[GM] Cyber RolePlay

Započeo []Flynâ„¢, Februar 27, 2011, 02:39:22 PRE PODNE

prethodna tema - sledeća tema

0 članova i 3 gostiju pregledaju ovu temu.

Citat: Dejan Lozancic poslato Mart 15, 2011, 19:06:00 POSLE PODNE
Imas bug u modu ne radi /exit to moras resiti u skripte se nerazumem .... :D

Lol procitaj i vidit ces lik neki napravio FilterSkriptu ubacis i radit ce ti /Exit -.-"
Ako mozete uci ovde http://suvajacss.deviantart.com/art/Y-U-No-Eat-My-Spine-284280317  i kliknuti sa desne strane "I'd wear this" i "add to favourites" (trebate se prvo registrovati) treba sestri za takmicenje....:)

Citat: Dejan Lozancic poslato Mart 15, 2011, 19:06:00 POSLE PODNE
Imas bug u modu ne radi /exit to moras resiti u skripte se nerazumem .... :D
Lol nije to bug nego je umjesto /enter i /exit stavljeno da stisnes enter ili f

Da,ali ubacio sam i komandu /exit,ali opet ne radi :S ne radi samo kad se spawnam u njoj :S ne radi ni /exit ni ''enter'' ili ''f'' jbg :S

Imam jedan problem.Ja ga ubacim na server,i on radi tako mozda par sati i odjednom mi prestane raditi server,odem u GPanel i tamo pogledam upaljen je server i to sve,i onda moram restart server da bi on ponovo radio tih par sati i opet tako?Da li je do moda ili do hostinga(koristim KGB Hosting)?I jos nesto da dodam kad na /f chat napisem /f zz posaljem i hoce ali kad napisem /f zzz nece ali ne pokazuje gresku u komandi,a kad posaljem /f sdsaf wgzqegewha pokazuje da nema te komande,i jos nesto kad uradim nesto u MTA i convertujem i dodam ono (Create(Dynamic)Object) izbaci mi ovaj error error 021: symbol already defined: "CreateDynamicObject"?Ako bi to troje pomogli da popravim bio bi vam puno zahvalan!
Poslednja Izmena: Mart 18, 2011, 07:59:31 PRE PODNE od Zuba_Corleone

Citat: 2pac^ poslato Mart 12, 2011, 22:07:12 POSLE PODNE
ovo vam ja sredio sam /o /news /f chat i one bugove oko oko TuT-a i pitanja odakle ste izmjenu mappe http://www.megaupload.com/?d=IQ9WLOCY eto link samo izmjenite ime
Evo Zuba_Corleone za /f chat.
Za gasenje servera to nezz.

Ali taj vec imam.I opet mi nevalja?


Kako da nekog stavim za GM?
Ima li evenata?

DoN

*

citaj prijasnje postove sve ti pise.......
Najbolji i najpovoljniji Game i Web hosting na balkanu
Ako želiš Game ili Web host od Game Hr-a obrati mi se na PM
Trenutno radim na projektu RG:RP..
Neodgovaram na bezveze PM-ove..
Royall Gaming RolePlay

Najbolji citati
Citat: Nikola_Hawks poslato Mart 23, 2011, 19:25:24 POSLE PODNE
Skripta koju koristim:GTA RP Od 0

E ljudi pomazite,ja kad skinem tek ovaj Tuborg i upalim ga preko kucnog servera i opet neradi /f,kad kucam /f z napise,kad kucam /f zz napise kad kucam /f zzz napise ali ispod pise da nema te komande a kad ukucam /f zzzz nista ne napise osim da nema te komande?Do cega je to,da li kod vas radi /f chat?

Citat: Zuba_Corleone poslato Mart 19, 2011, 21:13:46 POSLE PODNE
E ljudi pomazite,ja kad skinem tek ovaj Tuborg i upalim ga preko kucnog servera i opet neradi /f,kad kucam /f z napise,kad kucam /f zz napise kad kucam /f zzz napise ali ispod pise da nema te komande a kad ukucam /f zzzz nista ne napise osim da nema te komande?Do cega je to,da li kod vas radi /f chat?
daj nesmijem spamat procitaj moj post iznad.Stavi kako izgleda taj /f izvadi iz skritpe i postavi ovdi pa ce ti neko reci gdje je greska.

