[MAP] Baza za Bandu/Mafiju


Započeo x3mRaZoR, Maj 30, 2012, 15:56:55 POSLE PODNE

prethodna tema - sledeća tema

0 članova i 1 gost pregledaju ovu temu.

Ovo je moja prva mapa radjena u MTA nadam se da ce vam se svideti ...

Naziv mape: Baza za Mafiju/Bandu
Vreme rada: preko 30min
Lokacija: LV odmah posle granice
Radio : x3mRaZoR (Sinisa_Alimpic)
Ocena: 0/10 (Molim vas ocenite)


Slike : 








Ovo je kod bez Convert-a :

Citat<map edf:definitions="editor_main">
    <object id="object (elecfence_BAR) (1)" doublesided="false" model="987" interior="0" dimension="0" posX="1976.3000488281" posY="686.20001220703" posZ="9.8000001907349" rotX="0" rotY="0" rotZ="84"></object>
    <object id="object (elecfence_BAR) (2)" doublesided="false" model="987" interior="0" dimension="0" posX="1977.5" posY="708.90002441406" posZ="9.8000001907349" rotX="0" rotY="0" rotZ="94"></object>
    <object id="object (airportgate) (1)" doublesided="false" model="980" interior="0" dimension="0" posX="1977.5999755859" posY="703.29998779297" posZ="12.60000038147" rotX="0" rotY="0" rotZ="270"></object>
    <object id="object (airportgate) (2)" doublesided="false" model="980" interior="0" dimension="0" posX="1877.4000244141" posY="703.20001220703" posZ="12.5" rotX="0" rotY="0" rotZ="90"></object>
    <object id="object (elecfence_BAR) (3)" doublesided="false" model="987" interior="0" dimension="0" posX="1877.5" posY="720.90002441406" posZ="9.8000001907349" rotX="0" rotY="0" rotZ="270"></object>
    <object id="object (elecfence_BAR) (4)" doublesided="false" model="987" interior="0" dimension="0" posX="1877.5" posY="697.40002441406" posZ="9.8000001907349" rotX="0" rotY="0" rotZ="270"></object>
    <object id="object (elecfence_BAR) (5)" doublesided="false" model="987" interior="0" dimension="0" posX="1879.4000244141" posY="732" posZ="9.8000001907349" rotX="0" rotY="0" rotZ="260"></object>
    <object id="object (elecfence_BAR) (6)" doublesided="false" model="987" interior="0" dimension="0" posX="1877.3000488281" posY="685.40002441406" posZ="9.8000001907349" rotX="0" rotY="0" rotZ="278"></object>
    <object id="object (odrampbit) (1)" doublesided="false" model="5816" interior="0" dimension="0" posX="1925.6999511719" posY="666" posZ="15" rotX="0" rotY="0" rotZ="90"></object>
    <object id="object (odrampbit01) (2)" doublesided="false" model="5817" interior="0" dimension="0" posX="1927.5" posY="740.5" posZ="15" rotX="0" rotY="0" rotZ="358"></object>
    <object id="object (helipad01) (1)" doublesided="false" model="3934" interior="0" dimension="0" posX="1925.4000244141" posY="653.40002441406" posZ="18.5" rotX="0" rotY="0" rotZ="0"></object>
    <object id="object (helipad01) (2)" doublesided="false" model="3934" interior="0" dimension="0" posX="1928.0999755859" posY="754.90002441406" posZ="18.5" rotX="0" rotY="0" rotZ="0"></object>
    <vehicle id="vehicle (FBI Rancher) (1)" paintjob="3" model="490" plate="PPVH PKA" interior="0" dimension="0" color="2,1,1,2" posX="1942" posY="709.59997558594" posZ="10.89999961853" rotX="0" rotY="0" rotZ="0"></vehicle>
    <vehicle id="vehicle (FBI Rancher) (2)" paintjob="3" model="490" plate="OCZX ST1" interior="0" dimension="0" color="2,1,1,1" posX="1935.6999511719" posY="709.79998779297" posZ="10.89999961853" rotX="0" rotY="0" rotZ="0"></vehicle>
