Timer / Textdraws

Započeo Chris Edwards, Jul 03, 2019, 17:31:32 POSLE PODNE

prethodna tema - sledeća tema

0 članova i 2 gostiju pregledaju ovu temu.

Problem(error/warning): Znaci ne znam da podesim ovaj tajmer kako da mi radi ili namjestim sve mi se pokaze odmah ili pola od jednog TD se pokaze sad a pola za mar sekundi, ako moze neko objasnit znam da je lagano sam trebam podesit koji kolko sta al fkt ne znam prvi put se susrecem sa ovim, a inace nema Errora nikakvih cista skripta.
Deo skripte: OVO JE TIMER [pawn]FUNCTION: PocetniIntro( playerid, izbor ) {
   if( izbor == 1 ) {
      SetPlayerInterior( playerid, 0 );
      SetPlayerVirtualWorld( playerid, 1 );
      g_SetPlayerPos( playerid, -254.6400, -1288.3535, 144.2221 );

      TimerIntro[ playerid ] = SetTimerEx( "PocetniIntro", 7000, false, "ii", playerid, 2 );
   }
   else if( izbor == 2 ) {
       PlayerTextDrawShow( playerid, pIntroTD[ playerid ][ 2 ] );
       TimerIntro[ playerid ] = SetTimerEx( "PocetniIntro", 4000, false, "ii", playerid, 3 );
   }
   else if( izbor == 3 ) {
         PlayerTextDrawShow( playerid, pIntroTD[ playerid ][ 3 ] );
       TimerIntro[ playerid ] = SetTimerEx( "PocetniIntro", 7000, false, "ii", playerid, 4 );
   }
   else if( izbor == 4 ) {
      for( new i = 0; i > 4; i++ ) {
         PlayerTextDrawHide( playerid, pIntroTD[ playerid ][ i ] );
      }
      for( new i = 12; i < 12; i++ ) {
          PlayerTextDrawShow( playerid, pIntroTD[ playerid ][ i ] );
      }
      TimerIntro[ playerid ] = SetTimerEx( "PocetniIntro", 10000, false, "ii", playerid, 5 );
   }
   else if( izbor == 5 ) {
      for( new i = 4; i < 12; i++ ) {
         PlayerTextDrawHide( playerid, pIntroTD[ playerid ][ i ] );
      }
      for( new i = 10; i < 26; i++ ) {
          PlayerTextDrawShow( playerid, pIntroTD[ playerid ][ i ] );
      }
      TimerIntro[ playerid ] = SetTimerEx( "PocetniIntro", 10000, false, "ii", playerid, 6 );
   }
   else if( izbor == 6 ) {
       start_FirstIntro[ playerid ] = false;
        control_TDIntro( playerid, false );
        RegisterTut[playerid] = 1;
        StvoriIntroObjekte(playerid);
      RegTut(playerid);

   }
   return 1;
}[/pawn]
OVO SU TDovi
[pawn]stock control_TDIntro( playerid, bool:show ) {
   if( show == true ) {
      // Prvi dio
      pIntroTD[ playerid ][ 0 ] = CreatePlayerTextDraw(playerid, -14.333330, -1.644436, "box");
      PlayerTextDrawLetterSize(playerid, pIntroTD[ playerid ][ 0 ], 0.000000, 250.000000);
      PlayerTextDrawTextSize(playerid, pIntroTD[ playerid ][ 0 ], 1000.000000, 0.000000);
      PlayerTextDrawAlignment(playerid, pIntroTD[ playerid ][ 0 ], 1);
      PlayerTextDrawColor(playerid, pIntroTD[ playerid ][ 0 ], -1);
      PlayerTextDrawUseBox(playerid, pIntroTD[ playerid ][ 0 ], 1);
      PlayerTextDrawBoxColor(playerid, pIntroTD[ playerid ][ 0 ], 136);
      PlayerTextDrawSetShadow(playerid, pIntroTD[ playerid ][ 0 ], 0);
      PlayerTextDrawSetOutline(playerid, pIntroTD[ playerid ][ 0 ], 0);
      PlayerTextDrawBackgroundColor(playerid, pIntroTD[ playerid ][ 0 ], 255);
      PlayerTextDrawFont(playerid, pIntroTD[ playerid ][ 0 ], 1);
      PlayerTextDrawSetProportional(playerid, pIntroTD[ playerid ][ 0 ], 1);
      PlayerTextDrawSetShadow(playerid, pIntroTD[ playerid ][ 0 ], 0);