Evo ovako izgleda
CMD:f(playerid, params[])
{
new result,string[64];
new leader = PlayerInfo[playerid][Lider];
new member = PlayerInfo[playerid][Clan];
if(PlayerInfo[playerid][pMuted] == 1) return SendClientMessage(playerid, NARANDZASTA, "Ne mozes pricati! Usutkan si.");
if(sscanf(params,"s[64]",result)) return SendClientMessage(playerid, NARANDZASTA, "Koristi: /f (text)!");
if (gTeam[playerid] < 1) return SendClientMessage(playerid, COLOR_GRAD2, "Nisi clan Mafije/Bande!");
/*if(member==1)//POLICIJA
{
if(PlayerInfo[playerid][pRank] == 6) { format(string, sizeof(string), "Zapovednik %s: %s. )) **", ImeIgraca(playerid), result); }
else if(PlayerInfo[playerid][pRank] == 5) { format(string, sizeof(string), "Kapetan %s: %s. )) **", ImeIgraca(playerid), result); }
else if(PlayerInfo[playerid][pRank] == 4) { format(string, sizeof(string), "Porucnik %s: %s. ))  **", ImeIgraca(playerid), result); }
else if(PlayerInfo[playerid][pRank] == 3) { format(string, sizeof(string), "Narednik %s: %s. ))  **", ImeIgraca(playerid), result); }
else if(PlayerInfo[playerid][pRank] == 2) { format(string, sizeof(string), "Cinovnik %s: %s. ))  **", ImeIgraca(playerid), result); }
else if(PlayerInfo[playerid][pRank] == 1) { format(string, sizeof(string), "Kadet %s: %s. ))  **", ImeIgraca(playerid), result); }
else { format(string, sizeof(string), "Kadet %s: %s. )) **", ImeIgraca(playerid), result); }
SendFamilyMessage(PlayerInfo[playerid][Clan], SVETLOZELENA, string);
}
else if(member==2)//F.B.I
{
if(PlayerInfo[playerid][pRank] == 6) { format(string, sizeof(string), "Director %s: %s. )) **", ImeIgraca(playerid), result); }
else if(PlayerInfo[playerid][pRank] == 5) { format(string, sizeof(string), "Deputy Director %s: %s. )) **", ImeIgraca(playerid), result); }
else if(PlayerInfo[playerid][pRank] == 4) { format(string, sizeof(string), "Special Agent-in-Charge %s: %s. ))  **", ImeIgraca(playerid), result); }
else if(PlayerInfo[playerid][pRank] == 3) { format(string, sizeof(string), "Senior Special Agent %s: %s. ))  **", ImeIgraca(playerid), result); }
else if(PlayerInfo[playerid][pRank] == 2) { format(string, sizeof(string), "Special Agent %s: %s. ))  **", ImeIgraca(playerid), result); }
else if(PlayerInfo[playerid][pRank] == 1) { format(string, sizeof(string), "Probationary Agent %s: %s. ))  **", ImeIgraca(playerid), result); }
else { format(string, sizeof(string), "Probationary Agent %s: %s. )) **", ImeIgraca(playerid), result); }
SendFamilyMessage(PlayerInfo[playerid][Clan], SVETLOZELENA, string);
}*/
else if(member==3)//BALLAS
{
if(PlayerInfo[playerid][pRank] == 6) { format(string, sizeof(string), "(( Top O.G %s: %s. )) **", ImeIgraca(playerid), result); }
else if(PlayerInfo[playerid][pRank] == 5) { format(string, sizeof(string), "(( Double O.G %s: %s. )) **", ImeIgraca(playerid), result); }
else if(PlayerInfo[playerid][pRank] == 4) { format(string, sizeof(string), "(( Original Gangster %s: %s. ))  **", ImeIgraca(playerid), result); }
else if(PlayerInfo[playerid][pRank] == 3) { format(string, sizeof(string), "(( Original Young Gangster %s: %s. ))  **", ImeIgraca(playerid), result); }
else if(PlayerInfo[playerid][pRank] == 2) { format(string, sizeof(string), "(( Young Gangster %s: %s. ))  **", ImeIgraca(playerid), result); }
else if(PlayerInfo[playerid][pRank] == 1) { format(string, sizeof(string), "(( Little Young Gangster %s: %s. ))  **", ImeIgraca(playerid), result); }
