[Pomoc] Menjanje spawna hitno


Započeo {ZOKA}{BOND}, Decembar 05, 2012, 22:04:43 POSLE PODNE

prethodna tema - sledeća tema

0 članova i 1 gost pregledaju ovu temu.

Skripta koju koristim: GTARP
Detaljni opis problema: Kako Da menjam Spawn
Deo skripter: AKO TREBAM STA DAT DACUVAM

ocu na ove kordinate
AddPlayerClass(20,-1869.0940,41.5341,1055.1296,268.0911,0,0,0,0,0,0); // spawnn

Blaeks

*

Madmen

Odes pod SetPlayerSpawn, i stavis svoje koordinate

al znam negde daje kod setplayerspawn

ev ti playerspawn nzm gde treba

public SetPlayerSpawn(playerid)
{
   if(IsPlayerConnected(playerid))
   {
       SetPlayerSkin(playerid, PlayerInfo[playerid][pChar]);
       if(PlayerInfo[playerid][pTut] == 0)
       {
          TextDrawShowForPlayer(playerid,lbt);
         TextDrawShowForPlayer(playerid,lbb);
         gOoc[playerid] = 1; gNews[playerid] = 1; gFam[playerid] = 1;
         SetPlayerInterior(playerid, 3);
         PlayerInfo[playerid][pInt] = 3;
         JBC_SetPlayerPos(playerid, 330.6825,163.6688,1014.1875);
         SetPlayerFacingAngle(playerid, 280);
         TogglePlayerControllable(playerid, 0);
         RegistrationStep[playerid] = 1;
         ClearChatbox(playerid, 10);
         SendClientMessage(playerid, COLOR_GREEN, "----------------------------------------------------------------");
         SendClientMessage(playerid, COLOR_LIGHTGREEN, "DobrodoÅ¡li na  server, molim vas ispunite podatke.");
         ShowPlayerDialog(playerid, 12348, DIALOG_STYLE_LIST, "Kojeg ste pola?", "{0049FF}Musko \n{F81414}Zensko", "U redu", "Odustani");
         SendClientMessage(playerid, COLOR_GREEN, "----------------------------------------------------------------");
         ClearChatbox(playerid, 2);
         return 1;
       }
       if(AdminSpec[playerid] == 1)
      {
          return 1;
      }
      new rand;
      new house = PlayerInfo[playerid][pPhousekey];
      if(PlayerPaintballing[playerid] != 0)
      {
          SafeJBC_ResetPlayerWeapons(playerid);
            SafeJBC_GivePlayerWeapon(playerid, 29, 999);
          rand = random(sizeof(PaintballSpawns));
         JBC_SetPlayerPos(playerid, PaintballSpawns[rand][0], PaintballSpawns[rand][1], PaintballSpawns[rand][2]);
          return 1;
      }


ako jos treba negde treba dat demi samo reci gde molimte

Blaeks

*

Madmen

Nije ti to ceo SetPlayerSpawn, daj mi ceo i namesticu ti

public SetPlayerSpawn(playerid)
{
   if(IsPlayerConnected(playerid))
   {
       SetPlayerSkin(playerid, PlayerInfo[playerid][pChar]);
       if(PlayerInfo[playerid][pTut] == 0)
       {
          TextDrawShowForPlayer(playerid,lbt);
         TextDrawShowForPlayer(playerid,lbb);
         gOoc[playerid] = 1; gNews[playerid] = 1; gFam[playerid] = 1;
         SetPlayerInterior(playerid, 3);
         PlayerInfo[playerid][pInt] = 3;
         JBC_SetPlayerPos(playerid, 330.6825,163.6688,1014.1875);
         SetPlayerFacingAngle(playerid, 280);
         TogglePlayerControllable(playerid, 0);
         RegistrationStep[playerid] = 1;
         ClearChatbox(playerid, 10);
         SendClientMessage(playerid, COLOR_GREEN, "----------------------------------------------------------------");
         SendClientMessage(playerid, COLOR_LIGHTGREEN, "DobrodoÅ¡li na  server, molim vas ispunite podatke.");
         ShowPlayerDialog(playerid, 12348, DIALOG_STYLE_LIST, "Kojeg ste pola?", "{0049FF}Musko \n{F81414}Zensko", "U redu", "Odustani");
         SendClientMessage(playerid, COLOR_GREEN, "----------------------------------------------------------------");
         ClearChatbox(playerid, 2);
         return 1;
       }
       if(AdminSpec[playerid] == 1)
      {
          return 1;
      }
      new rand;
      new house = PlayerInfo[playerid][pPhousekey];
      if(PlayerPaintballing[playerid] != 0)
      {
          SafeJBC_ResetPlayerWeapons(playerid);
            SafeJBC_GivePlayerWeapon(playerid, 29, 999);
          rand = random(sizeof(PaintballSpawns));
         JBC_SetPlayerPos(playerid, PaintballSpawns[rand][0], PaintballSpawns[rand][1], PaintballSpawns[rand][2]);
          return 1;
      }
      if(PlayerInfo[playerid][pJailed] == 1)
      {
          /*SetPlayerInterior(playerid, 6);
          PlayerInfo[playerid][pInt] = 6;
         JBC_SetPlayerPos(playerid,264.6288,77.5742,1001.0391);
         SendClientMessage(playerid, COLOR_LIGHTRED, "Nedovrsena zatvorska kazna,natrad u zatvor.");*/
         SetPlayerInterior(playerid, 6);
          PlayerInfo[playerid][pInt] = 6;
         rand = random(sizeof(ZatvorSpawns));
            JBC_SetPlayerPos(playerid, ZatvorSpawns[rand][0], ZatvorSpawns[rand][1], ZatvorSpawns[rand][2]);
         SendClientMessage(playerid, COLOR_LIGHTRED, "Nepotpuna zatvorska kazna, nazad u zatvor.");
         return 1;
      }
      if(PlayerInfo[playerid][pJailed] == 2)
      {
          /*SetPlayerInterior(playerid, 0);
          PlayerInfo[playerid][pInt] = 0;
         JBC_SetPlayerPos(playerid,268.5777,1857.9351,9.8133);
         SetPlayerWorldBounds(playerid, 337.5694,101.5826,1940.9759,1798.7453); //285.3481,96.9720,1940.9755,1799.0811*/
         SetPlayerInterior(playerid, 0);
          PlayerInfo[playerid][pInt] = 0;
         rand = random(sizeof(ZatvorSpawns));
            JBC_SetPlayerPos(playerid, ZatvorSpawns[rand][0], ZatvorSpawns[rand][1], ZatvorSpawns[rand][2]);