      pIntroTD[ playerid ][ 1 ] = CreatePlayerTextDraw(playerid, 176.566650, 192.152465, "DOBRODOSLI_NA_GENIUS_SAMP_SERVER...");
      PlayerTextDrawLetterSize(playerid, pIntroTD[ playerid ][ 1 ], 0.400000, 1.600000);
      PlayerTextDrawAlignment(playerid, pIntroTD[ playerid ][ 1 ], 1);
      PlayerTextDrawColor(playerid, pIntroTD[ playerid ][ 1 ], -16776961);
      PlayerTextDrawSetShadow(playerid, pIntroTD[ playerid ][ 1 ], 0);
      PlayerTextDrawSetOutline(playerid, pIntroTD[ playerid ][ 1 ], 1);
      PlayerTextDrawBackgroundColor(playerid, pIntroTD[ playerid ][ 1 ], 255);
      PlayerTextDrawFont(playerid, pIntroTD[ playerid ][ 1 ], 1);
      PlayerTextDrawSetProportional(playerid, pIntroTD[ playerid ][ 1 ], 1);
      PlayerTextDrawSetShadow(playerid, pIntroTD[ playerid ][ 1 ], 0);

      pIntroTD[ playerid ][ 2 ] = CreatePlayerTextDraw(playerid, 232.033584, 204.767944, "SLIJEDI_KRATAK_INTRO...");
      PlayerTextDrawLetterSize(playerid, pIntroTD[ playerid ][ 2 ], 0.400000, 1.600000);
      PlayerTextDrawAlignment(playerid, pIntroTD[ playerid ][ 2 ], 1);
      PlayerTextDrawColor(playerid, pIntroTD[ playerid ][ 2 ], -65281);
      PlayerTextDrawSetShadow(playerid, pIntroTD[ playerid ][ 2 ], 0);
      PlayerTextDrawSetOutline(playerid, pIntroTD[ playerid ][ 2 ], 1);
      PlayerTextDrawBackgroundColor(playerid, pIntroTD[ playerid ][ 2 ], 255);
      PlayerTextDrawFont(playerid, pIntroTD[ playerid ][ 2 ], 1);
      PlayerTextDrawSetProportional(playerid, pIntroTD[ playerid ][ 2 ], 1);
      PlayerTextDrawSetShadow(playerid, pIntroTD[ playerid ][ 2 ], 0);

      pIntroTD[ playerid ][ 3 ] = CreatePlayerTextDraw(playerid, 271.936004, 216.568664, "UZIVAJTE_!");
      PlayerTextDrawLetterSize(playerid, pIntroTD[ playerid ][ 3 ], 0.400000, 1.600000);
      PlayerTextDrawAlignment(playerid, pIntroTD[ playerid ][ 3 ], 1);
      PlayerTextDrawColor(playerid, pIntroTD[ playerid ][ 3 ], 8388863);
      PlayerTextDrawSetShadow(playerid, pIntroTD[ playerid ][ 3 ], 0);
      PlayerTextDrawSetOutline(playerid, pIntroTD[ playerid ][ 3 ], 1);
      PlayerTextDrawBackgroundColor(playerid, pIntroTD[ playerid ][ 3 ], 255);
      PlayerTextDrawFont(playerid, pIntroTD[ playerid ][ 3 ], 1);
      PlayerTextDrawSetProportional(playerid, pIntroTD[ playerid ][ 3 ], 1);
      PlayerTextDrawSetShadow(playerid, pIntroTD[ playerid ][ 3 ], 0);

      // ///////////////////// Drugi Dio
      pIntroTD[ playerid ] [ 4 ] = CreatePlayerTextDraw(playerid, 641.600036, 142.868865, "usebox");
      PlayerTextDrawLetterSize(playerid, pIntroTD[ playerid ] [ 4 ], 0.000000, 15.335677);
      PlayerTextDrawTextSize(playerid, pIntroTD[ playerid ] [ 4 ], -2.000000, 0.000000);
      PlayerTextDrawAlignment(playerid, pIntroTD[ playerid ] [ 4 ], 1);
      PlayerTextDrawColor(playerid, pIntroTD[ playerid ] [ 4 ], 0);
      PlayerTextDrawUseBox(playerid, pIntroTD[ playerid ] [ 4 ], true);
      PlayerTextDrawBoxColor(playerid, pIntroTD[ playerid ] [ 4 ], 102);
      PlayerTextDrawSetShadow(playerid, pIntroTD[ playerid ] [ 4 ], 0);
      PlayerTextDrawSetOutline(playerid, pIntroTD[ playerid ] [ 4 ], 0);
      PlayerTextDrawFont(playerid, pIntroTD[ playerid ] [ 4 ], 0);

