[POMOC]

Započeo ricken, Februar 22, 2012, 19:11:20 POSLE PODNE

prethodna tema - sledeća tema

0 članova i 2 gostiju pregledaju ovu temu.

ricken

Skripta koju koristim:Mod od 0
Detaljan opis problema:Radimo mod od 0.I sada izgleda mod kao DM chat,i kako sada napraviti da samo u blizini vide poruke,a ne svi na serv.
Dio skripte:
Neke slike/video za lakse dobivanje pomoci(neobavezno):

Kod dela gde se pojavljuje text ('nick' kaze 'text'), stavi ispod te linije ovo

ProxDetector(20.0, playerid, string,COLOR_FADE1,COLOR_FADE2,COLOR_FADE3,COLOR_FADE4,COLOR_FADE5);


Mislim da bi to trebalo da radi.. i jos nesto, ako nemas definirano COLOR_FADE1, COLOR_FADE2, COLOR_FADE 3, COLOR_FADE4 i COLOR_FADE5, stavi boje koje ti imas definirane ili stavi hex code te boje koje oces (0xFF...)

Valjda radi. Ako ne, reci. Nisam bas najbolji


Trenutno radim na modu Monaco RolePlay od 0.
Uradjeno: 95% | COMING SOON!

Stavis proxdetector i returnas na 0.
Aequam memento rebus in arduis servare mentem.

ricken

Evo ovako je u mene
{
   if (realchat)
{
    if(gPlayerLogged[playerid] == 0)
    {
        return 0;
      }
      new string[56];
GetPlayerName(playerid, sendername, sizeof(sendername));
format(string, sizeof(string), "(( %s kaze: %s ))", sendername, text);
ProxDetector(20.0, playerid, string,COLOR_FADE1,COLOR_FADE2,COLOR_FADE3,COLOR_FADE4,COLOR_FADE5);
return 0;
}
return 1;
}

Pa trebalo bi raditi.. jesi testao?


Trenutno radim na modu Monaco RolePlay od 0.
Uradjeno: 95% | COMING SOON!

ricken


Uzmi iz nekog gm chat... evo ti npr ovo:


if(strcmp(cmd, "/local", true) == 0 || strcmp(cmd, "/say", true) == 0)
{
    if(IsPlayerConnected(playerid))
    {
        if(gPlayerLogged[playerid] == 0)
        {
            SendClientMessage(playerid, COLOR_GREY, "   Niste se prijavili!");
            return 1;
        }
GetPlayerName(playerid, sendername, sizeof(sendername));
new length = strlen(cmdtext);
while ((idx < length) && (cmdtext[idx] <= ' '))
{
idx++;
}
new offset = idx;
new result[64];
while ((idx < length) && ((idx - offset) < (sizeof(result) - 1)))
{
result[idx - offset] = cmdtext[idx];
idx++;
}
result[idx - offset] = EOS;
if(!strlen(result))
{
SendClientMessage(playerid, COLOR_GRAD2, "Koriscenje: /local [local chat]");
return 1;
}
if(!IsPlayerInAnyVehicle(playerid))
{
if(PlayerInfo[playerid][pMaskuse] == 1)
{
format(string, sizeof(string), "Stranac kaze: %s", result);
ProxDetector(20.0, playerid, string,COLOR_FADE1,COLOR_FADE2,COLOR_FADE3,COLOR_FADE4,COLOR_FADE5);
}
else
    {
    format(string, sizeof(string), "%s kaze: %s", sendername, result);
    ProxDetector(20.0, playerid, string,COLOR_FADE1,COLOR_FADE2,COLOR_FADE3,COLOR_FADE4,COLOR_FADE5);
}
}
else
{
    new carid = GetPlayerVehicleID(playerid);
    if(IsABike(carid) || IsAOBike(carid) || IsAPizzabike(carid) || IsAPlane(carid) || IsABoat(carid) || IsADjubretar(carid) || IsASweeper(carid) || IsAHarvest(carid) || IsADrugHarvest(carid) || IsATank(carid) || pveh == 523 || pveh == 480 || pveh == 567 || pveh == 533 || pveh == 555 || pveh == 539 || pveh == 572 || pveh == 571 || pveh == 530 || pveh == 457 || pveh == 575 || pveh == 536 || pveh == 424)
    {
        if(PlayerInfo[playerid][pMaskuse] == 1)
{
format(string, sizeof(string), "Stranac kaze: %s", result);
ProxDetector(20.0, playerid, string,COLOR_FADE1,COLOR_FADE2,COLOR_FADE3,COLOR_FADE4,COLOR_FADE5);
}
else
{
    format(string, sizeof(string), "%s kaze: %s", sendername, result);
    ProxDetector(20.0, playerid, string,COLOR_FADE1,COLOR_FADE2,COLOR_FADE3,COLOR_FADE4,COLOR_FADE5);
}
    }
    else
    {
    if(VehicleWindows[GetPlayerVehicleID(playerid)] == 0)
    {
    if(PlayerInfo[playerid][pMaskuse] == 1)
{
format(string, sizeof(string), "(Zatvoren prozor) Stranac kaze: %s", result);
ProxDetector(10.0, playerid, string,COLOR_FADE1,COLOR_FADE2,COLOR_FADE3,COLOR_FADE4,COLOR_FADE5);
}
else
{
    format(string, sizeof(string), "(Zatvoren prozor) %s kaze: %s", sendername, result);
    ProxDetector(10.0, playerid, string,COLOR_FADE1,COLOR_FADE2,COLOR_FADE3,COLOR_FADE4,COLOR_FADE5);
}
}
else
{
    if(PlayerInfo[playerid][pMaskuse] == 1)
{
format(string, sizeof(string), "(Otvoren prozor) Stranac kaze: %s", result);
ProxDetector(20.0, playerid, string,COLOR_FADE1,COLOR_FADE2,COLOR_FADE3,COLOR_FADE4,COLOR_FADE5);
}
else
{
    format(string, sizeof(string), "(Otvoren prozor) %s kaze: %s", sendername, result);
    ProxDetector(20.0, playerid, string,COLOR_FADE1,COLOR_FADE2,COLOR_FADE3,COLOR_FADE4,COLOR_FADE5);
}
}
}
}
printf("%s", string);
}
return 1;
}


