[MAP] Cvecara

Započeo Nisad Nidjo, Februar 26, 2013, 16:04:46 POSLE PODNE

prethodna tema - sledeća tema

0 članova i 2 gostiju pregledaju ovu temu.


Naziv rada: Cvecara

Vrijeme rada: 15min

Kod(objekti):
CreateDynamicObject(1649,1949.3000500,-2156.5000000,14.2000000,0.0000000,0.0000000,0.0000000); //object(wglasssmash) (5)
CreateDynamicObject(1649,1944.9000200,-2156.5000000,14.2000000,0.0000000,0.0000000,0.0000000); //object(wglasssmash) (6)
CreateDynamicObject(1649,1944.8994100,-2156.5000000,14.2000000,0.0000000,0.0000000,180.0000000); //object(wglasssmash) (7)
CreateDynamicObject(1649,1949.2998000,-2156.5000000,14.2000000,0.0000000,0.0000000,180.0000000); //object(wglasssmash) (8)
CreateDynamicObject(1649,1944.9000200,-2156.5000000,17.5000000,0.0000000,0.0000000,179.9950000); //object(wglasssmash) (9)
CreateDynamicObject(1649,1949.3000500,-2156.5000000,17.5000000,0.0000000,0.0000000,179.9950000); //object(wglasssmash) (10)
CreateDynamicObject(1649,1944.8994100,-2156.5000000,17.5000000,0.0000000,0.0000000,359.9950000); //object(wglasssmash) (14)
CreateDynamicObject(1649,1951.5999800,-2154.1001000,16.7000000,0.0000000,0.0000000,89.9950000); //object(wglasssmash) (15)
CreateDynamicObject(1523,1951.5999800,-2156.1001000,12.5000000,0.0000000,0.0000000,88.0000000); //object(gen_doorext10) (4)
CreateDynamicObject(1523,1951.5999800,-2152.5000000,12.5000000,0.0000000,0.0000000,270.0000000); //object(gen_doorext10) (5)
CreateDynamicObject(1649,1949.2998000,-2156.5000000,17.5000000,0.0000000,0.0000000,179.9950000); //object(wglasssmash) (20)
CreateDynamicObject(1649,1949.3000500,-2156.5000000,17.5000000,0.0000000,0.0000000,359.9890000); //object(wglasssmash) (21)
CreateDynamicObject(3440,1951.5000000,-2154.3000500,14.9000000,0.0000000,0.0000000,0.0000000); //object(arptpillar01_lvs) (2)
CreateDynamicObject(3440,1951.4000200,-2156.1001000,14.9000000,0.0000000,0.0000000,0.0000000); //object(arptpillar01_lvs) (3)
CreateDynamicObject(3440,1951.5000000,-2152.1999500,14.9000000,0.0000000,0.0000000,0.0000000); //object(arptpillar01_lvs) (4)
CreateDynamicObject(1649,1951.5996100,-2154.0996100,16.7000000,0.0000000,0.0000000,267.9950000); //object(wglasssmash) (22)
CreateDynamicObject(1649,1951.5999800,-2154.1001000,17.5000000,0.0000000,0.0000000,267.9900000); //object(wglasssmash) (23)
CreateDynamicObject(1649,1951.5996100,-2154.0996100,17.5000000,0.0000000,0.0000000,89.9900000); //object(wglasssmash) (24)
CreateDynamicObject(3440,1951.5000000,-2154.3000500,16.7000000,0.0000000,0.0000000,0.0000000); //object(arptpillar01_lvs) (5)
CreateDynamicObject(3440,1951.5000000,-2152.1999500,16.7000000,0.0000000,0.0000000,0.0000000); //object(arptpillar01_lvs) (6)
CreateDynamicObject(3440,1951.4000200,-2156.1001000,16.7000000,0.0000000,0.0000000,0.0000000); //object(arptpillar01_lvs) (7)
CreateDynamicObject(1649,1951.6999500,-2149.8000500,14.2000000,0.0000000,0.0000000,269.9900000); //object(wglasssmash) (25)
CreateDynamicObject(1649,1951.6992200,-2149.7998000,14.2000000,0.0000000,0.0000000,89.9890000); //object(wglasssmash) (26)
CreateDynamicObject(1649,1951.6999500,-2149.8000500,17.5000000,0.0000000,0.0000000,269.9890000); //object(wglasssmash) (27)
CreateDynamicObject(1649,1951.6992200,-2149.7998000,17.5000000,0.0000000,0.0000000,89.9890000); //object(wglasssmash) (28)
CreateDynamicObject(1649,1949.0000000,-2147.3999000,14.2000000,0.0000000,0.0000000,179.9890000); //object(wglasssmash) (29)
CreateDynamicObject(3440,1951.5000000,-2147.5000000,14.9000000,0.0000000,0.0000000,0.0000000); //object(arptpillar01_lvs) (8)
CreateDynamicObject(3440,1951.5000000,-2147.5000000,16.7000000,0.0000000,0.0000000,0.0000000); //object(arptpillar01_lvs) (9)
CreateDynamicObject(1649,1942.5000000,-2149.3999000,14.2000000,0.0000000,0.0000000,269.9840000); //object(wglasssmash) (31)
CreateDynamicObject(3440,1942.6999500,-2156.1001000,14.9000000,0.0000000,0.0000000,0.0000000); //object(arptpillar01_lvs) (10)