      pIntroTD[ playerid ] [ 5 ] = CreatePlayerTextDraw(playerid, 242.000015, 153.813323, "Community:");
      PlayerTextDrawLetterSize(playerid, pIntroTD[ playerid ] [ 5 ], 0.496800, 1.833955);
      PlayerTextDrawAlignment(playerid, pIntroTD[ playerid ] [ 5 ], 1);
      PlayerTextDrawColor(playerid, pIntroTD[ playerid ] [ 5 ], -1);
      PlayerTextDrawUseBox(playerid, pIntroTD[ playerid ] [ 5 ], true);
      PlayerTextDrawBoxColor(playerid, pIntroTD[ playerid ] [ 5 ], 0);
      PlayerTextDrawSetShadow(playerid, pIntroTD[ playerid ] [ 5 ], 0);
      PlayerTextDrawSetOutline(playerid, pIntroTD[ playerid ] [ 5 ], 1);
      PlayerTextDrawBackgroundColor(playerid, pIntroTD[ playerid ] [ 5 ], 51);
      PlayerTextDrawFont(playerid, pIntroTD[ playerid ] [ 5 ], 0);
      PlayerTextDrawSetProportional(playerid, pIntroTD[ playerid ] [ 5 ], 1);

      pIntroTD[ playerid ] [ 6 ] = CreatePlayerTextDraw(playerid, 268.400115, 169.742218, "Genius Roleplay");
      PlayerTextDrawLetterSize(playerid, pIntroTD[ playerid ] [ 6 ], 0.265998, 1.709511);
      PlayerTextDrawAlignment(playerid, pIntroTD[ playerid ] [ 6 ], 1);
      PlayerTextDrawColor(playerid, pIntroTD[ playerid ] [ 6 ], 65535);
      PlayerTextDrawSetShadow(playerid, pIntroTD[ playerid ] [ 6 ], 0);
      PlayerTextDrawSetOutline(playerid, pIntroTD[ playerid ] [ 6 ], 1);
      PlayerTextDrawBackgroundColor(playerid, pIntroTD[ playerid ] [ 6 ], 51);
      PlayerTextDrawFont(playerid, pIntroTD[ playerid ] [ 6 ], 2);
      PlayerTextDrawSetProportional(playerid, pIntroTD[ playerid ] [ 6 ], 1);

      pIntroTD[ playerid ] [ 6 ] = CreatePlayerTextDraw(playerid, 229.200027, 193.137771, "LD_SPAC:white");
      PlayerTextDrawLetterSize(playerid, pIntroTD[ playerid ] [ 6 ], 0.000000, 0.000000);
      PlayerTextDrawTextSize(playerid, pIntroTD[ playerid ] [ 6 ], 216.400024, 2.488890);
      PlayerTextDrawAlignment(playerid, pIntroTD[ playerid ] [ 6 ], 1);
      PlayerTextDrawColor(playerid, pIntroTD[ playerid ] [ 6 ], 255);
      PlayerTextDrawSetShadow(playerid, pIntroTD[ playerid ] [ 6 ], 0);
      PlayerTextDrawSetOutline(playerid, pIntroTD[ playerid ] [ 6 ], 0);
      PlayerTextDrawFont(playerid, pIntroTD[ playerid ] [ 6 ], 4);

      pIntroTD[ playerid ] [ 7 ] = CreatePlayerTextDraw(playerid, 310.800109, 196.124496, "Discord:");
      PlayerTextDrawLetterSize(playerid, pIntroTD[ playerid ] [ 7 ], 0.526000, 1.560178);
      PlayerTextDrawAlignment(playerid, pIntroTD[ playerid ] [ 7 ], 1);
      PlayerTextDrawColor(playerid, pIntroTD[ playerid ] [ 7 ], -1);
      PlayerTextDrawUseBox(playerid, pIntroTD[ playerid ] [ 7 ], true);
      PlayerTextDrawBoxColor(playerid, pIntroTD[ playerid ] [ 7 ], 0);
      PlayerTextDrawSetShadow(playerid, pIntroTD[ playerid ] [ 7 ], 0);
      PlayerTextDrawSetOutline(playerid, pIntroTD[ playerid ] [ 7 ], 1);
      PlayerTextDrawBackgroundColor(playerid, pIntroTD[ playerid ] [ 7 ], 51);
      PlayerTextDrawFont(playerid, pIntroTD[ playerid ] [ 7 ], 0);
      PlayerTextDrawSetProportional(playerid, pIntroTD[ playerid ] [ 7 ], 1);

