[pomoc] Ne radi /f chat, kako napraviti ?

Započeo CadrRa, Maj 16, 2011, 16:03:38 POSLE PODNE

prethodna tema - sledeća tema

0 članova i 2 gostiju pregledaju ovu temu.

Skripta koju koristim: Cyber
Detaljan opis problema: Mod je zbugan do boga xD al jedna od bitnijih stvari sto mi ne radi je /f chat u organizacijama
Dio skripte: Brate ne znam ne bavim se time , ako moze neko da pomogne :)
Neke slike/video za lakse dobivanje pomoci(neobavezno): Samo pise da /f ne postoji, a /r je kod PD/FBI/HITNA i /r radi

 :P
if(strcmp(cmd, "/family", true) == 0 || strcmp(cmd, "/f", true) == 0 || strcmp(cmd, "/faction", true) == 0)
{
    if(IsPlayerConnected(playerid))
    {
    if(PlayerInfo[playerid][pMuted] == 1)
{
SendClientMessage(playerid, TEAM_CYAN_COLOR, "Nemozes pricati,usutkan si");
return 1;
}

new year, month, day;
new hour, minute, second;
gettime(hour,minute,second);
getdate(day,month,year);
new length = strlen(cmdtext);
while ((idx < length) && (cmdtext[idx] <= ' '))
{
idx++;
}
new offset = idx;
new result[128];
while ((idx < length) && ((idx - offset) < (sizeof(result) - 1)))
{
result[idx - offset] = cmdtext[idx];
idx++;
}
result[idx - offset] = EOS;
if(!strlen(result))
{
SendClientMessage(playerid, COLOR_GRAD2, "KORISTI: (/f)action [faction chat]");
return 1;
}
if (PlayerInfo[playerid][pLeader] > 0 || PlayerInfo[playerid][pMember] > 0 || PlayerInfo[playerid][pFMember] < 255)
{
    new leader = PlayerInfo[playerid][pLeader];
    new member = PlayerInfo[playerid][pMember];
    if(member==1)
    {
        if(PlayerInfo[playerid][pRank] == 8) { format(string, sizeof(string), "** (( Sef %s: %s )) **", sendername, result); }
else if(PlayerInfo[playerid][pRank] == 7) { format(string, sizeof(string), "** (( Zamjenik Sefa %s: %s ))  **", sendername, result); }
else if(PlayerInfo[playerid][pRank] == 6) { format(string, sizeof(string), "** (( Kapetan %s: %s )) **", sendername, result); }
else if(PlayerInfo[playerid][pRank] == 5) { format(string, sizeof(string), "** (( Porucnik %s: %s ))  **", sendername, result); }
else if(PlayerInfo[playerid][pRank] == 4) { format(string, sizeof(string), "** (( Narednik %s: %s )) **", sendername, result); }
else if(PlayerInfo[playerid][pRank] == 3) { format(string, sizeof(string), "** (( Desetar %s: %s ))  **", sendername, result); }
else if(PlayerInfo[playerid][pRank] == 2) { format(string, sizeof(string), "** (( Policajac %s: %s ))  **", sendername, result); }
else if(PlayerInfo[playerid][pRank] == 1) { format(string, sizeof(string), "** (( Kadet %s: %s ))  **", sendername, result); }
else { format(string, sizeof(string), "** (( Cadet %s: %s )) **", sendername, result); }
SendFamilyMessage(PlayerInfo[playerid][pMember], 0x7BDDA5AA, string);
    }
    if(member==2)
    {
        if(PlayerInfo[playerid][pRank] == 8) { format(string, sizeof(string), "** (( Direktor %s: %s )) **", sendername, result); }
else if(PlayerInfo[playerid][pRank] == 7) { format(string, sizeof(string), "** (( Zamjenik Direktora %s: %s )) **", sendername, result); }
else if(PlayerInfo[playerid][pRank] == 6) { format(string, sizeof(string), "** (( Asistent Direktora %s: %s )) **", sendername, result); }
else if(PlayerInfo[playerid][pRank] == 5) { format(string, sizeof(string), "** (( Sef Sektora %s: %s )) **", sendername, result); }
else if(PlayerInfo[playerid][pRank] == 4) { format(string, sizeof(string), "** (( Specijalni Agent u Sluzbi %s: %s ))  **", sendername, result); }
else if(PlayerInfo[playerid][pRank] == 3) { format(string, sizeof(string), "** (( Specijalni Agent %s: %s ))  **", sendername, result); }
else if(PlayerInfo[playerid][pRank] == 2) { format(string, sizeof(string), "** (( Agent %s: %s ))  **", sendername, result); }
else if(PlayerInfo[playerid][pRank] == 1) { format(string, sizeof(string), "** (( FBI Kadet %s: %s ))  **", sendername, result); }
else { format(string, sizeof(string), "** (( FBI Cadet %s: %s )) **", sendername, result); }
SendFamilyMessage(PlayerInfo[playerid][pMember], 0x7BDDA5AA, string);
    }
    if(member==3)
    {
        if(PlayerInfo[playerid][pRank] == 8) { format(string, sizeof(string), "** (( General %s: %s )) **", sendername, result); }
        else if(PlayerInfo[playerid][pRank] == 7) { format(string, sizeof(string), "** (( Sub General %s: %s ))  **", sendername, result); }
else if(PlayerInfo[playerid][pRank] == 6) { format(string, sizeof(string), "** (( Captain %s: %s )) **", sendername, result); }
else if(PlayerInfo[playerid][pRank] == 5) { format(string, sizeof(string), "** (( Lieutenant %s: %s ))  **", sendername, result); }
else if(PlayerInfo[playerid][pRank] == 4) { format(string, sizeof(string), "** (( Major %s: %s ))  **", sendername, result); }
else if(PlayerInfo[playerid][pRank] == 3) { format(string, sizeof(string), "** (( Sergeant %s: %s ))  **", sendername, result); }
else if(PlayerInfo[playerid][pRank] == 2) { format(string, sizeof(string), "** (( Soldier %s: %s ))  **", sendername, result); }
else if(PlayerInfo[playerid][pRank] == 1) { format(string, sizeof(string), "** (( Private %s: %s ))  **", sendername, result); }
else { format(string, sizeof(string), "** (( Private %s: %s )) **", sendername, result); }
SendFamilyMessage(PlayerInfo[playerid][pMember], 0x7BDDA5AA, string);
    }
    if(member==4)
    {
        if(PlayerInfo[playerid][pRank] == 8) { format(string, sizeof(string), "** (( EMS Commisioner %s: %s )) **", sendername, result); }
else if(PlayerInfo[playerid][pRank] == 7) { format(string, sizeof(string), "** (( EMS Chief %s: %s )) **", sendername, result); }
else if(PlayerInfo[playerid][pRank] == 6) { format(string, sizeof(string), "** (( EMS Lieutenant %s: %s )) **", sendername, result); }
else if(PlayerInfo[playerid][pRank] == 5) { format(string, sizeof(string), "** (( EMS Captain %s: %s )) **", sendername, result); }
else if(PlayerInfo[playerid][pRank] == 4) { format(string, sizeof(string), "** (( ALS Medic %s: %s ))  **", sendername, result); }
else if(PlayerInfo[playerid][pRank] == 3) { format(string, sizeof(string), "** (( BLS Medic %s: %s ))  **", sendername, result); }
else if(PlayerInfo[playerid][pRank] == 2) { format(string, sizeof(string), "** (( EMS Trainee %s: %s ))  **", sendername, result); }
else if(PlayerInfo[playerid][pRank] == 1) { format(string, sizeof(string), "** (( EMS Explorer %s: %s ))  **", sendername, result); }
else { format(string, sizeof(string), "** (( EMS Explorer %s: %s )) **", sendername, result); }
SendFamilyMessage(PlayerInfo[playerid][pMember], 0x7BDDA5AA, string);
    }
    if(member==12)
    {
        if(PlayerInfo[playerid][pRank] == 8) { format(string, sizeof(string), "** (( FD Chief %s: %s )) **", sendername, result); }
else if(PlayerInfo[playerid][pRank] == 7) { format(string, sizeof(string), "** (( Assistant Chief %s: %s )) **", sendername, result); }
else if(PlayerInfo[playerid][pRank] == 6) { format(string, sizeof(string), "** (( Captain %s: %s )) **", sendername, result); }
else if(PlayerInfo[playerid][pRank] == 5) { format(string, sizeof(string), "** (( Lieuteantn %s: %s )) **", sendername, result); }
else if(PlayerInfo[playerid][pRank] == 4) { format(string, sizeof(string), "** (( Driver %s: %s ))  **", sendername, result); }
else if(PlayerInfo[playerid][pRank] == 3) { format(string, sizeof(string), "** (( Firefighter %s: %s ))  **", sendername, result); }
else if(PlayerInfo[playerid][pRank] == 2) { format(string, sizeof(string), "** (( Probitionary %s: %s ))  **", sendername, result); }
else if(PlayerInfo[playerid][pRank] == 1) { format(string, sizeof(string), "** (( Explorer %s: %s ))  **", sendername, result); }
else { format(string, sizeof(string), "** (( Explorer %s: %s )) **", sendername, result); }
SendFamilyMessage(PlayerInfo[playerid][pMember], 0x7BDDA5AA, string);
    }
    if(member==5)
    {
        if(PlayerInfo[playerid][pRank] == 6) { format(string, sizeof(string), "** (( Corona %s: %s )) **", sendername, result); }
else if(PlayerInfo[playerid][pRank] == 5) { format(string, sizeof(string), "** (( Mano derecha %s: %s )) **", sendername, result); }
else if(PlayerInfo[playerid][pRank] == 4) { format(string, sizeof(string), "** (( Proscrito %s: %s ))  **", sendername, result); }
else if(PlayerInfo[playerid][pRank] == 3) { format(string, sizeof(string), "** (( Miembro %s: %s ))  **", sendername, result); }
else if(PlayerInfo[playerid][pRank] == 2) { format(string, sizeof(string), "** (( Asociado %s: %s ))  **", sendername, result); }
else if(PlayerInfo[playerid][pRank] == 1) { format(string, sizeof(string), "** (( Forastero %s: %s ))  **", sendername, result); }
else { format(string, sizeof(string), "** (( Forastero %s: %s )) **", sendername, result); }
SendFamilyMessage(PlayerInfo[playerid][pMember], 0x7BDDA5AA, string);
    }
    if(member==6)
    {
        if(PlayerInfo[playerid][pRank] == 8) { format(string, sizeof(string), "** (( Capo Crimini %s: %s )) **", sendername, result); }
else if(PlayerInfo[playerid][pRank] == 7) { format(string, sizeof(string), "** (( Capo Bastone %s: %s )) **", sendername, result); }
else if(PlayerInfo[playerid][pRank] == 6) { format(string, sizeof(string), "** (( Consiglieri %s: %s ))  **", sendername, result); }
else if(PlayerInfo[playerid][pRank] == 5) { format(string, sizeof(string), "** (( Capo Regime %s: %s )) **", sendername, result); }
else if(PlayerInfo[playerid][pRank] == 4) { format(string, sizeof(string), "** (( Sgarrista %s: %s ))  **", sendername, result); }
else if(PlayerInfo[playerid][pRank] == 3) { format(string, sizeof(string), "** (( Piciotto %s: %s ))  **", sendername, result); }
else if(PlayerInfo[playerid][pRank] == 2) { format(string, sizeof(string), "** (( Giovane D'honore %s: %s ))  **", sendername, result); }
else if(PlayerInfo[playerid][pRank] == 1) { format(string, sizeof(string), "** (( Outsider %s: %s ))  **", sendername, result); }
else { format(string, sizeof(string), "** (( Outsider %s: %s )) **", sendername, result); }
SendFamilyMessage(PlayerInfo[playerid][pMember], 0x7BDDA5AA, string);
}
else if(member==7)
{
if(PlayerInfo[playerid][pRank] == 6) { format(string, sizeof(string), "** (( Mayor %s: %s )) **", sendername, result); }
    else if(PlayerInfo[playerid][pRank] == 5) { format(string, sizeof(string), "** (( Mayor's Assistant %s: %s )) **", sendername, result); }
    else if(PlayerInfo[playerid][pRank] == 4) { format(string, sizeof(string), "** (( Mayor's Security Chief %s: %s )) **", sendername, result); }
    else if(PlayerInfo[playerid][pRank] == 3) { format(string, sizeof(string), "** (( Mayor's Drivers Chief %s: %s )) **", sendername, result); }
    else if(PlayerInfo[playerid][pRank] == 2) { format(string, sizeof(string), "** (( Mayor's Bodyguard %s: %s )) **", sendername, result); }
    else if(PlayerInfo[playerid][pRank] == 1) { format(string, sizeof(string), "** (( Mayor's Driver %s: %s )) **", sendername, result); }
    else { format(string, sizeof(string), "** (( Mayor's Driver %s: %s )) **", sendername, result); }
    SendFamilyMessage(PlayerInfo[playerid][pMember], 0x7BDDA5AA, string);
}
else if(member==8)
{
    if(PlayerInfo[playerid][pRank] == 6) { format(string, sizeof(string), "** (( Direktor %s: %s )) **", sendername, result); }
else if(PlayerInfo[playerid][pRank] == 5) { format(string, sizeof(string), "** (( Vice-Direktor %s: %s )) **", sendername, result); }
else if(PlayerInfo[playerid][pRank] == 4) { format(string, sizeof(string), "** (( Specijalni Agent %s: %s ))  **", sendername, result); }
else if(PlayerInfo[playerid][pRank] == 3) { format(string, sizeof(string), "** (( Agent %s: %s ))  **", sendername, result); }
else if(PlayerInfo[playerid][pRank] == 2) { format(string, sizeof(string), "** (( Strijelac %s: %s ))  **", sendername, result); }
else if(PlayerInfo[playerid][pRank] == 1) { format(string, sizeof(string), "** (( Pocetnik %s: %s ))  **", sendername, result); }
else { format(string, sizeof(string), "** (( Freelancer %s: %s )) **", sendername, result); }
SendFamilyMessage(PlayerInfo[playerid][pMember], 0x7BDDA5AA, string);
}
else if(member==9)
{
    if(PlayerInfo[playerid][pRank] == 6) { format(string, sizeof(string), "** (( Sef %s: %s )) **", sendername, result); }
else if(PlayerInfo[playerid][pRank] == 5) { format(string, sizeof(string), "** (( DOS Menadzer %s: %s )) **", sendername, result); }
else if(PlayerInfo[playerid][pRank] == 4) { format(string, sizeof(string), "** (( Sekretar %s: %s ))  **", sendername, result); }
