[Pomoc] Playertopoint eror kad compile


Započeo Infinity, Avgust 08, 2014, 13:51:37 POSLE PODNE

prethodna tema - sledeća tema

0 članova i 1 gost pregledaju ovu temu.

Skripta koju koristim: TR:HP
Detaljan opis problema: Pa kad compile sve ovo, izadje mi da pawn compile library ne moze da radi il kako vec. Gledao sam po sajtovima i ovde i ljudi kazu da je to kad fale zagrade { i } negde, al ja nmg da nadjem to, pocetnik sam u skriptanju i ne znam bas, pa ako neko od vas moze da mi pokaze gde fale zagrade..
Dio skripte:
if(strcmp(cmd, "/duty", true) == 0 || strcmp(cmd, "/duznost", true) == 0)
	{
	    if(IsPlayerConnected(playerid))
	    {
			GetPlayerName(playerid, sendername, sizeof(sendername));
			if(PlayerInfo[playerid][pMember] == 19 || PlayerInfo[playerid][pLeader] == 19 || PlayerInfo[playerid][pMember] == 20 || PlayerInfo[playerid][pLeader] == 20 || PlayerInfo[playerid][pMember] == 1 || PlayerInfo[playerid][pLeader] == 1 || PlayerInfo[playerid][pMember] == 2 || PlayerInfo[playerid][pLeader] == 2 || PlayerInfo[playerid][pMember] == 3 && PlayerInfo[playerid][pRank] >= 4 || PlayerInfo[playerid][pLeader] == 3)
			{
			   if (PlayerToPoint(3, playerid,268.0784,249.3988,1007.1719) || PlayerToPoint(3,playerid,756.8566,1688.3309,5.3534) || PlayerToPoint(3,playerid,254.7596,77.3699,1003.6406))
				 (
					if(OnDuty[playerid]==0)
			        {
			            if(PlayerInfo[playerid][pMember] == 1 || PlayerInfo[playerid][pLeader] == 1)
			            {
				    		format(string, sizeof(string), "{0084e3}* Policajac {FFFFFF}%s {0084e3}je uzeo znacku i pistolj iz ormarica.", sendername);
				    		SetPlayerColor(playerid,COLOR_BLUE);
						}
						else if(PlayerInfo[playerid][pMember] == 2 || PlayerInfo[playerid][pLeader] == 2)
			            {
				    		format(string, sizeof(string), "{0049FF}* Saobracajac {FFFFFF}%s {0049FF}je uzeo znacku i pistolj iz ormarica.", sendername);
				    		SetPlayerColor(playerid,COLOR_BLUE);
						}
						else if(PlayerInfo[playerid][pMember] == 3 || PlayerInfo[playerid][pLeader] == 3 && PlayerInfo[playerid][pRank] >= 4)
			            {
				    		format(string, sizeof(string), "{0049FF}* Akademik {FFFFFF}%s {0049FF}je uzeo znacku i pistolj iz ormarica.", sendername);
				    		SetPlayerColor(playerid,COLOR_BLUE);
						}
						else if(PlayerInfo[playerid][pMember] == 20 || PlayerInfo[playerid][pLeader] == 20)
			            {
				    		format(string, sizeof(string), "{0049FF}* Vojnik {FFFFFF}%s {0049FF}je uzeo znacku i pistolj iz ormarica.", sendername);
				    		SetPlayerColor(playerid,COLOR_BLUE);
						}
						else if(PlayerInfo[playerid][pMember] == 19 || PlayerInfo[playerid][pLeader] == 19)
			            {
				    		format(string, sizeof(string), "{0049FF}* Agent {FFFFFF}%s {0049FF}je uzeo znacku i pistolj iz ormarica.", sendername);
				    		SetPlayerColor(playerid,COLOR_BLUE);
						}
						ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
						GivePlayerWeapon(playerid, 3, 0);
						GivePlayerWeapon(playerid, 23, 50);
						GivePlayerWeapon(playerid, 31, 120);
                        SetPlayerArmour(playerid, 100);
						SetPlayerHealth(playerid, 100);
                        SetPlayerColor(playerid,0x8D8DFF00);
						OnDuty[playerid] = 1;
					}
					else if(OnDuty[playerid]==1)
					{
					    if(PlayerInfo[playerid][pMember] == 1 || PlayerInfo[playerid][pLeader] == 1)
					    {
							format(string, sizeof(string), "{0084e3}* PD: {FFFFFF}%s {0084e3}stavlja znacku i pistolj u svoj ormaric.", sendername);
						}
						else if(PlayerInfo[playerid][pMember] == 2 || PlayerInfo[playerid][pLeader] == 2)
						{
						    format(string, sizeof(string), "{0049FF}* SP: {FFFFFF}%s {0049FF}stavlja znacku i pistolj u svoj ormaric.", sendername);
						}
						else if(PlayerInfo[playerid][pMember] == 3 || PlayerInfo[playerid][pLeader] == 3 && PlayerInfo[playerid][pRank] >= 4)
			            {
				    		format(string, sizeof(string), "{0049FF}* PA: {FFFFFF}%s {0049FF}stavlja znacku i pistolj u svoj ormaric.", sendername);
						}
						else if(PlayerInfo[playerid][pMember] == 20 || PlayerInfo[playerid][pLeader] == 20)
			            {
				    		format(string, sizeof(string), "{0049FF}* VOJSKA: {FFFFFF}%s {0049FF}stavlja znacku i pistolj u svoj ormaric.", sendername);
						}
						else if(PlayerInfo[playerid][pMember] == 19 || PlayerInfo[playerid][pLeader] == 19)
			            {
				    		format(string, sizeof(string), "{0049FF}* SWAT: {FFFFFF}%s {0049FF}stavlja znacku i pistolj u svoj ormaric.", sendername);
						}
						ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
						ResetPlayerWeapons(playerid);
						SetPlayerArmour(playerid, 0);
						SetPlayerColor(playerid,0x8D8DFF00);
						OnDuty[playerid] = 0;
					}
				}
				else
				{
					SendClientMessage(playerid, COLOR_GRAD2, "   Niste u sobi sa ormaricima !");
					return 1;
				}
			}
			else if(PlayerInfo[playerid][pMember] == 4||PlayerInfo[playerid][pLeader] == 4)
			{
              if (PlayerToPoint(3, playerid,1177.4841,-1323.1500,-18.4465))
              {
			    if(JobDuty[playerid] == 1)
			    {
			        SendClientMessage(playerid, COLOR_WHITE, "* Sada niste vise na duznosti i necete primati hitne pozive.");
			        JobDuty[playerid] = 0;
			        Medics -= 1;
			    }
			    else
			    {
			        SendClientMessage(playerid, COLOR_WHITE, "* Sada ste na duznosti i primacete pozive od ljudi kojima treba hitna pomoc.");
			        JobDuty[playerid] = 1;
			        Medics += 1;
			        GetPlayerName(playerid,sendername,sizeof(sendername));
   					format(string, sizeof(string), "{ff0000}[Bolnica] Bolnicar %s je na duznosti | Tel. /call 911.", sendername);
	    			OOCNews(COLOR_ALLDEPT,string);
			    }
				}
			    else
				{
					SendClientMessage(playerid, COLOR_GRAD2, "[GRESKA] Niste u prostoriji za uzimanje duznosti !");
					return 1;
				}
			}

