26 errora pomoc????

Započeo Luka_Scripting, Jun 12, 2020, 00:11:26 PRE PODNE

prethodna tema - sledeća tema

0 članova i 2 gostiju pregledaju ovu temu.

Problem(error/warning): 26 errora koji iskacu kad ubacim nove ingametd
Dio skripte: [pawn]/*CMD:testwe(playerid, const params[])
   return CreateWETDs(playerid, true);
*/
stock KreirajTextDrawe(playerid)
{
   //In-Game TD by eksepted
   TDEditor_TD[playerid][0] = CreatePlayerTextDraw(playerid, -2.047629, 428.499786, "LD_SPAC:white");
   PlayerTextDrawLetterSize(playerid, TDEditor_TD[playerid][0], 0.000000, 0.000000);
   PlayerTextDrawTextSize(playerid, TDEditor_TD[playerid][0], 679.000000, 18.390008);
   PlayerTextDrawAlignment(playerid, TDEditor_TD[playerid][0], 1);
   PlayerTextDrawColor(playerid, TDEditor_TD[playerid][0], 255);
   PlayerTextDrawSetShadow(playerid, TDEditor_TD[playerid][0], 0);
   PlayerTextDrawSetOutline(playerid, TDEditor_TD[playerid][0], 0);
   PlayerTextDrawBackgroundColor(playerid, TDEditor_TD[playerid][0], 255);
   PlayerTextDrawFont(playerid, TDEditor_TD[playerid][0], 4);
   PlayerTextDrawSetProportional(playerid, TDEditor_TD[playerid][0], 0);
   PlayerTextDrawSetShadow(playerid, TDEditor_TD[playerid][0], 0);

   TDEditor_TD[playerid][1] = CreatePlayerTextDraw(playerid, 0.961921, 426.313232, "LD_BEAT:CHIT");
   PlayerTextDrawLetterSize(playerid, TDEditor_TD[playerid][1], 0.000000, 0.000000);
   PlayerTextDrawTextSize(playerid, TDEditor_TD[playerid][1], 23.769994, 23.000000);
   PlayerTextDrawAlignment(playerid, TDEditor_TD[playerid][1], 1);
   PlayerTextDrawColor(playerid, TDEditor_TD[playerid][1], 673720575);
   PlayerTextDrawSetShadow(playerid, TDEditor_TD[playerid][1], 0);
   PlayerTextDrawSetOutline(playerid, TDEditor_TD[playerid][1], 0);
   PlayerTextDrawBackgroundColor(playerid, TDEditor_TD[playerid][1], 255);
   PlayerTextDrawFont(playerid, TDEditor_TD[playerid][1], 4);
   PlayerTextDrawSetProportional(playerid, TDEditor_TD[playerid][1], 0);
   PlayerTextDrawSetShadow(playerid, TDEditor_TD[playerid][1], 0);

   TDEditor_TD[playerid][2] = CreatePlayerTextDraw(playerid, 2.361921, 427.113281, "LD_BEAT:CHIT");
   PlayerTextDrawLetterSize(playerid, TDEditor_TD[playerid][2], 0.000000, 0.000000);
   PlayerTextDrawTextSize(playerid, TDEditor_TD[playerid][2], 21.370008, 21.510011);
   PlayerTextDrawAlignment(playerid, TDEditor_TD[playerid][2], 1);
   PlayerTextDrawColor(playerid, TDEditor_TD[playerid][2], 255);
   PlayerTextDrawSetShadow(playerid, TDEditor_TD[playerid][2], 0);
   PlayerTextDrawSetOutline(playerid, TDEditor_TD[playerid][2], 0);
   PlayerTextDrawBackgroundColor(playerid, TDEditor_TD[playerid][2], 255);
   PlayerTextDrawFont(playerid, TDEditor_TD[playerid][2], 4);
   PlayerTextDrawSetProportional(playerid, TDEditor_TD[playerid][2], 0);
   PlayerTextDrawSetShadow(playerid, TDEditor_TD[playerid][2], 0);

   TDEditor_TD[playerid][3] = CreatePlayerTextDraw(playerid, 4.461919, 429.013397, "LD_BEAT:CHIT");
   PlayerTextDrawLetterSize(playerid, TDEditor_TD[playerid][3], 0.000000, 0.000000);
   PlayerTextDrawTextSize(playerid, TDEditor_TD[playerid][3], 17.000000, 17.000000);
   PlayerTextDrawAlignment(playerid, TDEditor_TD[playerid][3], 1);
   PlayerTextDrawColor(playerid, TDEditor_TD[playerid][3], 7596799);
   PlayerTextDrawSetShadow(playerid, TDEditor_TD[playerid][3], 0);
   PlayerTextDrawSetOutline(playerid, TDEditor_TD[playerid][3], 0);
   PlayerTextDrawBackgroundColor(playerid, TDEditor_TD[playerid][3], 255);
   PlayerTextDrawFont(playerid, TDEditor_TD[playerid][3], 4);
   PlayerTextDrawSetProportional(playerid, TDEditor_TD[playerid][3], 0);
   PlayerTextDrawSetShadow(playerid, TDEditor_TD[playerid][3], 0);

   TDEditor_TD[playerid][4] = CreatePlayerTextDraw(playerid, 4.604723, 435.199829, "LD_SPAC:white");
   PlayerTextDrawLetterSize(playerid, TDEditor_TD[playerid][4], 0.000000, 0.000000);
   PlayerTextDrawTextSize(playerid, TDEditor_TD[playerid][4], 17.000000, 4.360008);
   PlayerTextDrawAlignment(playerid, TDEditor_TD[playerid][4], 1);
   PlayerTextDrawColor(playerid, TDEditor_TD[playerid][4], 255);
   PlayerTextDrawSetShadow(playerid, TDEditor_TD[playerid][4], 0);
   PlayerTextDrawSetOutline(playerid, TDEditor_TD[playerid][4], 0);
   PlayerTextDrawBackgroundColor(playerid, TDEditor_TD[playerid][4], 255);
   PlayerTextDrawFont(playerid, TDEditor_TD[playerid][4], 4);
   PlayerTextDrawSetProportional(playerid, TDEditor_TD[playerid][4], 0);
   PlayerTextDrawSetShadow(playerid, TDEditor_TD[playerid][4], 0);

