[MAP] Parkour by Mr.Burn

Započeo Andrej_Burn, April 28, 2013, 22:05:56 POSLE PODNE

prethodna tema - sledeća tema

0 članova i 1 gost pregledaju ovu temu.

Naziv rada: Parkour by Mr.Burn
Vrijeme rada: 30 min
Kod(objekti):CreateDynamicObject(19129,-55.2000008,1521.9000244,37.9000015,0.0000000,0.0000000,0.0000000); //object(sw_trainbridge1) (1)
CreateDynamicObject(18766,-40.2000008,1522.4000244,37.5000000,90.0000000,0.0000000,0.0000000); //object(inner) (1)
CreateDynamicObject(19281,-42.4000015,1522.5000000,38.0000000,0.0000000,0.0000000,0.0000000); //object(des_rockgp1_04) (1)
CreateDynamicObject(19284,-39.0000000,1522.8000488,38.0000000,0.0000000,0.0000000,0.0000000); //object(des_rockgp2_07) (1)
CreateDynamicObject(3578,-35.2000008,1522.0000000,37.2000008,0.0000000,0.0000000,270.0000000); //object(dockbarr1_la) (1)
CreateDynamicObject(3578,-32.5999985,1521.6999512,37.2000008,0.0000000,0.0000000,270.0000000); //object(dockbarr1_la) (2)
CreateDynamicObject(3578,-30.0000000,1521.9000244,37.2000008,0.0000000,0.0000000,270.0000000); //object(dockbarr1_la) (3)
CreateDynamicObject(3578,-27.7000008,1521.9000244,37.2000008,0.0000000,0.0000000,270.0000000); //object(dockbarr1_la) (4)
CreateDynamicObject(3578,-26.5000000,1521.9000244,38.5999985,0.0000000,0.0000000,270.0000000); //object(dockbarr1_la) (5)
CreateDynamicObject(3578,-25.2000008,1522.3000488,39.2999992,0.0000000,0.0000000,270.0000000); //object(dockbarr1_la) (6)
CreateDynamicObject(3578,-23.3999996,1522.3000488,39.7999992,0.0000000,0.0000000,270.0000000); //object(dockbarr1_la) (7)
CreateDynamicObject(3406,-18.1000004,1520.6999512,39.7999992,0.0000000,0.0000000,0.0000000); //object(cxref_woodjetty) (1)
CreateDynamicObject(3406,-6.8000002,1520.6999512,39.7999992,0.0000000,0.0000000,0.0000000); //object(cxref_woodjetty) (2)
CreateDynamicObject(3406,3.0000000,1520.6999512,40.7999992,0.0000000,0.0000000,0.0000000); //object(cxref_woodjetty) (3)
CreateDynamicObject(17068,7.6999998,1510.6999512,42.7000008,0.0000000,0.0000000,0.0000000); //object(xjetty01) (1)
CreateDynamicObject(17068,7.6999998,1489.0000000,42.7000008,0.0000000,0.0000000,0.0000000); //object(xjetty01) (2)
CreateDynamicObject(1384,7.4000001,1426.8000488,39.9000015,0.0000000,0.0000000,0.0000000); //object(twrcrane_m_01) (1)
CreateDynamicObject(1384,7.3000002,1358.6999512,39.9000015,0.0000000,0.0000000,0.0000000); //object(twrcrane_m_01) (2)
CreateDynamicObject(18683,7.1999998,1346.5000000,45.4000015,0.0000000,0.0000000,0.0000000); //object(carter_girders) (1)
CreateDynamicObject(16309,27.8999996,1345.5000000,43.5000000,0.0000000,0.0000000,0.0000000); //object(des_quarrybelt11) (1)
CreateDynamicObject(16309,54.9000015,1345.1999512,47.2999992,0.0000000,0.0000000,0.0000000); //object(des_quarrybelt11) (2)
CreateDynamicObject(16309,82.0999985,1344.8000488,51.5999985,0.0000000,0.0000000,0.0000000); //object(des_quarrybelt11) (3)
CreateDynamicObject(2932,93.5000000,1344.0999756,55.2999992,0.0000000,0.0000000,0.0000000); //object(kmb_container_blue) (1)
CreateDynamicObject(2932,98.5999985,1344.0999756,55.2999992,0.0000000,0.0000000,0.0000000); //object(kmb_container_blue) (2)
CreateDynamicObject(2932,102.6999969,1343.9000244,57.0999985,0.0000000,0.0000000,0.0000000); //object(kmb_container_blue) (3)
CreateDynamicObject(2932,106.6999969,1343.6999512,58.5999985,0.0000000,0.0000000,0.0000000); //object(kmb_container_blue) (4)
CreateDynamicObject(2932,110.1999969,1343.3000488,59.9000015,0.0000000,0.0000000,0.0000000); //object(kmb_container_blue) (5)
CreateDynamicObject(2932,114.5000000,1342.4000244,61.7000008,0.0000000,0.0000000,0.0000000); //object(kmb_container_blue) (6)
CreateDynamicObject(2932,118.8000031,1341.0000000,61.7000008,0.0000000,0.0000000,0.0000000); //object(kmb_container_blue) (7)
CreateDynamicObject(2932,123.0000000,1341.0999756,63.7000008,0.0000000,0.0000000,0.0000000); //object(kmb_container_blue) (8)
CreateDynamicObject(2932,126.6999969,1341.1999512,65.4000015,0.0000000,0.0000000,0.0000000); //object(kmb_container_blue) (9)
CreateDynamicObject(2932,131.5000000,1341.0000000,65.4000015,0.0000000,0.0000000,0.0000000); //object(kmb_container_blue) (10)
CreateDynamicObject(2932,134.6992188,1341.0000000,68.1999969,0.0000000,0.0000000,0.0000000); //object(kmb_container_blue) (11)
CreateDynamicObject(2912,144.6000061,1340.0999756,69.0000000,0.0000000,0.0000000,0.0000000); //object(temp_crate1) (5)
CreateDynamicObject(2932,147.1999969,1341.0000000,68.1999969,0.0000000,0.0000000,0.0000000); //object(kmb_container_blue) (12)
CreateDynamicObject(5262,153.5000000,1337.5999756,71.5000000,0.0000000,0.0000000,0.0000000); //object(las2dkwar04) (1)
CreateDynamicObject(19129,169.6000061,1340.9000244,74.3000031,0.0000000,0.0000000,0.0000000); //object(sw_trainbridge1) (2)
CreateDynamicObject(19071,212.1999969,1341.0999756,75.4000015,0.0000000,0.0000000,270.0000000); //object(cunte_roads30) (1)
CreateDynamicObject(18777,245.6000061,1356.4000244,77.4000015,0.0000000,0.0000000,266.0000000); //object(therocks10) (1)
CreateDynamicObject(18772,363.1000061,1326.6999512,135.6000061,15.0000000,0.0000000,265.2500000); //object(8screen) (2)
CreateDynamicObject(18808,564.0999756,1328.0999756,72.1999969,0.0000000,0.0000000,0.0000000); //object(loopwee) (1)
CreateDynamicObject(2912,137.1000061,1340.0999756,69.0000000,0.0000000,0.0000000,0.0000000); //object(temp_crate1) (1)
CreateDynamicObject(2912,138.1999969,1340.0999756,69.0000000,0.0000000,0.0000000,0.0000000); //object(temp_crate1) (1)
CreateDynamicObject(2912,139.3999939,1340.0999756,69.0000000,0.0000000,0.0000000,0.0000000); //object(temp_crate1) (1)
CreateDynamicObject(2912,140.5000000,1340.0999756,69.0000000,0.0000000,0.0000000,0.0000000); //object(temp_crate1) (1)
CreateDynamicObject(2912,141.5000000,1340.0999756,69.0000000,0.0000000,0.0000000,0.0000000); //object(temp_crate1) (1)
CreateDynamicObject(2912,142.5000000,1340.0999756,69.0000000,0.0000000,0.0000000,0.0000000); //object(temp_crate1) (1)
CreateDynamicObject(2912,143.5000000,1340.0999756,69.0000000,0.0000000,0.0000000,0.0000000); //object(temp_crate1) (1)