         return 1;
      }
      if(MedicBill[playerid] == 1 && PlayerInfo[playerid][pJailed] == 0 && PlayerPaintballing[playerid] == 0)
      {
          if(FirstSpawn[playerid] != 1)
          {
             //new string[256];
             new cut = deathcost;
            SafeJBC_GivePlayerMoney(playerid, -cut);
            MedicBill[playerid] = 0;
            MedicTime[playerid] = 0;
            NeedMedicTime[playerid] = 0;
            SetPlayerToTeamColor(playerid);
            JBC_SetPlayerPos(playerid,1612.3240,-2330.1670,14.5469);
            SetPlayerFacingAngle(playerid, 0);
            SetPlayerInterior(playerid,0);
            PlayerInfo[playerid][pInt] = 0;
            /*JBC_SetPlayerHealth(playerid, 50.0);
            PlayerInfo[playerid][pDeaths] += 1;
             SetPlayerInterior(playerid, 3);
             PlayerInfo[playerid][pInt] = 3;
              rand = random(sizeof(gMedicSpawns));
            JBC_SetPlayerPos(playerid, gMedicSpawns[rand][0], gMedicSpawns[rand][1], gMedicSpawns[rand][2]); // Warp the player
            SetPlayerFacingAngle(playerid, 0);
              TogglePlayerControllable(playerid, 0);
              GameTextForPlayer(playerid, "~n~~n~~n~~n~~n~~n~~n~~n~~n~~w~You need to rest now ...", 30000, 3);
                JustDied[playerid] = 1;
              MedicTime[playerid] = 1;
              ApplyAnimation(playerid, "CRACK", "crckdeth2", 4.0, 1, 0, 0, 0, 0);
              if(PlayerInfo[playerid][pDonateRank] > 0)
              {
                  NeedMedicTime[playerid] = 30;
              }
              else
              {
                 NeedMedicTime[playerid] = 40;
            }
              PlayerPlaySound(playerid, 1062, 0.0, 0.0, 0.0);*/
             return 1;
         }
      }
      if(JustDied[playerid] == 1)
      {
          if(GetPlayerVirtualWorld(playerid) != 0 || PlayerInfo[playerid][pVirWorld] != 0)
          {
              SetPlayerVirtualWorld(playerid, 0);
              PlayerInfo[playerid][pVirWorld] = 0;
          }
          JBC_SetPlayerPos(playerid, 1182.5638,-1323.5256,13.5790);
          SetPlayerFacingAngle(playerid, 270.0);
          SetPlayerInterior(playerid,0);
          PlayerInfo[playerid][pInt] = 0;
          return 1;
      }
      if(PlayerInfo[playerid][pCrashed] == 1)
      {
          if(TutTime[playerid] == 0 && PlayerInfo[playerid][pTut] == 1 && RegistrationStep[playerid] == 0 && AfterTutorial[playerid] == 0 && FirstSpawn[playerid] == 1)
          {
              SetPlayerVirtualWorld(playerid,PlayerInfo[playerid][pVirWorld]);
              SetPlayerInterior(playerid,PlayerInfo[playerid][pInt]);
             JBC_SetPlayerPos(playerid, PlayerInfo[playerid][pPos_x], PlayerInfo[playerid][pPos_y], PlayerInfo[playerid][pPos_z] + 1);
             //SendClientMessage(playerid, COLOR_WHITE, "Crashed, returning where you been.");
             //GameTextForPlayer(playerid, "~p~Crashed~n~~w~returning where you been", 5000, 1);
             return 1;
         }
      }
      if(house !=9999)
      {
          if(SpawnChange[playerid]) //If 1, then you get to your house, else spawn somewhere else
          {
            SetPlayerToTeamColor(playerid);
            SetPlayerInterior(playerid,HouseInfo[house][hInt]);
            SetPlayerVirtualWorld(playerid,HouseInfo[house][hWorld]);
            JBC_SetPlayerPos(playerid, HouseInfo[house][hExitx], HouseInfo[house][hExity],HouseInfo[house][hExitz]); // Warp the player
            PlayerInfo[playerid][pLocal] = house;
            HouseEntered[playerid] = house;
            PlayerInfo[playerid][pInt] = HouseInfo[house][hInt];
            return 1;
         }
      }
      if (PlayerInfo[playerid][pMember] == 1 || PlayerInfo[playerid][pLeader] == 1)//Police Force spawn
      {
         SetPlayerToTeamColor(playerid);
         SetPlayerInterior(playerid,6);
          rand = random(sizeof(gCopPlayerSpawns));
         JBC_SetPlayerPos(playerid, gCopPlayerSpawns[rand][0], gCopPlayerSpawns[rand][1], gCopPlayerSpawns[rand][2]); // Warp the player
         SetPlayerFacingAngle(playerid, 270.0);
         PlayerInfo[playerid][pInt] = 6;
         return 1;
       }
       if (PlayerInfo[playerid][pMember] == 2 || PlayerInfo[playerid][pLeader] == 2)//FBI spawn
      {
         SetPlayerToTeamColor(playerid);
         SetPlayerInterior(playerid,3);
         JBC_SetPlayerPos(playerid, 299.7097,183.1322,1007.1719);
         SetPlayerFacingAngle(playerid, 90);
         PlayerInfo[playerid][pInt] = 3;
         return 1;
       }
      if (PlayerInfo[playerid][pMember] == 3 || PlayerInfo[playerid][pLeader] == 3)//National Guard spawn
      {
          SetPlayerToTeamColor(playerid);
          SetPlayerInterior(playerid, 0);
          JBC_SetPlayerPos(playerid, 2731.5229,-2451.3643,17.5937);
          PlayerInfo[playerid][pInt] = 0;
          return 1;
      }
      if (PlayerInfo[playerid][pMember] == 4 || PlayerInfo[playerid][pLeader] == 4)//Fire/Ambulance spawn
      {
          SetPlayerToTeamColor(playerid);
          JBC_SetPlayerPos(playerid, 1180.2388,-1331.6196,1006.4028);
         SetPlayerInterior(playerid,6);
         SetPlayerFacingAngle(playerid, 0);
         PlayerInfo[playerid][pInt] = 6;
          return 1;
      }
      if (PlayerInfo[playerid][pMember] == 5 || PlayerInfo[playerid][pLeader] == 5)//Aryan spawn
      {
          SetPlayerToTeamColor(playerid);
          SetPlayerInterior(playerid, 3);
          JBC_SetPlayerPos(playerid, 961.40710449219,-53.224853515625,1001.1245727539);
          PlayerInfo[playerid][pInt] = 5;
          return 1;
      }
      if (PlayerInfo[playerid][pMember] == 6 || PlayerInfo[playerid][pLeader] == 6)//Yakuze spawn
      {
          SetPlayerToTeamColor(playerid);
          SetPlayerInterior(playerid, 5);
          JBC_SetPlayerPos(playerid, 1265.4475,-794.9257,1084.0078);
          PlayerInfo[playerid][pInt] = 5;
          return 1;
      }
      if(PlayerInfo[playerid][pMember] == 7 || PlayerInfo[playerid][pLeader] == 7)//Mayor spawn
      {
          SetPlayerToTeamColor(playerid);
          SetPlayerInterior(playerid, 3);
          JBC_SetPlayerPos(playerid, 356.2998,151.9914,1025.7891);
          PlayerInfo[playerid][pInt] = 3;
         PlayerInfo[playerid][pLocal] = 241;
          return 1;
      }
       if (PlayerInfo[playerid][pMember] == 8 || PlayerInfo[playerid][pLeader] == 8) //Hitman spawn
       {
           SetPlayerToTeamColor(playerid);
         JBC_SetPlayerPos(playerid, 1102.7017,-299.0774,73.9922);
         SetPlayerInterior(playerid,0);
         PlayerInfo[playerid][pInt] = 0;
           return 1;
       }
       if (PlayerInfo[playerid][pMember] == 9 || PlayerInfo[playerid][pLeader] == 9) //News spawn
       {
           SetPlayerToTeamColor(playerid);
           SetPlayerInterior(playerid,3);
         JBC_SetPlayerPos(playerid, 355.7899,204.0173,1008.3828);
         PlayerInfo[playerid][pInt] = 3;
         SafeJBC_GivePlayerWeapon(playerid, 43, 20);
           return 1;
       }
       if (PlayerInfo[playerid][pMember] == 10 || PlayerInfo[playerid][pLeader] == 10) //Taxi Cab Company spawn
       {
           SetPlayerToTeamColor(playerid);
         JBC_SetPlayerPos(playerid, 1754.99,-1894.19,13.55);
         SetPlayerInterior(playerid,0);
         PlayerInfo[playerid][pInt] = 0;
           return 1;
       }
       /*if (PlayerInfo[playerid][pMember] == 14 || PlayerInfo[playerid][pLeader] == 14)//Yamaguchi spawn
      {
          SetPlayerToTeamColor(playerid);
          SetPlayerInterior(playerid, 1);
          JBC_SetPlayerPos(playerid, -779.6406,501.2036,1371.7422);
          PlayerInfo[playerid][pInt] = 1;
          return 1;
      }
      */
      if (PlayerInfo[playerid][pMember] == 15 || PlayerInfo[playerid][pLeader] == 15)//Grove Street Gang spawn
      {
          SetPlayerToTeamColor(playerid);
          SetPlayerInterior(playerid, 2);
          JBC_SetPlayerPos(playerid, 446.9658,1399.1479,1084.3047);
          PlayerInfo[playerid][pInt] = 2;
          return 1;
      }
      if (PlayerInfo[playerid][pMember] == 16 || PlayerInfo[playerid][pLeader] == 16)//Trinitario spawn
      {
          SetPlayerToTeamColor(playerid);
          SetPlayerInterior(playerid, 8);
          JBC_SetPlayerPos(playerid, 2809.1741,-1169.0574,1025.5703);
          PlayerInfo[playerid][pInt] = 8;
          return 1;
      }
       /*if(IsAnInstructor(playerid) || PlayerInfo[playerid][pMember] == 11 || PlayerInfo[playerid][pLeader] == 11) //Driving/Flying School spawn
       {
          SetPlayerToTeamColor(playerid);
          SetPlayerInterior(playerid,3);
         JBC_SetPlayerPos(playerid, 1494.4991,1308.9163,1093.2845);
         SetPlayerFacingAngle(playerid, 180);
         PlayerInfo[playerid][pInt] = 3;
           return 1;
       }*/
       if ((gTeam[playerid]) == 1)
       {
         SetPlayerToTeamColor(playerid);
         rand = random(sizeof(gMedPlayerSpawns));
         JBC_SetPlayerPos(playerid, gMedPlayerSpawns[rand][0], gMedPlayerSpawns[rand][1], gMedPlayerSpawns[rand][2]); // Warp the player
         SetPlayerFacingAngle(playerid, 270.0);
         SetPlayerInterior(playerid,0);
         PlayerInfo[playerid][pInt] = 0;
         return 1;
      }
      /*if(PlayerInfo[playerid][pFMember] != 255)
      {
          new family = PlayerInfo[playerid][pFMember];
          SetPlayerToTeamColor(playerid);
          SetPlayerInterior(playerid, FamilyInfo[family][FamilyInterior]);
          JBC_SetPlayerPos(playerid, FamilyInfo[family][FamilySpawn][0],FamilyInfo[family][FamilySpawn][1],FamilyInfo[family][FamilySpawn][2]);
          SetPlayerFacingAngle(playerid, FamilyInfo[family][FamilySpawn][3]);
          return 1;
      }*/
       else
       {
         SetPlayerToTeamColor(playerid);
         JBC_SetPlayerPos(playerid,1612.3240,-2330.1670,13.5469);
         SetPlayerFacingAngle(playerid, 0);
         SetPlayerInterior(playerid,0);
         PlayerInfo[playerid][pInt] = 0;
         return 1;
      }
   }
   return 1;
}


et ae molimte mi reci to da znam

Blaeks

*

Madmen

public SetPlayerSpawn(playerid)
{
   if(IsPlayerConnected(playerid))
   {
       SetPlayerSkin(playerid, PlayerInfo[playerid][pChar]);
       if(PlayerInfo[playerid][pTut] == 0)
       {
          TextDrawShowForPlayer(playerid,lbt);
         TextDrawShowForPlayer(playerid,lbb);
         gOoc[playerid] = 1; gNews[playerid] = 1; gFam[playerid] = 1;
         SetPlayerInterior(playerid, 3);
         PlayerInfo[playerid][pInt] = 3;
         JBC_SetPlayerPos(playerid, 1869.0940,41.5341,1055.1296);
         SetPlayerFacingAngle(playerid, 280);
         TogglePlayerControllable(playerid, 0);
         RegistrationStep[playerid] = 1;
         ClearChatbox(playerid, 10);
         SendClientMessage(playerid, COLOR_GREEN, "----------------------------------------------------------------");
         SendClientMessage(playerid, COLOR_LIGHTGREEN, "DobrodoÅ¡li na  server, molim vas ispunite podatke.");
         ShowPlayerDialog(playerid, 12348, DIALOG_STYLE_LIST, "Kojeg ste pola?", "{0049FF}Musko \n{F81414}Zensko", "U redu", "Odustani");
         SendClientMessage(playerid, COLOR_GREEN, "----------------------------------------------------------------");
         ClearChatbox(playerid, 2);
         return 1;
       }
       if(AdminSpec[playerid] == 1)
      {
          return 1;
      }
      new rand;
      new house = PlayerInfo[playerid][pPhousekey];
      if(PlayerPaintballing[playerid] != 0)
      {
          SafeJBC_ResetPlayerWeapons(playerid);
            SafeJBC_GivePlayerWeapon(playerid, 29, 999);
          rand = random(sizeof(PaintballSpawns));
         JBC_SetPlayerPos(playerid, PaintballSpawns[rand][0], PaintballSpawns[rand][1], PaintballSpawns[rand][2]);
          return 1;
      }
      if(PlayerInfo[playerid][pJailed] == 1)
      {
          /*SetPlayerInterior(playerid, 6);
          PlayerInfo[playerid][pInt] = 6;
         JBC_SetPlayerPos(playerid,264.6288,77.5742,1001.0391);
         SendClientMessage(playerid, COLOR_LIGHTRED, "Nedovrsena zatvorska kazna,natrad u zatvor.");*/
         SetPlayerInterior(playerid, 6);
          PlayerInfo[playerid][pInt] = 6;
         rand = random(sizeof(ZatvorSpawns));
            JBC_SetPlayerPos(playerid, ZatvorSpawns[rand][0], ZatvorSpawns[rand][1], ZatvorSpawns[rand][2]);
         SendClientMessage(playerid, COLOR_LIGHTRED, "Nepotpuna zatvorska kazna, nazad u zatvor.");
         return 1;
      }
      if(PlayerInfo[playerid][pJailed] == 2)
      {
          /*SetPlayerInterior(playerid, 0);
          PlayerInfo[playerid][pInt] = 0;
         JBC_SetPlayerPos(playerid,268.5777,1857.9351,9.8133);
         SetPlayerWorldBounds(playerid, 337.5694,101.5826,1940.9759,1798.7453); //285.3481,96.9720,1940.9755,1799.0811*/
         SetPlayerInterior(playerid, 0);
          PlayerInfo[playerid][pInt] = 0;
         rand = random(sizeof(ZatvorSpawns));
            JBC_SetPlayerPos(playerid, ZatvorSpawns[rand][0], ZatvorSpawns[rand][1], ZatvorSpawns[rand][2]);

