[Pomoc] ne dolaze pare na firmu

Započeo [GU:RP] ivica 156, Mart 04, 2012, 21:41:31 POSLE PODNE

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0 članova i 3 gostiju pregledaju ovu temu.

Skripta koju koristim:cyber
Detaljan opis problema:napravio sam imam supermarket i id je 10 i stavim za kupnju id id i pod ondialog response ali mi opet pare ne dolaze evo koda za /kupi
if (PlayerToPoint(5.0, playerid,6.0912,-29.2719,1003.5494)) //kiosk
{
if(BizzInfo[10][bProducts] == 0)
{
GameTextForPlayer(playerid, "~r~Nema Produkata", 5000, 1);
return 1;
}
ShowPlayerDialog(playerid, 3333, DIALOG_STYLE_LIST, "{00C0FF}Dobrodosli u SuperMarket", "Mobitel 150$\nSrecka $500\nImenik $100\nKockica $10\nUpaljac $5\nCigare $30\nKondom $1\nKamera $50\nMaska $500\nSat $100\nOprema za ribolov $150\nKonop $10\nSprej $50\nPovez $10", "U redu", "Odustani");
}


a evo dijela sto sam stavio pod ondialogresponse
if(dialogid == 3333)
{
    if(response)
{
if (listitem == 0 && GetPlayerMoney(playerid) > 149)
{
    if(PlayerInfo[playerid][pTraderPerk] > 0)
    {
new skill = 150 / 100;
new price = (skill)*(PlayerInfo[playerid][pTraderPerk]);
new payout = 150 - price;
        format(string, sizeof(string), "~r~-$%d", payout);
GameTextForPlayer(playerid, string, 5000, 1);
GivePlayerMoney(playerid,- payout);
BizzInfo[10][bTill] += payout;
ExtortionBiz(10, payout);
BizzInfo[10][bProducts]--;
OnPropUpdate();

