[Pomoc] Prebaciti iz Game text u text da mi pise

Započeo sch, Maj 31, 2012, 14:34:21 POSLE PODNE

prethodna tema - sledeća tema

0 članova i 2 gostiju pregledaju ovu temu.

sch

*

Skripta koju koristim: Moj edit GF
Detaljan opis problema: E ovako ,zelim da mi ispred biznisa pise, text ne Game Text kao sto je sada,pa kako to da zamjenim?
Dio skripte:
public CustomPickups()
{
new Float:oldposx, Float:oldposy, Float:oldposz;
new string[528];
for(new i = 0; i < MAX_PLAYERS; i++)
{
if(IsPlayerConnected(i))
{
GetPlayerPos(i, oldposx, oldposy, oldposz);
new tmpcar = GetPlayerVehicleID(i);
if(oldposx!=0.0 && oldposy!=0.0 && oldposz!=0.0)
{
for(new h = 0; h < sizeof(SBizzInfo); h++)
{
if(IsATruck(tmpcar) && PlayerToPoint(10.0, i, SBizzInfo[h][sbEntranceX], SBizzInfo[h][sbEntranceY], SBizzInfo[h][sbEntranceZ]))
{
format(string, sizeof(string), "~w~%s~n~~r~Products Required~w~: %d~n~~y~Price per Product: ~w~: $%d~n~~g~Funds: ~w~: $%d",SBizzInfo[h][sbMessage],(SBizzInfo[h][sbMaxProducts]-SBizzInfo[h][sbProducts]),SBizzInfo[h][sbPriceProd],SBizzInfo[h][sbTill]);
GameTextForPlayer(i, string, 5000, 3);
return 1;
}
if(PlayerToPoint(1.0, i, SBizzInfo[h][sbEntranceX], SBizzInfo[h][sbEntranceY], SBizzInfo[h][sbEntranceZ]))
{
if(SBizzInfo[h][sbOwned] == 1)
{
format(string, sizeof(string), "~w~%s~w~~n~Owner : %s~n~Extortion by : %s~n~Entrance Fee : ~g~$%d ~w~Level : %d ~n~to enter type /enter",SBizzInfo[h][sbMessage],SBizzInfo[h][sbOwner],SBizzInfo[h][sbExtortion],SBizzInfo[h][sbEntranceCost],SBizzInfo[h][sbLevelNeeded]);
}
else
{
format(string, sizeof(string), "~w~%s~w~~n~Biznis na prodaju~n~Cijena: ~g~$%d ~w~Level : %d ~n~Da kupis ovaj biz ukucaj /buybiz",SBizzInfo[h][sbMessage],SBizzInfo[h][sbBuyPrice],SBizzInfo[h][sbLevelNeeded]);
}
GameTextForPlayer(i, string, 5000, 3);
return 1;
}
}
for(new h = 0; h < sizeof(HouseInfo); h++)
{
if(PlayerToPoint(1.0, i, HouseInfo[h][hEntrancex], HouseInfo[h][hEntrancey], HouseInfo[h][hEntrancez]))
{
if(HouseInfo[h][hOwned] == 1)
{
if(HouseInfo[h][hRentabil] == 0)
{
format(string, sizeof(string), "~g~%s's crib~n~~w~Dostupne komande: /enter /ds",HouseInfo[h][hOwner]);
}
else
{
format(string, sizeof(string), "~w~Ova kuca se moze rentati~n~~g~Vlasnik %s Rent: $%d~n~~w~Dostupne komande: /enter /ds /rentroom",HouseInfo[h][hOwner],HouseInfo[h][hRent]);
}
new playerid;
SetPlayerCheckpoint(playerid, HouseInfo[h][hEntrancex], HouseInfo[h][hEntrancey], HouseInfo[h][hEntrancez], 1.0);
TextDrawShowForPlayer(playerid, kucatext);
TextDrawSetString(kucatext, string);
SetTimer("UnistiText", 5000, 0);
return 1;
}
else
{
format(string, sizeof(string), "~g~Ova kuca je na prodaju: Cijena: $%d Level: %d~n~~w~Dostupne komande: /ds /enter /buyhouse",HouseInfo[h][hValue],HouseInfo[h][hLevel]);
}
new playerid;
SetPlayerCheckpoint(playerid, HouseInfo[h][hEntrancex], HouseInfo[h][hEntrancey], HouseInfo[h][hEntrancez], 1.0);
TextDrawShowForPlayer(playerid, kucatext);
TextDrawSetString(kucatext, string);
SetTimer("UnistiText", 5000, 0);
return 1;
}
}
for(new h = 0; h < sizeof(BizzInfo); h++)
{
if(IsATruck(tmpcar) && PlayerToPoint(10.0, i, BizzInfo[h][bEntranceX], BizzInfo[h][bEntranceY], BizzInfo[h][bEntranceZ]))
{
format(string, sizeof(string), "~w~%s~n~~r~Products Required~w~: %d~n~~y~Price per Product: ~w~: $%d~n~~g~Funds: ~w~: $%d",BizzInfo[h][bMessage],(BizzInfo[h][bMaxProducts]-BizzInfo[h][bProducts]),BizzInfo[h][bPriceProd],BizzInfo[h][bTill]);
GameTextForPlayer(i, string, 5000, 3);
return 1;
}
if(PlayerToPoint(2.0, i, BizzInfo[h][bEntranceX], BizzInfo[h][bEntranceY], BizzInfo[h][bEntranceZ]))
{
if(BizzInfo[h][bOwned] == 1)
{
format(string, sizeof(string), "~w~%s~w~~n~Vlasnik : %s~n~Reket : %s~n~CjenaUlaza : ~g~$%d ~w~LeveL : %d ~n~za ulazak /enter",BizzInfo[h][bMessage],BizzInfo[h][bOwner],BizzInfo[h][bExtortion],BizzInfo[h][bEntranceCost],BizzInfo[h][bLevelNeeded]);
}
else
{
format(string, sizeof(string), "~w~%s~w~~n~Biznis je na prodaju~n~Cjena: ~g~$%d ~w~LeveL : %d ~n~da kupis biznis /buybiz",BizzInfo[h][bMessage],BizzInfo[h][bBuyPrice],BizzInfo[h][bLevelNeeded]);
}
GameTextForPlayer(i, string, 5000, 3);
return 1;
}
}
    }

