[POMOC]Warning

Započeo |Xeptic| Führer, Februar 11, 2011, 21:57:28 POSLE PODNE

prethodna tema - sledeća tema

0 članova i 1 gost pregledaju ovu temu.

Nezz koju skriptu koristim ja mislim da je GTA:RP,iman problem s warningom jednom (znam da radi server al zelim znat sto nevalja)

evo error:

G:\Josipovo\gamemodes\RedLine.pwn(24207) : warning 219: local variable "mod" shadows a variable at a preceding level
Pawn compiler 3.2.3664 Copyright (c) 1997-2006, ITB CompuPhase


1 Warning.



24207 :


if(BizzInfo[location-99][bProducts] <= 0)
    {
        GameTextForPlayer(playerid, "~r~Nemamo vise zaliha", 5000, 1);
return 1;
    }
  new mod = 100;
tmp = strtok(cmdtext, idx);
if(!strlen(tmp))
{
format(string, sizeof(string), "Koriscenje: /kupioruzije [ime oruzija] [municija]");
SendClientMessage(playerid, COLOR_GREEN,"_______________________________________");
SendClientMessage(playerid, COLOR_WHITE,"*** Oruzije & Municija ***");
SendClientMessage(playerid, COLOR_GRAD2,string);
/* format(gunstring1, 256, "Oruzije: parachute ($%d) golfclub ($%d) nightstick ($%d) baseballbat ($%d) shovel ($%d) poolcue ($%d)",
GunPrice[0][0]/100*mod,GunPrice[1][0]/100*mod,GunPrice[2][0]/100*mod,GunPrice[3][0]/100*mod,GunPrice[4][0]/100*mod,GunPrice[5][0]/100*mod,GunPrice[6][0]/100*mod);
SendClientMessage(playerid, COLOR_GRAD3, gunstring1);
format(gunstring2, 256, "Oruzije: purpledildo ($%d) whitedildo ($%d) longwhitedildo ($%d) whitedildo2 ($%d) flowers ($%d) cane",
GunPrice[7][0]/100*mod,GunPrice[8][0]/100*mod,GunPrice[9][0]/100*mod,GunPrice[10][0]/100*mod,GunPrice[11][0]/100*mod,GunPrice[12][0]/100*mod);
SendClientMessage(playerid, COLOR_GRAD3, gunstring2);*/
format(gunstring3, 256, "Oruzije: sdpistolj ($%d) dezert ($%d) tec9 ($%d) uzi ($%d) hekler ($%d)",
GunPrice[13][0]/100*mod,GunPrice[15][0]/100*mod,GunPrice[16][0]/100*mod,GunPrice[17][0]/100*mod,GunPrice[18][0]/100*mod);
SendClientMessage(playerid, COLOR_GRAD3, gunstring3);
format(gunstring4, 256, "Oruzije: pumparica ($%d) kalas ($%d) m4 ($%d) puska ($%d) snajper ($15000)",
GunPrice[19][0]/100*mod,GunPrice[22][0]/100*mod,GunPrice[23][0]/100*mod,GunPrice[24][0]/100*mod,GunPrice[12][0]/100*mod);
SendClientMessage(playerid, COLOR_GRAD3, gunstring4);
/* format(gunstring5, 256, "Oruzije: pistolammo ($50) shotgunammo ($%d) smgammo ($%d) assaultammo ($%d) rifleammo ($%d)",
GunPrice[25][0],GunPrice[26][0],GunPrice[27][0],GunPrice[28][0],GunPrice[29][0]);
SendClientMessage(playerid, COLOR_GRAD3, gunstring5); */
SendClientMessage(playerid, COLOR_GREEN,"_______________________________________");
return 1;
}

Citat: Apokalipsa poslato Februar 11, 2011, 21:57:28 POSLE PODNE
Nezz koju skriptu koristim ja mislim da je GTA:RP,iman problem s warningom jednom (znam da radi server al zelim znat sto nevalja)

evo error:

G:\Josipovo\gamemodes\RedLine.pwn(24207) : warning 219: local variable "mod" shadows a variable at a preceding level
Pawn compiler 3.2.3664 Copyright (c) 1997-2006, ITB CompuPhase