else if(PlayerInfo[playerid][pRank] == 3) { format(string, sizeof(string), "** (( Glavni Novinar %s: %s ))  **", sendername, result); }
else if(PlayerInfo[playerid][pRank] == 2) { format(string, sizeof(string), "** (( Novinar %s: %s ))  **", sendername, result); }
else if(PlayerInfo[playerid][pRank] == 1) { format(string, sizeof(string), "** (( Interni Radnik %s: %s ))  **", sendername, result); }
else { format(string, sizeof(string), "** (( Intern Worker %s: %s )) **", sendername, result); }
SendFamilyMessage(PlayerInfo[playerid][pMember], 0x7BDDA5AA, string);
}
else if(member==10)
{
    if(PlayerInfo[playerid][pRank] == 6) { format(string, sizeof(string), "** (( Taxi Company Owner %s: %s )) **", sendername, result); }
else if(PlayerInfo[playerid][pRank] == 5) { format(string, sizeof(string), "** (( Shift Supervisor %s: %s )) **", sendername, result); }
else if(PlayerInfo[playerid][pRank] == 4) { format(string, sizeof(string), "** (( Dispatcher %s: %s ))  **", sendername, result); }
else if(PlayerInfo[playerid][pRank] == 3) { format(string, sizeof(string), "** (( Cabbie %s: %s ))  **", sendername, result); }
else if(PlayerInfo[playerid][pRank] == 2) { format(string, sizeof(string), "** (( Taxi Rookie %s: %s ))  **", sendername, result); }
else if(PlayerInfo[playerid][pRank] == 1) { format(string, sizeof(string), "** (( Trainee %s: %s ))  **", sendername, result); }
else { format(string, sizeof(string), "** (( Trainee %s: %s )) **", sendername, result); }
SendFamilyMessage(PlayerInfo[playerid][pMember], 0x7BDDA5AA, string);
}
else if(member==11)
{
    if(PlayerInfo[playerid][pRank] == 6) { format(string, sizeof(string), "** (( Boss %s: %s )) **", sendername, result); }
else if(PlayerInfo[playerid][pRank] == 5) { format(string, sizeof(string), "** (( Under Boss %s: %s )) **", sendername, result); }
else if(PlayerInfo[playerid][pRank] == 4) { format(string, sizeof(string), "** (( Manager %s: %s ))  **", sendername, result); }
else if(PlayerInfo[playerid][pRank] == 3) { format(string, sizeof(string), "** (( Senior Instructor %s: %s ))  **", sendername, result); }
else if(PlayerInfo[playerid][pRank] == 2) { format(string, sizeof(string), "** (( Instructor %s: %s ))  **", sendername, result); }
else if(PlayerInfo[playerid][pRank] == 1) { format(string, sizeof(string), "** (( Trainee %s: %s ))  **", sendername, result); }
else { format(string, sizeof(string), "** (( Trainee %s: %s )) **", sendername, result); }
SendFamilyMessage(PlayerInfo[playerid][pMember], 0x7BDDA5AA, string);
}
else if(member==12)
{
    if(PlayerInfo[playerid][pRank] == 8) { format(string, sizeof(string), "** (( FD Chief %s: %s )) **", sendername, result); }
else if(PlayerInfo[playerid][pRank] == 7) { format(string, sizeof(string), "** (( Assistant Chief %s: %s )) **", sendername, result); }
else if(PlayerInfo[playerid][pRank] == 6) { format(string, sizeof(string), "** (( FD Captain %s: %s ))  **", sendername, result); }
else if(PlayerInfo[playerid][pRank] == 5) { format(string, sizeof(string), "** (( FD Lieutenant %s: %s ))  **", sendername, result); }
else if(PlayerInfo[playerid][pRank] == 4) { format(string, sizeof(string), "** (( Driver %s: %s ))  **", sendername, result); }
else if(PlayerInfo[playerid][pRank] == 3) { format(string, sizeof(string), "** (( Firefighter %s: %s ))  **", sendername, result); }
                    else if(PlayerInfo[playerid][pRank] == 2) { format(string, sizeof(string), "** (( Probitionary %s: %s ))  **", sendername, result); }
else if(PlayerInfo[playerid][pRank] == 1) { format(string, sizeof(string), "** (( Explorer %s: %s ))  **", sendername, result); }
else { format(string, sizeof(string), "** (( Explorer %s: %s )) **", sendername, result); }
SendFamilyMessage(PlayerInfo[playerid][pMember], 0x7BDDA5AA, string);
}
else if(member==13)
{
    if(PlayerInfo[playerid][pRank] == 6) { format(string, sizeof(string), "** (( Father of Anarchy %s: %s )) **", sendername, result); }
else if(PlayerInfo[playerid][pRank] == 5) { format(string, sizeof(string), "** (( Son of Anarchy %s: %s )) **", sendername, result); }
else if(PlayerInfo[playerid][pRank] == 4) { format(string, sizeof(string), "** (( Rider of Anarchy %s: %s ))  **", sendername, result); }
else if(PlayerInfo[playerid][pRank] == 3) { format(string, sizeof(string), "** (( Rider of Chaos %s: %s ))  **", sendername, result); }
else if(PlayerInfo[playerid][pRank] == 2) { format(string, sizeof(string), "** (( Rider of Fight %s: %s ))  **", sendername, result); }
else if(PlayerInfo[playerid][pRank] == 1) { format(string, sizeof(string), "** (( Rookie Rider %s: %s ))  **", sendername, result); }
else { format(string, sizeof(string), "** (( Rookie Rider %s: %s )) **", sendername, result); }
SendFamilyMessage(PlayerInfo[playerid][pMember], 0x7BDDA5AA, string);
}
else if(member==14)
{
    if(PlayerInfo[playerid][pRank] == 6) { format(string, sizeof(string), "** (( Don %s: %s )) **", sendername, result); }
else if(PlayerInfo[playerid][pRank] == 5) { format(string, sizeof(string), "** (( Don's right hand %s: %s )) **", sendername, result); }
else if(PlayerInfo[playerid][pRank] == 4) { format(string, sizeof(string), "** (( Capo %s: %s ))  **", sendername, result); }
else if(PlayerInfo[playerid][pRank] == 3) { format(string, sizeof(string), "** (( Shatei %s: %s ))  **", sendername, result); }
else if(PlayerInfo[playerid][pRank] == 2) { format(string, sizeof(string), "** (( Wakashu %s: %s ))  **", sendername, result); }
else if(PlayerInfo[playerid][pRank] == 1) { format(string, sizeof(string), "** (( Gaij in %s: %s ))  **", sendername, result); }
else { format(string, sizeof(string), "** (( Gaij in %s: %s )) **", sendername, result); }
SendFamilyMessage(PlayerInfo[playerid][pMember], 0x7BDDA5AA, string);
}
else if(member==15)
{
    if(PlayerInfo[playerid][pRank] == 7) { format(string, sizeof(string), "** (( Don %s: %s )) **", sendername, result); }
                    else if(PlayerInfo[playerid][pRank] == 6) { format(string, sizeof(string), "** (( Pakhan %s: %s )) **", sendername, result); }
else if(PlayerInfo[playerid][pRank] == 5) { format(string, sizeof(string), "** (( Underboss %s: %s )) **", sendername, result); }
else if(PlayerInfo[playerid][pRank] == 4) { format(string, sizeof(string), "** (( Capo %s: %s ))  **", sendername, result); }
else if(PlayerInfo[playerid][pRank] == 3) { format(string, sizeof(string), "** (( Byki %s: %s ))  **", sendername, result); }
else if(PlayerInfo[playerid][pRank] == 2) { format(string, sizeof(string), "** (( Patsani %s: %s ))  **", sendername, result); }
else if(PlayerInfo[playerid][pRank] == 1) { format(string, sizeof(string), "** (( Shestiorka  %s: %s ))  **", sendername, result); }
else { format(string, sizeof(string), "** (( Shestiorka %s: %s )) **", sendername, result); }
SendFamilyMessage(PlayerInfo[playerid][pMember], 0x7BDDA5AA, string);
}
else if(member==16)
{
        if(PlayerInfo[playerid][pRank] == 9) { format(string, sizeof(string), "** (( Boss %s: %s )) **", sendername, result); }
        else if(PlayerInfo[playerid][pRank] == 8) { format(string, sizeof(string), "** (( Lower Boss %s: %s )) **", sendername, result); }
        else if(PlayerInfo[playerid][pRank] == 7) { format(string, sizeof(string), "** (( Elite Advisor %s: %s )) **", sendername, result); }
else if(PlayerInfo[playerid][pRank] == 6) { format(string, sizeof(string), "** (( Loyal Advisor %s: %s )) **", sendername, result); }
else if(PlayerInfo[playerid][pRank] == 5) { format(string, sizeof(string), "** (( Advisor %s: %s )) **", sendername, result); }
else if(PlayerInfo[playerid][pRank] == 4) { format(string, sizeof(string), "** (( Made Man %s: %s ))  **", sendername, result); }
else if(PlayerInfo[playerid][pRank] == 3) { format(string, sizeof(string), "** (( Elite Member %s: %s ))  **", sendername, result); }
else if(PlayerInfo[playerid][pRank] == 2) { format(string, sizeof(string), "** (( Loyal Member %s: %s ))  **", sendername, result); }
else if(PlayerInfo[playerid][pRank] == 1) { format(string, sizeof(string), "** (( Member %s: %s ))  **", sendername, result); }
else { format(string, sizeof(string), "** (( Member %s: %s )) **", sendername, result); }
SendFamilyMessage(PlayerInfo[playerid][pMember], 0x7BDDA5AA, string);
}
else if(leader==1)
{
    format(string, sizeof(string), "** (( Chief %s: %s )) **", sendername, result);
SendFamilyMessage(PlayerInfo[playerid][pLeader], 0x7BDDA5AA, string);
}
else if(leader==2)
{
    format(string, sizeof(string), "** (( Direktor %s: %s )) **", sendername, result);
SendFamilyMessage(PlayerInfo[playerid][pLeader], 0x7BDDA5AA, string);
}
else if(leader==3)
{
    format(string, sizeof(string), "** (( General %s: %s )) **", sendername, result);
SendFamilyMessage(PlayerInfo[playerid][pLeader], 0x7BDDA5AA, string);
}
else if(leader==4)
{
    format(string, sizeof(string), "** (( EMS Commisioner %s: %s )) **", sendername, result);
SendFamilyMessage(PlayerInfo[playerid][pLeader], 0x7BDDA5AA, string);
}
else if(leader==5)
{
    format(string, sizeof(string), "** (( Jefe %s: %s )) **", sendername, result);
SendFamilyMessage(PlayerInfo[playerid][pLeader], 0x7BDDA5AA, string);
}
else if(leader==6)
{
    format(string, sizeof(string), "** (( Godfather %s: %s )) **", sendername, result);
SendFamilyMessage(PlayerInfo[playerid][pLeader], 0x7BDDA5AA, string);
}
else if(leader==7)
{
    format(string, sizeof(string), "** (( Mayor %s: %s )) **", sendername, result);
SendFamilyMessage(PlayerInfo[playerid][pLeader], 0x7BDDA5AA, string);
}
else if(leader==8)
{
    format(string, sizeof(string), "** (( Direktor %s: %s )) **", sendername, result);
SendFamilyMessage(PlayerInfo[playerid][pLeader], 0x7BDDA5AA, string);
}
else if(leader==9)
{
    format(string, sizeof(string), "** (( Sef %s: %s )) **", sendername, result);
SendFamilyMessage(PlayerInfo[playerid][pLeader], 0x7BDDA5AA, string);
}
else if(leader==10)
{
    format(string, sizeof(string), "** (( Taxi Company Owner %s: %s )) **", sendername, result);
SendFamilyMessage(PlayerInfo[playerid][pLeader], 0x7BDDA5AA, string);
}
else if(leader==11)
{
    format(string, sizeof(string), "** (( Boss %s: %s )) **", sendername, result);
SendFamilyMessage(PlayerInfo[playerid][pLeader], 0x7BDDA5AA, string);
}
else if(leader==12)
{
    format(string, sizeof(string), "** (( FD Chief %s: %s )) **", sendername, result);
SendFamilyMessage(PlayerInfo[playerid][pLeader], 0x7BDDA5AA, string);
}
else if(leader==13)
{
    format(string, sizeof(string), "** (( Father of Anarchy %s: %s )) **", sendername, result);
SendFamilyMessage(PlayerInfo[playerid][pLeader], 0x7BDDA5AA, string);
}
else if(leader==14)
{
    format(string, sizeof(string), "** (( Don %s: %s )) **", sendername, result);
SendFamilyMessage(PlayerInfo[playerid][pLeader], 0x7BDDA5AA, string);
}
else if(leader==15)
{
    format(string, sizeof(string), "** (( Don %s: %s )) **", sendername, result);
SendFamilyMessage(PlayerInfo[playerid][pLeader], 0x7BDDA5AA, string);
}
else if(leader==16)
{
    format(string, sizeof(string), "** (( Boss %s: %s )) **", sendername, result);
SendFamilyMessage(PlayerInfo[playerid][pLeader], 0x7BDDA5AA, string);
}
else if(PlayerInfo[playerid][pFMember] < 255)
    {
        if(PlayerInfo[playerid][pRank] == 6) { format(string, sizeof(string), "** (( Godfather %s: %s )) **", sendername, result); }
else if(PlayerInfo[playerid][pRank] == 5) { format(string, sizeof(string), "** (( Underboss %s: %s )) **", sendername, result); }
else if(PlayerInfo[playerid][pRank] == 4) { format(string, sizeof(string), "** (( Capo %s: %s ))  **", sendername, result); }
else if(PlayerInfo[playerid][pRank] == 3) { format(string, sizeof(string), "** (( Soldier %s: %s ))  **", sendername, result); }
else if(PlayerInfo[playerid][pRank] == 2) { format(string, sizeof(string), "** (( Associate %s: %s ))  **", sendername, result); }
else if(PlayerInfo[playerid][pRank] == 1) { format(string, sizeof(string), "** (( Outsider %s: %s ))  **", sendername, result); }
else { format(string, sizeof(string), "** (( Outsider %s: %s )) **", sendername, result); }
SendNewFamilyMessage(PlayerInfo[playerid][pFMember], 0x7BDDA5AA, string);
}
printf("%s", string);
format(string, sizeof(string), "(%d/%d/%d)[%d:%d:%d] %s (Family): (%s)",day,month,year,hour,minute,second,sendername,result);
FamilyChatLog(string);
return 1;
}
else
{
SendClientMessage(playerid, COLOR_GRAD2, "   you are not part of a Family!");
return 1;
}
}//not connected
return 1;
}





