[Pomoc] kucnovozilo

Započeo Bvana Iz Lagune, Avgust 23, 2011, 00:37:31 PRE PODNE

prethodna tema - sledeća tema

0 članova i 3 gostiju pregledaju ovu temu.

Skripta koju koristim: Noxicus PG
Detaljan opis problema: Kad Kucam /kuca kucnovozilo, kao da nista nisam ni ukucao :S nista se ne desava...
Dio skripte: if(strcmp(x_job,"kucnovozilo",true) == 0)
{
new house = PlayerInfo[playerid][pPhousekey];
if (GetPlayerCash(playerid) < 75000)
{
SendClientMessage(playerid, 0xA0A0A0FF,"Nemas dovoljno novca (75000$)!");
return 1;
}
if (PlayerInfo[playerid][pPhousekey] != 255 && strcmp(playername, Houses[PlayerInfo[playerid][pPhousekey]][hOwner], true) == 0 && GetPVarInt(playerid, "DonatorRank")  == 0)
{
ShowPlayerDialog(playerid, HCMENU, DIALOG_STYLE_LIST, "Odaberi vozilo!","Jester\nGreenwood \nSentinel \nWashington \nBuffalo \nElegant \nWindsor \nElegy \nHustler \nAdmiral \nFeltzer \nFlash", "Odaberi", "Ponisti");
SaveHouse(house);
}
}

Neke slike/video za lakse dobivanje pomoci(neobavezno): //

if(strcmp(x_job,"/kucnovozilo",true) == 0) 
   { 
   new house = PlayerInfo[playerid][pPhousekey]; 
   if (GetPlayerCash(playerid) < 75000) 
   { 
      SendClientMessage(playerid, 0xA0A0A0FF,"Nemas dovoljno novca (75000$)!"); 
      return 1; 
      } 
   if (PlayerInfo[playerid][pPhousekey] != 255 && strcmp(playername, Houses[PlayerInfo[playerid][pPhousekey]][hOwner], true) == 0 && GetPVarInt(playerid, "DonatorRank")  == 0) 
   { 
      ShowPlayerDialog(playerid, HCMENU, DIALOG_STYLE_LIST, "Odaberi vozilo!","Jester\nGreenwood \nSentinel \nWashington \nBuffalo \nElegant \nWindsor \nElegy \nHustler \nAdmiral \nFeltzer \nFlash", "Odaberi", "Ponisti"); 
   SaveHouse(house); 
   } 


jel to radi?

Citat: William Johnson poslato Avgust 23, 2011, 00:46:49 PRE PODNE
if(strcmp(x_job,"/kucnovozilo",true) == 0) 
   { 
   new house = PlayerInfo[playerid][pPhousekey]; 
   if (GetPlayerCash(playerid) < 75000) 
   { 
      SendClientMessage(playerid, 0xA0A0A0FF,"Nemas dovoljno novca (75000$)!"); 
      return 1; 
      } 
   if (PlayerInfo[playerid][pPhousekey] != 255 && strcmp(playername, Houses[PlayerInfo[playerid][pPhousekey]][hOwner], true) == 0 && GetPVarInt(playerid, "DonatorRank")  == 0) 
   { 
      ShowPlayerDialog(playerid, HCMENU, DIALOG_STYLE_LIST, "Odaberi vozilo!","Jester\nGreenwood \nSentinel \nWashington \nBuffalo \nElegant \nWindsor \nElegy \nHustler \nAdmiral \nFeltzer \nFlash", "Odaberi", "Ponisti"); 
   SaveHouse(house); 
   } 


jel to radi?
sta stavljas / vidis da mu je povezano sa komandom /kuca lol -.-

Cijelu komandu molim :)
Aequam memento rebus in arduis servare mentem.

Evo je :D

COMMAND:kuca(playerid,params[])
{
new string[128];
new x_job[128];
new idx;
new playername[MAX_PLAYER_NAME];
GetPlayerName(playerid, playername, sizeof(playername));
new gouse = PlayerInfo[playerid][pPhousekey];
if(PlayerInfo[playerid][pPhousekey] == 255 && strcmp(playername, Houses[PlayerInfo[playerid][pPhousekey]][hOwner], false) == 0)
{
SendClientMessage( playerid, WHITE, "Ne posjedujes kucu!" );
return 1;
}