    }
    else
    {
        format(string, sizeof(string), "~r~-$%d", 150);
GameTextForPlayer(playerid, string, 5000, 1);
GivePlayerMoney(playerid,-150);
BizzInfo[10][bTill] += 150;
ExtortionBiz(10, 150);
BizzInfo[10][bProducts]--;
OnPropUpdate();
    }
PlayerPlaySound(playerid, 1052, 0.0, 0.0, 0.0);
new randphone = 100000 + random(899999);//minimum 1000  max 9999
PlayerInfo[playerid][pPnumber] = randphone;
format(string, sizeof(string), "Kupili ste mobilni, vas novi broj je {FFFFFF}%d", randphone);
SendClientMessage(playerid, SVETLOPLAVA, string);
SendClientMessage(playerid, SVETLOPLAVA, "Ovo uvjek mozete provjeriti kucajuci {FFFFFF}/stats");
SendClientMessage(playerid, SVETLOPLAVA, "Podsjetnik: Sada mozete kucati /help da vidite komande od telefona.");
return 1;
}
else if (listitem == 1 && GetPlayerMoney(playerid) > 500)
{
    if(PlayerInfo[playerid][pTraderPerk] > 0)
    {
new skill = 500 / 100;
new price = (skill)*(PlayerInfo[playerid][pTraderPerk]);
new payout = 500 - price;
GivePlayerMoney(playerid,- payout);
BizzInfo[10][bTill] += payout;
ExtortionBiz(10, payout);
BizzInfo[10][bProducts]--;
OnPropUpdate();
format(string, sizeof(string), "~r~-$%d", payout);
GameTextForPlayer(playerid, string, 5000, 1);
}
else
{
    GivePlayerMoney(playerid,-500);
BizzInfo[10][bTill] += 500;
ExtortionBiz(10, 500);
BizzInfo[10][bProducts]--;
OnPropUpdate();
format(string, sizeof(string), "~r~-$%d", 500);
GameTextForPlayer(playerid, string, 5000, 1);
}
PlayerPlaySound(playerid, 1052, 0.0, 0.0, 0.0);
new prize;
new symb1[32]; new symb2[32]; new symb3[32];
new randcard1 = random(10);//minimum 1000  max 9999
new randcard2 = random(10);//minimum 1000  max 9999
new randcard3 = random(10);//minimum 1000  max 9999
if(randcard1 >= 5)
{
format(symb1, sizeof(symb1), "~b~]");
randcard1 = 1;
}
else if(randcard1 <= 4 && randcard1 >= 2)
{
format(symb1, sizeof(symb1), "~g~]");
randcard1 = 2;
}
else if(randcard1 < 2)
{
format(symb1, sizeof(symb1), "~y~]");
randcard1 = 3;
}
if(randcard2 >= 5)
{
format(symb2, sizeof(symb2), "~b~]");
randcard2 = 1;
}
else if(randcard2 <= 4 && randcard2 >= 2)
{
format(symb2, sizeof(symb2), "~g~]");
randcard2 = 2;
}
else if(randcard2 < 2)
{
format(symb2, sizeof(symb2), "~y~]");
randcard2 = 3;
}
if(randcard3 >= 5)
{
format(symb3, sizeof(symb3), "~b~]");
randcard3 = 1;
}
else if(randcard3 <= 4 && randcard3 >= 2)
{
format(symb3, sizeof(symb3), "~g~]");
randcard3 = 2;
}
else if(randcard3 < 2)
{
format(symb3, sizeof(symb3), "~y~]");
randcard3 = 3;
}
if(randcard1 == randcard2 && randcard1 == randcard3)
{
if(randcard1 > 5)
{
prize = 2500;
}
if(randcard1 <= 4 && randcard1 >= 2)
{
prize = 1500;
}
if(randcard1 < 2)
{
prize = 500;
}
GivePlayerMoney(playerid,prize);
BizzInfo[10][bTill] -= prize;
ExtortionBiz(10, prize);
BizzInfo[10][bProducts]--;
OnPropUpdate();
format(string, sizeof(string), "%s %s %s ~n~~n~~w~~g~$%d",symb1,symb2,symb3, prize);
}
else
{
format(string, sizeof(string), "%s %s %s ~n~~n~~w~~r~$0",symb1,symb2,symb3);
}
GameTextForPlayer(playerid, string, 3000, 3);
return 1;
}
else if (listitem == 2 && GetPlayerMoney(playerid) > 10)
{
    if(PlayerInfo[playerid][pTraderPerk] > 0)
    {
new skill = 10 / 100;
new price = (skill)*(PlayerInfo[playerid][pTraderPerk]);
new payout = 10 - price;
GivePlayerMoney(playerid,- payout);
BizzInfo[10][bTill] += payout;
ExtortionBiz(10, payout);
BizzInfo[10][bProducts]--;
OnPropUpdate();
GameTextForPlayer(playerid, "~r~-$10", 5000, 1);
}
else
{
    GivePlayerMoney(playerid,- 10);
BizzInfo[10][bTill] += 10;
ExtortionBiz(10, 10);
BizzInfo[10][bProducts]--;
OnPropUpdate();
format(string, sizeof(string), "~r~-$%d", 100);
GameTextForPlayer(playerid, string, 5000, 1);
}
PlayerPlaySound(playerid, 1052, 0.0, 0.0, 0.0);