   TDEditor_TD[playerid][5] = CreatePlayerTextDraw(playerid, 5.399961, 434.066802, "ELTANO");
   PlayerTextDrawLetterSize(playerid, TDEditor_TD[playerid][5], 0.131428, 0.618666);
   PlayerTextDrawAlignment(playerid, TDEditor_TD[playerid][5], 1);
   PlayerTextDrawColor(playerid, TDEditor_TD[playerid][5], -1);
   PlayerTextDrawSetShadow(playerid, TDEditor_TD[playerid][5], 0);
   PlayerTextDrawSetOutline(playerid, TDEditor_TD[playerid][5], 0);
   PlayerTextDrawBackgroundColor(playerid, TDEditor_TD[playerid][5], 255);
   PlayerTextDrawFont(playerid, TDEditor_TD[playerid][5], 1);
   PlayerTextDrawSetProportional(playerid, TDEditor_TD[playerid][5], 1);
   PlayerTextDrawSetShadow(playerid, TDEditor_TD[playerid][5], 0);

   TDEditor_TD[playerid][6] = CreatePlayerTextDraw(playerid, 4.604723, 438.000000, "LD_SPAC:white");
   PlayerTextDrawLetterSize(playerid, TDEditor_TD[playerid][6], 0.000000, 0.000000);
   PlayerTextDrawTextSize(playerid, TDEditor_TD[playerid][6], 17.000000, 4.360008);
   PlayerTextDrawAlignment(playerid, TDEditor_TD[playerid][6], 1);
   PlayerTextDrawColor(playerid, TDEditor_TD[playerid][6], 255);
   PlayerTextDrawSetShadow(playerid, TDEditor_TD[playerid][6], 0);
   PlayerTextDrawSetOutline(playerid, TDEditor_TD[playerid][6], 0);
   PlayerTextDrawBackgroundColor(playerid, TDEditor_TD[playerid][6], 255);
   PlayerTextDrawFont(playerid, TDEditor_TD[playerid][6], 4);
   PlayerTextDrawSetProportional(playerid, TDEditor_TD[playerid][6], 0);
   PlayerTextDrawSetShadow(playerid, TDEditor_TD[playerid][6], 0);

   TDEditor_TD[playerid][7] = CreatePlayerTextDraw(playerid, 4.399962, 437.667022, "GAMING");
   PlayerTextDrawLetterSize(playerid, TDEditor_TD[playerid][7], 0.131428, 0.618666);
   PlayerTextDrawAlignment(playerid, TDEditor_TD[playerid][7], 1);
   PlayerTextDrawColor(playerid, TDEditor_TD[playerid][7], -1);
   PlayerTextDrawSetShadow(playerid, TDEditor_TD[playerid][7], 0);
   PlayerTextDrawSetOutline(playerid, TDEditor_TD[playerid][7], 0);
   PlayerTextDrawBackgroundColor(playerid, TDEditor_TD[playerid][7], 255);
   PlayerTextDrawFont(playerid, TDEditor_TD[playerid][7], 1);
   PlayerTextDrawSetProportional(playerid, TDEditor_TD[playerid][7], 1);
   PlayerTextDrawSetShadow(playerid, TDEditor_TD[playerid][7], 0);

   TDEditor_TD[playerid][8] = CreatePlayerTextDraw(playerid, 11.942866, 431.866577, "]");
   PlayerTextDrawLetterSize(playerid, TDEditor_TD[playerid][8], 0.093333, 0.362666);
   PlayerTextDrawAlignment(playerid, TDEditor_TD[playerid][8], 1);
   PlayerTextDrawColor(playerid, TDEditor_TD[playerid][8], 255);
   PlayerTextDrawSetShadow(playerid, TDEditor_TD[playerid][8], 0);
   PlayerTextDrawSetOutline(playerid, TDEditor_TD[playerid][8], 0);
   PlayerTextDrawBackgroundColor(playerid, TDEditor_TD[playerid][8], 255);
   PlayerTextDrawFont(playerid, TDEditor_TD[playerid][8], 2);
   PlayerTextDrawSetProportional(playerid, TDEditor_TD[playerid][8], 1);
   PlayerTextDrawSetShadow(playerid, TDEditor_TD[playerid][8], 0);

   TDEditor_TD[playerid][9] = CreatePlayerTextDraw(playerid, 30.114273, 436.926605, "LD_SPAC:white");
   PlayerTextDrawLetterSize(playerid, TDEditor_TD[playerid][9], 0.000000, 0.000000);
   PlayerTextDrawTextSize(playerid, TDEditor_TD[playerid][9], 31.000000, 0.690000);
   PlayerTextDrawAlignment(playerid, TDEditor_TD[playerid][9], 1);
   PlayerTextDrawColor(playerid, TDEditor_TD[playerid][9], 7596799);
   PlayerTextDrawSetShadow(playerid, TDEditor_TD[playerid][9], 0);
   PlayerTextDrawSetOutline(playerid, TDEditor_TD[playerid][9], 0);
   PlayerTextDrawBackgroundColor(playerid, TDEditor_TD[playerid][9], 255);
   PlayerTextDrawFont(playerid, TDEditor_TD[playerid][9], 4);
   PlayerTextDrawSetProportional(playerid, TDEditor_TD[playerid][9], 0);
   PlayerTextDrawSetShadow(playerid, TDEditor_TD[playerid][9], 0);

   TDEditor_TD[playerid][10] = CreatePlayerTextDraw(playerid, 38.333297, 434.339965, "LD_BEAT:CHIT");
   PlayerTextDrawLetterSize(playerid, TDEditor_TD[playerid][10], 0.000000, 0.000000);
   PlayerTextDrawTextSize(playerid, TDEditor_TD[playerid][10], 6.000000, 6.000000);
   PlayerTextDrawAlignment(playerid, TDEditor_TD[playerid][10], 1);
   PlayerTextDrawColor(playerid, TDEditor_TD[playerid][10], 7596799);
   PlayerTextDrawSetShadow(playerid, TDEditor_TD[playerid][10], 0);
   PlayerTextDrawSetOutline(playerid, TDEditor_TD[playerid][10], 0);
   PlayerTextDrawBackgroundColor(playerid, TDEditor_TD[playerid][10], 255);
   PlayerTextDrawFont(playerid, TDEditor_TD[playerid][10], 4);
   PlayerTextDrawSetProportional(playerid, TDEditor_TD[playerid][10], 0);
   PlayerTextDrawSetShadow(playerid, TDEditor_TD[playerid][10], 0);