         return 1;
      }
      if(MedicBill[playerid] == 1 && PlayerInfo[playerid][pJailed] == 0 && PlayerPaintballing[playerid] == 0)
      {
          if(FirstSpawn[playerid] != 1)
          {
             //new string[256];
             new cut = deathcost;
            SafeJBC_GivePlayerMoney(playerid, -cut);
            MedicBill[playerid] = 0;
            MedicTime[playerid] = 0;
            NeedMedicTime[playerid] = 0;
            SetPlayerToTeamColor(playerid);
            JBC_SetPlayerPos(playerid,1612.3240,-2330.1670,14.5469);
            SetPlayerFacingAngle(playerid, 0);
            SetPlayerInterior(playerid,0);
            PlayerInfo[playerid][pInt] = 0;
            /*JBC_SetPlayerHealth(playerid, 50.0);
            PlayerInfo[playerid][pDeaths] += 1;
             SetPlayerInterior(playerid, 3);
             PlayerInfo[playerid][pInt] = 3;
              rand = random(sizeof(gMedicSpawns));
            JBC_SetPlayerPos(playerid, gMedicSpawns[rand][0], gMedicSpawns[rand][1], gMedicSpawns[rand][2]); // Warp the player
            SetPlayerFacingAngle(playerid, 0);
              TogglePlayerControllable(playerid, 0);
              GameTextForPlayer(playerid, "~n~~n~~n~~n~~n~~n~~n~~n~~n~~w~You need to rest now ...", 30000, 3);
                JustDied[playerid] = 1;
              MedicTime[playerid] = 1;
              ApplyAnimation(playerid, "CRACK", "crckdeth2", 4.0, 1, 0, 0, 0, 0);
              if(PlayerInfo[playerid][pDonateRank] > 0)
              {
                  NeedMedicTime[playerid] = 30;
              }
              else
              {
                 NeedMedicTime[playerid] = 40;
            }
              PlayerPlaySound(playerid, 1062, 0.0, 0.0, 0.0);*/
             return 1;
         }
      }
      if(JustDied[playerid] == 1)
      {
          if(GetPlayerVirtualWorld(playerid) != 0 || PlayerInfo[playerid][pVirWorld] != 0)
          {
              SetPlayerVirtualWorld(playerid, 0);
              PlayerInfo[playerid][pVirWorld] = 0;
          }
          JBC_SetPlayerPos(playerid, 1182.5638,-1323.5256,13.5790);
          SetPlayerFacingAngle(playerid, 270.0);
          SetPlayerInterior(playerid,0);
          PlayerInfo[playerid][pInt] = 0;
          return 1;
      }
      if(PlayerInfo[playerid][pCrashed] == 1)
      {
          if(TutTime[playerid] == 0 && PlayerInfo[playerid][pTut] == 1 && RegistrationStep[playerid] == 0 && AfterTutorial[playerid] == 0 && FirstSpawn[playerid] == 1)
          {
              SetPlayerVirtualWorld(playerid,PlayerInfo[playerid][pVirWorld]);
              SetPlayerInterior(playerid,PlayerInfo[playerid][pInt]);
             JBC_SetPlayerPos(playerid, PlayerInfo[playerid][pPos_x], PlayerInfo[playerid][pPos_y], PlayerInfo[playerid][pPos_z] + 1);
             //SendClientMessage(playerid, COLOR_WHITE, "Crashed, returning where you been.");
             //GameTextForPlayer(playerid, "~p~Crashed~n~~w~returning where you been", 5000, 1);
             return 1;
         }
      }
      if(house !=9999)
      {
          if(SpawnChange[playerid]) //If 1, then you get to your house, else spawn somewhere else
          {
            SetPlayerToTeamColor(playerid);
            SetPlayerInterior(playerid,HouseInfo[house][hInt]);
            SetPlayerVirtualWorld(playerid,HouseInfo[house][hWorld]);
            JBC_SetPlayerPos(playerid, HouseInfo[house][hExitx], HouseInfo[house][hExity],HouseInfo[house][hExitz]); // Warp the player
            PlayerInfo[playerid][pLocal] = house;
            HouseEntered[playerid] = house;
            PlayerInfo[playerid][pInt] = HouseInfo[house][hInt];
            return 1;
         }
      }
      if (PlayerInfo[playerid][pMember] == 1 || PlayerInfo[playerid][pLeader] == 1)//Police Force spawn
      {
         SetPlayerToTeamColor(playerid);
         SetPlayerInterior(playerid,6);
          rand = random(sizeof(gCopPlayerSpawns));
         JBC_SetPlayerPos(playerid, gCopPlayerSpawns[rand][0], gCopPlayerSpawns[rand][1], gCopPlayerSpawns[rand][2]); // Warp the player
         SetPlayerFacingAngle(playerid, 270.0);
         PlayerInfo[playerid][pInt] = 6;
         return 1;
       }
       if (PlayerInfo[playerid][pMember] == 2 || PlayerInfo[playerid][pLeader] == 2)//FBI spawn
      {
         SetPlayerToTeamColor(playerid);
         SetPlayerInterior(playerid,3);
         JBC_SetPlayerPos(playerid, 299.7097,183.1322,1007.1719);
         SetPlayerFacingAngle(playerid, 90);
         PlayerInfo[playerid][pInt] = 3;
         return 1;
       }
      if (PlayerInfo[playerid][pMember] == 3 || PlayerInfo[playerid][pLeader] == 3)//National Guard spawn
      {
          SetPlayerToTeamColor(playerid);
          SetPlayerInterior(playerid, 0);
          JBC_SetPlayerPos(playerid, 2731.5229,-2451.3643,17.5937);
          PlayerInfo[playerid][pInt] = 0;
          return 1;
      }
      if (PlayerInfo[playerid][pMember] == 4 || PlayerInfo[playerid][pLeader] == 4)//Fire/Ambulance spawn
      {
          SetPlayerToTeamColor(playerid);
          JBC_SetPlayerPos(playerid, 1180.2388,-1331.6196,1006.4028);
         SetPlayerInterior(playerid,6);
         SetPlayerFacingAngle(playerid, 0);
         PlayerInfo[playerid][pInt] = 6;
          return 1;
      }
      if (PlayerInfo[playerid][pMember] == 5 || PlayerInfo[playerid][pLeader] == 5)//Aryan spawn
      {
          SetPlayerToTeamColor(playerid);
          SetPlayerInterior(playerid, 3);
          JBC_SetPlayerPos(playerid, 961.40710449219,-53.224853515625,1001.1245727539);
          PlayerInfo[playerid][pInt] = 5;
          return 1;
      }
      if (PlayerInfo[playerid][pMember] == 6 || PlayerInfo[playerid][pLeader] == 6)//Yakuze spawn
      {
          SetPlayerToTeamColor(playerid);
          SetPlayerInterior(playerid, 5);
          JBC_SetPlayerPos(playerid, 1265.4475,-794.9257,1084.0078);
          PlayerInfo[playerid][pInt] = 5;
          return 1;
      }
      if(PlayerInfo[playerid][pMember] == 7 || PlayerInfo[playerid][pLeader] == 7)//Mayor spawn
      {
          SetPlayerToTeamColor(playerid);
          SetPlayerInterior(playerid, 3);
          JBC_SetPlayerPos(playerid, 356.2998,151.9914,1025.7891);
          PlayerInfo[playerid][pInt] = 3;
         PlayerInfo[playerid][pLocal] = 241;
          return 1;
      }
       if (PlayerInfo[playerid][pMember] == 8 || PlayerInfo[playerid][pLeader] ==  //Hitman spawn
       {
           SetPlayerToTeamColor(playerid);
         JBC_SetPlayerPos(playerid, 1102.7017,-299.0774,73.9922);
         SetPlayerInterior(playerid,0);
         PlayerInfo[playerid][pInt] = 0;
           return 1;
       }
       if (PlayerInfo[playerid][pMember] == 9 || PlayerInfo[playerid][pLeader] == 9) //News spawn
       {
           SetPlayerToTeamColor(playerid);
           SetPlayerInterior(playerid,3);
         JBC_SetPlayerPos(playerid, 355.7899,204.0173,1008.3828);
         PlayerInfo[playerid][pInt] = 3;
         SafeJBC_GivePlayerWeapon(playerid, 43, 20);
           return 1;
       }
       if (PlayerInfo[playerid][pMember] == 10 || PlayerInfo[playerid][pLeader] == 10) //Taxi Cab Company spawn
       {
           SetPlayerToTeamColor(playerid);
         JBC_SetPlayerPos(playerid, 1754.99,-1894.19,13.55);
         SetPlayerInterior(playerid,0);
         PlayerInfo[playerid][pInt] = 0;
           return 1;
       }
       /*if (PlayerInfo[playerid][pMember] == 14 || PlayerInfo[playerid][pLeader] == 14)//Yamaguchi spawn
      {
          SetPlayerToTeamColor(playerid);
          SetPlayerInterior(playerid, 1);
          JBC_SetPlayerPos(playerid, -779.6406,501.2036,1371.7422);
          PlayerInfo[playerid][pInt] = 1;
          return 1;
      }
      */
      if (PlayerInfo[playerid][pMember] == 15 || PlayerInfo[playerid][pLeader] == 15)//Grove Street Gang spawn
      {
          SetPlayerToTeamColor(playerid);
          SetPlayerInterior(playerid, 2);
          JBC_SetPlayerPos(playerid, 446.9658,1399.1479,1084.3047);
          PlayerInfo[playerid][pInt] = 2;
          return 1;
      }
      if (PlayerInfo[playerid][pMember] == 16 || PlayerInfo[playerid][pLeader] == 16)//Trinitario spawn
      {
          SetPlayerToTeamColor(playerid);
          SetPlayerInterior(playerid, ;
          JBC_SetPlayerPos(playerid, 2809.1741,-1169.0574,1025.5703);
          PlayerInfo[playerid][pInt] = 8;
          return 1;
      }
       /*if(IsAnInstructor(playerid) || PlayerInfo[playerid][pMember] == 11 || PlayerInfo[playerid][pLeader] == 11) //Driving/Flying School spawn
       {
          SetPlayerToTeamColor(playerid);
          SetPlayerInterior(playerid,3);
         JBC_SetPlayerPos(playerid, 1494.4991,1308.9163,1093.2845);
         SetPlayerFacingAngle(playerid, 180);
         PlayerInfo[playerid][pInt] = 3;
           return 1;
       }*/
       if ((gTeam[playerid]) == 1)
       {
         SetPlayerToTeamColor(playerid);
         rand = random(sizeof(gMedPlayerSpawns));
         JBC_SetPlayerPos(playerid, gMedPlayerSpawns[rand][0], gMedPlayerSpawns[rand][1], gMedPlayerSpawns[rand][2]); // Warp the player
         SetPlayerFacingAngle(playerid, 270.0);
         SetPlayerInterior(playerid,0);
         PlayerInfo[playerid][pInt] = 0;
         return 1;
      }
      /*if(PlayerInfo[playerid][pFMember] != 255)
      {
          new family = PlayerInfo[playerid][pFMember];
          SetPlayerToTeamColor(playerid);
          SetPlayerInterior(playerid, FamilyInfo[family][FamilyInterior]);
          JBC_SetPlayerPos(playerid, FamilyInfo[family][FamilySpawn][0],FamilyInfo[family][FamilySpawn][1],FamilyInfo[family][FamilySpawn][2]);
          SetPlayerFacingAngle(playerid, FamilyInfo[family][FamilySpawn][3]);
          return 1;
      }*/
       else
       {
         SetPlayerToTeamColor(playerid);
         JBC_SetPlayerPos(playerid,1612.3240,-2330.1670,13.5469);
         SetPlayerFacingAngle(playerid, 0);
         SetPlayerInterior(playerid,0);
         PlayerInfo[playerid][pInt] = 0;
         return 1;
      }
   }
   return 1;
}
probaj ovako