else { format(string, sizeof(string), "(( Little Young Gangster %s: %s. )) **", ImeIgraca(playerid), result); }
SendFamilyMessage(PlayerInfo[playerid][Clan], SVETLOZELENA, string);
}
else if(member==4)//HITNA POMOC
{
if(PlayerInfo[playerid][pRank] == 6) { format(string, sizeof(string), "(( Upravitelj %s: %s. )) **", ImeIgraca(playerid), result); }
else if(PlayerInfo[playerid][pRank] == 5) { format(string, sizeof(string), "(( Zamenik Upravitelja %s: %s. )) **", ImeIgraca(playerid), result); }
else if(PlayerInfo[playerid][pRank] == 4) { format(string, sizeof(string), "(( Specijalni Kirurg %s: %s. ))  **", ImeIgraca(playerid), result); }
else if(PlayerInfo[playerid][pRank] == 3) { format(string, sizeof(string), "(( Kirurg %s: %s. ))  **", ImeIgraca(playerid), result); }
else if(PlayerInfo[playerid][pRank] == 2) { format(string, sizeof(string), "(( Doktor %s: %s. ))  **", ImeIgraca(playerid), result); }
else if(PlayerInfo[playerid][pRank] == 1) { format(string, sizeof(string), "(( Student %s: %s. ))  **", ImeIgraca(playerid), result); }
else { format(string, sizeof(string), "(( Student %s: %s. )) **", ImeIgraca(playerid), result); }
SendFamilyMessage(PlayerInfo[playerid][Clan], SVETLOZELENA, string);
}
else if(member==5)//CORLEONE's
{
if(PlayerInfo[playerid][pRank] == 6) { format(string, sizeof(string), "(( Don Corleone %s: %s. )) **", ImeIgraca(playerid), result); }
else if(PlayerInfo[playerid][pRank] == 5) { format(string, sizeof(string), "(( Underboss %s: %s. )) **", ImeIgraca(playerid), result); }
else if(PlayerInfo[playerid][pRank] == 4) { format(string, sizeof(string), "(( Considerer %s: %s. ))  **", ImeIgraca(playerid), result); }
else if(PlayerInfo[playerid][pRank] == 3) { format(string, sizeof(string), "(( Capo %s: %s. ))  **", ImeIgraca(playerid), result); }
else if(PlayerInfo[playerid][pRank] == 2) { format(string, sizeof(string), "(( Soldiers %s: %s. ))  **", ImeIgraca(playerid), result); }
else if(PlayerInfo[playerid][pRank] == 1) { format(string, sizeof(string), "(( Associates %s: %s. ))  **", ImeIgraca(playerid), result); }
else { format(string, sizeof(string), "(( Associates %s: %s. )) **", ImeIgraca(playerid), result); }
SendFamilyMessage(PlayerInfo[playerid][Clan], SVETLOZELENA, string);
}
else if(member==6)//BLACK DRAGON TRIADS
{
if(PlayerInfo[playerid][pRank] == 6) { format(string, sizeof(string), "(( Godfather %s: %s. )) **", ImeIgraca(playerid), result); }
else if(PlayerInfo[playerid][pRank] == 5) { format(string, sizeof(string), "(( Underboss %s: %s. )) **", ImeIgraca(playerid), result); }
else if(PlayerInfo[playerid][pRank] == 4) { format(string, sizeof(string), "(( Right Hand %s: %s. ))  **", ImeIgraca(playerid), result); }
else if(PlayerInfo[playerid][pRank] == 3) { format(string, sizeof(string), "(( Miembro %s: %s. ))  **", ImeIgraca(playerid), result); }
else if(PlayerInfo[playerid][pRank] == 2) { format(string, sizeof(string), "(( Capo %s: %s. ))  **", ImeIgraca(playerid), result); }
else if(PlayerInfo[playerid][pRank] == 1) { format(string, sizeof(string), "(( Outsider %s: %s. ))  **", ImeIgraca(playerid), result); }
else { format(string, sizeof(string), "(( Outsider %s: %s. )) **", ImeIgraca(playerid), result); }
SendFamilyMessage(PlayerInfo[playerid][Clan], SVETLOZELENA, string);
}
else if(member==7)//PREDSEDNIK
{
if(PlayerInfo[playerid][pRank] == 3) { format(string, sizeof(string), "*(( Prigovornik %s: %s. )) **", ImeIgraca(playerid), result); }
