Animacije

Započeo black_dota, Jul 06, 2010, 17:25:03 POSLE PODNE

prethodna tema - sledeća tema

0 članova i 2 gostiju pregledaju ovu temu.

black_dota

Trebaju mi neke animacije ili da skinem ili da mi neko pokaze ovde u kodu sta treba da pisem ja sam pratio sa wikia i nije mi radila komanda evo koda :D :

if(strcmp(cmd, "/blowjob", true) == 0)
{
ApplyAnimation(playerid,"PED","BJ_COUCH_START_W",4.1,1,1,1,1,1);
ApplyAnimation(playerid,"PED","BJ_COUCH_LOOP_W",4.1,1,1,1,1,1);
ApplyAnimation(playerid,"PED","BJ_COUCH_END_W",4.1,1,1,1,1,1);
ApplyAnimation(playerid,"PED","BJ_COUCH_START_P",4.1,1,1,1,1,1);
ApplyAnimation(playerid,"PED","BJ_COUCH_LOOP_P",4.1,1,1,1,1,1);
ApplyAnimation(playerid,"PED","BJ_COUCH_END_P",4.1,1,1,1,1,1);
ApplyAnimation(playerid,"PED","BJ_STAND_START_W",4.1,1,1,1,1,1);
ApplyAnimation(playerid,"PED","BJ_STAND_LOOP_W",4.1,1,1,1,1,1);
ApplyAnimation(playerid,"PED","BJ_STAND_END_W",4.1,1,1,1,1,1);
ApplyAnimation(playerid,"PED","BJ_STAND_START_P",4.1,1,1,1,1,1);
ApplyAnimation(playerid,"PED","BJ_STAND_LOOP_P",4.1,1,1,1,1,1);
ApplyAnimation(playerid,"PED","BJ_STAND_END_P",4.1,1,1,1,1,1);
}

Ajde neka neko stavi kakve animacije i meni trebaju...




black_dota

Daj drugi link ovaj ne radi. ::) ::) ::)


black_dota

taj radi ali  za download ne radi  ::) ::) ::)

Evo ti ovo ubaci pos "Commandtext"stisni CTRL+F i napisi CommandText i ubaci ovo
if(strcmp(cmd,"/animlist",true)==0)
{
    SendClientMessage(playerid, COLOR_YELLOW, "________________________________________________________________________________________________________________________");
SendClientMessage(playerid,COLOR_GRAD5,"-Available Animations:");
    SendClientMessage(playerid,COLOR_GRAD4,"/fall - /fallback - /injured - /akick - /push - /lowbodypush - /handsup - /bomb - /drunk - /getarrested - /laugh - /sup");
        SendClientMessage(playerid,COLOR_GRAD4," /basket - /headbutt - /medic - /spray - /robman - /taichi - /lookout - /kiss - /cellin - /cellout - /crossarms - /lay");
        SendClientMessage(playerid,COLOR_GRAD3,"/deal - /crack - /smokeanim - /groundsit - /chat - /dance - /fucku - /strip - /hide - /vomit - /eat - /chairsit - /reload");
        SendClientMessage(playerid,COLOR_GRAD3,"/koface - /kostomach - /rollfall - /carjacked1 - /carjacked2 - /rcarjack1 - /rcarjack2 - /lcarjack1 - /lcarjack2 - /bat");
        SendClientMessage(playerid,COLOR_GRAD2,"/lifejump - /exhaust - /leftslap - /carlock - /hoodfrisked - /lightcig - /tapcig - /box - /lay2 - /chant - finger");
        SendClientMessage(playerid,COLOR_GRAD2,"/shouting - /knife - /cop - /elbow - /kneekick - /airkick - /gkick - /gpunch - /fstance - /lowthrow - /highthrow - /aim");
        SendClientMessage(playerid,COLOR_GRAD1,"/pee - /lean - /run");
        SendClientMessage(playerid, COLOR_YELLOW, "ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ");
        return true;
}

// carjacked
    if(strcmp(cmd, "/carjacked1", true) == 0) {
LoopingAnim(playerid,"PED","CAR_jackedLHS",4.0,0,1,1,1,0);
         return 1;
    }

