[Pomoc]Narucivanje oruzja kod hitmana i bomb sytem


Započeo SteXi.ılllı., Maj 07, 2011, 16:50:25 POSLE PODNE

prethodna tema - sledeća tema

0 članova i 1 gost pregledaju ovu temu.

SteXi.ılllı.

*

the bigger the lie, the more they believe

Skripta koju koristim:Faction Game EDIT
Detaljan opis problema:Ne znam gde mogu naci one koordinate gde hitmani uzimaju ono /portable pa order posto sam menjao celu bazu komplet
probo sam na trazilicu /portable al izbaci samo komandu :(
Dio skripte:/
Neke slike/video za lakse dobivanje pomoci(neobavezno):/




Skripta koju koristim:Faction Game EDIT
Detaljan opis problema:Uzeo sam neki FS bobm system od Ivex-a i sad ne znam kako napraviti da samo org ID 5 moze koristiti te komande tj teroristi
Dio skripte:ovo je FS


/*
OVO JE TEMPIRANA BOMBA KOJA KORISTI TEXTDRAW ZA IZMJENJIVANJE VREMENA

					....BY IVEX...


					
*/
#include <a_samp>
#pragma tabsize 0

#define COLOR_GREEN 0x9EC73DAA
#define COLOR_RED 0xAA3333AA
#define COLOR_LIGHTRED 0xFF6347AA
#define COLOR_LIGHTBLUE 0x33CCFFAA
#define COLOR_LIGHTGREEN 0x9ACD32AA


	
//:=:=:=:==:BOMBA:=:=:=:=:==:=::=:=
forward Cbomb(playerid);
//:=:=:=:=:=:=:==:=:=:=:=:=:=:=:=:=:
	
//==================================
new bizmjena[MAX_PLAYERS];
new Text:bombatext[MAX_PLAYERS];
new bombav[MAX_PLAYERS];
new prikazan[MAX_PLAYERS];
new cbombo;
new cbombvar;
//====================================
new Float:scx, Float:scy, Float:scz;//
//====================================

//=========STRTOK=====================
strtok(const string[], &index)
{
	new length = strlen(string);
	while ((index < length) && (string[index] <= ' '))
	{
		index++;
	}

	new offset = index;
	new result[20];
	while ((index < length) && (string[index] > ' ') && ((index - offset) < (sizeof(result) - 1)))
	{
		result[index - offset] = string[index];
		index++;
	}
	result[index - offset] = EOS;
	return result;
}

public OnFilterScriptInit()
{
	print("\n====================================");
	print("      [textdraw]-BOMBA BY [ST]Ivex");
	print("=======================================\n");
	//objekt bombe!
	cbombo = CreateObject(1252, 0.0, 0.0, 0.0, 0, 0, 0);
	cbombvar = 0;
//	return 1;
}

public OnFilterScriptExit()
{
	for(new playerid = 0;playerid < MAX_PLAYERS;playerid ++)
		{
			bombaD(playerid);
		}
	return 1;
}



public OnPlayerConnect(playerid)
{
	return 1;
}

public OnPlayerText(playerid, text[])
{
	return 1;
}

public OnPlayerCommandText(playerid, cmdtext[])
{
	new cmd[256];
	new idx;
	cmd = strtok(cmdtext, idx);
	if (strcmp(cmd, "/cbomb", true) ==0 )
	{
if(IsPlayerConnected(playerid))
{
	if(cbombvar == 1)
	{
		SendClientMessage(playerid,COLOR_RED,"Cbomba je vec postavljena!");
		return 1;
	}
    bombadraw(playerid);
    TogglePlayerControllable(playerid, 0);
    cbombvar = 1;
    bombav[playerid] = 5;
    prikazan[playerid] = 1;
	bizmjena[playerid] = 0;
	SendClientMessage(playerid,COLOR_LIGHTBLUE,"KORISTENJE:Strelicama lijevo i desno odreðujete vrijeme bombe");
	SendClientMessage(playerid,COLOR_LIGHTBLUE,"KORISTENJE:Sa strelicama gore i dolje odabirete akciju");
	SendClientMessage(playerid,COLOR_LIGHTBLUE,"KORISTENJE:Na kraju sa tipkom Enter potvrdujete ili odustanete");
                }
		return 1;
  	 }
	return 0;
}


