Pomoc oko NEX-AC-a anticheat

Započeo Nure, Novembar 16, 2018, 12:52:19 POSLE PODNE

prethodna tema - sledeća tema

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Problem(error/warning): E ovako,koristim NEX-AC [Anticheat] i imam SA/UP mod..Neke detekcije kickuju bez razloga i sve.Cak kad compailam mod imam ove errore
C:\Users\Nure\Desktop\NureGamemode\pawno\include\nex-ac.inc(3130) : error 021: symbol already defined: "OnPlayerTakeDamage"
C:\Users\Nure\Desktop\NureGamemode\pawno\include\nex-ac.inc(3158) : error 021: symbol already defined: "OnPlayerGiveDamage"
C:\Users\Nure\Desktop\NureGamemode\pawno\include\YSI\y_hooks/impl.inc(3221) : warning 201: redefinition of constant/macro (symbol "OnPlayerSelectDynamicObject")

Jel ima neko sredjeni NEX-AC za UP/SA mod da mi prosledi ili kako da fixam to sto mi izbacuje igrace bez razloga
Dio skripte: [ pawn ]vaš odgovor[ /pawn ]
Debug iz server_log(ukoliko je u pitanju crashanje servera - crashdetect log): [ code ]vaš odgovor[ /code ]
Slika/video ingame problema(obavezno ako je ingame problem): link slike
Poslednja Izmena: Novembar 17, 2018, 14:08:28 POSLE PODNE od Bašovski


Citat: ShomY071 poslato Novembar 16, 2018, 12:57:24 POSLE PODNE
Ponavlja ti se OnPlayerTakeDamage i Give :P
Pa sta da mu radim?A
A i ovaj ac je predobar samo sto zna da kickuje bez razloga

Da sam na tvom mestu, ja bi probao da ih spojim sa modom, tj ubacim u mod, iz includea uklonim

C:\Users\Nure\Desktop\NureGamemode\gamemodes\springfield.pwn(3384) : warning 202: number of arguments does not match definition
C:\Users\Nure\Desktop\NureGamemode\gamemodes\springfield.pwn(3398) : error 025: function heading differs from prototype
C:\Users\Nure\Desktop\Nure Gamemode\gamemodes\springfield.pwn(6109) : warning 202: number of arguments does not match definition
C:\Users\Nure\Desktop\NureGamemode\gamemodes\springfield.pwn(6123) : error 025: function heading differs from prototype
C:\Users\Nure\Desktop\NureGamemode\gamemodes\springfield.pwn(13018) : warning 225: unreachable code

Sta sa ovim?
3384 = 		return ac_OnPlayerTakeDamage(playerid, issuerid, amount, weaponid, bodypart);

3398=          forward ac_OnPlayerTakeDamage(playerid, issuerid, Float:amount, weaponid, bodypart);

6109=           #endif

6123=           forward ac_OnVehicleDeath(vehicleid, killerid);