[POMOC] Kako dodati aute u.....

Započeo Matrix_Green, April 26, 2011, 13:27:48 POSLE PODNE

prethodna tema - sledeća tema

0 članova i 3 gostiju pregledaju ovu temu.

Skripta koju koristim:GTA:RP
Detaljan opis problema:Evo ovako zanima me kako da dodam aute u dialog koji sam napravio,misli man aute iz owner shipa da ja njih mogu kupiti parkirati i da mi se sejvaju.
Dio skripte:
Neke slike/video za lakse dobivanje pomoci(neobavezno)://
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Na temelju cega da ti pomognemo?

Npr, daj nam neke komande sto se ticu toga i slicno...

Citat: BloodMaster.amx poslato April 26, 2011, 13:35:57 POSLE PODNE
Na temelju cega da ti pomognemo?

Npr, daj nam neke komande sto se ticu toga i slicno...

evo ovako ovo je komanda koja se ukuca da se vidi u dialog
f(strcmp(cmdtext, "/v buy", true) == 0)
   {
       if(IsPlayerInRangeOfPoint(playerid, 1, 1219.3896,-1811.8639,16.5938))
       {
            ShowPlayerDialog(playerid, 3, DIALOG_STYLE_LIST, "Auto Shop", "Infernus", "Kupi", "Odustani");
        }
        return 1;
    }

e a sada me zaniam kako da ja dodam auto
da se moze kupiti i da bude iz owner shipa
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Jel imas staru komandu /v buy? Ako imas daj...

U glavnom, moras koristiti: http://wiki.sa-mp.com/wiki/OnDialogResponse

Citat: BloodMaster.amx poslato April 26, 2011, 13:45:51 POSLE PODNE
Jel imas staru komandu /v buy? Ako imas daj...

