[MAP]Opstina

Započeo WilliamS, Maj 20, 2013, 21:31:09 POSLE PODNE

prethodna tema - sledeća tema

0 članova i 2 gostiju pregledaju ovu temu.

Naziv rada:Opstina
Vrijeme rada:15-20 Minuta
Kod(objekti):Dole
Vozila:Nema
Slike/Video: http://zaslike.com/viewer.php?file=s0f9atiuz43kn0tfhp2a.png
http://zaslike.com/viewer.php?file=twren4iahrux34u0y9kq.png
http://zaslike.com/viewer.php?file=3kk8dt8ezavd10jgsdjr.png
Komentar:Ocenite mi  0/10. Hteo sam da vas pitam dal ove moje mape valjaju nesto?Imate u mom Opisu Par Mappa.
Objekti:94

CreateObject(18617,1499.0000000,-1748.6999512,14.3999996,0.0000000,90.0000000,0.0000000); //object(cs_landbit_a) (1)
CreateObject(18617,1499.0000000,-1750.1999512,14.3999996,0.0000000,90.0000000,0.0000000); //object(cs_landbit_a) (2)
CreateObject(18617,1495.5999756,-1750.1999512,14.3999996,0.0000000,90.0000000,0.0000000); //object(cs_landbit_a) (4)
CreateObject(18617,1495.5000000,-1748.6999512,14.3999996,0.0000000,90.0000000,0.0000000); //object(cs_landbit_a) (5)
CreateObject(18617,1492.0999756,-1748.6999512,14.3999996,0.0000000,90.0000000,0.0000000); //object(cs_landbit_a) (6)
CreateObject(18617,1492.1999512,-1750.1999512,14.3999996,0.0000000,90.0000000,0.0000000); //object(cs_landbit_a) (7)
CreateObject(18617,1488.6999512,-1750.1999512,14.3999996,0.0000000,90.0000000,0.0000000); //object(cs_landbit_a) (8)
CreateObject(18617,1488.6999512,-1748.6999512,14.3999996,0.0000000,90.0000000,0.0000000); //object(cs_landbit_a) (9)
CreateObject(18617,1485.3000488,-1750.1999512,14.3999996,0.0000000,90.0000000,0.0000000); //object(cs_landbit_a) (10)
CreateObject(18617,1485.3000488,-1748.6999512,14.3999996,0.0000000,90.0000000,0.0000000); //object(cs_landbit_a) (11)
CreateObject(18617,1481.9000244,-1748.6999512,14.3999996,0.0000000,90.0000000,0.0000000); //object(cs_landbit_a) (12)
CreateObject(18617,1481.9000244,-1750.1999512,14.3999996,0.0000000,90.0000000,0.0000000); //object(cs_landbit_a) (13)
CreateObject(18617,1478.5999756,-1750.1999512,14.3999996,0.0000000,90.0000000,0.0000000); //object(cs_landbit_a) (14)
CreateObject(18617,1478.5999756,-1748.6999512,14.3999996,0.0000000,90.0000000,0.0000000); //object(cs_landbit_a) (15)
CreateObject(18617,1475.1999512,-1748.6999512,14.3999996,0.0000000,90.0000000,0.0000000); //object(cs_landbit_a) (16)
CreateObject(18617,1475.1999512,-1750.1999512,14.3999996,0.0000000,90.0000000,0.0000000); //object(cs_landbit_a) (17)
CreateObject(18617,1471.8000488,-1750.1999512,14.3999996,0.0000000,90.0000000,0.0000000); //object(cs_landbit_a) (18)
CreateObject(18617,1471.8000488,-1748.6999512,14.3999996,0.0000000,90.0000000,0.0000000); //object(cs_landbit_a) (19)
CreateObject(18617,1468.3000488,-1748.6999512,14.3999996,0.0000000,90.0000000,0.0000000); //object(cs_landbit_a) (20)
CreateObject(18617,1468.3000488,-1750.1999512,14.3999996,0.0000000,90.0000000,0.0000000); //object(cs_landbit_a) (21)
CreateObject(18617,1465.4000244,-1750.1999512,14.3999996,0.0000000,90.0000000,0.0000000); //object(cs_landbit_a) (22)
CreateObject(18617,1463.0999756,-1750.1999512,14.3999996,0.0000000,90.0000000,0.0000000); //object(cs_landbit_a) (23)
CreateObject(18617,1465.1999512,-1748.6999512,14.3999996,0.0000000,90.0000000,0.0000000); //object(cs_landbit_a) (26)
CreateObject(18617,1463.0999756,-1748.6999512,14.3999996,0.0000000,90.0000000,0.0000000); //object(cs_landbit_a) (27)
CreateObject(18617,1493.3000488,-1751.6999512,14.3999996,0.0000000,90.0000000,0.0000000); //object(cs_landbit_a) (28)
CreateObject(18617,1490.1999512,-1751.6999512,14.3999996,0.0000000,90.0000000,0.0000000); //object(cs_landbit_a) (29)
CreateObject(18617,1487.1999512,-1751.6999512,14.3999996,0.0000000,90.0000000,0.0000000); //object(cs_landbit_a) (30)
CreateObject(18617,1483.8000488,-1751.6999512,14.3999996,0.0000000,90.0000000,0.0000000); //object(cs_landbit_a) (31)
