[MAP]-Vila

Započeo uros99, Avgust 15, 2012, 13:28:04 POSLE PODNE

prethodna tema - sledeća tema

0 članova i 2 gostiju pregledaju ovu temu.

Naziv rada:Vila
Vrijeme rada:1h
Kod(objekti):AddStaticVehicleEx(487,285.20001221,-1196.69995117,85.50000000,270.00000000,6,6,15); //Maverick
AddStaticVehicleEx(411,282.89999390,-1160.59997559,80.69999695,224.00000000,6,6,15); //Infernus
AddStaticVehicleEx(411,287.10000610,-1156.50000000,80.69999695,224.00000000,6,6,15); //Infernus
AddStaticVehicleEx(411,324.79998779,-1167.50000000,80.69999695,44.00000000,6,6,15); //Infernus
AddStaticVehicleEx(541,286.39999390,-1197.19995117,80.40000153,312.00000000,6,14,15); //Bullet
AddStaticVehicleEx(425,270.20001221,-1177.19995117,85.00000000,272.00000000,6,6,15); //Hunter
AddStaticVehicleEx(447,276.79998779,-1185.00000000,84.19999695,270.00000000,6,6,15); //Seasparrow
AddStaticVehicleEx(469,262.29998779,-1169.19995117,84.19999695,270.00000000,-1,-1,15); //Sparrow
AddStaticVehicleEx(409,273.29998779,-1159.30004883,80.80000305,224.00000000,6,6,15); //Stretch
AddStaticVehicleEx(522,266.29998779,-1160.90002441,80.09999847,316.00000000,6,6,15); //NRG-500
AddStaticVehicleEx(468,267.29998779,-1161.90002441,80.19999695,312.00000000,6,6,15); //Sanchez
AddStaticVehicleEx(471,268.20001221,-1163.30004883,80.09999847,312.00000000,6,6,15); //Quad
AddStaticVehicleEx(521,269.50000000,-1164.30004883,80.19999695,316.00000000,6,6,15); //FCR-900
AddStaticVehicleEx(560,273.39999390,-1168.59997559,80.50000000,312.00000000,6,6,15); //Sultan
AddStaticVehicleEx(451,278.89999390,-1173.59997559,80.69999695,312.00000000,6,6,15); //Turismo
AddStaticVehicleEx(560,284.00000000,-1179.50000000,80.69999695,312.00000000,6,6,15); //Sultan
CreateObject(3928,2505.00000000,-1695.30004883,17.00000000,0.00000000,0.00000000,270.00000000); //object(helipad) (1)
CreateObject(325,283.85742188,-1157.36718750,80.01985931,0.00000000,0.00000000,0.00000000); //object(1)
CreateObject(17065,285.10000610,-1196.30004883,82.80000305,0.00000000,0.00000000,42.00000000); //object(cw2_garagecanopy) (1)
CreateObject(3399,299.39999390,-1190.59997559,81.69999695,0.00000000,0.00000000,224.00000000); //object(cxrf_a51_stairs) (1)
CreateObject(1215,283.29998779,-1156.50000000,80.50000000,0.00000000,0.00000000,0.00000000); //object(bollardlight) (1)
CreateObject(1215,284.29998779,-1157.50000000,80.50000000,0.00000000,0.00000000,0.00000000); //object(bollardlight) (2)
CreateObject(1215,285.20001221,-1158.50000000,80.50000000,0.00000000,0.00000000,0.00000000); //object(bollardlight) (3)
CreateObject(1215,286.10000610,-1159.30004883,80.50000000,0.00000000,0.00000000,0.00000000); //object(bollardlight) (4)
CreateObject(1215,286.79998779,-1160.00000000,80.50000000,0.00000000,0.00000000,0.00000000); //object(bollardlight) (5)
CreateObject(1215,287.29998779,-1152.69995117,80.50000000,0.00000000,0.00000000,0.00000000); //object(bollardlight) (6)
CreateObject(1215,288.20001221,-1153.50000000,80.50000000,0.00000000,0.00000000,0.00000000); //object(bollardlight) (7)
CreateObject(1215,289.10000610,-1154.40002441,80.50000000,0.00000000,0.00000000,0.00000000); //object(bollardlight) (8)
CreateObject(1215,289.89999390,-1155.30004883,80.50000000,0.00000000,0.00000000,0.00000000); //object(bollardlight) (9)