			else if(PlayerInfo[playerid][pJob] == 17)
   			{
       			if(JobDuty[playerid] == 1)
       			{
           			SendClientMessage(playerid, COLOR_WHITE, "* Sada niste vise na duznosti i necete primati pozive vezane za posao.");
           			JobDuty[playerid] = 0;
           			PizzaBoys -= 1;
       			}
       			else
       			{
           			SendClientMessage(playerid, COLOR_WHITE, "* Sada ste na duznosti i primacete pozive od ljudi kojima treba pica.");
           			JobDuty[playerid] = 1;
        			PizzaBoys += 1;
        			GetPlayerName(playerid,sendername,sizeof(sendername));
   					format(string, sizeof(string), "[Advert] Raznosac pica %s je na duznosti, /call 111 da narucite picu.", sendername);
	    			OOCNews(0xFF7E00AA,string);
				}
			}
			else if(PlayerInfo[playerid][pJob] == 7)
			{
			    if(JobDuty[playerid] == 1)
			    {
			        SendClientMessage(playerid, COLOR_WHITE, "* Sada niste vise na duznosti i necete primati pozive vezane za posao.");
			        JobDuty[playerid] = 0;
			        Mechanics -= 1;
			    }
			    else
			    {
			        SendClientMessage(playerid, COLOR_WHITE, "{0084e3}* Sada ste na duznosti i primacete pozive od ljudi kojima treba mehanicar.");
			        JobDuty[playerid] = 1;
			        Mechanics += 1;
			        GetPlayerName(playerid,sendername,sizeof(sendername));
   					format(string, sizeof(string), "{0084e3}[Advert] Automehanicar {FFFFFF}%s {0084e3}je na duznosti, {FFFFFF}/call 555 {0084e3}da pozovete mehanicara.", sendername);
	    			OOCNews(0x2993EDAA,string);
			    }
			}
			else
			{
			    SendClientMessage(playerid, COLOR_GRAD1, "   Niste policajac!");
			}
		}
		return 1;
	}
 }

Neke slike/video za lakse dobivanje pomoci(neobavezno): Mislim da slike nisu potrebne.