   TDEditor_TD[playerid][11] = CreatePlayerTextDraw(playerid, 46.433174, 434.339965, "LD_BEAT:CHIT");
   PlayerTextDrawLetterSize(playerid, TDEditor_TD[playerid][11], 0.000000, 0.000000);
   PlayerTextDrawTextSize(playerid, TDEditor_TD[playerid][11], 6.000000, 6.000000);
   PlayerTextDrawAlignment(playerid, TDEditor_TD[playerid][11], 1);
   PlayerTextDrawColor(playerid, TDEditor_TD[playerid][11], 7596799);
   PlayerTextDrawSetShadow(playerid, TDEditor_TD[playerid][11], 0);
   PlayerTextDrawSetOutline(playerid, TDEditor_TD[playerid][11], 0);
   PlayerTextDrawBackgroundColor(playerid, TDEditor_TD[playerid][11], 255);
   PlayerTextDrawFont(playerid, TDEditor_TD[playerid][11], 4);
   PlayerTextDrawSetProportional(playerid, TDEditor_TD[playerid][11], 0);
   PlayerTextDrawSetShadow(playerid, TDEditor_TD[playerid][11], 0);

   TDEditor_TD[playerid][12] = CreatePlayerTextDraw(playerid, -4.028528, 451.539916, "particle:lamp_shad_64");
   PlayerTextDrawLetterSize(playerid, TDEditor_TD[playerid][12], 0.000000, 0.000000);
   PlayerTextDrawTextSize(playerid, TDEditor_TD[playerid][12], 733.000000, -23.000000);
   PlayerTextDrawAlignment(playerid, TDEditor_TD[playerid][12], 1);
   PlayerTextDrawColor(playerid, TDEditor_TD[playerid][12], 7596656);
   PlayerTextDrawSetShadow(playerid, TDEditor_TD[playerid][12], 0);
   PlayerTextDrawSetOutline(playerid, TDEditor_TD[playerid][12], 0);
   PlayerTextDrawBackgroundColor(playerid, TDEditor_TD[playerid][12], 255);
   PlayerTextDrawFont(playerid, TDEditor_TD[playerid][12], 4);
   PlayerTextDrawSetProportional(playerid, TDEditor_TD[playerid][12], 0);
   PlayerTextDrawSetShadow(playerid, TDEditor_TD[playerid][12], 0);

   TDEditor_TD[playerid][13] = CreatePlayerTextDraw(playerid, 70.190490, 433.973358, "22:22");
   PlayerTextDrawLetterSize(playerid, TDEditor_TD[playerid][13], 0.119999, 0.686933);
   PlayerTextDrawAlignment(playerid, TDEditor_TD[playerid][13], 1);
   PlayerTextDrawColor(playerid, TDEditor_TD[playerid][13], -1);
   PlayerTextDrawSetShadow(playerid, TDEditor_TD[playerid][13], 0);
   PlayerTextDrawSetOutline(playerid, TDEditor_TD[playerid][13], 0);
   PlayerTextDrawBackgroundColor(playerid, TDEditor_TD[playerid][13], 255);
   PlayerTextDrawFont(playerid, TDEditor_TD[playerid][13], 2);
   PlayerTextDrawSetProportional(playerid, TDEditor_TD[playerid][13], 1);
   PlayerTextDrawSetShadow(playerid, TDEditor_TD[playerid][13], 0);

   TDEditor_TD[playerid][14] = CreatePlayerTextDraw(playerid, 88.990203, 433.973358, "/___22/22/2222");
   PlayerTextDrawLetterSize(playerid, TDEditor_TD[playerid][14], 0.119999, 0.686933);
   PlayerTextDrawAlignment(playerid, TDEditor_TD[playerid][14], 1);
   PlayerTextDrawColor(playerid, TDEditor_TD[playerid][14], -1);
   PlayerTextDrawSetShadow(playerid, TDEditor_TD[playerid][14], 0);
   PlayerTextDrawSetOutline(playerid, TDEditor_TD[playerid][14], 0);
   PlayerTextDrawBackgroundColor(playerid, TDEditor_TD[playerid][14], 255);
   PlayerTextDrawFont(playerid, TDEditor_TD[playerid][14], 2);
   PlayerTextDrawSetProportional(playerid, TDEditor_TD[playerid][14], 1);
   PlayerTextDrawSetShadow(playerid, TDEditor_TD[playerid][14], 0);

   TDEditor_TD[playerid][15] = CreatePlayerTextDraw(playerid, 138.913482, 436.926605, "LD_SPAC:white");
   PlayerTextDrawLetterSize(playerid, TDEditor_TD[playerid][15], 0.000000, 0.000000);
   PlayerTextDrawTextSize(playerid, TDEditor_TD[playerid][15], 31.000000, 0.690000);
   PlayerTextDrawAlignment(playerid, TDEditor_TD[playerid][15], 1);
   PlayerTextDrawColor(playerid, TDEditor_TD[playerid][15], 7596799);
   PlayerTextDrawSetShadow(playerid, TDEditor_TD[playerid][15], 0);
   PlayerTextDrawSetOutline(playerid, TDEditor_TD[playerid][15], 0);
   PlayerTextDrawBackgroundColor(playerid, TDEditor_TD[playerid][15], 255);
   PlayerTextDrawFont(playerid, TDEditor_TD[playerid][15], 4);
   PlayerTextDrawSetProportional(playerid, TDEditor_TD[playerid][15], 0);
   PlayerTextDrawSetShadow(playerid, TDEditor_TD[playerid][15], 0);

   TDEditor_TD[playerid][16] = CreatePlayerTextDraw(playerid, 146.523757, 434.139953, "LD_BEAT:CHIT");
   PlayerTextDrawLetterSize(playerid, TDEditor_TD[playerid][16], 0.000000, 0.000000);
   PlayerTextDrawTextSize(playerid, TDEditor_TD[playerid][16], 6.000000, 6.000000);
   PlayerTextDrawAlignment(playerid, TDEditor_TD[playerid][16], 1);
   PlayerTextDrawColor(playerid, TDEditor_TD[playerid][16], 7596799);
   PlayerTextDrawSetShadow(playerid, TDEditor_TD[playerid][16], 0);
   PlayerTextDrawSetOutline(playerid, TDEditor_TD[playerid][16], 0);
   PlayerTextDrawBackgroundColor(playerid, TDEditor_TD[playerid][16], 255);
   PlayerTextDrawFont(playerid, TDEditor_TD[playerid][16], 4);
   PlayerTextDrawSetProportional(playerid, TDEditor_TD[playerid][16], 0);
   PlayerTextDrawSetShadow(playerid, TDEditor_TD[playerid][16], 0);