CreateObject(1215,290.70001221,-1156.09997559,80.50000000,0.00000000,0.00000000,0.00000000); //object(bollardlight) (10)
CreateObject(1215,279.00000000,-1161.09997559,80.50000000,0.00000000,0.00000000,0.00000000); //object(bollardlight) (11)
CreateObject(1215,279.79998779,-1161.80004883,80.50000000,0.00000000,0.00000000,0.00000000); //object(bollardlight) (12)
CreateObject(1215,280.70001221,-1162.59997559,80.50000000,0.00000000,0.00000000,0.00000000); //object(bollardlight) (13)
CreateObject(1215,281.50000000,-1163.40002441,80.50000000,0.00000000,0.00000000,0.00000000); //object(bollardlight) (14)
CreateObject(1215,282.20001221,-1164.19995117,80.50000000,0.00000000,0.00000000,0.00000000); //object(bollardlight) (15)
CreateObject(1215,276.79998779,-1197.50000000,84.80000305,0.00000000,0.00000000,0.00000000); //object(bollardlight) (16)
CreateObject(1215,283.89999390,-1205.59997559,84.80000305,0.00000000,0.00000000,0.00000000); //object(bollardlight) (17)
CreateObject(1215,294.20001221,-1195.69995117,84.80000305,0.00000000,0.00000000,0.00000000); //object(bollardlight) (18)
CreateObject(1215,287.20001221,-1188.09997559,84.80000305,0.00000000,0.00000000,0.00000000); //object(bollardlight) (19)
CreateObject(3434,299.10000610,-1155.90002441,85.90000153,0.00000000,0.00000000,318.00000000); //object(skllsgn01_lvs) (1)
CreateObject(3928,285.89999390,-1196.59997559,84.19999695,0.00000000,0.00000000,0.00000000); //object(helipad) (2)
CreateObject(869,267.50000000,-1183.19995117,79.30000305,0.00000000,0.00000000,0.00000000); //object(veg_pflowerswee) (1)
CreateObject(870,277.10000610,-1193.19995117,79.50000000,0.00000000,0.00000000,0.00000000); //object(veg_pflowers2wee) (1)
CreateObject(9321,329.20001221,-1172.00000000,81.40000153,0.00000000,0.00000000,134.00000000); //object(garage_sfn01) (1)
CreateObject(869,325.79998779,-1176.40002441,80.40000153,0.00000000,0.00000000,0.00000000); //object(veg_pflowerswee) (2)
CreateObject(869,323.79998779,-1174.59997559,80.40000153,0.00000000,0.00000000,0.00000000); //object(veg_pflowerswee) (3)
CreateObject(9482,322.10000610,-1188.90002441,81.90000153,0.00000000,0.00000000,308.00000000); //object(chinagate) (1)
CreateObject(2988,324.00000000,-1185.90002441,75.50000000,0.00000000,0.00000000,48.00000000); //object(comp_wood_gate) (1)
CreateObject(2988,318.70001221,-1190.09997559,75.30000305,0.00000000,0.00000000,32.00000000); //object(comp_wood_gate) (2)
CreateObject(1594,310.60000610,-1131.80004883,81.09999847,0.00000000,0.00000000,0.00000000); //object(chairsntable) (1)
CreateObject(1670,310.70001221,-1131.69995117,81.59999847,0.00000000,0.00000000,0.00000000); //object(propcollecttable) (1)
CreateObject(1594,315.79998779,-1134.19995117,81.09999847,0.00000000,0.00000000,0.00000000); //object(chairsntable) (2)
CreateObject(1594,320.50000000,-1141.00000000,81.09999847,0.00000000,0.00000000,0.00000000); //object(chairsntable) (3)
CreateObject(1594,324.29998779,-1144.40002441,81.09999847,0.00000000,0.00000000,0.00000000); //object(chairsntable) (4)
CreateObject(1670,316.00000000,-1134.19995117,81.59999847,0.00000000,0.00000000,0.00000000); //object(propcollecttable) (2)
CreateObject(1670,320.60000610,-1141.19995117,81.59999847,0.00000000,0.00000000,0.00000000); //object(propcollecttable) (3)
