[Pomoc]/tazer


Započeo (BSL)MasteR, Decembar 23, 2011, 17:01:33 POSLE PODNE

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Skripta koju koristim:FactionGame Edit
Detaljan opis problema:Jel moze neko da mi napravi ili kaze kako ja da napravim da kad gadja milicija tazerom kuca /ta id a ne samo /ta
Dio skripte:
if(strcmp(cmd, "/tazer", true) ==0 || strcmp(cmd, "/ta", true) ==0)
	{
	    if(IsPlayerConnected(playerid))
	    {
			if(gTeam[playerid] == 2 || IsACop(playerid))
			{
			    if(IsPlayerInAnyVehicle(playerid))
			    {
			        SendClientMessage(playerid, COLOR_GREY, "   Nemozete koristiti tazer dok ste u autu!");
			        return 1;
			    }
				if(KnockedDown[playerid] == 1)
				{
					SendClientMessage(playerid, COLOR_GREY, "Ne mozete zamahnuti kada ste vec oboreni.");
					return 1;
				}
				if(PlayerTied[playerid] == 1)
				{
					SendClientMessage(playerid, COLOR_GREY, "   Vezani ste!");
					return 1;
				}
            	if(ReduceTime[playerid] == 1)
            	{
                	SendClientMessage(playerid, COLOR_GREY, "   Morate sacekati 5 sekundi prije ponovnog koriscenja ove komande !");
                	return 1;
            	}
			    new suspect = GetClosestPlayer(playerid);
			    if(IsPlayerConnected(suspect))
				{
				    if(PlayerCuffed[suspect] > 0)
				    {
				        SendClientMessage(playerid, COLOR_GREY, "   Igrac je vec tazovan/uhapsen!");
				        return 1;
				    }
				    if(GetDistanceBetweenPlayers(playerid,suspect) < 5)
					{
					    if(gTeam[suspect] == 2)
					    {
					        SendClientMessage(playerid, COLOR_GREY, "   Ne mozete taznuti PD / FBI!");
					        return 1;
					    }
					    if(IsPlayerInAnyVehicle(suspect))
					    {
					        SendClientMessage(playerid, COLOR_GREY, "   Osumnjiceni je u autu, prvo ga izbacite!");
					        return 1;
					    }
					    GetPlayerName(suspect, giveplayer, sizeof(giveplayer));
						GetPlayerName(playerid, sendername, sizeof(sendername));
						new randt = random(4)+1;
						if(randt == 1)
						{
						    format(string, sizeof(string), "* %s puca sa svojim tazerom na %s-a, ali promasuje.", sendername ,giveplayer);
							ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
						}
						else
						{
							format(string, sizeof(string), "* Tazovao vas je %s na 10 sekundi.", sendername);
							SendClientMessage(suspect, COLOR_WHITE, string);
							format(string, sizeof(string), "* Tazovali ste %s-a na 10 sekundi.", giveplayer);
							SendClientMessage(playerid, COLOR_WHITE, string);
							format(string, sizeof(string), "* %s puca tazerom na %s-a i pogadja ga.", sendername ,giveplayer);
							ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
							GameTextForPlayer(suspect, "~r~Sokiran", 2500, 3);
							TogglePlayerControllable(suspect, 0);
							PlayerCuffed[suspect] = 1;
							PlayerCuffedTime[suspect] = 15;
                			ReduceTime[playerid] = 1;
                			SetTimerEx("ReduceTimer", 5000, false, "i", playerid);
						}
		            }
					else
					{
					    SendClientMessage(playerid, COLOR_GREY, "   Nema nikoga u vasoj blizini!");
					    return 1;
					}
				}
			}
			else
			{
				SendClientMessage(playerid, COLOR_GREY, "   Niste Policajac / FBI!");
			}
		}//not connected
	    return 1;
	}

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