Trenutno radim na modu Monaco RolePlay od 0.
Uradjeno: 95% | COMING SOON!

Jednostano Pod OnPlayerText napravis kako zelis da ti prikazuje  i stavis ProxDetector ....

ricken

Citat: [TG]$--L84S--$ poslato Februar 22, 2012, 23:47:37 POSLE PODNE
Jednostano Pod OnPlayerText napravis kako zelis da ti prikazuje  i stavis ProxDetector ....
Pa evo vidi kako je u mene
{
   if (realchat)
{
    if(gPlayerLogged[playerid] == 0)
    {
        return 0;
      }
      new string[56];
GetPlayerName(playerid, sendername, sizeof(sendername));
format(string, sizeof(string), "(( %s kaze: %s ))", sendername, text);
ProxDetector(20.0, playerid, string,COLOR_FADE1,COLOR_FADE2,COLOR_FADE3,COLOR_FADE4,COLOR_FADE5);
return 0;
}
return 1;
}

Tako sve stavim ali nece.
Poslednja Izmena: Februar 22, 2012, 23:58:58 POSLE PODNE od Rickeη

Probaj sad. :D

Dodao sam ChatBubble, kod mene je tako i radi.

if (realchat)
{
    if(gPlayerLogged[playerid] == 0)
    {
        return 0;
      }
              new string[56];
GetPlayerName(playerid, sendername, sizeof(sendername));
format(string, sizeof(string), "(( %s kaze: %s ))", sendername, text);
ProxDetector(20.0, playerid, string,COLOR_FADE1,COLOR_FADE2,COLOR_FADE3,COLOR_FADE4,COLOR_FADE5);
                SetPlayerChatBubble(playerid, text,COLOR_WHITE,50.0,5000);
return 0;
}
return 1;
}
Poslednja Izmena: Februar 23, 2012, 06:43:14 PRE PODNE od Frank.

ricken

Citat: Frank. poslato Februar 23, 2012, 06:42:11 PRE PODNE
Probaj sad. :D

Dodao sam ChatBubble, kod mene je tako i radi.

if (realchat)
{
    if(gPlayerLogged[playerid] == 0)
    {
        return 0;
      }
              new string[56];
GetPlayerName(playerid, sendername, sizeof(sendername));
format(string, sizeof(string), "(( %s kaze: %s ))", sendername, text);
ProxDetector(20.0, playerid, string,COLOR_FADE1,COLOR_FADE2,COLOR_FADE3,COLOR_FADE4,COLOR_FADE5);
                SetPlayerChatBubble(playerid, text,COLOR_WHITE,50.0,5000);
return 0;
}
return 1;
}

Neradi ni to. :@ Daj nek netko pomaze ovo mi treba -.-"

Et' sad ću ti napisati sve što se kod mene nalazi za to.

Idemo:

Pod newovi dodaj:

new realchat = 1;

Onda pod 'public OnPlayerText' dodaj:

SetPlayerChatBubble(playerid, text, 0x0091FFFF, 100.0, 10000);
if(stringContainsIP(text))


Onda pod forwardovi:

forward ProxDetector(Float:radi, playerid, string[],col1,col2,col3,col4,col5);