    // carjacked
    if(strcmp(cmd, "/carjacked2", true) == 0) {
LoopingAnim(playerid,"PED","CAR_jackedRHS",4.0,0,1,1,1,0);
         return 1;
    }

#if defined DISALLOW_ANIMS_INVEHICLES
    if (GetPlayerState(playerid) == PLAYER_STATE_ONFOOT) return SendClientMessage(playerid, RED, "You are not allowed to use animations inside a vehicle");
#endif

// HANDSUP
if(strcmp(cmd, "/handsup", true) == 0) {
//SetPlayerSpecialAction(playerid,SPECIAL_ACTION_HANDSUP);
LoopingAnim(playerid, "ROB_BANK","SHP_HandsUp_Scr", 4.0, 0, 1, 1, 1, 0);
        return 1;
    }

    // CELLPHONE IN
if(strcmp(cmd, "/cellin", true) == 0) {
SetPlayerSpecialAction(playerid,SPECIAL_ACTION_USECELLPHONE);
        return 1;
    }

    // CELLPHONE OUT
if(strcmp(cmd, "/cellout", true) == 0) {
SetPlayerSpecialAction(playerid,SPECIAL_ACTION_STOPUSECELLPHONE);
        return 1;
    }

    // Drunk
    if(strcmp(cmd, "/drunk", true) == 0) {
LoopingAnim(playerid,"PED","WALK_DRUNK",4.1,1,1,1,1,1);
return 1;
    }

// Place a Bomb
    if (strcmp("/bomb", cmdtext, true) == 0) {
ClearAnimations(playerid);
LoopingAnim(playerid, "BOMBER","BOM_Plant_Loop",4.0,1,0,0,1,0); // Place Bomb
return 1;
}
// Police Arrest
    if (strcmp("/getarrested", cmdtext, true) == 0) {
      LoopingAnim(playerid,"ped", "ARRESTgun", 4.0, 0, 1, 1, 1, -1); // Gun Arrest
  return 1;
    }
// Laugh
    if (strcmp("/laugh", cmdtext, true) == 0) {
          OnePlayAnim(playerid, "RAPPING", "Laugh_01", 4.0, 0, 0, 0, 0, 0); // Laugh
  return 1;
}
// Rob Lookout
    if (strcmp("/lookout", cmdtext, true) == 0) {
          OnePlayAnim(playerid, "SHOP", "ROB_Shifty", 4.0, 0, 0, 0, 0, 0); // Rob Lookout
  return 1;
}
// Rob Threat
    if (strcmp("/robman", cmdtext, true) == 0) {
          LoopingAnim(playerid, "SHOP", "ROB_Loop_Threat", 4.0, 1, 0, 0, 0, 0); // Rob
  return 1;
}
// Arms crossed
    if (strcmp("/crossarms", cmdtext, true) == 0) {
          LoopingAnim(playerid, "COP_AMBIENT", "Coplook_loop", 4.0, 0, 1, 1, 1, -1); // Arms crossed
  return 1;
}
// Lay Down
    if (strcmp("/lay", cmdtext, true) == 0) {
          LoopingAnim(playerid,"BEACH", "bather", 4.0, 1, 0, 0, 0, 0); // Lay down
  return 1;
    }
// Take Cover
    if (strcmp("/hide", cmdtext, true) == 0) {
          LoopingAnim(playerid, "ped", "cower", 3.0, 1, 0, 0, 0, 0); // Taking Cover
  return 1;
}
// Vomit
    if (strcmp("/vomit", cmdtext, true) == 0) {
      OnePlayAnim(playerid, "FOOD", "EAT_Vomit_P", 3.0, 0, 0, 0, 0, 0); // Vomit BAH!
  return 1;
}
// Eat Burger
    if (strcmp("/eat", cmdtext, true) == 0) {
      OnePlayAnim(playerid, "FOOD", "EAT_Burger", 3.0, 0, 0, 0, 0, 0); // Eat Burger
  return 1;
}
// Wave
    if (strcmp("/wave", cmdtext, true) == 0) {
      LoopingAnim(playerid, "ON_LOOKERS", "wave_loop", 4.0, 1, 0, 0, 0, 0); // Wave
  return 1;
}
// Slap Ass
    if (strcmp("/slapass", cmdtext, true) == 0) {
    OnePlayAnim(playerid, "SWEET", "sweet_ass_slap", 4.0, 0, 0, 0, 0, 0); // Ass Slapping
return 1;
}
// Dealer
    if (strcmp("/deal", cmdtext, true) == 0) {
          OnePlayAnim(playerid, "DEALER", "DEALER_DEAL", 4.0, 0, 0, 0, 0, 0); // Deal Drugs
  return 1;
}
// Crack Dieing
    if (strcmp("/crack", cmdtext, true) == 0) {
          LoopingAnim(playerid, "CRACK", "crckdeth2", 4.0, 1, 0, 0, 0, 0); // Dieing of Crack
  return 1;
}
// Smoking animations
if(strcmp(cmd, "/smokeanim", true) == 0)
    {
        if (!strlen(cmdtext[7])) return SendClientMessage(playerid,0xEFEFF7AA,"USAGE: /smoke [1-4]");
    switch (cmdtext[7])
    {
        case '1': LoopingAnim(playerid,"SMOKING", "M_smklean_loop", 4.0, 1, 0, 0, 0, 0); // male
        case '2': LoopingAnim(playerid,"SMOKING", "F_smklean_loop", 4.0, 1, 0, 0, 0, 0); //female
        case '3': LoopingAnim(playerid,"SMOKING","M_smkstnd_loop", 4.0, 1, 0, 0, 0, 0); // standing-fucked
        case '4': LoopingAnim(playerid,"SMOKING","M_smk_out", 4.0, 1, 0, 0, 0, 0); // standing
        default: SendClientMessage(playerid,0xEFEFF7AA,"USAGE: /smoke [1-4]");
    }
    return 1;
    }
// Sit
    if (strcmp("/groundsit", cmdtext, true) == 0 || strcmp("/gro", cmdtext, true) == 0) {
          LoopingAnim(playerid,"BEACH", "ParkSit_M_loop", 4.0, 1, 0, 0, 0, 0); // Sit
  return 1;
    }
    // Idle Chat
    if(strcmp(cmd, "/chat", true) == 0) {
LoopingAnim(playerid,"PED","IDLE_CHAT",4.0,1,0,0,1,1);
         return 1;
    }
    // Fucku
    if(strcmp(cmd, "/fucku", true) == 0) {
OnePlayAnim(playerid,"PED","fucku",4.0,0,0,0,0,0);
         return 1;
    }
    // TaiChi
    if(strcmp(cmd, "/taichi", true) == 0) {
LoopingAnim(playerid,"PARK","Tai_Chi_Loop",4.0,1,0,0,0,0);
         return 1;
    }