1 Warning.



24207 :


if(BizzInfo[location-99][bProducts] <= 0)
    {
        GameTextForPlayer(playerid, "~r~Nemamo vise zaliha", 5000, 1);
return 1;
    }
  new mod = 100;
tmp = strtok(cmdtext, idx);
if(!strlen(tmp))
{
format(string, sizeof(string), "Koriscenje: /kupioruzije [ime oruzija] [municija]");
SendClientMessage(playerid, COLOR_GREEN,"_______________________________________");
SendClientMessage(playerid, COLOR_WHITE,"*** Oruzije & Municija ***");
SendClientMessage(playerid, COLOR_GRAD2,string);
/* format(gunstring1, 256, "Oruzije: parachute ($%d) golfclub ($%d) nightstick ($%d) baseballbat ($%d) shovel ($%d) poolcue ($%d)",
GunPrice[0][0]/100*mod,GunPrice[1][0]/100*mod,GunPrice[2][0]/100*mod,GunPrice[3][0]/100*mod,GunPrice[4][0]/100*mod,GunPrice[5][0]/100*mod,GunPrice[6][0]/100*mod);
SendClientMessage(playerid, COLOR_GRAD3, gunstring1);
format(gunstring2, 256, "Oruzije: purpledildo ($%d) whitedildo ($%d) longwhitedildo ($%d) whitedildo2 ($%d) flowers ($%d) cane",
GunPrice[7][0]/100*mod,GunPrice[8][0]/100*mod,GunPrice[9][0]/100*mod,GunPrice[10][0]/100*mod,GunPrice[11][0]/100*mod,GunPrice[12][0]/100*mod);
SendClientMessage(playerid, COLOR_GRAD3, gunstring2);*/
format(gunstring3, 256, "Oruzije: sdpistolj ($%d) dezert ($%d) tec9 ($%d) uzi ($%d) hekler ($%d)",
GunPrice[13][0]/100*mod,GunPrice[15][0]/100*mod,GunPrice[16][0]/100*mod,GunPrice[17][0]/100*mod,GunPrice[18][0]/100*mod);
SendClientMessage(playerid, COLOR_GRAD3, gunstring3);
format(gunstring4, 256, "Oruzije: pumparica ($%d) kalas ($%d) m4 ($%d) puska ($%d) snajper ($15000)",
GunPrice[19][0]/100*mod,GunPrice[22][0]/100*mod,GunPrice[23][0]/100*mod,GunPrice[24][0]/100*mod,GunPrice[12][0]/100*mod);
SendClientMessage(playerid, COLOR_GRAD3, gunstring4);
/* format(gunstring5, 256, "Oruzije: pistolammo ($50) shotgunammo ($%d) smgammo ($%d) assaultammo ($%d) rifleammo ($%d)",
GunPrice[25][0],GunPrice[26][0],GunPrice[27][0],GunPrice[28][0],GunPrice[29][0]);
SendClientMessage(playerid, COLOR_GRAD3, gunstring5); */
SendClientMessage(playerid, COLOR_GREEN,"_______________________________________");
return 1;
}

to ti sve ta linija ?