e jasam ubacio ono stosi ti dao i erore neke baca
pwn(4928) : error 008: must be a constant expression; assumed zero
pwn() : error 029: invalid expression, assumed zero
pwn(4988) : error 017: undefined symbol "rand"
pwn(49849719) : error 017: undefined symbol "rand"
pwn(5014) : error 010: invalid function or declaration
Pawn compiler 3.2.3664           Copyright (c) 1997-2006, ITB CompuPhase


5 Errors.


eror 5014   -         return 1;

eror
(4988)        rand = random(sizeof(gMedPlayerSpawns));
  (4989)      JBC_SetPlayerPos(playerid, gMedPlayerSpawns[rand][0], gMedPlayerSpawns[rand][1],    gMedPlayerSpawns[rand][2]); // Warp the player

eror  4971         SetPlayerInterior(playerid, ;

i 4928                   SetPlayerToTeamColor(playerid);

te erore baca jbt jasam izbriso ono sve i ubacio to stosi mi ti dao ae mi pomognes pliz da mi bude spawn na ove kordi

AddPlayerClass(20,-1869.0940,41.5341,1055.1296,268.0911,0,0,0,0,0,0); // spawnn

Blaeks

*

Madmen

public SetPlayerSpawn(playerid)
{
   if(IsPlayerConnected(playerid))
   {
       SetPlayerSkin(playerid, PlayerInfo[playerid][pChar]);
       if(PlayerInfo[playerid][pTut] == 0)
       {
          TextDrawShowForPlayer(playerid,lbt);
         TextDrawShowForPlayer(playerid,lbb);
         gOoc[playerid] = 1; gNews[playerid] = 1; gFam[playerid] = 1;
         SetPlayerInterior(playerid, 3);
         PlayerInfo[playerid][pInt] = 3;
         JBC_SetPlayerPos(playerid, -1869.0940,41.5341,1055.1296);
         SetPlayerFacingAngle(playerid, 280);
         TogglePlayerControllable(playerid, 0);
         RegistrationStep[playerid] = 1;
         ClearChatbox(playerid, 10);
         SendClientMessage(playerid, COLOR_GREEN, "----------------------------------------------------------------");
         SendClientMessage(playerid, COLOR_LIGHTGREEN, "DobrodoÅ¡li na  server, molim vas ispunite podatke.");
         ShowPlayerDialog(playerid, 12348, DIALOG_STYLE_LIST, "Kojeg ste pola?", "{0049FF}Musko \n{F81414}Zensko", "U redu", "Odustani");
         SendClientMessage(playerid, COLOR_GREEN, "----------------------------------------------------------------");
         ClearChatbox(playerid, 2);
         return 1;
       }
       if(AdminSpec[playerid] == 1)
      {
          return 1;
      }
      new rand;
      new house = PlayerInfo[playerid][pPhousekey];
      if(PlayerPaintballing[playerid] != 0)
      {
          SafeJBC_ResetPlayerWeapons(playerid);
            SafeJBC_GivePlayerWeapon(playerid, 29, 999);
          rand = random(sizeof(PaintballSpawns));
         JBC_SetPlayerPos(playerid, PaintballSpawns[rand][0], PaintballSpawns[rand][1], PaintballSpawns[rand][2]);
          return 1;
      }
      if(PlayerInfo[playerid][pJailed] == 1)
      {
          /*SetPlayerInterior(playerid, 6);
          PlayerInfo[playerid][pInt] = 6;
         JBC_SetPlayerPos(playerid,264.6288,77.5742,1001.0391);
         SendClientMessage(playerid, COLOR_LIGHTRED, "Nedovrsena zatvorska kazna,natrad u zatvor.");*/
         SetPlayerInterior(playerid, 6);
          PlayerInfo[playerid][pInt] = 6;
         rand = random(sizeof(ZatvorSpawns));
            JBC_SetPlayerPos(playerid, ZatvorSpawns[rand][0], ZatvorSpawns[rand][1], ZatvorSpawns[rand][2]);
         SendClientMessage(playerid, COLOR_LIGHTRED, "Nepotpuna zatvorska kazna, nazad u zatvor.");
         return 1;
      }
      if(PlayerInfo[playerid][pJailed] == 2)
      {
          /*SetPlayerInterior(playerid, 0);
          PlayerInfo[playerid][pInt] = 0;
         JBC_SetPlayerPos(playerid,268.5777,1857.9351,9.8133);
         SetPlayerWorldBounds(playerid, 337.5694,101.5826,1940.9759,1798.7453); //285.3481,96.9720,1940.9755,1799.0811*/
         SetPlayerInterior(playerid, 0);
          PlayerInfo[playerid][pInt] = 0;
         rand = random(sizeof(ZatvorSpawns));
            JBC_SetPlayerPos(playerid, ZatvorSpawns[rand][0], ZatvorSpawns[rand][1], ZatvorSpawns[rand][2]);

