Damage System


Započeo Lexus^. Pawno., Novembar 23, 2017, 16:37:12 POSLE PODNE

prethodna tema - sledeća tema

0 članova i 1 gost pregledaju ovu temu.

Pitanje:Da li neko mozda ima damage system otprilike mi trebaju textdrawovi?
Komentar:

// Evo nesto nabrzaka od mene. Nadam se da radi, i da si mislio na ovo, uglavnom kad pogodis igraca cuje se ono 'ding', i izbaci ti kolko si mu 
// helta skinuo testiraj ako ima errora javi.

new Text:GiveDamage[MAX_PLAYERS];
new Text:TakeDamage[MAX_PLAYERS];

public OnGameModeInit()
{
        for(new i; i < MAX_PLAYERS; ++i)
	{
 	GiveDamage[i] = TextDrawCreate(171.000000, 388.000000, " ");
 	TextDrawAlignment(GiveDamage[i], 2);
 	TextDrawBackgroundColor(GiveDamage[i], 255);
 	TextDrawFont(GiveDamage[i], 2);
 	TextDrawLetterSize(GiveDamage[i], 0.160000, 0.599999);
 	TextDrawColor(GiveDamage[i], 0x00FF04FF);
 	TextDrawSetOutline(GiveDamage[i], 1);
 	TextDrawSetProportional(GiveDamage[i], 1);
 	}

	for(new i; i < MAX_PLAYERS; ++i)
	{
 	TakeDamage[i] = TextDrawCreate(440.000000,388.000000, " ");
 	TextDrawAlignment(TakeDamage[i], 2);
 	TextDrawBackgroundColor(TakeDamage[i], 255);
 	TextDrawFont(TakeDamage[i], 2);
 	TextDrawLetterSize(TakeDamage[i], 0.160000, 0.599999);
 	TextDrawColor(TakeDamage[i], 0xE81010FF);
 	TextDrawSetOutline(TakeDamage[i], 1);
 	TextDrawSetProportional(TakeDamage[i], 1);
 	}
 	return 1;
}

forward OnPlayerGiveDamage(playerid, damagedid, Float: amount, weaponid);
public OnPlayerGiveDamage(playerid, damagedid, Float: amount, weaponid)
{
	new s[20];
	format(s, 20, "+Damage %.0f", amount);
	TextDrawSetString(GiveDamage[playerid], s);
	TextDrawShowForPlayer(playerid, GiveDamage[playerid]);
	PlayerPlaySound(playerid,17802,0.0,0.0,0.0);
	SetTimerEx("UnistiTextDraw", 1000, false, "i", playerid);
	return 1;
}

forward OnPlayerTakeDamage(playerid, issuerid, Float: amount, weaponid);
public OnPlayerTakeDamage(playerid, issuerid, Float: amount, weaponid)
{
    new s[20];
	format(s, 20, "-Damage %.0f", amount);
	TextDrawSetString(TakeDamage[playerid], s);
	TextDrawShowForPlayer(playerid, TakeDamage[playerid]);
	SetTimerEx("UnistiTextDraw", 1000, false, "i", playerid);
    return 1;
}

forward UnistiTextDraw(playerid);
public UnistiTextDraw(playerid)
{
	TextDrawHideForPlayer(playerid, GiveDamage[playerid]);
	TextDrawHideForPlayer(playerid, TakeDamage[playerid]);
	return 1;
}