[pomoc]Komande /sellgun i /sverca [materiajla]


Započeo milos depalov, Jul 12, 2011, 15:52:56 POSLE PODNE

prethodna tema - sledeća tema

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skripta koju kosrisitm: Empire-Gaming
detaljniji opis problema: Ocu da napravim komandu /sellgun da moze samo odredjena org da prodaje oruzija[4 org ima id 4,5,6 i 11 KAKO SAM VEC RADIO] i ,da odredjena organizacija [id 6]
deo skripte: //
slika ili video: //
nesto da dodate: evo vam ja sam probao nesto ali nece da mi prodaje i talje molim za pomoc  :(
if(strcmp(cmd,"/materials",true)==0)
    {
        if(IsPlayerConnected(playerid))
	    {
		    if (PlayerInfo[playerid][pMember] == 6 || PlayerInfo[playerid][pLeader] == 6)
			{
			    SendClientMessage(playerid,COLOR_GREY,"   You are not a Arms Dealer !");
			    return 1;
			}
			new x_nr[256];
			x_nr = strtok(cmdtext, idx);
			if(!strlen(x_nr)) {
				SendClientMessage(playerid, COLOR_WHITE, "KORISTENJE: /materials [name]");
				SendClientMessage(playerid, COLOR_WHITE, "Available names: Get, Deliver.");
				return 1;
			}
			if(strcmp(x_nr,"get",true) == 0)
			{
			    if(PlayerToPoint(3.0,playerid,597.1277,-1248.6479,18.2734))
			    {
			        if(MatsHolding[playerid] >= 10)
			        {
			            SendClientMessage(playerid, COLOR_GREY, "   You can't hold any more Materials Packages !");
				        return 1;
			        }
			        tmp = strtok(cmdtext, idx);
			        if(!strlen(tmp)) {
						SendClientMessage(playerid, COLOR_WHITE, "KORISTENJE: /materials get [ammount]");
						return 1;
					}
					moneys = strval(tmp);
					if(moneys < 1 || moneys > 10) { SendClientMessage(playerid, COLOR_GREY, "   Package Number can't be below 1 or higher then 10 !"); return 1; }
					new price = moneys * 100;
					if(JB_GetPlayerMoney(playerid) > price)
					{
					    format(string, sizeof(string), "* You bought %d Materials Packages for $%d.", moneys, price);
					    SendClientMessage(playerid, COLOR_LIGHTBLUE, string);
					    JB_GivePlayerMoney(playerid, - price);
					    MatsHolding[playerid] = moneys;
					}
					else
					{
					    format(string, sizeof(string), "   You can't afford the $%d !", price);
					    SendClientMessage(playerid, COLOR_GREY, string);
					}
			    }
			    else
			    {
			        SendClientMessage(playerid, COLOR_GREY, "   You are not at the Materials Package Building in Los Santos !");
			        return 1;
			    }
			}
			else if(strcmp(x_nr,"deliver",true) == 0)
			{
			    if(PlayerToPoint(3.0,playerid, 2378.1841,-2016.0881,14.8329))
			    {
			        if(MatsHolding[playerid] > 0)
			        {
			            new payout = (50)*(MatsHolding[playerid]);
			            format(string, sizeof(string), "* The Factory gave you %d Materials for your %d Materials Packages.", payout, MatsHolding[playerid]);
					    SendClientMessage(playerid, COLOR_LIGHTBLUE, string);
			            PlayerInfo[playerid][pMats] += payout;
			            MatsHolding[playerid] = 0;
			        }
			        else
			        {
			            SendClientMessage(playerid, COLOR_GREY, "   You don't have any Materials Packages !");
				        return 1;
			        }
			    }
			    else
			    {
			        SendClientMessage(playerid, COLOR_GREY, "   You are not at the Materials Factory in San Fierro !");
			        return 1;
			    }
			}
			else
			{
			    SendClientMessage(playerid, COLOR_GREY, "   Invalid Materials Name !");
			    return 1;
			}
		}
		return 1;
	}
    if(strcmp(cmd,"/sellgun",true)==0)
