[POMOC] - Oko spawna

Započeo elemental., Oktobar 13, 2011, 15:42:25 POSLE PODNE

prethodna tema - sledeća tema

0 članova i 1 gost pregledaju ovu temu.

Skripta koju koristim: NX
Detaljan opis problema: Dodavao sam bande / mafije u GM i napravio sve, i spawn. Eh, sada, kada sam usao na server, stalno mi se spawna, ne mogu se ni pomjeriti.
Dio skripte: Evo spawn:


  if (PlayerInfo[playerid][pMember] == 14 || PlayerInfo[playerid][pLeader] == 14)//RM spawn
{
   SetPlayerToTeamColor(playerid);
   SetPlayerInterior(playerid, 0);
   SetPlayerPos(playerid, 1124.9727,-2036.7665,69.8827,269.2083);
   PlayerInfo[playerid][pInt] = 0;
   return 1;
}


A evo za Taxi (( ona je stara org )):

   if (PlayerInfo[playerid][pMember] == 10 || PlayerInfo[playerid][pLeader] == 10) //Taxi Cab Company spawn
   {
       SetPlayerToTeamColor(playerid);
SetPlayerPos(playerid, 1227.2741699219,-1816.7998046875,16.59375);
SetPlayerInterior(playerid,0);
PlayerInfo[playerid][pInt] = 0;
       return 1;
   }


EDIT: I da, evo koordinate na koje sam htio staviti spawn:

AddPlayerClass(102,1124.9727,-2036.7665,69.8827,269.2083,0,0,0,0,0,0); //
Poslednja Izmena: Oktobar 13, 2011, 15:43:37 POSLE PODNE od [BM] ¤ SpaMaster ¤

Citat: [BM] ¤ SpaMaster ¤ poslato Oktobar 13, 2011, 15:42:25 POSLE PODNE

          SetPlayerPos(playerid, 1124.9727,-2036.7665,69.8827,269.2083)

nzm jel do ovoga, ali si ti za koordinate stavio ovo:

1124.9727,-2036.7665,69.8827,269.2083

a trebao bi ovo

1124.9727,-2036.7665,69.8827

nzm jel do toga... al probaj...
Poslednja Izmena: Oktobar 13, 2011, 16:11:15 POSLE PODNE od [A]Maki187

Nije, opet je isto -.-"'

EDIT: Okey, do toga nije. Obrisao sam to, i opet mi je isto. Evo OnPlayerLogin, OnPlayerSpawn i OnPlayerConnect


