[Gun Diler] By Cabri

Započeo Cabri, Avgust 11, 2012, 18:28:45 POSLE PODNE

prethodna tema - sledeća tema

0 članova i 3 gostiju pregledaju ovu temu.

Naziv rada:Gun Diler
Vrijeme rada:50 min
Kod(objekti):
CreateDynamicObject(6959,3465.30004883,-1355.00000000,0.80000001,0.00000000,0.00000000,0.00000000); //object(vegasnbball1) (1)
CreateDynamicObject(6959,3465.39990234,-1317.90002441,0.80000001,0.00000000,0.00000000,0.00000000); //object(vegasnbball1) (2)
CreateDynamicObject(10831,3471.50000000,-1313.19995117,5.69999981,0.00000000,0.00000000,0.00000000); //object(drydock3_sfse) (1)
CreateDynamicObject(17068,3475.00000000,-1384.59997559,0.80000001,0.00000000,0.00000000,0.00000000); //object(xjetty01) (1)
CreateDynamicObject(17068,3463.50000000,-1383.40002441,0.80000001,0.00000000,0.00000000,0.00000000); //object(xjetty01) (2)
CreateDynamicObject(1637,3447.19995117,-1374.69995117,2.09999990,0.00000000,0.00000000,0.00000000); //object(od_pat_hutb) (1)
CreateDynamicObject(2567,3468.50000000,-1321.59997559,2.70000005,0.00000000,0.00000000,0.00000000); //object(ab_warehouseshelf) (1)
CreateDynamicObject(2567,3473.69921875,-1321.59960938,2.70000005,0.00000000,0.00000000,0.00000000); //object(ab_warehouseshelf) (2)
CreateDynamicObject(2567,3467.10009766,-1307.80004883,2.70000005,0.00000000,0.00000000,270.00000000); //object(ab_warehouseshelf) (3)
CreateDynamicObject(2567,3467.19921875,-1318.00000000,2.70000005,0.00000000,0.00000000,270.00000000); //object(ab_warehouseshelf) (4)
CreateDynamicObject(2567,3467.09960938,-1312.89941406,2.70000005,0.00000000,0.00000000,270.00000000); //object(ab_warehouseshelf) (5)
CreateDynamicObject(2991,3478.80004883,-1321.19995117,1.39999998,0.00000000,0.00000000,0.00000000); //object(imy_bbox) (1)
CreateDynamicObject(2991,3478.80004883,-1321.19995117,2.70000005,0.00000000,0.00000000,0.00000000); //object(imy_bbox) (2)
CreateDynamicObject(2567,3483.30004883,-1321.19995117,2.70000005,0.00000000,0.00000000,0.00000000); //object(ab_warehouseshelf) (6)
CreateDynamicObject(2567,3478.80004883,-1317.69995117,2.70000005,0.00000000,0.00000000,270.00000000); //object(ab_warehouseshelf) (7)
CreateDynamicObject(2567,3478.80004883,-1312.59997559,2.70000005,0.00000000,0.00000000,270.00000000); //object(ab_warehouseshelf) (8)
CreateDynamicObject(2567,3478.80004883,-1307.50000000,2.70000005,0.00000000,0.00000000,270.00000000); //object(ab_warehouseshelf) (9)
CreateDynamicObject(2973,3478.80004883,-1319.30004883,4.40000010,0.00000000,0.00000000,0.00000000); //object(k_cargo2) (1)
CreateDynamicObject(2973,3478.69995117,-1317.09997559,4.40000010,0.00000000,0.00000000,0.00000000); //object(k_cargo2) (2)
CreateDynamicObject(2969,3475.10009766,-1320.00000000,0.89999998,0.00000000,0.00000000,0.00000000); //object(level_ammobox) (1)
CreateDynamicObject(2969,3474.39990234,-1320.00000000,0.89999998,0.00000000,0.00000000,0.00000000); //object(level_ammobox) (2)
CreateDynamicObject(2969,3473.80004883,-1320.00000000,0.89999998,0.00000000,0.00000000,0.00000000); //object(level_ammobox) (3)
CreateDynamicObject(2934,3475.69995117,-1308.90002441,2.20000005,0.00000000,0.00000000,0.00000000); //object(kmb_container_red) (1)
CreateDynamicObject(18260,3470.39990234,-1319.40002441,2.29999995,0.00000000,0.00000000,0.00000000); //object(crates01) (1)
CreateDynamicObject(1271,3467.50000000,-1309.19995117,5.00000000,0.00000000,0.00000000,0.00000000); //object(gunbox) (1)
CreateDynamicObject(1271,3467.50000000,-1308.50000000,5.00000000,0.00000000,0.00000000,0.00000000); //object(gunbox) (2)
CreateDynamicObject(1271,3467.50000000,-1307.80004883,5.00000000,0.00000000,0.00000000,0.00000000); //object(gunbox) (3)
CreateDynamicObject(1271,3467.50000000,-1307.09997559,5.00000000,0.00000000,0.00000000,0.00000000); //object(gunbox) (4)
CreateDynamicObject(1271,3467.50000000,-1306.40002441,5.00000000,0.00000000,0.00000000,0.00000000); //object(gunbox) (5)
CreateDynamicObject(1271,3467.50000000,-1309.90002441,5.00000000,0.00000000,0.00000000,0.00000000); //object(gunbox) (6)
CreateDynamicObject(1271,3467.50000000,-1310.59997559,5.00000000,0.00000000,0.00000000,0.00000000); //object(gunbox) (7)
CreateDynamicObject(1271,3467.50000000,-1311.30004883,5.00000000,0.00000000,0.00000000,0.00000000); //object(gunbox) (8)
CreateDynamicObject(1271,3467.50000000,-1312.00000000,5.00000000,0.00000000,0.00000000,0.00000000); //object(gunbox) (9)