public OnPlayerKeyStateChange(playerid, newkeys, oldkeys)
{
	return 1;
}

public OnPlayerUpdate(playerid)
{
if(prikazan[playerid] == 1)
 {
	if(IsPlayerConnected(playerid))
	{
	new string[256];
    new Keys, ud, lr;
    GetPlayerKeys(playerid, Keys, ud, lr);
if(lr > 0)
{
	if(bizmjena[playerid] == 0)
	{
		bombav[playerid]++;
		format(string, sizeof(string), "Bomba: < ~g~%d ~r~> sek~>~~n~~n~Aktiviraj~n~~n~Odustani",bombav[playerid] );
		TextDrawSetString(bombatext[playerid],string);
		TextDrawShowForPlayer(playerid,bombatext[playerid]);
	}
}

else if(lr < 0)
{
if(bizmjena[playerid] == 0)
	{
	if(bombav[playerid] < 1) {return 1;}
	else
		{
		bombav[playerid]--;
		format(string, sizeof(string), "Bomba: < ~g~%d ~r~> sek~>~~n~~n~Aktiviraj~n~~n~Odustani", bombav[playerid]);
		TextDrawSetString(bombatext[playerid],string);
		TextDrawShowForPlayer(playerid,bombatext[playerid]);
		}
	}
}

else if(ud > 0)
{
bizmjena[playerid]++;
if(bizmjena[playerid] > 2) {return bizmjena[playerid] = 2;}
else
{
	if(bizmjena[playerid] == 0)
	{
	format(string, sizeof(string), "Bomba: < ~g~%d ~r~> sek~>~~n~~n~Aktiviraj~n~~n~Odustani", bombav[playerid]);
	TextDrawSetString(bombatext[playerid],string);
	TextDrawShowForPlayer(playerid,bombatext[playerid]);
	}
	 if(bizmjena[playerid] == 1)
		{
		format(string, sizeof(string), "Bomba: < ~r~%d > sek~n~~n~~g~Aktiviraj~>~~n~~n~~r~Odustani", bombav[playerid]);
		TextDrawSetString(bombatext[playerid],string);
		TextDrawShowForPlayer(playerid,bombatext[playerid]);
		}
	else if(bizmjena[playerid] == 2)
	{
	format(string, sizeof(string), "Bomba: < ~r~%d > sek~n~~n~Aktiviraj~n~~n~~g~Odustani~>~", bombav[playerid]);
	TextDrawSetString(bombatext[playerid],string);
	TextDrawShowForPlayer(playerid,bombatext[playerid]);
	}
  }
}

else if(ud < 0)
{
bizmjena[playerid]--;
	if(bizmjena[playerid] < 0) {return bizmjena[playerid] = 0 ;}
	else
	{
	if(bizmjena[playerid] == 2)
	{
	format(string, sizeof(string), "Bomba: < %d > sek~n~~n~Aktiviraj~n~~n~~g~Odustani~>~", bombav[playerid]);
	TextDrawSetString(bombatext[playerid],string);
	TextDrawShowForPlayer(playerid,bombatext[playerid]);
	}
		 if(bizmjena[playerid] == 1)
		{
		format(string, sizeof(string), "Bomba: < %d > sek~n~~n~~g~Aktiviraj~>~~n~~n~~r~Odustani", bombav[playerid]);
		TextDrawSetString(bombatext[playerid],string);
		TextDrawShowForPlayer(playerid,bombatext[playerid]);
		}
	else if(bizmjena[playerid] == 0)
	{
	format(string, sizeof(string), "Bomba: < ~g~%d ~r~> sek~>~~n~~n~Aktiviraj~n~~n~Odustani", bombav[playerid]);
	TextDrawSetString(bombatext[playerid],string);
	TextDrawShowForPlayer(playerid,bombatext[playerid]);
	}
  }
}

