[REÅ ENO] Oko mape


Započeo Depay01, Jun 06, 2016, 23:45:13 POSLE PODNE

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Skripta koju koristim: Moju
Detaljan opis problema: Ubacio sam mapu opstine, i izlazu mi neki errori koji sam pokusao da fixam, ali nece.
Dio skripte: Errori koji mi izlazu:
C:\Users\GANI\Desktop\GH 1.7\gamemodes\BERP.pwn(6107) : error 035: argument type mismatch (argument 10)
C:\Users\GANI\Desktop\GH 1.7\gamemodes\BERP.pwn(6114) : error 035: argument type mismatch (argument 10)
C:\Users\GANI\Desktop\GH 1.7\gamemodes\BERP.pwn(6120) : error 035: argument type mismatch (argument 10)
C:\Users\GANI\Desktop\GH 1.7\gamemodes\BERP.pwn(70267) : warning 203: symbol is never used: "string"
Pawn compiler 3.2.3664	 	 	Copyright (c) 1997-2006, ITB CompuPhase


3 Errors.

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Citat: MegatroNâ,,¢ poslato Jun 06, 2016, 23:52:01 POSLE PODNE
Postavi linije od error-a.

Evo ovo:

new gani;
    gani = CreateDynamicObjectEx(3980,1481.187,-1785.070,22.382,0.000,0.000,0.000,-1,-1,-1,450.000,450.000);
    SetDynamicObjectMaterial(gani, 1, 3603, "bevmans01_la", "aamanbev94x", 0xFFF4B16F);
    SetDynamicObjectMaterial(gani, 2, 10101, "2notherbuildsfe", "sl_vicbrikwall01", 0xFFFF2222);
    SetDynamicObjectMaterial(gani, 3, 10765, "airportgnd_sfse", "ws_airpt_concrete", 0x00000000);
    SetDynamicObjectMaterial(gani, 4, 6282, "beafron2_law2", "boardwalk2_la", 0x00000000);
    SetDynamicObjectMaterial(gani, 8, 8486, "ballys02", "walltiles_128", 0x00000000);
    SetDynamicObjectMaterial(gani, 10, 3603, "bevmans01_la", "sjmlahus29", 0x00000000);
    gani = CreateDynamicObjectEx(4002,1479.867,-1790.398,56.023,0.000,0.000,0.000,-1,-1,-1,450.000,450.000);
    SetDynamicObjectMaterial(gani, 0, 14714, "vghss1int2", "HS4_Wall5", 0x00000000);
    SetDynamicObjectMaterial(gani, 1, 16639, "a51_labs", "ws_trainstationwin1", 0x00000000);
    SetDynamicObjectMaterial(gani, 2, 6871, "vegascourtbld", "courthse1_256", 0xFFFFFFFF);
    SetDynamicObjectMaterial(gani, 3, 4552, "ammu_lan2", "sl_dtbuild02win1", 0x00000000);
    SetDynamicObjectMaterial(gani, 5, 16639, "a51_labs", "ws_trainstationwin1", 0x00000000);
    gani = CreateDynamicObjectEx(7909,1481.526,-1751.069,29.279,0.000,0.000,178.799,-1,-1,-1,450.000,450.000);
    SetDynamicObjectMaterialText(gani, 0, "Opstina", 50, "Calibri", 50, 0, 0xFFFFFFFF, 0x00000000, 0);

CTRL + H , kad ti otvori to kucaj na Search for CreateDynamicObject 
onda ispod Replace With: CreateObject      i lupaj po enteru :) ...

Citat: Pshyotic poslato Jun 07, 2016, 01:25:23 PRE PODNE
CTRL + H , kad ti otvori to kucaj na Search for CreateDynamicObject 
onda ispod Replace With: CreateObject      i lupaj po enteru :) ...