         return 1;
      }
      if(MedicBill[playerid] == 1 && PlayerInfo[playerid][pJailed] == 0 && PlayerPaintballing[playerid] == 0)
      {
          if(FirstSpawn[playerid] != 1)
          {
             //new string[256];
             new cut = deathcost;
            SafeJBC_GivePlayerMoney(playerid, -cut);
            MedicBill[playerid] = 0;
            MedicTime[playerid] = 0;
            NeedMedicTime[playerid] = 0;
            SetPlayerToTeamColor(playerid);
            JBC_SetPlayerPos(playerid,1612.3240,-2330.1670,14.5469);
            SetPlayerFacingAngle(playerid, 0);
            SetPlayerInterior(playerid,0);
            PlayerInfo[playerid][pInt] = 0;
            /*JBC_SetPlayerHealth(playerid, 50.0);
            PlayerInfo[playerid][pDeaths] += 1;
             SetPlayerInterior(playerid, 3);
             PlayerInfo[playerid][pInt] = 3;
              rand = random(sizeof(gMedicSpawns));
            JBC_SetPlayerPos(playerid, gMedicSpawns[rand][0], gMedicSpawns[rand][1], gMedicSpawns[rand][2]); // Warp the player
            SetPlayerFacingAngle(playerid, 0);
              TogglePlayerControllable(playerid, 0);
              GameTextForPlayer(playerid, "~n~~n~~n~~n~~n~~n~~n~~n~~n~~w~You need to rest now ...", 30000, 3);
                JustDied[playerid] = 1;
              MedicTime[playerid] = 1;
              ApplyAnimation(playerid, "CRACK", "crckdeth2", 4.0, 1, 0, 0, 0, 0);
              if(PlayerInfo[playerid][pDonateRank] > 0)
              {
                  NeedMedicTime[playerid] = 30;
              }
              else
              {
                 NeedMedicTime[playerid] = 40;
            }
              PlayerPlaySound(playerid, 1062, 0.0, 0.0, 0.0);*/
             return 1;
         }
      }
      if(JustDied[playerid] == 1)
      {
          if(GetPlayerVirtualWorld(playerid) != 0 || PlayerInfo[playerid][pVirWorld] != 0)
          {
              SetPlayerVirtualWorld(playerid, 0);
              PlayerInfo[playerid][pVirWorld] = 0;
          }
          JBC_SetPlayerPos(playerid, 1182.5638,-1323.5256,13.5790);
          SetPlayerFacingAngle(playerid, 270.0);
          SetPlayerInterior(playerid,0);
          PlayerInfo[playerid][pInt] = 0;
          return 1;
      }
      if(PlayerInfo[playerid][pCrashed] == 1)
      {
          if(TutTime[playerid] == 0 && PlayerInfo[playerid][pTut] == 1 && RegistrationStep[playerid] == 0 && AfterTutorial[playerid] == 0 && FirstSpawn[playerid] == 1)
          {
              SetPlayerVirtualWorld(playerid,PlayerInfo[playerid][pVirWorld]);
              SetPlayerInterior(playerid,PlayerInfo[playerid][pInt]);
             JBC_SetPlayerPos(playerid, PlayerInfo[playerid][pPos_x], PlayerInfo[playerid][pPos_y], PlayerInfo[playerid][pPos_z] + 1);
             //SendClientMessage(playerid, COLOR_WHITE, "Crashed, returning where you been.");
             //GameTextForPlayer(playerid, "~p~Crashed~n~~w~returning where you been", 5000, 1);
             return 1;
         }
      }
      if(house !=9999)
      {
          if(SpawnChange[playerid]) //If 1, then you get to your house, else spawn somewhere else
          {
            SetPlayerToTeamColor(playerid);
            SetPlayerInterior(playerid,HouseInfo[house][hInt]);
            SetPlayerVirtualWorld(playerid,HouseInfo[house][hWorld]);
            JBC_SetPlayerPos(playerid, HouseInfo[house][hExitx], HouseInfo[house][hExity],HouseInfo[house][hExitz]); // Warp the player
            PlayerInfo[playerid][pLocal] = house;
            HouseEntered[playerid] = house;
            PlayerInfo[playerid][pInt] = HouseInfo[house][hInt];
            return 1;
         }
      }
      if (PlayerInfo[playerid][pMember] == 1 || PlayerInfo[playerid][pLeader] == 1)//Police Force spawn
      {
         SetPlayerToTeamColor(playerid);
         SetPlayerInterior(playerid,6);
          rand = random(sizeof(gCopPlayerSpawns));
         JBC_SetPlayerPos(playerid, gCopPlayerSpawns[rand][0], gCopPlayerSpawns[rand][1], gCopPlayerSpawns[rand][2]); // Warp the player
         SetPlayerFacingAngle(playerid, 270.0);
         PlayerInfo[playerid][pInt] = 6;
         return 1;
       }
       if (PlayerInfo[playerid][pMember] == 2 || PlayerInfo[playerid][pLeader] == 2)//FBI spawn
      {
         SetPlayerToTeamColor(playerid);
         SetPlayerInterior(playerid,3);
         JBC_SetPlayerPos(playerid, 299.7097,183.1322,1007.1719);
         SetPlayerFacingAngle(playerid, 90);
         PlayerInfo[playerid][pInt] = 3;
         return 1;
       }
      if (PlayerInfo[playerid][pMember] == 3 || PlayerInfo[playerid][pLeader] == 3)//National Guard spawn
      {
          SetPlayerToTeamColor(playerid);
          SetPlayerInterior(playerid, 0);
          JBC_SetPlayerPos(playerid, 2731.5229,-2451.3643,17.5937);
          PlayerInfo[playerid][pInt] = 0;
          return 1;
      }
      if (PlayerInfo[playerid][pMember] == 4 || PlayerInfo[playerid][pLeader] == 4)//Fire/Ambulance spawn
      {
          SetPlayerToTeamColor(playerid);
          JBC_SetPlayerPos(playerid, 1180.2388,-1331.6196,1006.4028);
         SetPlayerInterior(playerid,6);
         SetPlayerFacingAngle(playerid, 0);
         PlayerInfo[playerid][pInt] = 6;
          return 1;
      }
      if (PlayerInfo[playerid][pMember] == 5 || PlayerInfo[playerid][pLeader] == 5)//Aryan spawn
      {
          SetPlayerToTeamColor(playerid);
          SetPlayerInterior(playerid, 3);
          JBC_SetPlayerPos(playerid, 961.40710449219,-53.224853515625,1001.1245727539);
          PlayerInfo[playerid][pInt] = 5;
          return 1;
      }
      if (PlayerInfo[playerid][pMember] == 6 || PlayerInfo[playerid][pLeader] == 6)//Yakuze spawn
      {
          SetPlayerToTeamColor(playerid);
          SetPlayerInterior(playerid, 5);
          JBC_SetPlayerPos(playerid, 1265.4475,-794.9257,1084.0078);
          PlayerInfo[playerid][pInt] = 5;
          return 1;
      }
      if(PlayerInfo[playerid][pMember] == 7 || PlayerInfo[playerid][pLeader] == 7)//Mayor spawn
      {
          SetPlayerToTeamColor(playerid);
          SetPlayerInterior(playerid, 3);
          JBC_SetPlayerPos(playerid, 356.2998,151.9914,1025.7891);
          PlayerInfo[playerid][pInt] = 3;
         PlayerInfo[playerid][pLocal] = 241;
          return 1;
      }
       if (PlayerInfo[playerid][pMember] == 8 || PlayerInfo[playerid][pLeader] ==  //Hitman spawn
       {
           SetPlayerToTeamColor(playerid);
         JBC_SetPlayerPos(playerid, 1102.7017,-299.0774,73.9922);
         SetPlayerInterior(playerid,0);
         PlayerInfo[playerid][pInt] = 0;
           return 1;
       }
       if (PlayerInfo[playerid][pMember] == 9 || PlayerInfo[playerid][pLeader] == 9) //News spawn
       {
           SetPlayerToTeamColor(playerid);
           SetPlayerInterior(playerid,3);
         JBC_SetPlayerPos(playerid, 355.7899,204.0173,1008.3828);
         PlayerInfo[playerid][pInt] = 3;
         SafeJBC_GivePlayerWeapon(playerid, 43, 20);
           return 1;
       }
       if (PlayerInfo[playerid][pMember] == 10 || PlayerInfo[playerid][pLeader] == 10) //Taxi Cab Company spawn
       {
           SetPlayerToTeamColor(playerid);
         JBC_SetPlayerPos(playerid, 1754.99,-1894.19,13.55);
         SetPlayerInterior(playerid,0);
         PlayerInfo[playerid][pInt] = 0;
           return 1;
       }
       /*if (PlayerInfo[playerid][pMember] == 14 || PlayerInfo[playerid][pLeader] == 14)//Yamaguchi spawn
      {
          SetPlayerToTeamColor(playerid);
          SetPlayerInterior(playerid, 1);
          JBC_SetPlayerPos(playerid, -779.6406,501.2036,1371.7422);
          PlayerInfo[playerid][pInt] = 1;
          return 1;
      }
      */
      if (PlayerInfo[playerid][pMember] == 15 || PlayerInfo[playerid][pLeader] == 15)//Grove Street Gang spawn
      {
          SetPlayerToTeamColor(playerid);
          SetPlayerInterior(playerid, 2);
          JBC_SetPlayerPos(playerid, 446.9658,1399.1479,1084.3047);
          PlayerInfo[playerid][pInt] = 2;
          return 1;
      }
      if (PlayerInfo[playerid][pMember] == 16 || PlayerInfo[playerid][pLeader] == 16)//Trinitario spawn
      {
          SetPlayerToTeamColor(playerid);
          SetPlayerInterior(playerid, ;
          JBC_SetPlayerPos(playerid, 2809.1741,-1169.0574,1025.5703);
          PlayerInfo[playerid][pInt] = 8;
          return 1;
      }
       /*if(IsAnInstructor(playerid) || PlayerInfo[playerid][pMember] == 11 || PlayerInfo[playerid][pLeader] == 11) //Driving/Flying School spawn
       {
          SetPlayerToTeamColor(playerid);
          SetPlayerInterior(playerid,3);
         JBC_SetPlayerPos(playerid, 1494.4991,1308.9163,1093.2845);
         SetPlayerFacingAngle(playerid, 180);
         PlayerInfo[playerid][pInt] = 3;
           return 1;
       }*/
       if ((gTeam[playerid]) == 1)
       {
         SetPlayerToTeamColor(playerid);
         rand = random(sizeof(gMedPlayerSpawns));
         JBC_SetPlayerPos(playerid, gMedPlayerSpawns[rand][0], gMedPlayerSpawns[rand][1], gMedPlayerSpawns[rand][2]); // Warp the player
         SetPlayerFacingAngle(playerid, 270.0);
         SetPlayerInterior(playerid,0);
         PlayerInfo[playerid][pInt] = 0;
         return 1;
      }
      /*if(PlayerInfo[playerid][pFMember] != 255)
      {
          new family = PlayerInfo[playerid][pFMember];
          SetPlayerToTeamColor(playerid);
          SetPlayerInterior(playerid, FamilyInfo[family][FamilyInterior]);
          JBC_SetPlayerPos(playerid, FamilyInfo[family][FamilySpawn][0],FamilyInfo[family][FamilySpawn][1],FamilyInfo[family][FamilySpawn][2]);
          SetPlayerFacingAngle(playerid, FamilyInfo[family][FamilySpawn][3]);
          return 1;
      }*/
       else
       {
         SetPlayerToTeamColor(playerid);
         JBC_SetPlayerPos(playerid,1612.3240,-2330.1670,13.5469);
         SetPlayerFacingAngle(playerid, 0);
         SetPlayerInterior(playerid,0);
         PlayerInfo[playerid][pInt] = 0;
         return 1;
      }
   }
   return 1;
}
ovako mora da radi, ovo sam radio po tvom callbacku.

\gamemodes\aprp.pwn(4928) : error 008: must be a constant expression; assumed zero
\gamemodes\aprp.pwn(4971) : error 029: invalid expression, assumed zero
\gamemodes\aprp.pwn(4988) : error 017: undefined symbol "rand"
\gamemodes\aprp.pwn(4989) : error 017: undefined symbol "rand"
\gamemodes\aprp.pwn(5014) : error 010: invalid function or declaration
Pawn compiler 3.2.3664           Copyright (c) 1997-2006, ITB CompuPhase


5 Errors.


brate to im izbacuje :(

Blaeks

*

Madmen

Citat: PopCapo poslato Decembar 05, 2012, 22:36:54 POSLE PODNE
\gamemodes\aprp.pwn(4928) : error 008: must be a constant expression; assumed zero
\gamemodes\aprp.pwn(4971) : error 029: invalid expression, assumed zero
\gamemodes\aprp.pwn(4988) : error 017: undefined symbol "rand"
\gamemodes\aprp.pwn(4989) : error 017: undefined symbol "rand"
\gamemodes\aprp.pwn(5014) : error 010: invalid function or declaration
Pawn compiler 3.2.3664           Copyright (c) 1997-2006, ITB CompuPhase


5 Errors.


brate to im izbacuje :(
To sto sam ti ja dao, zameni sa ovim tvojim proslim callbackom, a ne da napravis 2

aa neznam nekontamte sad nikako

ja sam tebi dao onaj sav sto mi ima setplayerspawn

i sad ti si meni dao taj stosi namestio i ja taj ubacim a svoj sam izbriso skrzo a tvoj ubacio i te me erore izbacuje ponovoo :(