    // ChairSit
    if(strcmp(cmd, "/chairsit", true) == 0) {
LoopingAnim(playerid,"PED","SEAT_down",4.1,0,1,1,1,0);
         return 1;
    }

    // Fall on the ground
    if(strcmp(cmd, "/fall", true) == 0) {
LoopingAnim(playerid,"PED","KO_skid_front",4.1,0,1,1,1,0);
         return 1;
    }

    // Fall
    if(strcmp(cmd, "/fallback", true) == 0) {
LoopingAnim(playerid, "PED","FLOOR_hit_f", 4.0, 1, 0, 0, 0, 0);
         return 1;
    }

    // kiss
    if(strcmp(cmd, "/kiss", true) == 0) {
LoopingAnim(playerid, "KISSING", "Playa_Kiss_02", 3.0, 1, 1, 1, 1, 0);
         return 1;
    }

    // Injujred
    if(strcmp(cmd, "/injured", true) == 0) {
LoopingAnim(playerid, "SWEET", "Sweet_injuredloop", 4.0, 1, 0, 0, 0, 0);
         return 1;
    }

    // Homie animations
    if(strcmp(cmd, "/sup", true) == 0)
    {
        if (!strlen(cmdtext[5])) return SendClientMessage(playerid,0xEFEFF7AA,"USAGE: /sup [1-3]");
    switch (cmdtext[5])
    {
        case '1': OnePlayAnim(playerid,"GANGS","hndshkba",4.0,0,0,0,0,0);
          case '2': OnePlayAnim(playerid,"GANGS","hndshkda",4.0,0,0,0,0,0);
          case '3': OnePlayAnim(playerid,"GANGS","hndshkfa_swt",4.0,0,0,0,0,0);
        default: SendClientMessage(playerid,0xEFEFF7AA,"USAGE: /sup [1-3]");
    }
    return 1;
    }