x_job = strtok(params, idx);
if(!strlen(x_job) && PlayerInfo[playerid][pPhousekey] != 255 && strcmp(playername, Houses[PlayerInfo[playerid][pPhousekey]][hOwner], true) == 0) {
  format( string, sizeof( string ), " %s | Cijena: %d (ID Kuce: %d) Vlasnik: %s", Houses[PlayerInfo[playerid][pPhousekey]][hOpis],Houses[PlayerInfo[playerid][pPhousekey]][HousePrice], PlayerInfo[playerid][pPhousekey], Houses[PlayerInfo[playerid][pPhousekey]][hOwner]);
SendClientMessage( playerid, 0x366936FF, string);
SendClientMessage(playerid, 0x5C865CFF,"{168BFF}POMOC:{838361} /kuca [ime]");
SendClientMessage(playerid, 0x6D936DFF,"Dostupno: prodaj, informacije, preuredi, izvadi, ostavi");
SendClientMessage(playerid, 0x7EA07EFF,"Dostupno: otkljucaj, zakljucaj, kupisef, kucnovozilo, rent, rentabil");
return 1;
}
if(strcmp(x_job,"kucnovozilo",true) == 0)
{
new house = PlayerInfo[playerid][pPhousekey];
if (GetPlayerCash(playerid) < 75000)
{
SendClientMessage(playerid, 0xA0A0A0FF,"Nemas dovoljno novca (75000$)!");
return 1;
}
if (PlayerInfo[playerid][pPhousekey] != 255 && strcmp(playername, Houses[PlayerInfo[playerid][pPhousekey]][hOwner], true) == 0 && GetPVarInt(playerid, "DonatorRank")  == 0)
{
ShowPlayerDialog(playerid, HCMENU, DIALOG_STYLE_LIST, "Odaberi vozilo!","Jester\nGreenwood \nSentinel \nWashington \nBuffalo \nElegant \nWindsor \nElegy \nHustler \nAdmiral \nFeltzer \nFlash", "Odaberi", "Ponisti");
SaveHouse(house);
}
}
Poslednja Izmena: Avgust 23, 2011, 11:14:26 PRE PODNE od [NN] FyoDoR

CMD:kuca(playerid, params[])
{
new
    Option[10];

if(sscanf(params, "s[10]", Option))
{
SCM(playerid, -1, TXT_USAGE"/kuca [opcija]");
SCM(playerid, COLOR_GREY, "[Opcije]:");
SCM(playerid, COLOR_GREY, "- kucnovozilo");
return 1;
}
else
{
            if(!strcmp(Option, "kucnovozilo", false))
    {
                       new house = PlayerInfo[playerid][pPhousekey]; 
   if (GetPlayerCash(playerid) < 75000) 
   { 
      SendClientMessage(playerid, 0xA0A0A0FF,"Nemas dovoljno novca (75000$)!"); 
      return 1; 
      } 
   if (PlayerInfo[playerid][pPhousekey] != 255 && strcmp(GetName(playerid), Houses[PlayerInfo[playerid][pPhousekey]][hOwner], true) == 0 && GetPVarInt(playerid, "DonatorRank")  == 0) 
   { 
      ShowPlayerDialog(playerid, HCMENU, DIALOG_STYLE_LIST, "Odaberi vozilo!","Jester\nGreenwood \nSentinel \nWashington \nBuffalo \nElegant \nWindsor \nElegy \nHustler \nAdmiral \nFeltzer \nFlash", "Odaberi", "Ponisti"); 
   SaveHouse(house); 
   } 
            }
        }
}

stock GetName(playerid)
{
new
    pName[MAX_PLAYER_NAME];

GetPlayerName(playerid, pName, MAX_PLAYER_NAME);
return pName;
}


Ovako nesto si stavi..
Aequam memento rebus in arduis servare mentem.

Citat: [GG] LuKsA poslato Avgust 23, 2011, 13:52:44 POSLE PODNE
CMD:kuca(playerid, params[])
{
new
    Option[10];

if(sscanf(params, "s[10]", Option))
{
SCM(playerid, -1, TXT_USAGE"/kuca [opcija]");
SCM(playerid, COLOR_GREY, "[Opcije]:");
SCM(playerid, COLOR_GREY, "- kucnovozilo");
return 1;
}
else
{
            if(!strcmp(Option, "kucnovozilo", false))
    {
                       new house = PlayerInfo[playerid][pPhousekey]; 
   if (GetPlayerCash(playerid) < 75000) 
   { 
      SendClientMessage(playerid, 0xA0A0A0FF,"Nemas dovoljno novca (75000$)!"); 
      return 1; 
      } 
   if (PlayerInfo[playerid][pPhousekey] != 255 && strcmp(GetName(playerid), Houses[PlayerInfo[playerid][pPhousekey]][hOwner], true) == 0 && GetPVarInt(playerid, "DonatorRank")  == 0) 
   { 
      ShowPlayerDialog(playerid, HCMENU, DIALOG_STYLE_LIST, "Odaberi vozilo!","Jester\nGreenwood \nSentinel \nWashington \nBuffalo \nElegant \nWindsor \nElegy \nHustler \nAdmiral \nFeltzer \nFlash", "Odaberi", "Ponisti"); 
   SaveHouse(house); 
   } 
            }
        }
}

stock GetName(playerid)
{
new
    pName[MAX_PLAYER_NAME];

GetPlayerName(playerid, pName, MAX_PLAYER_NAME);
return pName;
}


Ovako nesto si stavi..