public OnPlayerLogin(playerid,password[])
{

new tmp2[128];
    new string2[128];
new playername2[MAX_PLAYER_NAME];
    GetPlayerName(playerid, playername2, sizeof(playername2));
format(string2, sizeof(string2), "Racuni/%s.ini", playername2);
new File: UserFile = fopen(string2, io_read);
if ( UserFile )
{
new PassData[256];
    new keytemp[256], valtemp[256];
fread( UserFile , PassData , sizeof( PassData ) );
keytemp = ini_GetKey( PassData );
    if( strcmp( keytemp , "Key" , true ) == 0 )
{
valtemp = ini_GetValue( PassData );
strmid(PlayerInfo[playerid][pKey], valtemp, 0, strlen(valtemp)-1, 255);
}
if(strcmp(PlayerInfo[playerid][pKey],password, true ) == 0 )
{
    new key[ 256 ] , val[ 256 ];
    new Data[ 256 ];
    while ( fread( UserFile , Data , sizeof( Data ) ) )
{
key = ini_GetKey( Data );
if( strcmp( key , "Level" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pLevel] = strval( val ); }
if( strcmp( key , "VehDroga" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pVehDroga] = strval( val ); }
if( strcmp( key , "VehMatsi" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pVehMatsi] = strval( val ); }
    if( strcmp( key , "AdminLevel" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pAdmin] = strval( val ); }
    if( strcmp( key , "GMDuty" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pGMDuty] = strval( val ); }
    if( strcmp( key , "AdminDuty" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pADuty] = strval( val ); }
                    if( strcmp( key , "GameMasterLevel" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pGameMaster] = strval( val ); }
if( strcmp( key , "DonatorRanke" , true ) == 0 ) { val = ini_GetValue( Data ); SetPVarInt(playerid, "DonatorRank", strval( val )); }
if( strcmp( key , "Ugovor" , true ) == 0 ) { val = ini_GetValue( Data ); SetPVarInt(playerid, "Ugovor", strval( val )); }
if( strcmp( key , "PGBodovi" , true ) == 0 ) { val = ini_GetValue( Data ); SetPVarInt(playerid, "PGBodovi", strval( val )); }
// if( strcmp( key , "ManjePPoena" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pManjePoena] = strval( val ); }
if( strcmp( key , "TPhone" , true ) == 0 ) { val = ini_GetValue( Data ); SetPVarInt(playerid, "TPhone", strval( val )); }
if( strcmp( key , "Eventovi" , true ) == 0 ) { val = ini_GetValue( Data ); SetPVarInt(playerid, "Eventi", strval( val )); }
        if( strcmp( key , "UpgradePoints" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][gPupgrade] = strval( val ); }
        if( strcmp( key , "ConnectedTime" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pConnectTime] = strval( val ); }
        if( strcmp( key , "Registered" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pReg] = strval( val ); }
        if( strcmp( key , "Sex" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pSex] = strval( val ); }
        if( strcmp( key , "Age" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pAge] = strval( val ); }
        if( strcmp( key , "Origin" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pOrigin] = strval( val ); }
if( strcmp( key , "Kredit" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pKredit] = strval( val ); }
if( strcmp( key , "KreditOstalo" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pKreditOstalo] = strval( val ); }
        if( strcmp( key , "CK" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pCK] = strval( val ); }
        if( strcmp( key , "Muted" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pMuted] = strval( val ); }
        if( strcmp( key , "Respect" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pExp] = strval( val ); }
        if( strcmp( key , "Money" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pCash] = strval( val ); }
        if( strcmp( key , "Bank" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pAccount] = strval( val ); }
        if( strcmp( key , "Crimes" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pCrimes] = strval( val ); }
        if( strcmp( key , "Kills" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pKills] = strval( val ); }
        if( strcmp( key , "Deaths" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pDeaths] = strval( val ); }
        if( strcmp( key , "Arrested" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pArrested] = strval( val ); }
        if( strcmp( key , "WantedDeaths" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pWantedDeaths] = strval( val ); }
        if( strcmp( key , "Phonebook" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pPhoneBook] = strval( val ); }
        if( strcmp( key , "Laptop" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pLaptop] = strval( val ); }
if( strcmp( key , "Papiri" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pPapiri] = strval( val ); }
if( strcmp( key , "OvjeraPapira" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pOvjeraPapira] = strval( val ); }
if( strcmp( key , "Naocale" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pImaNaocale] = strval( val ); }
if( strcmp( key , "Banovan" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pBanovan] = strval( val ); }
if( strcmp( key , "BanovanNick" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pBanovanNick] = strval( val ); }
if( strcmp( key , "Kaciga" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pImaKacigu] = strval( val ); }
if( strcmp( key , "Kredit1" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pKredit1] = strval( val ); }
if( strcmp( key , "Dionica" , true ) == 0 ) { val = ini_GetValue( Data ); SetPVarInt(playerid, "KljucDionice", strval( val )); }
if( strcmp( key , "PosjedujeDionicu" , true ) == 0 ) { val = ini_GetValue( Data ); SetPVarInt(playerid, "PosjedujeDionicu", strval( val )); }
        if( strcmp( key , "Posao" , true ) == 0 ) { val = ini_GetValue( Data ); SetPVarInt(playerid, "Posao", strval( val )); }
        if( strcmp( key , "Paycheck" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pPayCheck] = strval( val ); }
        if( strcmp( key , "HeadValue" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pHeadValue] = strval( val ); }
        if( strcmp( key , "Jailed" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pJailed] = strval( val ); }
        if( strcmp( key , "JailTime" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pJailTime] = strval( val ); }
if( strcmp( key , "MuteTime" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pMuteTime] = strval( val ); }
        if( strcmp( key , "Materials" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pMats] = strval( val ); }
        if( strcmp( key , "Drugs" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pDrugs] = strval( val ); }
        if( strcmp( key , "Leader" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pLeader] = strval( val ); }
        if( strcmp( key , "Member" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pMember] = strval( val ); }
        if( strcmp( key , "Rank" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pRank] = strval( val ); }
        if( strcmp( key , "Char" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pChar] = strval( val ); }
        if( strcmp( key , "ContractTime" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pContractTime] = strval( val ); }
        if( strcmp( key , "DetSkill" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pDetSkill] = strval( val ); }
        if( strcmp( key , "SexSkill" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pSexSkill] = strval( val ); }
        if( strcmp( key , "BoxSkill" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pBoxSkill] = strval( val ); }
        if( strcmp( key , "LawSkill" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pLawSkill] = strval( val ); }
        if( strcmp( key , "MechSkill" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pMechSkill] = strval( val ); }
        if( strcmp( key , "JackSkill" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pJackSkill] = strval( val ); }
        if( strcmp( key , "CarSkill" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pCarSkill] = strval( val ); }
        if( strcmp( key , "NewsSkill" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pNewsSkill] = strval( val ); }
        if( strcmp( key , "DrugsSkill" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pDrugsSkill] = strval( val ); }
        if( strcmp( key , "pSHealth" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pSHealth] = floatstr( val ); }
        if( strcmp( key , "pHealth" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pHealth] = floatstr( val ); }
if( strcmp( key , "pHCPos_x" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pHCPos_x] = floatstr( val ); }
if( strcmp( key , "pHCPos_y" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pHCPos_y] = floatstr( val ); }
if( strcmp( key , "pHCPos_z" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pHCPos_z] = floatstr( val ); }
if( strcmp( key , "pHCRot_" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pHCRot_] = floatstr( val ); }
        if( strcmp( key , "Int" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pInt] = strval( val ); }
        if( strcmp( key , "Local" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pLocal] = strval( val ); }
        if( strcmp( key , "Team" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pTeam] = strval( val ); }
        if( strcmp( key , "Model" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pModel] = strval( val ); }
if( strcmp( key , "VoziloSpawnano" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pVoziloSpawnano] = strval( val ); }
if( strcmp( key , "HCar" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pHCar] = strval( val ); }
        if( strcmp( key , "PhoneNr" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pPnumber] = strval( val ); }
        if( strcmp( key , "House" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pPhousekey] = strval( val ); }
        if( strcmp( key , "Bizz" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pPbiskey] = strval( val ); }
if( strcmp( key , "SBizz" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pPsbiskey] = strval( val ); }
        if( strcmp( key , "Pos_x" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pPos_x] = floatstr( val ); }
        if( strcmp( key , "Pos_y" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pPos_y] = floatstr( val ); }
        if( strcmp( key , "Pos_z" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pPos_z] = floatstr( val ); }
        if( strcmp( key , "CarLic" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pCarLic] = strval( val ); }
                    if( strcmp( key , "FlyLic" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pFlyLic] = strval( val ); }
if( strcmp( key , "BoatLic" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pBoatLic] = strval( val ); }
        if( strcmp( key , "FishLic" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pFishLic] = strval( val ); }
        if( strcmp( key , "GunLic" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pGunLic] = strval( val ); }
        if( strcmp( key , "CarTime" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pCarTime] = strval( val ); }
        if( strcmp( key , "PayDay" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pPayDay] = strval( val ); }
        if( strcmp( key , "PayDayHad" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pPayDayHad] = strval( val ); }
        if( strcmp( key , "AlcoholPerk" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pAlcoholPerk] = strval( val ); }
        if( strcmp( key , "DrugPerk" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pDrugPerk] = strval( val ); }
        if( strcmp( key , "MiserPerk" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pMiserPerk] = strval( val ); }
        if( strcmp( key , "PainPerk" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pPainPerk] = strval( val ); }
        if( strcmp( key , "TraderPerk" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pTraderPerk] = strval( val ); }
        if( strcmp( key , "Tutorial" , true ) == 0 ) { val = ini_GetValue( Data ); SetPVarInt(playerid, "Tutorijal", strval( val )); }
if( strcmp( key , "PayDayPoeni" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pPayDayPoeni] = strval( val ); }
        if( strcmp( key , "Upozorenja" , true ) == 0 ) { val = ini_GetValue( Data ); SetPVarInt(playerid, "Upozorenja", strval( val )); }
        if( strcmp( key , "Adjustable" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pAdjustable] = strval( val ); }
        if( strcmp( key , "Fuel" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pFuel] = strval( val ); }
        if( strcmp( key , "Married" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pMarried] = strval( val ); }
if( strcmp( key , "MarriedTo" , true ) == 0 ) { val = ini_GetValue( Data ); strmid(PlayerInfo[playerid][pMarriedTo], val, 0, strlen(val)-1, 255); }
}//end while
                fclose(UserFile);//close the file after everything has been read in the while
}
else
{
new loginstring[128];
new loginname[64];
GetPlayerName(playerid,loginname,sizeof(loginname));
format(loginstring,sizeof(loginstring),"{FF3434}Krivi password!\n{1C8EC6}Molimo vas da unesete tacan password:",loginname);
ShowPlayerDialog(playerid,11255,DIALOG_STYLE_INPUT,"{FF3434}[ GRESKA ]",loginstring,"Login","Izlaz");
        fclose(UserFile);
        gPlayerLogTries[playerid] += 1;
        if(gPlayerLogTries[playerid] == 5) { Kick(playerid); }
        return 1;
}
new playername[MAX_PLAYER_NAME];
new house = PlayerInfo[playerid][pPhousekey];
GetPlayerName(playerid, playername, sizeof(playername));
if (house != 255 && PlayerInfo[playerid][pHCar] == 1)
{
HouseVehicle[playerid] = CreateVehicle(Houses[house][hVec], PlayerInfo[playerid][pHCPos_x], PlayerInfo[playerid][pHCPos_y], PlayerInfo[playerid][pHCPos_z], PlayerInfo[playerid][pHCRot_],  Houses[house][hVcol1], Houses[house][hVcol2], -1);
SetVehicleNumberPlate(HouseVehicle[playerid], "{800040}HouseCar");
}//34
PlayerInfo[playerid][pAdjustable] = 0;
ResetPlayerCash(playerid);
ConsumingMoney[playerid] = 1;
GivePlayerCash(playerid,PlayerInfo[playerid][pCash]);
CurrentMoney[playerid] = PlayerInfo[playerid][pCash];
new rand1 = random(sizeof(gRandomAeroSpawns));
if(PlayerInfo[playerid][pReg] == 0)
{
PlayerInfo[playerid][pLevel] = 1;
PlayerInfo[playerid][pSHealth] = 0.0;
PlayerInfo[playerid][pHealth] = 50.0;
PlayerInfo[playerid][pPos_x] = gRandomAeroSpawns[rand1][0];
PlayerInfo[playerid][pPos_y] = gRandomAeroSpawns[rand1][1];
PlayerInfo[playerid][pPos_z] = gRandomAeroSpawns[rand1][2];
PlayerInfo[playerid][pInt] = 0;
PlayerInfo[playerid][pLocal] = 255;
PlayerInfo[playerid][pTeam] = 3;
PlayerInfo[playerid][pModel] = 142;
//new randphone = 1000 + random(8999);//minimum 1000  max 9999 //giving one at the start
PlayerInfo[playerid][pPnumber] = -1;
PlayerInfo[playerid][pPhousekey] = 255;
PlayerInfo[playerid][pPbiskey] = 255;
PlayerInfo[playerid][pPsbiskey] = 255;
PlayerInfo[playerid][pAccount] = 50000;
PlayerInfo[playerid][pBeri] = -1;
PlayerInfo[playerid][pReg] = 1;
GivePlayerCash(playerid, 5000);
}
SetSpawnInfo(playerid, PlayerInfo[playerid][pTeam], PlayerInfo[playerid][pChar], gRandomAeroSpawns[rand1][0], gRandomAeroSpawns[rand1][1], gRandomAeroSpawns[rand1][2], 1.0, -1, -1, -1, -1, -1, -1);

