Crash InGame


Započeo noddy_, Novembar 26, 2021, 12:01:49 POSLE PODNE

prethodna tema - sledeća tema

0 članova i 1 gost pregledaju ovu temu.

Problem(error/warning): Znaci, uzeo sam ATH iz sprdancije da nesto uradim na modu, i prvo sta sam uradio promjenio RegisterTD, radilo za divno cudo zatim sam zamjenio iz ATH u MH, Athlone u Miami House, i ono radi sve bez erora, prije tog mjenjanja register tdovi su radili normalno.I danas kada sam zamjenio izglede tekstova, connecta me i crasha
Deo skripte:
//

Debug iz server_log(ukoliko je u pitanju crashanje servera - crashdetect log):
//


Reinstalirao sam GTA 5 puta, TDEditor i ostalo mi normalno radi....
Poslednja Izmena: Novembar 27, 2021, 16:06:53 POSLE PODNE od мυмα
SPEED HACK (C++) https://github.com/nouddy/samp-speed-hack
Reliant GameMode (open.mp) https://github.com/nouddy/reliant-omp
SA:MP Landing Page https://github.com/nouddy/samp-landing-page


Kolko drama ima u 7 grama

Da li te crasha kada se konektas a nemas nalog, kada se konektas a imas nalog ili u oba slucaja?

Malo vise informacija daj :D


I da li crashdetect izbaci nesto u server_logu??

Citat: V01D poslato Novembar 26, 2021, 12:03:15 POSLE PODNE
Da li te crasha kada se konektas a nemas nalog, kada se konektas a imas nalog ili u oba slucaja?

Malo vise informacija daj :D


I da li crashdetect izbaci nesto u server_logu??
I kada nemam i kada imam nalog crasha.
Kada sam iz ATH mijenjao imao sam klasicni problema, Weather je bilo WeMHer, Death je bilo DeMH, i naravno to sam preimenovao i nema erora, ali opet crash
Crashdetect ne izbacuje nista
SPEED HACK (C++) https://github.com/nouddy/samp-speed-hack
Reliant GameMode (open.mp) https://github.com/nouddy/reliant-omp
SA:MP Landing Page https://github.com/nouddy/samp-landing-page


Kolko drama ima u 7 grama

Citat: ɴᴏᴅɪ poslato Novembar 26, 2021, 12:05:40 POSLE PODNE
I kada nemam i kada imam nalog crasha.
Kada sam iz ATH mijenjao imao sam klasicni problema, Weather je bilo WeMHer, Death je bilo DeMH, i naravno to sam preimenovao i nema erora, ali opet crash
Crashdetect ne izbacuje nista

U kom trenutku te crasha? Odmah cim se connectas? Ako da, posalji OnPlayerConnect ceo

Citat: V01D poslato Novembar 26, 2021, 12:08:43 POSLE PODNE
U kom trenutku te crasha? Odmah cim se connectas? Ako da, posalji OnPlayerConnect ceo
Connected joining the game, ono ne prikaze jos register ali me connecta


public OnPlayerConnect( playerid ) {
    ServerInfo[ BrojPosetaServeru ]++;
    SaveServerStats( );
	CheckRekord( );
    ObrisiObjekte( playerid );
    ResetPlayer( playerid );
    StopAudioStreamForPlayer( playerid );
	TogglePlayerDynamicCP( playerid, GarbageCheckpoint, 0 );
	PlayerInfo[ playerid ][ xOrobanoZ ] = 0;
	SetPlayerVirtualWorld(playerid, (playerid + 2000));
    SetPlayerColor(playerid, 0xAFAFAF00);

    #if ZIMSKI_MOD == 1
	EffectTimer[ playerid ] = SetTimerEx( "ActionEffect", 1900, true, "d", playerid );
	#endif

	CreatePlayerTextDraws( playerid );
	PreloadAnimations( playerid );

	new plajernejm[MAX_PLAYER_NAME];
	GetPlayerName(playerid, plajernejm, sizeof(plajernejm));

    new playersip[ 128 ];
    GetPlayerIp( playerid, playersip, sizeof( playersip ) );

	new string[ 128 ];
	format( string, sizeof( string ), "Igrac: %s | IP: %s ", ImeIgraca( playerid ), playersip );
	LogSave( "Ostalo/LogConnect.log", string );

	if( fexist( Korisnici( playerid ) ) ) {
	    INI_ParseFile( Korisnici( playerid ), "OcitajKorisnika", .bExtra = true, .extra = playerid);

		if( PlayerInfo[ playerid ][ xBDays ] > 0) {
		    new year,day,month;
			getdate( year, month, day );