    <vehicle id="vehicle (FBI Rancher) (3)" paintjob="3" model="490" plate="5HYH 0TD" interior="0" dimension="0" color="2,1,1,1" posX="1942" posY="696.79998779297" posZ="10.89999961853" rotX="0" rotY="0" rotZ="180"></vehicle>
    <vehicle id="vehicle (FBI Rancher) (4)" paintjob="3" model="490" plate="3142 BNO" interior="0" dimension="0" color="2,1,1,1" posX="1935.6999511719" posY="697.09997558594" posZ="10.89999961853" rotX="0" rotY="0" rotZ="180"></vehicle>
    <vehicle id="vehicle (Sanchez) (1)" paintjob="3" model="468" plate="7PH5 IGS" interior="0" dimension="0" color="2,1,1,1" posX="1910.1999511719" posY="697.40002441406" posZ="10.60000038147" rotX="0" rotY="0" rotZ="175.99969482422"></vehicle>
    <vehicle id="vehicle (Sanchez) (2)" paintjob="3" model="468" plate="GM7Y TXB" interior="0" dimension="0" color="2,1,1,1" posX="1913.4000244141" posY="697.40002441406" posZ="10.60000038147" rotX="0" rotY="0" rotZ="177.99969482422"></vehicle>
    <vehicle id="vehicle (NRG-500) (1)" paintjob="3" model="522" plate="LWN4 LFL" interior="0" dimension="0" color="2,1,1,1" posX="1910.5999755859" posY="707.90002441406" posZ="10.300000190735" rotX="0" rotY="0" rotZ="0"></vehicle>
    <vehicle id="vehicle (NRG-500) (2)" paintjob="3" model="522" plate="XN2Q D78" interior="0" dimension="0" color="2,1,1,1" posX="1913.5" posY="708" posZ="10.300000190735" rotX="359.49951171875" rotY="0" rotZ="0"></vehicle>
    <vehicle id="vehicle (Bullet) (1)" paintjob="3" model="541" plate="VLK0 MNT" interior="0" dimension="0" color="2,1,1,1" posX="1925.9000244141" posY="709.09997558594" posZ="10.5" rotX="0" rotY="0" rotZ="0"></vehicle>
    <vehicle id="vehicle (Bullet) (2)" paintjob="3" model="541" plate="QL4B B8A" interior="0" dimension="0" color="2,1,1,1" posX="1922.6999511719" posY="709.09997558594" posZ="10.5" rotX="0" rotY="0" rotZ="0"></vehicle>
    <vehicle id="vehicle (Bullet) (3)" paintjob="3" model="541" plate="90Q7 MYZ" interior="0" dimension="0" color="2,1,1,1" posX="1919.6999511719" posY="709" posZ="10.5" rotX="0" rotY="0" rotZ="0"></vehicle>
    <vehicle id="vehicle (Sultan) (1)" paintjob="3" model="560" plate="FGU1 IS4" interior="0" dimension="0" color="2,1,0,0" posX="1922.8000488281" posY="697.40002441406" posZ="10.60000038147" rotX="0" rotY="0" rotZ="179.99963378906"></vehicle>
    <vehicle id="vehicle (Sultan) (2)" paintjob="3" model="560" plate="ROYZ 1C1" interior="0" dimension="0" color="2,1,0,0" posX="1925.9000244141" posY="697.5" posZ="10.60000038147" rotX="0" rotY="0" rotZ="179.99963378906"></vehicle>
    <vehicle id="vehicle (Sultan) (3)" paintjob="3" model="560" plate="BK8V SUQ" interior="0" dimension="0" color="2,1,0,0" posX="1929" posY="697.40002441406" posZ="10.60000038147" rotX="0" rotY="0" rotZ="179.99963378906"></vehicle>
    <vehicle id="vehicle (Maverick) (1)" paintjob="3" model="487" plate="1MPN YMQ" interior="0" dimension="0" color="2,1,0,0" posX="1927.3000488281" posY="755" posZ="19.60000038147" rotX="0" rotY="0" rotZ="90"></vehicle>
    <vehicle id="vehicle (Maverick) (2)" paintjob="3" model="487" plate="OW35 W16" interior="0" dimension="0" color="2,1,0,0" posX="1924.9000244141" posY="653.40002441406" posZ="19.60000038147" rotX="0.0018310546875" rotY="0" rotZ="90"></vehicle>
</map>


Evo i Convert-ovane mape :