Ispadne mu cetri errora. Barem je meni tako. I meni ovo treba

Pa ti nisi dao cijelu komandu kuca omg daj cijelu

Cijela komanda /kuca
COMMAND:kuca(playerid,params[])
{
new string[128];
new x_job[128];
new idx;
new playername[MAX_PLAYER_NAME];
GetPlayerName(playerid, playername, sizeof(playername));
new gouse = PlayerInfo[playerid][pPhousekey];
if(PlayerInfo[playerid][pPhousekey] == 255 && strcmp(playername, Houses[PlayerInfo[playerid][pPhousekey]][hOwner], false) == 0)
{
SendClientMessage( playerid, WHITE, "Ne posjedujes kucu!" );
return 1;
}

x_job = strtok(params, idx);
if(!strlen(x_job) && PlayerInfo[playerid][pPhousekey] != 255 && strcmp(playername, Houses[PlayerInfo[playerid][pPhousekey]][hOwner], true) == 0) {
   format( string, sizeof( string ), " %s | Cijena: %d (ID Kuce: %d) Vlasnik: %s", Houses[PlayerInfo[playerid][pPhousekey]][hOpis],Houses[PlayerInfo[playerid][pPhousekey]][HousePrice], PlayerInfo[playerid][pPhousekey], Houses[PlayerInfo[playerid][pPhousekey]][hOwner]);
SendClientMessage( playerid, 0x366936FF, string);
SendClientMessage(playerid, 0x5C865CFF,"{168BFF}POMOC:{838361} /kuca [ime]");
SendClientMessage(playerid, 0x6D936DFF,"Dostupno: prodaj, informacije, preuredi, izvadi, ostavi");
SendClientMessage(playerid, 0x7EA07EFF,"Dostupno: otvori, zatvori, kupisef, kucnovozilo, rent, rentabil");
return 1;
}
if(strcmp(x_job,"kucnovozilo",true) == 0)
{
new house = PlayerInfo[playerid][pPhousekey];
if (GetPlayerCash(playerid) < 75000)
{
SendClientMessage(playerid, 0xA0A0A0FF,"Nemas dovoljno novca (75000$)!");
return 1;
}
if (PlayerInfo[playerid][pPhousekey] != 255 && strcmp(playername, Houses[PlayerInfo[playerid][pPhousekey]][hOwner], true) == 0 && GetPVarInt(playerid, "DonatorRank")  == 0)
{
ShowPlayerDialog(playerid, HCMENU, DIALOG_STYLE_LIST, "Odaberi vozilo!","Jester\nGreenwood \nSentinel \nWashington \nBuffalo \nElegant \nWindsor \nElegy \nHustler \nAdmiral \nFeltzer \nFlash", "Odaberi", "Ponisti");
SaveHouse(house);
}
}
if(strcmp(x_job,"prodaj",true) == 0)
{
new sendername[MAX_PLAYER_NAME], stringt[64];
if(PlayerInfo[playerid][pPhousekey] == 255)
{
SendClientMessage(playerid, COLOR_WHITE, "Ne posjedujes kucu.");
return 1;
}
if(PlayerInfo[playerid][pMarried] > 0)
    {
        SendClientMessage(playerid, COLOR_GREY, "   Udana/Vjencan si, ne mozes prodati kucu !");
        return 1;
    }

if(PlayerInfo[playerid][pPhousekey] != 255 && strcmp(playername, Houses[PlayerInfo[playerid][pPhousekey]][hOwner], true) == 0)
{
new house = PlayerInfo[playerid][pPhousekey];
Houses[house][hOwned] = 0;
PlayerInfo[playerid][pHCar] = 0;
Houses[house][LockStatus] = 1;
Houses[house][hVec] = 418;
Houses[house][hVcol1] = 1;
Houses[house][hVcol2] = 1;
DestroyVehicle(HouseVehicle[playerid]);
GetPlayerName(playerid, sendername, sizeof(sendername));
strmid(Houses[house][hOwner], "Niko", 0, strlen("Niko"), 255);
ConsumingMoney[playerid] = 1;
Houses[house][hOwned] = 0;
GivePlayerCash(playerid,Houses[house][HousePrice]);
PlayerPlaySound(playerid, 1052, 0.0, 0.0, 0.0);
KCijena[playerid] = TextDrawCreate(186.000000, 202.000000, "Kupili ste kucu za: -$");
TextDrawBackgroundColor(KCijena[playerid], 255);
TextDrawFont(KCijena[playerid], 1);
TextDrawLetterSize(KCijena[playerid], 0.600000, 4.199999);
TextDrawColor(KCijena[playerid], -1);
TextDrawSetOutline(KCijena[playerid], 1);
TextDrawSetProportional(KCijena[playerid], 1);
format( stringt, sizeof( stringt ), "~y~Prodali ste kucu za: ~g~%d$", Houses[house][HousePrice]);
TextDrawSetString(KCijena[playerid], stringt);
TextDrawShowForPlayer(playerid, Cestitka);
TextDrawShowForPlayer(playerid, KCijena[playerid]);
SetTimerEx("UnistikucaTxT",5000, false, "i", playerid);
PlayerInfo[playerid][pPhousekey] = 255;
if(PlayerInfo[playerid][pLocal] == house)
{
SetPlayerInterior(playerid,0);
SetPlayerPos(playerid,Houses[house][hExteriorX],Houses[house][hExteriorY],Houses[house][hExteriorZ]);
PlayerInfo[playerid][pInt] = 0;
}
SaveHouse(house);
OnPropTextdrawUpdate();
SacuvajIgraca(playerid);
return 1;