Ne pomazes :)

Moja greska ispado glup  :( >:( Nisam vidio da se radi o materials :P
Nego i meni bi dobro dosla mala pomoc fatal error 100: cannot read from file: "foreach"     potreban mi je ovaj foreach fajl koji ne mogu naci ama bas nigdje

  SetDynamicObjectMaterial

Stavi u
  SetDynamicObjectMaterialEx

Ako si rucno radio mapu u CreateDynamicObjectEx onda stavi CreateDynamicObject
Probaj oba nacina :)
One And Only
Old Member
Since AVGUST 2013. :)
GAME OVER - SCRIPTING
SINCE 2009 - 2025

Sto se tice ovoga za objekte ne mozes tako da od jedne varijable sredis sve objekte, svaki objekat mora biti posebno definisan evo ti primer kako bi to trebalo da ispadne.
new gani[3];
gani[0] = CreateDynamicObjectEx(3980,1481.187,-1785.070,22.382,0.000,0.000,0.000,-1,-1,-1,450.000,450.000);
SetDynamicObjectMaterial(gani[0], 1, 3603, "bevmans01_la", "aamanbev94x", 0xFFF4B16F);
SetDynamicObjectMaterial(gani[0], 2, 10101, "2notherbuildsfe", "sl_vicbrikwall01", 0xFFFF2222);
SetDynamicObjectMaterial(gani[0], 3, 10765, "airportgnd_sfse", "ws_airpt_concrete", 0x00000000);
SetDynamicObjectMaterial(gani[0], 4, 6282, "beafron2_law2", "boardwalk2_la", 0x00000000);
SetDynamicObjectMaterial(gani[0], 8, 8486, "ballys02", "walltiles_128", 0x00000000);
SetDynamicObjectMaterial(gani[0], 10, 3603, "bevmans01_la", "sjmlahus29", 0x00000000);
gani[1] = CreateDynamicObjectEx(4002,1479.867,-1790.398,56.023,0.000,0.000,0.000,-1,-1,-1,450.000,450.000);
SetDynamicObjectMaterial(gani[1], 0, 14714, "vghss1int2", "HS4_Wall5", 0x00000000);
SetDynamicObjectMaterial(gani[1], 1, 16639, "a51_labs", "ws_trainstationwin1", 0x00000000);
SetDynamicObjectMaterial(gani[1], 2, 6871, "vegascourtbld", "courthse1_256", 0xFFFFFFFF);
SetDynamicObjectMaterial(gani[1], 3, 4552, "ammu_lan2", "sl_dtbuild02win1", 0x00000000);
SetDynamicObjectMaterial(gani[1], 5, 16639, "a51_labs", "ws_trainstationwin1", 0x00000000);
gani[2] = CreateDynamicObjectEx(7909,1481.526,-1751.069,29.279,0.000,0.000,178.799,-1,-1,-1,450.000,450.000);
SetDynamicObjectMaterialText(gani[2], 0, "Opstina", 50, "Calibri", 50, 0, 0xFFFFFFFF, 0x00000000, 0);

Pogledaj sta mi izbacuje posle toga, 3 errora.

C:\Users\GANI\Desktop\GH 1.7\gamemodes\BERP.pwn(6107) : error 035: argument type mismatch (argument 10)
C:\Users\GANI\Desktop\GH 1.7\gamemodes\BERP.pwn(6114) : error 035: argument type mismatch (argument 10)
C:\Users\GANI\Desktop\GH 1.7\gamemodes\BERP.pwn(6120) : error 035: argument type mismatch (argument 10)
C:\Users\GANI\Desktop\GH 1.7\gamemodes\BERP.pwn(70270) : warning 203: symbol is never used: "string"
Pawn compiler 3.2.3664	 	 	Copyright (c) 1997-2006, ITB CompuPhase


3 Errors.

Promeni iz CreateDynamicObjectEx u CreateDynamicObject posto vidim ovi zadnji parametri su podeseni po CreateDynamicObject a ne po CreateDynamicObjectEx

Aham, sad 4 warningsa izlazu.. ah

C:\Users\GANI\Desktop\GH 1.7\gamemodes\BERP.pwn(6107) : warning 202: number of arguments does not match definition
C:\Users\GANI\Desktop\GH 1.7\gamemodes\BERP.pwn(6114) : warning 202: number of arguments does not match definition
C:\Users\GANI\Desktop\GH 1.7\gamemodes\BERP.pwn(6120) : warning 202: number of arguments does not match definition
C:\Users\GANI\Desktop\GH 1.7\gamemodes\BERP.pwn(70270) : warning 203: symbol is never used: "string"
Pawn compiler 3.2.3664	 	 	Copyright (c) 1997-2006, ITB CompuPhase