Komanda je opsirna i komplikovana pa je i u skripti velika.. :P To sam izvadio iz jednog moda i tamo je tako.. :P


P.S. Ovo si mogao i sam.. xDD skines mod i izvadis iz moda sto ti treba ;D

Bilo je ovakvih pitanja i to je vec popraveljno, koristi Trazilicu!

To imas u Cyberu ali je izostavljeno pomocu ovoga /* jer je u bagu ne znam ni ja to popraviti

CMD:f(playerid, params[])
{
new result,string[128];
new leader = PlayerInfo[playerid][Lider];
new member = PlayerInfo[playerid][Clan];
if(PlayerInfo[playerid][pMuted] == 1) return SendClientMessage(playerid, NARANDZASTA, "Ne mozes pricati! Usutkan si.");
if(sscanf(params,"s[128]",result)) return SendClientMessage(playerid, NARANDZASTA, "Koristi: /f (text)!");
if (gTeam[playerid] < 1) return SendClientMessage(playerid, COLOR_GRAD2, "Ti nisi clan Organizacije!");
if(member==1)//POLICIJA
{
if(PlayerInfo[playerid][pRank] == 6) { format(string, sizeof(string), "Zapovednik %s: %s. )) **", ImeIgraca(playerid), result); }
else if(PlayerInfo[playerid][pRank] == 5) { format(string, sizeof(string), "Kapetan %s: %s. )) **", ImeIgraca(playerid), result); }
else if(PlayerInfo[playerid][pRank] == 4) { format(string, sizeof(string), "Porucnik %s: %s. ))  **", ImeIgraca(playerid), result); }
else if(PlayerInfo[playerid][pRank] == 3) { format(string, sizeof(string), "Narednik %s: %s. ))  **", ImeIgraca(playerid), result); }
else if(PlayerInfo[playerid][pRank] == 2) { format(string, sizeof(string), "Cinovnik %s: %s. ))  **", ImeIgraca(playerid), result); }
else if(PlayerInfo[playerid][pRank] == 1) { format(string, sizeof(string), "Kadet %s: %s. ))  **", ImeIgraca(playerid), result); }
else { format(string, sizeof(string), "Kadet %s: %s. )) **", ImeIgraca(playerid), result); }
SendFamilyMessage(PlayerInfo[playerid][Clan], SVETLOZELENA, string);
}
else if(member==2)//F.B.I
{
if(PlayerInfo[playerid][pRank] == 6) { format(string, sizeof(string), "Director %s: %s. )) **", ImeIgraca(playerid), result); }
else if(PlayerInfo[playerid][pRank] == 5) { format(string, sizeof(string), "Deputy Director %s: %s. )) **", ImeIgraca(playerid), result); }
else if(PlayerInfo[playerid][pRank] == 4) { format(string, sizeof(string), "Special Agent-in-Charge %s: %s. ))  **", ImeIgraca(playerid), result); }
else if(PlayerInfo[playerid][pRank] == 3) { format(string, sizeof(string), "Senior Special Agent %s: %s. ))  **", ImeIgraca(playerid), result); }
else if(PlayerInfo[playerid][pRank] == 2) { format(string, sizeof(string), "Special Agent %s: %s. ))  **", ImeIgraca(playerid), result); }
else if(PlayerInfo[playerid][pRank] == 1) { format(string, sizeof(string), "Probationary Agent %s: %s. ))  **", ImeIgraca(playerid), result); }
else { format(string, sizeof(string), "Probationary Agent %s: %s. )) **", ImeIgraca(playerid), result); }
SendFamilyMessage(PlayerInfo[playerid][Clan], SVETLOZELENA, string);
}
else if(member==3)//BALLAS
{
if(PlayerInfo[playerid][pRank] == 6) { format(string, sizeof(string), "Top O.G %s: %s. )) **", ImeIgraca(playerid), result); }
else if(PlayerInfo[playerid][pRank] == 5) { format(string, sizeof(string), "Double O.G %s: %s. )) **", ImeIgraca(playerid), result); }
else if(PlayerInfo[playerid][pRank] == 4) { format(string, sizeof(string), "Original Gangster %s: %s. ))  **", ImeIgraca(playerid), result); }
else if(PlayerInfo[playerid][pRank] == 3) { format(string, sizeof(string), "Original Young Gangster %s: %s. ))  **", ImeIgraca(playerid), result); }
else if(PlayerInfo[playerid][pRank] == 2) { format(string, sizeof(string), "Young Gangster %s: %s. ))  **", ImeIgraca(playerid), result); }
else if(PlayerInfo[playerid][pRank] == 1) { format(string, sizeof(string), "Little Young Gangster %s: %s. ))  **", ImeIgraca(playerid), result); }
else { format(string, sizeof(string), "Little Young Gangster %s: %s. )) **", ImeIgraca(playerid), result); }
SendFamilyMessage(PlayerInfo[playerid][Clan], SVETLOZELENA, string);
}
else if(member==4)//HITNA POMOC
{
if(PlayerInfo[playerid][pRank] == 6) { format(string, sizeof(string), "Upravitelj %s: %s. )) **", ImeIgraca(playerid), result); }
else if(PlayerInfo[playerid][pRank] == 5) { format(string, sizeof(string), "Zamenik Upravitelja %s: %s. )) **", ImeIgraca(playerid), result); }
else if(PlayerInfo[playerid][pRank] == 4) { format(string, sizeof(string), "Specijalni Kirurg %s: %s. ))  **", ImeIgraca(playerid), result); }
else if(PlayerInfo[playerid][pRank] == 3) { format(string, sizeof(string), "Kirurg %s: %s. ))  **", ImeIgraca(playerid), result); }
else if(PlayerInfo[playerid][pRank] == 2) { format(string, sizeof(string), "Doktor %s: %s. ))  **", ImeIgraca(playerid), result); }
else if(PlayerInfo[playerid][pRank] == 1) { format(string, sizeof(string), "Student %s: %s. ))  **", ImeIgraca(playerid), result); }
else { format(string, sizeof(string), "Student %s: %s. )) **", ImeIgraca(playerid), result); }
SendFamilyMessage(PlayerInfo[playerid][Clan], SVETLOZELENA, string);
}
else if(member==5)//CORLEONE's
{
if(PlayerInfo[playerid][pRank] == 6) { format(string, sizeof(string), "Boss %s: %s. )) **", ImeIgraca(playerid), result); }
else if(PlayerInfo[playerid][pRank] == 5) { format(string, sizeof(string), "Underboss %s: %s. )) **", ImeIgraca(playerid), result); }
else if(PlayerInfo[playerid][pRank] == 4) { format(string, sizeof(string), "Considerer %s: %s. ))  **", ImeIgraca(playerid), result); }
else if(PlayerInfo[playerid][pRank] == 3) { format(string, sizeof(string), "Capo %s: %s. ))  **", ImeIgraca(playerid), result); }
else if(PlayerInfo[playerid][pRank] == 2) { format(string, sizeof(string), "Soldiers %s: %s. ))  **", ImeIgraca(playerid), result); }
else if(PlayerInfo[playerid][pRank] == 1) { format(string, sizeof(string), "Associates %s: %s. ))  **", ImeIgraca(playerid), result); }
else { format(string, sizeof(string), "Associates %s: %s. )) **", ImeIgraca(playerid), result); }
SendFamilyMessage(PlayerInfo[playerid][Clan], SVETLOZELENA, string);
}
else if(member==6)//BLACK DRAGON TRIADS
{
if(PlayerInfo[playerid][pRank] == 6) { format(string, sizeof(string), "Godfather %s: %s. )) **", ImeIgraca(playerid), result); }
else if(PlayerInfo[playerid][pRank] == 5) { format(string, sizeof(string), "Underboss %s: %s. )) **", ImeIgraca(playerid), result); }
else if(PlayerInfo[playerid][pRank] == 4) { format(string, sizeof(string), "Right Hand %s: %s. ))  **", ImeIgraca(playerid), result); }
else if(PlayerInfo[playerid][pRank] == 3) { format(string, sizeof(string), "Miembro %s: %s. ))  **", ImeIgraca(playerid), result); }
else if(PlayerInfo[playerid][pRank] == 2) { format(string, sizeof(string), "Capo %s: %s. ))  **", ImeIgraca(playerid), result); }
else if(PlayerInfo[playerid][pRank] == 1) { format(string, sizeof(string), "Outsider %s: %s. ))  **", ImeIgraca(playerid), result); }
else { format(string, sizeof(string), "Outsider %s: %s. )) **", ImeIgraca(playerid), result); }
SendFamilyMessage(PlayerInfo[playerid][Clan], SVETLOZELENA, string);
}
else if(member==7)//PREDSEDNIK
{
if(PlayerInfo[playerid][pRank] == 3) { format(string, sizeof(string), "*Prigovornik %s: %s. )) **", ImeIgraca(playerid), result); }
else if(PlayerInfo[playerid][pRank] == 2) { format(string, sizeof(string), "Politicar %s: %s. ))  **", ImeIgraca(playerid), result); }
else if(PlayerInfo[playerid][pRank] == 1) { format(string, sizeof(string), "Prigovornik %s: %s. ))  **", ImeIgraca(playerid), result); }
else { format(string, sizeof(string), "Prigovornik %s: %s. )) **", ImeIgraca(playerid), result); }
SendFamilyMessage(PlayerInfo[playerid][Clan], SVETLOZELENA, string);
}
else if(member==8)//GROVE STREET
{
if(PlayerInfo[playerid][pRank] == 6) { format(string, sizeof(string), "Top O.G %s: %s. )) **", ImeIgraca(playerid), result); }
else if(PlayerInfo[playerid][pRank] == 5) { format(string, sizeof(string), "O.G %s: %s. )) **", ImeIgraca(playerid), result); }
else if(PlayerInfo[playerid][pRank] == 4) { format(string, sizeof(string), "Warlord %s: %s. ))  **", ImeIgraca(playerid), result); }
else if(PlayerInfo[playerid][pRank] == 3) { format(string, sizeof(string), "Thug %s: %s. ))  **", ImeIgraca(playerid), result); }
else if(PlayerInfo[playerid][pRank] == 2) { format(string, sizeof(string), "Hustler %s: %s. ))  **", ImeIgraca(playerid), result); }
else if(PlayerInfo[playerid][pRank] == 1) { format(string, sizeof(string), "Grove Begginer %s: %s. ))  **", ImeIgraca(playerid), result); }
else { format(string, sizeof(string), "Grove Begginer %s: %s. )) **", ImeIgraca(playerid), result); }