   TDEditor_TD[playerid][17] = CreatePlayerTextDraw(playerid, 155.124282, 434.139953, "LD_BEAT:CHIT");
   PlayerTextDrawLetterSize(playerid, TDEditor_TD[playerid][17], 0.000000, 0.000000);
   PlayerTextDrawTextSize(playerid, TDEditor_TD[playerid][17], 6.000000, 6.000000);
   PlayerTextDrawAlignment(playerid, TDEditor_TD[playerid][17], 1);
   PlayerTextDrawColor(playerid, TDEditor_TD[playerid][17], 7596799);
   PlayerTextDrawSetShadow(playerid, TDEditor_TD[playerid][17], 0);
   PlayerTextDrawSetOutline(playerid, TDEditor_TD[playerid][17], 0);
   PlayerTextDrawBackgroundColor(playerid, TDEditor_TD[playerid][17], 255);
   PlayerTextDrawFont(playerid, TDEditor_TD[playerid][17], 4);
   PlayerTextDrawSetProportional(playerid, TDEditor_TD[playerid][17], 0);
   PlayerTextDrawSetShadow(playerid, TDEditor_TD[playerid][17], 0);

   TDEditor_TD[playerid][18] = CreatePlayerTextDraw(playerid, 178.362350, 430.726623, "LD_BEAT:CHIT");
   PlayerTextDrawLetterSize(playerid, TDEditor_TD[playerid][18], 0.000000, 0.000000);
   PlayerTextDrawTextSize(playerid, TDEditor_TD[playerid][18], 12.599990, 12.380008);
   PlayerTextDrawAlignment(playerid, TDEditor_TD[playerid][18], 1);
   PlayerTextDrawColor(playerid, TDEditor_TD[playerid][18], 7596799);
   PlayerTextDrawSetShadow(playerid, TDEditor_TD[playerid][18], 0);
   PlayerTextDrawSetOutline(playerid, TDEditor_TD[playerid][18], 0);
   PlayerTextDrawBackgroundColor(playerid, TDEditor_TD[playerid][18], 255);
   PlayerTextDrawFont(playerid, TDEditor_TD[playerid][18], 4);
   PlayerTextDrawSetProportional(playerid, TDEditor_TD[playerid][18], 0);
   PlayerTextDrawSetShadow(playerid, TDEditor_TD[playerid][18], 0);

   TDEditor_TD[playerid][19] = CreatePlayerTextDraw(playerid, 180.766754, 433.033264, "ld_chat:thumbdn");
   PlayerTextDrawLetterSize(playerid, TDEditor_TD[playerid][19], 0.000000, 0.000000);
   PlayerTextDrawTextSize(playerid, TDEditor_TD[playerid][19], 7.540035, 7.770040);
   PlayerTextDrawAlignment(playerid, TDEditor_TD[playerid][19], 1);
   PlayerTextDrawColor(playerid, TDEditor_TD[playerid][19], -1);
   PlayerTextDrawSetShadow(playerid, TDEditor_TD[playerid][19], 0);
   PlayerTextDrawSetOutline(playerid, TDEditor_TD[playerid][19], 0);
   PlayerTextDrawBackgroundColor(playerid, TDEditor_TD[playerid][19], 255);
   PlayerTextDrawFont(playerid, TDEditor_TD[playerid][19], 4);
   PlayerTextDrawSetProportional(playerid, TDEditor_TD[playerid][19], 0);
   PlayerTextDrawSetShadow(playerid, TDEditor_TD[playerid][19], 0);

   TDEditor_TD[playerid][20] = CreatePlayerTextDraw(playerid, 264.476257, 434.079925, "DOBRODOSLI_NA_ELTANO_GAMING_SA:MP_SERVER");
   PlayerTextDrawLetterSize(playerid, TDEditor_TD[playerid][20], 0.117714, 0.652933);
   PlayerTextDrawAlignment(playerid, TDEditor_TD[playerid][20], 2);
   PlayerTextDrawColor(playerid, TDEditor_TD[playerid][20], -1);
   PlayerTextDrawSetShadow(playerid, TDEditor_TD[playerid][20], 0);
   PlayerTextDrawSetOutline(playerid, TDEditor_TD[playerid][20], 0);
   PlayerTextDrawBackgroundColor(playerid, TDEditor_TD[playerid][20], 255);
   PlayerTextDrawFont(playerid, TDEditor_TD[playerid][20], 2);
   PlayerTextDrawSetProportional(playerid, TDEditor_TD[playerid][20], 1);
   PlayerTextDrawSetShadow(playerid, TDEditor_TD[playerid][20], 0);

   TDEditor_TD[playerid][21] = CreatePlayerTextDraw(playerid, 356.226745, 436.926605, "LD_SPAC:white");
   PlayerTextDrawLetterSize(playerid, TDEditor_TD[playerid][21], 0.000000, 0.000000);
   PlayerTextDrawTextSize(playerid, TDEditor_TD[playerid][21], 31.000000, 0.690000);
   PlayerTextDrawAlignment(playerid, TDEditor_TD[playerid][21], 1);
   PlayerTextDrawColor(playerid, TDEditor_TD[playerid][21], 7596799);
   PlayerTextDrawSetShadow(playerid, TDEditor_TD[playerid][21], 0);
   PlayerTextDrawSetOutline(playerid, TDEditor_TD[playerid][21], 0);
   PlayerTextDrawBackgroundColor(playerid, TDEditor_TD[playerid][21], 255);
   PlayerTextDrawFont(playerid, TDEditor_TD[playerid][21], 4);
   PlayerTextDrawSetProportional(playerid, TDEditor_TD[playerid][21], 0);
   PlayerTextDrawSetShadow(playerid, TDEditor_TD[playerid][21], 0);

   TDEditor_TD[playerid][22] = CreatePlayerTextDraw(playerid, 364.166595, 434.339965, "LD_BEAT:CHIT");
   PlayerTextDrawLetterSize(playerid, TDEditor_TD[playerid][22], 0.000000, 0.000000);
   PlayerTextDrawTextSize(playerid, TDEditor_TD[playerid][22], 6.000000, 6.000000);
   PlayerTextDrawAlignment(playerid, TDEditor_TD[playerid][22], 1);
   PlayerTextDrawColor(playerid, TDEditor_TD[playerid][22], 7596799);
   PlayerTextDrawSetShadow(playerid, TDEditor_TD[playerid][22], 0);
   PlayerTextDrawSetOutline(playerid, TDEditor_TD[playerid][22], 0);
   PlayerTextDrawBackgroundColor(playerid, TDEditor_TD[playerid][22], 255);
   PlayerTextDrawFont(playerid, TDEditor_TD[playerid][22], 4);
   PlayerTextDrawSetProportional(playerid, TDEditor_TD[playerid][22], 0);
   PlayerTextDrawSetShadow(playerid, TDEditor_TD[playerid][22], 0);