    // Rap animations
    if(strcmp(cmd, "/rap", true) == 0)
    {
        if (!strlen(cmdtext[5])) return SendClientMessage(playerid,0xEFEFF7AA,"USAGE: /rap [1-4]");
    switch (cmdtext[5])
    {
        case '1': LoopingAnim(playerid,"RAPPING","RAP_A_Loop",4.0,1,0,0,0,0);
        case '2': LoopingAnim(playerid,"RAPPING","RAP_C_Loop",4.0,1,0,0,0,0);
        case '3': LoopingAnim(playerid,"GANGS","prtial_gngtlkD",4.0,1,0,0,0,0);
        case '4': LoopingAnim(playerid,"GANGS","prtial_gngtlkH",4.0,1,0,0,1,1);
        default: SendClientMessage(playerid,0xEFEFF7AA,"USAGE: /rap [1-4]");
    }
    return 1;
    }

    // Violence animations
    if(strcmp(cmd, "/push", true) == 0) {
OnePlayAnim(playerid,"GANGS","shake_cara",4.0,0,0,0,0,0);
         return 1;
    }

    if(strcmp(cmd, "/akick", true) == 0) {
OnePlayAnim(playerid,"POLICE","Door_Kick",4.0,0,0,0,0,0);
         return 1;
    }

    if(strcmp(cmd, "/lowbodypush", true) == 0) {
OnePlayAnim(playerid,"GANGS","shake_carSH",4.0,0,0,0,0,0);
         return 1;
    }

    // Spray
    if(strcmp(cmd, "/spray", true) == 0) {
OnePlayAnim(playerid,"SPRAYCAN","spraycan_full",4.0,0,0,0,0,0);
         return 1;
    }

    // Headbutt
    if(strcmp(cmd, "/headbutt", true) == 0) {
OnePlayAnim(playerid,"WAYFARER","WF_Fwd",4.0,0,0,0,0,0);
         return 1;
    }

    // Medic
    if(strcmp(cmd, "/medic", true) == 0) {
OnePlayAnim(playerid,"MEDIC","CPR",4.0,0,0,0,0,0);
         return 1;
    }

    // KO Face
    if(strcmp(cmd, "/koface", true) == 0) {
LoopingAnim(playerid,"PED","KO_shot_face",4.0,0,1,1,1,0);
         return 1;
    }

    // KO Stomach
    if(strcmp(cmd, "/kostomach", true) == 0) {
LoopingAnim(playerid,"PED","KO_shot_stom",4.0,0,1,1,1,0);
         return 1;
    }

    // Jump for your life!
    if(strcmp(cmd, "/lifejump", true) == 0) {
LoopingAnim(playerid,"PED","EV_dive",4.0,0,1,1,1,0);
         return 1;
    }

    // Exhausted
    if(strcmp(cmd, "/exhaust", true) == 0) {
LoopingAnim(playerid,"PED","IDLE_tired",3.0,1,0,0,0,0);
         return 1;
    }

    // Left big slap
    if(strcmp(cmd, "/leftslap", true) == 0) {
OnePlayAnim(playerid,"PED","BIKE_elbowL",4.0,0,0,0,0,0);
         return 1;
    }

    // Big fall
    if(strcmp(cmd, "/rollfall", true) == 0) {
LoopingAnim(playerid,"PED","BIKE_fallR",4.0,0,1,1,1,0);
         return 1;
    }

    // Locked
    if(strcmp(cmd, "/carlock", true) == 0) {
OnePlayAnim(playerid,"PED","CAR_doorlocked_LHS",4.0,0,0,0,0,0);
         return 1;
    }

    // carjack
    if(strcmp(cmd, "/rcarjack1", true) == 0) {
OnePlayAnim(playerid,"PED","CAR_pulloutL_LHS",4.0,0,0,0,0,0);
         return 1;
    }

