[Pomoc]Ubacivanje FS neon u skriptu

Započeo FireMan, April 28, 2011, 19:07:04 POSLE PODNE

prethodna tema - sledeća tema

0 članova i 2 gostiju pregledaju ovu temu.

Skripta koju koristim:Ravens RP
Detaljan opis problema:Kad probam ubacit ovu FS u skriptu pise "Pawn compiler has stopped working" a kad compilam FS sve bude dobro
Dio skripte:||Do not re-relase without permisssion||
||Enjoy!                              ||
||||||||||||||||||||||||||||||||||||||||
*/
#define FILTERSCRIPT
#define COLOR_WHITE 0xFFFFFFAA
#include <a_samp>
#define NEON 1337 // Dialogid
#if defined FILTERSCRIPT

public OnFilterScriptInit()
{
print("\n--------------------------------------");
print(" Neon System By AlexzzPro");
print("--------------------------------------\n");
return 1;
}

#endif
public OnPlayerCommandText(playerid, cmdtext[])
{
if (strcmp("/neon", cmdtext, true, 10) == 0)
{
if(IsPlayerInAnyVehicle(playerid))
{
  if(GetPlayerState(playerid) == PLAYER_STATE_PASSENGER)
{
SendClientMessage(playerid, COLOR_WHITE, "      You are not the driver");
return 1;
}
ShowPlayerDialog(playerid, NEON, DIALOG_STYLE_LIST, "Choose your neon colour","Blue\nGreen\nYellow\nWhite\nPink\nTurn off Neon","Add","Close");
}
else
{
   SendClientMessage(playerid, COLOR_WHITE, " You are not in a vehicle");
}
return 1;
}
return 0;
}
public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[])
{
if(dialogid == NEON)
{
if(response)
{
   if(listitem == 0)
   {
       SetPVarInt(playerid, "neon", 1);
            SetPVarInt(playerid, "blue", CreateObject(18648,0,0,0,0,0,0));
            SetPVarInt(playerid, "blue1", CreateObject(18648,0,0,0,0,0,0));
            AttachObjectToVehicle(GetPVarInt(playerid, "blue"), GetPlayerVehicleID(playerid), -0.8, 0.0, -0.70, 0.0, 0.0, 0.0);
            AttachObjectToVehicle(GetPVarInt(playerid, "blue1"), GetPlayerVehicleID(playerid), 0.8, 0.0, -0.70, 0.0, 0.0, 0.0);
            GameTextForPlayer(playerid, "~b~ Blue ~w~Neon has been added to your vehicle",3500,5);
}
if(listitem == 1)
{
  SetPVarInt(playerid, "neon", 1);
      SetPVarInt(playerid, "green", CreateObject(18649,0,0,0,0,0,0));
      SetPVarInt(playerid, "green1", CreateObject(18649,0,0,0,0,0,0));
      AttachObjectToVehicle(GetPVarInt(playerid, "green"), GetPlayerVehicleID(playerid), -0.8, 0.0, -0.70, 0.0, 0.0, 0.0);
          AttachObjectToVehicle(GetPVarInt(playerid, "green1"), GetPlayerVehicleID(playerid), 0.8, 0.0, -0.70, 0.0, 0.0, 0.0);
          GameTextForPlayer(playerid, "~g~Green ~w~Neon has been added to your vehicle",3500,5);
}
if(listitem == 2)
{
   SetPVarInt(playerid, "neon", 1);
      SetPVarInt(playerid, "yellow", CreateObject(18650,0,0,0,0,0,0));
          SetPVarInt(playerid, "yellow1", CreateObject(18650,0,0,0,0,0,0));
            AttachObjectToVehicle(GetPVarInt(playerid, "yellow"), GetPlayerVehicleID(playerid), -0.8, 0.0, -0.70, 0.0, 0.0, 0.0);
            AttachObjectToVehicle(GetPVarInt(playerid, "yellow1"), GetPlayerVehicleID(playerid), 0.8, 0.0, -0.70, 0.0, 0.0, 0.0);
GameTextForPlayer(playerid, "~y~Yellow~w~ Neon has been added to your vehicle",3500,5);
}
if(listitem == 3)
{
  SetPVarInt(playerid, "neon", 1);
  SetPVarInt(playerid, "white", CreateObject(18652,0,0,0,0,0,0));
  SetPVarInt(playerid, "white1", CreateObject(18652,0,0,0,0,0,0));
      AttachObjectToVehicle(GetPVarInt(playerid, "white"), GetPlayerVehicleID(playerid), -0.8, 0.0, -0.70, 0.0, 0.0, 0.0);
          AttachObjectToVehicle(GetPVarInt(playerid, "white1"), GetPlayerVehicleID(playerid), 0.8, 0.0, -0.70, 0.0, 0.0, 0.0);
               GameTextForPlayer(playerid, "~w~White~w~ Neon has been added to your vehicle",3500,5);
}
if(listitem == 4)
{
  SetPVarInt(playerid, "neon", 1);
    SetPVarInt(playerid, "pink", CreateObject(18651,0,0,0,0,0,0));
        SetPVarInt(playerid, "pink1", CreateObject(18651,0,0,0,0,0,0));
          AttachObjectToVehicle(GetPVarInt(playerid, "pink"), GetPlayerVehicleID(playerid), -0.8, 0.0, -0.70, 0.0, 0.0, 0.0);
            AttachObjectToVehicle(GetPVarInt(playerid, "pink1"), GetPlayerVehicleID(playerid), 0.8, 0.0, -0.70, 0.0, 0.0, 0.0);
GameTextForPlayer(playerid, "~p~Pink~w~ Neon has been added to your vehicle",3500,5);
}
if(listitem == 5)
{
  DestroyObject(GetPVarInt(playerid, "blue"));
           DeletePVar(playerid, "neon");
           DestroyObject(GetPVarInt(playerid, "blue1"));
           DeletePVar(playerid, "neon");
           DestroyObject(GetPVarInt(playerid, "green"));
           DeletePVar(playerid, "neon");
           DestroyObject(GetPVarInt(playerid, "green1"));
           DeletePVar(playerid, "neon");
           DestroyObject(GetPVarInt(playerid, "yellow"));
           DeletePVar(playerid, "neon");
           DestroyObject(GetPVarInt(playerid, "yellow1"));
           DeletePVar(playerid, "neon");
           DestroyObject(GetPVarInt(playerid, "white"));
           DeletePVar(playerid, "neon");
           DestroyObject(GetPVarInt(playerid, "white1"));
           DeletePVar(playerid, "neon");
           DestroyObject(GetPVarInt(playerid, "pink"));
           DeletePVar(playerid, "neon");
           DestroyObject(GetPVarInt(playerid, "pink1"));
           DeletePVar(playerid, "neon");
           GameTextForPlayer(playerid, "~g~Neon was deleted from your vehicle",3500,5);
           }
}
}
return 1;
}