EDIT: Mislio sam da je /duty za policajce dobar, pa sam iskljucio ovo sve ispod komande /duty za policajce... I desilo se sledece, kad sam compile, izasli su erori ali na drugim linijama....
Evo vam erori
C:\Documents and Settings\IxxxA\Desktop\Tronic HardPlay\pawno\include\foreach.inc(640) : warning 209: function "ScriptInit_OnGameModeInit" should return a value
C:\Documents and Settings\IxxxA\Desktop\Tronic HardPlay\gamemodes\TR_HP.pwn(5495) : error 004: function "ProxDetectorS" is not implemented
C:\Documents and Settings\IxxxA\Desktop\Tronic HardPlay\gamemodes\TR_HP.pwn(5817) : error 004: function "PlayerToPoint" is not implemented
C:\Documents and Settings\IxxxA\Desktop\Tronic HardPlay\gamemodes\TR_HP.pwn(5821) : error 004: function "PlayerToPoint" is not implemented
C:\Documents and Settings\IxxxA\Desktop\Tronic HardPlay\gamemodes\TR_HP.pwn(5832) : error 004: function "PlayerToPoint" is not implemented
C:\Documents and Settings\IxxxA\Desktop\Tronic HardPlay\gamemodes\TR_HP.pwn(5844) : error 004: function "PlayerToPoint" is not implemented
C:\Documents and Settings\IxxxA\Desktop\Tronic HardPlay\gamemodes\TR_HP.pwn(5848) : error 004: function "PlayerToPoint" is not implemented
C:\Documents and Settings\IxxxA\Desktop\Tronic HardPlay\gamemodes\TR_HP.pwn(5860) : error 004: function "PlayerToPoint" is not implemented
C:\Documents and Settings\IxxxA\Desktop\Tronic HardPlay\gamemodes\TR_HP.pwn(5864) : error 004: function "PlayerToPoint" is not implemented
C:\Documents and Settings\IxxxA\Desktop\Tronic HardPlay\gamemodes\TR_HP.pwn(5868) : error 004: function "PlayerToPoint" is not implemented
C:\Documents and Settings\IxxxA\Desktop\Tronic HardPlay\gamemodes\TR_HP.pwn(5872) : error 004: function "PlayerToPoint" is not implemented
C:\Documents and Settings\IxxxA\Desktop\Tronic HardPlay\gamemodes\TR_HP.pwn(5876) : error 004: function "PlayerToPoint" is not implemented
C:\Documents and Settings\IxxxA\Desktop\Tronic HardPlay\gamemodes\TR_HP.pwn(5880) : error 004: function "PlayerToPoint" is not implemented
C:\Documents and Settings\IxxxA\Desktop\Tronic HardPlay\gamemodes\TR_HP.pwn(5884) : error 004: function "PlayerToPoint" is not implemented
C:\Documents and Settings\IxxxA\Desktop\Tronic HardPlay\gamemodes\TR_HP.pwn(5888) : error 004: function "PlayerToPoint" is not implemented
C:\Documents and Settings\IxxxA\Desktop\Tronic HardPlay\gamemodes\TR_HP.pwn(5892) : error 004: function "PlayerToPoint" is not implemented
C:\Documents and Settings\IxxxA\Desktop\Tronic HardPlay\gamemodes\TR_HP.pwn(5896) : error 004: function "PlayerToPoint" is not implemented
C:\Documents and Settings\IxxxA\Desktop\Tronic HardPlay\gamemodes\TR_HP.pwn(5908) : error 004: function "PlayerToPoint" is not implemented
C:\Documents and Settings\IxxxA\Desktop\Tronic HardPlay\gamemodes\TR_HP.pwn(5912) : error 004: function "PlayerToPoint" is not implemented
C:\Documents and Settings\IxxxA\Desktop\Tronic HardPlay\gamemodes\TR_HP.pwn(5916) : error 004: function "PlayerToPoint" is not implemented
C:\Documents and Settings\IxxxA\Desktop\Tronic HardPlay\gamemodes\TR_HP.pwn(5920) : error 004: function "PlayerToPoint" is not implemented
C:\Documents and Settings\IxxxA\Desktop\Tronic HardPlay\gamemodes\TR_HP.pwn(5924) : error 004: function "PlayerToPoint" is not implemented
C:\Documents and Settings\IxxxA\Desktop\Tronic HardPlay\gamemodes\TR_HP.pwn(5942) : error 004: function "PlayerToPoint" is not implemented
C:\Documents and Settings\IxxxA\Desktop\Tronic HardPlay\gamemodes\TR_HP.pwn(5946) : error 004: function "PlayerToPoint" is not implemented
C:\Documents and Settings\IxxxA\Desktop\Tronic HardPlay\gamemodes\TR_HP.pwn(5950) : error 004: function "PlayerToPoint" is not implemented
C:\Documents and Settings\IxxxA\Desktop\Tronic HardPlay\gamemodes\TR_HP.pwn(5962) : error 004: function "PlayerToPoint" is not implemented
C:\Documents and Settings\IxxxA\Desktop\Tronic HardPlay\gamemodes\TR_HP.pwn(5966) : error 004: function "PlayerToPoint" is not implemented