CreateObject(18617,1480.4000244,-1751.6999512,14.3999996,0.0000000,90.0000000,0.0000000); //object(cs_landbit_a) (32)
CreateObject(18617,1477.1999512,-1751.6999512,14.3999996,0.0000000,90.0000000,0.0000000); //object(cs_landbit_a) (33)
CreateObject(18617,1473.6999512,-1751.6999512,14.3999996,0.0000000,90.0000000,0.0000000); //object(cs_landbit_a) (34)
CreateObject(18617,1470.4000244,-1751.6999512,14.3999996,0.0000000,90.0000000,0.0000000); //object(cs_landbit_a) (35)
CreateObject(18617,1466.9000244,-1751.6999512,14.3999996,0.0000000,90.0000000,0.0000000); //object(cs_landbit_a) (36)
CreateObject(18617,1493.5999756,-1753.3000488,14.3999996,0.0000000,90.0000000,0.0000000); //object(cs_landbit_a) (37)
CreateObject(18617,1490.8000488,-1753.3000488,14.3999996,0.0000000,90.0000000,0.0000000); //object(cs_landbit_a) (38)
CreateObject(18617,1487.8000488,-1753.3000488,14.3999996,0.0000000,90.0000000,0.0000000); //object(cs_landbit_a) (39)
CreateObject(18617,1484.5000000,-1753.3000488,14.3999996,0.0000000,90.0000000,0.0000000); //object(cs_landbit_a) (40)
CreateObject(18617,1481.1999512,-1753.3000488,14.3999996,0.0000000,90.0000000,0.0000000); //object(cs_landbit_a) (41)
CreateObject(18617,1477.9000244,-1753.3000488,14.3999996,0.0000000,90.0000000,0.0000000); //object(cs_landbit_a) (42)
CreateObject(18617,1475.0000000,-1753.3000488,14.3999996,0.0000000,90.0000000,0.0000000); //object(cs_landbit_a) (43)
CreateObject(18617,1471.9000244,-1753.3000488,14.3999996,0.0000000,90.0000000,0.0000000); //object(cs_landbit_a) (44)
CreateObject(18617,1469.3000488,-1753.3000488,14.3999996,0.0000000,90.0000000,0.0000000); //object(cs_landbit_a) (45)
CreateObject(18628,1494.1999512,-1750.4000244,16.2000008,0.0000000,0.0000000,270.0000000); //object(cs_landbit_10_a) (1)
CreateObject(18628,1492.6999512,-1750.4000244,16.2000008,0.0000000,0.0000000,270.0000000); //object(cs_landbit_10_a) (2)
CreateObject(18628,1491.1999512,-1750.4000244,16.2000008,0.0000000,0.0000000,270.0000000); //object(cs_landbit_10_a) (3)
CreateObject(18628,1489.6999512,-1750.4000244,16.2000008,0.0000000,0.0000000,270.0000000); //object(cs_landbit_10_a) (5)
CreateObject(18628,1488.1999512,-1750.4000244,16.2000008,0.0000000,0.0000000,270.0000000); //object(cs_landbit_10_a) (6)
CreateObject(18628,1486.6999512,-1750.4000244,16.2000008,0.0000000,0.0000000,270.0000000); //object(cs_landbit_10_a) (7)
CreateObject(18628,1485.1999512,-1750.4000244,16.2000008,0.0000000,0.0000000,270.0000000); //object(cs_landbit_10_a) (8)
CreateObject(18628,1483.6999512,-1750.4000244,16.2000008,0.0000000,0.0000000,270.0000000); //object(cs_landbit_10_a) (9)
CreateObject(18628,1479.4000244,-1750.4000244,16.2000008,0.0000000,0.0000000,270.0000000); //object(cs_landbit_10_a) (12)
CreateObject(18628,1477.8000488,-1750.4000244,16.2000008,0.0000000,0.0000000,270.0000000); //object(cs_landbit_10_a) (13)
CreateObject(18628,1476.3000488,-1750.4000244,16.2000008,0.0000000,0.0000000,270.0000000); //object(cs_landbit_10_a) (14)
CreateObject(18628,1474.6999512,-1750.4000244,16.2000008,0.0000000,0.0000000,270.0000000); //object(cs_landbit_10_a) (15)
CreateObject(18628,1473.1999512,-1750.4000244,16.2000008,0.0000000,0.0000000,270.0000000); //object(cs_landbit_10_a) (16)
CreateObject(18628,1471.5999756,-1750.4000244,16.2000008,0.0000000,0.0000000,270.0000000); //object(cs_landbit_10_a) (17)
CreateObject(18628,1470.0000000,-1750.4000244,16.2000008,0.0000000,0.0000000,270.0000000); //object(cs_landbit_10_a) (18)
CreateObject(18628,1468.5000000,-1750.4000244,16.2000008,0.0000000,0.0000000,270.0000000); //object(cs_landbit_10_a) (19)
CreateObject(18628,1467.9000244,-1750.4000244,16.2000008,0.0000000,0.0000000,270.0000000); //object(cs_landbit_10_a) (20)
CreateObject(18628,1480.5999756,-1750.4000244,16.2000008,0.0000000,0.0000000,270.0000000); //object(cs_landbit_10_a) (21)
CreateObject(18628,1482.0999756,-1750.4000244,16.2000008,0.0000000,0.0000000,270.0000000); //object(cs_landbit_10_a) (22)