CreateObject(1670,324.29998779,-1144.19995117,81.59999847,0.00000000,0.00000000,0.00000000); //object(propcollecttable) (4)
CreateObject(2628,313.79998779,-1136.90002441,80.59999847,0.00000000,0.00000000,130.00000000); //object(gym_bench2) (1)
CreateObject(2630,319.60000610,-1144.59997559,80.59999847,0.00000000,0.00000000,134.00000000); //object(gym_bike) (1)
CreateObject(2629,329.50000000,-1149.50000000,80.59999847,0.00000000,0.00000000,224.00000000); //object(gym_bench1) (1)
CreateObject(2632,305.10000610,-1126.50000000,80.59999847,0.00000000,0.00000000,314.00000000); //object(gym_mat02) (1)
CreateObject(2631,306.70001221,-1124.90002441,80.59999847,0.00000000,0.00000000,314.00000000); //object(gym_mat1) (1)
CreateObject(2628,317.60000610,-1141.40002441,80.59999847,0.00000000,0.00000000,134.00000000); //object(gym_bench2) (2)
CreateObject(2630,309.89999390,-1135.00000000,80.59999847,0.00000000,0.00000000,132.00000000); //object(gym_bike) (2)
CreateObject(1215,317.50000000,-1189.30004883,76.30000305,0.00000000,0.00000000,0.00000000); //object(bollardlight) (31)
CreateObject(1215,315.79998779,-1188.09997559,76.90000153,0.00000000,0.00000000,0.00000000); //object(bollardlight) (32)
CreateObject(1215,313.89999390,-1186.80004883,77.59999847,0.00000000,0.00000000,0.00000000); //object(bollardlight) (33)
CreateObject(1215,311.89999390,-1185.40002441,78.40000153,0.00000000,0.00000000,0.00000000); //object(bollardlight) (34)
CreateObject(1215,310.39999390,-1184.40002441,79.00000000,0.00000000,0.00000000,0.00000000); //object(bollardlight) (35)
CreateObject(1215,309.10000610,-1183.50000000,79.50000000,0.00000000,0.00000000,0.00000000); //object(bollardlight) (36)
CreateObject(1215,307.39999390,-1182.19995117,80.19999695,0.00000000,0.00000000,0.00000000); //object(bollardlight) (37)
CreateObject(1215,322.70001221,-1184.00000000,76.69999695,0.00000000,0.00000000,0.00000000); //object(bollardlight) (38)
CreateObject(1215,321.79998779,-1182.19995117,77.30000305,0.00000000,0.00000000,0.00000000); //object(bollardlight) (39)
CreateObject(1215,320.60000610,-1180.00000000,78.00000000,0.00000000,0.00000000,0.00000000); //object(bollardlight) (40)
CreateObject(1215,319.70001221,-1178.09997559,78.59999847,0.00000000,0.00000000,0.00000000); //object(bollardlight) (41)
CreateObject(1215,318.79998779,-1176.40002441,79.19999695,0.00000000,0.00000000,0.00000000); //object(bollardlight) (42)
CreateObject(1215,318.00000000,-1174.90002441,79.69999695,0.00000000,0.00000000,0.00000000); //object(bollardlight) (43)
CreateObject(1215,316.89999390,-1173.59997559,80.19999695,0.00000000,0.00000000,0.00000000); //object(bollardlight) (44)
CreateObject(1215,302.20001221,-1155.59997559,80.50000000,0.00000000,0.00000000,0.00000000); //object(bollardlight) (45)
CreateObject(1215,301.60000610,-1156.19995117,80.50000000,0.00000000,0.00000000,0.00000000); //object(bollardlight) (46)
CreateObject(1215,301.00000000,-1156.80004883,80.50000000,0.00000000,0.00000000,0.00000000); //object(bollardlight) (47)
CreateObject(1215,299.00000000,-1152.59997559,80.50000000,0.00000000,0.00000000,0.00000000); //object(bollardlight) (48)
CreateObject(1215,298.50000000,-1153.09997559,80.50000000,0.00000000,0.00000000,0.00000000); //object(bollardlight) (49)
