[Pomoc] Posle smrti back sa puskama


Započeo BIRSAâ„¢, Mart 12, 2012, 18:29:45 POSLE PODNE

prethodna tema - sledeća tema

0 članova i 1 gost pregledaju ovu temu.

Skripta koju koristim: CLRP edit
Opis problema: Imam jedan problem kad npr u war-u neko nekog ubije, i taj sto je ubijen on se vrati u war ali bez ijedne puske..Kako napraviti da se vrati sa puskama i sve sto je imao ?
Plss pomozite..
Dio skripte: Recito koji treba ?


Citat: Claude_ poslato Mart 12, 2012, 18:35:34 POSLE PODNE
daj onplayerspawn




public OnPlayerSpawn(playerid)
{

	Delete3DTextLabel(adminnaduznosti[playerid]);
    TextDrawShowForPlayer(playerid, poruke);
    TextDrawShowForPlayer(playerid, Textdrawlogo);
    TextDrawShowForPlayer(playerid, Textdrawlogo1);
    TextDrawShowForPlayer(playerid, Textdrawlogo2);
    if(!gPlayerAnimLibsPreloaded[playerid])
	{
   		PreloadAnimLib(playerid,"BOMBER");
   		PreloadAnimLib(playerid,"RAPPING");
    	PreloadAnimLib(playerid,"SHOP");
   		PreloadAnimLib(playerid,"BEACH");
   		PreloadAnimLib(playerid,"SMOKING");
    	PreloadAnimLib(playerid,"FOOD");
    	PreloadAnimLib(playerid,"ON_LOOKERS");
    	PreloadAnimLib(playerid,"DEALER");
		PreloadAnimLib(playerid,"CRACK");
		PreloadAnimLib(playerid,"CARRY");
		PreloadAnimLib(playerid,"COP_AMBIENT");
		PreloadAnimLib(playerid,"PARK");
		PreloadAnimLib(playerid,"INT_HOUSE");
		PreloadAnimLib(playerid,"FOOD");
		PreloadAnimLib(playerid,"PED");
		PreloadAnimLib(playerid,"MISC");
		PreloadAnimLib(playerid,"BLOWJOBZ");
		PreloadAnimLib(playerid,"RIFLE");
		PreloadAnimLib(playerid,"UZI");
		PreloadAnimLib(playerid,"SHOTGUN");
		PreloadAnimLib(playerid,"COLT45");
		PreloadAnimLib(playerid,"SILENCED");
		PreloadAnimLib(playerid,"GYMNASIUM");
		PreloadAnimLib(playerid,"PARK");
		PreloadAnimLib(playerid,"BSKTBALL");
		PreloadAnimLib(playerid,"GANGS");
		PreloadAnimLib(playerid,"FIGHT_D");
		PreloadAnimLib(playerid,"PAULNMAC");
		gPlayerAnimLibsPreloaded[playerid] = 1;
	}
    
