"Trebam nešto" - tema

Započeo Correlli, Jul 30, 2010, 15:11:25 POSLE PODNE

prethodna tema - sledeća tema

0 članova i 5 gostiju pregledaju ovu temu.


Trebam GF preveden barem 90% jer sam sjebao svoj citav ravens mod i krecem sa GF...
Pokusao sma naci ali nema




Treba mi TuT za Donator System......

Hvala.
â"Œâˆ©â"(â—•_â—•)â"Œâˆ©â"

Respect to: (à¥"_à¥") - ČιѕÑ,σ яÑ"кяÑ"αÑ,ινησ - (à¥"_à¥") , [Saw]BloodMaster

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Treba mi nesto slicno ovome ali da radi : Klick

trebala bi mi komanda
/drink
nemogu je nadejm an forumu.hvala

Citat: Kazzy10 poslato Novembar 04, 2010, 21:38:17 POSLE PODNE
trebala bi mi komanda
/drink
nemogu je nadejm an forumu.hvala

if(strcmp(cmd, "/drink", true) == 0)
{
    if(IsPlayerConnected(playerid))
    {
if(IsAtBar(playerid))
{
    if(PlayerDrunk[playerid] < 10)
      {
                new Float:health;
                new x_nr[256];
x_nr = strtok(cmdtext, idx);
if(!strlen(x_nr)) {
SendClientMessage(playerid, COLOR_GREEN, "¤¤¤¤¤¤¤¤ Meni Pica ¤¤¤¤¤¤¤¤");
SendClientMessage(playerid, COLOR_WHITE, "Komanda: /drink [ime pica]");
  SendClientMessage(playerid, COLOR_GREY, "Moguca imena: Pivo ($6), Vodka ($10), Viski ($10), Voda ($2), Pepsi ($2)");
SendClientMessage(playerid, COLOR_GREEN, "¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤");
return 1;
}
    if(strcmp(x_nr,"pivo",true) == 0)
{
if(PlayerInfo[playerid][pAge] < 1)
{
    SendClientMessage(playerid, COLOR_WHITE, "Konobar: Oprostite, morate imati najmanje 16 godina da bi pili alkoholna pica.");
    return 1;
}
    GivePlayerMoney(playerid, - 6);
    PlayerDrunk[playerid] += 1;
if(PlayerDrunk[playerid] >= 5) { GameTextForPlayer(playerid, "~w~Vi ste~n~~p~Pijani", 3500, 1); }
if(GetPlayerHealth(playerid, health) < 100)
{
    if(PlayerInfo[playerid][pAlcoholPerk] > 0) { PlayerDrunk[playerid] += 1; new hp = 2 * PlayerInfo[playerid][pAlcoholPerk]; hp += 15; SetPlayerHealth(playerid, health + hp); }
else { SetPlayerHealth(playerid, health + 15.0); }
}
}
else if(strcmp(x_nr,"vodka",true) == 0)
{
    if(PlayerInfo[playerid][pAge] < 18)
{
    SendClientMessage(playerid, COLOR_WHITE, "Konobar: Morate imati najmanje 16 godina da biste pili alkohol.");
    return 1;
}
    GivePlayerMoney(playerid, - 10);
    PlayerDrunk[playerid] += 2;
if(PlayerDrunk[playerid] >= 5) { GameTextForPlayer(playerid, "~w~Vi ste~n~~p~pijani", 3500, 1); }
if(GetPlayerHealth(playerid, health) < 100)
{
    if(PlayerInfo[playerid][pAlcoholPerk] > 0) { PlayerDrunk[playerid] += 1; new hp = 2 * PlayerInfo[playerid][pAlcoholPerk]; hp += 25; SetPlayerHealth(playerid, health + hp); }
else { SetPlayerHealth(playerid, health + 25.0); }
}
}
else if(strcmp(x_nr,"viski",true) == 0)
{
    if(PlayerInfo[playerid][pAge] < 18)
{
    SendClientMessage(playerid, COLOR_WHITE, "Konobar: Morate imati najmanje 16 godina da biste pili alkohol.");
    return 1;
}
    GivePlayerMoney(playerid, - 10);
    PlayerDrunk[playerid] += 3;
if(PlayerDrunk[playerid] >= 5) { GameTextForPlayer(playerid, "~w~Vi ste~n~~p~pijani", 3500, 1); }
if(GetPlayerHealth(playerid, health) < 100)
{
    if(PlayerInfo[playerid][pAlcoholPerk] > 0) { PlayerDrunk[playerid] += 1; new hp = 2 * PlayerInfo[playerid][pAlcoholPerk]; hp += 27; SetPlayerHealth(playerid, health + hp); }
else { SetPlayerHealth(playerid, health + 27.0); }
}
}
else if(strcmp(x_nr,"voda",true) == 0)
{
    GivePlayerMoney(playerid, - 2);
    if(GetPlayerHealth(playerid, health) < 100)
{
    if(PlayerInfo[playerid][pAlcoholPerk] > 0) { new hp = 2 * PlayerInfo[playerid][pAlcoholPerk]; hp += 5; SetPlayerHealth(playerid, health + hp); }
else { SetPlayerHealth(playerid, health + 5.0); }
}
}
else if(strcmp(x_nr,"pepsi",true) == 0)
{
    GivePlayerMoney(playerid, - 2);
    if(GetPlayerHealth(playerid, health) < 100)
{
    if(PlayerInfo[playerid][pAlcoholPerk] > 0) { new hp = 2 * PlayerInfo[playerid][pAlcoholPerk]; hp += 5; SetPlayerHealth(playerid, health + hp); }
else { SetPlayerHealth(playerid, health + 5.0); }
}
}
else
{
    SendClientMessage(playerid, COLOR_WHITE, "Konobar: Neznam za to pice.");
    return 1;
}
GetPlayerName(playerid, sendername, sizeof(sendername));
format(string, sizeof(string), "* %s pije %s.", sendername ,x_nr);
ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
            }
            else
            {
                SendClientMessage(playerid, COLOR_GREY, "   Nemozes vise piti, povratit ces !");
                return 1;
            }
        }
        else
        {
            SendClientMessage(playerid, COLOR_GREY, "   Niste u baru !");
            return 1;
        }
    }
    return 1;
}
â"Œâˆ©â"(â—•_â—•)â"Œâˆ©â"