evo cijela komanda


if (strcmp(cmd, "/buygun", true) == 0 || strcmp(cmd, "/kupioruzije", true) == 0)
{
    if(IsPlayerConnected(playerid))
    {
if(PlayerInfo[playerid][pLevel] < 2)
{
SendClientMessage(playerid, COLOR_GREY, "   Morate biti level 2! ");
return 1;
}
        if(GetPlayerMoney(playerid) < 1)
{
    SendClientMessage(playerid, COLOR_GREY, "   Nemate dovoljno novca kod sebe !");
    return 1;
}
new gun;
new gunid[16];
// new gunstring1[128];
// new gunstring2[128];
new gunstring3[256];
new gunstring4[256];
// new gunstring5[128];
new infostring[256];
new guncharge;
new ammocharge;
new location = PlayerInfo[playerid][pLocal];
if(location == 99 || location == 100 || location == 102 || location == 105)
{
    if(BizzInfo[location-99][bProducts] <= 0)
    {
        GameTextForPlayer(playerid, "~r~Nemamo vise zaliha", 5000, 1);
return 1;
    }
  new mod = 100;
tmp = strtok(cmdtext, idx);
if(!strlen(tmp))
{
format(string, sizeof(string), "Koriscenje: /kupioruzije [ime oruzija] [municija]");
SendClientMessage(playerid, COLOR_GREEN,"_______________________________________");
SendClientMessage(playerid, COLOR_WHITE,"*** Oruzije & Municija ***");
SendClientMessage(playerid, COLOR_GRAD2,string);
/* format(gunstring1, 256, "Oruzije: parachute ($%d) golfclub ($%d) nightstick ($%d) baseballbat ($%d) shovel ($%d) poolcue ($%d)",
GunPrice[0][0]/100*mod,GunPrice[1][0]/100*mod,GunPrice[2][0]/100*mod,GunPrice[3][0]/100*mod,GunPrice[4][0]/100*mod,GunPrice[5][0]/100*mod,GunPrice[6][0]/100*mod);
SendClientMessage(playerid, COLOR_GRAD3, gunstring1);
format(gunstring2, 256, "Oruzije: purpledildo ($%d) whitedildo ($%d) longwhitedildo ($%d) whitedildo2 ($%d) flowers ($%d) cane",
GunPrice[7][0]/100*mod,GunPrice[8][0]/100*mod,GunPrice[9][0]/100*mod,GunPrice[10][0]/100*mod,GunPrice[11][0]/100*mod,GunPrice[12][0]/100*mod);
SendClientMessage(playerid, COLOR_GRAD3, gunstring2);*/
format(gunstring3, 256, "Oruzije: sdpistolj ($%d) dezert ($%d) tec9 ($%d) uzi ($%d) hekler ($%d)",
GunPrice[13][0]/100*mod,GunPrice[15][0]/100*mod,GunPrice[16][0]/100*mod,GunPrice[17][0]/100*mod,GunPrice[18][0]/100*mod);
SendClientMessage(playerid, COLOR_GRAD3, gunstring3);
format(gunstring4, 256, "Oruzije: pumparica ($%d) kalas ($%d) m4 ($%d) puska ($%d) snajper ($15000)",
GunPrice[19][0]/100*mod,GunPrice[22][0]/100*mod,GunPrice[23][0]/100*mod,GunPrice[24][0]/100*mod,GunPrice[12][0]/100*mod);
SendClientMessage(playerid, COLOR_GRAD3, gunstring4);
/* format(gunstring5, 256, "Oruzije: pistolammo ($50) shotgunammo ($%d) smgammo ($%d) assaultammo ($%d) rifleammo ($%d)",
GunPrice[25][0],GunPrice[26][0],GunPrice[27][0],GunPrice[28][0],GunPrice[29][0]);
SendClientMessage(playerid, COLOR_GRAD3, gunstring5); */
SendClientMessage(playerid, COLOR_GREEN,"_______________________________________");
return 1;
}
strmid(gunid, tmp, 0, strlen(cmdtext), 255);
tmp = strtok(cmdtext, idx);
if(!strlen(tmp))
{
format(string, sizeof(string), "Koriscenje: /kupioruzije [ime oruzija] [municija]");
return 1;
}
new ammo = strval(tmp);
if(ammo < 1 || ammo > 999) { SendClientMessage(playerid, COLOR_GREY, "   Kolicina municije ne smije biti ispod 1 ni veca od 999 !"); return 1; }