	InitLockDoors(playerid);
	STDPlayer[playerid] = 0;
	gTeam[playerid] = PlayerInfo[playerid][pTeam]; //Set the Team
	if (gTeam[playerid] == 4) //medic / criminal reset team
	{
		gTeam[playerid] = 3;
	}
	if(gPlayerLogged[playerid] == 0 && IsPlayerNPC(playerid) != 1)
	{
    	SendClientMessage(playerid, WHITE, "("COL_RED"Lost Country!{FFFFFF})** Ovaj server zahtjeva prvo da se prijavite prije spawnanja ("COL_RED"Kikovan{FFFFFF}) **");
        KickPlayer[playerid] = 1;
 	}
	if(gTeam[playerid] == 11 && PlayerInfo[playerid][pLeader] < 1)
	{
	    MedicBill[playerid] = 0;
	    new rand = random(sizeof(CIV));
		SendClientMessage(playerid, WHITE, "("COL_RED"Lost Country!{FFFFFF}) Niste prihvaceni "COL_RED"Lider{FFFFFF}, sada ste civil!");
		PlayerInfo[playerid][pTeam] = 3;
		gTeam[playerid] = 3;
		SetSpawnInfo(playerid, gTeam[playerid], CIV[rand],0.0,0.0,0.0,0,0,0,0,0,0,0);
		PlayerInfo[playerid][pModel] = CIV[rand];
		SpawnPlayer(playerid);
	}
	if(gTeam[playerid] == 5)
	{
	    if(PlayerInfo[playerid][pMember] < 1)
	    {
	        MedicBill[playerid] = 0;
	        new rand = random(sizeof(CIV));
			SendClientMessage(playerid, WHITE, "("COL_RED"Lost Country!{FFFFFF}) Niste clan organizacije, sada ste "COL_RED"civil!");
			PlayerInfo[playerid][pTeam] = 3;
			gTeam[playerid] = 3;
            SetSpawnInfo(playerid, gTeam[playerid], CIV[rand],0.0,0.0,0.0,0,0,0,0,0,0,0);
			PlayerInfo[playerid][pModel] = CIV[rand];
			SpawnPlayer(playerid);
		}
	}
	if(gTeam[playerid] == 10)
	{
	    if(PlayerInfo[playerid][pMember] != 8)
	    {
	        MedicBill[playerid] = 0;
	        new rand = random(sizeof(CIV));
			SendClientMessage(playerid, WHITE, "("COL_RED"Lost Country!{FFFFFF}) Niste clan ove agencije, sada ste "COL_RED"civil!");
			PlayerInfo[playerid][pTeam] = 3;
			gTeam[playerid] = 3;
            SetSpawnInfo(playerid, gTeam[playerid], CIV[rand],0.0,0.0,0.0,0,0,0,0,0,0,0);
			PlayerInfo[playerid][pModel] = CIV[rand];
			SpawnPlayer(playerid);
		}
	}
	if(gTeam[playerid] == 2 && PlayerInfo[playerid][pMember] > 3)
	{
	    MedicBill[playerid] = 0;
		new rand = random(sizeof(CIV));
		SendClientMessage(playerid, WHITE, "("COL_RED"Lost Country!{FFFFFF}) Niste se prijavili za clana "COL_RED"Drzavne Agencije!");
		PlayerInfo[playerid][pTeam] = 3;
		gTeam[playerid] = 3;
		SetSpawnInfo(playerid, gTeam[playerid], CIV[rand],0.0,0.0,0.0,0,0,0,0,0,0,0);
		PlayerInfo[playerid][pModel] = CIV[rand];
		SpawnPlayer(playerid);
	}
	if(gTeam[playerid] == 3)
	{
	    if(PlayerInfo[playerid][pMember] > 0 || PlayerInfo[playerid][pLeader] > 0)
	    {
			SendClientMessage(playerid, WHITE, "("COL_RED"Lost Country!{FFFFFF}) Niste clan organizacije premjesteni ste na odgovarajucu "COL_RED"Klasu + Skin!");
			MedicBill[playerid] = 0;
			new model = PlayerInfo[playerid][pChar];
			if(PlayerInfo[playerid][pMember] == 1) { SetSpawnInfo(playerid, 2, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 2; gTeam[playerid] = 2; PlayerInfo[playerid][pModel] = model; }
			else if(PlayerInfo[playerid][pMember] == 2) { SetSpawnInfo(playerid, 2, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 2; gTeam[playerid] = 2; PlayerInfo[playerid][pModel] = model; }
			else if(PlayerInfo[playerid][pMember] == 3) { SetSpawnInfo(playerid, 2, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 2; gTeam[playerid] = 2; PlayerInfo[playerid][pModel] = model; }
			else if(PlayerInfo[playerid][pMember] == 4) { SetSpawnInfo(playerid, 1, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 1; gTeam[playerid] = 1; PlayerInfo[playerid][pModel] = model; }
			else if(PlayerInfo[playerid][pMember] == 5) { SetSpawnInfo(playerid, 5, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 5; gTeam[playerid] = 5; PlayerInfo[playerid][pModel] = model; }
			else if(PlayerInfo[playerid][pMember] == 6) { SetSpawnInfo(playerid, 5, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 5; gTeam[playerid] = 5; PlayerInfo[playerid][pModel] = model; }
			else if(PlayerInfo[playerid][pMember] == 7) { SetSpawnInfo(playerid, 12, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 12; gTeam[playerid] = 12; PlayerInfo[playerid][pModel] = model; }
			else if(PlayerInfo[playerid][pMember] == 8) { SetSpawnInfo(playerid, 10, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 10; gTeam[playerid] = 10; PlayerInfo[playerid][pModel] = model; }
			else if(PlayerInfo[playerid][pMember] == 9) { SetSpawnInfo(playerid, 12, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 12; gTeam[playerid] = 12; PlayerInfo[playerid][pModel] = model; }