CreateObject(4199,269.70001221,-1177.00000000,81.00000000,0.00000000,0.00000000,42.00000000); //object(garages1_lan) (1)
CreateObject(14874,258.70001221,-1162.30004883,81.40000153,0.00000000,0.00000000,134.00000000); //object(kylie_stairs) (1)
CreateObject(3934,263.10000610,-1169.30004883,83.09999847,0.00000000,0.00000000,0.00000000); //object(helipad01) (1)
CreateObject(3934,269.70001221,-1177.00000000,83.09999847,0.00000000,0.00000000,0.00000000); //object(helipad01) (2)
CreateObject(3934,276.39999390,-1184.80004883,83.09999847,0.00000000,0.00000000,0.00000000); //object(helipad01) (3)
CreateObject(1215,283.60000610,-1182.90002441,80.40000153,0.00000000,0.00000000,0.00000000); //object(bollardlight) (50)
CreateObject(1215,284.60000610,-1182.00000000,80.50000000,0.00000000,0.00000000,0.00000000); //object(bollardlight) (51)
CreateObject(1215,285.50000000,-1181.19995117,80.50000000,0.00000000,0.00000000,0.00000000); //object(bollardlight) (52)
CreateObject(1215,286.39999390,-1180.40002441,80.50000000,0.00000000,0.00000000,0.00000000); //object(bollardlight) (53)
CreateObject(1215,287.20001221,-1179.69995117,80.50000000,0.00000000,0.00000000,0.00000000); //object(bollardlight) (54)
CreateObject(1215,288.00000000,-1179.00000000,80.50000000,0.00000000,0.00000000,0.00000000); //object(bollardlight) (55)
CreateObject(1215,280.79998779,-1179.69995117,80.50000000,0.00000000,0.00000000,40.00000000); //object(bollardlight) (56)
CreateObject(1215,281.70001221,-1179.00000000,80.50000000,0.00000000,0.00000000,0.00000000); //object(bollardlight) (57)
CreateObject(1215,282.70001221,-1178.19995117,80.50000000,0.00000000,0.00000000,0.00000000); //object(bollardlight) (58)
CreateObject(1215,283.79998779,-1177.19995117,80.50000000,0.00000000,0.00000000,0.00000000); //object(bollardlight) (59)
CreateObject(1215,284.39999390,-1176.50000000,80.50000000,0.00000000,0.00000000,0.00000000); //object(bollardlight) (60)
CreateObject(1215,278.39999390,-1177.09997559,80.19999695,0.00000000,0.00000000,0.00000000); //object(bollardlight) (61)
CreateObject(1215,279.20001221,-1176.30004883,80.50000000,0.00000000,0.00000000,0.00000000); //object(bollardlight) (64)
CreateObject(1215,285.20001221,-1175.80004883,80.50000000,0.00000000,0.00000000,0.00000000); //object(bollardlight) (65)
CreateObject(1215,280.10000610,-1175.50000000,80.50000000,0.00000000,0.00000000,0.00000000); //object(bollardlight) (66)
CreateObject(1215,281.29998779,-1174.50000000,80.50000000,0.00000000,0.00000000,0.00000000); //object(bollardlight) (67)
CreateObject(1215,282.10000610,-1173.90002441,80.50000000,0.00000000,0.00000000,0.00000000); //object(bollardlight) (68)
CreateObject(1215,283.00000000,-1173.19995117,80.50000000,0.00000000,0.00000000,0.00000000); //object(bollardlight) (69)
CreateObject(1215,275.60000610,-1174.00000000,80.09999847,0.00000000,0.00000000,0.00000000); //object(bollardlight) (70)
CreateObject(1215,276.29998779,-1173.30004883,80.30000305,0.00000000,0.00000000,0.00000000); //object(bollardlight) (71)
CreateObject(1215,277.10000610,-1172.50000000,80.40000153,0.00000000,0.00000000,0.00000000); //object(bollardlight) (72)
CreateObject(1215,278.00000000,-1171.50000000,80.50000000,0.00000000,0.00000000,0.00000000); //object(bollardlight) (73)