gPlayerLogged[playerid] = 1;

//SetPlayerSpawn(playerid);
if(PlayerInfo[playerid][pBanovan] == 1 || PlayerInfo[playerid][pBanovanNick] == 1) //
{
Kick(playerid);
}
UcitajVozilo(playerid);
UcitajMotor(playerid);
UcitajHeli(playerid);
SetTimerEx("DelaySetHeliParams",1000,0,"i",playerid);
SetTimerEx("DelaySetMotorParams",1000,0,"i",playerid);
SetTimerEx("DelaySetVehicleParams",1000,0,"i",playerid);
new string3[200];
format(string2, sizeof(string2), "SERVER: Dobrodosao %s",playername2);
SendClientMessage(playerid, 0x3499CCFF,string2);
printf("%s se prikljucio na server.",playername2);
SetPlayerWorldBounds(playerid,20000.0000,-20000.0000,20000.0000,-20000.0000); //Reset world to player

SpawnPlayer(playerid);
if(gTeam[playerid] == 0)
{
gTeam[playerid] = 3;
}
else{gTeam[playerid] = PlayerInfo[playerid][pTeam];}
format(tmp2, sizeof(tmp2), "~w~Dobrodosao ~n~~y~  %s", playername2);
GameTextForPlayer(playerid, tmp2, 5000, 1);
SetPVarInt(playerid, "GameMaster", PlayerInfo[playerid][pGameMaster]); SetPVarInt(playerid, "Admin", PlayerInfo[playerid][pAdmin]);
if (PlayerInfo[playerid][pAdmin] > 0)
{
format(string3, sizeof(string3), "{FF8080}Univerzal | Prijavljen si kao lvl %d {800000}Admin.",PlayerInfo[playerid][pAdmin]);
SendClientMessage(playerid, 0x000080AA,string3);
format(string3, sizeof(string3), "> Univerzal Admin %s [%d], je usao na server <", playername2, PlayerInfo[playerid][pAdmin]);
SendAdminMessage(0x32CD32AA,string3);
}
new dra[128];
if(GetPVarInt(playerid, "DonatorRank")  == 1) { dra = "Bronzani Donator"; }
else if(GetPVarInt(playerid, "DonatorRank") == 2) { dra = "Srebreni Donator"; }
else if(GetPVarInt(playerid, "DonatorRank") == 3) { dra = "Zlatni donator"; }
else { dra = "Nema"; }
if (PlayerInfo[playerid][pGameMaster] > 0)
{
format(string2, sizeof(string2), "> Logiran si kao level %d GameMastera <",PlayerInfo[playerid][pGameMaster]);
SendClientMessage(playerid, 0x000080AA,string2);
format(string2, sizeof(string2), "> Univerzal GameMaster %s [%d], je usao na server <", playername2, PlayerInfo[playerid][pGameMaster]);
SendGMMessage(0x32CD32AA,string2);
}
if(GetPVarInt(playerid, "DonatorRank")  >= 1)
{
format(string2, sizeof(string2), "{80FF00}Univerzal | {00FF80}*Tvoj donator nivo je: {5EFF5E} %s", dra);
SCM(playerid, WHITE, string2);
}
SCM(playerid, 0xFFFF00FF, RandomPoslovice[random(sizeof(RandomPoslovice))]);
}
return 1;
}


public OnPlayerSpawn(playerid)
{
    SetPlayerSpawn(playerid);
    ResetPlayerWeapons(playerid);
TextDrawShowForPlayer(playerid, ShadowsRandom);
GangZoneShowForPlayer(playerid, LCN, 0xFFFFFF29);
GangZoneShowForPlayer(playerid, MS13,  0xFFFF0024);
GangZoneShowForPlayer(playerid, YakuzaGang, 0x40000024);
GangZoneShowForPlayer(playerid, CripsGang, 0xFF008027);
   
