000); //object(bollardlight) (68)
CreateObject(1215,283.00000000,-1173.19995117,80.50000000,0.00000000,0.00000000,0.00000000); //object(bollardlight) (69)
CreateObject(1215,275.60000610,-1174.00000000,80.09999847,0.00000000,0.00000000,0.00000000); //object(bollardlight) (70)
CreateObject(1215,276.29998779,-1173.30004883,80.30000305,0.00000000,0.00000000,0.00000000); //object(bollardlight) (71)
CreateObject(1215,277.10000610,-1172.50000000,80.40000153,0.00000000,0.00000000,0.00000000); //object(bollardlight) (72)
CreateObject(1215,278.00000000,-1171.50000000,80.50000000,0.00000000,0.00000000,0.00000000); //object(bollardlight) (73)
CreateObject(1215,278.89999390,-1170.59997559,80.50000000,0.00000000,0.00000000,0.00000000); //object(bollardlight) (74)
CreateObject(1215,279.79998779,-1169.80004883,80.50000000,0.00000000,0.00000000,0.00000000); //object(bollardlight) (75)
CreateObject(1215,273.29998779,-1171.50000000,80.00000000,0.00000000,0.00000000,0.00000000); //object(bollardlight) (76)
CreateObject(1215,274.00000000,-1170.80004883,80.19999695,0.00000000,0.00000000,0.00000000); //object(bollardlight) (77)
CreateObject(1215,274.89999390,-1170.09997559,80.30000305,0.00000000,0.00000000,0.00000000); //object(bollardlight) (78)
CreateObject(1215,275.89999390,-1169.19995117,80.50000000,0.00000000,0.00000000,0.00000000); //object(bollardlight) (79)
CreateObject(1215,276.89999390,-1168.30004883,80.50000000,0.00000000,0.00000000,0.00000000); //object(bollardlight) (80)
CreateObject(1215,277.79998779,-1167.59997559,80.50000000,0.00000000,0.00000000,0.00000000); //object(bollardlight) (81)
CreateObject(1215,270.50000000,-1168.30004883,79.90000153,0.00000000,0.00000000,0.00000000); //object(bollardlight) (82)
CreateObject(1215,271.20001221,-1167.59997559,80.09999847,0.00000000,0.00000000,0.00000000); //object(bollardlight) (83)
CreateObject(1215,272.10000610,-1166.90002441,80.19999695,0.00000000,0.00000000,0.00000000); //object(bollardlight) (84)
CreateObject(1215,273.00000000,-1166.00000000,80.40000153,0.00000000,0.00000000,0.00000000); //object(bollardlight) (86)
CreateObject(1215,274.00000000,-1165.09997559,80.50000000,0.00000000,0.00000000,0.00000000); //object(bollardlight) (87)
CreateObject(1215,275.00000000,-1164.30004883,80.50000000,0.00000000,0.00000000,0.00000000); //object(bollardlight) (88)
CreateObject(1215,268.50000000,-1166.09997559,79.90000153,0.00000000,0.00000000,0.00000000); //object(bollardlight) (89)
CreateObject(1215,269.39999390,-1165.40002441,80.00000000,0.00000000,0.00000000,0.00000000); //object(bollardlight) (90)
CreateObject(1215,270.20001221,-1164.69995117,80.19999695,0.00000000,0.00000000,0.00000000); //object(bollardlight) (91)
CreateObject(1215,271.10000610,-1164.00000000,80.30000305,0.00000000,0.00000000,0.00000000); //object(bollardlight) (92)
CreateObject(1215,272.00000000,-1163.19995117,80.50000000,0.00000000,0.00000000,0.00000000); //object(bollardlight) (93)
CreateObject(1215,273.00000000,-1162.30004883,80.50000000,0.00000000,0.00000000,0.00000000); //object(bollardlight) (94)
CreateObject(1215,264.29998779,-1161.50000000,79.80000305,0.00000000,0.00000000,0.00000000); //object(bollardlight) (95)
CreateObject(1215,265.00000000,-1160.80004883,79.80000305,0.00000000,0.00000000,0.00000000); //object(bollardlight) (96)
CreateObject(1215,265.70001221,-1160.09997559,80.00000000,0.00000000,0.00000000,0.00000000); //object(bollardlight) (97)
CreateObject(1215,266.70001221,-1159.19995117,80.19999695,0.00000000,0.00000000,0.00000000); //object(bollardlight) (98)
CreateObject(1215,267.70001221,-1158.30004883,80.30000305,0.00000000,0.00000000,0.00000000); //object(bollardlight) (99)
CreateObject(1215,268.60000610,-1157.50000000,80.50000000,0.00000000,0.00000000,0.00000000); //object(bollardlight) (100)
Vozila:Ima
Komentar:Ovo je moj prvi rad u MTA, ocenite ga od 1/10...