CreateDynamicObject(1649,1942.5000000,-2153.7998000,14.2000000,0.0000000,0.0000000,269.9780000); //object(wglasssmash) (33)
CreateDynamicObject(1649,1944.5999800,-2147.3999000,14.2000000,0.0000000,0.0000000,179.9840000); //object(wglasssmash) (34)
CreateDynamicObject(1649,1949.0000000,-2147.3994100,14.2000000,0.0000000,0.0000000,359.9840000); //object(wglasssmash) (35)
CreateDynamicObject(1649,1944.5996100,-2147.3994100,14.2000000,0.0000000,0.0000000,359.9840000); //object(wglasssmash) (36)
CreateDynamicObject(1649,1949.0000000,-2147.3999000,17.5000000,0.0000000,0.0000000,359.9780000); //object(wglasssmash) (37)
CreateDynamicObject(1649,1949.0000000,-2147.3994100,17.5000000,0.0000000,0.0000000,179.9780000); //object(wglasssmash) (38)
CreateDynamicObject(1649,1942.5000000,-2153.7998000,14.2000000,0.0000000,0.0000000,89.9780000); //object(wglasssmash) (39)
CreateDynamicObject(1649,1942.5000000,-2149.3994100,14.2000000,0.0000000,0.0000000,89.9780000); //object(wglasssmash) (40)
CreateDynamicObject(3440,1947.0999800,-2156.5000000,14.9000000,0.0000000,0.0000000,0.0000000); //object(arptpillar01_lvs) (11)
CreateDynamicObject(3440,1947.0999800,-2156.5000000,16.9000000,0.0000000,0.0000000,0.0000000); //object(arptpillar01_lvs) (12)
CreateDynamicObject(3440,1942.5000000,-2147.3999000,15.1000000,0.0000000,0.0000000,0.0000000); //object(arptpillar01_lvs) (14)
CreateDynamicObject(3440,1942.5000000,-2147.3999000,16.9000000,0.0000000,0.0000000,0.0000000); //object(arptpillar01_lvs) (15)
CreateDynamicObject(3440,1946.8000500,-2147.3999000,14.9000000,0.0000000,0.0000000,0.0000000); //object(arptpillar01_lvs) (16)
CreateDynamicObject(3440,1946.8000500,-2147.3999000,16.7000000,0.0000000,0.0000000,0.0000000); //object(arptpillar01_lvs) (17)
CreateDynamicObject(1649,1944.5999800,-2147.3999000,17.5000000,0.0000000,0.0000000,359.9780000); //object(wglasssmash) (41)
CreateDynamicObject(1649,1944.5996100,-2147.3994100,17.5000000,0.0000000,0.0000000,179.9780000); //object(wglasssmash) (42)
CreateDynamicObject(1649,1942.5000000,-2149.3999000,17.5000000,0.0000000,0.0000000,89.9780000); //object(wglasssmash) (43)
CreateDynamicObject(1649,1942.5000000,-2149.3994100,17.5000000,0.0000000,0.0000000,269.9780000); //object(wglasssmash) (44)
CreateDynamicObject(1649,1942.5000000,-2153.8000500,17.5000000,0.0000000,0.0000000,89.9780000); //object(wglasssmash) (45)
CreateDynamicObject(1649,1942.5000000,-2153.7998000,17.5000000,0.0000000,0.0000000,269.9780000); //object(wglasssmash) (46)
CreateDynamicObject(3440,1942.5000000,-2151.6999500,14.9000000,0.0000000,0.0000000,0.0000000); //object(arptpillar01_lvs) (18)
CreateDynamicObject(3440,1942.5000000,-2151.6999500,16.9000000,0.0000000,0.0000000,0.0000000); //object(arptpillar01_lvs) (19)
CreateDynamicObject(3095,1947.1999500,-2152.0000000,12.0000000,0.0000000,0.0000000,0.0000000); //object(a51_jetdoor) (1)
CreateDynamicObject(3095,1947.1999500,-2152.0000000,18.8000000,0.0000000,0.0000000,0.0000000); //object(a51_jetdoor) (2)
CreateDynamicObject(2714,1948.0999800,-2156.5000000,17.3000000,0.0000000,0.0000000,0.0000000); //object(cj_open_sign_2) (1)
CreateDynamicObject(2714,1951.5999800,-2155.1999500,15.3000000,0.0000000,0.0000000,90.0000000); //object(cj_open_sign_2) (2)
CreateDynamicObject(2714,1951.5996100,-2153.0996100,15.3000000,0.0000000,0.0000000,90.0000000); //object(cj_open_sign_2) (3)
CreateDynamicObject(1984,1945.5999800,-2153.6001000,12.6000000,0.0000000,0.0000000,270.0000000); //object(shlf5_till) (1)
CreateDynamicObject(2369,1945.7998000,-2153.2998000,13.5000000,0.0000000,0.0000000,0.0000000); //object(cj_till) (1)
CreateDynamicObject(630,1951.2998000,-2151.3994100,13.6000000,0.0000000,0.0000000,0.0000000); //object(veg_palmkb8) (1)
CreateDynamicObject(630,1951.3994100,-2148.1992200,13.6000000,0.0000000,0.0000000,0.0000000); //object(veg_palmkb8) (2)