                PlayerInfo[playerid][pPhoneBook] = 1;
format(string, sizeof(string), "Kupili ste imenik, sada mozete vidjeti brojeve od igraca !");
SendClientMessage(playerid, SVETLOPLAVA, string);
SendClientMessage(playerid, SVETLOPLAVA, "Podjsjetnik: Kucajte {FFFFFF}/number <id/name>.");
return 1;
}
else if (listitem == 3 && GetPlayerMoney(playerid) > 10)
{
    if(PlayerInfo[playerid][pTraderPerk] > 0)
    {
new skill = 10 / 100;
new price = (skill)*(PlayerInfo[playerid][pTraderPerk]);
new payout = 10 - price;
GivePlayerMoney(playerid,- payout);
BizzInfo[10][bTill] += payout;
ExtortionBiz(10, payout);
BizzInfo[10][bProducts]--;
OnPropUpdate();
format(string, sizeof(string), "~r~-$%d", payout);
GameTextForPlayer(playerid, string, 5000, 1);
}
else
{
    GivePlayerMoney(playerid,-10);
BizzInfo[10][bTill] += 10;
ExtortionBiz(10, 10);
BizzInfo[10][bProducts]--;
                    OnPropUpdate();
format(string, sizeof(string), "~r~-$%d", 10);
GameTextForPlayer(playerid, string, 5000, 1);
}
PlayerPlaySound(playerid, 1052, 0.0, 0.0, 0.0);
gDice[playerid] = 1;
format(string, sizeof(string), "Kupili ste kockicu, sada je mozete bacati.");
SendClientMessage(playerid, SVETLOPLAVA, string);
SendClientMessage(playerid, SVETLOPLAVA, "Podjsetnik: Kucajte {FFFFFF}/dice ");
return 1;
}
else if (listitem == 4 && GetPlayerMoney(playerid) > 4)
{
    if(PlayerInfo[playerid][pLighter] != 0)
    {
        SendClientMessage(playerid, COLOR_GREY, "   Vec imate upaljac ! ");
        return 1;
    }
    GivePlayerMoney(playerid, - 5);
    PlayerInfo[playerid][pLighter] = 30;
    PlayerPlaySound(playerid, 1052, 0.0, 0.0, 0.0);
    format(string, sizeof(string), "~r~-$%d", 5);
    GameTextForPlayer(playerid, string, 5000, 1);
    SendClientMessage(playerid, SVETLOPLAVA, "Kupili ste upaljac.");
    OnPropUpdate();
    return 1;
}
else if (listitem == 5 && GetPlayerMoney(playerid) > 29)
{
    if(PlayerInfo[playerid][pCigarettes] != 0)
    {
        format(string, sizeof(string), "Vec imate %d cigara .", PlayerInfo[playerid][pCigarettes]);
        SendClientMessage(playerid, SVETLOPLAVA, string);
        return 1;
    }
    GivePlayerMoney(playerid, - 30);
    PlayerInfo[playerid][pCigarettes] = 20;
    PlayerPlaySound(playerid, 1052, 0.0, 0.0, 0.0);
    format(string, sizeof(string), "~r~-$%d", 30);
    GameTextForPlayer(playerid, string, 5000, 1);
    SendClientMessage(playerid, SVETLOPLAVA, "Kupili ste cigare.");
    SendClientMessage(playerid, SVETLOPLAVA, "Podsjetnik: Sada mozete da kucate /zapali da biste pusili !");
    OnPropUpdate();
}
else if (listitem == 6 && GetPlayerMoney(playerid) > 1)
{
    if(PlayerInfo[playerid][pTraderPerk] > 0)
    {
new skill = 1 / 100;
new price = (skill)*(PlayerInfo[playerid][pTraderPerk]);
new payout = 1 - price;
GivePlayerMoney(playerid,- payout);
format(string, sizeof(string), "~r~-$%d", payout);
GameTextForPlayer(playerid, string, 5000, 1);
}
else
{
    GivePlayerMoney(playerid,-1);
format(string, sizeof(string), "~r~-$%d", 1);
GameTextForPlayer(playerid, string, 5000, 1);
}
Condom[playerid] ++;
PlayerPlaySound(playerid, 1052, 0.0, 0.0, 0.0);
format(string, sizeof(string), "Kupili ste kondom.");
SendClientMessage(playerid, SVETLOPLAVA, string);
return 1;
}
else if (listitem == 7 && GetPlayerMoney(playerid) > 49)
{
GivePlayerMoney(playerid, - 50);
format(string, sizeof(string), "~r~-$%d", 50);
GameTextForPlayer(playerid, string, 5000, 1);
PlayerPlaySound(playerid, 1052, 0.0, 0.0, 0.0);
format(string, sizeof(string), "Kupili ste kameru.");
SendClientMessage(playerid, SVETLOPLAVA, string);
GivePlayerWeapon(playerid, 43, 20);
return 1;
}
else if (listitem == 8 && GetPlayerMoney(playerid) > 499)
{
    if(PlayerInfo[playerid][pLevel] < 5)
    {