   TDEditor_TD[playerid][23] = CreatePlayerTextDraw(playerid, 372.967132, 434.339965, "LD_BEAT:CHIT");
   PlayerTextDrawLetterSize(playerid, TDEditor_TD[playerid][23], 0.000000, 0.000000);
   PlayerTextDrawTextSize(playerid, TDEditor_TD[playerid][23], 6.000000, 6.000000);
   PlayerTextDrawAlignment(playerid, TDEditor_TD[playerid][23], 1);
   PlayerTextDrawColor(playerid, TDEditor_TD[playerid][23], 7596799);
   PlayerTextDrawSetShadow(playerid, TDEditor_TD[playerid][23], 0);
   PlayerTextDrawSetOutline(playerid, TDEditor_TD[playerid][23], 0);
   PlayerTextDrawBackgroundColor(playerid, TDEditor_TD[playerid][23], 255);
   PlayerTextDrawFont(playerid, TDEditor_TD[playerid][23], 4);
   PlayerTextDrawSetProportional(playerid, TDEditor_TD[playerid][23], 0);
   PlayerTextDrawSetShadow(playerid, TDEditor_TD[playerid][23], 0);

   TDEditor_TD[playerid][24] = CreatePlayerTextDraw(playerid, 398.295501, 431.453308, "LD_BEAT:CHIT");
   PlayerTextDrawLetterSize(playerid, TDEditor_TD[playerid][24], 0.000000, 0.000000);
   PlayerTextDrawTextSize(playerid, TDEditor_TD[playerid][24], 12.599990, 12.380008);
   PlayerTextDrawAlignment(playerid, TDEditor_TD[playerid][24], 1);
   PlayerTextDrawColor(playerid, TDEditor_TD[playerid][24], 7596799);
   PlayerTextDrawSetShadow(playerid, TDEditor_TD[playerid][24], 0);
   PlayerTextDrawSetOutline(playerid, TDEditor_TD[playerid][24], 0);
   PlayerTextDrawBackgroundColor(playerid, TDEditor_TD[playerid][24], 255);
   PlayerTextDrawFont(playerid, TDEditor_TD[playerid][24], 4);
   PlayerTextDrawSetProportional(playerid, TDEditor_TD[playerid][24], 0);
   PlayerTextDrawSetShadow(playerid, TDEditor_TD[playerid][24], 0);

   TDEditor_TD[playerid][25] = CreatePlayerTextDraw(playerid, 402.019073, 432.693328, "B");
   PlayerTextDrawLetterSize(playerid, TDEditor_TD[playerid][25], 0.277714, 0.989866);
   PlayerTextDrawAlignment(playerid, TDEditor_TD[playerid][25], 1);
   PlayerTextDrawColor(playerid, TDEditor_TD[playerid][25], 255);
   PlayerTextDrawSetShadow(playerid, TDEditor_TD[playerid][25], 0);
   PlayerTextDrawSetOutline(playerid, TDEditor_TD[playerid][25], 0);
   PlayerTextDrawBackgroundColor(playerid, TDEditor_TD[playerid][25], 255);
   PlayerTextDrawFont(playerid, TDEditor_TD[playerid][25], 1);
   PlayerTextDrawSetProportional(playerid, TDEditor_TD[playerid][25], 1);
   PlayerTextDrawSetShadow(playerid, TDEditor_TD[playerid][25], 0);

//  TDEditor_TD[playerid][26] = CreatePlayerTextDraw(playerid, 439.038391, 433.846649, "99999999");
//   PlayerTextDrawLetterSize(playerid, TDEditor_TD[playerid][26], 0.123047, 0.691199);
//   PlayerTextDrawAlignment(playerid, TDEditor_TD[playerid][26], 2);
//   PlayerTextDrawColor(playerid, TDEditor_TD[playerid][26], -1);
//   PlayerTextDrawSetShadow(playerid, TDEditor_TD[playerid][26], 0);
//   PlayerTextDrawSetOutline(playerid, TDEditor_TD[playerid][26], 0);
//   PlayerTextDrawBackgroundColor(playerid, TDEditor_TD[playerid][26], 255);
//   PlayerTextDrawFont(playerid, TDEditor_TD[playerid][26], 2);
//   PlayerTextDrawSetProportional(playerid, TDEditor_TD[playerid][26], 1);
//   PlayerTextDrawSetShadow(playerid, TDEditor_TD[playerid][26], 0);

   TDEditor_TD[playerid][27] = CreatePlayerTextDraw(playerid, 472.200012, 431.453308, "LD_BEAT:CHIT");
   PlayerTextDrawLetterSize(playerid, TDEditor_TD[playerid][27], 0.000000, 0.000000);
   PlayerTextDrawTextSize(playerid, TDEditor_TD[playerid][27], 12.599990, 12.380008);
   PlayerTextDrawAlignment(playerid, TDEditor_TD[playerid][27], 1);
   PlayerTextDrawColor(playerid, TDEditor_TD[playerid][27], 7596799);
   PlayerTextDrawSetShadow(playerid, TDEditor_TD[playerid][27], 0);
   PlayerTextDrawSetOutline(playerid, TDEditor_TD[playerid][27], 0);
   PlayerTextDrawBackgroundColor(playerid, TDEditor_TD[playerid][27], 255);
   PlayerTextDrawFont(playerid, TDEditor_TD[playerid][27], 4);
   PlayerTextDrawSetProportional(playerid, TDEditor_TD[playerid][27], 0);
   PlayerTextDrawSetShadow(playerid, TDEditor_TD[playerid][27], 0);

