[Pomoc] Kako da zgolemim broj bojekta

Započeo AlpinaWorld, Novembar 17, 2012, 18:28:11 POSLE PODNE

prethodna tema - sledeća tema

0 članova i 4 gostiju pregledaju ovu temu.

Skripta koju koristim: CL
Detaljan opis problema: pa imam 1428 objekta i na server gi ima samo 1000 mozda drugi gi nema kako da zgolemim broj objekta?  :'(
Dio skripte:
Neke slike/video za lakse dobivanje pomoci(neobavezno):
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Citat: Vegas. poslato Novembar 17, 2012, 18:30:17 POSLE PODNE
Misliš objekata RemoveBuildingForPlayer? Ako je tako, onda imaš limit od 1000.
pa ja imam CreateObject
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Pa imaš ali removebuilding to je za maknit to ti kaže čovjek i limit mu je 1000.Ako očeš maknit ove mapane samo ih obrišeš
Poslednja Izmena: Novembar 17, 2012, 20:04:44 POSLE PODNE od [EG]Plibe.mwa
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<3 ANTE GOTOVINA <3
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pa umjesto neke zgrade ili sl.
zamjeniš s CreateDynamicObject
RemoveBuildingForPlayer se stavlja pod OnPlayerConnect , jesi tu stavio?
Pa tek onda mičeš zgrade ili kuce ili sl..
Poslednja Izmena: Novembar 17, 2012, 20:41:21 POSLE PODNE od [EG]Plibe.mwa
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<3 ANTE GOTOVINA <3
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Tako sto ces instalirati najnoviji streamer, i onda sve CreateObject prebaciti u CreateDynamicObject i MoveObject u MoveDynamicObject, i onda neces imati limit objekata

Citat: Blaeks poslato Novembar 18, 2012, 01:12:50 PRE PODNE
Tako sto ces instalirati najnoviji streamer, i onda sve CreateObject prebaciti u CreateDynamicObject i MoveObject u MoveDynamicObject, i onda neces imati limit objekata
Koj stremaer? i ako znas daj link
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Citat: Blaeks poslato Novembar 18, 2012, 12:06:10 POSLE PODNE
Jednostavno iskucas na google streamer samp, ali ajde... http://forum.sa-mp.com/showthread.php?t=102865
svi obijekta sam prebacio u CreateDynamicObject i na server nema ni jedan obijekt sta e? :-X :-X :-X :-X
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#define STREAMER_TYPE_OBJECT (0)
#define STREAMER_TYPE_PICKUP (1)
#define STREAMER_TYPE_CP (2)
#define STREAMER_TYPE_RACE_CP (3)
#define STREAMER_TYPE_MAP_ICON (4)
#define STREAMER_TYPE_3D_TEXT_LABEL (5)
#define STREAMER_TYPE_AREA (6)

#define STREAMER_AREA_TYPE_CIRCLE (0)
#define STREAMER_AREA_TYPE_RECTANGLE (1)
#define STREAMER_AREA_TYPE_SPHERE (2)
#define STREAMER_AREA_TYPE_CUBE (3)
#define STREAMER_AREA_TYPE_POLYGON (4)

#define STREAMER_OBJECT_TYPE_GLOBAL (0)
#define STREAMER_OBJECT_TYPE_PLAYER (1)
#define STREAMER_OBJECT_TYPE_DYNAMIC (2)



i ovo dali treba?

enum
{
    E_STREAMER_ATTACHED_OBJECT,
    E_STREAMER_ATTACHED_PLAYER,
    E_STREAMER_ATTACHED_VEHICLE,
    E_STREAMER_ATTACH_OFFSET_X,
    E_STREAMER_ATTACH_OFFSET_Y,
    E_STREAMER_ATTACH_OFFSET_Z,
    E_STREAMER_ATTACH_R_X,
    E_STREAMER_ATTACH_R_Y,
    E_STREAMER_ATTACH_R_Z,
    E_STREAMER_ATTACH_X,
    E_STREAMER_ATTACH_Y,
    E_STREAMER_ATTACH_Z,
    E_STREAMER_COLOR,
    E_STREAMER_DRAW_DISTANCE,
    E_STREAMER_EXTRA_ID,
    E_STREAMER_INTERIOR_ID,
    E_STREAMER_MAX_X,
    E_STREAMER_MAX_Y,
    E_STREAMER_MAX_Z,
    E_STREAMER_MIN_X,
    E_STREAMER_MIN_Y,
    E_STREAMER_MIN_Z,
    E_STREAMER_MODEL_ID,
    E_STREAMER_MOVE_R_X,
    E_STREAMER_MOVE_R_Y,
    E_STREAMER_MOVE_R_Z,
    E_STREAMER_MOVE_SPEED,
    E_STREAMER_MOVE_X,
    E_STREAMER_MOVE_Y,
    E_STREAMER_MOVE_Z,
    E_STREAMER_NEXT_X,
    E_STREAMER_NEXT_Y,
    E_STREAMER_NEXT_Z,
    E_STREAMER_PLAYER_ID,
    E_STREAMER_R_X,
    E_STREAMER_R_Y,
    E_STREAMER_R_Z,
    E_STREAMER_SIZE,
    E_STREAMER_STREAM_DISTANCE,
    E_STREAMER_STYLE,
    E_STREAMER_TEST_LOS,
    E_STREAMER_TYPE,
    E_STREAMER_WORLD_ID,
    E_STREAMER_X,
    E_STREAMER_Y,
    E_STREAMER_Z
};
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