Onda za svaki slučaj stavi, možda ti ovo omogućava nešto, nisam siguran:


public ProxDetector(Float:radi, playerid, string[],col1,col2,col3,col4,col5)
{
if(IsPlayerConnected(playerid))
{
new Float:posx, Float:posy, Float:posz;
new Float:oldposx, Float:oldposy, Float:oldposz;
new Float:tempposx, Float:tempposy, Float:tempposz;
GetPlayerPos(playerid, oldposx, oldposy, oldposz);
//radi = 2.0; //Trigger Radius
for(new i = 0; i < MAX_PLAYERS; i++)
{
if(IsPlayerConnected(i))
{
if(!BigEar[i])
{
GetPlayerPos(i, posx, posy, posz);
tempposx = (oldposx -posx);
tempposy = (oldposy -posy);
tempposz = (oldposz -posz);
//printf("DEBUG: X:%f Y:%f Z:%f",posx,posy,posz);
if (((tempposx < radi/16) && (tempposx > -radi/16)) && ((tempposy < radi/16) && (tempposy > -radi/16)) && ((tempposz < radi/16) && (tempposz > -radi/16)))
{
SendClientMessage(i, col1, string);
}
else if (((tempposx < radi/8) && (tempposx > -radi/8)) && ((tempposy < radi/8) && (tempposy > -radi/8)) && ((tempposz < radi/8) && (tempposz > -radi/8)))
{
SendClientMessage(i, col2, string);
}
else if (((tempposx < radi/4) && (tempposx > -radi/4)) && ((tempposy < radi/4) && (tempposy > -radi/4)) && ((tempposz < radi/4) && (tempposz > -radi/4)))
{
SendClientMessage(i, col3, string);
}
else if (((tempposx < radi/2) && (tempposx > -radi/2)) && ((tempposy < radi/2) && (tempposy > -radi/2)) && ((tempposz < radi/2) && (tempposz > -radi/2)))
{
SendClientMessage(i, col4, string);
}
else if (((tempposx < radi) && (tempposx > -radi)) && ((tempposy < radi) && (tempposy > -radi)) && ((tempposz < radi) && (tempposz > -radi)))
{
SendClientMessage(i, col5, string);
}
}
else
{
SendClientMessage(i, col1, string);
}
}
}
}//not connected
return 1;
}
Poslednja Izmena: Februar 23, 2012, 18:46:42 POSLE PODNE od Frank.

ricken

Citat: Frank. poslato Februar 23, 2012, 18:45:58 POSLE PODNE
Et' sad ću ti napisati sve što se kod mene nalazi za to.

Idemo:

Pod newovi dodaj:

new realchat = 1;

Onda pod 'public OnPlayerText' dodaj:

SetPlayerChatBubble(playerid, text, 0x0091FFFF, 100.0, 10000);
if(stringContainsIP(text))


Onda pod forwardovi:

forward ProxDetector(Float:radi, playerid, string[],col1,col2,col3,col4,col5);

Onda za svaki slučaj stavi, možda ti ovo omogućava nešto, nisam siguran:


public ProxDetector(Float:radi, playerid, string[],col1,col2,col3,col4,col5)
{
if(IsPlayerConnected(playerid))
{
new Float:posx, Float:posy, Float:posz;
new Float:oldposx, Float:oldposy, Float:oldposz;
new Float:tempposx, Float:tempposy, Float:tempposz;
GetPlayerPos(playerid, oldposx, oldposy, oldposz);
//radi = 2.0; //Trigger Radius
for(new i = 0; i < MAX_PLAYERS; i++)
{
if(IsPlayerConnected(i))
{
if(!BigEar[i])
{
GetPlayerPos(i, posx, posy, posz);
tempposx = (oldposx -posx);
tempposy = (oldposy -posy);
tempposz = (oldposz -posz);
//printf("DEBUG: X:%f Y:%f Z:%f",posx,posy,posz);
if (((tempposx < radi/16) && (tempposx > -radi/16)) && ((tempposy < radi/16) && (tempposy > -radi/16)) && ((tempposz < radi/16) && (tempposz > -radi/16)))
{
SendClientMessage(i, col1, string);
}
else if (((tempposx < radi/8) && (tempposx > -radi/8)) && ((tempposy < radi/8) && (tempposy > -radi/8)) && ((tempposz < radi/8) && (tempposz > -radi/8)))
{
SendClientMessage(i, col2, string);
}
else if (((tempposx < radi/4) && (tempposx > -radi/4)) && ((tempposy < radi/4) && (tempposy > -radi/4)) && ((tempposz < radi/4) && (tempposz > -radi/4)))
{
SendClientMessage(i, col3, string);
}
else if (((tempposx < radi/2) && (tempposx > -radi/2)) && ((tempposy < radi/2) && (tempposy > -radi/2)) && ((tempposz < radi/2) && (tempposz > -radi/2)))
{
SendClientMessage(i, col4, string);
}
else if (((tempposx < radi) && (tempposx > -radi)) && ((tempposy < radi) && (tempposy > -radi)) && ((tempposz < radi) && (tempposz > -radi)))
{
SendClientMessage(i, col5, string);
}
}
else
{
SendClientMessage(i, col1, string);
}
}
}
}//not connected
return 1;
}

Neradi ...