			else if(PlayerInfo[playerid][pMember] == 10) { SetSpawnInfo(playerid, 12, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 12; gTeam[playerid] = 12; PlayerInfo[playerid][pModel] = model; }
			else if(PlayerInfo[playerid][pMember] == 12) { SetSpawnInfo(playerid, 5, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 5; gTeam[playerid] = 5; PlayerInfo[playerid][pModel] = model; }
			else if(PlayerInfo[playerid][pMember] == 13) { SetSpawnInfo(playerid, 5, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 5; gTeam[playerid] = 5; PlayerInfo[playerid][pModel] = model; }
			else if(PlayerInfo[playerid][pMember] == 14) { SetSpawnInfo(playerid, 5, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 5; gTeam[playerid] = 5; PlayerInfo[playerid][pModel] = model; }
			else if(PlayerInfo[playerid][pMember] == 15) { SetSpawnInfo(playerid, 5, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 5; gTeam[playerid] = 5; PlayerInfo[playerid][pModel] = model; }
			else if(PlayerInfo[playerid][pMember] == 16) { SetSpawnInfo(playerid, 5, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 5; gTeam[playerid] = 5; PlayerInfo[playerid][pModel] = model; }
			else if(PlayerInfo[playerid][pLeader] == 1) { SetSpawnInfo(playerid, 11, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 11; gTeam[playerid] = 11; PlayerInfo[playerid][pModel] = model; }
			else if(PlayerInfo[playerid][pLeader] == 2) { SetSpawnInfo(playerid, 11, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 11; gTeam[playerid] = 11; PlayerInfo[playerid][pModel] = model; }
			else if(PlayerInfo[playerid][pLeader] == 3) { SetSpawnInfo(playerid, 11, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 11; gTeam[playerid] = 11; PlayerInfo[playerid][pModel] = model; }
			else if(PlayerInfo[playerid][pLeader] == 4) { SetSpawnInfo(playerid, 11, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 11; gTeam[playerid] = 11; PlayerInfo[playerid][pModel] = model; }
			else if(PlayerInfo[playerid][pLeader] == 5) { SetSpawnInfo(playerid, 11, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 11; gTeam[playerid] = 11; PlayerInfo[playerid][pModel] = model; }
			else if(PlayerInfo[playerid][pLeader] == 6) { SetSpawnInfo(playerid, 11, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 11; gTeam[playerid] = 11; PlayerInfo[playerid][pModel] = model; }
			else if(PlayerInfo[playerid][pLeader] == 7) { SetSpawnInfo(playerid, 11, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 11; gTeam[playerid] = 11; PlayerInfo[playerid][pModel] = model; }
			else if(PlayerInfo[playerid][pLeader] == 8) { SetSpawnInfo(playerid, 11, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 11; gTeam[playerid] = 11; PlayerInfo[playerid][pModel] = model; }
			else if(PlayerInfo[playerid][pLeader] == 9) { SetSpawnInfo(playerid, 11, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 11; gTeam[playerid] = 11; PlayerInfo[playerid][pModel] = model; }
			else if(PlayerInfo[playerid][pLeader] == 10) { SetSpawnInfo(playerid, 11, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 11; gTeam[playerid] = 11; PlayerInfo[playerid][pModel] = model; }
			else if(PlayerInfo[playerid][pLeader] == 12) { SetSpawnInfo(playerid, 11, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 11; gTeam[playerid] = 11; PlayerInfo[playerid][pModel] = model;}
			else if(PlayerInfo[playerid][pLeader] == 13) { SetSpawnInfo(playerid, 11, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 11; gTeam[playerid] = 11; PlayerInfo[playerid][pModel] = model;}
			else if(PlayerInfo[playerid][pLeader] == 14) { SetSpawnInfo(playerid, 11, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 11; gTeam[playerid] = 11; PlayerInfo[playerid][pModel] = model;}
			else if(PlayerInfo[playerid][pLeader] == 15) { SetSpawnInfo(playerid, 11, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 11; gTeam[playerid] = 11; PlayerInfo[playerid][pModel] = model; }
			else if(PlayerInfo[playerid][pLeader] == 16) { SetSpawnInfo(playerid, 11, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 11; gTeam[playerid] = 11; PlayerInfo[playerid][pModel] = model; }
			SpawnPlayer(playerid);
		}
	}
	if(PlayerInfo[playerid][pChar] > 0) { SetPlayerSkin(playerid, PlayerInfo[playerid][pChar]); }
	else { SetPlayerSkin(playerid, PlayerInfo[playerid][pModel]); }
	SetPlayerSpawn(playerid);
	SetPlayerWeapons(playerid);
	SetPlayerToTeamColor(playerid);
	PlayerFixRadio(playerid);
	