Compilation aborted.Pawn compiler 3.2.3664	 	 	Copyright (c) 1997-2006, ITB CompuPhase


26 Errors.



A jos cudnije mi je, kad iskljucim sve komande /duty, znaci ceo onaj kod gore, tada sve se normalno compile i ne izbacuje nikakve erore na ovim linijama koje mi je sad izbacilo....
Poslednja Izmena: Avgust 08, 2014, 14:17:13 POSLE PODNE od Dusan_Antic

if(strcmp(cmd, "/duty", true) == 0 || strcmp(cmd, "/duznost", true) == 0)
{
    if(IsPlayerConnected(playerid))
    {
        GetPlayerName(playerid, sendername, sizeof(sendername));
        if(PlayerInfo[playerid][pMember] == 19 || PlayerInfo[playerid][pLeader] == 19 || PlayerInfo[playerid][pMember] == 20 || PlayerInfo[playerid][pLeader] == 20 || PlayerInfo[playerid][pMember] == 1 || PlayerInfo[playerid][pLeader] == 1 || PlayerInfo[playerid][pMember] == 2 || PlayerInfo[playerid][pLeader] == 2 || PlayerInfo[playerid][pMember] == 3 && PlayerInfo[playerid][pRank] >= 4 || PlayerInfo[playerid][pLeader] == 3)
        {
            if (PlayerToPoint(3, playerid,268.0784,249.3988,1007.1719) || PlayerToPoint(3,playerid,756.8566,1688.3309,5.3534) || PlayerToPoint(3,playerid,254.7596,77.3699,1003.6406))
            (
            if(OnDuty[playerid]==0)
            {
                if(PlayerInfo[playerid][pMember] == 1 || PlayerInfo[playerid][pLeader] == 1)
                {
                    format(string, sizeof(string), "{0084e3}* Policajac {FFFFFF}%s {0084e3}je uzeo znacku i pistolj iz ormarica.", sendername);
                    SetPlayerColor(playerid,COLOR_BLUE);
                }
                else if(PlayerInfo[playerid][pMember] == 2 || PlayerInfo[playerid][pLeader] == 2)
                {
                    format(string, sizeof(string), "{0049FF}* Saobracajac {FFFFFF}%s {0049FF}je uzeo znacku i pistolj iz ormarica.", sendername);
                    SetPlayerColor(playerid,COLOR_BLUE);
                }
                else if(PlayerInfo[playerid][pMember] == 3 || PlayerInfo[playerid][pLeader] == 3 && PlayerInfo[playerid][pRank] >= 4)
                {
                    format(string, sizeof(string), "{0049FF}* Akademik {FFFFFF}%s {0049FF}je uzeo znacku i pistolj iz ormarica.", sendername);
                    SetPlayerColor(playerid,COLOR_BLUE);
                }
                else if(PlayerInfo[playerid][pMember] == 20 || PlayerInfo[playerid][pLeader] == 20)
                {
                    format(string, sizeof(string), "{0049FF}* Vojnik {FFFFFF}%s {0049FF}je uzeo znacku i pistolj iz ormarica.", sendername);
                    SetPlayerColor(playerid,COLOR_BLUE);
                }
                else if(PlayerInfo[playerid][pMember] == 19 || PlayerInfo[playerid][pLeader] == 19)
                {
                    format(string, sizeof(string), "{0049FF}* Agent {FFFFFF}%s {0049FF}je uzeo znacku i pistolj iz ormarica.", sendername);
                    SetPlayerColor(playerid,COLOR_BLUE);
                }
                ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
                GivePlayerWeapon(playerid, 3, 0);
                GivePlayerWeapon(playerid, 23, 50);
                GivePlayerWeapon(playerid, 31, 120);
                SetPlayerArmour(playerid, 100);
                SetPlayerHealth(playerid, 100);
                SetPlayerColor(playerid,0x8D8DFF00);
                OnDuty[playerid] = 1;
            }
            else if(OnDuty[playerid]==1)
            {
                if(PlayerInfo[playerid][pMember] == 1 || PlayerInfo[playerid][pLeader] == 1)
                {
                    format(string, sizeof(string), "{0084e3}* PD: {FFFFFF}%s {0084e3}stavlja znacku i pistolj u svoj ormaric.", sendername);
                }
                else if(PlayerInfo[playerid][pMember] == 2 || PlayerInfo[playerid][pLeader] == 2)
                {
                    format(string, sizeof(string), "{0049FF}* SP: {FFFFFF}%s {0049FF}stavlja znacku i pistolj u svoj ormaric.", sendername);
                }
                else if(PlayerInfo[playerid][pMember] == 3 || PlayerInfo[playerid][pLeader] == 3 && PlayerInfo[playerid][pRank] >= 4)