}

}
if(strcmp(x_job,"preuredi",true) == 0)
{
new h = PlayerInfo[playerid][pPhousekey];
if(PlayerInfo[playerid][pPhousekey] != 255 && strcmp(playername, Houses[PlayerInfo[playerid][pPhousekey]][hOwner], true) == 0)
{
if(Houses[h][hType] == 1)
{
ShowPlayerDialog(playerid, KUCAMENU1, DIALOG_STYLE_LIST, "{FF0000}Odaberi Interijer - {FFFF00}Mala Kuca","{0080C0}Interijer 1\n{0080C0}Interijer 2\n{0080C0}Interijer 3\n{0080C0}Interijer 4", "Odaberi", "Ponisti");
}
if(Houses[h][hType] == 2)
{
ShowPlayerDialog(playerid, KUCAMENU2, DIALOG_STYLE_LIST, "{FF0000}Odaberi Interijer - {FFFF00}Srednja Kuca","{0080C0}Interijer 1\n{0080C0}Interijer 2\n{0080C0}Interijer 3\n{0080C0}Interijer 4", "Odaberi", "Ponisti");
}
if(Houses[h][hType] == 3)
{
ShowPlayerDialog(playerid, KUCAMENU3, DIALOG_STYLE_LIST, "{FF0000}Odaberi Interijer - {FFFF00}Velika Kuca","{0080C0}Interijer 1\n{0080C0}Interijer 2\n{0080C0}Interijer 3\n{0080C0}Interijer 4", "Odaberi", "Ponisti");
}
if(Houses[h][hType] == 4)
{
ShowPlayerDialog(playerid, KUCAMENU4, DIALOG_STYLE_LIST, "{FF0000}Odaberi Interijer - {FFFF00}Vila","{0080C0}Interijer 1\n{0080C0}Interijer 2\n{0080C0}Interijer 3", "Odaberi", "Ponisti");
}
if(Houses[h][hType] == 0)
{
ShowPlayerDialog(playerid, KUCAMENU1, DIALOG_STYLE_LIST, "{FF0000}Odaberi Interijer - {FFFF00}Mala Kuca","{0080C0}Interijer 1\n{0080C0}Interijer 2\n{0080C0}Interijer 3\n{0080C0}Interijer 4", "Odaberi", "Ponisti");
}
}
else { SendClientMessage( playerid, WHITE, "Ne posjedujes kucu!" );}
return 1;
}
if(strcmp(x_job,"informacije",true) == 0)
{

if( PlayerInfo[playerid][pPhousekey] != 255 && strcmp(playername, Houses[PlayerInfo[playerid][pPhousekey]][hOwner], true) == 0  )
{

    if(Houses[gouse][VaultMoney] != -1)
    {

format( string, sizeof( string ), " Opis: %s | Adresa: %s | Cijena: %d ", Houses[PlayerInfo[playerid][pPhousekey]][hOpis],Houses[PlayerInfo[playerid][pPhousekey]][hAddres], Houses[PlayerInfo[playerid][pPhousekey]][HousePrice]);
SendClientMessage( playerid, 0x11884DFF, string);
  format( string, sizeof( string ), " Vlasnik: %s | Level: %d | Rent: %d$ ",Houses[PlayerInfo[playerid][pPhousekey]][hOwner], Houses[PlayerInfo[playerid][pPhousekey]][hLevel], Houses[PlayerInfo[playerid][pPhousekey]][hRent]);
  SendClientMessage( playerid, 0x309764FF, string);
SendClientMessage( playerid, 0x4BA478FF, "___________Kucni Sef___________" );
if(Houses[gouse][VaultMoney] > 0)
{
    format( string, sizeof( string ), "Novac: $%d ", Houses[gouse][VaultMoney]);
    SendClientMessage( playerid, 0x5EAE86FF, string);

}
if(Houses[gouse][HouseCocaine] > 0)
{
    format( string, sizeof( string ), "Droga: %d grama.", Houses[gouse][HouseCocaine]);
    SendClientMessage( playerid, 0x74B997FF, string);

}
if(Houses[gouse][HouseMaterials] > 0)
{
    format( string, sizeof( string ), "Materijali: %d ", Houses[gouse][HouseMaterials]);
    SendClientMessage( playerid, 0x86C2A4FF, string);