else if(Keys & KEY_SECONDARY_ATTACK)
{
	if(bizmjena[playerid] == 1)
		{
		SendClientMessage(playerid,COLOR_GREEN,"Bomba postavljena i aktivirana");
		GetPlayerPos(playerid,scx, scy, scz);
		SetObjectPos(cbombo,scx, scy, scz -0.75);
		SetTimerEx("Cbomb",bombav[playerid] *1000,false,"i",playerid);
 		bombaH(playerid);
		TogglePlayerControllable(playerid, 1);
		prikazan[playerid] = 0;
		}
	else if(bizmjena[playerid] == 2)
		{
		SendClientMessage(playerid,COLOR_GREEN,"Otkazali ste postavljanje bombe!");
		bombaH(playerid);
		TogglePlayerControllable(playerid, 1);
		cbombvar = 0;
		prikazan[playerid] = 0;
		}
	 }
   }
 }
return 1;
}
//::::::::EXPLOZIJA::::::::=====================================================
public Cbomb(playerid)
{
    CreateExplosion(scx+1,scy+1,scz+1,6,9000000000000000000000000000000000);
    bombav[playerid] = 0;
	DestroyObject(cbombo);
	cbombvar = 0;
	cbombo = CreateObject(1252, 0.0, 0.0, 0.0, 0, 0, 0);
}
//==============================================================================
stock bombadraw(playerid)
{
    bombatext[playerid] = TextDrawCreate(120.500000,200.000000,"Bomba: < ~g~5 ~r~> sek~>~~n~~n~Aktiviraj~n~~n~Odustani");
    TextDrawAlignment(bombatext[playerid],0);
    TextDrawBackgroundColor(bombatext[playerid],0x000000ff);
    TextDrawFont(bombatext[playerid],1);
    TextDrawLetterSize(bombatext[playerid],0.399999,1.000000);
    TextDrawColor(bombatext[playerid],0xAA3333AA);
    TextDrawSetOutline(bombatext[playerid],1);
    TextDrawSetProportional(bombatext[playerid],1);
    TextDrawSetShadow(bombatext[playerid],1);
    TextDrawShowForPlayer(playerid,bombatext[playerid]);
}
stock bombaH(playerid)
{
  	TextDrawHideForPlayer(playerid,bombatext[playerid]);
}

stock bombaD(playerid)
{
	TextDrawDestroy(bombatext[playerid]);
}
//======================KRAJ====================================================


Neke slike/video za lakse dobivanje pomoci(neobavezno):/

Pronadji nesto ovako:

if(OrderReady[i] > 0)


i iznad toga imas nesto ovako :

Kod: c
else if(PlayerToPoint(2.0, i,1073.0619,-344.5148,73.9922))
i zameni sa tvojim koordinatima
Poslednja Izmena: Maj 07, 2011, 17:03:30 POSLE PODNE od NemamIme

SteXi.ılllı.