else if(PlayerInfo[playerid][pRank] == 2) { format(string, sizeof(string), "(( Politicar %s: %s. ))  **", ImeIgraca(playerid), result); }
else if(PlayerInfo[playerid][pRank] == 1) { format(string, sizeof(string), "(( Prigovornik %s: %s. ))  **", ImeIgraca(playerid), result); }
else { format(string, sizeof(string), "(( Prigovornik %s: %s. )) **", ImeIgraca(playerid), result); }
SendFamilyMessage(PlayerInfo[playerid][Clan], SVETLOZELENA, string);
}
else if(member==8)//GROVE STREET
{
if(PlayerInfo[playerid][pRank] == 6) { format(string, sizeof(string), "(( Top O.G %s: %s. )) **", ImeIgraca(playerid), result); }
else if(PlayerInfo[playerid][pRank] == 5) { format(string, sizeof(string), "(( O.G %s: %s. )) **", ImeIgraca(playerid), result); }
else if(PlayerInfo[playerid][pRank] == 4) { format(string, sizeof(string), "(( Warlord %s: %s. ))  **", ImeIgraca(playerid), result); }
else if(PlayerInfo[playerid][pRank] == 3) { format(string, sizeof(string), "(( Thug %s: %s. ))  **", ImeIgraca(playerid), result); }
else if(PlayerInfo[playerid][pRank] == 2) { format(string, sizeof(string), "(( Hustler %s: %s. ))  **", ImeIgraca(playerid), result); }
else if(PlayerInfo[playerid][pRank] == 1) { format(string, sizeof(string), "(( Grove Begginer %s: %s. ))  **", ImeIgraca(playerid), result); }
else { format(string, sizeof(string), "(( Grove Begginer %s: %s. )) **", ImeIgraca(playerid), result); }
SendFamilyMessage(PlayerInfo[playerid][Clan], SVETLOZELENA, string);
}
else if(member==9)//NOVINAR
{
if(PlayerInfo[playerid][pRank] == 6) { format(string, sizeof(string), "**(( Network Producer %s: %s. )) **", ImeIgraca(playerid), result); }
else if(PlayerInfo[playerid][pRank] == 5) { format(string, sizeof(string), "(( Network Editor %s: %s. )) **", ImeIgraca(playerid), result); }
else if(PlayerInfo[playerid][pRank] == 4) { format(string, sizeof(string), "(( Network Anchor %s: %s. ))  **", ImeIgraca(playerid), result); }
else if(PlayerInfo[playerid][pRank] == 3) { format(string, sizeof(string), "(( Local Editor %s: %s. ))  **", ImeIgraca(playerid), result); }
else if(PlayerInfo[playerid][pRank] == 2) { format(string, sizeof(string), "(( Local Reporter %s: %s. ))  **", ImeIgraca(playerid), result); }
else if(PlayerInfo[playerid][pRank] == 1) { format(string, sizeof(string), "(( Intern %s: %s. ))  **", ImeIgraca(playerid), result); }
else { format(string, sizeof(string), "**(( Intern %s: %s. )) **", ImeIgraca(playerid), result); }
SendFamilyMessage(PlayerInfo[playerid][Clan], SVETLOZELENA, string);
}
else if(member==10)//TAXI
{
if(PlayerInfo[playerid][pRank] == 6) { format(string, sizeof(string), "**(( Taxi Company Owner %s: %s. )) **", ImeIgraca(playerid), result); }
else if(PlayerInfo[playerid][pRank] == 5) { format(string, sizeof(string), "(( Shift Supervisor %s: %s. )) **", ImeIgraca(playerid), result); }
else if(PlayerInfo[playerid][pRank] == 4) { format(string, sizeof(string), "(( Dispatcher %s: %s. ))  **", ImeIgraca(playerid), result); }
else if(PlayerInfo[playerid][pRank] == 3) { format(string, sizeof(string), "(( Cabbie %s: %s. ))  **", ImeIgraca(playerid), result); }
else if(PlayerInfo[playerid][pRank] == 2) { format(string, sizeof(string), "(( Taxi Rookie %s: %s. ))  **", ImeIgraca(playerid), result); }
else if(PlayerInfo[playerid][pRank] == 1) { format(string, sizeof(string), "(( Trainee %s: %s. ))  **", ImeIgraca(playerid), result); }
else { format(string, sizeof(string), "**((Trainee %s: %s. )) **", ImeIgraca(playerid), result); }