U glavnom, moras koristiti: http://wiki.sa-mp.com/wiki/OnDialogResponse
if(strcmp(cmd, "/v", true) == 0 || strcmp(cmd, "/vehicle", true) == 0) // By Ellis
   {
       if(IsPlayerConnected(playerid))
       {
           if(gPlayerLogged[playerid] == 0)
           {
               SendClientMessage(playerid, COLOR_GREY, "   You need to login first ! ");
               return 1;
           }
           new x_nr[64];
           x_nr = strtok(cmdtext, idx);
           if(!strlen(x_nr))
           {
               SendClientMessage(playerid, COLOR_RED," ");
               SendClientMessage(playerid, COLOR_RED, "|---------------------------------------------------------------------|");
               SendClientMessage(playerid, COLOR_GREY, "                     (/v)ehicle [name]                                ");
               SendClientMessage(playerid, COLOR_WHITE, "        park   lock(1-3)   sell   sellto   color  list               ");
               SendClientMessage(playerid, COLOR_RED, "|---------------------------------------------------------------------|");
               return 1;
           }
           if(strcmp(x_nr,"sell",true) == 0)
           {
               if(IsAtDealership(playerid))
               {
                   if(GetPlayerVehicleID(playerid) == PlayerInfo[playerid][pPcarkey] || GetPlayerVehicleID(playerid) == PlayerInfo[playerid][pPcarkey2] || GetPlayerVehicleID(playerid) == PlayerInfo[playerid][pPcarkey3])
                   {
                       GetPlayerName(playerid, sendername, sizeof(sendername));
                       new ownvehkey;
                       if(GetPlayerVehicleID(playerid) == PlayerInfo[playerid][pPcarkey]) { ownvehkey = PlayerInfo[playerid][pPcarkey]; }
                       else if(GetPlayerVehicleID(playerid) == PlayerInfo[playerid][pPcarkey2]) { ownvehkey = PlayerInfo[playerid][pPcarkey2]; }
                       else if(GetPlayerVehicleID(playerid) == PlayerInfo[playerid][pPcarkey3]) { ownvehkey = PlayerInfo[playerid][pPcarkey3]; }
                       else { return 1; }
                       if(strcmp(sendername, CarInfo[ownvehkey][cOwner], true) == 0)
                       {
                           new carsellprice = CarInfo[ownvehkey][cValue] / 4 * 3;
                           new Float:x,Float:y,Float:z;
                           new Float:a;
                           CarInfo[ownvehkey][cOwned] = 0;
                           strmid(CarInfo[ownvehkey][cOwner], "Dealership", 0, strlen("Dealership"), 999);
                           SafeGivePlayerMoney(playerid,carsellprice);
                           PlayerPlaySound(playerid, 1052, 0.0, 0.0, 0.0);
                           format(string, sizeof(string), "~w~You have sold your car for: ~n~~g~$%d", carsellprice);
                           GameTextForPlayer(playerid, string, 10000, 3);
                           GetVehiclePos(ownvehkey, x, y, z);
                           GetVehicleZAngle(ownvehkey, a);
                           CarInfo[ownvehkey][cLocationx] = x;
                           CarInfo[ownvehkey][cLocationy] = y;
                           CarInfo[ownvehkey][cLocationz] = z;
                           CarInfo[ownvehkey][cAngle] = a;
                           if(GetPlayerVehicleID(playerid) == PlayerInfo[playerid][pPcarkey]) { PlayerInfo[playerid][pPcarkey] = 999; }
                           else if(GetPlayerVehicleID(playerid) == PlayerInfo[playerid][pPcarkey2]) { PlayerInfo[playerid][pPcarkey2] = 999; }
                           else if(GetPlayerVehicleID(playerid) == PlayerInfo[playerid][pPcarkey3]) { PlayerInfo[playerid][pPcarkey3] = 999; }
                           RemovePlayerFromVehicle(playerid);
                           TogglePlayerControllable(playerid, 1);
                           if(PlayerInfo[playerid][pLocal] == ownvehkey)
                           {
                               SetPlayerInterior(playerid,0);
                               SetPlayerPos(playerid,CarInfo[ownvehkey][cLocationx],CarInfo[ownvehkey][cLocationy],CarInfo[ownvehkey][cLocationz]);
                               PlayerInfo[playerid][pInt] = 0;
                           }
                           OnPropUpdate();
                           OnPlayerUpdate(playerid);
                           DestroyVehicle(ownvehkey);
                     CreateVehicle(CarInfo[ownvehkey][cModel],CarInfo[ownvehkey][cLocationx],CarInfo[ownvehkey][cLocationy],CarInfo[ownvehkey][cLocationz]+1.0,CarInfo[ownvehkey][cAngle],CarInfo[ownvehkey][cColorOne],CarInfo[ownvehkey][cColorTwo],60000);
                           return 1;
                       }
                   }
                   else
                   {
                       SendClientMessage(playerid, COLOR_GREY, "  You have to sit at your own car to sell it! ");
                       return 1;
                   }
               }
               else
               {
                   SendClientMessage(playerid, COLOR_GREY, "You are not at a dealership");
                   return 1;
               }
           }
           else if(strcmp(x_nr,"sellto",true) == 0)
           {
            if(GetPlayerVehicleID(playerid) == PlayerInfo[playerid][pPcarkey] || GetPlayerVehicleID(playerid) == PlayerInfo[playerid][pPcarkey2] || GetPlayerVehicleID(playerid) == PlayerInfo[playerid][pPcarkey3])
            {
                GetPlayerName(playerid, sendername, sizeof(sendername));
                new ownvehkey;