	for(new i = 0; i < sizeof(Turfs); i++)
	{
		GangZoneShowForPlayer(playerid, i, TurfInfo[i][zColor]);
	    GangZoneShowForPlayer(playerid, crips, 0x2641FEAA);
		GangZoneShowForPlayer(playerid, bloods, 0xAA3333AA);
		
		if(gangzona[gzona1] == 0)
		{
			GangZoneShowForPlayer(playerid,zona1, 0xC0C0C096);
		}
		else if(gangzona[gzona1] == 1)
		{
			GangZoneShowForPlayer(playerid,zona1, 0x2641FEAA);
		}
		else if(gangzona[gzona1] == 2)
		{
			GangZoneShowForPlayer(playerid, zona1, 0xAA3333AA);
		}
		if(gangzona[gzona2] == 0)
		{
			GangZoneShowForPlayer(playerid,zona2, 0xC0C0C096);
		}
		else if(gangzona[gzona2] == 1)
		{
			GangZoneShowForPlayer(playerid,zona2, 0x2641FEAA);
		}
		else if(gangzona[gzona2] == 2)
		{
			GangZoneShowForPlayer(playerid, zona2, 0xAA3333AA);
		}
		if(gangzona[gzona3] == 0)
		{
			GangZoneShowForPlayer(playerid,zona3, 0xC0C0C096);
		}
		else if(gangzona[gzona3] == 1)
		{
			GangZoneShowForPlayer(playerid,zona3, 0x2641FEAA);
		}
		else if(gangzona[gzona3] == 2)
		{
			GangZoneShowForPlayer(playerid, zona3, 0xAA3333AA);
		}
		if(gangzona[gzona4] == 0)
		{
			GangZoneShowForPlayer(playerid,zona4, 0xC0C0C096);
		}
		else if(gangzona[gzona4] == 1)
		{
			GangZoneShowForPlayer(playerid,zona4, 0x2641FEAA);
		}
		else if(gangzona[gzona4] == 2)
		{
			GangZoneShowForPlayer(playerid, zona4, 0xAA3333AA);
		}
		if(gangzona[gzona5] == 0)
		{
			GangZoneShowForPlayer(playerid,zona5, 0xC0C0C096);
		}
		else if(gangzona[gzona5] == 1)
		{
			GangZoneShowForPlayer(playerid,zona5, 0x2641FEAA);
		}
		else if(gangzona[gzona5] == 2)
		{
			GangZoneShowForPlayer(playerid, zona5, 0xAA3333AA);
		}
		if(gangzona[gzona6] == 0)
		{
			GangZoneShowForPlayer(playerid,zona6, 0xC0C0C096);
		}
		else if(gangzona[gzona6] == 1)
		{
			GangZoneShowForPlayer(playerid,zona6, 0x2641FEAA);
		}
		else if(gangzona[gzona6] == 2)
		{
			GangZoneShowForPlayer(playerid, zona6, 0xAA3333AA);
		}
        return 1;
	}
	
	if(MapIconsShown[playerid] != 1)
	{
	    MapIconsShown[playerid] = 1;
	    for(new i = 0; i < sizeof(BizzInfo); i++)
		{
			SetPlayerMapIcon(playerid,i + 1,BizzInfo[i][bEntranceX],BizzInfo[i][bEntranceY],BizzInfo[i][bEntranceZ],56,YELLOW);
		}
		for(new i = 0; i < sizeof(SBizzInfo); i++)
		{
		    SetPlayerMapIcon(playerid,i + 20,SBizzInfo[i][sbEntranceX],SBizzInfo[i][sbEntranceY],SBizzInfo[i][sbEntranceZ],56,COLOR_ZELENKASTA);
		}
	}
	return 1;
}