SendClientMessage(playerid, COLOR_GREY, "Morate biti level 5 da biste ovo kupili");
return 1;
    }
    if(PlayerInfo[playerid][pMask] != 0)
    {
        SendClientMessage(playerid, COLOR_GREY, "Vec imate jednu");
return 1;
    }
    if(PlayerInfo[playerid][Clan] == 1 || PlayerInfo[playerid][Lider] == 1)
    {
                    GameTextForPlayer(playerid, "~w~Besplatno", 5000, 1);
}
else
{
    GivePlayerMoney(playerid, - 500);
format(string, sizeof(string), "~r~-$%d", 500);
GameTextForPlayer(playerid, string, 5000, 1);
}
PlayerPlaySound(playerid, 1052, 0.0, 0.0, 0.0);
format(string, sizeof(string), "Kupili ste masku.");
GameTextForPlayer(playerid, string, 5000, 1);
SendClientMessage(playerid, SVETLOPLAVA, string);
SendClientMessage(playerid, SVETLOPLAVA, "VODIC: Koristite /maskon i /maskoff");
PlayerInfo[playerid][pMask] = 1;
return 1;
}
else if (listitem == 9 && GetPlayerMoney(playerid) > 99)
{
    if(PlayerInfo[playerid][pWatch] != 0)
    {
        SendClientMessage(playerid, COLOR_GREY, "Vec imate jedan");
        return 1;
    }
    GivePlayerMoney(playerid, - 100);
    format(string, sizeof(string), "~r~-$%d", 100);
    GameTextForPlayer(playerid, string, 5000, 1);
    PlayerPlaySound(playerid, 1052, 0.0, 0.0, 0.0);
    format(string, sizeof(string), "Kupili ste sat.");
    SendClientMessage(playerid, SVETLOPLAVA, "VODIC: /time");
    SendClientMessage(playerid, SVETLOPLAVA, string);
    PlayerInfo[playerid][pWatch] = 1;
}
else if (listitem == 10 && GetPlayerMoney(playerid) > 149)
{
    if(PlayerInfo[playerid][pFishTool] != 0)
    {
        SendClientMessage(playerid, COLOR_GREY, "Vec ste to kupili !");
        return 1;
    }
    GivePlayerMoney(playerid, - 150);
    format(string, sizeof(string), "~r~-$%d", 150);
    GameTextForPlayer(playerid, string, 5000, 1);
    PlayerPlaySound(playerid, 1052, 0.0, 0.0, 0.0);
    SendClientMessage(playerid, SVETLOPLAVA, "Kupili ste opremu za ribolov.");
    PlayerInfo[playerid][pFishTool] = 1;
}
else if (listitem == 11 && GetPlayerMoney(playerid) > 9)
{
    if(Rope[playerid] >= 5)
    {
        SendClientMessage(playerid, COLOR_GREY, " Vec imate 5 konopa !");
        return 1;
    }
    GivePlayerMoney(playerid, - 10);
    format(string, sizeof(string), "~r~-$%d", 10);
    GameTextForPlayer(playerid, string, 5000, 1);
    PlayerPlaySound(playerid, 1052, 0.0, 0.0, 0.0);
    SendClientMessage(playerid, SVETLOPLAVA, "Kupili ste konop.");
    SendClientMessage(playerid, SVETLOPLAVA, "Podjsetnik: Sada mozete da koristite /tie da nekoga vezete.");
    Rope[playerid]++;
}
else if (listitem == 12 && GetPlayerMoney(playerid) > 49)
{
    GivePlayerMoney(playerid, - 50);
    format(string, sizeof(string), "~r~-$%d", 50);
    GameTextForPlayer(playerid, string, 5000, 1);
    PlayerPlaySound(playerid, 1052, 0.0, 0.0, 0.0);
    SendClientMessage(playerid, COLOR_GRAD4, "Kupili ste sprej.");
    GivePlayerWeapon(playerid, 41, 200);
}
else if (listitem == 13 && GetPlayerMoney(playerid) > 9)
{
    if(Povez[playerid] >= 5)
    {
        SendClientMessage(playerid, COLOR_GREY, "   Vec imate 5 poveza !");
        return 1;
    }
    GivePlayerMoney(playerid, - 10);
    format(string, sizeof(string), "~r~-$%d", 10);
    GameTextForPlayer(playerid, string, 5000, 1);
    PlayerPlaySound(playerid, 1052, 0.0, 0.0, 0.0);
    SendClientMessage(playerid, SVETLOPLAVA, "Kupili ste povez.");
    SendClientMessage(playerid, SVETLOPLAVA, "Podjsetnik: Sada mozete da koristite /povez da nekome stavite.");
    Povez[playerid]++;
}
else
    {
SendClientMessage(playerid, COLOR_WHITE, "Nemate dovoljno novca da biste to kupili!");
    }
}

}


ostalo mi tako radi na tom principu samo ovaj nece a sve sam dobro napravio
Dio skripte:
Neke slike/video za lakse dobivanje pomoci(neobavezno):