    PlayerPlaySound(playerid, 1186, 0.0, 0.0, 0.0); // (blank sound) to shut the music up
    SetCameraBehindPlayer(playerid); //to prevent some bugs
PreloadAnimLib(playerid,"BOMBER");
  //  TextDrawHideForPlayer(playerid, SpawnHealth1);
InitLockDoors(playerid);
STDPlayer[playerid] = 0;

gTeam[playerid] = PlayerInfo[playerid][pTeam]; //Set the Team
if (gTeam[playerid] == 4) //medic / criminal reset team
{
gTeam[playerid] = 3;
}

if(gPlayerLogged[playerid] == 0)
{
        Kick(playerid);
}
if(gTeam[playerid] == 11 && PlayerInfo[playerid][pLeader] < 1)
{
    MedicBill[playerid] = 0;
    new rand = random(sizeof(CIV));
SendClientMessage(playerid, COLOR_LIGHTRED, "Nisi vise lider, sada si civil !");
PlayerInfo[playerid][pTeam] = 3;
gTeam[playerid] = 3;
SetSpawnInfo(playerid, gTeam[playerid], CIV[rand],0.0,0.0,0.0,0,0,0,0,0,0,0);
PlayerInfo[playerid][pModel] = CIV[rand];
SetPlayerSpawn(playerid);
SpawnPlayer(playerid);
}

gPlayerSpawned[playerid] = 1;
/*new  ;
format(newtext, sizeof(newtext), "  %d", PlayerInfo[playerid][pAccount]);
    TextDrawSetString(gtxt, newtext);*/
if(gTeam[playerid] == 5)
{
    if(PlayerInfo[playerid][pMember] < 1)
    {
        MedicBill[playerid] = 0;
        new rand = random(sizeof(CIV));
SendClientMessage(playerid, COLOR_LIGHTRED, "Nisi vise clan organizacije, sada si civil !");
PlayerInfo[playerid][pTeam] = 3;
gTeam[playerid] = 3;
            SetPlayerPos(playerid,825.93341064453, -1355.4177246094, 13.541137695313);
PlayerInfo[playerid][pModel] = CIV[rand];
SetPlayerSpawn(playerid);
SpawnPlayer(playerid);
}
}
if(gTeam[playerid] == 10)
{
    if(PlayerInfo[playerid][pMember] != 8)
    {
        MedicBill[playerid] = 0;
        new rand = random(sizeof(CIV));
SendClientMessage(playerid, COLOR_LIGHTRED, "Nisi vise clan Agencije, sada si civil !");
PlayerInfo[playerid][pTeam] = 3;
gTeam[playerid] = 3;
            SetSpawnInfo(playerid, gTeam[playerid], CIV[rand],0.0,0.0,0.0,0,0,0,0,0,0,0);
PlayerInfo[playerid][pModel] = CIV[rand];
SetPlayerSpawn(playerid);
SpawnPlayer(playerid);
}
}
if(gTeam[playerid] == 2 && PlayerInfo[playerid][pMember] > 3)
{
    MedicBill[playerid] = 0;
new rand = random(sizeof(CIV));
SendClientMessage(playerid, COLOR_LIGHTRED, "Nisi vise dio Tima sada si civil!");
PlayerInfo[playerid][pTeam] = 3;
gTeam[playerid] = 3;
SetSpawnInfo(playerid, gTeam[playerid], CIV[rand],0.0,0.0,0.0,0,0,0,0,0,0,0);
PlayerInfo[playerid][pModel] = CIV[rand];
SpawnPlayer(playerid);
}
if(gTeam[playerid] == 3)
{
    if(PlayerInfo[playerid][pMember] > 0 || PlayerInfo[playerid][pLeader] > 0)
    {
MedicBill[playerid] = 0;
new model = PlayerInfo[playerid][pChar];
if(PlayerInfo[playerid][pMember] == 1) { SetSpawnInfo(playerid, 2, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 2; gTeam[playerid] = 2; PlayerInfo[playerid][pModel] = model; }
else if(PlayerInfo[playerid][pMember] == 2) { SetSpawnInfo(playerid, 2, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 2; gTeam[playerid] = 2; PlayerInfo[playerid][pModel] = model; }
else if(PlayerInfo[playerid][pMember] == 3) { SetSpawnInfo(playerid, 2, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 2; gTeam[playerid] = 2; PlayerInfo[playerid][pModel] = model; }
else if(PlayerInfo[playerid][pMember] == 4) { SetSpawnInfo(playerid, 1, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 1; gTeam[playerid] = 1; PlayerInfo[playerid][pModel] = model; }
else if(PlayerInfo[playerid][pMember] == 5) { SetSpawnInfo(playerid, 5, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 5; gTeam[playerid] = 5; PlayerInfo[playerid][pModel] = model; }
else if(PlayerInfo[playerid][pMember] == 6) { SetSpawnInfo(playerid, 5, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 5; gTeam[playerid] = 5; PlayerInfo[playerid][pModel] = model; }
else if(PlayerInfo[playerid][pMember] == 8) { SetSpawnInfo(playerid, 10, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 10; gTeam[playerid] = 10; PlayerInfo[playerid][pModel] = model; }
else if(PlayerInfo[playerid][pMember] == 9) { SetSpawnInfo(playerid, 12, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 12; gTeam[playerid] = 12; PlayerInfo[playerid][pModel] = model; }
else if(PlayerInfo[playerid][pMember] == 10) { SetSpawnInfo(playerid, 12, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 12; gTeam[playerid] = 12; PlayerInfo[playerid][pModel] = model; }
else if(PlayerInfo[playerid][pMember] == 11) { SetSpawnInfo(playerid, 12, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 12; gTeam[playerid] = 12; PlayerInfo[playerid][pModel] = model; }
else if(PlayerInfo[playerid][pLeader] == 1) { SetSpawnInfo(playerid, 11, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 11; gTeam[playerid] = 11; PlayerInfo[playerid][pModel] = model; }
else if(PlayerInfo[playerid][pLeader] == 2) { SetSpawnInfo(playerid, 11, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 11; gTeam[playerid] = 11; PlayerInfo[playerid][pModel] = model; }
else if(PlayerInfo[playerid][pLeader] == 3) { SetSpawnInfo(playerid, 11, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 11; gTeam[playerid] = 11; PlayerInfo[playerid][pModel] = model; }
else if(PlayerInfo[playerid][pLeader] == 4) { SetSpawnInfo(playerid, 11, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 11; gTeam[playerid] = 11; PlayerInfo[playerid][pModel] = model; }
else if(PlayerInfo[playerid][pLeader] == 5) { SetSpawnInfo(playerid, 11, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 11; gTeam[playerid] = 11; PlayerInfo[playerid][pModel] = model; }
else if(PlayerInfo[playerid][pLeader] == 6) { SetSpawnInfo(playerid, 11, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 11; gTeam[playerid] = 11; PlayerInfo[playerid][pModel] = model; }
else if(PlayerInfo[playerid][pLeader] == 7) { SetSpawnInfo(playerid, 11, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 11; gTeam[playerid] = 11; PlayerInfo[playerid][pModel] = model; }
else if(PlayerInfo[playerid][pLeader] == 8) { SetSpawnInfo(playerid, 11, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 11; gTeam[playerid] = 11; PlayerInfo[playerid][pModel] = model; }
else if(PlayerInfo[playerid][pLeader] == 9) { SetSpawnInfo(playerid, 11, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 11; gTeam[playerid] = 11; PlayerInfo[playerid][pModel] = model; }
else if(PlayerInfo[playerid][pLeader] == 10) { SetSpawnInfo(playerid, 11, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 11; gTeam[playerid] = 11; PlayerInfo[playerid][pModel] = model; }
else if(PlayerInfo[playerid][pLeader] == 11) { SetSpawnInfo(playerid, 11, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 11; gTeam[playerid] = 11; PlayerInfo[playerid][pModel] = model; }
            else if(PlayerInfo[playerid][pMember] == 12) { SetSpawnInfo(playerid, 12, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 12; gTeam[playerid] = 12; PlayerInfo[playerid][pModel] = model; }
            else if(PlayerInfo[playerid][pLeader] == 12) { SetSpawnInfo(playerid, 12, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 12; gTeam[playerid] = 12; PlayerInfo[playerid][pModel] = model; }
            else if(PlayerInfo[playerid][pMember] == 13) { SetSpawnInfo(playerid, 13, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 13; gTeam[playerid] = 13; PlayerInfo[playerid][pModel] = model; }
            else if(PlayerInfo[playerid][pLeader] == 13) { SetSpawnInfo(playerid, 13, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 13; gTeam[playerid] = 13; PlayerInfo[playerid][pModel] = model; }
//SetSpawnInfo(playerid, team, model,0.0,0.0,0.0,0,0,0,0,0,0,0);
SpawnPlayer(playerid);
}
}
if(PlayerInfo[playerid][pChar] > 0) { SetPlayerSkin(playerid, PlayerInfo[playerid][pChar]); }
else { SetPlayerSkin(playerid, PlayerInfo[playerid][pModel]); }
SetPlayerSpawn(playerid);
SetPlayerToTeamColor(playerid);
PlayerFixRadio(playerid);
//UnistiSveIkone(playerid);
if(MapIconsShown[playerid] != 1)
{
   