Citat: ...:Armando:... poslato Mart 12, 2012, 18:37:27 POSLE PODNE
Citat: Claude_ poslato Mart 12, 2012, 18:35:34 POSLE PODNE
daj onplayerspawn




public OnPlayerSpawn(playerid)
{

	Delete3DTextLabel(adminnaduznosti[playerid]);
    TextDrawShowForPlayer(playerid, poruke);
    TextDrawShowForPlayer(playerid, Textdrawlogo);
    TextDrawShowForPlayer(playerid, Textdrawlogo1);
    TextDrawShowForPlayer(playerid, Textdrawlogo2);
    if(!gPlayerAnimLibsPreloaded[playerid])
	{
   		PreloadAnimLib(playerid,"BOMBER");
   		PreloadAnimLib(playerid,"RAPPING");
    	PreloadAnimLib(playerid,"SHOP");
   		PreloadAnimLib(playerid,"BEACH");
   		PreloadAnimLib(playerid,"SMOKING");
    	PreloadAnimLib(playerid,"FOOD");
    	PreloadAnimLib(playerid,"ON_LOOKERS");
    	PreloadAnimLib(playerid,"DEALER");
		PreloadAnimLib(playerid,"CRACK");
		PreloadAnimLib(playerid,"CARRY");
		PreloadAnimLib(playerid,"COP_AMBIENT");
		PreloadAnimLib(playerid,"PARK");
		PreloadAnimLib(playerid,"INT_HOUSE");
		PreloadAnimLib(playerid,"FOOD");
		PreloadAnimLib(playerid,"PED");
		PreloadAnimLib(playerid,"MISC");
		PreloadAnimLib(playerid,"BLOWJOBZ");
		PreloadAnimLib(playerid,"RIFLE");
		PreloadAnimLib(playerid,"UZI");
		PreloadAnimLib(playerid,"SHOTGUN");
		PreloadAnimLib(playerid,"COLT45");
		PreloadAnimLib(playerid,"SILENCED");
		PreloadAnimLib(playerid,"GYMNASIUM");
		PreloadAnimLib(playerid,"PARK");
		PreloadAnimLib(playerid,"BSKTBALL");
		PreloadAnimLib(playerid,"GANGS");
		PreloadAnimLib(playerid,"FIGHT_D");
		PreloadAnimLib(playerid,"PAULNMAC");
		gPlayerAnimLibsPreloaded[playerid] = 1;
	}
    