}
if(Houses[gouse][HouseMaterials] == 0 && Houses[gouse][HouseCocaine] == 0 && Houses[gouse][VaultMoney] == 0)
{
SendClientMessage( playerid, 0x97CAB0FF, "Tvoj kucni sef je prazan!" );

}
SendClientMessage( playerid, 0xA3D0B9FF, "______________________________" );
    SaveHouse( gouse);
}
else { SendClientMessage( playerid, 0xACD4BFFF, "Nemas kucni sef! Koristi /kuca kupisef da ga kupis!" );}
}
return 1;
}
if(strcmp(x_job,"kupisef",true) == 0)
{

if( PlayerInfo[playerid][pPhousekey] != 255 && strcmp(playername, Houses[PlayerInfo[playerid][pPhousekey]][hOwner], true) == 0  )
{

    if(Houses[gouse][VaultMoney] != -1)
    {
        if(GetPlayerCash(playerid) >= 5000)
        {
            GivePlayerCash(playerid, - 5000);
            Houses[gouse][VaultMoney] = 1;
SaveHouse(gouse);
            SendClientMessage( playerid, 0xB1D8C4FF, "Kupio si kucni sef! Sada mozes ostavljati Materijale/Drogu/Novac u sef." );
        }
        else
        {
            SendClientMessage( playerid, WHITE, "Nemas dovoljno novca(5000$)." );
        }

    }
else { SendClientMessage( playerid, WHITE, "Vec imas kucni sef!" );}
}
else { SendClientMessage( playerid, WHITE, "Ne posjedujes kucu!" );}
return 1;
}
else if(strcmp(x_job,"otkljucaj",true) == 0)
{
#pragma unused params

if( PlayerInfo[playerid][pPhousekey] != 255  && IsPlayerInRangeOfPoint( playerid, 5, Houses[gouse][hExteriorX], Houses[gouse][hExteriorY], Houses[gouse][hExteriorZ]))
{
    if(Houses[gouse][LockStatus] == 1)
    {
        Houses[gouse][LockStatus] = 0;
SaveHouse(gouse);
        SendClientMessage( playerid, 0xB1D8C4FF, "Kuca otkljucana." );
    }
}
return 1;
}
else if(strcmp(x_job,"zakljucaj",true) == 0)
{
#pragma unused params

if( PlayerInfo[playerid][pPhousekey] != 255  && IsPlayerInRangeOfPoint( playerid, 5, Houses[gouse][hExteriorX], Houses[gouse][hExteriorY], Houses[gouse][hExteriorZ]))
{
    if(Houses[gouse][LockStatus] == 0)
    {
        Houses[gouse][LockStatus] = 1;
SaveHouse(gouse);
        SendClientMessage( playerid, 0xB1D8C4FF, "Kuca zakljucana." );
    }
}
return 1;
}
else if(strcmp(x_job,"rent",true) == 0)
{
if(PlayerInfo[playerid][pPhousekey] != 255 && strcmp(playername, Houses[PlayerInfo[playerid][pPhousekey]][hOwner], true) == 0)
{

temp = strtok(params, idx);
if(!strlen(temp))
{
SendClientMessage(playerid, COLOR_GRAD3,"{168BFF}INFO: {959561}/kuca rent [cijena]");
return 1;
}
    moneys = strval(temp);
if(moneys > 500 || moneys < 1)
{
      SendClientMessage(playerid, COLOR_GRAD1, " Ne idi ispod 1$ i preko 500$ !");
        return 1;
}
else
{
                    Houses[gouse][hRent] = moneys;
                    format( string, sizeof( string ), "Postavio si cijenu renta na $%d .", moneys);
                    SendClientMessage( playerid, WHITE, string);
SaveHouse(gouse);
OnPropTextdrawUpdate();
SacuvajIgraca(playerid);
}

}
else
{
    SendClientMessage(playerid, COLOR_GRAD1, " Ne posjedujes kucu !");
    return 1;
}
}
else if(strcmp(x_job,"rentabil",true) == 0)
{
if(PlayerInfo[playerid][pPhousekey] != 255 && strcmp(playername, Houses[PlayerInfo[playerid][pPhousekey]][hOwner], true) == 0)
{

temp = strtok(params, idx);
if(!strlen(temp))
{
SendClientMessage(playerid, COLOR_GRAD3,"{168BFF}INFO: {959561}/kuca rentabil [0/1]");
return 1;
}
    moneys = strval(temp);
if(moneys == 1)
{
      SendClientMessage(playerid, COLOR_GRAD1, " Kuca je dostupna za rentanje!");
Houses[gouse][hRentabil] = 1;
SaveHouse(gouse);
OnPropTextdrawUpdate();
SacuvajIgraca(playerid);
}
if(moneys == 0)
{
SendClientMessage(playerid, COLOR_GRAD1, " Kuca je nije dostupna za rentanje!");
Houses[gouse][hRentabil] = 0;
SaveHouse(gouse);
OnPropTextdrawUpdate();
SacuvajIgraca(playerid);
}