CreateDynamicObject(1271,3467.50000000,-1312.69995117,5.00000000,0.00000000,0.00000000,0.00000000); //object(gunbox) (10)
CreateDynamicObject(1271,3467.50000000,-1313.40002441,5.00000000,0.00000000,0.00000000,0.00000000); //object(gunbox) (11)
CreateDynamicObject(1271,3467.50000000,-1314.09997559,5.00000000,0.00000000,0.00000000,0.00000000); //object(gunbox) (12)
CreateDynamicObject(1271,3467.50000000,-1314.80004883,5.00000000,0.00000000,0.00000000,0.00000000); //object(gunbox) (13)
CreateDynamicObject(1271,3467.50000000,-1315.50000000,5.00000000,0.00000000,0.00000000,0.00000000); //object(gunbox) (14)
CreateDynamicObject(1271,3467.50000000,-1316.19995117,5.00000000,0.00000000,0.00000000,0.00000000); //object(gunbox) (15)
CreateDynamicObject(1271,3467.50000000,-1316.90002441,5.00000000,0.00000000,0.00000000,0.00000000); //object(gunbox) (16)
CreateDynamicObject(3577,3472.30004883,-1316.40002441,1.60000002,0.00000000,0.00000000,0.00000000); //object(dockcrates1_la) (1)
CreateDynamicObject(3577,3475.30004883,-1314.90002441,1.60000002,0.00000000,0.00000000,0.00000000); //object(dockcrates1_la) (2)
CreateDynamicObject(3577,3472.29980469,-1316.39941406,1.60000002,0.00000000,0.00000000,0.00000000); //object(dockcrates1_la) (3)
CreateDynamicObject(3577,3482.00000000,-1324.00000000,1.60000002,0.00000000,0.00000000,90.00000000); //object(dockcrates1_la) (4)
CreateDynamicObject(3630,3481.30004883,-1309.80004883,2.29999995,0.00000000,0.00000000,272.00000000); //object(crdboxes2_las) (1)
CreateDynamicObject(3761,3473.50000000,-1308.40002441,2.79999995,0.00000000,0.00000000,0.00000000); //object(industshelves) (1)
CreateDynamicObject(3761,3477.00000000,-1304.69995117,2.79999995,0.00000000,0.00000000,265.99987793); //object(industshelves) (2)
CreateDynamicObject(3796,3475.69995117,-1301.69995117,0.80000001,0.00000000,0.00000000,0.00000000); //object(acbox1_sfs) (1)
CreateDynamicObject(3798,3478.30004883,-1306.69995117,4.59999990,0.00000000,0.00000000,0.00000000); //object(acbox3_sfs) (1)
CreateDynamicObject(353,3475.80004883,-1301.80004883,1.20000005,0.00000000,0.00000000,130.00000000); //object(1)
CreateDynamicObject(355,3475.10009766,-1301.19995117,1.20000005,0.00000000,0.00000000,0.00000000); //object(2)
CreateDynamicObject(356,3475.00000000,-1301.90002441,1.20000005,0.00000000,0.00000000,0.00000000); //object(3)
CreateDynamicObject(357,3475.10009766,-1300.90002441,1.20000005,0.00000000,0.00000000,0.00000000); //object(4)
CreateDynamicObject(358,3475.00000000,-1301.50000000,1.20000005,0.00000000,0.00000000,0.00000000); //object(5)
CreateDynamicObject(359,3475.50000000,-1301.69995117,1.20000005,0.00000000,0.00000000,0.00000000); //object(6)
CreateDynamicObject(360,3475.50000000,-1302.09997559,1.20000005,0.00000000,0.00000000,0.00000000); //object(7)
CreateDynamicObject(361,3475.69995117,-1300.80004883,1.20000005,0.00000000,0.00000000,0.00000000); //object(8)
CreateDynamicObject(362,3475.10009766,-1302.50000000,1.20000005,0.00000000,0.00000000,0.00000000); //object(9)
CreateDynamicObject(363,3474.19995117,-1301.80004883,1.20000005,0.00000000,0.00000000,0.00000000); //object(10)
CreateDynamicObject(364,3474.19995117,-1301.59997559,1.20000005,0.00000000,0.00000000,0.00000000); //object(11)
CreateDynamicObject(365,3474.19995117,-1301.09997559,1.20000005,0.00000000,0.00000000,0.00000000); //object(12)
CreateDynamicObject(366,3474.10009766,-1300.30004883,1.20000005,0.00000000,0.00000000,0.00000000); //object(13)
CreateDynamicObject(367,3474.80004883,-1300.50000000,1.20000005,0.00000000,0.00000000,0.00000000); //object(14)
CreateDynamicObject(368,3474.50000000,-1300.90002441,1.20000005,0.00000000,0.00000000,0.00000000); //object(15)
CreateDynamicObject(372,3474.39990234,-1302.19995117,1.20000005,0.00000000,0.00000000,0.00000000); //object(16)
CreateDynamicObject(373,3476.69995117,-1301.40002441,1.20000005,0.00000000,0.00000000,0.00000000); //object(17)
CreateDynamicObject(371,3476.60009766,-1301.80004883,1.20000005,0.00000000,0.00000000,0.00000000); //object(18)
CreateDynamicObject(331,3474.60009766,-1302.00000000,1.20000005,0.00000000,0.00000000,0.00000000); //object(19)
CreateDynamicObject(14787,3465.19995117,-1349.00000000,-11.00000000,0.00000000,0.00000000,0.00000000); //object(ab_sfgymbits02a) (1)
CreateDynamicObject(12870,3467.60009766,-1327.19995117,8.19999981,0.00000000,0.00000000,0.00000000); //object(ce_grndpalcst06) (1)