    // carjack
    if(strcmp(cmd, "/lcarjack1", true) == 0) {
OnePlayAnim(playerid,"PED","CAR_pulloutL_RHS",4.0,0,0,0,0,0);
         return 1;
    }

    // carjack
    if(strcmp(cmd, "/rcarjack2", true) == 0) {
OnePlayAnim(playerid,"PED","CAR_pullout_LHS",4.0,0,0,0,0,0);
         return 1;
    }

    // carjack
    if(strcmp(cmd, "/lcarjack2", true) == 0) {
OnePlayAnim(playerid,"PED","CAR_pullout_RHS",4.0,0,0,0,0,0);
         return 1;
    }

    // Hood frisked
    if(strcmp(cmd, "/hoodfrisked", true) == 0) {
LoopingAnim(playerid,"POLICE","crm_drgbst_01",4.0,0,1,1,1,0);
         return 1;
    }

    // Lighting cigarette
    if(strcmp(cmd, "/lightcig", true) == 0) {
OnePlayAnim(playerid,"SMOKING","M_smk_in",3.0,0,0,0,0,0);
         return 1;
    }

    // Tap cigarette
    if(strcmp(cmd, "/tapcig", true) == 0) {
OnePlayAnim(playerid,"SMOKING","M_smk_tap",3.0,0,0,0,0,0);
         return 1;
    }

    // Bat stance
    if(strcmp(cmd, "/bat", true) == 0) {
LoopingAnim(playerid,"BASEBALL","Bat_IDLE",4.0,1,1,1,1,0);
         return 1;
    }

    // Boxing
    if(strcmp(cmd, "/box", true) == 0) {
LoopingAnim(playerid,"GYMNASIUM","GYMshadowbox",4.0,1,1,1,1,0);
         return 1;
    }

    // Lay 2
    if(strcmp(cmd, "/lay2", true) == 0) {
LoopingAnim(playerid,"SUNBATHE","Lay_Bac_in",3.0,0,1,1,1,0);
         return 1;
    }

    // Gogogo
    if(strcmp(cmd, "/chant", true) == 0) {
LoopingAnim(playerid,"RIOT","RIOT_CHANT",4.0,1,1,1,1,0);
         return 1;
    }

    // Finger
    if(strcmp(cmd, "/finger", true) == 0) {
OnePlayAnim(playerid,"RIOT","RIOT_FUKU",2.0,0,0,0,0,0);
         return 1;
    }

    // Shouting
    if(strcmp(cmd, "/shouting", true) == 0) {
LoopingAnim(playerid,"RIOT","RIOT_shout",4.0,1,0,0,0,0);
         return 1;
    }

    // Cop stance
    if(strcmp(cmd, "/cop", true) == 0) {
OnePlayAnim(playerid,"SWORD","sword_block",50.0,0,1,1,1,1);
         return 1;
    }

    // Elbow
    if(strcmp(cmd, "/elbow", true) == 0) {
OnePlayAnim(playerid,"FIGHT_D","FightD_3",4.0,0,1,1,0,0);
         return 1;
    }

    // Knee kick
    if(strcmp(cmd, "/kneekick", true) == 0) {
OnePlayAnim(playerid,"FIGHT_D","FightD_2",4.0,0,1,1,0,0);
         return 1;
    }

    // Fight stance
    if(strcmp(cmd, "/fstance", true) == 0) {
LoopingAnim(playerid,"FIGHT_D","FightD_IDLE",4.0,1,1,1,1,0);
         return 1;
    }

    // Ground punch
    if(strcmp(cmd, "/gpunch", true) == 0) {
OnePlayAnim(playerid,"FIGHT_B","FightB_G",4.0,0,0,0,0,0);
         return 1;
    }

    // Air kick
    if(strcmp(cmd, "/airkick", true) == 0) {
OnePlayAnim(playerid,"FIGHT_C","FightC_M",4.0,0,1,1,0,0);
         return 1;
    }

    // Ground kick
    if(strcmp(cmd, "/gkick", true) == 0) {
OnePlayAnim(playerid,"FIGHT_D","FightD_G",4.0,0,0,0,0,0);
         return 1;
    }