                {
                    format(string, sizeof(string), "{0049FF}* PA: {FFFFFF}%s {0049FF}stavlja znacku i pistolj u svoj ormaric.", sendername);
                }
                else if(PlayerInfo[playerid][pMember] == 20 || PlayerInfo[playerid][pLeader] == 20)
                {
                    format(string, sizeof(string), "{0049FF}* VOJSKA: {FFFFFF}%s {0049FF}stavlja znacku i pistolj u svoj ormaric.", sendername);
                }
                else if(PlayerInfo[playerid][pMember] == 19 || PlayerInfo[playerid][pLeader] == 19)
                {
                    format(string, sizeof(string), "{0049FF}* SWAT: {FFFFFF}%s {0049FF}stavlja znacku i pistolj u svoj ormaric.", sendername);
                }
                ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
                ResetPlayerWeapons(playerid);
                SetPlayerArmour(playerid, 0);
                SetPlayerColor(playerid,0x8D8DFF00);
                OnDuty[playerid] = 0;
            }
        }
        else
        {
            SendClientMessage(playerid, COLOR_GRAD2, " Niste u sobi sa ormaricima !");
            return 1;
        }
    }
    else if(PlayerInfo[playerid][pMember] == 4||PlayerInfo[playerid][pLeader] == 4)
    {
        if (PlayerToPoint(3, playerid,1177.4841,-1323.1500,-18.4465))
        {
            if(JobDuty[playerid] == 1)
            {
                SendClientMessage(playerid, COLOR_WHITE, "* Sada niste vise na duznosti i necete primati hitne pozive.");
                JobDuty[playerid] = 0;
                Medics -= 1;
            }
            else
            {
                SendClientMessage(playerid, COLOR_WHITE, "* Sada ste na duznosti i primacete pozive od ljudi kojima treba hitna pomoc.");
                JobDuty[playerid] = 1;
                Medics += 1;
                GetPlayerName(playerid,sendername,sizeof(sendername));
                format(string, sizeof(string), "{ff0000}[Bolnica] Bolnicar %s je na duznosti | Tel. /call 911.", sendername);
                OOCNews(COLOR_ALLDEPT,string);
            }
        }
        else
        {
            SendClientMessage(playerid, COLOR_GRAD2, "[GRESKA] Niste u prostoriji za uzimanje duznosti !");
            return 1;
        }
    }
    else if(PlayerInfo[playerid][pJob] == 17)
    {
        if(JobDuty[playerid] == 1)
        {
            SendClientMessage(playerid, COLOR_WHITE, "* Sada niste vise na duznosti i necete primati pozive vezane za posao.");
            JobDuty[playerid] = 0;
            PizzaBoys -= 1;
        }
        else
        {
            SendClientMessage(playerid, COLOR_WHITE, "* Sada ste na duznosti i primacete pozive od ljudi kojima treba pica.");
            JobDuty[playerid] = 1;
            PizzaBoys += 1;
            GetPlayerName(playerid,sendername,sizeof(sendername));
            format(string, sizeof(string), "[Advert] Raznosac pica %s je na duznosti, /call 111 da narucite picu.", sendername);
            OOCNews(0xFF7E00AA,string);
        }
    }
    else if(PlayerInfo[playerid][pJob] == 7)
    {
        if(JobDuty[playerid] == 1)
        {
            SendClientMessage(playerid, COLOR_WHITE, "* Sada niste vise na duznosti i necete primati pozive vezane za posao.");
            JobDuty[playerid] = 0;
            Mechanics -= 1;
        }
        else
        {
            SendClientMessage(playerid, COLOR_WHITE, "{0084e3}* Sada ste na duznosti i primacete pozive od ljudi kojima treba mehanicar.");
            JobDuty[playerid] = 1;
            Mechanics += 1;
            GetPlayerName(playerid,sendername,sizeof(sendername));
            format(string, sizeof(string), "{0084e3}[Advert] Automehanicar {FFFFFF}%s {0084e3}je na duznosti, {FFFFFF}/call 555 {0084e3}da pozovete mehanicara.", sendername);
            OOCNews(0x2993EDAA,string);
        }
    }
    else
    {
        SendClientMessage(playerid, COLOR_GRAD1, " Niste policajac!");
    }
}
return 1;
}