Neke slike/video za lakse dobivanje pomoci(neobavezno):
Poslednja Izmena: April 28, 2011, 19:07:35 POSLE PODNE od Dave

poznaticovik

Pa ubaci samo komandu i response dialoga , nemoj i onfilterscript itd. i pobrini se da imaš jednak broj { } zagrada.

Znaci neubacujes sve sta je tu nego npr. ovako pod public OnPlayerCommandText
stavljas ovo  
   if (strcmp("/neon", cmdtext, true, 10) == 0) 
   { 
      if(IsPlayerInAnyVehicle(playerid)) 
       { 
           if(GetPlayerState(playerid) == PLAYER_STATE_PASSENGER) 
         { 
            SendClientMessage(playerid, COLOR_WHITE, "      You are not the driver"); 
            return 1; 
         } 
         ShowPlayerDialog(playerid, NEON, DIALOG_STYLE_LIST, "Choose your neon colour","Blue\nGreen\nYellow\nWhite\nPink\nTurn off Neon","Add","Close"); 
      } 
      else 
      { 
          SendClientMessage(playerid, COLOR_WHITE, " You are not in a vehicle"); 
      } 
      return 1; 
   } 

i onda ides dalje pod public OnPlayerDialogResponse
stavljas ovo    if(dialogid == NEON) 
   { 
      if(response) 
      { 
          if(listitem == 0) 
          { 
              SetPVarInt(playerid, "neon", 1); 
               SetPVarInt(playerid, "blue", CreateObject(18648,0,0,0,0,0,0)); 
               SetPVarInt(playerid, "blue1", CreateObject(18648,0,0,0,0,0,0)); 
               AttachObjectToVehicle(GetPVarInt(playerid, "blue"), GetPlayerVehicleID(playerid), -0.8, 0.0, -0.70, 0.0, 0.0, 0.0); 
               AttachObjectToVehicle(GetPVarInt(playerid, "blue1"), GetPlayerVehicleID(playerid), 0.8, 0.0, -0.70, 0.0, 0.0, 0.0); 
               GameTextForPlayer(playerid, "~b~ Blue ~w~Neon has been added to your vehicle",3500,5); 
         } 
         if(listitem == 1) 
         { 
               SetPVarInt(playerid, "neon", 1); 
                SetPVarInt(playerid, "green", CreateObject(18649,0,0,0,0,0,0)); 
                SetPVarInt(playerid, "green1", CreateObject(18649,0,0,0,0,0,0)); 
                AttachObjectToVehicle(GetPVarInt(playerid, "green"), GetPlayerVehicleID(playerid), -0.8, 0.0, -0.70, 0.0, 0.0, 0.0); 
                AttachObjectToVehicle(GetPVarInt(playerid, "green1"), GetPlayerVehicleID(playerid), 0.8, 0.0, -0.70, 0.0, 0.0, 0.0); 
                GameTextForPlayer(playerid, "~g~Green ~w~Neon has been added to your vehicle",3500,5); 
         } 
         if(listitem == 2) 
         { 
             SetPVarInt(playerid, "neon", 1); 
                SetPVarInt(playerid, "yellow", CreateObject(18650,0,0,0,0,0,0)); 
                SetPVarInt(playerid, "yellow1", CreateObject(18650,0,0,0,0,0,0)); 
               AttachObjectToVehicle(GetPVarInt(playerid, "yellow"), GetPlayerVehicleID(playerid), -0.8, 0.0, -0.70, 0.0, 0.0, 0.0); 
                AttachObjectToVehicle(GetPVarInt(playerid, "yellow1"), GetPlayerVehicleID(playerid), 0.8, 0.0, -0.70, 0.0, 0.0, 0.0); 
            GameTextForPlayer(playerid, "~y~Yellow~w~ Neon has been added to your vehicle",3500,5); 