if (strcmp(gunid, "parachute", true, strlen(gunid)) == 0)
{
gun = 46;
guncharge = GunPrice[0][0]/100*mod;
ammocharge = 0;
}
else if (strcmp(gunid, "golfclub", true, strlen(gunid)) == 0)
{
gun = 2; guncharge = GunPrice[1][0]/100*mod; ammocharge = 0;
//PlayerInfo[playerid][pGun1] = 2; PlayerInfo[playerid][pAmmo1] = 1;
}
else if (strcmp(gunid, "nightstick", true, strlen(gunid)) == 0)
{
gun = 3; guncharge = GunPrice[2][0]/100*mod; ammocharge = 0;
//PlayerInfo[playerid][pGun1] = 3; PlayerInfo[playerid][pAmmo1] = 1;
}
else if (strcmp(gunid, "baseballbat", true, strlen(gunid)) == 0)
{
gun = 5; guncharge = GunPrice[4][0]/100*mod; ammocharge = 0;
//PlayerInfo[playerid][pGun1] = 5; PlayerInfo[playerid][pAmmo1] = 1;
}
else if (strcmp(gunid, "shovel", true, strlen(gunid)) == 0)
{
gun = 6; guncharge = GunPrice[5][0]/100*mod; ammocharge = 0;
//PlayerInfo[playerid][pGun1] = 6; PlayerInfo[playerid][pAmmo1] = 1;
}
else if (strcmp(gunid, "poolcue", true, strlen(gunid)) == 0)
{
gun = 7; guncharge = GunPrice[6][0]/100*mod; ammocharge = 0;
//PlayerInfo[playerid][pGun1] = 7; PlayerInfo[playerid][pAmmo1] = 1;
}
else if (strcmp(gunid, "purpledildo", true, strlen(gunid)) == 0)
{
gun = 10; guncharge = GunPrice[7][0]/100*mod; ammocharge = 0;
//PlayerInfo[playerid][pGun1] = 10; PlayerInfo[playerid][pAmmo1] = 1;
}
else if (strcmp(gunid, "whitedildo", true, strlen(gunid)) == 0)
{
gun = 11; guncharge = GunPrice[8][0]/100*mod; ammocharge = 0;
//PlayerInfo[playerid][pGun1] = 11; PlayerInfo[playerid][pAmmo1] = 1;
}
else if (strcmp(gunid, "longwhitedildo", true, strlen(gunid)) == 0)
{
gun = 12; guncharge = GunPrice[9][0]/100*mod; ammocharge = 0;
//PlayerInfo[playerid][pGun1] = 12; PlayerInfo[playerid][pAmmo1] = 1;
}
else if (strcmp(gunid, "whitedildo2", true, strlen(gunid)) == 0)
{
gun = 13; guncharge = GunPrice[10][0]/100*mod; ammocharge = 0;
//PlayerInfo[playerid][pGun1] = 13; PlayerInfo[playerid][pAmmo1] = 1;
}
else if (strcmp(gunid, "flowers", true, strlen(gunid)) == 0)
{
gun = 14; guncharge = GunPrice[11][0]/100*mod; ammocharge = 0;
//PlayerInfo[playerid][pGun1] = 14; PlayerInfo[playerid][pAmmo1] = 1;
}
/* else if (strcmp(gunid, "cane", true, strlen(gunid)) == 0)
{
gun = 15; guncharge = GunPrice[12][0]/100*mod; ammocharge = 0;
//PlayerInfo[playerid][pGun1] = 15; PlayerInfo[playerid][pAmmo1] = 1;
} */
else if (strcmp(gunid, "sdpistolj", true, strlen(gunid)) == 0)
{
gun = 23; guncharge = GunPrice[13][0]/100*mod; ammocharge = GunPrice[25][0]*ammo;
//PlayerInfo[playerid][pGun2] = 23; PlayerInfo[playerid][pAmmo2] = ammo;
}
else if (strcmp(gunid, "dezert", true, strlen(gunid)) == 0)
{
gun = 24; guncharge = GunPrice[15][0]/100*mod; ammocharge = GunPrice[25][0]*ammo;
//PlayerInfo[playerid][pGun2] = 24; PlayerInfo[playerid][pAmmo2] = ammo;
}
else if (strcmp(gunid, "tec9", true, strlen(gunid)) == 0)
{
gun = 32; guncharge = GunPrice[16][0]/100*mod; ammocharge = GunPrice[27][0]*ammo;
//PlayerInfo[playerid][pGun4] = 33; PlayerInfo[playerid][pAmmo4] = ammo;
}
else if (strcmp(gunid, "uzi", true, strlen(gunid)) == 0)
{
gun = 28; guncharge = GunPrice[17][0]/100*mod; ammocharge = GunPrice[27][0]*ammo;
//PlayerInfo[playerid][pGun4] = 33; PlayerInfo[playerid][pAmmo4] = ammo;
}