      pIntroTD[ playerid ] [ 8 ] = CreatePlayerTextDraw(playerid, 302.400177, 211.057769, "https://discord.gg/");
      PlayerTextDrawLetterSize(playerid, pIntroTD[ playerid ] [ 8 ], 0.262800, 1.674667);
      PlayerTextDrawAlignment(playerid, pIntroTD[ playerid ] [ 8 ], 1);
      PlayerTextDrawColor(playerid, pIntroTD[ playerid ] [ 8 ], 65535);
      PlayerTextDrawSetShadow(playerid, pIntroTD[ playerid ] [ 8 ], 0);
      PlayerTextDrawSetOutline(playerid, pIntroTD[ playerid ] [ 8 ], 1);
      PlayerTextDrawBackgroundColor(playerid, pIntroTD[ playerid ] [ 8 ], 51);
      PlayerTextDrawFont(playerid, pIntroTD[ playerid ] [ 8 ], 2);
      PlayerTextDrawSetProportional(playerid, pIntroTD[ playerid ] [ 8 ], 1);

      pIntroTD[ playerid ] [ 9 ] = CreatePlayerTextDraw(playerid, 0.000000, 139.875549, "LD_SPAC:white");
      PlayerTextDrawLetterSize(playerid, pIntroTD[ playerid ] [ 9 ], 0.000000, 0.000000);
      PlayerTextDrawTextSize(playerid, pIntroTD[ playerid ] [ 9 ], 640.000000, 2.488876);
      PlayerTextDrawAlignment(playerid, pIntroTD[ playerid ] [ 9 ], 1);
      PlayerTextDrawColor(playerid, pIntroTD[ playerid ] [ 9 ], 65535);
      PlayerTextDrawSetShadow(playerid, pIntroTD[ playerid ] [ 9 ], 0);
      PlayerTextDrawSetOutline(playerid, pIntroTD[ playerid ] [ 9 ], 0);
      PlayerTextDrawFont(playerid, pIntroTD[ playerid ] [ 9 ], 4);

      pIntroTD[ playerid ] [ 10 ] = CreatePlayerTextDraw(playerid, 0.000000, 281.742218, "LD_SPAC:white");
      PlayerTextDrawLetterSize(playerid, pIntroTD[ playerid ] [ 10 ], 0.000000, 0.000000);
      PlayerTextDrawTextSize(playerid, pIntroTD[ playerid ] [ 10 ], 640.000000, 2.488890);
      PlayerTextDrawAlignment(playerid, pIntroTD[ playerid ] [ 10 ], 1);
      PlayerTextDrawColor(playerid, pIntroTD[ playerid ] [ 10 ], 65535);
      PlayerTextDrawSetShadow(playerid, pIntroTD[ playerid ] [ 10 ], 0);
      PlayerTextDrawSetOutline(playerid, pIntroTD[ playerid ] [ 10 ], 0);
      PlayerTextDrawFont(playerid, pIntroTD[ playerid ] [ 10 ], 4);

      pIntroTD[ playerid ] [ 11 ] = CreatePlayerTextDraw(playerid, 0.000000, 139.875549, "LD_SPAC:white");
      PlayerTextDrawLetterSize(playerid, pIntroTD[ playerid ] [ 11 ], 0.000000, 0.000000);
      PlayerTextDrawTextSize(playerid, pIntroTD[ playerid ] [ 11 ], 2.000000, 144.355560);
      PlayerTextDrawAlignment(playerid, pIntroTD[ playerid ] [ 11 ], 1);
      PlayerTextDrawColor(playerid, pIntroTD[ playerid ] [ 11 ], 65535);
      PlayerTextDrawSetShadow(playerid, pIntroTD[ playerid ] [ 11 ], 0);
      PlayerTextDrawSetOutline(playerid, pIntroTD[ playerid ] [ 11 ], 0);
      PlayerTextDrawFont(playerid, pIntroTD[ playerid ] [ 11 ], 4);