Slike:
http://www.zaslike.com/viewer.php?file=7rxehd8o3y77yv5evxjr.png
http://www.zaslike.com/viewer.php?file=5hapkh5whcndu4ys6s1x.png
http://www.zaslike.com/viewer.php?file=pdj1bgvi3c9vu7352ip.png
http://www.zaslike.com/viewer.php?file=5ja6mu3ij1yiypd0nph.png
hahaaha znao sam da ces je objavit, brv odlican rad! :D
lose...a i stavi kodove u
formatu...
2/10
Odlican rad samo stavi ga pod code.
Posljednji don ne znam u cemu je problem da dadnes 2/10
ovo je rad odlican i zasluzuje cistu desetku tako da od mene 10/10
Loša mapa.Mogo si nešto bolje napravit
Citat: gogi poslato Avgust 15, 2012, 14:35:11 POSLE PODNE
Posljednji don ne znam u cemu je problem da dadnes 2/10
ovo je rad odlican i zasluzuje cistu desetku tako da od mene 10/10
Pa svako ima svoje misljenje inace spored mene 8/10 8)
6/10 može se tu još dosta toga uciniti i napravi te realne mape a nemoj te pretjerivati
Hvala svima! :)
4/10 >:(
9/10
Citat: gogi poslato Avgust 15, 2012, 14:35:11 POSLE PODNE
Posljednji don ne znam u cemu je problem da dadnes 2/10
ovo je rad odlican i zasluzuje cistu desetku tako da od mene 10/10
Ne vuci me za jezik da pisem sada sve sto mislim o ovoj mapi jer mi je muka da pisem dugacak text a ovo lici na sve, samo ne na vilu -.-
Citat: Poslednji Don poslato Avgust 16, 2012, 02:46:55 PRE PODNE
Citat: gogi poslato Avgust 15, 2012, 14:35:11 POSLE PODNE
Posljednji don ne znam u cemu je problem da dadnes 2/10
ovo je rad odlican i zasluzuje cistu desetku tako da od mene 10/10
ovo lici na sve, samo ne na vilu -.-
Slazem se !
Sta je ovo stavio si kapiju koja ne moze da se otvara pa kako bi ljudi ulazili stavio si ona svetla kao da ce tu biti zombiji stepenice su neprecizne do helihoptera i onaj kostur... Koliko ti imas godina 4? Lose je ovo 3/10
STO JE VAMA OVO MU JE PRVA MAPA KRETENCAD NEOBRAZOVANA 10000/10000 BRATE SVAKA CAST ZA PRVU MAPU !
Bravo za trud. Samo mapaj sto vise mozes tako ces i uvezbati. 10/10
4.5/10 moze bolje ;)
Citat: Richieee poslato Avgust 16, 2012, 08:27:13 PRE PODNE
STO JE VAMA OVO MU JE PRVA MAPA KRETENCAD NEOBRAZOVANA 10000/10000 BRATE SVAKA CAST ZA PRVU MAPU !
Kretenu nepismeni, procitaj u pravilima da je CAPS LOCK zabranjen, drugo font ti je veliki, trece ne vrijedjaj!
A to sto je prva mapa?
A sto mene da oprostis zabolje ona stvar sto mu je prva?
Sta napisete ovo mi je prva mapa ovo ono, i ocekujete da na to izvalcite "A posto ti je prva evo 10/10, evo 9/10 i to?"
mapa treba da se ocijenjuje kao mapa, a ne po tome, jeli ti neko drug ili ne i jeli neko iskusan ili neiskusan maper -.- :'( :'( :'( :'(
u sta se pretvorio ovaj BS, qq
Citat: Richieee poslato Avgust 16, 2012, 08:27:13 PRE PODNE
STO JE VAMA OVO MU JE PRVA MAPA KRETENCAD NEOBRAZOVANA 10000/10000 BRATE SVAKA CAST ZA PRVU MAPU !
Kolega ispred mene je objasnio u cemu si pogrijesio...
I idi prvo nadji neke mape koje su profesionalci radili,i pogledaj pa ocijeni,tebi ako je ovo 10/10 onda nemam rijeci kakvu bi ocjenu dao za 15 000 puta bolju mapu -.-'
Ako vec zelis da nadjes mapu koja zasluzuje ocijene od 9/10 do 10/10 onda malo potrazi mape koje objavljuju iskusniji maperi...
kao sto je OVA! (http://balkan-samp.com/forum/index.php?topic=50943.0)
pa evo ti jedna mojamapa koja je stara oko 10 mjeseci ali je isto za te ocijene...