SendFamilyMessage(PlayerInfo[playerid][Clan], SVETLOZELENA, string);
}
else if(member==11)//HITMAN
{
if(PlayerInfo[playerid][pRank] == 6) { format(string, sizeof(string), "(( Boss %s: %s. )) **", ImeIgraca(playerid), result); }
else if(PlayerInfo[playerid][pRank] == 5) { format(string, sizeof(string), "(( UnderBoss %s: %s. )) **", ImeIgraca(playerid), result); }
else if(PlayerInfo[playerid][pRank] == 4) { format(string, sizeof(string), "(( Mafer %s: %s. ))  **", ImeIgraca(playerid), result); }
else if(PlayerInfo[playerid][pRank] == 3) { format(string, sizeof(string), "(( Extra Killer 3 %s: %s. ))  **", ImeIgraca(playerid), result); }
else if(PlayerInfo[playerid][pRank] == 2) { format(string, sizeof(string), "(( Killer %s: %s. ))  **", ImeIgraca(playerid), result); }
else if(PlayerInfo[playerid][pRank] == 1) { format(string, sizeof(string), "(( Outsider %s: %s. ))  **", ImeIgraca(playerid), result); }
else { format(string, sizeof(string), "(( Outsider %s: %s. )) **", ImeIgraca(playerid), result); }
SendFamilyMessage(PlayerInfo[playerid][Clan], SVETLOZELENA, string);
}
else if(member==12)//CRIPS
{
if(PlayerInfo[playerid][pRank] == 6) { format(string, sizeof(string), "(( Top O.G %s: %s. )) **", ImeIgraca(playerid), result); }
else if(PlayerInfo[playerid][pRank] == 5) { format(string, sizeof(string), "(( Double O.G %s: %s. )) **", ImeIgraca(playerid), result); }
else if(PlayerInfo[playerid][pRank] == 4) { format(string, sizeof(string), "(( Original Gangster %s: %s. ))  **", ImeIgraca(playerid), result); }
else if(PlayerInfo[playerid][pRank] == 3) { format(string, sizeof(string), "(( Baby Gangster %s: %s. ))  **", ImeIgraca(playerid), result); }
else if(PlayerInfo[playerid][pRank] == 2) { format(string, sizeof(string), "(( Tiny Gangster %s: %s. ))  **", ImeIgraca(playerid), result); }
else if(PlayerInfo[playerid][pRank] == 1) { format(string, sizeof(string), "(( Begginer Gangster %s: %s. ))  **", ImeIgraca(playerid), result); }
else { format(string, sizeof(string), "(( Begginer Gangster %s: %s. )) **", ImeIgraca(playerid), result); }
SendFamilyMessage(PlayerInfo[playerid][Clan], SVETLOZELENA, string);
}
else if(member==13)//STREET RACERS
{
if(PlayerInfo[playerid][pRank] == 6) { format(string, sizeof(string), "(( Master Racer %s: %s. )) **", ImeIgraca(playerid), result); }
else if(PlayerInfo[playerid][pRank] == 5) { format(string, sizeof(string), "(( Pr0 Racer %s: %s. )) **", ImeIgraca(playerid), result); }
else if(PlayerInfo[playerid][pRank] == 4) { format(string, sizeof(string), "(( Fast Racer %s: %s. ))  **", ImeIgraca(playerid), result); }
else if(PlayerInfo[playerid][pRank] == 3) { format(string, sizeof(string), "(( Street Racer %s: %s. ))  **", ImeIgraca(playerid), result); }
else if(PlayerInfo[playerid][pRank] == 2) { format(string, sizeof(string), "(( Racer %s: %s. ))  **", ImeIgraca(playerid), result); }
else if(PlayerInfo[playerid][pRank] == 1) { format(string, sizeof(string), "(( Little Racer %s: %s. ))  **", ImeIgraca(playerid), result); }
else { format(string, sizeof(string), "(( Little Racer %s: %s. )) **", ImeIgraca(playerid), result); }
SendFamilyMessage(PlayerInfo[playerid][Clan], SVETLOZELENA, string);
}
else if(member==14)//VINCIE
{
if(PlayerInfo[playerid][pRank] == 6) { format(string, sizeof(string), "(( Don %s: %s. )) **", ImeIgraca(playerid), result); }
else if(PlayerInfo[playerid][pRank] == 5) { format(string, sizeof(string), "(( Padrino %s: %s. )) **", ImeIgraca(playerid), result); }