CreateObject(1569,1480.0000000,-1750.3000488,14.5000000,0.0000000,0.0000000,0.0000000); //object(adam_v_door) (1)
CreateObject(1569,1483.0000000,-1750.3000488,14.5000000,0.0000000,0.0000000,180.0000000); //object(adam_v_door) (2)
CreateObject(3858,1489.5000000,-1750.4000244,17.8999996,0.0000000,0.0000000,44.7445068); //object(ottosmash1) (2)
CreateObject(3858,1475.0000000,-1750.4000244,17.8999996,0.0000000,0.0000000,45.2418213); //object(ottosmash1) (4)
CreateObject(3858,1460.5000000,-1750.5000000,17.8999996,0.0000000,0.0000000,45.4916992); //object(ottosmash1) (5)
CreateObject(18458,1494.4000244,-1755.0999756,20.8999996,0.0000000,90.0000000,0.0000000); //object(cs_detrok06) (1)
CreateObject(18458,1494.4000244,-1764.6999512,20.8999996,0.0000000,90.0000000,0.0000000); //object(cs_detrok06) (2)
CreateObject(18458,1494.4000244,-1774.1999512,20.8999996,0.0000000,90.0000000,0.0000000); //object(cs_detrok06) (4)
CreateObject(18458,1491.1999512,-1755.0999756,20.8999996,0.0000000,90.0000000,0.0000000); //object(cs_detrok06) (5)
CreateObject(18458,1487.6999512,-1755.0999756,20.8999996,0.0000000,90.0000000,0.0000000); //object(cs_detrok06) (7)
CreateObject(18458,1484.1999512,-1755.0999756,20.8999996,0.0000000,90.0000000,0.0000000); //object(cs_detrok06) (9)
CreateObject(18458,1481.1999512,-1755.0999756,20.8999996,0.0000000,90.0000000,0.0000000); //object(cs_detrok06) (10)
CreateObject(18458,1477.6999512,-1755.0999756,20.8999996,0.0000000,90.0000000,0.0000000); //object(cs_detrok06) (11)
CreateObject(18458,1474.3000488,-1755.0999756,20.8999996,0.0000000,90.0000000,0.0000000); //object(cs_detrok06) (12)
CreateObject(18458,1470.9000244,-1755.0999756,20.8999996,0.0000000,90.0000000,0.0000000); //object(cs_detrok06) (13)
CreateObject(18458,1467.4000244,-1755.0999756,20.8999996,0.0000000,90.0000000,0.0000000); //object(cs_detrok06) (15)
CreateObject(18458,1491.0000000,-1764.6999512,20.8999996,0.0000000,90.0000000,0.0000000); //object(cs_detrok06) (16)
CreateObject(18458,1487.8000488,-1764.6999512,20.8999996,0.0000000,90.0000000,0.0000000); //object(cs_detrok06) (17)
CreateObject(18458,1484.4000244,-1764.6999512,20.8999996,0.0000000,90.0000000,0.0000000); //object(cs_detrok06) (18)
CreateObject(18458,1481.0000000,-1764.6999512,20.8999996,0.0000000,90.0000000,0.0000000); //object(cs_detrok06) (19)
CreateObject(18458,1477.5000000,-1764.6999512,20.8999996,0.0000000,90.0000000,0.0000000); //object(cs_detrok06) (20)
CreateObject(18458,1474.0000000,-1764.6999512,20.8999996,0.0000000,90.0000000,0.0000000); //object(cs_detrok06) (21)
CreateObject(18458,1470.5000000,-1764.6999512,20.8999996,0.0000000,90.0000000,0.0000000); //object(cs_detrok06) (22)
CreateObject(18458,1467.3000488,-1764.6999512,20.8999996,0.0000000,90.0000000,0.0000000); //object(cs_detrok06) (23)
CreateObject(18458,1469.0000000,-1769.0000000,20.8999996,0.0000000,90.0000000,0.0000000); //object(cs_detrok06) (24)
CreateObject(18458,1472.5000000,-1770.1999512,20.8999996,0.0000000,90.0000000,0.0000000); //object(cs_detrok06) (25)
CreateObject(18458,1475.3000488,-1771.1999512,20.8999996,0.0000000,90.0000000,0.0000000); //object(cs_detrok06) (26)
CreateObject(18458,1478.8000488,-1772.4000244,20.8999996,0.0000000,90.0000000,0.0000000); //object(cs_detrok06) (27)
CreateObject(18458,1482.0999756,-1773.5000000,20.8999996,0.0000000,90.0000000,0.0000000); //object(cs_detrok06) (28)
CreateObject(18458,1485.0999756,-1774.3000488,20.8999996,0.0000000,90.0000000,0.0000000); //object(cs_detrok06) (29)
CreateObject(18458,1488.0000000,-1773.5999756,20.8999996,0.0000000,90.0000000,0.0000000); //object(cs_detrok06) (30)
CreateObject(18458,1491.4000244,-1772.8000488,20.8999996,0.0000000,90.0000000,0.0000000); //object(cs_detrok06) (31)
CreateObject(18458,1493.4000244,-1772.6999512,20.8999996,0.0000000,90.0000000,0.0000000); //object(cs_detrok06) (32)

