[Pomoc]payday,lotto

Započeo (BSL)MasteR, Januar 02, 2012, 11:19:52 PRE PODNE

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0 članova i 3 gostiju pregledaju ovu temu.

Skripta koju koristim: FactionGame Edit
Detaljan opis problema: gde mogu da namestim da na svaki sat lotto igra sam i platu da podesavam
Dio skripte:
Neke slike/video za lakse dobivanje pomoci(neobavezno):/
Poslednja Izmena: Januar 02, 2012, 11:21:59 PRE PODNE od (BSL)MasteR
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Bolje objasni Å¡ta želiÅ¡ i stavi neki dio skripte da ne postaÅ¡ 2 puta bezveze  :)

gde mogu ja da nadjem u skripti da mogu platu da podesim koliko ce da buide na jedan sat i lotto da podesim na svaki sat kad je plata da neko osvoji nagradu.
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Citat: (BSL)MasteR poslato Januar 02, 2012, 11:22:53 PRE PODNE
gde mogu ja da nadjem u skripti da mogu platu da podesim koliko ce da buide na jedan sat i lotto da podesim na svaki sat kad je plata da neko osvoji nagradu.
Mislim da se na svim gf editima kao što je ovaj lotto pokreće na "payday-u" a u većini slučajeva to možeš nać pod public Payday()

evo vam payday kako sad ja tu da podesim kolika ce da bude plata i lotto da igra sam kad je plata da neko dobije pare.
public PayDay()
{
new string[128];
new account,interest;
new rent = 0;
foreach (Player, i)
{
    if(PlayerInfo[i][pLevel] > 0)
    {
    if(MoneyMessage[i]==1)
{
    SendClientMessage(i, COLOR_LIGHTRED, "Niste uspjeli da vratite dug, idete u zatvor.");
    GameTextForPlayer(i, "~r~Uhapsen!", 2000, 1);
    SetPlayerInterior(i, 6);
    PlayerInfo[i][pInt] = 6;
    SetPlayerPos(i, 264.6288,77.5742,1001.0391);
            PlayerInfo[i][pJailed] = 1;
            SafeResetPlayerWeapons(i);
            SafeResetPlayerMoney(i);
WantedPoints[i] = 0;
PlayerInfo[i][pJailTime] = 240;
format(string, sizeof(string), "Uhapseni ste na %d sekundi.   Kaucija: Nedostupna", PlayerInfo[i][pJailTime]);
SendClientMessage(i, COLOR_WHITE, string);
}
new playername2[MAX_PLAYER_NAME];
GetPlayerName(i, playername2, sizeof(playername2));
account = PlayerInfo[i][pAccount];
new key = PlayerInfo[i][pPhousekey];
if(key != 255)
{
rent = HouseInfo[key][hRent];
if(strcmp(playername2, HouseInfo[key][hOwner], true) == 0)
{
rent = 0;
}
else if(rent > GetPlayerMoney(i))
{
PlayerInfo[i][pPhousekey] = 255;
SendClientMessage(i, COLOR_WHITE, "Iseljeni ste.");
rent = 0;
}
HouseInfo[key][hTakings] = HouseInfo[key][hTakings]+rent;
}
new tmpintrate;
if (key != 255 && strcmp(playername2, HouseInfo[key][hOwner], true) == 0)
{
    if(PlayerInfo[i][pDonateRank] > 0) { tmpintrate = intrate+4; }
else { tmpintrate = intrate+2; }//HouseInfo[key][hLevel]
}
else
{
    if(PlayerInfo[i][pDonateRank] > 0) { tmpintrate = 3; }
else { tmpintrate = 1; }
}
if(PlayerInfo[i][pPayDay] >= 5)
{
    Tax += TaxValue;//Should work for every player online
    PlayerInfo[i][pAccount] -= TaxValue;
new checks = PlayerInfo[i][pPayCheck] / 5;
if(PlayerInfo[i][pDonateRank] > 0)
{
    new bonus = PlayerInfo[i][pPayCheck] / 10;
    checks += bonus;
}
    new ebill = (PlayerInfo[i][pAccount]/500)*(PlayerInfo[i][pLevel]);
    account += checks;
    if(PlayerInfo[i][pAccount] > 0)
    {
    PlayerInfo[i][pAccount] -= ebill;
    SBizzInfo[4][sbTill] += ebill;
}
else
{
    ebill = 0;
}
interest = (PlayerInfo[i][pAccount]/500)*(tmpintrate);
PlayerInfo[i][pExp]++;
PlayerInfo[i][pAccount] = account+interest;
SendClientMessage(i, COLOR_GROVE, "~~~~~ IZVESTAJ BANKE~~~~");
format(string, sizeof(string), "  Plata: $%d   Takse: -$%d", checks, TaxValue);
SendClientMessage(i, ORANGE, string);
if(PlayerInfo[i][pPhousekey] != 255 || PlayerInfo[i][pPbiskey] != 255)
{
    format(string, sizeof(string), "  Racun za struju: -$%d", ebill);
SendClientMessage(i, ORANGE, string);
}
format(string, sizeof(string), "  Staro stanje: $%d", account - checks);
SendClientMessage(i, ORANGE, string);
format(string, sizeof(string), "  Kamata: 0.%d posto",tmpintrate);
SendClientMessage(i, ORANGE, string);
format(string, sizeof(string), "  Kamatni interes $%d", interest);
SendClientMessage(i, ORANGE, string);
SendClientMessage(i, COLOR_GROVE, "~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~");
format(string, sizeof(string), "  Novo stanje: $%d", PlayerInfo[i][pAccount]);
SendClientMessage(i, ORANGE, string);
format(string, sizeof(string), "  Rent: -$%d", rent);
SendClientMessage(i, ORANGE, string);
format(string, sizeof(string), "  Ukupan Kredit: $%d", PlayerInfo[i][pKredit]);
SendClientMessage(i, ORANGE, string);
if(PlayerInfo[i][pKredit] != 0)
{
SendClientMessage(i, ORANGE,"  Rata: $500");
PlayerInfo[i][pKredit] -= 500;
PlayerInfo[i][pAccount] -= 500;
}
format(string, sizeof(string), "~y~Plata~n~~b~Plata je stigla na vas racun");
GameTextForPlayer(i, string, 5000, 1);
rent = 0;
PlayerInfo[i][pPayDay] = 0;
PlayerInfo[i][pPayCheck] = 0;
PlayerInfo[i][pConnectTime] += 1;
if(FarmerVar[i] == 0)
{
FarmerPickup[i][0] = 0;
}
if(DrugFarmerVar[i] == 0)
{
DrugFarmerPickup[i][0] = 0;
}
if(SmugglerWork[i] == 0)
{
PayDaySecure[i] = 0;
}
if(PlayerInfo[i][pDonateRank] > 0)
{
    PlayerInfo[i][pPayDayHad] += 1;
    if(PlayerInfo[i][pPayDayHad] >= 5)
    {
        PlayerInfo[i][pExp]++;
        PlayerInfo[i][pPayDayHad] = 0;
    }
}
}
else
{
    SendClientMessage(i, COLOR_WHITE, "* Niste igrali dovoljno dugo da biste dobili platu.");
}
}
}
SaveAccounts();
Checkprop();
return 1;
}

strtok(const string[], &index)
{
new length = strlen(string);
while ((index < length) && (string[index] <= ' '))
{
index++;
}

new offset = index;
new result[20];
while ((index < length) && (string[index] > ' ') && ((index - offset) < (sizeof(result) - 1)))
{
result[index - offset] = string[index];
index++;
}
result[index - offset] = EOS;
return result;
}
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