stavi ovo pa reci jel radi jer ja msm da su ti ove dole zadnje skroz na kraju komande nakon return-a višak jedna aj stavi pa compile pa reci

Ma jok, msm da ima problem i gore ovo /duty na pocetku za policajce... Kazem ti, kad je sve ovo ukljuceno, pise pawn library nece da radi, a kad ukljucim samo /duty za policiju, tada se pojavi 26 errora...

Problem valjda nije samo dole.... Ajde molim te pogledaj malo bolje i pomogni mi, i usput jel mora sve zagrade koje se otvore da se i zatvore? posto sam video i brojao da vise ima otvorenih od zatvorenih zagrada...

Da svaka zagrada se mora zatvoriti skini bracket finder pa pogledaj.
69

Tixor, bio si blizu, trebalo je obe zadnje zagrade :D

C++, druze hvala za program, pomogao jee :D

Sada imam samo 4 errora koje nisam imao, pa ako moze pomoc i za ovo...
C:\Documents and Settings\IxxxA\Desktop\Tronic HardPlay\pawno\include\foreach.inc(640) : warning 209: function "ScriptInit_OnGameModeInit" should return a value
C:\Documents and Settings\IxxxA\Desktop\Tronic HardPlay\gamemodes\TR_HP.pwn(71486 -- 71487) : error 029: invalid expression, assumed zero
C:\Documents and Settings\IxxxA\Desktop\Tronic HardPlay\gamemodes\TR_HP.pwn(71487) : warning 215: expression has no effect
C:\Documents and Settings\IxxxA\Desktop\Tronic HardPlay\gamemodes\TR_HP.pwn(71487) : error 001: expected token: ";", but found ")"
C:\Documents and Settings\IxxxA\Desktop\Tronic HardPlay\gamemodes\TR_HP.pwn(71487) : error 029: invalid expression, assumed zero
C:\Documents and Settings\IxxxA\Desktop\Tronic HardPlay\gamemodes\TR_HP.pwn(71487) : fatal error 107: too many error messages on one line

Compilation aborted.Pawn compiler 3.2.3664	 	 	Copyright (c) 1997-2006, ITB CompuPhase


4 Errors.


a linije 71486 i 71487 su:
71486			 (
		71487			if(OnDuty[playerid]==0)

Updejtuj foreach za prvi warn,
a za ovo daj linije i iznad i ispod to jest malo vise koda ovako nepomaze.
Poslednja Izmena: Avgust 08, 2014, 15:47:58 POSLE PODNE od C++
69

Citat: C++ poslato Avgust 08, 2014, 15:47:44 POSLE PODNE
Updejtuj foreach za prvi warn,
a za ovo daj linije i iznad i ispod to jest malo vise koda ovako nepomaze.