*

the bigger the lie, the more they believe

Evo nasao sam izadje mi ovako

     GameTextForPlayer(i, "~r~Osoblje samo !", 5000, 3);
			    }
			}
			else if(PlayerToPoint(2.0, i,1073.0619,-344.5148,73.9922))
			{
			    if(OrderReady[i] > 0)
			    {
			        switch (OrderReady[i])
			        {
			            case 1:
			            {
			                SafeGivePlayerWeapon(i, 24, 50); SafeGivePlayerWeapon(i, 29, 500); SafeGivePlayerWeapon(i, 25, 50); SafeGivePlayerWeapon(i, 4, 1);
			                SafeGivePlayerMoney(i, - 5000);
			                SendClientMessage(i, COLOR_WHITE, "* Pokupili ste naruceni paket.");
			            }
			            case 2:
			            {
			                SafeGivePlayerWeapon(i, 24, 50); SafeGivePlayerWeapon(i, 29, 500); SafeGivePlayerWeapon(i, 25, 50); SafeGivePlayerWeapon(i, 31, 500); SafeGivePlayerWeapon(i, 4, 1);
			                SafeGivePlayerMoney(i, - 6000);
			                SendClientMessage(i, COLOR_WHITE, "* Pokupili ste naruceni paket.");
			            }
			            case 3:
			            {
			                SafeGivePlayerWeapon(i, 24, 50); SafeGivePlayerWeapon(i, 29, 500); SafeGivePlayerWeapon(i, 25, 50); SafeGivePlayerWeapon(i, 30, 500); SafeGivePlayerWeapon(i, 4, 1);
			                SafeGivePlayerMoney(i, - 6000);
			                SendClientMessage(i, COLOR_WHITE, "* Pokupili ste naruceni paket.");
			            }
			            case 4:
			            {
			                SafeGivePlayerWeapon(i, 24, 50); SafeGivePlayerWeapon(i, 29, 500); SafeGivePlayerWeapon(i, 25, 50); SafeGivePlayerWeapon(i, 31, 500); SafeGivePlayerWeapon(i, 4, 1); SafeGivePlayerWeapon(i, 34, 20);
			                SafeGivePlayerMoney(i, - 8000);
			                SendClientMessage(i, COLOR_WHITE, "* Pokupili ste naruceni paket.");
			            }
			            case 5:
			            {
			                SafeGivePlayerWeapon(i, 24, 50); SafeGivePlayerWeapon(i, 29, 500); SafeGivePlayerWeapon(i, 25, 50); SafeGivePlayerWeapon(i, 30, 500); SafeGivePlayerWeapon(i, 4, 1); SafeGivePlayerWeapon(i, 34, 20);
			                SafeGivePlayerMoney(i, - 8000);
			                SendClientMessage(i, COLOR_WHITE, "* Pokupili ste naruceni paket.");
			            }
			            case 6:
			            {
			                SafeGivePlayerWeapon(i, 24, 50); SafeGivePlayerWeapon(i, 29, 500); SafeGivePlayerWeapon(i, 25, 50); SafeGivePlayerWeapon(i, 31, 500); SafeGivePlayerWeapon(i, 4, 1); SafeGivePlayerWeapon(i, 34, 20);
							SafeGivePlayerMoney(i, - 8500);
							SendClientMessage(i, COLOR_WHITE, "* Pokupili ste naruceni paket.");
			            }
			            case 7:
			            {
			                SafeGivePlayerWeapon(i, 24, 50); SafeGivePlayerWeapon(i, 29, 500); SafeGivePlayerWeapon(i, 25, 50); SafeGivePlayerWeapon(i, 30, 500); SafeGivePlayerWeapon(i, 4, 1); SafeGivePlayerWeapon(i, 34, 20);
			                SafeGivePlayerMoney(i, - 8500);
			                SendClientMessage(i, COLOR_WHITE, "* Pokupili ste naruceni paket.");
			            }
			        }
			        OrderReady[i] = 0;
			    }


ovo trebam zamenit? :

else if(PlayerToPoint(2.0, i,1073.0619,-344.5148,73.9922))

Ove kordinate zamijenis sa svojim kordinatama
else if(PlayerToPoint(2.0, i,ovdje stavis svje to ides /save i naÄ'es u C:\Documents and Settings\XP\My Documents\GTA San Andreas User Files\SAMP imas savepoints))

SteXi.ılllı.

*

the bigger the lie, the more they believe


sto za bombu?
Uskoro novi stunt server iStunt. DoÄ'ite i zabavite se!