                   if(GetPlayerVehicleID(playerid) == PlayerInfo[playerid][pPcarkey]) { ownvehkey = PlayerInfo[playerid][pPcarkey]; }
                   else if(GetPlayerVehicleID(playerid) == PlayerInfo[playerid][pPcarkey2]) { ownvehkey = PlayerInfo[playerid][pPcarkey2]; }
                   else if(GetPlayerVehicleID(playerid) == PlayerInfo[playerid][pPcarkey3]) { ownvehkey = PlayerInfo[playerid][pPcarkey3]; }
                 else { return 1; }
                if(strcmp(sendername, CarInfo[ownvehkey][cOwner], true) == 0)
                {
                  tmp = strtok(cmdtext, idx);
                  if(!strlen(tmp))
                  {
                      SendClientMessage(playerid, COLOR_WHITE, "HINT: /v sellto [playerid/PartOfName] [price]");
                      return 1;
                  }
                  giveplayerid = ReturnUser(tmp);
                  if(IsPlayerConnected(giveplayerid))
                  {
                     if(giveplayerid != INVALID_PLAYER_ID)
                     {
                         if(ProxDetectorS(8.0, playerid, giveplayerid))
                            {
                            if(PlayerInfo[giveplayerid][pPcarkey] == 999)
                            {
                                 tmp = strtok(cmdtext, idx);
                                 if(!strlen(tmp))
                                 {
                                     SendClientMessage(playerid, COLOR_WHITE, "HINT: /v sellto [playerid/PartOfName] [price]");
                                     return 1;
                                 }
                                 new price;
                                 price = strval(tmp);
                                 if(price < 1 || price > 1500000)
                                 {
                                     SendClientMessage(playerid, COLOR_GREY, "  Price not lower then 1 and not higher then 1500000. ");
                                     return 1;
                                 }
                                 GetPlayerName(giveplayerid, giveplayer, sizeof(giveplayer));
                                  format(string, sizeof(string), "* You offerd %s to buy your car for $%d .", giveplayer, price);
                                SendClientMessage(playerid, COLOR_WHITE, string);
                                format(string, sizeof(string), "* Car Owner %s offered you to buy his/her car for $%d (type /accept ownablecar) to buy.", playername, price);
                                SendClientMessage(giveplayerid, COLOR_WHITE, string);
                                OwnableCarOffer[giveplayerid] = playerid;
                                OwnableCarID[giveplayerid] = ownvehkey;
                                OwnableCarPrice[giveplayerid] = price;
                                return 1;
                             }
                             else if(PlayerInfo[giveplayerid][pPcarkey2] == 999)
                             {
                                 tmp = strtok(cmdtext, idx);
                                 if(!strlen(tmp))
                                 {
                                     SendClientMessage(playerid, COLOR_WHITE, "HINT: /v sellto [playerid/PartOfName] [price]");
                                     return 1;
                                 }
                                 new price;
                                 price = strval(tmp);
                                 if(price < 1 || price > 1500000)
                                 {
                                     SendClientMessage(playerid, COLOR_GREY, "  Price not lower then 1 and not higher then 1500000. ");
                                     return 1;
                                 }
                                 GetPlayerName(giveplayerid, giveplayer, sizeof(giveplayer));
                                  format(string, sizeof(string), "* You offerd %s to buy your car for $%d .", giveplayer, price);
                                SendClientMessage(playerid, COLOR_WHITE, string);
                                format(string, sizeof(string), "* Car Owner %s offered you to buy his/her car for $%d (type /accept ownablecar) to buy.", playername, price);
                                SendClientMessage(giveplayerid, COLOR_WHITE, string);
                                OwnableCarOffer[giveplayerid] = playerid;
                                OwnableCarID[giveplayerid] = ownvehkey;
                                OwnableCarPrice[giveplayerid] = price;
                                return 1;
                             }
                             else if(PlayerInfo[giveplayerid][pPcarkey3] == 999)
                             {
                                 tmp = strtok(cmdtext, idx);
                                 if(!strlen(tmp))
                                 {
                                     SendClientMessage(playerid, COLOR_WHITE, "HINT: /v sellto [playerid/PartOfName] [price]");
                                     return 1;
                                 }
                                 new price;
                                 price = strval(tmp);
                                 if(price < 1 || price > 1500000)
                                 {
                                     SendClientMessage(playerid, COLOR_GREY, "  Price not lower then 1 and not higher then 1500000. ");
                                     return 1;
                                 }