Respect to: (à¥"_à¥") - ČιѕÑ,σ яÑ"кяÑ"αÑ,ινησ - (à¥"_à¥") , [Saw]BloodMaster

â"Œâˆ©â"(â—£_â—¢)â"Œâˆ©â"


Samo ovo nadodaj


if(PlayerToPoint(Radius,playerid,X,Y,Z))
{
Poslednja Izmena: Novembar 05, 2010, 10:36:01 PRE PODNE od Ante_Dracar aka Lopa


pa normalno da ce ti izbaciti errore

trebas umjesto
if(IsAtBar(playerid))
staviti
if(IsPlayerInRangeOfPoint(playerid, 10, 1300.9757,1237.7192,19.3438))// 10 =radius , ostali brojevi x,y,z...

Evo neznam dali ce ti ovo pomoci ja msm da je ovo za dm skriptu znaci sve komplet... jako dobro objasnjeno i sve jasno... Procitaj i od ovoga svi pocetnici i krenu... Opet je onaj isti sistem / sranje/ moras sacekat pet sekundi pa ici na skip ad u desnom gornjem cosku ....

http://adf.ly/AR30

uZIvaj
Kada se kunem majkom mozda lazem, ali kada se kunem ocem govorim 100 % istinu! Majke mi!

trebala bi mi komanda
/getarmour

znaci igrac dode na odredenu tocku i uzme armour tom komandom

if(strcmp(cmdtext,"/getarmour",true)==0)
{
SetPlayerArmour(playerid,100);
return 1;
}

???

i jos dodam onaj IsPlayerInRangeOfPoint
Poslednja Izmena: Novembar 05, 2010, 12:18:10 POSLE PODNE od Kazzy10

if(strcmp(cmdtext,"/getarmour",true)==0)
{
if(IsPlayerInRangeOfPoint(playerid, 10, 1300.9757,1237.7192,19.3438))
{
SetPlayerArmour(playerid,100);
}
SendClientMessage(playerid,"Nista na mjestu za armour");
return 1;
}


eto ti primjer..