[Pomoc] /cuff Bug

Započeo KiLLa, Novembar 16, 2011, 16:46:43 POSLE PODNE

prethodna tema - sledeća tema

0 članova i 3 gostiju pregledaju ovu temu.

Skripta: Raven's Roleplay
Problem: Kada napisem /cuff [id] kaze da je cuffo igraca ali nije, igrac se ipak moze kretat?

Dio Skripte:


if(strcmp(cmd, "/cuff", true) == 0 || strcmp(cmd, "/cu", true) == 0)
{
    if(IsPlayerConnected(playerid))
    {
if(IsACop(playerid) || IsAFreecop(playerid))
{
    tmp = strtok(cmdtext, idx);
if(!strlen(tmp)) {
SendClientMessage(playerid, COLOR_WHITE, "USAGE: /cuff [Playerid/PartOfName]");
return 1;
}
if(PlayerInfo[playerid][pDBanned] == 1)
{
    SendClientMessage(playerid, COLOR_GREY, "* You are Banned From Cop Duty!");
    return 1;
}
if(PlayerInfo[playerid][pDuty] == 0)
{
    SendClientMessage(playerid, COLOR_GREY, "* You aren't on Duty!");
    return 1;
}
giveplayerid = ReturnUser(tmp);
    if(IsPlayerConnected(giveplayerid))
{
    if(giveplayerid != INVALID_PLAYER_ID)
    {
        if(IsACop(giveplayerid) || IsAFreecop(giveplayerid))
        {
            SendClientMessage(playerid, COLOR_GREY, "* You can't Cuff Cops !");
        return 1;
        }
        if(GaveUp[giveplayerid] == 0)
    {
        SendClientMessage(playerid, COLOR_GREY, "* Player Didn't Gave up!");
        return 1;
    }
    if(PlayerCuffed[giveplayerid] > 0)
    {
        SendClientMessage(playerid, COLOR_GREY, "* Player already Cuffed !");
        return 1;
    }
if (ProxDetectorS(8.0, playerid, giveplayerid))
{
    if(giveplayerid == playerid) return SendClientMessage(playerid, COLOR_GREY, "You cannot cuff yourself!");
    GetPlayerName(giveplayerid, giveplayer, sizeof(giveplayer));
      format(string, sizeof(string), "* You were Cuffed by %s, till uncuff.", sendername);
SendClientMessage(giveplayerid, COLOR_WHITE, string);
format(string, sizeof(string), "* You Cuffed %s, till uncuff.", giveplayer);
SendClientMessage(playerid, COLOR_WHITE, string);
format(string, sizeof(string), "* %s Hand Cuffs %s, so he wont go anywhere.", sendername ,giveplayer);
ProxDetector(30.0, playerid, string, COLOR_CHAT1,COLOR_CHAT2,COLOR_CHAT3,COLOR_CHAT4,COLOR_CHAT5);
GameTextForPlayer(giveplayerid, "~r~Cuffed", 2500, 3);
TogglePlayerControllable(giveplayerid, 1);
PlayerCuffed[giveplayerid] = 1;
cufftimer[giveplayerid] = SetTimerEx("CheckDist",10000,true,"ii",giveplayerid,playerid);
}
else
{
    SendClientMessage(playerid, COLOR_GREY, "* That player is not near you !");
    return 1;
}
}
}
else
{
    SendClientMessage(playerid, COLOR_GREY, "* That player is Offline !");
    return 1;
}
}
else
{
SendClientMessage(playerid, COLOR_GREY, "* You are not a Cop / FBI / National Guard !");
}
}
return 1;