SendFamilyMessage(PlayerInfo[playerid][Clan], SVETLOZELENA, string);
}
else if(member==9)//NOVINAR
{
if(PlayerInfo[playerid][pRank] == 6) { format(string, sizeof(string), "** Network Producer %s: %s. )) **", ImeIgraca(playerid), result); }
else if(PlayerInfo[playerid][pRank] == 5) { format(string, sizeof(string), "Network Editor %s: %s. )) **", ImeIgraca(playerid), result); }
else if(PlayerInfo[playerid][pRank] == 4) { format(string, sizeof(string), "Network Anchor %s: %s. ))  **", ImeIgraca(playerid), result); }
else if(PlayerInfo[playerid][pRank] == 3) { format(string, sizeof(string), "Local Editor %s: %s. ))  **", ImeIgraca(playerid), result); }
else if(PlayerInfo[playerid][pRank] == 2) { format(string, sizeof(string), "Local Reporter %s: %s. ))  **", ImeIgraca(playerid), result); }
else if(PlayerInfo[playerid][pRank] == 1) { format(string, sizeof(string), "Intern %s: %s. ))  **", ImeIgraca(playerid), result); }
else { format(string, sizeof(string), "** Intern %s: %s. )) **", ImeIgraca(playerid), result); }
SendFamilyMessage(PlayerInfo[playerid][Clan], SVETLOZELENA, string);
}
else if(member==10)//TAXI
{
if(PlayerInfo[playerid][pRank] == 6) { format(string, sizeof(string), "** Taxi Company Owner %s: %s. )) **", ImeIgraca(playerid), result); }
else if(PlayerInfo[playerid][pRank] == 5) { format(string, sizeof(string), "Shift Supervisor %s: %s. )) **", ImeIgraca(playerid), result); }
else if(PlayerInfo[playerid][pRank] == 4) { format(string, sizeof(string), "Dispatcher %s: %s. ))  **", ImeIgraca(playerid), result); }
else if(PlayerInfo[playerid][pRank] == 3) { format(string, sizeof(string), "Cabbie %s: %s. ))  **", ImeIgraca(playerid), result); }
else if(PlayerInfo[playerid][pRank] == 2) { format(string, sizeof(string), "Taxi Rookie %s: %s. ))  **", ImeIgraca(playerid), result); }
else if(PlayerInfo[playerid][pRank] == 1) { format(string, sizeof(string), "Trainee %s: %s. ))  **", ImeIgraca(playerid), result); }
else { format(string, sizeof(string), "** Trainee %s: %s. )) **", ImeIgraca(playerid), result); }
SendFamilyMessage(PlayerInfo[playerid][Clan], SVETLOZELENA, string);
}
else if(member==11)//HITMAN
{
if(PlayerInfo[playerid][pRank] == 6) { format(string, sizeof(string), "Boss %s: %s. )) **", ImeIgraca(playerid), result); }
else if(PlayerInfo[playerid][pRank] == 5) { format(string, sizeof(string), "UnderBoss %s: %s. )) **", ImeIgraca(playerid), result); }
else if(PlayerInfo[playerid][pRank] == 4) { format(string, sizeof(string), "Mafer %s: %s. ))  **", ImeIgraca(playerid), result); }
else if(PlayerInfo[playerid][pRank] == 3) { format(string, sizeof(string), "Extra Killer 3 %s: %s. ))  **", ImeIgraca(playerid), result); }
else if(PlayerInfo[playerid][pRank] == 2) { format(string, sizeof(string), "Killer %s: %s. ))  **", ImeIgraca(playerid), result); }
else if(PlayerInfo[playerid][pRank] == 1) { format(string, sizeof(string), "Outsider %s: %s. ))  **", ImeIgraca(playerid), result); }
else { format(string, sizeof(string), "Outsider %s: %s. )) **", ImeIgraca(playerid), result); }
SendFamilyMessage(PlayerInfo[playerid][Clan], SVETLOZELENA, string);
}
else if(member==12)//CRIPS
{
if(PlayerInfo[playerid][pRank] == 6) { format(string, sizeof(string), "Top O.G %s: %s. )) **", ImeIgraca(playerid), result); }
else if(PlayerInfo[playerid][pRank] == 5) { format(string, sizeof(string), "Double O.G %s: %s. )) **", ImeIgraca(playerid), result); }
else if(PlayerInfo[playerid][pRank] == 4) { format(string, sizeof(string), "Original Gangster %s: %s. ))  **", ImeIgraca(playerid), result); }
else if(PlayerInfo[playerid][pRank] == 3) { format(string, sizeof(string), "Baby Gangster %s: %s. ))  **", ImeIgraca(playerid), result); }
else if(PlayerInfo[playerid][pRank] == 2) { format(string, sizeof(string), "Tiny Gangster %s: %s. ))  **", ImeIgraca(playerid), result); }
else if(PlayerInfo[playerid][pRank] == 1) { format(string, sizeof(string), "Begginer Gangster %s: %s. ))  **", ImeIgraca(playerid), result); }
else { format(string, sizeof(string), "Begginer Gangster %s: %s. )) **", ImeIgraca(playerid), result); }
SendFamilyMessage(PlayerInfo[playerid][Clan], SVETLOZELENA, string);
}
else if(member==13)//STREET RACERS
{
if(PlayerInfo[playerid][pRank] == 6) { format(string, sizeof(string), "Master Racer %s: %s. )) **", ImeIgraca(playerid), result); }
else if(PlayerInfo[playerid][pRank] == 5) { format(string, sizeof(string), "Pr0 Racer %s: %s. )) **", ImeIgraca(playerid), result); }
else if(PlayerInfo[playerid][pRank] == 4) { format(string, sizeof(string), "Fast Racer %s: %s. ))  **", ImeIgraca(playerid), result); }
else if(PlayerInfo[playerid][pRank] == 3) { format(string, sizeof(string), "Street Racer %s: %s. ))  **", ImeIgraca(playerid), result); }
else if(PlayerInfo[playerid][pRank] == 2) { format(string, sizeof(string), "Racer %s: %s. ))  **", ImeIgraca(playerid), result); }
else if(PlayerInfo[playerid][pRank] == 1) { format(string, sizeof(string), "Little Racer %s: %s. ))  **", ImeIgraca(playerid), result); }
else { format(string, sizeof(string), "Little Racer %s: %s. )) **", ImeIgraca(playerid), result); }
SendFamilyMessage(PlayerInfo[playerid][Clan], SVETLOZELENA, string);
}
else if(member==14)//VINCIE
{
if(PlayerInfo[playerid][pRank] == 6) { format(string, sizeof(string), "Don %s: %s. )) **", ImeIgraca(playerid), result); }
else if(PlayerInfo[playerid][pRank] == 5) { format(string, sizeof(string), "Padrino %s: %s. )) **", ImeIgraca(playerid), result); }
else if(PlayerInfo[playerid][pRank] == 4) { format(string, sizeof(string), "LaManoDestra %s: %s. ))  **", ImeIgraca(playerid), result); }
else if(PlayerInfo[playerid][pRank] == 3) { format(string, sizeof(string), "Capitano %s: %s. ))  **", ImeIgraca(playerid), result); }
else if(PlayerInfo[playerid][pRank] == 2) { format(string, sizeof(string), "Soldato %s: %s. ))  **", ImeIgraca(playerid), result); }
else if(PlayerInfo[playerid][pRank] == 1) { format(string, sizeof(string), "Ragazzi %s: %s. ))  **", ImeIgraca(playerid), result); }
else { format(string, sizeof(string), "Ragazzi %s: %s. )) **", ImeIgraca(playerid), result); }
SendFamilyMessage(PlayerInfo[playerid][Clan], SVETLOZELENA, string);
}
else if(member==15)//L.C.N
{
if(PlayerInfo[playerid][pRank] == 6) { format(string, sizeof(string), "Boss %s: %s. )) **", ImeIgraca(playerid), result); }
else if(PlayerInfo[playerid][pRank] == 5) { format(string, sizeof(string), "Underboss %s: %s. )) **", ImeIgraca(playerid), result); }
else if(PlayerInfo[playerid][pRank] == 4) { format(string, sizeof(string), "Advisor %s: %s. ))  **", ImeIgraca(playerid), result); }
else if(PlayerInfo[playerid][pRank] == 3) { format(string, sizeof(string), "Warrior %s: %s. ))  **", ImeIgraca(playerid), result); }
else if(PlayerInfo[playerid][pRank] == 2) { format(string, sizeof(string), "Associate %s: %s. ))  **", ImeIgraca(playerid), result); }
else if(PlayerInfo[playerid][pRank] == 1) { format(string, sizeof(string), "Outsider %s: %s. ))  **", ImeIgraca(playerid), result); }
else { format(string, sizeof(string), "Outsider %s: %s. )) **", ImeIgraca(playerid), result); }
SendFamilyMessage(PlayerInfo[playerid][Clan], SVETLOZELENA, string);
}
else if(leader >= 1 && leader <= 15)
{
format(string, sizeof(string), "Lider %s: %s. )) **", ImeIgraca(playerid), result);
SendFamilyMessage(PlayerInfo[playerid][Lider], SVETLOZELENA, string);
}
else if(PlayerInfo[playerid][pFMember] < 255)
{
if(PlayerInfo[playerid][pRank] == 6) { format(string, sizeof(string), "** Godfather %s: %s. )) **", ImeIgraca(playerid), result); }
else if(PlayerInfo[playerid][pRank] == 5) { format(string, sizeof(string), "** Underboss %s: %s. )) **", ImeIgraca(playerid), result); }
else if(PlayerInfo[playerid][pRank] == 4) { format(string, sizeof(string), "** Capo %s: %s. ))  **", ImeIgraca(playerid), result); }
else if(PlayerInfo[playerid][pRank] == 3) { format(string, sizeof(string), "** Soldier %s: %s. ))  **", ImeIgraca(playerid), result); }
else if(PlayerInfo[playerid][pRank] == 2) { format(string, sizeof(string), "** Associate %s: %s. ))  **", ImeIgraca(playerid), result); }
else if(PlayerInfo[playerid][pRank] == 1) { format(string, sizeof(string), "** Outsider %s: %s. ))  **", ImeIgraca(playerid), result); }
else { format(string, sizeof(string), "** Outsider %s: %s. )) **", ImeIgraca(playerid), result); }
SendNewFamilyMessage(PlayerInfo[playerid][pFMember], LJUBICASTA, string);
}
printf("%s", string);
return 1;
}