    {
        if(IsPlayerConnected(playerid))//if (PlayerInfo[playerid][pMember] == 1
	    {
		     if (PlayerInfo[playerid][pMember] == 4 || PlayerInfo[playerid][pLeader] == 4 || PlayerInfo[playerid][pMember] == 5 || PlayerInfo[playerid][pLeader] == 5 || PlayerInfo[playerid][pMember] == 6 || PlayerInfo[playerid][pLeader] == 6 || PlayerInfo[playerid][pMember] == 11 || PlayerInfo[playerid][pLeader] == 11)// if (PlayerInfo[playerid][pJob] != 9)
			{
			    SendClientMessage(playerid,COLOR_GREY,"   You are not a Arms Dealer !");
			    return 1;
			}
			new x_weapon[256],weapon[MAX_PLAYERS],ammo[MAX_PLAYERS],price[MAX_PLAYERS];
			tmp = strtok(cmdtext, idx);
			if(!strlen(tmp))
			{
				SendClientMessage(playerid, COLOR_GRAD1, "KORISTENJE: /sellgun [playerid/DioImena] [weaponname]");
				SendClientMessage(playerid, COLOR_GREY, "Weapons: flowers(25) sdpistol(100) eagle(150) mp5(200) shotgun(200)");
				SendClientMessage(playerid, COLOR_GREY, "Weapons: ak47(600) m4(600) rifle (600)");
				return 1;
			}
			giveplayerid = ReturnUser(tmp);
			if (IsPlayerConnected(giveplayerid))
			{
			    if(giveplayerid != INVALID_PLAYER_ID)
			    {
					x_weapon = strtok(cmdtext, idx);
					if(!strlen(x_weapon))
					{
						SendClientMessage(playerid, COLOR_GREEN, "________________________________________________");
						SendClientMessage(playerid, COLOR_WHITE, "*** Sell Guns ***");
						SendClientMessage(playerid, COLOR_GREY, "KORISTENJE: /sellgun [playerid/DioImena] [weaponname]");
						SendClientMessage(playerid, COLOR_GREY, "Weapons: flowers(25) sdpistol(100) eagle(200) mp5(200) shotgun(200)");
						SendClientMessage(playerid, COLOR_GREY, "Weapons: ak47(600) m4(600) rifle(600)");
						SendClientMessage(playerid, COLOR_GREEN, "________________________________________________");
						return 1;
					}
				}
				//if(strcmp(x_weapon,"knife",true) == 0) { if(PlayerInfo[playerid][pMats] > 99) { weapon[playerid] = 4; price[playerid] = 100; ammo[playerid] = 1; PlayerInfo[giveplayerid][pGun1] = 4; PlayerInfo[giveplayerid][pAmmo1] = 1; } else { SendClientMessage(playerid,COLOR_GREY,"   Not enough Materials for that Weapon!"); return 1; } }
				if(strcmp(x_weapon,"sdpistol",true) == 0) { if(PlayerInfo[playerid][pMats] > 99) { weapon[playerid] = 23; price[playerid] = 100; ammo[playerid] = 50; PlayerInfo[giveplayerid][pGun2] = 23; PlayerInfo[giveplayerid][pAmmo2] = 50; } else { SendClientMessage(playerid,COLOR_GREY,"   Not enough Materials for that Weapon!"); return 1; } }
				else if(strcmp(x_weapon,"flowers",true) == 0) { if(PlayerInfo[playerid][pMats] > 24) { weapon[playerid] = 14; price[playerid] = 25; ammo[playerid] = 1; PlayerInfo[giveplayerid][pGun1] = 14; PlayerInfo[giveplayerid][pAmmo1] = 1; } else { SendClientMessage(playerid,COLOR_GREY,"   Not enough Materials for that Weapon!"); return 1; } }
				else if(strcmp(x_weapon,"eagle",true) == 0) { if(PlayerInfo[playerid][pMats] > 199) { weapon[playerid] = 24; price[playerid] = 150; ammo[playerid] = 50; PlayerInfo[giveplayerid][pGun2] = 24; PlayerInfo[giveplayerid][pAmmo2] = 50; } else { SendClientMessage(playerid,COLOR_GREY,"   Not enough Materials for that Weapon!"); return 1; } }
				else if(strcmp(x_weapon,"mp5",true) == 0) {	if(PlayerInfo[playerid][pMats] > 199) { weapon[playerid] = 29; price[playerid] = 200; ammo[playerid] = 200; PlayerInfo[giveplayerid][pGun2] = 29; PlayerInfo[giveplayerid][pAmmo2] = 200; } else { SendClientMessage(playerid,COLOR_GREY,"   Not enough Materials for that Weapon!"); return 1; } }