Blaeks

*

Madmen

Citat: PopCapo poslato Decembar 05, 2012, 22:47:57 POSLE PODNE
aa neznam nekontamte sad nikako

ja sam tebi dao onaj sav sto mi ima setplayerspawn

i sad ti si meni dao taj stosi namestio i ja taj ubacim a svoj sam izbriso skrzo a tvoj ubacio i te me erore izbacuje ponovoo :(
Ne moguce, ako si ga zamenio sa ovim moji i ubacio ga na isto mesto, nemoguce

da na isto mesto gde je bio stari samo sam taj izbriso stosam ja imao i to stosimi ti poslo stosi naprav ja ubacio

blekas vid ovo

public SetPlayerSpawn(playerid)
{
   if(IsPlayerConnected(playerid))
   {
       SetPlayerSkin(playerid, PlayerInfo[playerid][pChar]);
       if(PlayerInfo[playerid][pTut] == 0)
       {
          TextDrawShowForPlayer(playerid,lbt);
         TextDrawShowForPlayer(playerid,lbb);
         gOoc[playerid] = 1; gNews[playerid] = 1; gFam[playerid] = 1;
         SetPlayerInterior(playerid, 3);
         PlayerInfo[playerid][pInt] = 3;
         JBC_SetPlayerPos(playerid, 330.6825,163.6688,1014.1875);
         SetPlayerFacingAngle(playerid, 280);
         TogglePlayerControllable(playerid, 0);
         RegistrationStep[playerid] = 1;
         ClearChatbox(playerid, 10);
         SendClientMessage(playerid, COLOR_GREEN, "----------------------------------------------------------------");
         SendClientMessage(playerid, COLOR_LIGHTGREEN, "DobrodoÅ¡li na  server, molim vas ispunite podatke.");
         ShowPlayerDialog(playerid, 12348, DIALOG_STYLE_LIST, "Kojeg ste pola?", "{0049FF}Musko \n{F81414}Zensko", "U redu", "Odustani");
         SendClientMessage(playerid, COLOR_GREEN, "----------------------------------------------------------------");
         ClearChatbox(playerid, 2);
         return 1;
       }
       if(AdminSpec[playerid] == 1)
      {
          return 1;
      }
      new rand;
      new house = PlayerInfo[playerid][pPhousekey];
      if(PlayerPaintballing[playerid] != 0)
      {
          SafeJBC_ResetPlayerWeapons(playerid);
            SafeJBC_GivePlayerWeapon(playerid, 29, 999);
          rand = random(sizeof(PaintballSpawns));
         JBC_SetPlayerPos(playerid, PaintballSpawns[rand][0], PaintballSpawns[rand][1], PaintballSpawns[rand][2]);
          return 1;
      }
      if(PlayerInfo[playerid][pJailed] == 1)
      {
          /*SetPlayerInterior(playerid, 6);
          PlayerInfo[playerid][pInt] = 6;
         JBC_SetPlayerPos(playerid,264.6288,77.5742,1001.0391);
         SendClientMessage(playerid, COLOR_LIGHTRED, "Nedovrsena zatvorska kazna,natrad u zatvor.");*/
         SetPlayerInterior(playerid, 6);
          PlayerInfo[playerid][pInt] = 6;
         rand = random(sizeof(ZatvorSpawns));
            JBC_SetPlayerPos(playerid, ZatvorSpawns[rand][0], ZatvorSpawns[rand][1], ZatvorSpawns[rand][2]);
         SendClientMessage(playerid, COLOR_LIGHTRED, "Nepotpuna zatvorska kazna, nazad u zatvor.");
         return 1;
      }
      if(PlayerInfo[playerid][pJailed] == 2)
      {
          /*SetPlayerInterior(playerid, 0);
          PlayerInfo[playerid][pInt] = 0;
         JBC_SetPlayerPos(playerid,268.5777,1857.9351,9.8133);
         SetPlayerWorldBounds(playerid, 337.5694,101.5826,1940.9759,1798.7453); //285.3481,96.9720,1940.9755,1799.0811*/
         SetPlayerInterior(playerid, 0);
          PlayerInfo[playerid][pInt] = 0;
         rand = random(sizeof(ZatvorSpawns));
            JBC_SetPlayerPos(playerid, ZatvorSpawns[rand][0], ZatvorSpawns[rand][1], ZatvorSpawns[rand][2]);

         return 1;
      }
      if(MedicBill[playerid] == 1 && PlayerInfo[playerid][pJailed] == 0 && PlayerPaintballing[playerid] == 0)
      {
          if(FirstSpawn[playerid] != 1)
          {
             //new string[256];
             new cut = deathcost;
            SafeJBC_GivePlayerMoney(playerid, -cut);
            MedicBill[playerid] = 0;
            MedicTime[playerid] = 0;
            NeedMedicTime[playerid] = 0;
            SetPlayerToTeamColor(playerid);
            JBC_SetPlayerPos(playerid,1612.3240,-2330.1670,14.5469);
            SetPlayerFacingAngle(playerid, 0);
            SetPlayerInterior(playerid,0);
            PlayerInfo[playerid][pInt] = 0;
            /*JBC_SetPlayerHealth(playerid, 50.0);
            PlayerInfo[playerid][pDeaths] += 1;
             SetPlayerInterior(playerid, 3);
             PlayerInfo[playerid][pInt] = 3;
              rand = random(sizeof(gMedicSpawns));
            JBC_SetPlayerPos(playerid, gMedicSpawns[rand][0], gMedicSpawns[rand][1], gMedicSpawns[rand][2]); // Warp the player
            SetPlayerFacingAngle(playerid, 0);
              TogglePlayerControllable(playerid, 0);
              GameTextForPlayer(playerid, "~n~~n~~n~~n~~n~~n~~n~~n~~n~~w~You need to rest now ...", 30000, 3);
                JustDied[playerid] = 1;
              MedicTime[playerid] = 1;
              ApplyAnimation(playerid, "CRACK", "crckdeth2", 4.0, 1, 0, 0, 0, 0);
              if(PlayerInfo[playerid][pDonateRank] > 0)
              {
                  NeedMedicTime[playerid] = 30;
              }
              else
              {
                 NeedMedicTime[playerid] = 40;
            }
              PlayerPlaySound(playerid, 1062, 0.0, 0.0, 0.0);*/
             return 1;
         }
      }
      if(JustDied[playerid] == 1)
      {
          if(GetPlayerVirtualWorld(playerid) != 0 || PlayerInfo[playerid][pVirWorld] != 0)
          {
              SetPlayerVirtualWorld(playerid, 0);
              PlayerInfo[playerid][pVirWorld] = 0;
          }
          JBC_SetPlayerPos(playerid, 1182.5638,-1323.5256,13.5790);
          SetPlayerFacingAngle(playerid, 270.0);
          SetPlayerInterior(playerid,0);
          PlayerInfo[playerid][pInt] = 0;
          return 1;
      }
      if(PlayerInfo[playerid][pCrashed] == 1)
      {
          if(TutTime[playerid] == 0 && PlayerInfo[playerid][pTut] == 1 && RegistrationStep[playerid] == 0 && AfterTutorial[playerid] == 0 && FirstSpawn[playerid] == 1)
          {
              SetPlayerVirtualWorld(playerid,PlayerInfo[playerid][pVirWorld]);
              SetPlayerInterior(playerid,PlayerInfo[playerid][pInt]);
             JBC_SetPlayerPos(playerid, PlayerInfo[playerid][pPos_x], PlayerInfo[playerid][pPos_y], PlayerInfo[playerid][pPos_z] + 1);
             //SendClientMessage(playerid, COLOR_WHITE, "Crashed, returning where you been.");
             //GameTextForPlayer(playerid, "~p~Crashed~n~~w~returning where you been", 5000, 1);
             return 1;
         }
      }
      if(house !=9999)
      {
          if(SpawnChange[playerid]) //If 1, then you get to your house, else spawn somewhere else
          {
            SetPlayerToTeamColor(playerid);
            SetPlayerInterior(playerid,HouseInfo[house][hInt]);
            SetPlayerVirtualWorld(playerid,HouseInfo[house][hWorld]);
            JBC_SetPlayerPos(playerid, HouseInfo[house][hExitx], HouseInfo[house][hExity],HouseInfo[house][hExitz]); // Warp the player
            PlayerInfo[playerid][pLocal] = house;
            HouseEntered[playerid] = house;
            PlayerInfo[playerid][pInt] = HouseInfo[house][hInt];
            return 1;
         }
      }
      if (PlayerInfo[playerid][pMember] == 1 || PlayerInfo[playerid][pLeader] == 1)//Police Force spawn
      {
         SetPlayerToTeamColor(playerid);
         SetPlayerInterior(playerid,6);
          rand = random(sizeof(gCopPlayerSpawns));
         JBC_SetPlayerPos(playerid, gCopPlayerSpawns[rand][0], gCopPlayerSpawns[rand][1], gCopPlayerSpawns[rand][2]); // Warp the player
         SetPlayerFacingAngle(playerid, 270.0);
         PlayerInfo[playerid][pInt] = 6;
         return 1;
       }
       if (PlayerInfo[playerid][pMember] == 2 || PlayerInfo[playerid][pLeader] == 2)//FBI spawn
      {
         SetPlayerToTeamColor(playerid);
         SetPlayerInterior(playerid,3);
         JBC_SetPlayerPos(playerid, 299.7097,183.1322,1007.1719);
         SetPlayerFacingAngle(playerid, 90);
         PlayerInfo[playerid][pInt] = 3;
         return 1;
       }
      if (PlayerInfo[playerid][pMember] == 3 || PlayerInfo[playerid][pLeader] == 3)//National Guard spawn
      {
          SetPlayerToTeamColor(playerid);
          SetPlayerInterior(playerid, 0);
          JBC_SetPlayerPos(playerid, 2731.5229,-2451.3643,17.5937);
          PlayerInfo[playerid][pInt] = 0;
          return 1;
      }
      if (PlayerInfo[playerid][pMember] == 4 || PlayerInfo[playerid][pLeader] == 4)//Fire/Ambulance spawn
      {
          SetPlayerToTeamColor(playerid);
          JBC_SetPlayerPos(playerid, 1180.2388,-1331.6196,1006.4028);
         SetPlayerInterior(playerid,6);
         SetPlayerFacingAngle(playerid, 0);
         PlayerInfo[playerid][pInt] = 6;
          return 1;
      }
      if (PlayerInfo[playerid][pMember] == 5 || PlayerInfo[playerid][pLeader] == 5)//Aryan spawn
      {
          SetPlayerToTeamColor(playerid);
          SetPlayerInterior(playerid, 3);
          JBC_SetPlayerPos(playerid, 961.40710449219,-53.224853515625,1001.1245727539);
          PlayerInfo[playerid][pInt] = 5;
          return 1;
      }
      if (PlayerInfo[playerid][pMember] == 6 || PlayerInfo[playerid][pLeader] == 6)//Yakuze spawn
      {
          SetPlayerToTeamColor(playerid);
          SetPlayerInterior(playerid, 5);
          JBC_SetPlayerPos(playerid, 1265.4475,-794.9257,1084.0078);
          PlayerInfo[playerid][pInt] = 5;
          return 1;
      }
      if(PlayerInfo[playerid][pMember] == 7 || PlayerInfo[playerid][pLeader] == 7)//Mayor spawn
      {
          SetPlayerToTeamColor(playerid);
          SetPlayerInterior(playerid, 3);
          JBC_SetPlayerPos(playerid, 356.2998,151.9914,1025.7891);
          PlayerInfo[playerid][pInt] = 3;
         PlayerInfo[playerid][pLocal] = 241;
          return 1;
      }
       if (PlayerInfo[playerid][pMember] == 8 || PlayerInfo[playerid][pLeader] == 8) //Hitman spawn
       {
           SetPlayerToTeamColor(playerid);
         JBC_SetPlayerPos(playerid, 1102.7017,-299.0774,73.9922);
         SetPlayerInterior(playerid,0);
         PlayerInfo[playerid][pInt] = 0;
           return 1;
       }
       if (PlayerInfo[playerid][pMember] == 9 || PlayerInfo[playerid][pLeader] == 9) //News spawn
       {
           SetPlayerToTeamColor(playerid);
           SetPlayerInterior(playerid,3);
         JBC_SetPlayerPos(playerid, 355.7899,204.0173,1008.3828);
         PlayerInfo[playerid][pInt] = 3;
         SafeJBC_GivePlayerWeapon(playerid, 43, 20);
           return 1;
       }
       if (PlayerInfo[playerid][pMember] == 10 || PlayerInfo[playerid][pLeader] == 10) //Taxi Cab Company spawn
       {
           SetPlayerToTeamColor(playerid);
         JBC_SetPlayerPos(playerid, 1754.99,-1894.19,13.55);
         SetPlayerInterior(playerid,0);
         PlayerInfo[playerid][pInt] = 0;
           return 1;
       }
       /*if (PlayerInfo[playerid][pMember] == 14 || PlayerInfo[playerid][pLeader] == 14)//Yamaguchi spawn
      {
          SetPlayerToTeamColor(playerid);
          SetPlayerInterior(playerid, 1);
          JBC_SetPlayerPos(playerid, -779.6406,501.2036,1371.7422);
          PlayerInfo[playerid][pInt] = 1;
          return 1;
      }
      */
      if (PlayerInfo[playerid][pMember] == 15 || PlayerInfo[playerid][pLeader] == 15)//Grove Street Gang spawn
      {
          SetPlayerToTeamColor(playerid);
          SetPlayerInterior(playerid, 2);
          JBC_SetPlayerPos(playerid, 446.9658,1399.1479,1084.3047);
          PlayerInfo[playerid][pInt] = 2;
          return 1;
      }
      if (PlayerInfo[playerid][pMember] == 16 || PlayerInfo[playerid][pLeader] == 16)//Trinitario spawn
      {
          SetPlayerToTeamColor(playerid);
          SetPlayerInterior(playerid, 8);
          JBC_SetPlayerPos(playerid, 2809.1741,-1169.0574,1025.5703);
          PlayerInfo[playerid][pInt] = 8;
          return 1;
      }
       /*if(IsAnInstructor(playerid) || PlayerInfo[playerid][pMember] == 11 || PlayerInfo[playerid][pLeader] == 11) //Driving/Flying School spawn
       {
          SetPlayerToTeamColor(playerid);
          SetPlayerInterior(playerid,3);
         JBC_SetPlayerPos(playerid, 1494.4991,1308.9163,1093.2845);
         SetPlayerFacingAngle(playerid, 180);
         PlayerInfo[playerid][pInt] = 3;
           return 1;
       }*/
       if ((gTeam[playerid]) == 1)
       {
         SetPlayerToTeamColor(playerid);
         rand = random(sizeof(gMedPlayerSpawns));
         JBC_SetPlayerPos(playerid, gMedPlayerSpawns[rand][0], gMedPlayerSpawns[rand][1], gMedPlayerSpawns[rand][2]); // Warp the player
         SetPlayerFacingAngle(playerid, 270.0);
         SetPlayerInterior(playerid,0);
         PlayerInfo[playerid][pInt] = 0;
         return 1;
      }
      /*if(PlayerInfo[playerid][pFMember] != 255)
      {
          new family = PlayerInfo[playerid][pFMember];
          SetPlayerToTeamColor(playerid);
          SetPlayerInterior(playerid, FamilyInfo[family][FamilyInterior]);
          JBC_SetPlayerPos(playerid, FamilyInfo[family][FamilySpawn][0],FamilyInfo[family][FamilySpawn][1],FamilyInfo[family][FamilySpawn][2]);
          SetPlayerFacingAngle(playerid, FamilyInfo[family][FamilySpawn][3]);
          return 1;
      }*/
       else
       {
         SetPlayerToTeamColor(playerid);
         JBC_SetPlayerPos(playerid,1612.3240,-2330.1670,13.5469);
         SetPlayerFacingAngle(playerid, 0);
         SetPlayerInterior(playerid,0);
         PlayerInfo[playerid][pInt] = 0;
         return 1;
      }
   }
   return 1;
}


