[POMOC]crash


Započeo Marley, April 01, 2012, 15:28:08 POSLE PODNE

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Marley

Mod:BPE
Opis: ocu da kad kucam /makeleader da mi pamti to u neki file, i ubacio sam ali kad dam nekom lidera odma se ugasi server i nista ne pamti
Dio skripte:
if(strcmp(cmd, "/makeleader", true) == 0)
	{
	    if(IsPlayerConnected(playerid))
	    {
			tmp = strtok(cmdtext, idx);
			if(!strlen(tmp))
			{
				SendClientMessage(playerid, COLOR_GRAD2, "Koristite: /makeleader [playerid/PartOfName] [Number(1-15)]");
				return 1;
			}
			new para1;
			new level;
			para1 = ReturnUser(tmp);
			tmp = strtok(cmdtext, idx);
			level = strval(tmp);
			if(level > 16 || level < 0) { SendClientMessage(playerid, COLOR_GREY, "   Ne idite ispod 0, ili iznad 16!"); return 1; }
			if (PlayerInfo[playerid][pAdmin] >= 4)
			{
			    if(IsPlayerConnected(para1))
			    {
			        if(para1 != INVALID_PLAYER_ID)
			        {
			            if(PlayerInfo[para1][pMember] > 0 || PlayerInfo[para1][pFMember] < 255)
			            {
			                SendClientMessage(playerid, COLOR_GREY, "   Taj igrac je u Faction / Family !");
			                return 1;
			            }
						GetPlayerName(para1, giveplayer, sizeof(giveplayer));
						GetPlayerName(playerid, sendername, sizeof(sendername));
						PlayerInfo[para1][pLeader] = level;
						format(string, sizeof(string), "   Vi ste postavljeni za lidera od Administratora %s", sendername);
						SendClientMessage(para1, COLOR_WHITE, string);
						format(string, sizeof(string), "   Vi ste dali %s broj organizacije %d.", giveplayer,level);
						SendClientMessage(playerid, COLOR_WHITE, string);
                        if(level == 0) { PlayerInfo[para1][pChar] = 0; PlayerInfo[para1][pRank] = 0; gTeam[para1] = 3; PlayerInfo[para1][pTeam] = 0; return 1; }
						else if(level == 1) { PlayerInfo[para1][pChar] = 288; } //Police Force
						else if(level == 2) { PlayerInfo[para1][pChar] = 286; } //FBI/ATF
						else if(level == 3) { PlayerInfo[para1][pChar] = 287; } //National Guard
						else if(level == 4) { PlayerInfo[para1][pChar] = 228; } //Fire/Ambulance
						else if(level == 5) { PlayerInfo[para1][pChar] = 115; } //Crips
						else if(level == 6) { PlayerInfo[para1][pChar] = 113; } //La Cosa Nostra
						else if(level == 7) { PlayerInfo[para1][pChar] = 147; } //Mayor
						else if(level == 8) { PlayerInfo[para1][pChar] = 294; } //Hitmans
						else if(level == 9) { PlayerInfo[para1][pChar] = 227; } //RTS Studio
						else if(level == 10) { PlayerInfo[para1][pChar] = 61; } //Taxi Cab Company
						else if(level == 11) { PlayerInfo[para1][pChar] = 121; } //Corleone
						else if(level == 12) { PlayerInfo[para1][pChar] = 248; } //Hells Angels
						else if(level == 13) { PlayerInfo[para1][pChar] = 104; } //Ballas
						else if(level == 15) { PlayerInfo[para1][pChar] = 271; } //GroveStreet Families
						else if(level == 16) { PlayerInfo[para1][pChar] = 110; } // Los Antos Vagos

						if(level == 0)
						{
						    gTeam[para1] = 3;
					    	PlayerInfo[para1][pTeam] = 3;
						}
						else if(level == 1 || level == 2 || level == 3)
						{
						    gTeam[para1] = 2;
					    	PlayerInfo[para1][pTeam] = 2;
						}
						else if(level == 4)
						{
						    gTeam[para1] = 1;
						    PlayerInfo[para1][pTeam] = 1;
						}
						else
						{
					    	gTeam[para1] = 15;
					    	PlayerInfo[para1][pTeam] = 15;
						}

					    SetPlayerSkin(para1, PlayerInfo[para1][pChar]);

					    if(level == 0)
					    {
					        PlayerInfo[para1][pRank] = 0;
					    }
					    else
					    {
					    	PlayerInfo[para1][pRank] = 6;
						}
                            new text[64];
                            new File:log = fopen("Lideri/Lider.txt", io_write); // Open the file
                            format(text,64,"Ime_Org: %s\r\n",GetName(para1));
                            fwrite(log, text); // Write to the file (\r\n is for a new line)
                            fclose(log); // Close the file
					}
				}
			}
			else
			{
				SendClientMessage(playerid, COLOR_GRAD1, "   Niste autorizovani da bi ste Koristiteli ovu komandu!");
			}
		}
		return 1;
	}