CitatAddStaticVehicleEx(490,1942.00000000,709.59997559,10.89999962,0.00000000,2,1,15); //FBI Rancher
AddStaticVehicleEx(490,1935.69995117,709.79998779,10.89999962,0.00000000,2,1,15); //FBI Rancher
AddStaticVehicleEx(490,1942.00000000,696.79998779,10.89999962,180.00000000,2,1,15); //FBI Rancher
AddStaticVehicleEx(490,1935.69995117,697.09997559,10.89999962,180.00000000,2,1,15); //FBI Rancher
AddStaticVehicleEx(468,1910.19995117,697.40002441,10.60000038,175.99969482,2,1,15); //Sanchez
AddStaticVehicleEx(468,1913.40002441,697.40002441,10.60000038,177.99969482,2,1,15); //Sanchez
AddStaticVehicleEx(522,1910.59997559,707.90002441,10.30000019,0.00000000,2,1,15); //NRG-500
AddStaticVehicleEx(522,1913.50000000,708.00000000,10.30000019,0.00000000,2,1,15); //NRG-500
AddStaticVehicleEx(541,1925.90002441,709.09997559,10.50000000,0.00000000,2,1,15); //Bullet
AddStaticVehicleEx(541,1922.69995117,709.09997559,10.50000000,0.00000000,2,1,15); //Bullet
AddStaticVehicleEx(541,1919.69995117,709.00000000,10.50000000,0.00000000,2,1,15); //Bullet
AddStaticVehicleEx(560,1922.80004883,697.40002441,10.60000038,179.99963379,2,1,15); //Sultan
AddStaticVehicleEx(560,1925.90002441,697.50000000,10.60000038,179.99963379,2,1,15); //Sultan
AddStaticVehicleEx(560,1929.00000000,697.40002441,10.60000038,179.99963379,2,1,15); //Sultan
AddStaticVehicleEx(487,1927.30004883,755.00000000,19.60000038,90.00000000,2,1,15); //Maverick
AddStaticVehicleEx(487,1924.90002441,653.40002441,19.60000038,90.00000000,2,1,15); //Maverick
CreateObject(987,1976.30004883,686.20001221,9.80000019,0.00000000,0.00000000,84.00000000); //object(elecfence_bar) (1)
CreateObject(987,1977.50000000,708.90002441,9.80000019,0.00000000,0.00000000,94.00000000); //object(elecfence_bar) (2)
CreateObject(980,1977.59997559,703.29998779,12.60000038,0.00000000,0.00000000,270.00000000); //object(airportgate) (1)
CreateObject(980,1877.40002441,703.20001221,12.50000000,0.00000000,0.00000000,90.00000000); //object(airportgate) (2)
CreateObject(987,1877.50000000,720.90002441,9.80000019,0.00000000,0.00000000,270.00000000); //object(elecfence_bar) (3)
CreateObject(987,1877.50000000,697.40002441,9.80000019,0.00000000,0.00000000,270.00000000); //object(elecfence_bar) (4)
CreateObject(987,1879.40002441,732.00000000,9.80000019,0.00000000,0.00000000,260.00000000); //object(elecfence_bar) (5)
CreateObject(987,1877.30004883,685.40002441,9.80000019,0.00000000,0.00000000,278.00000000); //object(elecfence_bar) (6)
CreateObject(5816,1925.69995117,666.00000000,15.00000000,0.00000000,0.00000000,90.00000000); //object(odrampbit) (1)
CreateObject(5817,1927.50000000,740.50000000,15.00000000,0.00000000,0.00000000,358.00000000); //object(odrampbit01) (2)
CreateObject(3934,1925.40002441,653.40002441,18.50000000,0.00000000,0.00000000,0.00000000); //object(helipad01) (1)
CreateObject(3934,1928.09997559,754.90002441,18.50000000,0.00000000,0.00000000,0.00000000); //object(helipad01) (2
)


NADAM SE DA CE VAM SE SVIDETI :)





Upravu je, nisi trebao FBI Rancher, ako si vec htio dzipa trebao si staviti Huntley, a baza je 8/10

Citat: Calc33 poslato Maj 31, 2012, 00:24:14 PRE PODNE
Upravu je, nisi trebao FBI Rancher, ako si vec htio dzipa trebao si staviti Huntley, a baza je 8/10

Stavio sam ovako posto je duzi, a iskreno zaboravio sam za Huntley ...
I u svakom slucaju Hvala :)


7/10 dobro je samo nekako lose rasporedjena vozila...

Dobro je 7/10 , slicno mapi bad boys sa CroHerze




Citat: |TotalGaming|J3T poslato Maj 31, 2012, 13:49:35 POSLE PODNE
7/10 dobro je samo nekako lose rasporedjena vozila...

Nzm msm da su solidno rasporedjena ... Hvala :)