To su ove linije za /duty, evo:
if(strcmp(cmd, "/duty", true) == 0 || strcmp(cmd, "/duznost", true) == 0)
	{
	    if(IsPlayerConnected(playerid))
	    {
			GetPlayerName(playerid, sendername, sizeof(sendername));
			if(PlayerInfo[playerid][pMember] == 19 || PlayerInfo[playerid][pLeader] == 19 || PlayerInfo[playerid][pMember] == 20 || PlayerInfo[playerid][pLeader] == 20 || PlayerInfo[playerid][pMember] == 1 || PlayerInfo[playerid][pLeader] == 1 || PlayerInfo[playerid][pMember] == 2 || PlayerInfo[playerid][pLeader] == 2 || PlayerInfo[playerid][pMember] == 3 && PlayerInfo[playerid][pRank] >= 4 || PlayerInfo[playerid][pLeader] == 3)
			{
			   if (PlayerToPoint(3, playerid,268.0784,249.3988,1007.1719) || PlayerToPoint(3,playerid,756.8566,1688.3309,5.3534) || PlayerToPoint(3,playerid,254.7596,77.3699,1003.6406))
//				 (
//					if(OnDuty[playerid]==0)
			        {
			            if(PlayerInfo[playerid][pMember] == 1 || PlayerInfo[playerid][pLeader] == 1)
			            {
				    		format(string, sizeof(string), "{0084e3}* Policajac {FFFFFF}%s {0084e3}je uzeo znacku i pistolj iz ormarica.", sendername);
				    		SetPlayerColor(playerid,COLOR_BLUE);
						}
						else if(PlayerInfo[playerid][pMember] == 2 || PlayerInfo[playerid][pLeader] == 2)
			            {
				    		format(string, sizeof(string), "{0049FF}* Saobracajac {FFFFFF}%s {0049FF}je uzeo znacku i pistolj iz ormarica.", sendername);
				    		SetPlayerColor(playerid,COLOR_BLUE);
						}
						else if(PlayerInfo[playerid][pMember] == 3 || PlayerInfo[playerid][pLeader] == 3 && PlayerInfo[playerid][pRank] >= 4)
			            {
				    		format(string, sizeof(string), "{0049FF}* Akademik {FFFFFF}%s {0049FF}je uzeo znacku i pistolj iz ormarica.", sendername);
				    		SetPlayerColor(playerid,COLOR_BLUE);
						}
						else if(PlayerInfo[playerid][pMember] == 20 || PlayerInfo[playerid][pLeader] == 20)
			            {
				    		format(string, sizeof(string), "{0049FF}* Vojnik {FFFFFF}%s {0049FF}je uzeo znacku i pistolj iz ormarica.", sendername);
				    		SetPlayerColor(playerid,COLOR_BLUE);
						}
						else if(PlayerInfo[playerid][pMember] == 19 || PlayerInfo[playerid][pLeader] == 19)
			            {
				    		format(string, sizeof(string), "{0049FF}* Agent {FFFFFF}%s {0049FF}je uzeo znacku i pistolj iz ormarica.", sendername);
				    		SetPlayerColor(playerid,COLOR_BLUE);
						}
						ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
						GivePlayerWeapon(playerid, 3, 0);
						GivePlayerWeapon(playerid, 23, 50);
						GivePlayerWeapon(playerid, 31, 120);
                        SetPlayerArmour(playerid, 100);
						SetPlayerHealth(playerid, 100);
                        SetPlayerColor(playerid,0x8D8DFF00);
						OnDuty[playerid] = 1;
					}
					else if(OnDuty[playerid]==1)
					{
					    if(PlayerInfo[playerid][pMember] == 1 || PlayerInfo[playerid][pLeader] == 1)
					    {
							format(string, sizeof(string), "{0084e3}* PD: {FFFFFF}%s {0084e3}stavlja znacku i pistolj u svoj ormaric.", sendername);
						}
						else if(PlayerInfo[playerid][pMember] == 2 || PlayerInfo[playerid][pLeader] == 2)
						{
						    format(string, sizeof(string), "{0049FF}* SP: {FFFFFF}%s {0049FF}stavlja znacku i pistolj u svoj ormaric.", sendername);
						}
						else if(PlayerInfo[playerid][pMember] == 3 || PlayerInfo[playerid][pLeader] == 3 && PlayerInfo[playerid][pRank] >= 4)
			            {
				    		format(string, sizeof(string), "{0049FF}* PA: {FFFFFF}%s {0049FF}stavlja znacku i pistolj u svoj ormaric.", sendername);
						}
						else if(PlayerInfo[playerid][pMember] == 20 || PlayerInfo[playerid][pLeader] == 20)
			            {
				    		format(string, sizeof(string), "{0049FF}* VOJSKA: {FFFFFF}%s {0049FF}stavlja znacku i pistolj u svoj ormaric.", sendername);
						}
						else if(PlayerInfo[playerid][pMember] == 19 || PlayerInfo[playerid][pLeader] == 19)
			            {
				    		format(string, sizeof(string), "{0049FF}* SWAT: {FFFFFF}%s {0049FF}stavlja znacku i pistolj u svoj ormaric.", sendername);
						}
						ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
						ResetPlayerWeapons(playerid);
						SetPlayerArmour(playerid, 0);
						SetPlayerColor(playerid,0x8D8DFF00);
						OnDuty[playerid] = 0;
					}
				}
				else
				{
					SendClientMessage(playerid, COLOR_GRAD2, "   Niste u sobi sa ormaricima !");
					return 1;
				}
			}
			else if(PlayerInfo[playerid][pMember] == 4||PlayerInfo[playerid][pLeader] == 4)
			{
              if (PlayerToPoint(3, playerid,1177.4841,-1323.1500,-18.4465))
              {
			    if(JobDuty[playerid] == 1)
			    {
			        SendClientMessage(playerid, COLOR_WHITE, "* Sada niste vise na duznosti i necete primati hitne pozive.");
			        JobDuty[playerid] = 0;
			        Medics -= 1;
			    }
			    else
			    {
			        SendClientMessage(playerid, COLOR_WHITE, "* Sada ste na duznosti i primacete pozive od ljudi kojima treba hitna pomoc.");
			        JobDuty[playerid] = 1;
			        Medics += 1;
			        GetPlayerName(playerid,sendername,sizeof(sendername));
   					format(string, sizeof(string), "{ff0000}[Bolnica] Bolnicar %s je na duznosti | Tel. /call 911.", sendername);
	    			OOCNews(COLOR_ALLDEPT,string);
			    }
				}
			    else
				{
					SendClientMessage(playerid, COLOR_GRAD2, "[GRESKA] Niste u prostoriji za uzimanje duznosti !");
					return 1;
				}
			}