Header size:          33696 bytes
Code size:          4932968 bytes
Data size:         58418472 bytes
Stack/heap size:      16384 bytes; estimated max. usage: unknown, due to recursion
Total requirements:63401520 bytes

4 Warnings.

Hm ako si ovako odradio odnosno samo promeno to sto sam ti rekao onda nebi trebalo da imas warninge na tim linijama.
new gani[3];
gani[0] = CreateDynamicObject(3980,1481.187,-1785.070,22.382,0.000,0.000,0.000,-1,-1,-1,450.000,450.000);
SetDynamicObjectMaterial(gani[0], 1, 3603, "bevmans01_la", "aamanbev94x", 0xFFF4B16F);
SetDynamicObjectMaterial(gani[0], 2, 10101, "2notherbuildsfe", "sl_vicbrikwall01", 0xFFFF2222);
SetDynamicObjectMaterial(gani[0], 3, 10765, "airportgnd_sfse", "ws_airpt_concrete", 0x00000000);
SetDynamicObjectMaterial(gani[0], 4, 6282, "beafron2_law2", "boardwalk2_la", 0x00000000);
SetDynamicObjectMaterial(gani[0], 8, 8486, "ballys02", "walltiles_128", 0x00000000);
SetDynamicObjectMaterial(gani[0], 10, 3603, "bevmans01_la", "sjmlahus29", 0x00000000);
gani[1] = CreateDynamicObject(4002,1479.867,-1790.398,56.023,0.000,0.000,0.000,-1,-1,-1,450.000,450.000);
SetDynamicObjectMaterial(gani[1], 0, 14714, "vghss1int2", "HS4_Wall5", 0x00000000);
SetDynamicObjectMaterial(gani[1], 1, 16639, "a51_labs", "ws_trainstationwin1", 0x00000000);
SetDynamicObjectMaterial(gani[1], 2, 6871, "vegascourtbld", "courthse1_256", 0xFFFFFFFF);
SetDynamicObjectMaterial(gani[1], 3, 4552, "ammu_lan2", "sl_dtbuild02win1", 0x00000000);
SetDynamicObjectMaterial(gani[1], 5, 16639, "a51_labs", "ws_trainstationwin1", 0x00000000);
gani[2] = CreateDynamicObject(7909,1481.526,-1751.069,29.279,0.000,0.000,178.799,-1,-1,-1,450.000,450.000);
SetDynamicObjectMaterialText(gani[2], 0, "Opstina", 50, "Calibri", 50, 0, 0xFFFFFFFF, 0x00000000, 0);


Koju verziju streamer plugina imas da nije nesto do njega ako ti ovako i dalje baca warninge ?


Citat: [Michael] poslato Jun 07, 2016, 21:05:19 POSLE PODNE
ctrl H
u prvi red zaljepi
,-1,-1,-1,450.000,450.000);

i zamjeni sa
);

I sta time dobija ako on zeli da ima vecu distancu vidljivosti tih objekata ? Svi ti parametri su dobro popunjeni...

Sve sam lijepo ubacio i opet baca warninge..

C:\Users\GANI\Desktop\GH 1.7\gamemodes\BERP.pwn(6107) : warning 202: number of arguments does not match definition
C:\Users\GANI\Desktop\GH 1.7\gamemodes\BERP.pwn(6114) : warning 202: number of arguments does not match definition
C:\Users\GANI\Desktop\GH 1.7\gamemodes\BERP.pwn(6120) : warning 202: number of arguments does not match definition
C:\Users\GANI\Desktop\GH 1.7\gamemodes\BERP.pwn(70270) : warning 203: symbol is never used: "string"
Pawn compiler 3.2.3664	 	 	Copyright (c) 1997-2006, ITB CompuPhase

Header size:          33696 bytes
Code size:          4932968 bytes
Data size:         58418472 bytes
Stack/heap size:      16384 bytes; estimated max. usage: unknown, due to recursion
Total requirements:63401520 bytes

4 Warnings.


A koji bi trebao da imam verziju za streamer, daj mi link da ubacim, mozda je i zbog toga.