else if (strcmp(gunid, "hekler", true, strlen(gunid)) == 0)
{
gun = 29; guncharge = GunPrice[18][0]/100*mod; ammocharge = GunPrice[27][0]*ammo;
//PlayerInfo[playerid][pGun3] = 29; PlayerInfo[playerid][pAmmo3] = ammo;
}
else if (strcmp(gunid, "pumparica", true, strlen(gunid)) == 0)
{
gun = 25; guncharge = GunPrice[19][0]/100*mod; ammocharge = GunPrice[26][0]*ammo;
//PlayerInfo[playerid][pGun3] = 25; PlayerInfo[playerid][pAmmo3] = ammo;
}
else if (strcmp(gunid, "kalas", true, strlen(gunid)) == 0)
{
gun = 30; guncharge = GunPrice[22][0]/100*mod; ammocharge = GunPrice[28][0]*ammo;
//PlayerInfo[playerid][pGun4] = 30; PlayerInfo[playerid][pAmmo4] = ammo;
}
else if (strcmp(gunid, "m4", true, strlen(gunid)) == 0)
{
gun = 31; guncharge = GunPrice[23][0]/100*mod; ammocharge = GunPrice[28][0]*ammo;
//PlayerInfo[playerid][pGun4] = 31; PlayerInfo[playerid][pAmmo4] = ammo;
}
else if (strcmp(gunid, "puska", true, strlen(gunid)) == 0)
{
gun = 33; guncharge = GunPrice[24][0]/100*mod; ammocharge = GunPrice[29][0]*ammo;
//PlayerInfo[playerid][pGun4] = 33; PlayerInfo[playerid][pAmmo4] = ammo;
}
else if (strcmp(gunid, "snajper", true, strlen(gunid)) == 0)
{
gun = 34; guncharge = GunPrice[12][0]/100*mod; ammocharge = GunPrice[29][0]*ammo;
//PlayerInfo[playerid][pGun4] = 33; PlayerInfo[playerid][pAmmo4] = ammo;
}
else
{
SendClientMessage(playerid, COLOR_GRAD6, "Prodavac: Nikada nisam cuo za to oruzije.");
return 1;
}
if((guncharge+ammocharge) > GetPlayerMoney(playerid))
{
format(infostring, 256, "   Nemate $%d !",guncharge+ammocharge);
SendClientMessage(playerid, COLOR_GRAD3, infostring);
return 1;
}
if(GetPlayerMoney(playerid) < (guncharge+ammocharge))
{
    SendClientMessage(playerid, COLOR_GREY, "   Ne mozete priustiti to !");
    return 1;
}
new payout = guncharge + ammocharge;
format(infostring, 256, "Kupili ste %s sa %d municije za $%d",gunid,ammo,payout);
SendClientMessage(playerid, COLOR_GRAD3, infostring);
if(location == 102 && IsACop(playerid)) { }
else { SafeGivePlayerMoney(playerid, - payout); }
BizzInfo[location-99][bTill] += payout;
ExtortionBiz(location-99, payout);
BizzInfo[location-99][bProducts]--;
PlayerPlaySound(playerid, 1052, 0.0, 0.0, 0.0);
SafeGivePlayerWeapon(playerid, gun, ammo);
GetPlayerName(playerid, sendername, sizeof(sendername));
format(string, sizeof(string), "%s je kupio oruzije za $%d u %d", sendername, payout, location-99);
printf("%s", string);
PayLog(string);
OnPropUpdate();
}
else
{
    SendClientMessage(playerid, COLOR_WHITE,"Niste u prodavnici.");
return 1;
}
}
return 1;
}

A ti trebaš da daš liniju 24207


Probaj obrisat pa nam javi kako ispadne  :D
Povratak na balkan-samp  :)  15.01.2013. 
..   


Respect : [BP]HeLoX, Correlli, [CH:FR]Djea, LordShigi, LuKsA, BloodMaster, [H]265