[Pomoc] mapanje

Započeo angel125, Septembar 14, 2013, 17:09:24 POSLE PODNE

prethodna tema - sledeća tema

0 članova i 2 gostiju pregledaju ovu temu.

Skripta koju koristim:FlowBot
Detaljan opis problema:Gledao sam po youtube razne klipove kako ubacuju mapu u mod.
Jako je lagano ali u pawnu mi ne ide,kopirao sam one kodove iz mta foldera i konvertovo ih preko neta.
Kada ih stavim u pawn pod OnGameModelinit nista se ne desava,udjem na server i nema tog.
Ali ja mislim da nisam otvorio nesto ili sam u necem pogrijesio.Jeli otvaram svoj RP mod i tu nadjem OnGame i tu paste pa onda kompile.Ili trazim neki drugi mod.
I evo vam kopija kako je kod mene :
//------------------------------------------------------------------------------------------------------
public OnGameModeInit() // Do not add vehicles Above the next lines. - CuervO
//--------------------------------KAFIC--------------------------------
CreateObject(16151,1316.3000500,-875.9000200,38.9000000,0.0000000,1.0000000,271.7500000); //object(ufo_bar) (1)
CreateObject(16152,1305.0999800,-857.2000100,38.6000000,0.0000000,0.0000000,0.0000000); //object(ufo_booths) (1)
CreateObject(16152,1305.0999800,-866.5000000,38.6000000,0.0000000,0.0000000,0.0000000); //object(ufo_booths) (2)
CreateObject(16152,1305.0999800,-875.7999900,38.6000000,0.0000000,0.0000000,0.0000000); //object(ufo_booths) (3)
CreateObject(2125,1317.5000000,-864.7999900,39.2000000,0.0000000,0.0000000,0.0000000); //object(med_din_chair_1) (1)
CreateObject(2125,1324.3000500,-868.7999900,39.2000000,0.0000000,0.0000000,0.0000000); //object(med_din_chair_1) (2)
CreateObject(1727,1317.1999500,-863.0999800,38.6000000,0.0000000,0.0000000,0.0000000); //object(mrk_seating2b) (1)
CreateObject(1727,1318.0999800,-866.7000100,38.6000000,0.0000000,0.0000000,178.0000000); //object(mrk_seating2b) (2)
CreateObject(1727,1321.6999500,-876.2000100,38.6000000,0.0000000,359.7500000,182.0000000); //object(mrk_seating2b) (3)
CreateObject(1727,1324.0000000,-876.2000100,38.6000000,0.0000000,0.0000000,178.0000000); //object(mrk_seating2b) (4)
CreateObject(1727,1325.8000500,-876.2000100,38.6000000,0.0000000,0.0000000,182.0000000); //object(mrk_seating2b) (5)
CreateObject(1805,1323.0000000,-868.7999900,38.8000000,0.0000000,0.0000000,0.0000000); //object(cj_barstool) (1)
CreateObject(1805,1324.3000500,-870.4000200,38.8000000,0.0000000,0.0000000,0.0000000); //object(cj_barstool) (2)
CreateObject(1805,1325.9000200,-868.7999900,38.8000000,0.0000000,0.0000000,0.0000000); //object(cj_barstool) (3)
CreateObject(1825,1312.0000000,-857.2999900,38.6000000,0.0000000,0.0000000,0.0000000); //object(kb_table_chairs1) (1)
CreateObject(1825,1310.0000000,-868.4000200,38.6000000,0.0000000,0.0000000,0.0000000); //object(kb_table_chairs1) (2)
CreateObject(1825,1324.9000200,-861.2999900,38.6000000,0.0000000,0.0000000,0.0000000); //object(kb_table_chairs1) (3)
CreateObject(1825,1321.3000500,-856.0999800,38.6000000,0.0000000,0.0000000,0.0000000); //object(kb_table_chairs1) (4)
CreateObject(621,1309.0000000,-875.9000200,38.6000000,0.0000000,0.0000000,0.0000000); //object(veg_palm02) (1)
CreateObject(970,1334.0000000,-879.4000200,39.8000000,0.0000000,0.0000000,90.0000000); //object(fencesmallb) (1)
CreateObject(970,1334.0000000,-883.5999800,39.8000000,0.0000000,0.0000000,90.0000000); //object(fencesmallb) (2)
CreateObject(970,1334.0000000,-887.7999900,39.8000000,0.0000000,0.0000000,90.0000000); //object(fencesmallb) (3)
CreateObject(970,1334.0000000,-892.0000000,39.8000000,0.0000000,0.0000000,90.0000000); //object(fencesmallb) (4)
CreateObject(970,1334.0000000,-896.2000100,39.8000000,0.0000000,0.0000000,90.0000000); //object(fencesmallb) (5)
CreateObject(970,1334.0000000,-900.4000200,39.8000000,0.0000000,0.0000000,90.0000000); //object(fencesmallb) (6)
CreateObject(970,1334.0000000,-904.5999800,39.8000000,0.0000000,0.0000000,90.0000000); //object(fencesmallb) (7)
CreateObject(970,1334.0000000,-908.7999900,39.8000000,0.0000000,0.0000000,90.0000000); //object(fencesmallb) (8)
CreateObject(970,1334.0000000,-913.0000000,39.8000000,0.0000000,0.0000000,90.0000000); //object(fencesmallb) (9)
CreateObject(970,1342.3000500,-857.0999800,40.1000000,0.0000000,0.0000000,270.0000000); //object(fencesmallb) (13)
CreateObject(970,1342.3000500,-861.2000100,40.1000000,0.0000000,0.0000000,270.0000000); //object(fencesmallb) (14)
CreateObject(970,1342.3000500,-865.2999900,40.1000000,0.0000000,0.0000000,270.0000000); //object(fencesmallb) (15)
CreateObject(970,1342.3000500,-869.4000200,40.1000000,0.0000000,0.0000000,270.0000000); //object(fencesmallb) (16)
CreateObject(970,1342.3000500,-873.5000000,40.1000000,0.0000000,0.0000000,270.0000000); //object(fencesmallb) (17)
CreateObject(970,1342.3000500,-877.5999800,40.1000000,0.0000000,0.0000000,270.0000000); //object(fencesmallb) (18)
CreateObject(970,1342.3000500,-881.7000100,40.1000000,0.0000000,0.0000000,270.0000000); //object(fencesmallb) (19)
CreateObject(970,1342.3000500,-885.7999900,40.1000000,0.0000000,0.0000000,270.0000000); //object(fencesmallb) (20)
CreateObject(970,1342.3000500,-889.9000200,40.1000000,0.0000000,0.0000000,270.0000000); //object(fencesmallb) (21)
CreateObject(970,1342.3000500,-894.0000000,40.1000000,0.0000000,0.0000000,270.0000000); //object(fencesmallb) (22)
CreateObject(970,1342.3000500,-898.0999800,40.1000000,0.0000000,0.0000000,270.0000000); //object(fencesmallb) (23)
CreateObject(970,1342.3000500,-902.2000100,40.1000000,0.0000000,0.0000000,270.0000000); //object(fencesmallb) (26)
CreateObject(970,1342.4000200,-906.2999900,40.1000000,0.0000000,0.0000000,272.0000000); //object(fencesmallb) (28)
CreateObject(970,1342.6999500,-914.5000000,40.1000000,0.0000000,0.0000000,274.0000000); //object(fencesmallb) (30)
CreateObject(970,1342.5000000,-910.4000200,40.1000000,0.0000000,0.0000000,272.0000000); //object(fencesmallb) (31)
CreateObject(717,1345.0000000,-921.2000100,34.5000000,0.0000000,3.5000000,0.5000000); //object(sm_bevhiltreepv) (1)
CreateObject(1215,1319.0000000,-859.9000200,39.1000000,0.0000000,0.0000000,0.0000000); //object(bollardlight) (1)
CreateObject(1215,1322.8000500,-865.2999900,39.1000000,0.0000000,0.0000000,0.0000000); //object(bollardlight) (2)
CreateObject(1215,1312.5999800,-866.0999800,39.1000000,0.0000000,0.0000000,0.0000000); //object(bollardlight) (3)
CreateObject(1215,1309.0000000,-854.0000000,39.1000000,0.0000000,0.0000000,0.0000000); //object(bollardlight) (4)
CreateObject(1215,1342.5999800,-918.5000000,35.1000000,0.0000000,0.0000000,0.0000000); //object(bollardlight) (5)
CreateObject(1215,1334.3000500,-915.0999800,35.8000000,0.0000000,0.0000000,0.0000000); //object(bollardlight) (6)
CreateObject(1215,1321.3000500,-871.7000100,39.1000000,0.0000000,0.0000000,0.0000000); //object(bollardlight) (7)
CreateObject(3461,1333.9000200,-876.7999900,40.8000000,0.0000000,0.0000000,0.0000000); //object(tikitorch01_lvs) (1)
{
Dio skripte: //
Neke slike/video za lakse dobivanje pomoci(neobavezno) //