      pIntroTD[ playerid ] [ 12 ] = CreatePlayerTextDraw(playerid, 639.599975, 140.871109, "LD_SPAC:white");
      PlayerTextDrawLetterSize(playerid, pIntroTD[ playerid ] [ 12 ], 0.000000, 0.000000);
      PlayerTextDrawTextSize(playerid, pIntroTD[ playerid ] [ 12 ], -2.000000, 142.364456);
      PlayerTextDrawAlignment(playerid, pIntroTD[ playerid ] [ 12 ], 1);
      PlayerTextDrawColor(playerid, pIntroTD[ playerid ] [ 12 ], 65535);
      PlayerTextDrawSetShadow(playerid, pIntroTD[ playerid ] [ 12 ], 0);
      PlayerTextDrawSetOutline(playerid, pIntroTD[ playerid ] [ 12 ], 0);
      PlayerTextDrawFont(playerid, pIntroTD[ playerid ] [ 12 ], 4);
      ///////////////////////////// BELAJ ///////////////////////////////////
      // Treci dio
      pIntroTD[ playerid ] [ 13 ] = CreatePlayerTextDraw(playerid, 641.599975, 148.842224, "usebox");
      PlayerTextDrawLetterSize(playerid, pIntroTD[ playerid ] [ 13 ], 0.000000, 15.225061);
      PlayerTextDrawTextSize(playerid, pIntroTD[ playerid ] [ 13 ], -2.000000, 0.000000);
      PlayerTextDrawAlignment(playerid, pIntroTD[ playerid ] [ 13 ], 1);
      PlayerTextDrawColor(playerid, pIntroTD[ playerid ] [ 13 ], 0);
      PlayerTextDrawUseBox(playerid, pIntroTD[ playerid ] [ 13 ], true);
      PlayerTextDrawBoxColor(playerid, pIntroTD[ playerid ] [ 13 ], 102);
      PlayerTextDrawSetShadow(playerid, pIntroTD[ playerid ] [ 13 ], 0);
      PlayerTextDrawSetOutline(playerid, pIntroTD[ playerid ] [ 13 ], 0);
      PlayerTextDrawFont(playerid, pIntroTD[ playerid ] [ 13 ], 0);

      pIntroTD[ playerid ] [ 14 ] = CreatePlayerTextDraw(playerid, 28.400001, 186.666595, "Genius");
      PlayerTextDrawLetterSize(playerid, pIntroTD[ playerid ] [ 14 ], 0.604799, 1.694579);
      PlayerTextDrawAlignment(playerid, pIntroTD[ playerid ] [ 14 ], 1);
      PlayerTextDrawColor(playerid, pIntroTD[ playerid ] [ 14 ], 65535);
      PlayerTextDrawUseBox(playerid, pIntroTD[ playerid ] [ 14 ], true);
      PlayerTextDrawBoxColor(playerid, pIntroTD[ playerid ] [ 14 ], 0);
      PlayerTextDrawSetShadow(playerid, pIntroTD[ playerid ] [ 14 ], 0);
      PlayerTextDrawSetOutline(playerid, pIntroTD[ playerid ] [ 14 ], 1);
      PlayerTextDrawBackgroundColor(playerid, pIntroTD[ playerid ] [ 14 ], 51);
      PlayerTextDrawFont(playerid, pIntroTD[ playerid ] [ 14 ], 3);
      PlayerTextDrawSetProportional(playerid, pIntroTD[ playerid ] [ 14 ], 1);

      pIntroTD[ playerid ] [ 15 ] = CreatePlayerTextDraw(playerid, 43.200019, 205.084518, "Gaming");
      PlayerTextDrawLetterSize(playerid, pIntroTD[ playerid ] [ 15 ], 0.527600, 1.455644);
      PlayerTextDrawAlignment(playerid, pIntroTD[ playerid ] [ 15 ], 1);
      PlayerTextDrawColor(playerid, pIntroTD[ playerid ] [ 15 ], -1);
      PlayerTextDrawUseBox(playerid, pIntroTD[ playerid ] [ 15 ], true);
      PlayerTextDrawBoxColor(playerid, pIntroTD[ playerid ] [ 15 ], 0);
      PlayerTextDrawSetShadow(playerid, pIntroTD[ playerid ] [ 15 ], 0);
      PlayerTextDrawSetOutline(playerid, pIntroTD[ playerid ] [ 15 ], 1);
      PlayerTextDrawBackgroundColor(playerid, pIntroTD[ playerid ] [ 15 ], 51);
      PlayerTextDrawFont(playerid, pIntroTD[ playerid ] [ 15 ], 3);
      PlayerTextDrawSetProportional(playerid, pIntroTD[ playerid ] [ 15 ], 1);