CreateDynamicObject(630,1951.2998000,-2149.3994100,13.6000000,0.0000000,0.0000000,0.0000000); //object(veg_palmkb8) (3)
CreateDynamicObject(630,1951.2998000,-2150.3994100,13.6000000,0.0000000,0.0000000,0.0000000); //object(veg_palmkb8) (4)
CreateDynamicObject(640,1941.8994100,-2149.7998000,13.2000000,0.0000000,0.0000000,0.0000000); //object(kb_planter_bush2) (1)
CreateDynamicObject(640,1941.9000200,-2153.8999000,13.2000000,0.0000000,0.0000000,0.0000000); //object(kb_planter_bush2) (2)
CreateDynamicObject(3440,1942.6992200,-2156.0996100,16.9000000,0.0000000,0.0000000,0.0000000); //object(arptpillar01_lvs) (20)
CreateDynamicObject(1361,1952.3000500,-2152.1999500,13.3000000,0.0000000,0.0000000,0.0000000); //object(cj_bush_prop2) (2)
CreateDynamicObject(1361,1952.2998000,-2156.2998000,13.3000000,0.0000000,0.0000000,0.0000000); //object(cj_bush_prop2) (3)
CreateDynamicObject(1364,1949.1999500,-2146.6001000,13.3000000,0.0000000,0.0000000,180.0000000); //object(cj_bush_prop) (1)
CreateDynamicObject(1364,1944.5000000,-2146.5000000,13.3000000,0.0000000,0.0000000,179.9950000); //object(cj_bush_prop) (2)
CreateDynamicObject(743,1943.4000200,-2148.0000000,13.0000000,0.0000000,0.0000000,0.0000000); //object(kb_pot_1) (1)
CreateDynamicObject(743,1943.3994100,-2148.0000000,13.0000000,0.0000000,0.0000000,0.0000000); //object(kb_pot_1) (2)
CreateDynamicObject(742,1943.4000200,-2149.6999500,13.0000000,0.0000000,0.0000000,0.0000000); //object(pot_03) (1)
CreateDynamicObject(644,1945.0000000,-2148.5000000,12.6000000,0.0000000,0.0000000,0.0000000); //object(pot_02) (1)
CreateDynamicObject(644,1949.1999500,-2148.3999000,12.6000000,0.0000000,0.0000000,0.0000000); //object(pot_02) (2)
CreateDynamicObject(644,1947.0996100,-2148.5000000,12.6000000,0.0000000,0.0000000,0.0000000); //object(pot_02) (3)
CreateDynamicObject(632,1947.5996100,-2155.7998000,12.6000000,0.0000000,0.0000000,0.0000000); //object(veg_palmkb7) (1)
CreateDynamicObject(632,1949.5999800,-2155.8000500,12.6000000,0.0000000,0.0000000,0.0000000); //object(veg_palmkb7) (2)
CreateDynamicObject(1807,1943.4000200,-2151.8000500,13.1000000,0.0000000,0.0000000,0.0000000); //object(cj_mediumpots1) (1)
CreateDynamicObject(1807,1943.4000200,-2153.6999500,13.1000000,0.0000000,0.0000000,0.0000000); //object(cj_mediumpots1) (2)
CreateDynamicObject(1807,1943.3000500,-2155.8000500,13.1000000,0.0000000,0.0000000,0.0000000); //object(cj_mediumpots1) (3)
CreateDynamicObject(1807,1950.5000000,-2148.5000000,13.1000000,0.0000000,0.0000000,0.0000000); //object(cj_mediumpots1) (4)
CreateDynamicObject(2194,1946.0000000,-2155.3000500,13.9000000,0.0000000,0.0000000,0.0000000); //object(plant_pot_2) (1)
CreateDynamicObject(2195,1947.6992200,-2155.7998000,13.2000000,0.0000000,0.0000000,0.0000000); //object(plant_pot_3) (1)
CreateDynamicObject(2241,1950.3000500,-2150.6001000,13.1000000,0.0000000,0.0000000,0.0000000); //object(plant_pot_5) (1)
CreateDynamicObject(2240,1946.0999800,-2150.1999500,13.0000000,0.0000000,0.0000000,0.0000000); //object(plant_pot_8) (1)
CreateDynamicObject(2245,1948.0000000,-2150.0000000,12.9000000,0.0000000,0.0000000,0.0000000); //object(plant_pot_11) (1)
CreateDynamicObject(2253,1944.2998000,-2150.7998000,12.8000000,0.0000000,0.0000000,0.0000000); //object(plant_pot_22) (1)
CreateDynamicObject(2811,1944.5000000,-2152.3994100,12.6000000,0.0000000,0.0000000,0.0000000); //object(gb_romanpot01) (1)
CreateDynamicObject(3802,1942.7998000,-2151.7998000,15.9000000,0.0000000,0.0000000,0.0000000); //object(sfx_plant03) (1)
CreateDynamicObject(3806,1951.8994100,-2149.2998000,15.9000000,0.0000000,0.0000000,0.0000000); //object(sfx_winplant07) (1)
CreateDynamicObject(3810,1943.0000000,-2156.1992200,15.9000000,0.0000000,0.0000000,0.0000000); //object(sfx_plant04) (1)
CreateDynamicObject(3802,1943.0000000,-2147.3999000,16.2000000,0.0000000,0.0000000,0.0000000); //object(sfx_plant03) (2)