for(new i = 0; i < sizeof(Businesses); i++)
{
if(Businesses[i][bType] == 1)
{
CreateDynamicMapIcon(Businesses[i][bExteriorX], Businesses[i][bExteriorY], Businesses[i][bExteriorZ], 56, COLOR_LIGHTRED, -1,-1,-1, 450.0);
    //SetPlayerMapIcon(playerid,i + 30,Businesses[i][bExteriorX], Businesses[i][bExteriorY], Businesses[i][bExteriorZ],56,COLOR_LIGHTRED);
}

if(Businesses[i][bType] == 2)
{
CreateDynamicMapIcon(Businesses[i][bExteriorX], Businesses[i][bExteriorY], Businesses[i][bExteriorZ], 45, COLOR_LIGHTRED, -1,-1,-1, 450.0);
    //SetPlayerMapIcon(playerid,i + 20,Businesses[i][bExteriorX], Businesses[i][bExteriorY], Businesses[i][bExteriorZ],45,COLOR_LIGHTRED);
}

if(Businesses[i][bType] == 5)
{
CreateDynamicMapIcon(Businesses[i][bExteriorX], Businesses[i][bExteriorY], Businesses[i][bExteriorZ], 36, COLOR_LIGHTRED, -1,-1,-1, 450.0);
    //SetPlayerMapIcon(playerid,i + 20,Businesses[i][bExteriorX], Businesses[i][bExteriorY], Businesses[i][bExteriorZ],36,COLOR_LIGHTRED);
}

if(Businesses[i][bType] == 7)
{
CreateDynamicMapIcon(Businesses[i][bExteriorX], Businesses[i][bExteriorY], Businesses[i][bExteriorZ], 6, COLOR_LIGHTRED, -1,-1,-1, 450.0);
    //SetPlayerMapIcon(playerid,i + 20,Businesses[i][bExteriorX], Businesses[i][bExteriorY], Businesses[i][bExteriorZ],6,COLOR_LIGHTRED);
}

if(Businesses[i][bType] == 10)
{
CreateDynamicMapIcon(Businesses[i][bExteriorX], Businesses[i][bExteriorY], Businesses[i][bExteriorZ], 54, COLOR_LIGHTRED, -1,-1,-1, 450.0);
    //SetPlayerMapIcon(playerid,i + 20,Businesses[i][bExteriorX], Businesses[i][bExteriorY], Businesses[i][bExteriorZ],54,COLOR_LIGHTRED);
}


if(Businesses[i][bType] == 4)
{
CreateDynamicMapIcon(Businesses[i][bExteriorX], Businesses[i][bExteriorY], Businesses[i][bExteriorZ], 50, COLOR_LIGHTRED, -1,-1,-1, 450.0);
    //SetPlayerMapIcon(playerid,i + 20,Businesses[i][bExteriorX], Businesses[i][bExteriorY], Businesses[i][bExteriorZ],50,COLOR_LIGHTRED);
}

if(Businesses[i][bType] == 9)
{
CreateDynamicMapIcon(Businesses[i][bExteriorX], Businesses[i][bExteriorY], Businesses[i][bExteriorZ], 48, COLOR_LIGHTRED, -1,-1,-1, 450.0);
    //SetPlayerMapIcon(playerid,i + 20,Businesses[i][bExteriorX], Businesses[i][bExteriorY], Businesses[i][bExteriorZ],48,COLOR_LIGHTRED);
}

if(Businesses[i][bType] == 3)
{
CreateDynamicMapIcon(Businesses[i][bExteriorX], Businesses[i][bExteriorY], Businesses[i][bExteriorZ], 49, COLOR_LIGHTRED, -1,-1,-1, 450.0);
   // SetPlayerMapIcon(playerid,i + 20,Businesses[i][bExteriorX], Businesses[i][bExteriorY], Businesses[i][bExteriorZ],49,COLOR_LIGHTRED);
}

if(Businesses[i][bType] == 6)
{
CreateDynamicMapIcon(Businesses[i][bExteriorX], Businesses[i][bExteriorY], Businesses[i][bExteriorZ], 10, COLOR_LIGHTRED, -1,-1,-1, 450.0);
    //SetPlayerMapIcon(playerid,i + 20,Businesses[i][bExteriorX], Businesses[i][bExteriorY], Businesses[i][bExteriorZ],10,COLOR_LIGHTRED);
}

