[Pomoc] Paljenje vozilia


Započeo VuKaN, Mart 28, 2016, 23:53:49 POSLE PODNE

prethodna tema - sledeća tema

0 članova i 1 gost pregledaju ovu temu.

Skripta koju koristim: Moja
Opis problema: Stavio sam KEY_JUMP da mi bude za paljenje vozila, znaci treba na shift da se pali,ali on nece na shift vec na 'S'. Kako da namestim na shift?
Deo skripte: Sta treba dajem.
   if(newkeys & KEY_JUMP)
 {
 if(engineOn[GetPlayerVehicleID(playerid)]) return 1;
 if(IsPlayerInAnyVehicle(playerid) && GetPlayerState(playerid) == PLAYER_STATE_DRIVER)
     {
         new engine, lights, alarm, doors, bonnet, boot, objective;
         new vv = GetPlayerVehicleID(playerid);
   GetVehicleParamsEx(GetPlayerVehicleID(playerid), engine, lights, alarm, doors, bonnet, boot, objective);
   if(VoziloJeBicikla(GetVehicleModel(GetPlayerVehicleID(playerid)))) return 1;
   if(!engineOn[GetPlayerVehicleID(playerid)])
   {
Srecu cine male stvari i veliko pivo!
x3M-Gaming USKORO!

   if(newkeys == KEY_JUMP)
 {
 if(engineOn[GetPlayerVehicleID(playerid)]) return 1;
 if(IsPlayerInAnyVehicle(playerid) && GetPlayerState(playerid) == PLAYER_STATE_DRIVER)
     {
         new engine, lights, alarm, doors, bonnet, boot, objective;
         new vv = GetPlayerVehicleID(playerid);
   GetVehicleParamsEx(GetPlayerVehicleID(playerid), engine, lights, alarm, doors, bonnet, boot, objective);
   if(VoziloJeBicikla(GetVehicleModel(GetPlayerVehicleID(playerid)))) return 1;
   if(!engineOn[GetPlayerVehicleID(playerid)])
   {

Radi, hvala, sada imam jedan problem, sto se tice markera na mapi, sve uradim ali se vidi na celoj mapi.
ShowPlayerMarkers(1); u ongamemodeinit
forward BojaNaMapi(playerid);
public BojaNaMapi(playerid)
{
	new Float:playerx,Float:playery,Float:playerz;
 	GetPlayerPos(playerid, playerx,playery,playerz);
 	foreach(Player, i)
 	{
  		if(IsPlayerInRangeOfPoint(i, 30.0, playerx,playery,playerz))  GetPlayerColor(playerid);
 	}
 	return (true);
}
Poslednja Izmena: Mart 29, 2016, 00:16:36 PRE PODNE od VuKaN
Srecu cine male stvari i veliko pivo!
x3M-Gaming USKORO!