}
else
{
    SendClientMessage(playerid, COLOR_GRAD1, " Ne posjedujes kucu !");
    return 1;
}
}
else if(strcmp(x_job,"ostavi",true) == 0)
{

   if(PlayerInfo[playerid][pPhousekey] != 255 && strcmp(playername, Houses[PlayerInfo[playerid][pPhousekey]][hOwner], true) == 0 &&  Houses[gouse][VaultMoney] != -1)
    {

new x_nr[128];
x_nr = strtok(params, idx);
if(!strlen(x_nr))
{
SendClientMessage(playerid, COLOR_GRAD3,"{168BFF}INFO: {959561} /kuca ostavi [mats/droga/novac] [kolicina]");
return 1;
}

if(strcmp(x_nr, "mats", true) == 0)
{

if(PlayerInfo[playerid][pPhousekey] != 255 && strcmp(playername, Houses[PlayerInfo[playerid][pPhousekey]][hOwner], true) == 0 && Houses[gouse][VaultMoney] != -1)
{

    if(IsPlayerInRangeOfPoint( playerid, 5, Houses[gouse][hInteriorX], Houses[gouse ][hInteriorY], Houses[gouse][hInteriorZ]))
    {
temp = strtok(params, idx);
if(!strlen(temp))
{
SendClientMessage(playerid, COLOR_GRAD3,"{168BFF}INFO: {959561} /kuca ostavi mats [kolicina]");
return 1;
}
    moneys = strval(temp);
    if(PlayerInfo[playerid][pMats] < 1)
    {
        SendClientMessage(playerid, COLOR_GRAD1, " Nemas Materijala kod sebe!");
        return 1;
}
if(Houses[gouse][HouseMaterials] >= 20000 && GetPVarInt(playerid, "DonatorRank") != 0)
{
SendClientMessage(playerid, COLOR_GRAD1, " Ne mozes ostaviti vise matsa u kucni sef!");
return 1;
}
if(Houses[gouse][HouseMaterials] >= 15000 && GetPVarInt(playerid, "DonatorRank") == 0)
{
SendClientMessage(playerid, COLOR_GRAD1, " Ne mozes ostaviti vise matsa u kucni sef!");
return 1;
}
if(PlayerInfo[playerid][pMats] < moneys)
{
      SendClientMessage(playerid, COLOR_GRAD1, " Nemas toliko materijala kod sebe!");
        return 1;
}
if(moneys > 500 || moneys < 0)
{
      SendClientMessage(playerid, COLOR_GRAD1, " Ne idi ispod 0 i preko 500 !");
        return 1;
}
if(PlayerInfo[playerid][pMats] >= moneys)
{
    PlayerInfo[playerid][pMats] -= moneys;
Houses[gouse][HouseMaterials] += moneys;
SaveHouse( gouse);
    format(string,sizeof(string), "Sakrio si %d Materijala u svoju kucu", moneys);
                            SendClientMessage(playerid, 0xC0C0C0FF, string);
}

}
else
{
    SendClientMessage(playerid, COLOR_GRAD1, " Nisi kod svoje kuce !");
    return 1;
}
}
else
{
    SendClientMessage(playerid, COLOR_GRAD1, " Ne posjedujes kucu/kucni sef !");
    return 1;
}
}

if(strcmp(x_nr, "droga", true) == 0)
{

if(PlayerInfo[playerid][pPhousekey] != 255 && strcmp(playername, Houses[PlayerInfo[playerid][pPhousekey]][hOwner], true) == 0 && Houses[gouse][VaultMoney] != -1)
{
if(IsPlayerInRangeOfPoint( playerid, 5, Houses[gouse][hInteriorX], Houses[gouse ][hInteriorY], Houses[gouse][hInteriorZ]))
{
temp = strtok(params, idx);
if(!strlen(temp))
{
SendClientMessage(playerid, COLOR_GRAD3,"{168BFF}INFO: {959561} /ostavi droga [kolicina]");
return 1;
}
                        moneys = strval(temp);
    if(PlayerInfo[playerid][pDrugs] < 0)
    {
        SendClientMessage(playerid, COLOR_GRAD1, " Nemas droge kod sebe !");
        return 1;
}
if(Houses[gouse][HouseCocaine] >= 2500 && GetPVarInt(playerid, "DonatorRank") != 0)
{
SendClientMessage(playerid, COLOR_GRAD1, " Ne mozes ostaviti vise droge u kucni sef!");
return 1;
}
if(Houses[gouse][HouseCocaine] >= 2000 && GetPVarInt(playerid, "DonatorRank") == 0)
{
SendClientMessage(playerid, COLOR_GRAD1, " Ne mozes ostaviti vise droge u kucni sef!");
return 1;
}
if(PlayerInfo[playerid][pDrugs] < moneys)
{
      SendClientMessage(playerid, COLOR_GRAD1, " Nemas toliko droge kod sebe !");
        return 1;
}
if(moneys > 500 || moneys < 0)
{
      SendClientMessage(playerid, COLOR_GRAD1, " Ne idi ispod 0 i preko 500 !");
        return 1;
}
if(PlayerInfo[playerid][pDrugs] >= moneys)
{
    PlayerInfo[playerid][pDrugs] -= moneys;
Houses[gouse][HouseCocaine] += moneys;
SaveHouse( gouse);
    format(string,sizeof(string), " Sakrio si %d grama droge u kucu.", moneys);
                            SendClientMessage(playerid, 0xC0C0C0FF, string);
}
}
else
{
    SendClientMessage(playerid, COLOR_GRAD1, " Nisi u svojoj kuci !");
    return 1;
}
}
else
{
    SendClientMessage(playerid, COLOR_GRAD1, " Ne posjedujes kucu/kucni sef !");
    return 1;
}
}
if(strcmp(x_nr, "novac", true) == 0)
{