         } 
         if(listitem == 3) 
         { 
               SetPVarInt(playerid, "neon", 1); 
               SetPVarInt(playerid, "white", CreateObject(18652,0,0,0,0,0,0)); 
               SetPVarInt(playerid, "white1", CreateObject(18652,0,0,0,0,0,0)); 
                AttachObjectToVehicle(GetPVarInt(playerid, "white"), GetPlayerVehicleID(playerid), -0.8, 0.0, -0.70, 0.0, 0.0, 0.0); 
                AttachObjectToVehicle(GetPVarInt(playerid, "white1"), GetPlayerVehicleID(playerid), 0.8, 0.0, -0.70, 0.0, 0.0, 0.0); 
                GameTextForPlayer(playerid, "~w~White~w~ Neon has been added to your vehicle",3500,5); 
         } 
         if(listitem == 4) 
         { 
               SetPVarInt(playerid, "neon", 1); 
              SetPVarInt(playerid, "pink", CreateObject(18651,0,0,0,0,0,0)); 
              SetPVarInt(playerid, "pink1", CreateObject(18651,0,0,0,0,0,0)); 
                AttachObjectToVehicle(GetPVarInt(playerid, "pink"), GetPlayerVehicleID(playerid), -0.8, 0.0, -0.70, 0.0, 0.0, 0.0); 
               AttachObjectToVehicle(GetPVarInt(playerid, "pink1"), GetPlayerVehicleID(playerid), 0.8, 0.0, -0.70, 0.0, 0.0, 0.0); 
            GameTextForPlayer(playerid, "~p~Pink~w~ Neon has been added to your vehicle",3500,5); 
         } 
         if(listitem == 5) 
         { 
               DestroyObject(GetPVarInt(playerid, "blue")); 
               DeletePVar(playerid, "neon"); 
               DestroyObject(GetPVarInt(playerid, "blue1")); 
               DeletePVar(playerid, "neon"); 
               DestroyObject(GetPVarInt(playerid, "green")); 
               DeletePVar(playerid, "neon"); 
               DestroyObject(GetPVarInt(playerid, "green1")); 
               DeletePVar(playerid, "neon"); 
               DestroyObject(GetPVarInt(playerid, "yellow")); 
               DeletePVar(playerid, "neon"); 
               DestroyObject(GetPVarInt(playerid, "yellow1")); 
               DeletePVar(playerid, "neon"); 
               DestroyObject(GetPVarInt(playerid, "white")); 
               DeletePVar(playerid, "neon"); 
               DestroyObject(GetPVarInt(playerid, "white1")); 
               DeletePVar(playerid, "neon"); 
               DestroyObject(GetPVarInt(playerid, "pink")); 
               DeletePVar(playerid, "neon"); 
               DestroyObject(GetPVarInt(playerid, "pink1")); 
               DeletePVar(playerid, "neon"); 
               GameTextForPlayer(playerid, "~g~Neon was deleted from your vehicle",3500,5); 
            } 
      } 
    } 
   return 1; 

Takoder pazi sta ti je rekao Michael na broj {} zagrada i pazi kako ubacujes i nebi trebalo biti problema  ;)

Opet isto,Pawn Compiler has stopped working"

Citat: Dave poslato April 29, 2011, 09:58:02 PRE PODNE
Opet isto,Pawn Compiler has stopped working"
a prije toga radi da ti nije kod druge komande i ubacuj poredu i m,alo pogledaj di si pogrijesio.