				else if(strcmp(x_weapon,"shotgun",true) == 0) {	if(PlayerInfo[playerid][pMats] > 199) { weapon[playerid] = 25; price[playerid] = 200; ammo[playerid] = 50; PlayerInfo[giveplayerid][pGun2] = 25; PlayerInfo[giveplayerid][pAmmo2] = 50; } else { SendClientMessage(playerid,COLOR_GREY,"   Not enough Materials for that Weapon!"); return 1; } }
				//else if(strcmp(x_weapon,"spas12",true) == 0) { if(PlayerInfo[playerid][pMats] > 599) { weapon[playerid] = 27; price[playerid] = 600; ammo[playerid] = 50; PlayerInfo[giveplayerid][pGun2] = 27; PlayerInfo[giveplayerid][pAmmo2] = 50; } else { SendClientMessage(playerid,COLOR_GREY,"   Not enough Materials for that Weapon!"); return 1; } }
				else if(strcmp(x_weapon,"ak47",true) == 0) { if(PlayerInfo[playerid][pMats] > 599) { weapon[playerid] = 30; price[playerid] = 600; ammo[playerid] = 250; PlayerInfo[giveplayerid][pGun2] = 30; PlayerInfo[giveplayerid][pAmmo2] = 250; } else { SendClientMessage(playerid,COLOR_GREY,"   Not enough Materials for that Weapon!"); return 1; } }
				else if(strcmp(x_weapon,"m4",true) == 0) { if(PlayerInfo[playerid][pMats] > 599) { weapon[playerid] = 31; price[playerid] = 600; ammo[playerid] = 250; PlayerInfo[giveplayerid][pGun2] = 31; PlayerInfo[giveplayerid][pAmmo2] = 250; } else { SendClientMessage(playerid,COLOR_GREY,"   Not enough Materials for that Weapon!"); return 1; } }
				else if(strcmp(x_weapon,"rifle",true) == 0) { if(PlayerInfo[playerid][pMats] > 599) { weapon[playerid] = 33; price[playerid] = 600; ammo[playerid] = 50; PlayerInfo[giveplayerid][pGun2] = 33; PlayerInfo[giveplayerid][pAmmo2] = 50; } else { SendClientMessage(playerid,COLOR_GREY,"   Not enough Materials for that Weapon!"); return 1; } }
				else { SendClientMessage(playerid,COLOR_GREY,"   Invalid Weapon name!"); return 1; }
				if (ProxDetectorS(5.0, playerid, giveplayerid))
				{
				    if(giveplayerid == playerid)
					{
						SendClientMessage(playerid, COLOR_GRAD1, "   You can not sell Guns to yourself!");
						return 1;
					}
					if(PlayerInfo[playerid][pMiserPerk] > 0)
					{
					    new skill = 2 * PlayerInfo[playerid][pMiserPerk];
					    new mats = price[playerid] / 100;
					    price[playerid] -= (mats)*(skill);
					}
					ConsumingMoney[playerid] = 1;
					GetPlayerName(giveplayerid, giveplayer, sizeof(giveplayer));
					GetPlayerName(playerid, sendername, sizeof(sendername));
					format(string, sizeof(string), "   You have given %s, a %s with %d ammo, for %d Materials.", giveplayer,x_weapon, ammo[playerid], price[playerid]);
					PlayerPlaySound(playerid, 1052, 0.0, 0.0, 0.0);
					SendClientMessage(playerid, COLOR_GRAD1, string);
					format(string, sizeof(string), "   You have recieved a %s with %d ammo from %s.", x_weapon, ammo[playerid], sendername);
					SendClientMessage(giveplayerid, COLOR_GRAD1, string);
					PlayerPlaySound(giveplayerid, 1052, 0.0, 0.0, 0.0);
					format(string, sizeof(string), "* %s created a Gun from Materials, and hands it to %s.", sendername ,giveplayer);
					ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
					JB_GivePlayerWeapon(giveplayerid,weapon[playerid],ammo[playerid]);
					PlayerInfo[playerid][pMats] -= price[playerid];
				}
				else
				{
					SendClientMessage(playerid, COLOR_GRAD1, "   Your too far away.");
					return 1;
				}
			}
			else
			{
				format(string, sizeof(string), "   %d is not an active player.", giveplayerid);
				SendClientMessage(playerid, COLOR_GRAD1, string);
			}
		}
		return 1;
	}