   
   




Dizajniram za $$$
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SteXi.ılllı.

*

the bigger the lie, the more they believe

ovo je taj bomb system

/*
OVO JE TEMPIRANA BOMBA KOJA KORISTI TEXTDRAW ZA IZMJENJIVANJE VREMENA

					....BY IVEX...


					
*/
#include <a_samp>
#pragma tabsize 0

#define COLOR_GREEN 0x9EC73DAA
#define COLOR_RED 0xAA3333AA
#define COLOR_LIGHTRED 0xFF6347AA
#define COLOR_LIGHTBLUE 0x33CCFFAA
#define COLOR_LIGHTGREEN 0x9ACD32AA


	
//:=:=:=:==:BOMBA:=:=:=:=:==:=::=:=
forward Cbomb(playerid);
//:=:=:=:=:=:=:==:=:=:=:=:=:=:=:=:=:
	
//==================================
new bizmjena[MAX_PLAYERS];
new Text:bombatext[MAX_PLAYERS];
new bombav[MAX_PLAYERS];
new prikazan[MAX_PLAYERS];
new cbombo;
new cbombvar;
//====================================
new Float:scx, Float:scy, Float:scz;//
//====================================

//=========STRTOK=====================
strtok(const string[], &index)
{
	new length = strlen(string);
	while ((index < length) && (string[index] <= ' '))
	{
		index++;
	}

	new offset = index;
	new result[20];
	while ((index < length) && (string[index] > ' ') && ((index - offset) < (sizeof(result) - 1)))
	{
		result[index - offset] = string[index];
		index++;
	}
	result[index - offset] = EOS;
	return result;
}

public OnFilterScriptInit()
{
	print("\n====================================");
	print("      [textdraw]-BOMBA BY [ST]Ivex");
	print("=======================================\n");
	//objekt bombe!
	cbombo = CreateObject(1252, 0.0, 0.0, 0.0, 0, 0, 0);
	cbombvar = 0;
//	return 1;
}

public OnFilterScriptExit()
{
	for(new playerid = 0;playerid < MAX_PLAYERS;playerid ++)
		{
			bombaD(playerid);
		}
	return 1;
}



public OnPlayerConnect(playerid)
{
	return 1;
}

public OnPlayerText(playerid, text[])
{
	return 1;
}

public OnPlayerCommandText(playerid, cmdtext[])
{
	new cmd[256];
	new idx;
	cmd = strtok(cmdtext, idx);
	if (strcmp(cmd, "/cbomb", true) ==0 )
	{
if(IsPlayerConnected(playerid))
{
	if(cbombvar == 1)
	{
		SendClientMessage(playerid,COLOR_RED,"Cbomba je vec postavljena!");
		return 1;
	}
    bombadraw(playerid);
    TogglePlayerControllable(playerid, 0);
    cbombvar = 1;
    bombav[playerid] = 5;
    prikazan[playerid] = 1;
	bizmjena[playerid] = 0;
	SendClientMessage(playerid,COLOR_LIGHTBLUE,"KORISTENJE:Strelicama lijevo i desno odreðujete vrijeme bombe");
	SendClientMessage(playerid,COLOR_LIGHTBLUE,"KORISTENJE:Sa strelicama gore i dolje odabirete akciju");
	SendClientMessage(playerid,COLOR_LIGHTBLUE,"KORISTENJE:Na kraju sa tipkom Enter potvrdujete ili odustanete");
                }
		return 1;
  	 }
	return 0;
}