                                 GetPlayerName(giveplayerid, giveplayer, sizeof(giveplayer));
                                  format(string, sizeof(string), "* You offerd %s to buy your car for $%d .", giveplayer, price);
                                SendClientMessage(playerid, COLOR_WHITE, string);
                                format(string, sizeof(string), "* Car Owner %s offered you to buy his/her car for $%d (type /accept ownablecar) to buy.", playername, price);
                                SendClientMessage(giveplayerid, COLOR_WHITE, string);
                                OwnableCarOffer[giveplayerid] = playerid;
                                OwnableCarID[giveplayerid] = ownvehkey;
                                OwnableCarPrice[giveplayerid] = price;
                                return 1;
                             }
                             else
                             {
                                 SendClientMessage(playerid, COLOR_GREY, "   Player has 3 cars already ! ");
                                 return 1;
                             }
                         }
                         else
                         {
                             SendClientMessage(playerid, COLOR_GREY, "   Player is not near you ! ");
                             return 1;
                         }
                     }
                  }
                }
                else
                {
                    SendClientMessage(playerid, COLOR_GREY, "  This is not your car");
                    return 1;
                }
            }
            else
            {
                SendClientMessage(playerid, COLOR_GREY, "  You have to sit at your own car to sell it");
                return 1;
            }
           }
           else if(strcmp(x_nr,"park",true) == 0)
           {
               new Float:x,Float:y,Float:z;
            new Float:a;
            new carid;
            new getcarid;
            if(GetPlayerVehicleID(playerid) == PlayerInfo[playerid][pPcarkey]) { carid = PlayerInfo[playerid][pPcarkey]; }
            else if(GetPlayerVehicleID(playerid) == PlayerInfo[playerid][pPcarkey2]) { carid = PlayerInfo[playerid][pPcarkey2]; }
            else if(GetPlayerVehicleID(playerid) == PlayerInfo[playerid][pPcarkey3]) { carid = PlayerInfo[playerid][pPcarkey3]; }
            else { return 1; }
            getcarid = GetPlayerVehicleID(playerid);
            GetPlayerName(playerid, playername, sizeof(playername));
            GetVehiclePos(carid, x, y, z);
            //GetPlayerFacingAngle(playerid, a);
            GetVehicleZAngle(carid, a);
            if(IsPlayerInVehicle(playerid,carid) && CarInfo[carid][cOwned] == 1)
            {
                  if(PlayerInfo[playerid][pPcarkey] == 999 && PlayerInfo[playerid][pPcarkey2] == 999 & PlayerInfo[playerid][pPcarkey3])
               {
                  SendClientMessage(playerid, COLOR_GREY, "You don't own a car.");
                  return 1;
               }
               if(getcarid == carid)
               {
                  CarInfo[carid][cLocationx] = x;
                  CarInfo[carid][cLocationy] = y;
                  CarInfo[carid][cLocationz] = z;
                  CarInfo[carid][cAngle] = a;
                  format(string, sizeof(string), "~n~ You have parked your vehicle in this location. ~n~");
                  GameTextForPlayer(playerid, "You have parked your vehicle in this position. It will respawn here.", 10000, 3);
                  OnPropUpdate();
                  OnPlayerUpdate(playerid);
                  DestroyVehicle(carid);
                  CreateVehicle(CarInfo[carid][cModel],CarInfo[carid][cLocationx],CarInfo[carid][cLocationy],CarInfo[carid][cLocationz]+1.0,CarInfo[carid][cAngle],CarInfo[carid][cColorOne],CarInfo[carid][cColorTwo],60000);
                  TogglePlayerControllable(playerid, 1);
                  return 1;
                  }
            }
           }
           else if(strcmp(x_nr,"lock1",true) == 0)
           {
                new keycar = PlayerInfo[playerid][pPcarkey];
                if(keycar != 999)
                {
                    new locked[256];
                    locked = strtok(cmdtext, idx);
                    if(CarInfo[keycar][cLock] == 1)
                    {
                       for(new i = 0; i < MAX_PLAYERS; i++)
                  {
                     if (IsPlayerConnected(i))
                     {
                        SetVehicleParamsForPlayer(keycar,i,0,0);
                     }
                  }
                  format(string, sizeof(string), "~w~Vehicle~n~~g~Unlocked");
                  GameTextForPlayer(playerid, string, 4000, 3);
                  CarInfo[keycar][cLock] = 0;
                  OnPropUpdate();
                  return 1;
               }
               else if(CarInfo[keycar][cLock] == 0)
               {
                   for(new i = 0; i < MAX_PLAYERS; i++)
                  {
                     if (IsPlayerConnected(i))
                     {
                        SetVehicleParamsForPlayer(keycar,i,0,1);
                     }
                  }
                  format(string, sizeof(string), "~w~Vehicle~n~~r~Locked");
                  GameTextForPlayer(playerid, string, 4000, 3);
                  CarInfo[keycar][cLock] = 1;
                  OnPropUpdate();
                  return 1;
               }


to mi je cjela komanda od /v
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