CreateObject(1215,278.89999390,-1170.59997559,80.50000000,0.00000000,0.00000000,0.00000000); //object(bollardlight) (74)
CreateObject(1215,279.79998779,-1169.80004883,80.50000000,0.00000000,0.00000000,0.00000000); //object(bollardlight) (75)
CreateObject(1215,273.29998779,-1171.50000000,80.00000000,0.00000000,0.00000000,0.00000000); //object(bollardlight) (76)
CreateObject(1215,274.00000000,-1170.80004883,80.19999695,0.00000000,0.00000000,0.00000000); //object(bollardlight) (77)
CreateObject(1215,274.89999390,-1170.09997559,80.30000305,0.00000000,0.00000000,0.00000000); //object(bollardlight) (78)
CreateObject(1215,275.89999390,-1169.19995117,80.50000000,0.00000000,0.00000000,0.00000000); //object(bollardlight) (79)
CreateObject(1215,276.89999390,-1168.30004883,80.50000000,0.00000000,0.00000000,0.00000000); //object(bollardlight) (80)
CreateObject(1215,277.79998779,-1167.59997559,80.50000000,0.00000000,0.00000000,0.00000000); //object(bollardlight) (81)
CreateObject(1215,270.50000000,-1168.30004883,79.90000153,0.00000000,0.00000000,0.00000000); //object(bollardlight) (82)
CreateObject(1215,271.20001221,-1167.59997559,80.09999847,0.00000000,0.00000000,0.00000000); //object(bollardlight) (83)
CreateObject(1215,272.10000610,-1166.90002441,80.19999695,0.00000000,0.00000000,0.00000000); //object(bollardlight) (84)
CreateObject(1215,273.00000000,-1166.00000000,80.40000153,0.00000000,0.00000000,0.00000000); //object(bollardlight) (86)
CreateObject(1215,274.00000000,-1165.09997559,80.50000000,0.00000000,0.00000000,0.00000000); //object(bollardlight) (87)
CreateObject(1215,275.00000000,-1164.30004883,80.50000000,0.00000000,0.00000000,0.00000000); //object(bollardlight) (88)
CreateObject(1215,268.50000000,-1166.09997559,79.90000153,0.00000000,0.00000000,0.00000000); //object(bollardlight) (89)
CreateObject(1215,269.39999390,-1165.40002441,80.00000000,0.00000000,0.00000000,0.00000000); //object(bollardlight) (90)
CreateObject(1215,270.20001221,-1164.69995117,80.19999695,0.00000000,0.00000000,0.00000000); //object(bollardlight) (91)
CreateObject(1215,271.10000610,-1164.00000000,80.30000305,0.00000000,0.00000000,0.00000000); //object(bollardlight) (92)
CreateObject(1215,272.00000000,-1163.19995117,80.50000000,0.00000000,0.00000000,0.00000000); //object(bollardlight) (93)
CreateObject(1215,273.00000000,-1162.30004883,80.50000000,0.00000000,0.00000000,0.00000000); //object(bollardlight) (94)
CreateObject(1215,264.29998779,-1161.50000000,79.80000305,0.00000000,0.00000000,0.00000000); //object(bollardlight) (95)
CreateObject(1215,265.00000000,-1160.80004883,79.80000305,0.00000000,0.00000000,0.00000000); //object(bollardlight) (96)
CreateObject(1215,265.70001221,-1160.09997559,80.00000000,0.00000000,0.00000000,0.00000000); //object(bollardlight) (97)
CreateObject(1215,266.70001221,-1159.19995117,80.19999695,0.00000000,0.00000000,0.00000000); //object(bollardlight) (98)
CreateObject(1215,267.70001221,-1158.30004883,80.30000305,0.00000000,0.00000000,0.00000000); //object(bollardlight) (99)
CreateObject(1215,268.60000610,-1157.50000000,80.50000000,0.00000000,0.00000000,0.00000000); //object(bollardlight) (100)
Vozila:Ima
Komentar:Ovo je moj prvi rad u MTA, ocenite ga od 1/10...
Slike:

http://www.zaslike.com/viewer.php?file=7rxehd8o3y77yv5evxjr.png
http://www.zaslike.com/viewer.php?file=5hapkh5whcndu4ys6s1x.png
http://www.zaslike.com/viewer.php?file=pdj1bgvi3c9vu7352ip.png
http://www.zaslike.com/viewer.php?file=5ja6mu3ij1yiypd0nph.png

hahaaha znao sam da ces je objavit, brv odlican rad! :D

lose...a i stavi kodove u formatu...
2/10



Kad bih ponovo mogao da biram...al' nemozes da biras.
Zajebes jedan minus i ode ceo zadatak u kurac. Ceo fazon brate, nema druge sanse.

Odlican rad samo stavi ga pod code.
//

Posljednji don ne znam u cemu je problem da dadnes 2/10

ovo je rad odlican i zasluzuje cistu desetku tako da od mene 10/10

Loša mapa.Mogo si nešto bolje napravit

Citat: gogi poslato Avgust 15, 2012, 14:35:11 POSLE PODNE
Posljednji don ne znam u cemu je problem da dadnes 2/10

ovo je rad odlican i zasluzuje cistu desetku tako da od mene 10/10

Pa svako ima svoje misljenje inace spored mene 8/10  8)

6/10 može se tu još dosta toga uciniti i napravi te realne mape a nemoj te pretjerivati




Citat: gogi poslato Avgust 15, 2012, 14:35:11 POSLE PODNE
Posljednji don ne znam u cemu je problem da dadnes 2/10

ovo je rad odlican i zasluzuje cistu desetku tako da od mene 10/10
Ne vuci me za jezik da pisem sada sve sto mislim o ovoj mapi jer mi je muka da pisem dugacak text a ovo lici na sve, samo ne na vilu -.-



Kad bih ponovo mogao da biram...al' nemozes da biras.
Zajebes jedan minus i ode ceo zadatak u kurac. Ceo fazon brate, nema druge sanse.

Citat: Poslednji Don poslato Avgust 16, 2012, 02:46:55 PRE PODNE
Citat: gogi poslato Avgust 15, 2012, 14:35:11 POSLE PODNE
Posljednji don ne znam u cemu je problem da dadnes 2/10

ovo je rad odlican i zasluzuje cistu desetku tako da od mene 10/10
ovo lici na sve, samo ne na vilu -.-

Slazem se !

Sta je  ovo stavio si kapiju koja ne moze da se otvara pa kako bi ljudi ulazili stavio si ona svetla kao da ce tu biti zombiji stepenice su neprecizne do helihoptera i onaj kostur... Koliko ti imas godina 4? Lose je ovo 3/10

STO JE VAMA OVO MU JE PRVA MAPA KRETENCAD NEOBRAZOVANA 10000/10000 BRATE SVAKA CAST ZA PRVU MAPU !
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