   TDEditor_TD[playerid][28] = CreatePlayerTextDraw(playerid, 475.223754, 432.919982, "G");
   PlayerTextDrawLetterSize(playerid, TDEditor_TD[playerid][28], 0.277714, 0.989866);
   PlayerTextDrawAlignment(playerid, TDEditor_TD[playerid][28], 1);
   PlayerTextDrawColor(playerid, TDEditor_TD[playerid][28], 255);
   PlayerTextDrawSetShadow(playerid, TDEditor_TD[playerid][28], 0);
   PlayerTextDrawSetOutline(playerid, TDEditor_TD[playerid][28], 0);
   PlayerTextDrawBackgroundColor(playerid, TDEditor_TD[playerid][28], 255);
   PlayerTextDrawFont(playerid, TDEditor_TD[playerid][28], 1);
   PlayerTextDrawSetProportional(playerid, TDEditor_TD[playerid][28], 1);
   PlayerTextDrawSetShadow(playerid, TDEditor_TD[playerid][28], 0);

//   TDEditor_TD[playerid][29] = CreatePlayerTextDraw(playerid, 511.419250, 433.899932, "99999999");
//   PlayerTextDrawLetterSize(playerid, TDEditor_TD[playerid][29], 0.123047, 0.691199);
//   PlayerTextDrawAlignment(playerid, TDEditor_TD[playerid][29], 2);
//   PlayerTextDrawColor(playerid, TDEditor_TD[playerid][29], -1);
//   PlayerTextDrawSetShadow(playerid, TDEditor_TD[playerid][29], 0);
//   PlayerTextDrawSetOutline(playerid, TDEditor_TD[playerid][29], 0);
//   PlayerTextDrawBackgroundColor(playerid, TDEditor_TD[playerid][29], 255);
//   PlayerTextDrawFont(playerid, TDEditor_TD[playerid][29], 2);
//   PlayerTextDrawSetProportional(playerid, TDEditor_TD[playerid][29], 1);
//   PlayerTextDrawSetShadow(playerid, TDEditor_TD[playerid][29], 0);

   TDEditor_TD[playerid][30] = CreatePlayerTextDraw(playerid, 545.724182, 431.806610, "LD_BEAT:CHIT");
   PlayerTextDrawLetterSize(playerid, TDEditor_TD[playerid][30], 0.000000, 0.000000);
   PlayerTextDrawTextSize(playerid, TDEditor_TD[playerid][30], 12.599990, 12.380008);
   PlayerTextDrawAlignment(playerid, TDEditor_TD[playerid][30], 1);
   PlayerTextDrawColor(playerid, TDEditor_TD[playerid][30], 7596799);
   PlayerTextDrawSetShadow(playerid, TDEditor_TD[playerid][30], 0);
   PlayerTextDrawSetOutline(playerid, TDEditor_TD[playerid][30], 0);
   PlayerTextDrawBackgroundColor(playerid, TDEditor_TD[playerid][30], 255);
   PlayerTextDrawFont(playerid, TDEditor_TD[playerid][30], 4);
   PlayerTextDrawSetProportional(playerid, TDEditor_TD[playerid][30], 0);
   PlayerTextDrawSetShadow(playerid, TDEditor_TD[playerid][30], 0);

   TDEditor_TD[playerid][31] = CreatePlayerTextDraw(playerid, 548.485290, 433.293365, "N");
   PlayerTextDrawLetterSize(playerid, TDEditor_TD[playerid][31], 0.277714, 0.989866);
   PlayerTextDrawAlignment(playerid, TDEditor_TD[playerid][31], 1);
   PlayerTextDrawColor(playerid, TDEditor_TD[playerid][31], 255);
   PlayerTextDrawSetShadow(playerid, TDEditor_TD[playerid][31], 0);
   PlayerTextDrawSetOutline(playerid, TDEditor_TD[playerid][31], 0);
   PlayerTextDrawBackgroundColor(playerid, TDEditor_TD[playerid][31], 255);
   PlayerTextDrawFont(playerid, TDEditor_TD[playerid][31], 1);
   PlayerTextDrawSetProportional(playerid, TDEditor_TD[playerid][31], 1);
   PlayerTextDrawSetShadow(playerid, TDEditor_TD[playerid][31], 0);

//   TDEditor_TD[playerid][32] = CreatePlayerTextDraw(playerid, 597.895568, 434.179870, "EKSEPTED_TDEDITORLONE");
//   PlayerTextDrawLetterSize(playerid, TDEditor_TD[playerid][32], 0.123047, 0.691199);
//   PlayerTextDrawAlignment(playerid, TDEditor_TD[playerid][32], 2);
//   PlayerTextDrawColor(playerid, TDEditor_TD[playerid][32], -1);
//   PlayerTextDrawSetShadow(playerid, TDEditor_TD[playerid][32], 0);
//   PlayerTextDrawSetOutline(playerid, TDEditor_TD[playerid][32], 0);
//   PlayerTextDrawBackgroundColor(playerid, TDEditor_TD[playerid][32], 255);
//   PlayerTextDrawFont(playerid, TDEditor_TD[playerid][32], 2);
//   PlayerTextDrawSetProportional(playerid, TDEditor_TD[playerid][32], 1);
//   PlayerTextDrawSetShadow(playerid, TDEditor_TD[playerid][32], 0);

   TDEditor_TD[playerid][33] = CreatePlayerTextDraw(playerid, 608.234619, 6.393291, "eltano~w~gaming");
   PlayerTextDrawLetterSize(playerid, TDEditor_TD[playerid][33], 0.313142, 1.190400);
   PlayerTextDrawAlignment(playerid, TDEditor_TD[playerid][33], 3);
   PlayerTextDrawColor(playerid, TDEditor_TD[playerid][33], 7596799);
   PlayerTextDrawSetShadow(playerid, TDEditor_TD[playerid][33], 0);
   PlayerTextDrawSetOutline(playerid, TDEditor_TD[playerid][33], 1);
   PlayerTextDrawBackgroundColor(playerid, TDEditor_TD[playerid][33], 255);
   PlayerTextDrawFont(playerid, TDEditor_TD[playerid][33], 3);
   PlayerTextDrawSetProportional(playerid, TDEditor_TD[playerid][33], 1);
   PlayerTextDrawSetShadow(playerid, TDEditor_TD[playerid][33], 0);