			if( PlayerInfo[ playerid ][ xBDays ] > day && PlayerInfo[ playerid ][ xBMonths ] >= month && PlayerInfo[ playerid ][ xBYears ] >= year ) {
				SCM( playerid, CRVENA, "|=======================|BAN|=======================|");
				SendClientMessageEx( playerid, BELA, ""col_white"Banovan si sa ovog servera do "col_srvboja"%d/%d/%d"col_white".", PlayerInfo[ playerid ][ xBDays ], PlayerInfo[ playerid ][ xBMonths ], PlayerInfo[ playerid ][ xBYears ] );
				SCM( playerid, BELA, ""col_white"Zahtev za unban mozes traziti na "col_srvboja"forumu."col_white"");
				SCM( playerid, BELA, ""col_white"Forum: "col_srvboja"www.mhsamp.cf");
				SCM( playerid, CRVENA, "|===================================================|");
				Kickovanje( playerid, " ");
				return 1;
			}
		}

        if( PlayerInfo[ playerid ][ xBDays ] > 0) {
            new year,day,month;
			getdate( year, month, day );
            if( PlayerInfo[ playerid ][ xBDays ] < day ){
				PlayerInfo[ playerid ][ xBDays ] = 0;
			}
		}

		new banfile1[ 64 ];
    	format( banfile1, 64, ZAKLJUCANI_FOLDER, plajernejm );
    	if( fexist( banfile1 ) ) {
	        new filed1[ 256 ], filed2[ 256 ], filed[ 512 ];
			format( filed1, 256, "{FFFFFF}- Vas Nick: (%s)\n\nVas account je zakljucan!\nDa vidite razlog za zakljucavanje acc-a posetite forum...\n",ImeIgraca( playerid ) );
	        format( filed2, 256, "Ako zelite da vam se acc otkljuca moracete pisati zahtev na forumu.\nAdresa naseg foruma glasi: www.mhsamp.cf" );
	        format( filed, 512, "%s%s", filed1, filed2 );
		    SPD( playerid, 19999, DSMSG, ""col_srvboja"(Zakljucan Account)", filed, "Izlaz", "" );
			NODI_Kick( playerid );
			return 1;
    	}

		if( PlayerInfo[ playerid ][ xRegistrovan ] == 1 ) {
		    SetTimerEx( "Login", 100, false, "d", playerid );
		}
		else {

		    if( ServerInfo[ Registracija ] == false ) {

		        SendClientMessage( playerid, SERVERBOJA, "{737BE1}MH : Trenutno na server se nije moguce registrovati." );
		        SendClientMessage( playerid, SERVERBOJA, "{737BE1}MH : Napustite server.Hvala!." );
		        SetTimerEx( "KickIgraca", 150, false, "d", playerid );
		        return 1;
		    }

			SetTimerEx( "Register", 100, false, "d", playerid );
		}
	}
	else {
	    if( !IsValidRoleplayName( ImeIgraca( playerid ) ) ) {
			SendClientMessage( playerid, SERVERBOJA, "{737BE1}MH : Dobili ste kick zbog krivo formatiranog imena!" );
			SendClientMessage( playerid, SERVERBOJA, "{737BE1}MH : Vase ime mora biti u formatu Ime_Prezime!" );
			SetTimerEx( "KickIgraca", 150, false, "d", playerid );
			return 1;
		}

	    if( ServerInfo[ Registracija ] == false ) {

            SendClientMessage( playerid, SERVERBOJA, "{737BE1}MH : Trenutno na server se nije moguce registrovati." );
            SendClientMessage( playerid, SERVERBOJA, "{737BE1}MH : Napustite server.Hvala!." );
   			SetTimerEx( "KickIgraca", 150, false, "d", playerid );
            return 1;
	    }

	    SetTimerEx( "Register", 100, false, "d", playerid );
	}

	proveriAlias( playerid );
	return true;
}
SPEED HACK (C++) https://github.com/nouddy/samp-speed-hack
Reliant GameMode (open.mp) https://github.com/nouddy/reliant-omp
SA:MP Landing Page https://github.com/nouddy/samp-landing-page


Kolko drama ima u 7 grama

BUMP

Neces vijerovati, odem na obicni ath, samo register tdove zamjenim i radi....
SPEED HACK (C++) https://github.com/nouddy/samp-speed-hack
Reliant GameMode (open.mp) https://github.com/nouddy/reliant-omp
SA:MP Landing Page https://github.com/nouddy/samp-landing-page


Kolko drama ima u 7 grama

public OnPlayerConnect( playerid ) {

	SendClientMessage(playerid, -1, "1");
    ServerInfo[ BrojPosetaServeru ]++;
    SendClientMessage(playerid, -1, "2");
    SaveServerStats( );
    SendClientMessage(playerid, -1, "3");
	CheckRekord( );


Idi ovom metodom, ispred svake funkcije posalji poruku, mada mozda ti je bolje to uraditi umesto SendClientMessage u printf da bi lakse procitao u samp-server.exe

Onda vidis gde stane

Ili proveri prvo mape, desi se na connectu da crasha ako se dva puta ponovi isti RemoveBuildingForPlayer, sto mislim da je i ovde slucaj