Poslednja Izmena: Septembar 14, 2013, 17:21:25 POSLE PODNE od angel125

Citat: David (Sabljak) A.k.A SABO(T) poslato Septembar 14, 2013, 18:03:03 POSLE PODNE
Tamo di stoje mape ostale stavi i svoje, btw stavi u CreateDynamicObject

ne mogu da pronadjem gdje su ostale mape dole.
kad pritisnem ctrl+f i kad ukucam CreateDynamicObject izbaci mi ovo :

{
   DestroyDynamicObject( granica7 );
   granica5 = CreateDynamicObject(968, 52.139068603516, -1528.4931640625, 5.0360670089722, 359.98901367188, 269.24731445313, 260.74401855469);
   granica3 = 0;
}
public checkpointbre(playerid)
{
   SetPlayerCheckpoint(playerid, -72.6851,-1134.5941,1.0781, 10.0);
}
public granicnakapija3()
{
   DestroyDynamicObject( granica8 );
   granica6 = CreateDynamicObject(968, 53.333644866943, -1534.8562011719, 5.0360670089722, 359.99011230469, 269.24987792969, 82.747436523438);
   granica4 = 0;
} i tako dalje.............
Poslednja Izmena: Septembar 14, 2013, 18:26:40 POSLE PODNE od angel125