	InitLockDoors(playerid);
	STDPlayer[playerid] = 0;
	gTeam[playerid] = PlayerInfo[playerid][pTeam]; //Set the Team
	if (gTeam[playerid] == 4) //medic / criminal reset team
	{
		gTeam[playerid] = 3;
	}
	if(gPlayerLogged[playerid] == 0 && IsPlayerNPC(playerid) != 1)
	{
    	SendClientMessage(playerid, WHITE, "("COL_RED"Lost Country!{FFFFFF})** Ovaj server zahtjeva prvo da se prijavite prije spawnanja ("COL_RED"Kikovan{FFFFFF}) **");
        KickPlayer[playerid] = 1;
 	}
	if(gTeam[playerid] == 11 && PlayerInfo[playerid][pLeader] < 1)
	{
	    MedicBill[playerid] = 0;
	    new rand = random(sizeof(CIV));
		SendClientMessage(playerid, WHITE, "("COL_RED"Lost Country!{FFFFFF}) Niste prihvaceni "COL_RED"Lider{FFFFFF}, sada ste civil!");
		PlayerInfo[playerid][pTeam] = 3;
		gTeam[playerid] = 3;
		SetSpawnInfo(playerid, gTeam[playerid], CIV[rand],0.0,0.0,0.0,0,0,0,0,0,0,0);
		PlayerInfo[playerid][pModel] = CIV[rand];
		SpawnPlayer(playerid);
	}
	if(gTeam[playerid] == 5)
	{
	    if(PlayerInfo[playerid][pMember] < 1)
	    {
	        MedicBill[playerid] = 0;
	        new rand = random(sizeof(CIV));
			SendClientMessage(playerid, WHITE, "("COL_RED"Lost Country!{FFFFFF}) Niste clan organizacije, sada ste "COL_RED"civil!");
			PlayerInfo[playerid][pTeam] = 3;
			gTeam[playerid] = 3;
            SetSpawnInfo(playerid, gTeam[playerid], CIV[rand],0.0,0.0,0.0,0,0,0,0,0,0,0);
			PlayerInfo[playerid][pModel] = CIV[rand];
			SpawnPlayer(playerid);
		}
	}
	if(gTeam[playerid] == 10)
	{
	    if(PlayerInfo[playerid][pMember] != 8)
	    {
	        MedicBill[playerid] = 0;
	        new rand = random(sizeof(CIV));
			SendClientMessage(playerid, WHITE, "("COL_RED"Lost Country!{FFFFFF}) Niste clan ove agencije, sada ste "COL_RED"civil!");
			PlayerInfo[playerid][pTeam] = 3;
			gTeam[playerid] = 3;
            SetSpawnInfo(playerid, gTeam[playerid], CIV[rand],0.0,0.0,0.0,0,0,0,0,0,0,0);
			PlayerInfo[playerid][pModel] = CIV[rand];
			SpawnPlayer(playerid);
		}
	}
	if(gTeam[playerid] == 2 && PlayerInfo[playerid][pMember] > 3)
	{
	    MedicBill[playerid] = 0;
		new rand = random(sizeof(CIV));
		SendClientMessage(playerid, WHITE, "("COL_RED"Lost Country!{FFFFFF}) Niste se prijavili za clana "COL_RED"Drzavne Agencije!");
		PlayerInfo[playerid][pTeam] = 3;
		gTeam[playerid] = 3;
		SetSpawnInfo(playerid, gTeam[playerid], CIV[rand],0.0,0.0,0.0,0,0,0,0,0,0,0);
		PlayerInfo[playerid][pModel] = CIV[rand];
		SpawnPlayer(playerid);
	}
	if(gTeam[playerid] == 3)
	{
	    if(PlayerInfo[playerid][pMember] > 0 || PlayerInfo[playerid][pLeader] > 0)
	    {
			SendClientMessage(playerid, WHITE, "("COL_RED"Lost Country!{FFFFFF}) Niste clan organizacije premjesteni ste na odgovarajucu "COL_RED"Klasu + Skin!");
			MedicBill[playerid] = 0;
			new model = PlayerInfo[playerid][pChar];
			if(PlayerInfo[playerid][pMember] == 1) { SetSpawnInfo(playerid, 2, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 2; gTeam[playerid] = 2; PlayerInfo[playerid][pModel] = model; }
			else if(PlayerInfo[playerid][pMember] == 2) { SetSpawnInfo(playerid, 2, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 2; gTeam[playerid] = 2; PlayerInfo[playerid][pModel] = model; }
			else if(PlayerInfo[playerid][pMember] == 3) { SetSpawnInfo(playerid, 2, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 2; gTeam[playerid] = 2; PlayerInfo[playerid][pModel] = model; }
			else if(PlayerInfo[playerid][pMember] == 4) { SetSpawnInfo(playerid, 1, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 1; gTeam[playerid] = 1; PlayerInfo[playerid][pModel] = model; }
			else if(PlayerInfo[playerid][pMember] == 5) { SetSpawnInfo(playerid, 5, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 5; gTeam[playerid] = 5; PlayerInfo[playerid][pModel] = model; }
			else if(PlayerInfo[playerid][pMember] == 6) { SetSpawnInfo(playerid, 5, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 5; gTeam[playerid] = 5; PlayerInfo[playerid][pModel] = model; }
			else if(PlayerInfo[playerid][pMember] == 7) { SetSpawnInfo(playerid, 12, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 12; gTeam[playerid] = 12; PlayerInfo[playerid][pModel] = model; }
			else if(PlayerInfo[playerid][pMember] == 8) { SetSpawnInfo(playerid, 10, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 10; gTeam[playerid] = 10; PlayerInfo[playerid][pModel] = model; }
			else if(PlayerInfo[playerid][pMember] == 9) { SetSpawnInfo(playerid, 12, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 12; gTeam[playerid] = 12; PlayerInfo[playerid][pModel] = model; }