else if(PlayerInfo[playerid][pRank] == 4) { format(string, sizeof(string), "(( LaManoDestra %s: %s. ))  **", ImeIgraca(playerid), result); }
else if(PlayerInfo[playerid][pRank] == 3) { format(string, sizeof(string), "(( Capitano %s: %s. ))  **", ImeIgraca(playerid), result); }
else if(PlayerInfo[playerid][pRank] == 2) { format(string, sizeof(string), "(( Soldato %s: %s. ))  **", ImeIgraca(playerid), result); }
else if(PlayerInfo[playerid][pRank] == 1) { format(string, sizeof(string), "(( Ragazzi %s: %s. ))  **", ImeIgraca(playerid), result); }
else { format(string, sizeof(string), "(( Ragazzi %s: %s. )) **", ImeIgraca(playerid), result); }
SendFamilyMessage(PlayerInfo[playerid][Clan], SVETLOZELENA, string);
}
else if(member==15)//L.C.N
{
if(PlayerInfo[playerid][pRank] == 6) { format(string, sizeof(string), "(( Boss %s: %s. )) **", ImeIgraca(playerid), result); }
else if(PlayerInfo[playerid][pRank] == 5) { format(string, sizeof(string), "(( Underboss %s: %s. )) **", ImeIgraca(playerid), result); }
else if(PlayerInfo[playerid][pRank] == 4) { format(string, sizeof(string), "(( Advisor %s: %s. ))  **", ImeIgraca(playerid), result); }
else if(PlayerInfo[playerid][pRank] == 3) { format(string, sizeof(string), "(( Warrior %s: %s. ))  **", ImeIgraca(playerid), result); }
else if(PlayerInfo[playerid][pRank] == 2) { format(string, sizeof(string), "(( Associate %s: %s. ))  **", ImeIgraca(playerid), result); }
else if(PlayerInfo[playerid][pRank] == 1) { format(string, sizeof(string), "(( Outsider %s: %s. ))  **", ImeIgraca(playerid), result); }
else { format(string, sizeof(string), "(( Outsider %s: %s. )) **", ImeIgraca(playerid), result); }
SendFamilyMessage(PlayerInfo[playerid][Clan], SVETLOZELENA, string);
}
else if(leader >= 1 && leader <= 15)
{
format(string, sizeof(string), "(( Lider %s: %s. )) **", ImeIgraca(playerid), result);
SendFamilyMessage(PlayerInfo[playerid][Lider], SVETLOZELENA, string);
}
else if(PlayerInfo[playerid][pFMember] < 255)
{
if(PlayerInfo[playerid][pRank] == 6) { format(string, sizeof(string), "** Godfather %s: %s. )) **", ImeIgraca(playerid), result); }
else if(PlayerInfo[playerid][pRank] == 5) { format(string, sizeof(string), "** Underboss %s: %s. )) **", ImeIgraca(playerid), result); }
else if(PlayerInfo[playerid][pRank] == 4) { format(string, sizeof(string), "** Capo %s: %s. ))  **", ImeIgraca(playerid), result); }
else if(PlayerInfo[playerid][pRank] == 3) { format(string, sizeof(string), "** Soldier %s: %s. ))  **", ImeIgraca(playerid), result); }
else if(PlayerInfo[playerid][pRank] == 2) { format(string, sizeof(string), "** Associate %s: %s. ))  **", ImeIgraca(playerid), result); }
else if(PlayerInfo[playerid][pRank] == 1) { format(string, sizeof(string), "** Outsider %s: %s. ))  **", ImeIgraca(playerid), result); }
else { format(string, sizeof(string), "** Outsider %s: %s. )) **", ImeIgraca(playerid), result); }
SendNewFamilyMessage(PlayerInfo[playerid][pFMember], LJUBICASTA, string);
}
printf("%s", string);
return 1;
}

Nmg slikati nesto mi nece,a ovaj kod ubacim i opet nece pise da nema komande.

kako nekom poslat Privatnu poruku

probao sam /pp /apm /pm /odg i nista nece

ako mi neko moze reci komandu
hvala

Citat: Dave poslato Mart 20, 2011, 17:41:19 POSLE PODNE
kako nekom poslat Privatnu poruku

probao sam /pp /apm /pm /odg i nista nece

ako mi neko moze reci komandu
hvala
Mozda /pme id text