[TuT]Ubacivanje mapa na mod

Započeo WilliamS, Jun 13, 2013, 19:41:14 POSLE PODNE

prethodna tema - sledeća tema

0 članova i 2 gostiju pregledaju ovu temu.

Pozdrav svima,evo ga jedan jednostavan TuT za pocetnike.

1.Udjete u MTA folder idete server/mods/deathmatch/resources/ i tu nadjete ime mape pod kojim ste ga sacuvali..
2.Udjete u taj folder gde vam je ta mapa,bice vam neki notepad udjite u taj "notepad" i dobicete neke kordinate tipa ovoga <map edf:definitions="editor_main">
    <object id="object (fencesmallb) (1)" interior="0" collisions="true" alpha="255" doublesided="false" model="970" scale="1" dimension="0" posX="825.40002" posY="-1337.40002" posZ="13.1" rotX="0" rotY="0" rotZ="0"></object>
    <object id="object (fencesmallb) (4)" interior="0" collisions="true" alpha="255" doublesided="false" model="970" scale="1" dimension="0" posX="813.70001" posY="-1337.40002" posZ="13.1" rotX="0" rotY="0" rotZ="0"></object>
    <object id="object (fencesmallb) (5)" interior="0" collisions="true" alpha="255" doublesided="false" model="970" scale="1" dimension="0" posX="809.5" posY="-1337.40002" posZ="13.1" rotX="0" rotY="0" rotZ="0"></object>
    <object id="object (fencesmallb) (6)" interior="0" collisions="true" alpha="255" doublesided="false" model="970" scale="1" dimension="0" posX="807.40002" posY="-1339.40002" posZ="13.1" rotX="0" rotY="0" rotZ="90"></object>
    <object id="object (fencesmallb) (7)" interior="0" collisions="true" alpha="255" doublesided="false" model="970" scale="1" dimension="0" posX="807.40002" posY="-1343.5" posZ="13.1" rotX="0" rotY="0" rotZ="90"></object>
    <object id="object (fencesmallb) (8)" interior="0" collisions="true" alpha="255" doublesided="false" model="970" scale="1" dimension="0" posX="807.40002" posY="-1347.59998" posZ="13.1" rotX="0" rotY="0" rotZ="90"></object>
    <object id="object (fencesmallb) (10)" interior="0" collisions="true" alpha="255" doublesided="false" model="970" scale="1" dimension="0" posX="807.40002" posY="-1351.69995" posZ="13.1" rotX="0" rotY="0" rotZ="90"></object>
    <object id="object (fencesmallb) (12)" interior="0" collisions="true" alpha="255" doublesided="false" model="970" scale="1" dimension="0" posX="807.40002" posY="-1355.80005" posZ="13.1" rotX="0" rotY="0" rotZ="90"></object>
    <removeWorldObject id="removeWorldObject (CJ_T_TICKET_PED) (1)" radius="2.9724104404449" interior="0" model="962" lodModel="0" posX="824.97736" posY="-1356.45068" posZ="13.25891" rotX="0" rotY="0" rotZ="0"></removeWorldObject>
    <removeWorldObject id="removeWorldObject (CJ_T_TICKET_PED) (2)" radius="2.9724104404449" interior="0" model="962" lodModel="0" posX="827.07562" posY="-1353.29211" posZ="13.40212" rotX="0" rotY="0" rotZ="0"></removeWorldObject>
</map>
(Meni dole pise /removeWorldObject,vi ne obracajte paznju na to,to sam ja sebi nesto pravio.)
3.Zatim kad ste nasli te kodove idite na ovaj sajt.(http://convertffs.com/)I videcete jednu prazninu na kojoj pise "Paste here" tu kopirajte one kodove iz mape,i kliknete "convert".
4.Kada vam se convert dobicete te iste kodove samo pod "CreateObject" To bi onda izgledalo ovako. CreateObject(970,825.4000200,-1337.4000200,13.1000000,0.0000000,0.0000000,0.0000000); //object(fencesmallb) (1)
CreateObject(970,813.7000100,-1337.4000200,13.1000000,0.0000000,0.0000000,0.0000000); //object(fencesmallb) (4)
CreateObject(970,809.5000000,-1337.4000200,13.1000000,0.0000000,0.0000000,0.0000000); //object(fencesmallb) (5)
CreateObject(970,807.4000200,-1339.4000200,13.1000000,0.0000000,0.0000000,90.0000000); //object(fencesmallb) (6)
CreateObject(970,807.4000200,-1343.5000000,13.1000000,0.0000000,0.0000000,90.0000000); //object(fencesmallb) (7)
CreateObject(970,807.4000200,-1347.5999800,13.1000000,0.0000000,0.0000000,90.0000000); //object(fencesmallb) (8)
CreateObject(970,807.4000200,-1351.6999500,13.1000000,0.0000000,0.0000000,90.0000000); //object(fencesmallb) (10)
CreateObject(970,807.4000200,-1355.8000500,13.1000000,0.0000000,0.0000000,90.0000000); //object(fencesmallb) (12)

5.Kada ste dobili te nove kodove,idite u vas gamemod,(na onaj gore dvogled,to jest find kliknite i upisite OnGameModeInit)Kada ste dosli pod OnGameModeInit idite dole i mozete staviti "//Mape" Da bi znali da su od datle pa do negde gde vi odlucite mape kraj mappa mozete da nazovete "//Kraj Mappa" i tu kopirajte te nove kodove sto ste dobili kod ConverterFSS.



Nadam se da sam nekima pomogao
Poslednja Izmena: Jun 13, 2013, 19:43:18 POSLE PODNE od WilliamS


Respect:ColdPlay,Artie,dnjl.

ima ovoga dosta, a i svako zna nesto poput ovoga, svejedno ostavicu ovo otkljucano, pa mozda nekom zatreba

Lepo objasnjeno ali kao sto blaeks kaze ima dosta toga ;)

Ma znam da ima toga dosta,al mozda neko ne zna!:)


Respect:ColdPlay,Artie,dnjl.

a ko ovo nezna? samo da mi je znati ko nezna ubaciti mapu u mod

Pa eto nije da nevalja jer je nokome potrebno
Mislim dakle Boze
Na Zari sve i svasta

Hvala svima..Evo jedan decko u pita u Problemi sa MTA kako da ubaci ima ih i ko ne zna :),inace hvala


Respect:ColdPlay,Artie,dnjl.

Posluzice nekima:) Nastavi samo tako
_____________________________
Corleone ● United City ● Mapper & Owner
_____________________________


Počeo sam radim svoj srw, te nisam im'o pojma otvorit Pawno, ali vi momci stvarno mislim bez vas ne bi mog'o ništa..
HVALA <3

Hvala ti ovo i jeste TuTorial za pocetnike,


Vi gore vidite da ima ljudi koj ne znaju?


Respect:ColdPlay,Artie,dnjl.

Proslo 4 godine  :D :D :D
Eto dobar tut
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@[EG] Nije dozvoljeno osvežavati teme starije od 10 dana osim ako nemate problema sa istom.
Poslednja Izmena: Decembar 19, 2017, 15:25:13 POSLE PODNE od Wucha