A da postaš svoju komandu za /f chat pa ćemo je popraviti
Kristijan Stipić

Ali to sto smo ti post moras edit u skladu sa tvojim organizacijama na serveru... npr. ja sam ti poslao gde imas bande yamaguchi, la familia signatra itd... Dok ti je ovaj Killer NO.1 napisao druge.. Ubaci ovo i edituj sebi po volji.. ;)

Citat: Lane_Hudson poslato Maj 16, 2011, 16:14:45 POSLE PODNE
Ali to sto smo ti post moras edit u skladu sa tvojim organizacijama na serveru... npr. ja sam ti poslao gde imas bande yamaguchi, la familia signatra itd... Dok ti je ovaj Killer NO.1 napisao druge.. Ubaci ovo i edituj sebi po volji.. ;)

Taj chat mi nekada radi sve ok, a nekada prijavljuje da komande ne postoji :S..da li mozes tu da mi pomognes

Edit to ovako:
*(I stavi imena org po tvojoj volji i naravno rankove)

Citatif(strcmp(cmd, "/family", true) == 0 || strcmp(cmd, "/f", true) == 0 || strcmp(cmd, "/faction", true) == 0)
   {
       if(IsPlayerConnected(playerid))
       {
          if(PlayerInfo[playerid][pMuted] == 1)
         {
            SendClientMessage(playerid, TEAM_CYAN_COLOR, "Nemozes pricati,usutkan si");
            return 1;
         }