public OnPlayerKeyStateChange(playerid, newkeys, oldkeys)
{
	return 1;
}

public OnPlayerUpdate(playerid)
{
if(prikazan[playerid] == 1)
 {
	if(IsPlayerConnected(playerid))
	{
	new string[256];
    new Keys, ud, lr;
    GetPlayerKeys(playerid, Keys, ud, lr);
if(lr > 0)
{
	if(bizmjena[playerid] == 0)
	{
		bombav[playerid]++;
		format(string, sizeof(string), "Bomba: < ~g~%d ~r~> sek~>~~n~~n~Aktiviraj~n~~n~Odustani",bombav[playerid] );
		TextDrawSetString(bombatext[playerid],string);
		TextDrawShowForPlayer(playerid,bombatext[playerid]);
	}
}

else if(lr < 0)
{
if(bizmjena[playerid] == 0)
	{
	if(bombav[playerid] < 1) {return 1;}
	else
		{
		bombav[playerid]--;
		format(string, sizeof(string), "Bomba: < ~g~%d ~r~> sek~>~~n~~n~Aktiviraj~n~~n~Odustani", bombav[playerid]);
		TextDrawSetString(bombatext[playerid],string);
		TextDrawShowForPlayer(playerid,bombatext[playerid]);
		}
	}
}

else if(ud > 0)
{
bizmjena[playerid]++;
if(bizmjena[playerid] > 2) {return bizmjena[playerid] = 2;}
else
{
	if(bizmjena[playerid] == 0)
	{
	format(string, sizeof(string), "Bomba: < ~g~%d ~r~> sek~>~~n~~n~Aktiviraj~n~~n~Odustani", bombav[playerid]);
	TextDrawSetString(bombatext[playerid],string);
	TextDrawShowForPlayer(playerid,bombatext[playerid]);
	}
	 if(bizmjena[playerid] == 1)
		{
		format(string, sizeof(string), "Bomba: < ~r~%d > sek~n~~n~~g~Aktiviraj~>~~n~~n~~r~Odustani", bombav[playerid]);
		TextDrawSetString(bombatext[playerid],string);
		TextDrawShowForPlayer(playerid,bombatext[playerid]);
		}
	else if(bizmjena[playerid] == 2)
	{
	format(string, sizeof(string), "Bomba: < ~r~%d > sek~n~~n~Aktiviraj~n~~n~~g~Odustani~>~", bombav[playerid]);
	TextDrawSetString(bombatext[playerid],string);
	TextDrawShowForPlayer(playerid,bombatext[playerid]);
	}
  }
}

else if(ud < 0)
{
bizmjena[playerid]--;
	if(bizmjena[playerid] < 0) {return bizmjena[playerid] = 0 ;}
	else
	{
	if(bizmjena[playerid] == 2)
	{
	format(string, sizeof(string), "Bomba: < %d > sek~n~~n~Aktiviraj~n~~n~~g~Odustani~>~", bombav[playerid]);
	TextDrawSetString(bombatext[playerid],string);
	TextDrawShowForPlayer(playerid,bombatext[playerid]);
	}
		 if(bizmjena[playerid] == 1)
		{
		format(string, sizeof(string), "Bomba: < %d > sek~n~~n~~g~Aktiviraj~>~~n~~n~~r~Odustani", bombav[playerid]);
		TextDrawSetString(bombatext[playerid],string);
		TextDrawShowForPlayer(playerid,bombatext[playerid]);
		}
	else if(bizmjena[playerid] == 0)
	{
	format(string, sizeof(string), "Bomba: < ~g~%d ~r~> sek~>~~n~~n~Aktiviraj~n~~n~Odustani", bombav[playerid]);
	TextDrawSetString(bombatext[playerid],string);
	TextDrawShowForPlayer(playerid,bombatext[playerid]);
	}
  }
}