Neke slike/video za lakse dobivanje pomoci(neobavezno): â†' Slika 1 (Kako bi trebalo izgledati)â†' Slika 2 ( Ovako je sada na modu,a trebam ga zamjenit kao sto je na slici 1)
Pawn Scripting Arbaiter
Willfried Schafer

Svaki GameTextForPlayer izmenis sa SendClientMessage.
ODSUTAN

sch

*

Citat: Daniel Zero poslato Maj 31, 2012, 14:42:12 POSLE PODNE
Svaki GameTextForPlayer izmenis sa SendClientMessage.
Ja neću da mi Å¡alje Igraču Message kad stane pored biznisa,već da se to vidi,i to nije tako... NeÅ¡to ide poput ovog tipa,ali ne znam kako to sad primjenit 


for(new h = 0; h < sizeof(BizzInfo); h++)
{
if(BizzInfo[h][bOwned] == 0)
{
    format(PropertyString,sizeof(PropertyString),"%s \n Ovaj biznis je za prodaju \n Level %d | Cijena $%d \n Ukucaj /buybiz da kupis biznis",BizzInfo[h][bMessage], BizzInfo[h][bLevelNeeded], BizzInfo[h][bBuyPrice]);
BizzLabel[h] = Create3DTextLabel(PropertyString ,0x33CCFFAA,BizzInfo[h][bEntranceX], BizzInfo[h][bEntranceY], BizzInfo[h][bEntranceZ],50, 0, 1);
CreateDynamicPickup(1272, 1, BizzInfo[h][bEntranceX], BizzInfo[h][bEntranceY], BizzInfo[h][bEntranceZ]);
}
else if(BizzInfo[h][bOwned] == 1)
{
format(PropertyString,sizeof(PropertyString),"%s \n Vlasnik %s \n Level %d | Reket: %s \n Ukucaj /enter da udjes",BizzInfo[h][bMessage],BizzInfo[h][bOwner], BizzInfo[h][bLevelNeeded], BizzInfo[h][bExtortion]);
BizzLabel[h] = Create3DTextLabel(PropertyString ,0xFFFFFFFF,BizzInfo[h][bEntranceX], BizzInfo[h][bEntranceY], BizzInfo[h][bEntranceZ],50, 0, 1);
CreateDynamicPickup(1239, 1,  BizzInfo[h][bEntranceX],  BizzInfo[h][bEntranceY],  BizzInfo[h][bEntranceZ]);
}
}
for(new h = 0; h < sizeof(SBizzInfo); h++)
{
if(SBizzInfo[h][sbOwned] == 0)
{
format(PropertyString,sizeof(PropertyString),"%s \n Ovaj biznis je za prodaju \n Level %d | Cijena $%d \n Ukucaj /buybiz da kupis biznis",SBizzInfo[h][sbMessage], SBizzInfo[h][sbLevelNeeded], SBizzInfo[h][sbBuyPrice]);
SBizzLabel[h] = Create3DTextLabel(PropertyString ,0x33CCFFAA,SBizzInfo[h][sbEntranceX], SBizzInfo[h][sbEntranceY], SBizzInfo[h][sbEntranceZ],30, 0, 1);
CreateDynamicPickup(1272, 1, BizzInfo[h][bEntranceX], BizzInfo[h][bEntranceY], BizzInfo[h][bEntranceZ]);
}
else if(SBizzInfo[h][sbOwned] == 1)
{
format(PropertyString,sizeof(PropertyString),"%s \n Vlasnik: %s , Reket: %s \n Level: %d \n  Za Ulazak Koristi, /enter.",SBizzInfo[h][sbMessage],SBizzInfo[h][sbOwner], SBizzInfo[h][sbExtortion], SBizzInfo[h][sbLevelNeeded]);
SBizzLabel[h] = Create3DTextLabel(PropertyString ,0xFFFFFFFF,SBizzInfo[h][sbEntranceX], SBizzInfo[h][sbEntranceY], SBizzInfo[h][sbEntranceZ],30, 0, 1);
CreateDynamicPickup(1239, 1,  BizzInfo[h][bEntranceX],  BizzInfo[h][bEntranceY],  BizzInfo[h][bEntranceZ]);
}
}
Pawn Scripting Arbaiter
Willfried Schafer

Aha,moras napraviti 3dTextLabel, ali ja nisam dovoljno dobar skripter za to, a i trebalo bi mi vremena dosta :)
ODSUTAN

sch

*

Citat: Daniel Zero poslato Maj 31, 2012, 14:58:42 POSLE PODNE
Aha,moras napraviti 3dTextLabel, ali ja nisam dovoljno dobar skripter za to, a i trebalo bi mi vremena dosta :)
Ja sam tražio onog ko zna a ne ko ne zna :D Ali dobro,hvala ti u svakom slučaju.

PS: Ima li neko da zna ovo riješit,da mu dam pwn da mi srijedi?
Pawn Scripting Arbaiter
Willfried Schafer

Znam ja to napraviti, nije tesko, obrisi poruke iz PM-a ili me na skype dodaj. jo0ker21


Prodajem "AG-RP" GameMod, možete ga pogledati na Haimachi, upitom na PM.