Poslednja Izmena: Jul 12, 2011, 19:08:30 POSLE PODNE od [TG]$--L84S--$

   if(strcmp(cmd,"/sellgun",true)==0)
    {
        if(IsPlayerConnected(playerid))
	    {
		     if (PlayerInfo[playerid][pMember] == 4 || PlayerInfo[playerid][pLeader] == 4 || PlayerInfo[playerid][pMember] == 5 || PlayerInfo[playerid][pLeader] == 5 || PlayerInfo[playerid][pMember] == 6 || PlayerInfo[playerid][pLeader] == 6 || PlayerInfo[playerid][pMember] == 11 || PlayerInfo[playerid][pLeader] == 11)
			{
			    SendClientMessage(playerid,COLOR_GREY,"   You are not a Arms Dealer !");
			    return 1;
			}
			new x_weapon[256],weapon[MAX_PLAYERS],ammo[MAX_PLAYERS],price[MAX_PLAYERS];
			tmp = strtok(cmdtext, idx);
			if(!strlen(tmp))
			{
				SendClientMessage(playerid, COLOR_GRAD1, "KORISTENJE: /sellgun [playerid/DioImena] [weaponname]");
				SendClientMessage(playerid, COLOR_GREY, "Weapons: flowers(25) sdpistol(100) eagle(150) mp5(200) shotgun(200)");
				SendClientMessage(playerid, COLOR_GREY, "Weapons: ak47(600) m4(600) rifle (600)");
				return 1;
			}
			giveplayerid = ReturnUser(tmp);
			if (IsPlayerConnected(giveplayerid))
			{
			    if(giveplayerid != INVALID_PLAYER_ID)
			    {
					x_weapon = strtok(cmdtext, idx);
					if(!strlen(x_weapon))
					{
						SendClientMessage(playerid, COLOR_GREEN, "________________________________________________");
						SendClientMessage(playerid, COLOR_WHITE, "*** Sell Guns ***");
						SendClientMessage(playerid, COLOR_GREY, "KORISTENJE: /sellgun [playerid/DioImena] [weaponname]");
						SendClientMessage(playerid, COLOR_GREY, "Weapons: flowers(25) sdpistol(100) eagle(200) mp5(200) shotgun(200)");
						SendClientMessage(playerid, COLOR_GREY, "Weapons: ak47(600) m4(600) rifle(600)");
						SendClientMessage(playerid, COLOR_GREEN, "________________________________________________");
						return 1;
					}
				}
				//if(strcmp(x_weapon,"knife",true) == 0) { if(PlayerInfo[playerid][pMats] > 99) { weapon[playerid] = 4; price[playerid] = 100; ammo[playerid] = 1; PlayerInfo[giveplayerid][pGun1] = 4; PlayerInfo[giveplayerid][pAmmo1] = 1; } else { SendClientMessage(playerid,COLOR_GREY,"   Not enough Materials for that Weapon!"); return 1; } }
				if(strcmp(x_weapon,"sdpistol",true) == 0) { if(PlayerInfo[playerid][pMats] > 99) { weapon[playerid] = 23; price[playerid] = 100; ammo[playerid] = 50; PlayerInfo[giveplayerid][pGun2] = 23; PlayerInfo[giveplayerid][pAmmo2] = 50; } else { SendClientMessage(playerid,COLOR_GREY,"   Not enough Materials for that Weapon!"); return 1; } }
				else if(strcmp(x_weapon,"flowers",true) == 0) { if(PlayerInfo[playerid][pMats] > 24) { weapon[playerid] = 14; price[playerid] = 25; ammo[playerid] = 1; PlayerInfo[giveplayerid][pGun1] = 14; PlayerInfo[giveplayerid][pAmmo1] = 1; } else { SendClientMessage(playerid,COLOR_GREY,"   Not enough Materials for that Weapon!"); return 1; } }
				else if(strcmp(x_weapon,"eagle",true) == 0) { if(PlayerInfo[playerid][pMats] > 199) { weapon[playerid] = 24; price[playerid] = 150; ammo[playerid] = 50; PlayerInfo[giveplayerid][pGun2] = 24; PlayerInfo[giveplayerid][pAmmo2] = 50; } else { SendClientMessage(playerid,COLOR_GREY,"   Not enough Materials for that Weapon!"); return 1; } }
				else if(strcmp(x_weapon,"mp5",true) == 0) {	if(PlayerInfo[playerid][pMats] > 199) { weapon[playerid] = 29; price[playerid] = 200; ammo[playerid] = 200; PlayerInfo[giveplayerid][pGun2] = 29; PlayerInfo[giveplayerid][pAmmo2] = 200; } else { SendClientMessage(playerid,COLOR_GREY,"   Not enough Materials for that Weapon!"); return 1; } }