      pIntroTD[ playerid ] [ 16 ] = CreatePlayerTextDraw(playerid, 0.000000, 147.840011, "LD_SPAC:white");
      PlayerTextDrawLetterSize(playerid, pIntroTD[ playerid ] [ 16 ], 0.000000, 0.000000);
      PlayerTextDrawTextSize(playerid, pIntroTD[ playerid ] [ 16 ], 2.000000, 139.875534);
      PlayerTextDrawAlignment(playerid, pIntroTD[ playerid ] [ 16 ], 1);
      PlayerTextDrawColor(playerid, pIntroTD[ playerid ] [ 16 ], 65535);
      PlayerTextDrawSetShadow(playerid, pIntroTD[ playerid ] [ 16 ], 0);
      PlayerTextDrawSetOutline(playerid, pIntroTD[ playerid ] [ 16 ], 0);
      PlayerTextDrawFont(playerid, pIntroTD[ playerid ] [ 16 ], 4);

      pIntroTD[ playerid ] [ 17 ] = CreatePlayerTextDraw(playerid, 0.000000, 147.342224, "LD_SPAC:white");
      PlayerTextDrawLetterSize(playerid, pIntroTD[ playerid ] [ 17 ], 0.000000, 0.000000);
      PlayerTextDrawTextSize(playerid, pIntroTD[ playerid ] [ 17 ], 640.000000, 2.986663);
      PlayerTextDrawAlignment(playerid, pIntroTD[ playerid ] [ 17 ], 1);
      PlayerTextDrawColor(playerid, pIntroTD[ playerid ] [ 17 ], 65535);
      PlayerTextDrawSetShadow(playerid, pIntroTD[ playerid ] [ 17 ], 0);
      PlayerTextDrawSetOutline(playerid, pIntroTD[ playerid ] [ 17 ], 0);
      PlayerTextDrawFont(playerid, pIntroTD[ playerid ] [ 17 ], 4);

      pIntroTD[ playerid ] [ 18 ] = CreatePlayerTextDraw(playerid, 0.000000, 285.724456, "LD_SPAC:white");
      PlayerTextDrawLetterSize(playerid, pIntroTD[ playerid ] [ 18 ], 0.000000, 0.000000);
      PlayerTextDrawTextSize(playerid, pIntroTD[ playerid ] [ 18 ], 640.000000, 2.488861);
      PlayerTextDrawAlignment(playerid, pIntroTD[ playerid ] [ 18 ], 1);
      PlayerTextDrawColor(playerid, pIntroTD[ playerid ] [ 18 ], 65535);
      PlayerTextDrawSetShadow(playerid, pIntroTD[ playerid ] [ 18 ], 0);
      PlayerTextDrawSetOutline(playerid, pIntroTD[ playerid ] [ 18 ], 0);
      PlayerTextDrawFont(playerid, pIntroTD[ playerid ] [ 18 ], 4);

      pIntroTD[ playerid ] [ 19 ] = CreatePlayerTextDraw(playerid, 639.999877, 148.835540, "LD_SPAC:white");
      PlayerTextDrawLetterSize(playerid, pIntroTD[ playerid ] [ 19 ], 0.000000, 0.000000);
      PlayerTextDrawTextSize(playerid, pIntroTD[ playerid ] [ 19 ], -2.399963, 136.888900);
      PlayerTextDrawAlignment(playerid, pIntroTD[ playerid ] [ 19 ], 1);
      PlayerTextDrawColor(playerid, pIntroTD[ playerid ] [ 19 ], 65535);
      PlayerTextDrawSetShadow(playerid, pIntroTD[ playerid ] [ 19 ], 0);
      PlayerTextDrawSetOutline(playerid, pIntroTD[ playerid ] [ 19 ], 0);
      PlayerTextDrawFont(playerid, pIntroTD[ playerid ] [ 19 ], 4);

      pIntroTD[ playerid ] [ 20 ] = CreatePlayerTextDraw(playerid, 187.199996, 180.195617, "Owneri:");
      PlayerTextDrawLetterSize(playerid, pIntroTD[ playerid ] [ 20 ], 0.500000, 1.789155);
      PlayerTextDrawAlignment(playerid, pIntroTD[ playerid ] [ 20 ], 1);
      PlayerTextDrawColor(playerid, pIntroTD[ playerid ] [ 20 ], 65535);
      PlayerTextDrawUseBox(playerid, pIntroTD[ playerid ] [ 20 ], true);
      PlayerTextDrawBoxColor(playerid, pIntroTD[ playerid ] [ 20 ], 0);
      PlayerTextDrawSetShadow(playerid, pIntroTD[ playerid ] [ 20 ], 0);
      PlayerTextDrawSetOutline(playerid, pIntroTD[ playerid ] [ 20 ], 1);
      PlayerTextDrawBackgroundColor(playerid, pIntroTD[ playerid ] [ 20 ], 51);
      PlayerTextDrawFont(playerid, pIntroTD[ playerid ] [ 20 ], 0);
      PlayerTextDrawSetProportional(playerid, pIntroTD[ playerid ] [ 20 ], 1);