tako mi nema a onaj jedan eror si nesto diro trinitario mafiju brate ae mi naprav molimte spawn sad mi nema tu erora al ne spawname u enterijeru u avionu

Blaeks

*

Madmen

A sad ?
public SetPlayerSpawn(playerid)
{
   if(IsPlayerConnected(playerid))
   {
       SetPlayerSkin(playerid, PlayerInfo[playerid][pChar]);
       if(PlayerInfo[playerid][pTut] == 0)
       {
          TextDrawShowForPlayer(playerid,lbt);
         TextDrawShowForPlayer(playerid,lbb);
         gOoc[playerid] = 1; gNews[playerid] = 1; gFam[playerid] = 1;
         SetPlayerInterior(playerid, 3);
         PlayerInfo[playerid][pInt] = 3;
         JBC_SetPlayerPos(playerid, -1869.0940,41.5341,1055.1296);
         SetPlayerFacingAngle(playerid, 280);
         TogglePlayerControllable(playerid, 0);
         RegistrationStep[playerid] = 1;
         ClearChatbox(playerid, 10);
         SendClientMessage(playerid, COLOR_GREEN, "----------------------------------------------------------------");
         SendClientMessage(playerid, COLOR_LIGHTGREEN, "DobrodoÅ¡li na  server, molim vas ispunite podatke.");
         ShowPlayerDialog(playerid, 12348, DIALOG_STYLE_LIST, "Kojeg ste pola?", "{0049FF}Musko \n{F81414}Zensko", "U redu", "Odustani");
         SendClientMessage(playerid, COLOR_GREEN, "----------------------------------------------------------------");
         ClearChatbox(playerid, 2);
         return 1;
       }
       if(AdminSpec[playerid] == 1)
      {
          return 1;
      }
      new rand;
      new house = PlayerInfo[playerid][pPhousekey];
      if(PlayerPaintballing[playerid] != 0)
      {
          SafeJBC_ResetPlayerWeapons(playerid);
            SafeJBC_GivePlayerWeapon(playerid, 29, 999);
          rand = random(sizeof(PaintballSpawns));
         JBC_SetPlayerPos(playerid, PaintballSpawns[rand][0], PaintballSpawns[rand][1], PaintballSpawns[rand][2]);
          return 1;
      }
      if(PlayerInfo[playerid][pJailed] == 1)
      {
          /*SetPlayerInterior(playerid, 6);
          PlayerInfo[playerid][pInt] = 6;
         JBC_SetPlayerPos(playerid,264.6288,77.5742,1001.0391);
         SendClientMessage(playerid, COLOR_LIGHTRED, "Nedovrsena zatvorska kazna,natrad u zatvor.");*/
         SetPlayerInterior(playerid, 6);
          PlayerInfo[playerid][pInt] = 6;
         rand = random(sizeof(ZatvorSpawns));
            JBC_SetPlayerPos(playerid, ZatvorSpawns[rand][0], ZatvorSpawns[rand][1], ZatvorSpawns[rand][2]);
         SendClientMessage(playerid, COLOR_LIGHTRED, "Nepotpuna zatvorska kazna, nazad u zatvor.");
         return 1;
      }
      if(PlayerInfo[playerid][pJailed] == 2)
      {
          /*SetPlayerInterior(playerid, 0);
          PlayerInfo[playerid][pInt] = 0;
         JBC_SetPlayerPos(playerid,268.5777,1857.9351,9.8133);
         SetPlayerWorldBounds(playerid, 337.5694,101.5826,1940.9759,1798.7453); //285.3481,96.9720,1940.9755,1799.0811*/
         SetPlayerInterior(playerid, 0);
          PlayerInfo[playerid][pInt] = 0;
         rand = random(sizeof(ZatvorSpawns));
            JBC_SetPlayerPos(playerid, ZatvorSpawns[rand][0], ZatvorSpawns[rand][1], ZatvorSpawns[rand][2]);