else if(Keys & KEY_SECONDARY_ATTACK)
{
	if(bizmjena[playerid] == 1)
		{
		SendClientMessage(playerid,COLOR_GREEN,"Bomba postavljena i aktivirana");
		GetPlayerPos(playerid,scx, scy, scz);
		SetObjectPos(cbombo,scx, scy, scz -0.75);
		SetTimerEx("Cbomb",bombav[playerid] *1000,false,"i",playerid);
 		bombaH(playerid);
		TogglePlayerControllable(playerid, 1);
		prikazan[playerid] = 0;
		}
	else if(bizmjena[playerid] == 2)
		{
		SendClientMessage(playerid,COLOR_GREEN,"Otkazali ste postavljanje bombe!");
		bombaH(playerid);
		TogglePlayerControllable(playerid, 1);
		cbombvar = 0;
		prikazan[playerid] = 0;
		}
	 }
   }
 }
return 1;
}
//::::::::EXPLOZIJA::::::::=====================================================
public Cbomb(playerid)
{
    CreateExplosion(scx+1,scy+1,scz+1,6,9000000000000000000000000000000000);
    bombav[playerid] = 0;
	DestroyObject(cbombo);
	cbombvar = 0;
	cbombo = CreateObject(1252, 0.0, 0.0, 0.0, 0, 0, 0);
}
//==============================================================================
stock bombadraw(playerid)
{
    bombatext[playerid] = TextDrawCreate(120.500000,200.000000,"Bomba: < ~g~5 ~r~> sek~>~~n~~n~Aktiviraj~n~~n~Odustani");
    TextDrawAlignment(bombatext[playerid],0);
    TextDrawBackgroundColor(bombatext[playerid],0x000000ff);
    TextDrawFont(bombatext[playerid],1);
    TextDrawLetterSize(bombatext[playerid],0.399999,1.000000);
    TextDrawColor(bombatext[playerid],0xAA3333AA);
    TextDrawSetOutline(bombatext[playerid],1);
    TextDrawSetProportional(bombatext[playerid],1);
    TextDrawSetShadow(bombatext[playerid],1);
    TextDrawShowForPlayer(playerid,bombatext[playerid]);
}
stock bombaH(playerid)
{
  	TextDrawHideForPlayer(playerid,bombatext[playerid]);
}

stock bombaD(playerid)
{
	TextDrawDestroy(bombatext[playerid]);
}
//======================KRAJ====================================================



Kako da napravim da samo jedna org moze da koristi bombu org id 5 tj terori..?

omg, tamo di je koamnda stavis if(pMember ugl.imas u /teo koamndi koju sam ti dao
Uskoro novi stunt server iStunt. DoÄ'ite i zabavite se!




   
   




Dizajniram za $$$
Popis stvari koje radim:

Wallpaper √  Signature ×  Logo √  Dizajn stranice (Ne kodiranje) √  Baner √  Avatar √  Animacija √  Intro √

SteXi.ılllı.

*

the bigger the lie, the more they believe


tamo di ti je koamnda bre
Uskoro novi stunt server iStunt. DoÄ'ite i zabavite se!




   
   




Dizajniram za $$$
Popis stvari koje radim:

Wallpaper √  Signature ×  Logo √  Dizajn stranice (Ne kodiranje) √  Baner √  Avatar √  Animacija √  Intro √

Citat: System32 poslato Maj 07, 2011, 18:15:08 POSLE PODNE
omg, tamo di je koamnda stavis if(pMember ugl.imas u /teo koamndi koju sam ti dao
OMG, varijable iz GM-a ne rade u FS tako da bi trebao da prebacis FS u GM  ;)

SteXi.ılllı.

*

the bigger the lie, the more they believe


Ne... Dodajes po Call Backovima naprimer:
OnFliterScriptInit

sve odatle dodas u OnGameModeInit...
Onda iz Command Texta prebacis sve i tako nadam se da razumes!

SteXi.ılllı.

*

the bigger the lie, the more they believe

Uzeo sam od paradoxa,kraci i bolji

Ali nemam
public OnFilterScriptInit()
u GM-u :(


EDIT:Moze lock
Poslednja Izmena: Maj 07, 2011, 20:32:51 POSLE PODNE od .ılllı.SteXi.ılllı.