      pIntroTD[ playerid ] [ 21 ] = CreatePlayerTextDraw(playerid, 202.400009, 197.617767, "Chris & Calvin");
      PlayerTextDrawLetterSize(playerid, pIntroTD[ playerid ] [ 21 ], 0.219999, 1.286400);
      PlayerTextDrawAlignment(playerid, pIntroTD[ playerid ] [ 21 ], 1);
      PlayerTextDrawColor(playerid, pIntroTD[ playerid ] [ 21 ], -1);
      PlayerTextDrawSetShadow(playerid, pIntroTD[ playerid ] [ 21 ], 0);
      PlayerTextDrawSetOutline(playerid, pIntroTD[ playerid ] [ 21 ], 1);
      PlayerTextDrawBackgroundColor(playerid, pIntroTD[ playerid ] [ 21 ], 51);
      PlayerTextDrawFont(playerid, pIntroTD[ playerid ] [ 21 ], 2);
      PlayerTextDrawSetProportional(playerid, pIntroTD[ playerid ] [ 21 ], 1);

      pIntroTD[ playerid ] [ 22 ] = CreatePlayerTextDraw(playerid, 326.400054, 180.693344, "Developer:");
      PlayerTextDrawLetterSize(playerid, pIntroTD[ playerid ] [ 22 ], 0.505600, 1.694577);
      PlayerTextDrawAlignment(playerid, pIntroTD[ playerid ] [ 22 ], 1);
      PlayerTextDrawColor(playerid, pIntroTD[ playerid ] [ 22 ], 65535);
      PlayerTextDrawUseBox(playerid, pIntroTD[ playerid ] [ 22 ], true);
      PlayerTextDrawBoxColor(playerid, pIntroTD[ playerid ] [ 22 ], 0);
      PlayerTextDrawSetShadow(playerid, pIntroTD[ playerid ] [ 22 ], 0);
      PlayerTextDrawSetOutline(playerid, pIntroTD[ playerid ] [ 22 ], 1);
      PlayerTextDrawBackgroundColor(playerid, pIntroTD[ playerid ] [ 22 ], 51);
      PlayerTextDrawFont(playerid, pIntroTD[ playerid ] [ 22 ], 0);
      PlayerTextDrawSetProportional(playerid, pIntroTD[ playerid ] [ 22 ], 1);

      pIntroTD[ playerid ] [ 23 ] = CreatePlayerTextDraw(playerid, 384.399780, 197.617797, "Chris");
      PlayerTextDrawLetterSize(playerid, pIntroTD[ playerid ] [ 23 ], 0.233200, 1.191822);
      PlayerTextDrawAlignment(playerid, pIntroTD[ playerid ] [ 23 ], 1);
      PlayerTextDrawColor(playerid, pIntroTD[ playerid ] [ 23 ], -1);
      PlayerTextDrawUseBox(playerid, pIntroTD[ playerid ] [ 23 ], true);
      PlayerTextDrawBoxColor(playerid, pIntroTD[ playerid ] [ 23 ], 0);
      PlayerTextDrawSetShadow(playerid, pIntroTD[ playerid ] [ 23 ], 0);
      PlayerTextDrawSetOutline(playerid, pIntroTD[ playerid ] [ 23 ], 1);
      PlayerTextDrawBackgroundColor(playerid, pIntroTD[ playerid ] [ 23 ], 51);
      PlayerTextDrawFont(playerid, pIntroTD[ playerid ] [ 23 ], 2);
      PlayerTextDrawSetProportional(playerid, pIntroTD[ playerid ] [ 23 ], 1);

      pIntroTD[ playerid ] [ 24 ] = CreatePlayerTextDraw(playerid, 476.799926, 179.697814, "Direktori:");
      PlayerTextDrawLetterSize(playerid, pIntroTD[ playerid ] [ 24 ], 0.474799, 1.699555);
      PlayerTextDrawAlignment(playerid, pIntroTD[ playerid ] [ 24 ], 1);
      PlayerTextDrawColor(playerid, pIntroTD[ playerid ] [ 24 ], 65535);
      PlayerTextDrawUseBox(playerid, pIntroTD[ playerid ] [ 24 ], true);
      PlayerTextDrawBoxColor(playerid, pIntroTD[ playerid ] [ 24 ], 0);
      PlayerTextDrawSetShadow(playerid, pIntroTD[ playerid ] [ 24 ], 0);
      PlayerTextDrawSetOutline(playerid, pIntroTD[ playerid ] [ 24 ], 1);
      PlayerTextDrawBackgroundColor(playerid, pIntroTD[ playerid ] [ 24 ], 51);
      PlayerTextDrawFont(playerid, pIntroTD[ playerid ] [ 24 ], 0);
      PlayerTextDrawSetProportional(playerid, pIntroTD[ playerid ] [ 24 ], 1);