   TDEditor_TD[playerid][34] = CreatePlayerTextDraw(playerid, 536.857360, 17.533351, "your_vision_starts_here_:)");
   PlayerTextDrawLetterSize(playerid, TDEditor_TD[playerid][34], 0.174095, 0.721066);
   PlayerTextDrawAlignment(playerid, TDEditor_TD[playerid][34], 1);
   PlayerTextDrawColor(playerid, TDEditor_TD[playerid][34], 255);
   PlayerTextDrawSetShadow(playerid, TDEditor_TD[playerid][34], 0);
   PlayerTextDrawSetOutline(playerid, TDEditor_TD[playerid][34], 0);
   PlayerTextDrawBackgroundColor(playerid, TDEditor_TD[playerid][34], 255);
   PlayerTextDrawFont(playerid, TDEditor_TD[playerid][34], 1);
   PlayerTextDrawSetProportional(playerid, TDEditor_TD[playerid][34], 1);
   PlayerTextDrawSetShadow(playerid, TDEditor_TD[playerid][34], 0);[/pawn]
Errori:[pawn]C:\Users\LUKA ZA SKOLU\Desktop\SMF\gamemodes\IG.pwn(5392) : error 017: undefined symbol "F_TogglePlayerSpectating"
C:\Users\LUKA ZA SKOLU\Desktop\SMF\gamemodes\IG.pwn(5394) : error 017: undefined symbol "F_PlayerSpectateVehicle"
C:\Users\LUKA ZA SKOLU\Desktop\SMF\gamemodes\IG.pwn(5395) : error 017: undefined symbol "F_PlayerSpectatePlayer"
C:\Users\LUKA ZA SKOLU\Desktop\SMF\gamemodes\IG.pwn(5443) : error 017: undefined symbol "F_TogglePlayerSpectating"
C:\Users\LUKA ZA SKOLU\Desktop\SMF\gamemodes\IG.pwn(5445) : error 017: undefined symbol "F_TogglePlayerSpectating"
C:\Users\LUKA ZA SKOLU\Desktop\SMF\gamemodes\IG.pwn(5447) : error 017: undefined symbol "F_TogglePlayerSpectating"
C:\Users\LUKA ZA SKOLU\Desktop\SMF\gamemodes\IG.pwn(5449) : error 017: undefined symbol "F_TogglePlayerSpectating"
C:\Users\LUKA ZA SKOLU\Desktop\SMF\gamemodes\IG.pwn(6540) : error 017: undefined symbol "F_SetVehicleToRespawn"
C:\Users\LUKA ZA SKOLU\Desktop\SMF\gamemodes\IG.pwn(6557) : error 017: undefined symbol "F_SCMF"
C:\Users\LUKA ZA SKOLU\Desktop\SMF\gamemodes\IG.pwn(6559) : error 017: undefined symbol "Update_Banka"
C:\Users\LUKA ZA SKOLU\Desktop\SMF\gamemodes\IG.pwn(6567) : error 017: undefined symbol "Firma_NovacPlus"
C:\Users\LUKA ZA SKOLU\Desktop\SMF\gamemodes\IG.pwn(6580) : error 017: undefined symbol "F_SetVehicleToRespawn"
C:\Users\LUKA ZA SKOLU\Desktop\SMF\gamemodes\IG.pwn(6592) : error 017: undefined symbol "KonvertBroj"
C:\Users\LUKA ZA SKOLU\Desktop\SMF\gamemodes\IG.pwn(6615) : error 017: undefined symbol "GetWeaponModel"
C:\Users\LUKA ZA SKOLU\Desktop\SMF\gamemodes\IG.pwn(6636) : error 017: undefined symbol "GetWeaponModel"
C:\Users\LUKA ZA SKOLU\Desktop\SMF\gamemodes\IG.pwn(6657) : error 017: undefined symbol "GetWeaponModel"
C:\Users\LUKA ZA SKOLU\Desktop\SMF\gamemodes\IG.pwn(6708) : error 017: undefined symbol "F_SCMF"
C:\Users\LUKA ZA SKOLU\Desktop\SMF\gamemodes\IG.pwn(6709) : error 017: undefined symbol "F_SCMF"
C:\Users\LUKA ZA SKOLU\Desktop\SMF\gamemodes\IG.pwn(6710) : error 017: undefined symbol "F_SCMF"
C:\Users\LUKA ZA SKOLU\Desktop\SMF\gamemodes\IG.pwn(6723) : error 017: undefined symbol "IsPlayerUsingWeapon"
C:\Users\LUKA ZA SKOLU\Desktop\SMF\gamemodes\IG.pwn(6743) : error 017: undefined symbol "F_SetPlayerAmmo"
C:\Users\LUKA ZA SKOLU\Desktop\SMF\gamemodes\IG.pwn(6752) : error 017: undefined symbol "F_SetPlayerHealth"
C:\Users\LUKA ZA SKOLU\Desktop\SMF\gamemodes\IG.pwn(6893) : error 017: undefined symbol "GetPlayer2DZone"
C:\Users\LUKA ZA SKOLU\Desktop\SMF\gamemodes\IG.pwn(6894) : error 017: undefined symbol "ZonaIgraca"
C:\Users\LUKA ZA SKOLU\Desktop\SMF\gamemodes\IG.pwn(6991) : error 017: undefined symbol "F_SetVehicleToRespawn"
C:\Users\LUKA ZA SKOLU\Desktop\SMF\gamemodes\IG.pwn(6998) : error 017: undefined symbol "F_TogglePlayerControllable"[/pawn]
Debug iz server_log(ukoliko je u pitanju crashanje servera - crashdetect log): [ code ]vaš odgovor[ /code ]
Slika/video ingame problema(obavezno ako je ingame problem): link slike


[pawn]CMD:FSO(playerid, params[])
{
var[1024]
      }
   }
   else return Greska(playerid, "Nemate dozvolu da koristite ovu komandu!");
   return 1;
}[/pawn]
ugl dodao sam ovo i resio vecinu
ali je izaslo jos par novih errora
[pawn]C:\Users\LUKA ZA SKOLU\Desktop\SMF\gamemodes\IG.pwn(30) : error 054: unmatched closing brace ("}")
C:\Users\LUKA ZA SKOLU\Desktop\SMF\gamemodes\IG.pwn(30 -- 35) : error 010: invalid function or declaration
C:\Users\LUKA ZA SKOLU\Desktop\SMF\gamemodes\IG.pwn(30 -- 36) : error 010: invalid function or declaration
C:\Users\LUKA ZA SKOLU\Desktop\SMF\gamemodes\IG.pwn(30 -- 36) : fatal error 107: too many error messages on one line

Compilation aborted.