			else if(PlayerInfo[playerid][pMember] == 10) { SetSpawnInfo(playerid, 12, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 12; gTeam[playerid] = 12; PlayerInfo[playerid][pModel] = model; }
			else if(PlayerInfo[playerid][pMember] == 12) { SetSpawnInfo(playerid, 5, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 5; gTeam[playerid] = 5; PlayerInfo[playerid][pModel] = model; }
			else if(PlayerInfo[playerid][pMember] == 13) { SetSpawnInfo(playerid, 5, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 5; gTeam[playerid] = 5; PlayerInfo[playerid][pModel] = model; }
			else if(PlayerInfo[playerid][pMember] == 14) { SetSpawnInfo(playerid, 5, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 5; gTeam[playerid] = 5; PlayerInfo[playerid][pModel] = model; }
			else if(PlayerInfo[playerid][pMember] == 15) { SetSpawnInfo(playerid, 5, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 5; gTeam[playerid] = 5; PlayerInfo[playerid][pModel] = model; }
			else if(PlayerInfo[playerid][pMember] == 16) { SetSpawnInfo(playerid, 5, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 5; gTeam[playerid] = 5; PlayerInfo[playerid][pModel] = model; }
			else if(PlayerInfo[playerid][pLeader] == 1) { SetSpawnInfo(playerid, 11, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 11; gTeam[playerid] = 11; PlayerInfo[playerid][pModel] = model; }
			else if(PlayerInfo[playerid][pLeader] == 2) { SetSpawnInfo(playerid, 11, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 11; gTeam[playerid] = 11; PlayerInfo[playerid][pModel] = model; }
			else if(PlayerInfo[playerid][pLeader] == 3) { SetSpawnInfo(playerid, 11, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 11; gTeam[playerid] = 11; PlayerInfo[playerid][pModel] = model; }
			else if(PlayerInfo[playerid][pLeader] == 4) { SetSpawnInfo(playerid, 11, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 11; gTeam[playerid] = 11; PlayerInfo[playerid][pModel] = model; }
			else if(PlayerInfo[playerid][pLeader] == 5) { SetSpawnInfo(playerid, 11, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 11; gTeam[playerid] = 11; PlayerInfo[playerid][pModel] = model; }
			else if(PlayerInfo[playerid][pLeader] == 6) { SetSpawnInfo(playerid, 11, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 11; gTeam[playerid] = 11; PlayerInfo[playerid][pModel] = model; }
			else if(PlayerInfo[playerid][pLeader] == 7) { SetSpawnInfo(playerid, 11, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 11; gTeam[playerid] = 11; PlayerInfo[playerid][pModel] = model; }
			else if(PlayerInfo[playerid][pLeader] == 8) { SetSpawnInfo(playerid, 11, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 11; gTeam[playerid] = 11; PlayerInfo[playerid][pModel] = model; }
			else if(PlayerInfo[playerid][pLeader] == 9) { SetSpawnInfo(playerid, 11, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 11; gTeam[playerid] = 11; PlayerInfo[playerid][pModel] = model; }
			else if(PlayerInfo[playerid][pLeader] == 10) { SetSpawnInfo(playerid, 11, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 11; gTeam[playerid] = 11; PlayerInfo[playerid][pModel] = model; }
			else if(PlayerInfo[playerid][pLeader] == 12) { SetSpawnInfo(playerid, 11, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 11; gTeam[playerid] = 11; PlayerInfo[playerid][pModel] = model;}
			else if(PlayerInfo[playerid][pLeader] == 13) { SetSpawnInfo(playerid, 11, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 11; gTeam[playerid] = 11; PlayerInfo[playerid][pModel] = model;}
			else if(PlayerInfo[playerid][pLeader] == 14) { SetSpawnInfo(playerid, 11, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 11; gTeam[playerid] = 11; PlayerInfo[playerid][pModel] = model;}
			else if(PlayerInfo[playerid][pLeader] == 15) { SetSpawnInfo(playerid, 11, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 11; gTeam[playerid] = 11; PlayerInfo[playerid][pModel] = model; }
			else if(PlayerInfo[playerid][pLeader] == 16) { SetSpawnInfo(playerid, 11, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 11; gTeam[playerid] = 11; PlayerInfo[playerid][pModel] = model; }
			SpawnPlayer(playerid);
		}
	}
	if(PlayerInfo[playerid][pChar] > 0) { SetPlayerSkin(playerid, PlayerInfo[playerid][pChar]); }
	else { SetPlayerSkin(playerid, PlayerInfo[playerid][pModel]); }
	SetPlayerSpawn(playerid);
	SetPlayerWeapons(playerid);
	SetPlayerToTeamColor(playerid);
	PlayerFixRadio(playerid);
	