      pIntroTD[ playerid ] [ 25 ] = CreatePlayerTextDraw(playerid, 534.000305, 196.622329, "Niko");
      PlayerTextDrawLetterSize(playerid, pIntroTD[ playerid ] [ 25 ], 0.257599, 1.226666);
      PlayerTextDrawAlignment(playerid, pIntroTD[ playerid ] [ 25 ], 1);
      PlayerTextDrawColor(playerid, pIntroTD[ playerid ] [ 25 ], -1);
      PlayerTextDrawSetShadow(playerid, pIntroTD[ playerid ] [ 25 ], 0);
      PlayerTextDrawSetOutline(playerid, pIntroTD[ playerid ] [ 25 ], 1);
      PlayerTextDrawBackgroundColor(playerid, pIntroTD[ playerid ] [ 25 ], 51);
      PlayerTextDrawFont(playerid, pIntroTD[ playerid ] [ 25 ], 2);
      PlayerTextDrawSetProportional(playerid, pIntroTD[ playerid ] [ 25 ], 1);

      pIntroTD[ playerid ] [ 26 ] = CreatePlayerTextDraw(playerid, 590.400085, 273.279998, "Version: v1.0");
      PlayerTextDrawLetterSize(playerid, pIntroTD[ playerid ] [ 26 ], 0.197999, 1.231643);
      PlayerTextDrawAlignment(playerid, pIntroTD[ playerid ] [ 26 ], 1);
      PlayerTextDrawColor(playerid, pIntroTD[ playerid ] [ 26 ], -1);
      PlayerTextDrawSetShadow(playerid, pIntroTD[ playerid ] [ 26 ], 0);
      PlayerTextDrawSetOutline(playerid, pIntroTD[ playerid ] [ 26 ], 1);
      PlayerTextDrawBackgroundColor(playerid, pIntroTD[ playerid ] [ 26 ], 51);
      PlayerTextDrawFont(playerid, pIntroTD[ playerid ] [ 26 ], 1);
      PlayerTextDrawSetProportional(playerid, pIntroTD[ playerid ] [ 26 ], 1);

      for( new i = 0; i < 4; i ++) {
         PlayerTextDrawShow( playerid, pIntroTD[ playerid ][ i ] );
      }
       sRegIntro[ playerid ] = true;
   }
   else if( show == false ) {
       for( new i = 0; i < 26; i ++ ) {
         PlayerTextDrawHide( playerid, pIntroTD[ playerid ][ i ] );
         PlayerTextDrawDestroy( playerid, pIntroTD[ playerid ][ i ] );
         pIntroTD[ playerid ][ i ] = PlayerText:INVALID_TEXT_DRAW;
       }
       sRegIntro[ playerid ] = false;
   }
}
[/pawn]
Debug iz server_log(ukoliko je u pitanju crashanje servera - crashdetect log): [ code ]vaš odgovor[ /code ]
Slika/video ingame problema(obavezno ako je ingame problem): link slike


Nisam te najbolje razumio ali mislim da zelis da ti se svi tdovi pokazu odjednom



[pawn]
FUNCTION: PocetniIntro( playerid, izbor ) {
   if( izbor == 1 ) {
      SetPlayerInterior( playerid, 0 );
      SetPlayerVirtualWorld( playerid, 1 );
      g_SetPlayerPos( playerid, -254.6400, -1288.3535, 144.2221 );

      for( new i = 10; i < 26; i++ ) {
          PlayerTextDrawShow( playerid, pIntroTD[ playerid ][ i ] );
      }
      TimerIntro[ playerid ] = SetTimerEx( "PocetniIntro", 7000, false, "ii", playerid, 2 );
   }
   else if( izbor == 2 ) {
       start_FirstIntro[ playerid ] = false;
        control_TDIntro( playerid, false );
        RegisterTut[playerid] = 1;
        StvoriIntroObjekte(playerid);
      RegTut(playerid);


   }
   return 1;
}[/pawn]