         return 1;
      }
      if(MedicBill[playerid] == 1 && PlayerInfo[playerid][pJailed] == 0 && PlayerPaintballing[playerid] == 0)
      {
          if(FirstSpawn[playerid] != 1)
          {
             //new string[256];
             new cut = deathcost;
            SafeJBC_GivePlayerMoney(playerid, -cut);
            MedicBill[playerid] = 0;
            MedicTime[playerid] = 0;
            NeedMedicTime[playerid] = 0;
            SetPlayerToTeamColor(playerid);
            JBC_SetPlayerPos(playerid,1612.3240,-2330.1670,14.5469);
            SetPlayerFacingAngle(playerid, 0);
            SetPlayerInterior(playerid,0);
            PlayerInfo[playerid][pInt] = 0;
            /*JBC_SetPlayerHealth(playerid, 50.0);
            PlayerInfo[playerid][pDeaths] += 1;
             SetPlayerInterior(playerid, 3);
             PlayerInfo[playerid][pInt] = 3;
              rand = random(sizeof(gMedicSpawns));
            JBC_SetPlayerPos(playerid, gMedicSpawns[rand][0], gMedicSpawns[rand][1], gMedicSpawns[rand][2]); // Warp the player
            SetPlayerFacingAngle(playerid, 0);
              TogglePlayerControllable(playerid, 0);
              GameTextForPlayer(playerid, "~n~~n~~n~~n~~n~~n~~n~~n~~n~~w~You need to rest now ...", 30000, 3);
                JustDied[playerid] = 1;
              MedicTime[playerid] = 1;
              ApplyAnimation(playerid, "CRACK", "crckdeth2", 4.0, 1, 0, 0, 0, 0);
              if(PlayerInfo[playerid][pDonateRank] > 0)
              {
                  NeedMedicTime[playerid] = 30;
              }
              else
              {
                 NeedMedicTime[playerid] = 40;
            }
              PlayerPlaySound(playerid, 1062, 0.0, 0.0, 0.0);*/
             return 1;
         }
      }
      if(JustDied[playerid] == 1)
      {
          if(GetPlayerVirtualWorld(playerid) != 0 || PlayerInfo[playerid][pVirWorld] != 0)
          {
              SetPlayerVirtualWorld(playerid, 0);
              PlayerInfo[playerid][pVirWorld] = 0;
          }
          JBC_SetPlayerPos(playerid, 1182.5638,-1323.5256,13.5790);
          SetPlayerFacingAngle(playerid, 270.0);
          SetPlayerInterior(playerid,0);
          PlayerInfo[playerid][pInt] = 0;
          return 1;
      }
      if(PlayerInfo[playerid][pCrashed] == 1)
      {
          if(TutTime[playerid] == 0 && PlayerInfo[playerid][pTut] == 1 && RegistrationStep[playerid] == 0 && AfterTutorial[playerid] == 0 && FirstSpawn[playerid] == 1)
          {
              SetPlayerVirtualWorld(playerid,PlayerInfo[playerid][pVirWorld]);
              SetPlayerInterior(playerid,PlayerInfo[playerid][pInt]);
             JBC_SetPlayerPos(playerid, PlayerInfo[playerid][pPos_x], PlayerInfo[playerid][pPos_y], PlayerInfo[playerid][pPos_z] + 1);
             //SendClientMessage(playerid, COLOR_WHITE, "Crashed, returning where you been.");
             //GameTextForPlayer(playerid, "~p~Crashed~n~~w~returning where you been", 5000, 1);
             return 1;
         }
      }
      if(house !=9999)
      {
          if(SpawnChange[playerid]) //If 1, then you get to your house, else spawn somewhere else
          {
            SetPlayerToTeamColor(playerid);
            SetPlayerInterior(playerid,HouseInfo[house][hInt]);
            SetPlayerVirtualWorld(playerid,HouseInfo[house][hWorld]);
            JBC_SetPlayerPos(playerid, HouseInfo[house][hExitx], HouseInfo[house][hExity],HouseInfo[house][hExitz]); // Warp the player
            PlayerInfo[playerid][pLocal] = house;
            HouseEntered[playerid] = house;
            PlayerInfo[playerid][pInt] = HouseInfo[house][hInt];
            return 1;
         }
      }
      if (PlayerInfo[playerid][pMember] == 1 || PlayerInfo[playerid][pLeader] == 1)//Police Force spawn
      {
         SetPlayerToTeamColor(playerid);
         SetPlayerInterior(playerid,6);
          rand = random(sizeof(gCopPlayerSpawns));
         JBC_SetPlayerPos(playerid, gCopPlayerSpawns[rand][0], gCopPlayerSpawns[rand][1], gCopPlayerSpawns[rand][2]); // Warp the player
         SetPlayerFacingAngle(playerid, 270.0);
         PlayerInfo[playerid][pInt] = 6;
         return 1;
       }
       if (PlayerInfo[playerid][pMember] == 2 || PlayerInfo[playerid][pLeader] == 2)//FBI spawn
      {
         SetPlayerToTeamColor(playerid);
         SetPlayerInterior(playerid,3);
         JBC_SetPlayerPos(playerid, 299.7097,183.1322,1007.1719);
         SetPlayerFacingAngle(playerid, 90);
         PlayerInfo[playerid][pInt] = 3;
         return 1;
       }
      if (PlayerInfo[playerid][pMember] == 3 || PlayerInfo[playerid][pLeader] == 3)//National Guard spawn
      {
          SetPlayerToTeamColor(playerid);
          SetPlayerInterior(playerid, 0);
          JBC_SetPlayerPos(playerid, 2731.5229,-2451.3643,17.5937);
          PlayerInfo[playerid][pInt] = 0;
          return 1;
      }
      if (PlayerInfo[playerid][pMember] == 4 || PlayerInfo[playerid][pLeader] == 4)//Fire/Ambulance spawn
      {
          SetPlayerToTeamColor(playerid);
          JBC_SetPlayerPos(playerid, 1180.2388,-1331.6196,1006.4028);
         SetPlayerInterior(playerid,6);
         SetPlayerFacingAngle(playerid, 0);
         PlayerInfo[playerid][pInt] = 6;
          return 1;
      }
      if (PlayerInfo[playerid][pMember] == 5 || PlayerInfo[playerid][pLeader] == 5)//Aryan spawn
      {
          SetPlayerToTeamColor(playerid);
          SetPlayerInterior(playerid, 3);
          JBC_SetPlayerPos(playerid, 961.40710449219,-53.224853515625,1001.1245727539);
          PlayerInfo[playerid][pInt] = 5;
          return 1;
      }
      if (PlayerInfo[playerid][pMember] == 6 || PlayerInfo[playerid][pLeader] == 6)//Yakuze spawn
      {
          SetPlayerToTeamColor(playerid);
          SetPlayerInterior(playerid, 5);
          JBC_SetPlayerPos(playerid, 1265.4475,-794.9257,1084.0078);
          PlayerInfo[playerid][pInt] = 5;
          return 1;
      }
      if(PlayerInfo[playerid][pMember] == 7 || PlayerInfo[playerid][pLeader] == 7)//Mayor spawn
      {
          SetPlayerToTeamColor(playerid);
          SetPlayerInterior(playerid, 3);
          JBC_SetPlayerPos(playerid, 356.2998,151.9914,1025.7891);
          PlayerInfo[playerid][pInt] = 3;
         PlayerInfo[playerid][pLocal] = 241;
          return 1;
      }
       if (PlayerInfo[playerid][pMember] == 8 || PlayerInfo[playerid][pLeader] ==  //Hitman spawn
       {
           SetPlayerToTeamColor(playerid);
         JBC_SetPlayerPos(playerid, 1102.7017,-299.0774,73.9922);
         SetPlayerInterior(playerid,0);
         PlayerInfo[playerid][pInt] = 0;
           return 1;
       }
       if (PlayerInfo[playerid][pMember] == 9 || PlayerInfo[playerid][pLeader] == 9) //News spawn
       {
           SetPlayerToTeamColor(playerid);
           SetPlayerInterior(playerid,3);
         JBC_SetPlayerPos(playerid, 355.7899,204.0173,1008.3828);
         PlayerInfo[playerid][pInt] = 3;
         SafeJBC_GivePlayerWeapon(playerid, 43, 20);
           return 1;
       }
       if (PlayerInfo[playerid][pMember] == 10 || PlayerInfo[playerid][pLeader] == 10) //Taxi Cab Company spawn
       {
           SetPlayerToTeamColor(playerid);
         JBC_SetPlayerPos(playerid, 1754.99,-1894.19,13.55);
         SetPlayerInterior(playerid,0);
         PlayerInfo[playerid][pInt] = 0;
           return 1;
       }
       /*if (PlayerInfo[playerid][pMember] == 14 || PlayerInfo[playerid][pLeader] == 14)//Yamaguchi spawn
      {
          SetPlayerToTeamColor(playerid);
          SetPlayerInterior(playerid, 1);
          JBC_SetPlayerPos(playerid, -779.6406,501.2036,1371.7422);
          PlayerInfo[playerid][pInt] = 1;
          return 1;
      }
      */
      if (PlayerInfo[playerid][pMember] == 15 || PlayerInfo[playerid][pLeader] == 15)//Grove Street Gang spawn
      {
          SetPlayerToTeamColor(playerid);
          SetPlayerInterior(playerid, 2);
          JBC_SetPlayerPos(playerid, 446.9658,1399.1479,1084.3047);
          PlayerInfo[playerid][pInt] = 2;
          return 1;
      }
      if (PlayerInfo[playerid][pMember] == 16 || PlayerInfo[playerid][pLeader] == 16)//Trinitario spawn
      {
          SetPlayerToTeamColor(playerid);
          SetPlayerInterior(playerid, ;
          JBC_SetPlayerPos(playerid, 2809.1741,-1169.0574,1025.5703);
          PlayerInfo[playerid][pInt] = 8;
          return 1;
      }
       /*if(IsAnInstructor(playerid) || PlayerInfo[playerid][pMember] == 11 || PlayerInfo[playerid][pLeader] == 11) //Driving/Flying School spawn
       {
          SetPlayerToTeamColor(playerid);
          SetPlayerInterior(playerid,3);
         JBC_SetPlayerPos(playerid, 1494.4991,1308.9163,1093.2845);
         SetPlayerFacingAngle(playerid, 180);
         PlayerInfo[playerid][pInt] = 3;
           return 1;
       }*/
       if ((gTeam[playerid]) == 1)
       {
         SetPlayerToTeamColor(playerid);
         rand = random(sizeof(gMedPlayerSpawns));
         JBC_SetPlayerPos(playerid, gMedPlayerSpawns[rand][0], gMedPlayerSpawns[rand][1], gMedPlayerSpawns[rand][2]); // Warp the player
         SetPlayerFacingAngle(playerid, 270.0);
         SetPlayerInterior(playerid,0);
         PlayerInfo[playerid][pInt] = 0;
         return 1;
      }
      /*if(PlayerInfo[playerid][pFMember] != 255)
      {
          new family = PlayerInfo[playerid][pFMember];
          SetPlayerToTeamColor(playerid);
          SetPlayerInterior(playerid, FamilyInfo[family][FamilyInterior]);
          JBC_SetPlayerPos(playerid, FamilyInfo[family][FamilySpawn][0],FamilyInfo[family][FamilySpawn][1],FamilyInfo[family][FamilySpawn][2]);
          SetPlayerFacingAngle(playerid, FamilyInfo[family][FamilySpawn][3]);
          return 1;
      }*/
       else
       {
         SetPlayerToTeamColor(playerid);
         JBC_SetPlayerPos(playerid,1612.3240,-2330.1670,13.5469);
         SetPlayerFacingAngle(playerid, 0);
         SetPlayerInterior(playerid,0);
         PlayerInfo[playerid][pInt] = 0;
         return 1;
      }
   }
   return 1;
}