				else if(strcmp(x_weapon,"shotgun",true) == 0) {	if(PlayerInfo[playerid][pMats] > 199) { weapon[playerid] = 25; price[playerid] = 200; ammo[playerid] = 50; PlayerInfo[giveplayerid][pGun2] = 25; PlayerInfo[giveplayerid][pAmmo2] = 50; } else { SendClientMessage(playerid,COLOR_GREY,"   Not enough Materials for that Weapon!"); return 1; } }
				//else if(strcmp(x_weapon,"spas12",true) == 0) { if(PlayerInfo[playerid][pMats] > 599) { weapon[playerid] = 27; price[playerid] = 600; ammo[playerid] = 50; PlayerInfo[giveplayerid][pGun2] = 27; PlayerInfo[giveplayerid][pAmmo2] = 50; } else { SendClientMessage(playerid,COLOR_GREY,"   Not enough Materials for that Weapon!"); return 1; } }
				else if(strcmp(x_weapon,"ak47",true) == 0) { if(PlayerInfo[playerid][pMats] > 599) { weapon[playerid] = 30; price[playerid] = 600; ammo[playerid] = 250; PlayerInfo[giveplayerid][pGun2] = 30; PlayerInfo[giveplayerid][pAmmo2] = 250; } else { SendClientMessage(playerid,COLOR_GREY,"   Not enough Materials for that Weapon!"); return 1; } }
				else if(strcmp(x_weapon,"m4",true) == 0) { if(PlayerInfo[playerid][pMats] > 599) { weapon[playerid] = 31; price[playerid] = 600; ammo[playerid] = 250; PlayerInfo[giveplayerid][pGun2] = 31; PlayerInfo[giveplayerid][pAmmo2] = 250; } else { SendClientMessage(playerid,COLOR_GREY,"   Not enough Materials for that Weapon!"); return 1; } }
				else if(strcmp(x_weapon,"rifle",true) == 0) { if(PlayerInfo[playerid][pMats] > 599) { weapon[playerid] = 33; price[playerid] = 600; ammo[playerid] = 50; PlayerInfo[giveplayerid][pGun2] = 33; PlayerInfo[giveplayerid][pAmmo2] = 50; } else { SendClientMessage(playerid,COLOR_GREY,"   Not enough Materials for that Weapon!"); return 1; } }
				else { SendClientMessage(playerid,COLOR_GREY,"   Invalid Weapon name!"); return 1; }
				if (ProxDetectorS(5.0, playerid, giveplayerid))
				{
				    if(giveplayerid == playerid)
					{
						SendClientMessage(playerid, COLOR_GRAD1, "   You can not sell Guns to yourself!");
						return 1;
					}
					if(PlayerInfo[playerid][pMiserPerk] > 0)
					{
					    new skill = 2 * PlayerInfo[playerid][pMiserPerk];
					    new mats = price[playerid] / 100;
					    price[playerid] -= (mats)*(skill);
					}
					ConsumingMoney[playerid] = 1;
					GetPlayerName(giveplayerid, giveplayer, sizeof(giveplayer));
					GetPlayerName(playerid, sendername, sizeof(sendername));
					format(string, sizeof(string), "   You have given %s, a %s with %d ammo, for %d Materials.", giveplayer,x_weapon, ammo[playerid], price[playerid]);
					PlayerPlaySound(playerid, 1052, 0.0, 0.0, 0.0);
					SendClientMessage(playerid, COLOR_GRAD1, string);
					format(string, sizeof(string), "   You have recieved a %s with %d ammo from %s.", x_weapon, ammo[playerid], sendername);
					SendClientMessage(giveplayerid, COLOR_GRAD1, string);
					PlayerPlaySound(giveplayerid, 1052, 0.0, 0.0, 0.0);
					format(string, sizeof(string), "* %s created a Gun from Materials, and hands it to %s.", sendername ,giveplayer);
					ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
					JB_GivePlayerWeapon(giveplayerid,weapon[playerid],ammo[playerid]);
					PlayerInfo[playerid][pMats] -= price[playerid];
				}
				else
				{
					SendClientMessage(playerid, COLOR_GRAD1, "   Your too far away.");
					return 1;
				}
			}
			else
			{
				format(string, sizeof(string), "   %d is not an active player.", giveplayerid);
				SendClientMessage(playerid, COLOR_GRAD1, string);
			}
		}
		return 1;
	}