if(PlayerInfo[playerid][pPhousekey] != 255 && strcmp(playername, Houses[PlayerInfo[playerid][pPhousekey]][hOwner], true) == 0 && Houses[gouse][VaultMoney] != -1)
{
if(IsPlayerInRangeOfPoint( playerid, 5, Houses[gouse][hInteriorX], Houses[gouse ][hInteriorY], Houses[gouse][hInteriorZ]))
{
temp = strtok(params, idx);
if(!strlen(temp))
{
SendClientMessage(playerid, COLOR_GRAD3,"{168BFF}INFO: {959561} /ostavi novac [kolicina]");
return 1;
}
                        moneys = strval(temp);
    if(GetPlayerCash(playerid) < 0)
    {
        SendClientMessage(playerid, COLOR_GRAD1, " Prvo otplati dug pa dodi !");
        return 1;
}
if(GetPlayerCash(playerid) < moneys)
{
      SendClientMessage(playerid, COLOR_GRAD1, " Nemas toliko novca kod sebe !");
        return 1;
}
if(moneys > 5000 || moneys < 0)
{
      SendClientMessage(playerid, COLOR_GRAD1, " Ne idi ispod 0 i preko 5000 !");
        return 1;
}
if(GetPlayerCash(playerid) >= moneys)
{
    GivePlayerCash(playerid, -moneys);
Houses[gouse][VaultMoney] += moneys;
SaveHouse( gouse);
    format(string,sizeof(string), " Ostavio si %d$ u kucu.", moneys);
                            SendClientMessage(playerid, 0xC0C0C0FF, string);
}
}
else
{
    SendClientMessage(playerid, COLOR_GRAD1, " Nisi u svojoj kuci !");
    return 1;
}
}
else
{
    SendClientMessage(playerid, COLOR_GRAD1, " Ne posjedujes kucu/kucni sef !");
    return 1;
}
}
}

return 1;
}
else if(strcmp(x_job,"izvadi",true) == 0)
{

   if(PlayerInfo[playerid][pPhousekey] != 255 && strcmp(playername, Houses[PlayerInfo[playerid][pPhousekey]][hOwner], true) == 0 &&  Houses[gouse][VaultMoney] != -1)
    {

new x_nr[128];
x_nr = strtok(params, idx);
if(!strlen(x_nr))
{
SendClientMessage(playerid, COLOR_GRAD3,"{168BFF}INFO: {959561} /kuca izvadi [mats/droga/novac] [kolicina]");
return 1;
}

if(strcmp(x_nr, "mats", true) == 0)
{

if(PlayerInfo[playerid][pPhousekey] != 255 && strcmp(playername, Houses[PlayerInfo[playerid][pPhousekey]][hOwner], true) == 0 && Houses[gouse][VaultMoney] != -1)
{

    if(IsPlayerInRangeOfPoint( playerid, 5, Houses[gouse][hInteriorX], Houses[gouse ][hInteriorY], Houses[gouse][hInteriorZ]))
    {
temp = strtok(params, idx);
if(!strlen(temp))
{
SendClientMessage(playerid, COLOR_GRAD3,"{168BFF}INFO: {959561} /kuca izvadi mats [kolicina]");
return 1;
}
    moneys = strval(temp);
    if(Houses[gouse][HouseMaterials] == 1)
    {
        SendClientMessage(playerid, COLOR_GRAD1, " Nemas Materijala u sefu!");
        return 1;
}
if(Houses[gouse][HouseMaterials] < moneys)
{
      SendClientMessage(playerid, COLOR_GRAD1, " Nemas toliko materijala u sefu!");
        return 1;
}
if(moneys > 500 || moneys < 0)
{
      SendClientMessage(playerid, COLOR_GRAD1, " Ne idi ispod 0 i preko 500 !");
        return 1;
}
if(Houses[gouse][HouseMaterials] >= moneys)
{
    PlayerInfo[playerid][pMats] += moneys;
Houses[gouse][HouseMaterials] -= moneys;
SaveHouse( gouse);
    format(string,sizeof(string), "Izvadio si %d Materijala iz kucnog sefa", moneys);
                            SendClientMessage(playerid, 0xC0C0C0FF, string);
}