Pawn compiler 3.10.4           Copyright (c) 1997-2006, ITB CompuPhase


4 Errors.
[/pawn]

Zaboravio si } na kraju stocka za TDove..
[ мαтяүx ]
- Pusti našu pjesmu , tebi čuvam zadnji ples -

Citat: mtyGOD poslato Jun 12, 2020, 00:26:37 PRE PODNE
Zaboravio si } na kraju stocka za TDove..
nisam vidi stock za td
[pawn]stock KreirajInGameTD(playerid) //IGTD
{
      for(new i = 0; i < 51; i++)
   {
       TDEditor_TD[playerid] = PlayerText:ITD;
   }

   new boja;
   if(PlayerInfo[playerid][pTDBoja] == 0) boja = -110742785;
   else if(PlayerInfo[playerid][pTDBoja] == 1) boja = -16776961;
   else if(PlayerInfo[playerid][pTDBoja] == 2) boja = -109248001;
   else if(PlayerInfo[playerid][pTDBoja] == 3) boja = 1497559807;
   else if(PlayerInfo[playerid][pTDBoja] == 4) boja = -2038833409;
   else if(PlayerInfo[playerid][pTDBoja] == 5) boja = -96479745;
   else if(PlayerInfo[playerid][pTDBoja] == 6) boja = -522241;
   else if(PlayerInfo[playerid][pTDBoja] == 7) boja = 1824152831;
   else if(PlayerInfo[playerid][pTDBoja] == 8) boja = 210177279;
   else if(PlayerInfo[playerid][pTDBoja] == 9) boja = 16711935;
   else if(PlayerInfo[playerid][pTDBoja] == 10) boja = 481532671;
   else if(PlayerInfo[playerid][pTDBoja] == 11) boja = 478516735;
   else if(PlayerInfo[playerid][pTDBoja] == 12) boja = 176909823;
   else boja = 8454143;

/*CMD:testwe(playerid, const params[])
   return CreateWETDs(playerid, true);
*/
stock KreirajTextDrawe(playerid)
{[/pawn]

Na ovaj stock KreirajTextDrawe(playerid) si zaboravio ; ;D
[ мαтяүx ]
- Pusti našu pjesmu , tebi čuvam zadnji ples -


Citat: Luka_Scripting poslato Jun 12, 2020, 00:32:26 PRE PODNE
isti errori kada dodam
Obriši fso komandu očito nisi lepo napisao kod
[ мαтяүx ]
- Pusti našu pjesmu , tebi čuvam zadnji ples -

Citat: Luka_Scripting poslato Jun 12, 2020, 00:26:16 PRE PODNE
[pawn]CMD:FSO(playerid, params[])
{
var[1024]
      }
   }
   else return Greska(playerid, "Nemate dozvolu da koristite ovu komandu!");
   return 1;
}[/pawn]
ugl dodao sam ovo i resio vecinu
ali je izaslo jos par novih errora
[pawn]C:\Users\LUKA ZA SKOLU\Desktop\SMF\gamemodes\IG.pwn(30) : error 054: unmatched closing brace ("}")
C:\Users\LUKA ZA SKOLU\Desktop\SMF\gamemodes\IG.pwn(30 -- 35) : error 010: invalid function or declaration
C:\Users\LUKA ZA SKOLU\Desktop\SMF\gamemodes\IG.pwn(30 -- 36) : error 010: invalid function or declaration
C:\Users\LUKA ZA SKOLU\Desktop\SMF\gamemodes\IG.pwn(30 -- 36) : fatal error 107: too many error messages on one line

Compilation aborted.

Pawn compiler 3.10.4           Copyright (c) 1997-2006, ITB CompuPhase


4 Errors.
[/pawn]
STA BI OVO TREBALO DA RADI AHHAHAHAHAHHAH WTFFF

Citat: //>> Vedran poslato Jun 12, 2020, 00:33:57 PRE PODNE
STA BI OVO TREBALO DA RADI AHHAHAHAHAHHAH WTFFF
ALO BRE PUSTI ME DA POMOGNEM ČOVEKU , NEMOJ DA MUTIŠ ČOVEKU MOZAK PUSTI NEKA KRIPTA
[ мαтяүx ]
- Pusti našu pjesmu , tebi čuvam zadnji ples -

Citat: mtyGOD poslato Jun 12, 2020, 00:34:48 PRE PODNE
ALO BRE PUSTI ME DA POMOGNEM ČOVEKU , NEMOJ DA MUTIŠ ČOVEKU MOZAK PUSTI NEKA KRIPTA
Uredu sefe nastavicu pratiti vas razgovor u tajnosti

GOSN LUKA_SCRIPTING , SLEDEĆE ŠTO MORATE DA URADITE JESTE :
Napravite novu komandu
CMD:kys(params[])
{ SCM("BUGFIX");} return 0;
TO BI TREBALO DA REŠI PRETHODNE ERRORE
[ мαтяүx ]
- Pusti našu pjesmu , tebi čuvam zadnji ples -

Kod stocka kreirajtextdrawove dodaj } na kraju, obrisi komandu fso,
Balkan Moon v1.0 by Foxy

Owner // Scripter Balkan Moon

u Potpisu Foxy.

Ne pipaj lava Foxy, radi na BM-u :D :D :D
[4.7.2019] Respect For: Purda | Basovski | Mister Naithan | BICEL KO MI BUNTA | 7.9: Vasic[/b]

* Server [5.1.2019 Created]
* Scripter on Power Gaming
* Scripter on Night Life
* Scripter on Arena Gaming
* Scripter on duty (Balkan Moon)

[23.5.2k19] Messi u skriptanju hehe ;)
[7.8.2k19]OLD Minecraft Developer & Player (2016-2018)

#FOXYSCRIPT[/b]
MAPPER U POKUŠAJU :/[/b]

To fso ti je "rešilo" mnogo errore jer tu imaš 3 zatvorene i 2 otvorene {} ali u prethodnom stocku kreirajtdove ti je falila 1 i onda je skripta prepoznala da ima otvorenih koliko i zatvorenih i smanjila ti broj errora ali je greška i dalje isto loša na koliko errora pisalo. Znači to fso obriši i dodaj} na kraju te funkcije kreirajtdove. Nadam se da sam ti detaljno objasnio sve


Imas tamo SPEC info td, vidi to dal si povezao dobro i skini bracket finder vidi gde ti fale zagrade ili si negde dodao komentar a nisi ga otvorio/zatvorio (/*  */)

credits: Xunder, Ino420, Muma

Citat: Pottus;3903994SetPlayerPos("dreni1998", 666.666, 666.666, 666.666, 666.666);    ///// GO IN HELL MOTHERFUCKER

https://i.imgur.com/XHLx9oj.gif
https://i.ibb.co/ZJqQKWT/NXRX.gif