         new year, month, day;
         new hour, minute, second;
         gettime(hour,minute,second);
         getdate(day,month,year);
         new length = strlen(cmdtext);
         while ((idx < length) && (cmdtext[idx] <= ' '))
         {
            idx++;
         }
         new offset = idx;
         new result[128];
         while ((idx < length) && ((idx - offset) < (sizeof(result) - 1)))
         {
            result[idx - offset] = cmdtext[idx];
            idx++;
         }
         result[idx - offset] = EOS;
         if(!strlen(result))
         {
            SendClientMessage(playerid, COLOR_GRAD2, "KORISTI: (/f)action [faction chat]");
            return 1;
         }
         if (PlayerInfo[playerid][pLeader] > 0 || PlayerInfo[playerid][pMember] > 0 || PlayerInfo[playerid][pFMember] < 255)
         {
             new leader = PlayerInfo[playerid][pLeader];
             new member = PlayerInfo[playerid][pMember];
             if(member==1)
             {
                 if(PlayerInfo[playerid][pRank] == 8) { format(string, sizeof(string), "** (( Sef %s: %s )) **", sendername, result); }
               else if(PlayerInfo[playerid][pRank] == 7) { format(string, sizeof(string), "** (( Zamjenik Sefa %s: %s ))  **", sendername, result); }
               else if(PlayerInfo[playerid][pRank] == 6) { format(string, sizeof(string), "** (( Kapetan %s: %s )) **", sendername, result); }
               else if(PlayerInfo[playerid][pRank] == 5) { format(string, sizeof(string), "** (( Porucnik %s: %s ))  **", sendername, result); }
               else if(PlayerInfo[playerid][pRank] == 4) { format(string, sizeof(string), "** (( Narednik %s: %s )) **", sendername, result); }
               else if(PlayerInfo[playerid][pRank] == 3) { format(string, sizeof(string), "** (( Desetar %s: %s ))  **", sendername, result); }
               else if(PlayerInfo[playerid][pRank] == 2) { format(string, sizeof(string), "** (( Policajac %s: %s ))  **", sendername, result); }
               else if(PlayerInfo[playerid][pRank] == 1) { format(string, sizeof(string), "** (( Kadet %s: %s ))  **", sendername, result); }
               else { format(string, sizeof(string), "** (( Cadet %s: %s )) **", sendername, result); }
               SendFamilyMessage(PlayerInfo[playerid][pMember], 0x7BDDA5AA, string);
             }
             if(member==2)
             {
                 if(PlayerInfo[playerid][pRank] == 8) { format(string, sizeof(string), "** (( Direktor %s: %s )) **", sendername, result); }
               else if(PlayerInfo[playerid][pRank] == 7) { format(string, sizeof(string), "** (( Zamjenik Direktora %s: %s )) **", sendername, result); }
               else if(PlayerInfo[playerid][pRank] == 6) { format(string, sizeof(string), "** (( Asistent Direktora %s: %s )) **", sendername, result); }
               else if(PlayerInfo[playerid][pRank] == 5) { format(string, sizeof(string), "** (( Sef Sektora %s: %s )) **", sendername, result); }
               else if(PlayerInfo[playerid][pRank] == 4) { format(string, sizeof(string), "** (( Specijalni Agent u Sluzbi %s: %s ))  **", sendername, result); }
               else if(PlayerInfo[playerid][pRank] == 3) { format(string, sizeof(string), "** (( Specijalni Agent %s: %s ))  **", sendername, result); }
               else if(PlayerInfo[playerid][pRank] == 2) { format(string, sizeof(string), "** (( Agent %s: %s ))  **", sendername, result); }
               else if(PlayerInfo[playerid][pRank] == 1) { format(string, sizeof(string), "** (( FBI Kadet %s: %s ))  **", sendername, result); }
               else { format(string, sizeof(string), "** (( FBI Cadet %s: %s )) **", sendername, result); }
               SendFamilyMessage(PlayerInfo[playerid][pMember], 0x7BDDA5AA, string);
             }
             if(member==3)
             {
                 if(PlayerInfo[playerid][pRank] == 8) { format(string, sizeof(string), "** (( General %s: %s )) **", sendername, result); }
                 else if(PlayerInfo[playerid][pRank] == 7) { format(string, sizeof(string), "** (( Sub General %s: %s ))  **", sendername, result); }
               else if(PlayerInfo[playerid][pRank] == 6) { format(string, sizeof(string), "** (( Captain %s: %s )) **", sendername, result); }
               else if(PlayerInfo[playerid][pRank] == 5) { format(string, sizeof(string), "** (( Lieutenant %s: %s ))  **", sendername, result); }
               else if(PlayerInfo[playerid][pRank] == 4) { format(string, sizeof(string), "** (( Major %s: %s ))  **", sendername, result); }
               else if(PlayerInfo[playerid][pRank] == 3) { format(string, sizeof(string), "** (( Sergeant %s: %s ))  **", sendername, result); }
               else if(PlayerInfo[playerid][pRank] == 2) { format(string, sizeof(string), "** (( Soldier %s: %s ))  **", sendername, result); }
               else if(PlayerInfo[playerid][pRank] == 1) { format(string, sizeof(string), "** (( Private %s: %s ))  **", sendername, result); }
               else { format(string, sizeof(string), "** (( Private %s: %s )) **", sendername, result); }
               SendFamilyMessage(PlayerInfo[playerid][pMember], 0x7BDDA5AA, string);
             }
             if(member==4)
             {
                 if(PlayerInfo[playerid][pRank] == 8) { format(string, sizeof(string), "** (( EMS Commisioner %s: %s )) **", sendername, result); }
               else if(PlayerInfo[playerid][pRank] == 7) { format(string, sizeof(string), "** (( EMS Chief %s: %s )) **", sendername, result); }
               else if(PlayerInfo[playerid][pRank] == 6) { format(string, sizeof(string), "** (( EMS Lieutenant %s: %s )) **", sendername, result); }
               else if(PlayerInfo[playerid][pRank] == 5) { format(string, sizeof(string), "** (( EMS Captain %s: %s )) **", sendername, result); }
               else if(PlayerInfo[playerid][pRank] == 4) { format(string, sizeof(string), "** (( ALS Medic %s: %s ))  **", sendername, result); }
               else if(PlayerInfo[playerid][pRank] == 3) { format(string, sizeof(string), "** (( BLS Medic %s: %s ))  **", sendername, result); }
               else if(PlayerInfo[playerid][pRank] == 2) { format(string, sizeof(string), "** (( EMS Trainee %s: %s ))  **", sendername, result); }
               else if(PlayerInfo[playerid][pRank] == 1) { format(string, sizeof(string), "** (( EMS Explorer %s: %s ))  **", sendername, result); }
               else { format(string, sizeof(string), "** (( EMS Explorer %s: %s )) **", sendername, result); }
               SendFamilyMessage(PlayerInfo[playerid][pMember], 0x7BDDA5AA, string);
             }
             if(member==12)
             {
                 if(PlayerInfo[playerid][pRank] == 8) { format(string, sizeof(string), "** (( FD Chief %s: %s )) **", sendername, result); }
               else if(PlayerInfo[playerid][pRank] == 7) { format(string, sizeof(string), "** (( Assistant Chief %s: %s )) **", sendername, result); }
               else if(PlayerInfo[playerid][pRank] == 6) { format(string, sizeof(string), "** (( Captain %s: %s )) **", sendername, result); }
               else if(PlayerInfo[playerid][pRank] == 5) { format(string, sizeof(string), "** (( Lieuteantn %s: %s )) **", sendername, result); }
               else if(PlayerInfo[playerid][pRank] == 4) { format(string, sizeof(string), "** (( Driver %s: %s ))  **", sendername, result); }
               else if(PlayerInfo[playerid][pRank] == 3) { format(string, sizeof(string), "** (( Firefighter %s: %s ))  **", sendername, result); }
               else if(PlayerInfo[playerid][pRank] == 2) { format(string, sizeof(string), "** (( Probitionary %s: %s ))  **", sendername, result); }
               else if(PlayerInfo[playerid][pRank] == 1) { format(string, sizeof(string), "** (( Explorer %s: %s ))  **", sendername, result); }
               else { format(string, sizeof(string), "** (( Explorer %s: %s )) **", sendername, result); }
               SendFamilyMessage(PlayerInfo[playerid][pMember], 0x7BDDA5AA, string);
             }
             if(member==5)
             {
                 if(PlayerInfo[playerid][pRank] == 6) { format(string, sizeof(string), "** (( Corona %s: %s )) **", sendername, result); }
               else if(PlayerInfo[playerid][pRank] == 5) { format(string, sizeof(string), "** (( Mano derecha %s: %s )) **", sendername, result); }
               else if(PlayerInfo[playerid][pRank] == 4) { format(string, sizeof(string), "** (( Proscrito %s: %s ))  **", sendername, result); }
               else if(PlayerInfo[playerid][pRank] == 3) { format(string, sizeof(string), "** (( Miembro %s: %s ))  **", sendername, result); }
               else if(PlayerInfo[playerid][pRank] == 2) { format(string, sizeof(string), "** (( Asociado %s: %s ))  **", sendername, result); }
               else if(PlayerInfo[playerid][pRank] == 1) { format(string, sizeof(string), "** (( Forastero %s: %s ))  **", sendername, result); }
               else { format(string, sizeof(string), "** (( Forastero %s: %s )) **", sendername, result); }
               SendFamilyMessage(PlayerInfo[playerid][pMember], 0x7BDDA5AA, string);
             }
             if(member==6)
             {
                 if(PlayerInfo[playerid][pRank] == 8) { format(string, sizeof(string), "** (( Capo Crimini %s: %s )) **", sendername, result); }
               else if(PlayerInfo[playerid][pRank] == 7) { format(string, sizeof(string), "** (( Capo Bastone %s: %s )) **", sendername, result); }
               else if(PlayerInfo[playerid][pRank] == 6) { format(string, sizeof(string), "** (( Consiglieri %s: %s ))  **", sendername, result); }
               else if(PlayerInfo[playerid][pRank] == 5) { format(string, sizeof(string), "** (( Capo Regime %s: %s )) **", sendername, result); }
               else if(PlayerInfo[playerid][pRank] == 4) { format(string, sizeof(string), "** (( Sgarrista %s: %s ))  **", sendername, result); }
               else if(PlayerInfo[playerid][pRank] == 3) { format(string, sizeof(string), "** (( Piciotto %s: %s ))  **", sendername, result); }
               else if(PlayerInfo[playerid][pRank] == 2) { format(string, sizeof(string), "** (( Giovane D'honore %s: %s ))  **", sendername, result); }
               else if(PlayerInfo[playerid][pRank] == 1) { format(string, sizeof(string), "** (( Outsider %s: %s ))  **", sendername, result); }
               else { format(string, sizeof(string), "** (( Outsider %s: %s )) **", sendername, result); }
               SendFamilyMessage(PlayerInfo[playerid][pMember], 0x7BDDA5AA, string);
            }
            else if(member==7)
            {
               if(PlayerInfo[playerid][pRank] == 6) { format(string, sizeof(string), "** (( Mayor %s: %s )) **", sendername, result); }
                else if(PlayerInfo[playerid][pRank] == 5) { format(string, sizeof(string), "** (( Mayor's Assistant %s: %s )) **", sendername, result); }
                else if(PlayerInfo[playerid][pRank] == 4) { format(string, sizeof(string), "** (( Mayor's Security Chief %s: %s )) **", sendername, result); }
                else if(PlayerInfo[playerid][pRank] == 3) { format(string, sizeof(string), "** (( Mayor's Drivers Chief %s: %s )) **", sendername, result); }
                else if(PlayerInfo[playerid][pRank] == 2) { format(string, sizeof(string), "** (( Mayor's Bodyguard %s: %s )) **", sendername, result); }
                else if(PlayerInfo[playerid][pRank] == 1) { format(string, sizeof(string), "** (( Mayor's Driver %s: %s )) **", sendername, result); }
                else { format(string, sizeof(string), "** (( Mayor's Driver %s: %s )) **", sendername, result); }
                SendFamilyMessage(PlayerInfo[playerid][pMember], 0x7BDDA5AA, string);
            }
            else if(member==8)
            {
                if(PlayerInfo[playerid][pRank] == 6) { format(string, sizeof(string), "** (( Direktor %s: %s )) **", sendername, result); }
               else if(PlayerInfo[playerid][pRank] == 5) { format(string, sizeof(string), "** (( Vice-Direktor %s: %s )) **", sendername, result); }
               else if(PlayerInfo[playerid][pRank] == 4) { format(string, sizeof(string), "** (( Specijalni Agent %s: %s ))  **", sendername, result); }
               else if(PlayerInfo[playerid][pRank] == 3) { format(string, sizeof(string), "** (( Agent %s: %s ))  **", sendername, result); }
               else if(PlayerInfo[playerid][pRank] == 2) { format(string, sizeof(string), "** (( Strijelac %s: %s ))  **", sendername, result); }
               else if(PlayerInfo[playerid][pRank] == 1) { format(string, sizeof(string), "** (( Pocetnik %s: %s ))  **", sendername, result); }
               else { format(string, sizeof(string), "** (( Freelancer %s: %s )) **", sendername, result); }
               SendFamilyMessage(PlayerInfo[playerid][pMember], 0x7BDDA5AA, string);
            }
            else if(member==9)
            {
                if(PlayerInfo[playerid][pRank] == 6) { format(string, sizeof(string), "** (( Sef %s: %s )) **", sendername, result); }
               else if(PlayerInfo[playerid][pRank] == 5) { format(string, sizeof(string), "** (( DOS Menadzer %s: %s )) **", sendername, result); }
               else if(PlayerInfo[playerid][pRank] == 4) { format(string, sizeof(string), "** (( Sekretar %s: %s ))  **", sendername, result); }
               else if(PlayerInfo[playerid][pRank] == 3) { format(string, sizeof(string), "** (( Glavni Novinar %s: %s ))  **", sendername, result); }
               else if(PlayerInfo[playerid][pRank] == 2) { format(string, sizeof(string), "** (( Novinar %s: %s ))  **", sendername, result); }
               else if(PlayerInfo[playerid][pRank] == 1) { format(string, sizeof(string), "** (( Interni Radnik %s: %s ))  **", sendername, result); }
               else { format(string, sizeof(string), "** (( Intern Worker %s: %s )) **", sendername, result); }
               SendFamilyMessage(PlayerInfo[playerid][pMember], 0x7BDDA5AA, string);
            }
            else if(member==10)
            {