Vozila:Nema to je Diler Gun,dje ce uzimati materijale i tako to...
Komentar:Nema komentara [/color][/size]

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Poslednja Izmena: Avgust 11, 2012, 18:29:02 POSLE PODNE od Cabri

Ovo totalno nije RP  :D :D  :D uradi ovo ali u LS posto ovo veze sa vezom nema :P

Po cemu nema ves s vezom..Kao
1. Ovo jest u LS.
2. Ovo po meni jest RP,zato sto ima kutija,oruzja u kutijama i svega
3.Ako ti se nesvidja nemoj dzaba skupljati postove ovdje..vec ocijeni mapu od 1-10!

Citat: Cabri poslato Avgust 12, 2012, 13:38:09 POSLE PODNE
Po cemu nema ves s vezom..Kao
1. Ovo jest u LS.
2. Ovo po meni jest RP,zato sto ima kutija,oruzja u kutijama i svega
3.Ako ti se nesvidja nemoj dzaba skupljati postove ovdje..vec ocijeni mapu od 1-10!

Necu da se svadjam pocetnik si kad budes duze mappao shavatices do tada PAPA  :-*


Lol brate stace ti helipad ? i ovo je totalno bezveze na vodi, enterijer je dobar 5/10

Citat: sampzone poslato Maj 01, 2011, 10:40:01 PRE PODNE
kako da napravim txt dokument ....sry zbog refresha teme


4/10 Nije baš nesto ne svidja mi se
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