    // Low throw
    if(strcmp(cmd, "/lowthrow", true) == 0) {
OnePlayAnim(playerid,"GRENADE","WEAPON_throwu",3.0,0,0,0,0,0);
         return 1;
    }

    // Ground kick
    if(strcmp(cmd, "/highthrow", true) == 0) {
OnePlayAnim(playerid,"GRENADE","WEAPON_throw",4.0,0,0,0,0,0);
         return 1;
    }

    // Deal stance
    if(strcmp(cmd, "/dealstance", true) == 0) {
LoopingAnim(playerid,"DEALER","DEALER_IDLE",4.0,1,0,0,0,0);
         return 1;
    }

    // Deal stance
    if(strcmp(cmd, "/pee", true) == 0) {
SetPlayerSpecialAction(playerid, SPECIAL_ACTION_PISSING);
         return 1;
    }

    // Knife animations
    if(strcmp(cmd, "/knife", true) == 0)
    {
        if (!strlen(cmdtext[7])) return SendClientMessage(playerid,0xEFEFF7AA,"USAGE: /knife [1-4]");
    switch (cmdtext[7])
    {
        case '1': LoopingAnim(playerid,"KNIFE","KILL_Knife_Ped_Damage",4.0,0,1,1,1,0);
        case '2': LoopingAnim(playerid,"KNIFE","KILL_Knife_Ped_Die",4.0,0,1,1,1,0);
        case '3': OnePlayAnim(playerid,"KNIFE","KILL_Knife_Player",4.0,0,0,0,0,0);
        case '4': LoopingAnim(playerid,"KNIFE","KILL_Partial",4.0,0,1,1,1,1);
        default: SendClientMessage(playerid,0xEFEFF7AA,"USAGE: /knife [1-4]");
    }
    return 1;
    }

    // Basket-ball
    if(strcmp(cmd, "/basket", true) == 0)
    {
        if (!strlen(cmdtext[8])) return SendClientMessage(playerid,0xEFEFF7AA,"USAGE: /basket [1-6]");
    switch (cmdtext[8])
    {
        case '1': LoopingAnim(playerid,"BSKTBALL","BBALL_idleloop",4.0,1,0,0,0,0);
        case '2': OnePlayAnim(playerid,"BSKTBALL","BBALL_Jump_Shot",4.0,0,0,0,0,0);
        case '3': OnePlayAnim(playerid,"BSKTBALL","BBALL_pickup",4.0,0,0,0,0,0);
        case '4': LoopingAnim(playerid,"BSKTBALL","BBALL_run",4.1,1,1,1,1,1);
        case '5': LoopingAnim(playerid,"BSKTBALL","BBALL_def_loop",4.0,1,0,0,0,0);
        case '6': LoopingAnim(playerid,"BSKTBALL","BBALL_Dnk",4.0,1,0,0,0,0);
        default: SendClientMessage(playerid,0xEFEFF7AA,"USAGE: /basket [1-6]");
    }
    return 1;
    }

hahahha warning = demir
CitatLose,Lose,Lose,Lose Prelose 0/10 nema nista tu to je 1 sek rada..... za nas profesionalce i dobre scritpere ....

ja sam najaci scripter na balkan a mozda i u svijet to je za mene stotinka....

black_dota


Nema problema ako treba sta jos reci

hahahha warning = demir
CitatLose,Lose,Lose,Lose Prelose 0/10 nema nista tu to je 1 sek rada..... za nas profesionalce i dobre scritpere ....

ja sam najaci scripter na balkan a mozda i u svijet to je za mene stotinka....

black_dota

Citat: °°[NG]Skillz°° poslato Jul 07, 2010, 16:02:05 POSLE PODNE
Nema problema ako treba sta jos reci