Poslednja Izmena: Maj 20, 2013, 21:31:33 POSLE PODNE od JacK.


Respect:ColdPlay,Artie,dnjl.

Onako :D 7/10  8)

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Radovi:
[FILTERSCRIPT] Jetpack
[FILTERSCRIPT] Glasanje
[MAP] NG Hospital
[MAP] NG Ostrvo

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Treba tu jos rada i truda a pogotovo maste,nije nesto 6/10!

7/10 :) Moze to i bolje
[/center]

CesaRoNi


Hvala svima..Znam da mogu bolje i napravicu neki Update uskoro kad budem imao vremena.


Respect:ColdPlay,Artie,dnjl.

A onako, nije nesto, sestica.

ado97

Ništa posebno , šestica.


Hvala svima..Trudim se da bude bolje.


Respect:ColdPlay,Artie,dnjl.

Citat: StjepanS poslato Maj 21, 2013, 21:13:40 POSLE PODNE
Dobro izgleda.

Jao bre...Kad sam vido da si ti objavio neki komentar ja pomislio ovaj ce me kritikuje,kad ono ti kazes Dobro Izgleda...UFFFF Hvala ti Mnogo mi znaci to od tebe.  :D
Poslednja Izmena: Maj 21, 2013, 21:17:57 POSLE PODNE od JacK.


Respect:ColdPlay,Artie,dnjl.

Ovo je po mom ukusu 10/10! :D