pomoc

Započeo Sliderin, Septembar 20, 2009, 17:37:26 POSLE PODNE

prethodna tema - sledeća tema

0 članova i 1 gost pregledaju ovu temu.

kako da napravim ko u SPu, ono podrucja, recimo jedan dio grada zeleni, drugi ljubicasti itd .. i onda kad ih ubijes 3 na teritoriju onda pocne preuzimanje, ima na jednom official serveru

pa uzmi mod turft wars i nadi to i samo prouci ili kopiraj...




to imas na CroHerza DM serveru,a radi se o gangzonama

[NUDIM ]
Gang-Rush server TDM besplatno


X-Treme San Andreas Multiplayer Ultimate Visual Mapper



The MAIN Interface

You can what the interface looks like in the picture above.  However, with all the tabs, there are a large number of ways to view this utility.  The utility is meant to be user-friendly, so therefore I don't need to explain it a lot.  Below, the main key features are described:


•The 5-optioned map viewer interface- With this, you can select from 4 different maps; San Andreas whole, Los Santos, Las Venturas, and San Fierro.  That's not all:

â—¦Each map consists of the ability to scroll your cursor over that specific point, and it will return the ingame coordinate to you!  It is displayed at the bottom in an elongated floating value.
â—¦Yes, now there is CLICK AND DRAG technology implemented.  You can now select areas on the map my just simply clicking and dragging your mouse.  Then, which will be described later, a PAWN menu will come up asking you for options to output your pawn code.
â—¦Additionally, you can now choose between HYBRID and SATELLITE maps.  Just by clicking a button, you can have a much greater chance of selecting the area or point you need.
The fifth item is the key, in which now will display up to 70 car types on, accurately.  All known previous key display bugs have been repaired.

•Maps Tab- This is basically the tab in which you can select the map you want to select (other than clicking on the 5 optioned map viewer tabs) and the hybrid and satellite toggler.  Once you click on satellite or hybrid, all images will be reset to their cleared status.

•Draw Config Tab- This is the tab in which you configure your personal visual style for the click and drag technology.  You can edit how transparent the line is, its color, and its thickness.  After that, feel free to click and drag on the map and you're good to go.

•Effects Tab- This tab enables you to configure the basic blip data on the map when you click "Update Cars" on the plotting and exporting data tab.  Here, select whether you want the blips outlined or plain displayed to you, and if outlined, the blip color and size (1-30).  Also, make sure to notice the new feature: Use above and below.  Basically with these, any Z coordinates that you plotted above or below the setted values will not plot with a square, but rather a traingle pointing up or down!

•Plotting and Exporting Data Tab- You should already be familiar with this tab from previous versions.    With this tab, you can update vehicles from the input textbox below, clear the image in which you are viewing from the 5 optioned map viewer (exclusive of key tab), and clear all images.  Also, you can save and copy the image in which you are viewing, as well as save and copy the key.

•Output Tabs- This is a new and old feature, for these tabs consist of the output data when you plot cars and export PAWN code from the PAWN menu.  The below are the three tabs found in this panel:

â—¦Plot Output Config- This is a familiar feature.  When you update your vehicles, a celled grid will display the vehicle id, vehicle name, the blip color, and the number of them in your script.  To change its blip color, simply click on the blip color button and select the new color

â—¦Plot Output- Now updated in text, this outputs the data when you plot your vehicle, stating whether it was successful or not, and if successful the AMOUNT out of the maximum for types and amount, as well as the PERCENT used in total.

â—¦PAWN Output- Which will be described later, the code based on your selections and input will be displayed in this massive data inputer.  You can copy and paste vehicle statements into the panel below, or you can copy and paste them directly into your script, once again, depending on your data input.

•Vehicle INPUT Menu- Here, you can add both AddStaticVehicle and CreateVehicle statements.  You can put as many statements in here as you want; comments (//) being skipped.  Once you have inputted your statements here, make sure to click Update Cars in the Plotting and Exporting Data Tab.

•Status Labels- Now, there are two status labels; the actual user status (what the program is doing), and the coordinate status label.  Upon clicking events on the main form, the user status label will update, so you'll know if you're doing it right.  The coordinate status label will update when you move your cursor over any of the maps, except the key.

•SA:MP Link- The final component of this form is the SA:MP label; when you click it, you'll be linked to the home of SA:MP.


Download http://www.sendspace.com/file/umtusw

Uzeto sa www.forum-samp.com
***Genius Gaming RPG Server Owner***


r4z0r

ee super ti je taj program .. ode probat ! :D

dobar program,skidam ga  :P

ma plzzz clickajte malooo :'(