Vozila:0
Slike/Video: http://www.youtube.com/watch?v=zRuEw4YWTY4&list=HL1367179501&feature=mh_lolz
Komentar:Mislicete da je ovo napocetku greska e pa nije greska to sam namjerno ovo zuto napravio da bude ovako teze za igrace,a sa druge strane i lakse.Sry sto sam u pola videa pao sa onoga xD
Poslednja Izmena: April 28, 2013, 22:06:14 POSLE PODNE od Andrej_Burn



Citat: Milosh_Shomy ãƒ,, poslato April 28, 2013, 22:51:04 POSLE PODNE
mnogo ti tezak parkour, pogotovo ove barikade
ali je dobro osmisljeno
Sto teze to bolje!
Hvala na pohvalama :)

Dobro osmisljeno :D
Najvise mi se svida ono s kutijama :D


sch

*

Dobro odraÄ'eno! :) Svaka čast.
Pawn Scripting Arbaiter
Willfried Schafer


ado97


10/10 trebalo je ovo sve uraditi xd ;)


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Dowla

Još malo rada i truda i ulaziš u FR Mapping što me non stop daviš :)
CroHerze RP Mapping Team - FR Mapping Voditelj - FR Admin



9/10 sam zobg ovih boja sto upadaju u oci :D
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