if(Businesses[i][bType] == 8)
{
CreateDynamicMapIcon(Businesses[i][bExteriorX], Businesses[i][bExteriorY], Businesses[i][bExteriorZ], 14, COLOR_LIGHTRED, -1,-1,-1, 450.0);
    //SetPlayerMapIcon(playerid,i + 20,Businesses[i][bExteriorX], Businesses[i][bExteriorY], Businesses[i][bExteriorZ],14,COLOR_LIGHTRED);
}
}
for(new i = 0; i < sizeof(Businesses); i++)
{
if(SBusinesses[i][sbType] == 1)
{
CreateDynamicMapIcon(SBusinesses[i][sbExteriorX], SBusinesses[i][sbExteriorY], SBusinesses[i][sbExteriorZ], 17, COLOR_LIGHTRED, -1,-1,-1, 450.0);
    //SetPlayerMapIcon(playerid,i + 50,SBusinesses[i][sbExteriorX], SBusinesses[i][sbExteriorY], SBusinesses[i][sbExteriorZ],17,COLOR_LIGHTRED);
}

if(SBusinesses[i][sbType] == 4)
{
CreateDynamicMapIcon(SBusinesses[i][sbExteriorX], SBusinesses[i][sbExteriorY], SBusinesses[i][sbExteriorZ], 31, COLOR_LIGHTRED, -1,-1,-1, 450.0);
    //SetPlayerMapIcon(playerid,i + 20,SBusinesses[i][sbExteriorX], SBusinesses[i][sbExteriorY], SBusinesses[i][sbExteriorZ],31,COLOR_LIGHTRED);
}

if(SBusinesses[i][sbType] == 5)
{
CreateDynamicMapIcon(SBusinesses[i][sbExteriorX], SBusinesses[i][sbExteriorY], SBusinesses[i][sbExteriorZ], 5, COLOR_LIGHTRED, -1,-1,-1, 450.0);
    //SetPlayerMapIcon(playerid,i + 20,SBusinesses[i][sbExteriorX], SBusinesses[i][sbExteriorY], SBusinesses[i][sbExteriorZ],5,COLOR_LIGHTRED);
}

if(SBusinesses[i][sbType] == 6)
{
CreateDynamicMapIcon(SBusinesses[i][sbExteriorX], SBusinesses[i][sbExteriorY], SBusinesses[i][sbExteriorZ], 27, COLOR_LIGHTRED, -1,-1,-1, 450.0);
    //SetPlayerMapIcon(playerid,i + 20,SBusinesses[i][sbExteriorX], SBusinesses[i][sbExteriorY], SBusinesses[i][sbExteriorZ],27,COLOR_LIGHTRED);
}

if(SBusinesses[i][sbType] == 7)
{
CreateDynamicMapIcon(SBusinesses[i][sbExteriorX], SBusinesses[i][sbExteriorY], SBusinesses[i][sbExteriorZ], 62, COLOR_LIGHTRED, -1,-1,-1, 450.0);
   // SetPlayerMapIcon(playerid,i + 20,SBusinesses[i][sbExteriorX], SBusinesses[i][sbExteriorY], SBusinesses[i][sbExteriorZ],62,COLOR_LIGHTRED);
}

if(SBusinesses[i][sbType] == 8)
{
CreateDynamicMapIcon(SBusinesses[i][sbExteriorX], SBusinesses[i][sbExteriorY], SBusinesses[i][sbExteriorZ], 51, COLOR_LIGHTRED, -1,-1,-1, 450.0);
    //SetPlayerMapIcon(playerid,i + 20,SBusinesses[i][sbExteriorX], SBusinesses[i][sbExteriorY], SBusinesses[i][sbExteriorZ],51,COLOR_LIGHTRED);
}

if(SBusinesses[i][sbType] == 9)
{
CreateDynamicMapIcon(SBusinesses[i][sbExteriorX], SBusinesses[i][sbExteriorY], SBusinesses[i][sbExteriorZ], 55, COLOR_LIGHTRED, -1,-1,-1, 450.0);
    //SetPlayerMapIcon(playerid,i + 20,SBusinesses[i][sbExteriorX], SBusinesses[i][sbExteriorY], SBusinesses[i][sbExteriorZ],55,COLOR_LIGHTRED);
}

if(SBusinesses[i][sbType] == 10)
{
CreateDynamicMapIcon(SBusinesses[i][sbExteriorX], SBusinesses[i][sbExteriorY], SBusinesses[i][sbExteriorZ], 33, COLOR_LIGHTRED, -1,-1,-1, 450.0);
    //SetPlayerMapIcon(playerid,i + 20,SBusinesses[i][sbExteriorX], SBusinesses[i][sbExteriorY], SBusinesses[i][sbExteriorZ],33,COLOR_LIGHTRED);
}

if(SBusinesses[i][sbType] == 11)
{
CreateDynamicMapIcon(SBusinesses[i][sbExteriorX], SBusinesses[i][sbExteriorY], SBusinesses[i][sbExteriorZ], 11, COLOR_LIGHTRED, -1,-1,-1, 450.0);
    //SetPlayerMapIcon(playerid,i + 70,SBusinesses[i][sbExteriorX], SBusinesses[i][sbExteriorY], SBusinesses[i][sbExteriorZ],11,COLOR_LIGHTRED);
}

if(SBusinesses[i][sbType] == 14)
{
CreateDynamicMapIcon(SBusinesses[i][sbExteriorX], SBusinesses[i][sbExteriorY], SBusinesses[i][sbExteriorZ], 61, COLOR_LIGHTRED, -1,-1,-1, 450.0);
    //SetPlayerMapIcon(playerid,i + 70,SBusinesses[i][sbExteriorX], SBusinesses[i][sbExteriorY], SBusinesses[i][sbExteriorZ],11,COLOR_LIGHTRED);
}
if(SBusinesses[i][sbType] == 16)
{
CreateDynamicMapIcon(SBusinesses[i][sbExteriorX], SBusinesses[i][sbExteriorY], SBusinesses[i][sbExteriorZ], 9, COLOR_LIGHTRED, -1,-1,-1, 450.0);
    //SetPlayerMapIcon(playerid,i + 70,SBusinesses[i][sbExteriorX], SBusinesses[i][sbExteriorY], SBusinesses[i][sbExteriorZ],11,COLOR_LIGHTRED);
}
}
MapIconsShown[playerid] = 1;
}
return 1;
}


public OnPlayerConnect(playerid)
{
ResetPlayerCash(playerid);
LapCount[playerid] = 0;
    PreloadAnimLib(playerid,"BOMBER");
    PreloadAnimLib(playerid,"RAPPING");
    PreloadAnimLib(playerid,"SHOP");
    PreloadAnimLib(playerid,"BEACH");
    PreloadAnimLib(playerid,"SMOKING");
    PreloadAnimLib(playerid,"FOOD");
    PreloadAnimLib(playerid,"ON_LOOKERS");
    PreloadAnimLib(playerid,"DEALER");
    PreloadAnimLib(playerid,"CRACK");
    PreloadAnimLib(playerid,"CARRY");
    PreloadAnimLib(playerid,"COP_AMBIENT");
    PreloadAnimLib(playerid,"PARK");
    PreloadAnimLib(playerid,"INT_HOUSE");
    PreloadAnimLib(playerid,"FOOD");
    PreloadAnimLib(playerid,"PED");
SetPlayerTime(playerid, 23, 0);
IsInChat[playerid] = 0;
BAM[playerid] = 0;
BP[playerid] = 999;
format(msgline1[playerid],88,"Prazno");
format(msgline2[playerid],88,"Prazno");
format(msgline3[playerid],88,"Prazno");