Komanda: kupicvece //ovako bi trebala izgledat
CMD:kupicvece(playerid, params[])// By: Nisad (ja)
{
    if(IsPlayerConnected(playerid))
    {
if (IsPlayerInRangeOfPoint(playerid, 3,1945.5999800,-2153.6001000,12.270))
{
SendClientMessage(playerid, COLOR_WHITE, "Hvala na kupovini, prijatan dan.");
    SafeGivePlayerMoney(playerid, -100);
SafeGivePlayerWeapon(playerid, 14, 1);
return 1;
}
else
{
    SendClientMessage(playerid, COLOR_GREY, " Niste u cvecari ili kod blagajne!");
        return 1;
}
}
        return 1
}



Video:
http://www.youtube.com/watch?v=3lWJmsnBKGo&feature=youtu.be

Slike: //Slike nisam pravio zato jer je tu video

Komentar: Ovo nije nesto posebno. Odradio sam je brzo i onako iz dosade ali et sigurno ce te se sloziti s tim da moze pomoci pocetnicima ili nekima koji bi voljeli imati ovako nesto na srw. Uz mapu cete dobiti i komandu da ubacite. Nemorate ocenjivati, nemorate pisati glupe komentare itd.POgledajte i mislim da moze biti dobra za pocetnike. Ipak sam radio zato jer mi bilo dosadno i onako nabrzinu.



Stavi jos [FS][MAP] Jer ovde ima i komanda ;)

Inace nije lose :)

Dobar cak si napravio i komandu 10/10

Veliki REP++++++ za ove momke:
[BC:RP] Mr.Gagi
Blaeks
ɴᴇʟʟʏâ,,¢

Mogao si se malo više potruditi oko ove mape, koristiti malo ovih novih objekata. Ideja nije loša. I na videu ti svako malo nestanu objekti pa se pojave, glava me zabolila dok sam pregledao :D


ado97

Bolje bi bilo da je na drugom mjestu ali sve je ok.
9/10




Lepo lepo.. Malo vise objekata... 9/10

Super 10/10, trud je za svaku pohvalu :D

Lepa mapa dopada mi se :D samo tako nastavi ;) 9/10

Mjesto i zgusnost mape malo kvari,8/10




Balkan Ulice RPG opis servera: Click



-Tutorial za mijesanje ID-ova na vozilima: Click

Zanimljivo i uredno, ali malo vrsta cvijeca zbog toga ocjena 7/10.

• T.Pain •

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