                if(PlayerInfo[playerid][pRank] == 6) { format(string, sizeof(string), "** (( Taxi Company Owner %s: %s )) **", sendername, result); }
               else if(PlayerInfo[playerid][pRank] == 5) { format(string, sizeof(string), "** (( Shift Supervisor %s: %s )) **", sendername, result); }
               else if(PlayerInfo[playerid][pRank] == 4) { format(string, sizeof(string), "** (( Dispatcher %s: %s ))  **", sendername, result); }
               else if(PlayerInfo[playerid][pRank] == 3) { format(string, sizeof(string), "** (( Cabbie %s: %s ))  **", sendername, result); }
               else if(PlayerInfo[playerid][pRank] == 2) { format(string, sizeof(string), "** (( Taxi Rookie %s: %s ))  **", sendername, result); }
               else if(PlayerInfo[playerid][pRank] == 1) { format(string, sizeof(string), "** (( Trainee %s: %s ))  **", sendername, result); }
               else { format(string, sizeof(string), "** (( Trainee %s: %s )) **", sendername, result); }
               SendFamilyMessage(PlayerInfo[playerid][pMember], 0x7BDDA5AA, string);
            }
            else if(member==11)
            {
                if(PlayerInfo[playerid][pRank] == 6) { format(string, sizeof(string), "** (( Boss %s: %s )) **", sendername, result); }
               else if(PlayerInfo[playerid][pRank] == 5) { format(string, sizeof(string), "** (( Under Boss %s: %s )) **", sendername, result); }
               else if(PlayerInfo[playerid][pRank] == 4) { format(string, sizeof(string), "** (( Manager %s: %s ))  **", sendername, result); }
               else if(PlayerInfo[playerid][pRank] == 3) { format(string, sizeof(string), "** (( Senior Instructor %s: %s ))  **", sendername, result); }
               else if(PlayerInfo[playerid][pRank] == 2) { format(string, sizeof(string), "** (( Instructor %s: %s ))  **", sendername, result); }
               else if(PlayerInfo[playerid][pRank] == 1) { format(string, sizeof(string), "** (( Trainee %s: %s ))  **", sendername, result); }
               else { format(string, sizeof(string), "** (( Trainee %s: %s )) **", sendername, result); }
               SendFamilyMessage(PlayerInfo[playerid][pMember], 0x7BDDA5AA, string);
            }
            else if(member==12)
            {
                if(PlayerInfo[playerid][pRank] == 8) { format(string, sizeof(string), "** (( FD Chief %s: %s )) **", sendername, result); }
               else if(PlayerInfo[playerid][pRank] == 7) { format(string, sizeof(string), "** (( Assistant Chief %s: %s )) **", sendername, result); }
               else if(PlayerInfo[playerid][pRank] == 6) { format(string, sizeof(string), "** (( FD Captain %s: %s ))  **", sendername, result); }
               else if(PlayerInfo[playerid][pRank] == 5) { format(string, sizeof(string), "** (( FD Lieutenant %s: %s ))  **", sendername, result); }
               else if(PlayerInfo[playerid][pRank] == 4) { format(string, sizeof(string), "** (( Driver %s: %s ))  **", sendername, result); }
               else if(PlayerInfo[playerid][pRank] == 3) { format(string, sizeof(string), "** (( Firefighter %s: %s ))  **", sendername, result); }
                    else if(PlayerInfo[playerid][pRank] == 2) { format(string, sizeof(string), "** (( Probitionary %s: %s ))  **", sendername, result); }
               else if(PlayerInfo[playerid][pRank] == 1) { format(string, sizeof(string), "** (( Explorer %s: %s ))  **", sendername, result); }
               else { format(string, sizeof(string), "** (( Explorer %s: %s )) **", sendername, result); }
               SendFamilyMessage(PlayerInfo[playerid][pMember], 0x7BDDA5AA, string);
            }
            else if(member==13)
            {
                if(PlayerInfo[playerid][pRank] == 6) { format(string, sizeof(string), "** (( Father of Anarchy %s: %s )) **", sendername, result); }
               else if(PlayerInfo[playerid][pRank] == 5) { format(string, sizeof(string), "** (( Son of Anarchy %s: %s )) **", sendername, result); }
               else if(PlayerInfo[playerid][pRank] == 4) { format(string, sizeof(string), "** (( Rider of Anarchy %s: %s ))  **", sendername, result); }
               else if(PlayerInfo[playerid][pRank] == 3) { format(string, sizeof(string), "** (( Rider of Chaos %s: %s ))  **", sendername, result); }
               else if(PlayerInfo[playerid][pRank] == 2) { format(string, sizeof(string), "** (( Rider of Fight %s: %s ))  **", sendername, result); }
               else if(PlayerInfo[playerid][pRank] == 1) { format(string, sizeof(string), "** (( Rookie Rider %s: %s ))  **", sendername, result); }
               else { format(string, sizeof(string), "** (( Rookie Rider %s: %s )) **", sendername, result); }
               SendFamilyMessage(PlayerInfo[playerid][pMember], 0x7BDDA5AA, string);
            }
            else if(member==14)
            {
                if(PlayerInfo[playerid][pRank] == 6) { format(string, sizeof(string), "** (( Don %s: %s )) **", sendername, result); }
               else if(PlayerInfo[playerid][pRank] == 5) { format(string, sizeof(string), "** (( Don's right hand %s: %s )) **", sendername, result); }
               else if(PlayerInfo[playerid][pRank] == 4) { format(string, sizeof(string), "** (( Capo %s: %s ))  **", sendername, result); }
               else if(PlayerInfo[playerid][pRank] == 3) { format(string, sizeof(string), "** (( Shatei %s: %s ))  **", sendername, result); }
               else if(PlayerInfo[playerid][pRank] == 2) { format(string, sizeof(string), "** (( Wakashu %s: %s ))  **", sendername, result); }
               else if(PlayerInfo[playerid][pRank] == 1) { format(string, sizeof(string), "** (( Gaij in %s: %s ))  **", sendername, result); }
               else { format(string, sizeof(string), "** (( Gaij in %s: %s )) **", sendername, result); }
               SendFamilyMessage(PlayerInfo[playerid][pMember], 0x7BDDA5AA, string);
            }
            else if(member==15)
            {
                if(PlayerInfo[playerid][pRank] == 7) { format(string, sizeof(string), "** (( Don %s: %s )) **", sendername, result); }
                    else if(PlayerInfo[playerid][pRank] == 6) { format(string, sizeof(string), "** (( Pakhan %s: %s )) **", sendername, result); }
               else if(PlayerInfo[playerid][pRank] == 5) { format(string, sizeof(string), "** (( Underboss %s: %s )) **", sendername, result); }
               else if(PlayerInfo[playerid][pRank] == 4) { format(string, sizeof(string), "** (( Capo %s: %s ))  **", sendername, result); }
               else if(PlayerInfo[playerid][pRank] == 3) { format(string, sizeof(string), "** (( Byki %s: %s ))  **", sendername, result); }
               else if(PlayerInfo[playerid][pRank] == 2) { format(string, sizeof(string), "** (( Patsani %s: %s ))  **", sendername, result); }
               else if(PlayerInfo[playerid][pRank] == 1) { format(string, sizeof(string), "** (( Shestiorka  %s: %s ))  **", sendername, result); }
               else { format(string, sizeof(string), "** (( Shestiorka %s: %s )) **", sendername, result); }
               SendFamilyMessage(PlayerInfo[playerid][pMember], 0x7BDDA5AA, string);
            }
            else if(member==16)
            {
                 if(PlayerInfo[playerid][pRank] == 9) { format(string, sizeof(string), "** (( Boss %s: %s )) **", sendername, result); }
                 else if(PlayerInfo[playerid][pRank] == 8) { format(string, sizeof(string), "** (( Lower Boss %s: %s )) **", sendername, result); }
                 else if(PlayerInfo[playerid][pRank] == 7) { format(string, sizeof(string), "** (( Elite Advisor %s: %s )) **", sendername, result); }
               else if(PlayerInfo[playerid][pRank] == 6) { format(string, sizeof(string), "** (( Loyal Advisor %s: %s )) **", sendername, result); }
               else if(PlayerInfo[playerid][pRank] == 5) { format(string, sizeof(string), "** (( Advisor %s: %s )) **", sendername, result); }
               else if(PlayerInfo[playerid][pRank] == 4) { format(string, sizeof(string), "** (( Made Man %s: %s ))  **", sendername, result); }
               else if(PlayerInfo[playerid][pRank] == 3) { format(string, sizeof(string), "** (( Elite Member %s: %s ))  **", sendername, result); }
               else if(PlayerInfo[playerid][pRank] == 2) { format(string, sizeof(string), "** (( Loyal Member %s: %s ))  **", sendername, result); }
               else if(PlayerInfo[playerid][pRank] == 1) { format(string, sizeof(string), "** (( Member %s: %s ))  **", sendername, result); }
               else { format(string, sizeof(string), "** (( Member %s: %s )) **", sendername, result); }
               SendFamilyMessage(PlayerInfo[playerid][pMember], 0x7BDDA5AA, string);
            }
            else if(leader==1)
            {
                format(string, sizeof(string), "** (( Chief %s: %s )) **", sendername, result);
               SendFamilyMessage(PlayerInfo[playerid][pLeader], 0x7BDDA5AA, string);
            }
            else if(leader==2)
            {
                format(string, sizeof(string), "** (( Direktor %s: %s )) **", sendername, result);
               SendFamilyMessage(PlayerInfo[playerid][pLeader], 0x7BDDA5AA, string);
            }
            else if(leader==3)
            {
                format(string, sizeof(string), "** (( General %s: %s )) **", sendername, result);
               SendFamilyMessage(PlayerInfo[playerid][pLeader], 0x7BDDA5AA, string);
            }
            else if(leader==4)
            {
                format(string, sizeof(string), "** (( EMS Commisioner %s: %s )) **", sendername, result);
               SendFamilyMessage(PlayerInfo[playerid][pLeader], 0x7BDDA5AA, string);
            }
            else if(leader==5)
            {
                format(string, sizeof(string), "** (( Jefe %s: %s )) **", sendername, result);
               SendFamilyMessage(PlayerInfo[playerid][pLeader], 0x7BDDA5AA, string);
            }
            else if(leader==6)
            {
                format(string, sizeof(string), "** (( Godfather %s: %s )) **", sendername, result);
               SendFamilyMessage(PlayerInfo[playerid][pLeader], 0x7BDDA5AA, string);
            }
            else if(leader==7)
            {
                format(string, sizeof(string), "** (( Mayor %s: %s )) **", sendername, result);
               SendFamilyMessage(PlayerInfo[playerid][pLeader], 0x7BDDA5AA, string);
            }
            else if(leader==8)
            {
                format(string, sizeof(string), "** (( Direktor %s: %s )) **", sendername, result);
               SendFamilyMessage(PlayerInfo[playerid][pLeader], 0x7BDDA5AA, string);
            }
            else if(leader==9)
            {
                format(string, sizeof(string), "** (( Sef %s: %s )) **", sendername, result);
               SendFamilyMessage(PlayerInfo[playerid][pLeader], 0x7BDDA5AA, string);
            }
            else if(leader==10)
            {
                format(string, sizeof(string), "** (( Taxi Company Owner %s: %s )) **", sendername, result);
               SendFamilyMessage(PlayerInfo[playerid][pLeader], 0x7BDDA5AA, string);
            }
            else if(leader==11)
            {
                format(string, sizeof(string), "** (( Boss %s: %s )) **", sendername, result);
               SendFamilyMessage(PlayerInfo[playerid][pLeader], 0x7BDDA5AA, string);
            }
            else if(leader==12)
            {
                format(string, sizeof(string), "** (( FD Chief %s: %s )) **", sendername, result);
               SendFamilyMessage(PlayerInfo[playerid][pLeader], 0x7BDDA5AA, string);
            }
            else if(leader==13)
            {
                format(string, sizeof(string), "** (( Father of Anarchy %s: %s )) **", sendername, result);
               SendFamilyMessage(PlayerInfo[playerid][pLeader], 0x7BDDA5AA, string);
            }
            else if(leader==14)
            {
                format(string, sizeof(string), "** (( Don %s: %s )) **", sendername, result);
               SendFamilyMessage(PlayerInfo[playerid][pLeader], 0x7BDDA5AA, string);
            }
            else if(leader==15)
            {
                format(string, sizeof(string), "** (( Don %s: %s )) **", sendername, result);
               SendFamilyMessage(PlayerInfo[playerid][pLeader], 0x7BDDA5AA, string);
            }
            else if(leader==16)
            {
                format(string, sizeof(string), "** (( Boss %s: %s )) **", sendername, result);
               SendFamilyMessage(PlayerInfo[playerid][pLeader], 0x7BDDA5AA, string);
            }
            else if(PlayerInfo[playerid][pFMember] < 255)
             {
                 if(PlayerInfo[playerid][pRank] == 6) { format(string, sizeof(string), "** (( Godfather %s: %s )) **", sendername, result); }
               else if(PlayerInfo[playerid][pRank] == 5) { format(string, sizeof(string), "** (( Underboss %s: %s )) **", sendername, result); }
               else if(PlayerInfo[playerid][pRank] == 4) { format(string, sizeof(string), "** (( Capo %s: %s ))  **", sendername, result); }
               else if(PlayerInfo[playerid][pRank] == 3) { format(string, sizeof(string), "** (( Soldier %s: %s ))  **", sendername, result); }
               else if(PlayerInfo[playerid][pRank] == 2) { format(string, sizeof(string), "** (( Associate %s: %s ))  **", sendername, result); }
               else if(PlayerInfo[playerid][pRank] == 1) { format(string, sizeof(string), "** (( Outsider %s: %s ))  **", sendername, result); }
               else { format(string, sizeof(string), "** (( Outsider %s: %s )) **", sendername, result); }
               SendNewFamilyMessage(PlayerInfo[playerid][pFMember], 0x7BDDA5AA, string);
            }
            printf("%s", string);
            format(string, sizeof(string), "(%d/%d/%d)[%d:%d:%d] %s (Family): (%s)",day,month,year,hour,minute,second,sendername,result);
            FamilyChatLog(string);
            return 1;
         }
         else
         {
            SendClientMessage(playerid, COLOR_GRAD2, "   you are not part of a Family!");
            return 1;
         }
      }//not connected
      return 1;
   }