//TextDrawShowForPlayer(playerid, gtxt);
gActivePlayers[playerid]++;
numplayers++;
//SCM(playerid, COLOR_RED, "Univerzal | {FFFF00}Ako ti se ne pojavi login/register dialog koristi /login ili /register");
HotDogPonuda[playerid] = 999;
HotDogCijena[playerid] = 999;
HotDogKomada[playerid] = 999;
SladoledPonuda[playerid] = 999;
SladoledCijena[playerid] = 999;
SladoledKomada[playerid] = 999;
PizzaPonuda[playerid] = 999;
PizzaCijena[playerid] = 999;
PizzaKomada[playerid] = 999;
SelectChar[playerid] = 0; HidePM[playerid] = 0; PhoneOnline[playerid] = 0;
SelectCharID[playerid] = 0; SelectCharPlace[playerid] = 0; ChosenSkin[playerid] = 0;
GettingJob[playerid] = 0; GuardOffer[playerid] = 999; GuardPrice[playerid] = 0;
    ApprovedLawyer[playerid] = 0; CallLawyer[playerid] = 0; WantLawyer[playerid] = 0;
KickPlayer[playerid] = 0; CurrentMoney[playerid] = 0; UsedFind[playerid] = 0;
CP[playerid] = 0; Robbed[playerid] = 0; SpawnChange[playerid] = 1;
CarOffer[playerid] = 999; CarPrice[playerid] = 0; CarID[playerid] = 0; CarCalls[playerid] = 0;
RobbedTime[playerid] = 0; MoneyMessage[playerid] = 0; Condom[playerid] = 0;
STDPlayer[playerid] = 0; SexOffer[playerid] = 999; SexPrice[playerid] = 0;
RepairOffer[playerid] = 999; RepairPrice[playerid] = 0; RepairCar[playerid] = 0;
TalkingLive[playerid] = 255; LiveOffer[playerid] = 999; TakingLesson[playerid] = 0;
RefillOffer[playerid] = 999; RefillPrice[playerid] = 0; MapIconsShown[playerid] = 0;
DrugOffer[playerid] = 999; PlayerCuffed[playerid] = 0; PlayerCuffedTime[playerid] = 0;
DrugPrice[playerid] = 0; RegistrationStep[playerid] = 0; OnCK[playerid] = 999; GettingCK[playerid] = 999;
DrugGram[playerid] = 0; ConnectedToPC[playerid] = 0; OrderReady[playerid] = 0;
JailPrice[playerid] = 0; MedicTime[playerid] = 0; NeedMedicTime[playerid] = 0; MedicBill[playerid] = 0; GotHit[playerid] = 0;
WantedPoints[playerid] = 0; GoChase[playerid] = 999; GetChased[playerid] = 999; PlacedNews[playerid] = 0;
OnDuty[playerid] = 0; WantedLevel[playerid] = 0; TestFishes[playerid] = 0;
BoxWaitTime[playerid] = 0; SchoolSpawn[playerid] = 0; ChangePos2[playerid][1] = 0;
SafeTime[playerid] = 60; TransportDuty[playerid] = 0; PlayerTied[playerid] = 0;
BusCallTime[playerid] = 0; TaxiCallTime[playerid] = 0; MedicCallTime[playerid] = 0; MechanicCallTime[playerid] = 0;
FindTimePoints[playerid] = 0; FindTime[playerid] = 0; JobDuty[playerid] = 0;
Mobile[playerid] = 255; /*Music[playerid] = 0;*/ BoxOffer[playerid] = 999; PlayerBoxing[playerid] = 0;
PlayerDrunk[playerid] = 0; PlayerDrunkTime[playerid] = 0;
FishCount[playerid] = 0;
WritingPaper[playerid] = 0; WritingPaperNumber[playerid] = 999; WritingLine[playerid] = 0; BringingPaper[playerid] = 0; GotPaper[playerid] = 0;
PaperOffer[playerid] = 999; ConsumingMoney[playerid] = 0;
    gLastCar[playerid] = 0; FirstSpawn[playerid] = 0;
gOoc[playerid] = 0; gNews[playerid] = 0; BigEar[playerid] = 0; gDice[playerid] = 0; gFam[playerid] = 0;
gSpeedo[playerid] = 0; gGas[playerid] = 0;
gPlayerLogged[playerid] = 0; gPlayerLogTries[playerid] = 0; gPlayerAccount[playerid] = 0;
gPlayerSpawned[playerid] = 0; PlayerKarting[playerid] = 0; PlayerInKart[playerid] = 0;
PlayerTazeTime[playerid] = 0; PlayerStoned[playerid] = 0;
StartTime[playerid] = 0; TicketOffer[playerid] = 999; TicketMoney[playerid] = 0;
MatsHolding[playerid] = 0; TutTime[playerid] = 0;
gPlayerMission[playerid] = 0; TaxiAccepted[playerid] = 999; BusAccepted[playerid] = 999;
PlayerInfo[playerid][pCash] = dollah; GivePlayerCash(playerid, dollah); NoFuel[playerid] = 0;
HireCar[playerid] = 1000; PlayersChannel[playerid] = 999;
TransportValue[playerid] = 0; TransportMoney[playerid] = 0; TransportTime[playerid] = 0; TransportCost[playerid] = 0; TransportDriver[playerid] = 999;
Locator[playerid] = 0; PlayerOnMission[playerid] = 0; MissionCheckpoint[playerid] = 0;
WatchingTV[playerid] = 0; PlayerPaintballing[playerid] = 0; PlayerPaintballKills[playerid] = 0;