Slika 1 (http://img545.imageshack.us/img545/6438/kafickodmostoa.png)
Slika 2 (http://img851.imageshack.us/img851/3831/kkm.png)
Citat: Poslednji Don poslato Avgust 17, 2012, 01:27:57 PRE PODNE
Ako vec zelis da nadjes mapu koja zasluzuje ocijene od 9/10 do 10/10 onda malo potrazi mape koje objavljuju iskusniji maperi...
kao sto je OVA! (http://balkan-samp.com/forum/index.php?topic=50943.0)
Ohh..odkud mene tu :D
Citat: нÏ...Dιgαâ,,¢ aka Gigo poslato Avgust 17, 2012, 01:36:27 PRE PODNE
Citat: Poslednji Don poslato Avgust 17, 2012, 01:27:57 PRE PODNE
Ako vec zelis da nadjes mapu koja zasluzuje ocijene od 9/10 do 10/10 onda malo potrazi mape koje objavljuju iskusniji maperi...
kao sto je OVA! (http://balkan-samp.com/forum/index.php?topic=50943.0)
Ohh..odkud mene tu :D
izvinjavam se...doslo je do greske ;)
hahahahaha hudiga :D
Lose skroz, 2/10
Citat: Poslednji Don poslato Avgust 16, 2012, 02:46:55 PRE PODNE
Citat: gogi poslato Avgust 15, 2012, 14:35:11 POSLE PODNE
Posljednji don ne znam u cemu je problem da dadnes 2/10
ovo je rad odlican i zasluzuje cistu desetku tako da od mene 10/10
Ne vuci me za jezik da pisem sada sve sto mislim o ovoj mapi jer mi je muka da pisem dugacak text a ovo lici na sve, samo ne na vilu -.-
Potpis na ovo :)
5/10 za trud, stavio si ono za gusarski brod na vrata LoL
Sta pricate vi decku je prva mapa citajte mozgovi.Samo da mi je znat sta je vama bilo prvo napraviti ogradu oko kuce stavit helipad i kraj. A on je se potrudio zato 10/10 svaka cast samo nastavi.Umjesto da mu dajete samopouzdanje vi ga odvracate od mapanja!
Citat: [GL] C@ld3ron3 poslato Avgust 17, 2012, 10:08:49 PRE PODNE
Sta pricate vi decku je prva mapa citajte mozgovi.Samo da mi je znat sta je vama bilo prvo napraviti ogradu oko kuce stavit helipad i kraj. A on je se potrudio zato 10/10 svaka cast samo nastavi.Umjesto da mu dajete samopouzdanje vi ga odvracate od mapanja!
kao sto sam gore rekao sto mene zabolje ona stvar sto je ovo prva mapa?
kao prva mu je pa oce da izvuce dobre ocijene...a ovo je totalno non rp....
a moja prva mapa je bila hood za bloodse...i bila je realnija od ovoga
Mogu li se davat ocjene u minusu ? Onda ovako
- 2
obicno :) 5/10
Citat: Richieee poslato Avgust 16, 2012, 08:27:13 PRE PODNE
STO JE VAMA OVO MU JE PRVA MAPA KRETENCAD NEOBRAZOVANA 10000/10000 BRATE SVAKA CAST ZA PRVU MAPU !
Opomena! - Kretencad Neobrazovana? Jos jednom uvredish nekoga ovde u ovom PodForumu prijavicu te S.Moderatoru! + Caps Lock + Veliki Font!
Jako lijepo, mogu mislit kako si se namuÄio sa onim vrtnim lampama 8)
Previse lose , 3/10
Citat: Poslednji Don poslato Avgust 15, 2012, 14:16:11 POSLE PODNE
lose...a i stavi kodove u
formatu...
2/10
aj ti bolje uradi ::)
8/10 dobra mapa..
Citat: [GL]Artieâ,,¢ poslato Avgust 19, 2012, 18:02:09 POSLE PODNE
Citat: Poslednji Don poslato Avgust 15, 2012, 14:16:11 POSLE PODNE
lose...a i stavi kodove u
formatu...
2/10
aj ti bolje uradi ::)
8/10 dobra mapa..
uradicu je za tvoju dusu...ali kada zavrsim mapanje i skriptanje za svoj server ;)
Citat: Poslednji Don poslato Avgust 17, 2012, 13:00:14 POSLE PODNE
Citat: [GL] C@ld3ron3 poslato Avgust 17, 2012, 10:08:49 PRE PODNE
Sta pricate vi decku je prva mapa citajte mozgovi.Samo da mi je znat sta je vama bilo prvo napraviti ogradu oko kuce stavit helipad i kraj. A on je se potrudio zato 10/10 svaka cast samo nastavi.Umjesto da mu dajete samopouzdanje vi ga odvracate od mapanja!
kao sto sam gore rekao sto mene zabolje ona stvar sto je ovo prva mapa?
kao prva mu je pa oce da izvuce dobre ocijene...a ovo je totalno non rp....
a moja prva mapa je bila hood za bloodse...i bila je realnija od ovoga
niko nije ni rekao da je za rp...
OT: Svejedno nije dobra mapa, dosta objekata je nepotrebno postavljeno i nema smisla jedno s drugim (onaj kineski ulaz, gusarsko nešto kod ulaza...)
Znas kako ce to stekati kad ti dodes do toliko lampica ? ???
2/10
I imas code
[code]
4/10 :S
4/10
Mnogo lose brate... s tim da ti je prva 5/10 :/
Mappanje nije toliko tesko mogao si ti to bolje da uradis iako ti je prvi put.