			else if(PlayerInfo[playerid][pJob] == 17)
   			{
       			if(JobDuty[playerid] == 1)
       			{
           			SendClientMessage(playerid, COLOR_WHITE, "* Sada niste vise na duznosti i necete primati pozive vezane za posao.");
           			JobDuty[playerid] = 0;
           			PizzaBoys -= 1;
       			}
       			else
       			{
           			SendClientMessage(playerid, COLOR_WHITE, "* Sada ste na duznosti i primacete pozive od ljudi kojima treba pica.");
           			JobDuty[playerid] = 1;
        			PizzaBoys += 1;
        			GetPlayerName(playerid,sendername,sizeof(sendername));
   					format(string, sizeof(string), "[Advert] Raznosac pica %s je na duznosti, /call 111 da narucite picu.", sendername);
	    			OOCNews(0xFF7E00AA,string);
				}
			}
			else if(PlayerInfo[playerid][pJob] == 7)
			{
			    if(JobDuty[playerid] == 1)
			    {
			        SendClientMessage(playerid, COLOR_WHITE, "* Sada niste vise na duznosti i necete primati pozive vezane za posao.");
			        JobDuty[playerid] = 0;
			        Mechanics -= 1;
			    }
			    else
			    {
			        SendClientMessage(playerid, COLOR_WHITE, "{0084e3}* Sada ste na duznosti i primacete pozive od ljudi kojima treba mehanicar.");
			        JobDuty[playerid] = 1;
			        Mechanics += 1;
			        GetPlayerName(playerid,sendername,sizeof(sendername));
   					format(string, sizeof(string), "{0084e3}[Advert] Automehanicar {FFFFFF}%s {0084e3}je na duznosti, {FFFFFF}/call 555 {0084e3}da pozovete mehanicara.", sendername);
	    			OOCNews(0x2993EDAA,string);
			    }
			}
			else
			{
			    SendClientMessage(playerid, COLOR_GRAD1, "   Niste policajac!");
			}
		}
		return 1;


Za sad sam problem resio stavljajuci //, sad cu test mod, dal moze to bez toga....


EDIT: Ipak nece, kucam prvi put /duty > uzima oruzje iz ormarica
kucam i drugi put, ali nece da vrati oruzje u ormaric nego ponovo uzima... Znaci ta komanda mora da radi...
Poslednja Izmena: Avgust 08, 2014, 16:03:30 POSLE PODNE od Dusan_Antic

BUMP! Mozete li mi pomoci oko ovog zadnjeg problema?


EDIT: Problem resen, moze lock. :)
Poslednja Izmena: Avgust 10, 2014, 00:05:26 PRE PODNE od Dusan_Antic