}
else
{
    SendClientMessage(playerid, COLOR_GRAD1, " Nisi kod svoje kuce !");
    return 1;
}
}
else
{
    SendClientMessage(playerid, COLOR_GRAD1, " Ne posjedujes kucu/kucni sef !");
    return 1;
}
}

if(strcmp(x_nr, "droga", true) == 0)
{

if(PlayerInfo[playerid][pPhousekey] != 255 && strcmp(playername, Houses[PlayerInfo[playerid][pPhousekey]][hOwner], true) == 0 && Houses[gouse][VaultMoney] != -1)
{
if(IsPlayerInRangeOfPoint( playerid, 5, Houses[gouse][hInteriorX], Houses[gouse ][hInteriorY], Houses[gouse][hInteriorZ]))
{
temp = strtok(params, idx);
if(!strlen(temp))
{
SendClientMessage(playerid, COLOR_GRAD3,"{168BFF}INFO: {959561} /izvadi droga [kolicina]");
return 1;
}
                        moneys = strval(temp);
    if(Houses[gouse][HouseCocaine] == 0)
    {
        SendClientMessage(playerid, COLOR_GRAD1, " Nemas droge u kucnom sefu !");
        return 1;
}
if(PlayerInfo[playerid][pDrugs] < moneys)
{
      SendClientMessage(playerid, COLOR_GRAD1, " Nemas toliko u kucnom sefu !");
        return 1;
}
if(moneys > 500 || moneys < 0)
{
      SendClientMessage(playerid, COLOR_GRAD1, " Ne idi ispod 0 i preko 500 !");
        return 1;
}
if(Houses[gouse][HouseCocaine] >= moneys)
{
    PlayerInfo[playerid][pDrugs] += moneys;
Houses[gouse][HouseCocaine] -= moneys;
SaveHouse( gouse);
    format(string,sizeof(string), " Izvadio si %d grama droge iz kucnog sefa.", moneys);
                            SendClientMessage(playerid, 0xC0C0C0FF, string);
}
}
else
{
    SendClientMessage(playerid, COLOR_GRAD1, " Nisi u svojoj kuci !");
    return 1;
}
}
else
{
    SendClientMessage(playerid, COLOR_GRAD1, " Ne posjedujes kucu/kucni sef !");
    return 1;
}
}
if(strcmp(x_nr, "novac", true) == 0)
{

if(PlayerInfo[playerid][pPhousekey] != 255 && strcmp(playername, Houses[PlayerInfo[playerid][pPhousekey]][hOwner], true) == 0 && Houses[gouse][VaultMoney] != -1)
{
if(IsPlayerInRangeOfPoint( playerid, 5, Houses[gouse][hInteriorX], Houses[gouse ][hInteriorY], Houses[gouse][hInteriorZ]))
{
temp = strtok(params, idx);
if(!strlen(temp))
{
SendClientMessage(playerid, COLOR_GRAD3,"{168BFF}INFO: {959561} /ostavi novac [kolicina]");
return 1;
}
                        moneys = strval(temp);
    if(Houses[gouse][VaultMoney] == 0)
    {
        SendClientMessage(playerid, COLOR_GRAD1, " Nemas uopce novca u kucnom sefu !");
        return 1;
}
if(Houses[gouse][VaultMoney] < moneys)
{
      SendClientMessage(playerid, COLOR_GRAD1, " Nemas toliko novca u kucnom sefu !");
        return 1;
}
if(moneys > 5000 || moneys < 0)
{
      SendClientMessage(playerid, COLOR_GRAD1, " Ne idi ispod 0 i preko 5000 !");
        return 1;
}
if(GetPlayerCash(playerid) >= moneys)
{
    GivePlayerCash(playerid, moneys);
Houses[gouse][VaultMoney] -= moneys;
SaveHouse( gouse);
    format(string,sizeof(string), " Izvadio si %d$ iz kucnog sefa.", moneys);
                            SendClientMessage(playerid, 0xC0C0C0FF, string);
}
}
else
{
    SendClientMessage(playerid, COLOR_GRAD1, " Nisi u svojoj kuci !");
    return 1;
}
}
else
{
    SendClientMessage(playerid, COLOR_GRAD1, " Ne posjedujes kucu/kucni sef !");
    return 1;
}
}
}

return 1;
}
return 1;
}

Citat: [CY:RP & BM] × SpaMaster × poslato Avgust 23, 2011, 14:11:55 POSLE PODNE
Ispadne mu cetri errora. Barem je meni tako. I meni ovo treba

Koja 4 + imas sscanf?
Aequam memento rebus in arduis servare mentem.

Patrick

i ja imam taj problem, moze to neko popravit ili objasnik sta nedostaje ?  :-X