E evo sada sam ga compile i kaze mi 26 erora sta treba da radim evo erora : C:\Users\Stefan Katic\Desktop\Stuff\server 0.3\nesto moje\gf.pwn(8794) : error 017: undefined symbol "LoopingAnim"
C:\Users\Stefan Katic\Desktop\Stuff\server 0.3\nesto moje\gf.pwn(8800) : error 017: undefined symbol "LoopingAnim"
C:\Users\Stefan Katic\Desktop\Stuff\server 0.3\nesto moje\gf.pwn(8811) : error 017: undefined symbol "LoopingAnim"
C:\Users\Stefan Katic\Desktop\Stuff\server 0.3\nesto moje\gf.pwn(8829) : error 017: undefined symbol "LoopingAnim"
C:\Users\Stefan Katic\Desktop\Stuff\server 0.3\nesto moje\gf.pwn(8836) : error 017: undefined symbol "LoopingAnim"
C:\Users\Stefan Katic\Desktop\Stuff\server 0.3\nesto moje\gf.pwn(8841) : error 017: undefined symbol "LoopingAnim"
C:\Users\Stefan Katic\Desktop\Stuff\server 0.3\nesto moje\gf.pwn(8846) : error 017: undefined symbol "OnePlayAnim"
C:\Users\Stefan Katic\Desktop\Stuff\server 0.3\nesto moje\gf.pwn(8851) : error 017: undefined symbol "OnePlayAnim"
C:\Users\Stefan Katic\Desktop\Stuff\server 0.3\nesto moje\gf.pwn(8856) : error 017: undefined symbol "LoopingAnim"
C:\Users\Stefan Katic\Desktop\Stuff\server 0.3\nesto moje\gf.pwn(8861) : error 017: undefined symbol "LoopingAnim"
C:\Users\Stefan Katic\Desktop\Stuff\server 0.3\nesto moje\gf.pwn(8866) : error 017: undefined symbol "LoopingAnim"
C:\Users\Stefan Katic\Desktop\Stuff\server 0.3\nesto moje\gf.pwn(8871) : error 017: undefined symbol "LoopingAnim"
C:\Users\Stefan Katic\Desktop\Stuff\server 0.3\nesto moje\gf.pwn(8876) : error 017: undefined symbol "OnePlayAnim"
C:\Users\Stefan Katic\Desktop\Stuff\server 0.3\nesto moje\gf.pwn(8881) : error 017: undefined symbol "OnePlayAnim"
C:\Users\Stefan Katic\Desktop\Stuff\server 0.3\nesto moje\gf.pwn(8886) : error 017: undefined symbol "LoopingAnim"
C:\Users\Stefan Katic\Desktop\Stuff\server 0.3\nesto moje\gf.pwn(8891) : error 017: undefined symbol "OnePlayAnim"
C:\Users\Stefan Katic\Desktop\Stuff\server 0.3\nesto moje\gf.pwn(8896) : error 017: undefined symbol "OnePlayAnim"
C:\Users\Stefan Katic\Desktop\Stuff\server 0.3\nesto moje\gf.pwn(8901) : error 017: undefined symbol "LoopingAnim"
C:\Users\Stefan Katic\Desktop\Stuff\server 0.3\nesto moje\gf.pwn(8910) : error 017: undefined symbol "LoopingAnim"
C:\Users\Stefan Katic\Desktop\Stuff\server 0.3\nesto moje\gf.pwn(8911) : error 017: undefined symbol "LoopingAnim"
C:\Users\Stefan Katic\Desktop\Stuff\server 0.3\nesto moje\gf.pwn(8912) : error 017: undefined symbol "LoopingAnim"
C:\Users\Stefan Katic\Desktop\Stuff\server 0.3\nesto moje\gf.pwn(8913) : error 017: undefined symbol "LoopingAnim"
C:\Users\Stefan Katic\Desktop\Stuff\server 0.3\nesto moje\gf.pwn(8920) : error 017: undefined symbol "LoopingAnim"
C:\Users\Stefan Katic\Desktop\Stuff\server 0.3\nesto moje\gf.pwn(8925) : error 017: undefined symbol "LoopingAnim"
C:\Users\Stefan Katic\Desktop\Stuff\server 0.3\nesto moje\gf.pwn(8930) : error 017: undefined symbol "OnePlayAnim"
C:\Users\Stefan Katic\Desktop\Stuff\server 0.3\nesto moje\gf.pwn(8935) : error 017: undefined symbol "LoopingAnim"

Compilation aborted.Pawn compiler 3.2.3664 Copyright (c) 1997-2006, ITB CompuPhase


26 Errors.
Poslednja Izmena: Jul 07, 2010, 20:22:30 POSLE PODNE od black_dota