	for(new i = 0; i < sizeof(Turfs); i++)
	{
		GangZoneShowForPlayer(playerid, i, TurfInfo[i][zColor]);
	    GangZoneShowForPlayer(playerid, crips, 0x2641FEAA);
		GangZoneShowForPlayer(playerid, bloods, 0xAA3333AA);
		
		if(gangzona[gzona1] == 0)
		{
			GangZoneShowForPlayer(playerid,zona1, 0xC0C0C096);
		}
		else if(gangzona[gzona1] == 1)
		{
			GangZoneShowForPlayer(playerid,zona1, 0x2641FEAA);
		}
		else if(gangzona[gzona1] == 2)
		{
			GangZoneShowForPlayer(playerid, zona1, 0xAA3333AA);
		}
		if(gangzona[gzona2] == 0)
		{
			GangZoneShowForPlayer(playerid,zona2, 0xC0C0C096);
		}
		else if(gangzona[gzona2] == 1)
		{
			GangZoneShowForPlayer(playerid,zona2, 0x2641FEAA);
		}
		else if(gangzona[gzona2] == 2)
		{
			GangZoneShowForPlayer(playerid, zona2, 0xAA3333AA);
		}
		if(gangzona[gzona3] == 0)
		{
			GangZoneShowForPlayer(playerid,zona3, 0xC0C0C096);
		}
		else if(gangzona[gzona3] == 1)
		{
			GangZoneShowForPlayer(playerid,zona3, 0x2641FEAA);
		}
		else if(gangzona[gzona3] == 2)
		{
			GangZoneShowForPlayer(playerid, zona3, 0xAA3333AA);
		}
		if(gangzona[gzona4] == 0)
		{
			GangZoneShowForPlayer(playerid,zona4, 0xC0C0C096);
		}
		else if(gangzona[gzona4] == 1)
		{
			GangZoneShowForPlayer(playerid,zona4, 0x2641FEAA);
		}
		else if(gangzona[gzona4] == 2)
		{
			GangZoneShowForPlayer(playerid, zona4, 0xAA3333AA);
		}
		if(gangzona[gzona5] == 0)
		{
			GangZoneShowForPlayer(playerid,zona5, 0xC0C0C096);
		}
		else if(gangzona[gzona5] == 1)
		{
			GangZoneShowForPlayer(playerid,zona5, 0x2641FEAA);
		}
		else if(gangzona[gzona5] == 2)
		{
			GangZoneShowForPlayer(playerid, zona5, 0xAA3333AA);
		}
		if(gangzona[gzona6] == 0)
		{
			GangZoneShowForPlayer(playerid,zona6, 0xC0C0C096);
		}
		else if(gangzona[gzona6] == 1)
		{
			GangZoneShowForPlayer(playerid,zona6, 0x2641FEAA);
		}
		else if(gangzona[gzona6] == 2)
		{
			GangZoneShowForPlayer(playerid, zona6, 0xAA3333AA);
		}
        return 1;
	}
	
	if(MapIconsShown[playerid] != 1)
	{
	    MapIconsShown[playerid] = 1;
	    for(new i = 0; i < sizeof(BizzInfo); i++)
		{
			SetPlayerMapIcon(playerid,i + 1,BizzInfo[i][bEntranceX],BizzInfo[i][bEntranceY],BizzInfo[i][bEntranceZ],56,YELLOW);
		}
		for(new i = 0; i < sizeof(SBizzInfo); i++)
		{
		    SetPlayerMapIcon(playerid,i + 20,SBizzInfo[i][sbEntranceX],SBizzInfo[i][sbEntranceY],SBizzInfo[i][sbEntranceZ],56,COLOR_ZELENKASTA);
		}
	}
	return 1;
}



Koliko vidim nemas nigdje za war da te spawna ?

Stavi ako je war pokrenut da te spawna na tu lokaciju i da ti da odredjeno oruzje...


probaj ovako nesto

if(PlayerInfo[playerid][rat1] == 1)
{
                       SetPlayerPos(playerid, x,y,z);
                       GivePlayerWeapon(playerid, 24,200);// i tako dalje..
}



tako napravis i za ekipu br.2
Poslednja Izmena: Mart 12, 2012, 19:14:09 POSLE PODNE od Claude_

ma imam to u komandi, ali nemam kad covjek umre ono g aporta opet na war ali bez oruzja...