Poslednja Izmena: Maj 16, 2011, 17:35:47 POSLE PODNE od Lane_Hudson

jel se to moze ubaciti kao FS jer ja to ne znam ubaciti u skriptu  :D ne znam u koju liniju  :D

Citat: CadrRa poslato Maj 16, 2011, 19:22:27 POSLE PODNE
jel se to moze ubaciti kao FS jer ja to ne znam ubaciti u skriptu  :D ne znam u koju liniju  :D

Da ti olaksam:
Nadji bilo koju komadnu u skripti.. npr. /sellcar
I ovo tutni ispod i radice.. samo pazi da ne tutnes u komadnu.. znaci posle returna i posle "}" zagrade.. :D

Citat: Lane_Hudson poslato Maj 16, 2011, 19:30:11 POSLE PODNE
Citat: CadrRa poslato Maj 16, 2011, 19:22:27 POSLE PODNE
jel se to moze ubaciti kao FS jer ja to ne znam ubaciti u skriptu  :D ne znam u koju liniju  :D

Da ti olaksam:
Nadji bilo koju komadnu u skripti.. npr. /sellcar
I ovo tutni ispod i radice.. samo pazi da ne tutnes u komadnu.. znaci posle returna i posle "}" zagrade.. :D
kad si vec tu , da ti kazem jdno cudo , kad su igraci dodavali moj IP tvoj server im se pojavi,i nakon nekog vremena se pretvori u moj xD
A ciji code da uzmem brate ? Daj xf ili neko cudo dje cmo chatat ako nesta ne bude islo kako treba :D

Hahahahah ozbiljno? meni se vec desavalo dosta cuda sa IPom.. Neki drugi server se pretvorio u moj tako.. msm dobio sam IP od drugog servera.. :/ xDD
moj xfire ti je cod4serbia1
Ali evo ti bolje moj facebook posto xfire nikad ne koristim.. xDD (samo kad igram cod4):  Milan Ubiparip (Lane Hudson)
http://www.facebook.com/profile.php?id=1418204414  Evo link mog profila pa me add.. ;)