ProposeOffer[playerid] = 999; MarryWitness[playerid] = 999; MarryWitnessOffer[playerid] = 999; MarriageCeremoney[playerid] = 0; ProposedTo[playerid] = 999; GotProposedBy[playerid] = 999; DivorceOffer[playerid] = 999;
GivePlayerCash(playerid,PlayerInfo[playerid][pCash]);
PlayerInfo[playerid][pLevel] = 0;
PlayerInfo[playerid][pAdmin] = 0;
PlayerInfo[playerid][pGameMaster] = 0;
PlayerInfo[playerid][pADuty] = 0;
PlayerInfo[playerid][pGMDuty] = 0;//PlayerInfo[playerid][pManjePoena] = 0;
SetPVarInt(playerid, "DonatorRank", 0);SetPVarInt(playerid, "Ugovor", 0);//SetPVarInt(playerid, "ManjePPoena", 0);
SetPVarInt(playerid, "Eventi", 0);
PlayerInfo[playerid][gPupgrade] = 0;
PlayerInfo[playerid][pConnectTime] = 0;
PlayerInfo[playerid][pReg] = 0;
PlayerInfo[playerid][pSex] = 0;
PlayerInfo[playerid][pAge] = 0;
PlayerInfo[playerid][pOrigin] = 0;
PlayerInfo[playerid][pBeri] = -1;
PlayerInfo[playerid][pExp] = 0;
PlayerInfo[playerid][pAccount] = 0;
PlayerInfo[playerid][pKredit] = -1;
PlayerInfo[playerid][pCrimes] = 0;
PlayerInfo[playerid][pDeaths] = 0;
PlayerInfo[playerid][pArrested] = 0;
PlayerInfo[playerid][pWantedDeaths] = 0;
PlayerInfo[playerid][pPhoneBook] = 0;
PlayerInfo[playerid][pKredit1] = 0;
PlayerInfo[playerid][pLaptop] = 0;
PlayerInfo[playerid][pPapiri] = 0;
PlayerInfo[playerid][pOvjeraPapira] = 0;
PlayerInfo[playerid][pImaNaocale] = 0;
PlayerInfo[playerid][pBanovan] = 0;
PlayerInfo[playerid][pBanovanNick] = 0;
PlayerInfo[playerid][pImaKacigu] = 0;
SetPVarInt(playerid, "Ratuje", 0);


SetPVarInt(playerid, "Posao", 0);
SetPVarInt(playerid, "KljucDionice", 0);
SetPVarInt(playerid, "PosjedujeDionicu", 0);
PlayerInfo[playerid][pPayCheck] = 0;
PlayerInfo[playerid][pHeadValue] = 0;
PlayerInfo[playerid][pJailed] = 0;
PlayerInfo[playerid][pJailTime] = 0;
PlayerInfo[playerid][pMuteTime] = 0;
PlayerInfo[playerid][pMats] = 0;
PlayerInfo[playerid][pDrugs] = 0;
PlayerInfo[playerid][pLeader] = 0;
PlayerInfo[playerid][pMember] = 0;

PlayerInfo[playerid][pRank] = 0;
PlayerInfo[playerid][pChar] = 0;
PlayerInfo[playerid][pContractTime] = 0;
PlayerInfo[playerid][pDetSkill] = 0;
PlayerInfo[playerid][pSexSkill] = 0;
PlayerInfo[playerid][pBoxSkill] = 0;
PlayerInfo[playerid][pLawSkill] = 0;
PlayerInfo[playerid][pMechSkill] = 0;
PlayerInfo[playerid][pJackSkill] = 0;
PlayerInfo[playerid][pCarSkill] = 0;
PlayerInfo[playerid][pNewsSkill] = 0;
PlayerInfo[playerid][pDrugsSkill] = 0;

PlayerInfo[playerid][pSHealth] = 0.0;
PlayerInfo[playerid][pHealth] = 50.0;
PlayerInfo[playerid][pPos_x] = 2246.6;
PlayerInfo[playerid][pPos_y] = -1161.9;
PlayerInfo[playerid][pPos_z] = 1029.7;
PlayerInfo[playerid][pInt] = 15;
PlayerInfo[playerid][pLocal] = 255;
PlayerInfo[playerid][pTeam] = 3;
PlayerInfo[playerid][pModel] = 142;
//new randphone = 1000 + random(8999);//minimum 1000  max 9999 //giving one at the start
PlayerInfo[playerid][pPnumber] = -1;

new pname[MAX_PLAYER_NAME], string[256];
GetPlayerName(playerid, pname, sizeof(pname));
format(string, sizeof(string), "Racuni/%s.ini", pname);
if(fexist(string))
{
SetTimerEx("TextDrawpokazi",500, false, "i", playerid);
}
else
{
SetTimerEx("TextDrawregistracija1",500, false, "i", playerid);
}
PlayerInfo[playerid][pPhousekey] = 255;
PlayerInfo[playerid][pPbiskey] = 255;
PlayerInfo[playerid][pPsbiskey] = 255;
PlayerInfo[playerid][pCarLic] = 0;
PlayerInfo[playerid][pFlyLic] = 0;
PlayerInfo[playerid][pBoatLic] = 0;
PlayerInfo[playerid][pFishLic] = 0;
PlayerInfo[playerid][pGunLic] = 0;
PlayerInfo[playerid][pGun1] = 0;
PlayerInfo[playerid][pGun2] = 0;
PlayerInfo[playerid][pGun3] = 0;
PlayerInfo[playerid][pGun4] = 0;
PlayerInfo[playerid][pAmmo1] = 0;
PlayerInfo[playerid][pAmmo2] = 0;
PlayerInfo[playerid][pAmmo3] = 0;
PlayerInfo[playerid][pAmmo4] = 0;
PlayerInfo[playerid][pCarTime] = 0;
PlayerInfo[playerid][pPayDay] = 0;
PlayerInfo[playerid][pPayDayHad] = 0;
PlayerInfo[playerid][pParkour] = 0;
PlayerInfo[playerid][pAlcoholPerk] = 0;
PlayerInfo[playerid][pDrugPerk] = 0;
PlayerInfo[playerid][pMiserPerk] = 0;
PlayerInfo[playerid][pPainPerk] = 0;
PlayerInfo[playerid][pTraderPerk] = 0;
SetPVarInt(playerid, "Tutorijal", 0);
PlayerInfo[playerid][pPayDayPoeni] = 0;
UlazInfo[playerid] = 0;
SetPVarInt(playerid, "Upozorenja", 0);
PlayerInfo[playerid][pFuel] = 0;
PlayerInfo[playerid][pAdjustable] = 0;
ClearCrime(playerid);
TogglePlayerSpectating(playerid, false);
ClearMarriage(playerid);
return 1;
}
Poslednja Izmena: Oktobar 13, 2011, 16:30:07 POSLE PODNE od [BM] ¤ SpaMaster ¤

Ja stvarno nzm u cemu je prob. valjda ce neko od ovih iskusnijih da se javi...

Jel si probao da napravis drugi acc ?
meni se nekad desava da se sam acc sj***

nzm stvarno u cemu je prob :/