[POMOC] Ubaciti red u skriptu


Započeo Huan Escobar, Februar 06, 2016, 15:17:01 POSLE PODNE

prethodna tema - sledeća tema

0 članova i 1 gost pregledaju ovu temu.

Skripta koju koristim: Ne znam
Detaljan opis problema: nece da mi ubaci red koda izbacuje mi errore stalno
Dio skripte:
if(strcmp(cmd,"/makegun",true)==0)
	{
		if(IsPlayerConnected(playerid))
			{
			if(PlayerInfo[playerid][pLeader] == 6 || PlayerInfo[playerid][pLeader] == 5 || PlayerInfo[playerid][pLeader] == 15 || PlayerInfo[playerid][pLeader] == 16 || PlayerInfo[playerid][pMember] == 6 || PlayerInfo[playerid][pMember] == 5 || PlayerInfo[playerid][pMember] == 15 || PlayerInfo[playerid][pMember] == 16)
			{
				new x_weapon[256],weapon[MAX_PLAYERS],ammo[MAX_PLAYERS],price[MAX_PLAYERS];
				tmp = strtok(cmdtext, idx);
				if(!strlen(tmp))
				{
					SendClientMessage(playerid, GRAY, "[Koriscenje]: {FFFFFF}/sellgun [ID Igraca/Dio Imena] [ime oruzija]");
					SendClientMessage(playerid, GRAY, "[Oruzije]: {FFFFFF}noz(25) pajser(25) palica(25) sdpistolj(50) dezert(100) m4(500)");
					SendClientMessage(playerid, GRAY, "[Oruzije]: {FFFFFF}hekler(200) tec9(250) uzi(250) pumparica(200) puska (250) kalas(500) snajper (1000)");
					return 1;
				}
				if(PlayerInfo[playerid][pJailed] == 1)
				{
					SCM(playerid,GRAY,"Ne mozete koristiti tu komandu dok ste u zatvoru!");
					return 1;
				}
				giveplayerid = ReturnUser(tmp);
				if (IsPlayerConnected(giveplayerid))
				{
					if(PlayerInfo[giveplayerid][pLevel] < 2)
					{
						SendClientMessage(playerid, GRAY, "Igrac mora biti minimum level 2! ");
						return 1;
					}
					if(giveplayerid != INVALID_PLAYER_ID)
					{
						x_weapon = strtok(cmdtext, idx);
						if(!strlen(x_weapon))
						{
							SendClientMessage(playerid, GRAY, "[Koriscenje]: {FFFFFF}/sellgun [ID Igraca/Dio Imena] [ime oruzija]");
							SendClientMessage(playerid, GRAY, "[Oruzije]: {FFFFFF}noz(25) pajser(25) palica(25) sdpistolj(50) dezert(100) m4(500)");
							SendClientMessage(playerid, GRAY, "[Oruzije]: {FFFFFF}hekler(200) tec9(250) uzi(250) pumparica(200) puska (250) kalas(500) snajper (1000)");
							return 1;
						}
					}
					if(strcmp(x_weapon,"noz",true) == 0) { if(PlayerInfo[playerid][pMats] > 24) { weapon[playerid] = 4; price[playerid] = 25; ammo[playerid] = 1; } else { SendClientMessage(playerid,COLOR_GREY,"   Nemate dovoljno materijala za to oruzije!"); return 1; } }
					else if(strcmp(x_weapon,"palica",true) == 0) { if(PlayerInfo[playerid][pMats] > 24) { weapon[playerid] = 5; price[playerid] = 25; ammo[playerid] = 1; } else { SendClientMessage(playerid,COLOR_GREY,"   Nemate dovoljno materijala za to oruzije!"); return 1; } }
					else if(strcmp(x_weapon,"pajser",true) == 0) { if(PlayerInfo[playerid][pMats] > 24) { weapon[playerid] = 15; price[playerid] = 25; ammo[playerid] = 1; } else { SendClientMessage(playerid,COLOR_GREY,"   Nemate dovoljno materijala za to oruzije!"); return 1; } }
					else if(strcmp(x_weapon,"sdpistolj",true) == 0) { if(PlayerInfo[playerid][pMats] > 24) { weapon[playerid] = 23; price[playerid] = 25; ammo[playerid] = 50; } else { SendClientMessage(playerid,COLOR_GREY,"   Nemate dovoljno materijala za to oruzije!"); return 1; } }
					else if(strcmp(x_weapon,"dezert",true) == 0) { if(PlayerInfo[playerid][pMats] > 99) { weapon[playerid] = 24; price[playerid] = 100; ammo[playerid] = 50; } else { SendClientMessage(playerid,COLOR_GREY,"   Nemate dovoljno materijala za to oruzije!"); return 1; } }
					else if(strcmp(x_weapon,"hekler",true) == 0) { if(PlayerInfo[playerid][pMats] > 199) { weapon[playerid] = 29; price[playerid] = 200; ammo[playerid] = 150; } else { SendClientMessage(playerid,COLOR_GREY,"   Nemate dovoljno materijala za to oruzije!"); return 1; } }
					else if(strcmp(x_weapon,"uzi",true) == 0) { if(PlayerInfo[playerid][pMats] > 249) { weapon[playerid] = 28; price[playerid] = 250; ammo[playerid] = 200; } else { SendClientMessage(playerid,COLOR_GREY,"   Nemate dovoljno materijala za to oruzije!"); return 1; } }
					else if(strcmp(x_weapon,"tec9",true) == 0) { if(PlayerInfo[playerid][pMats] > 249) { weapon[playerid] = 32; price[playerid] = 250; ammo[playerid] = 200; } else { SendClientMessage(playerid,COLOR_GREY,"   Nemate dovoljno materijala za to oruzije!"); return 1; } }
					else if(strcmp(x_weapon,"pumparica",true) == 0) { if(PlayerInfo[playerid][pMats] > 199) { weapon[playerid] = 25; price[playerid] = 200; ammo[playerid] = 100; } else { SendClientMessage(playerid,COLOR_GREY,"   Nemate dovoljno materijala za to oruzije!"); return 1; } }
					else if(strcmp(x_weapon,"kalas",true) == 0) { if(PlayerInfo[playerid][pMats] > 499) { weapon[playerid] = 30; price[playerid] = 500; ammo[playerid] = 250; } else { SendClientMessage(playerid,COLOR_GREY,"   Nemate dovoljno materijala za to oruzije!"); return 1; } }
					else if(strcmp(x_weapon,"m4",true) == 0) { if(PlayerInfo[playerid][pMats] > 499) { weapon[playerid] = 31; price[playerid] = 500; ammo[playerid] = 250; } else { SendClientMessage(playerid,COLOR_GREY,"   Nemate dovoljno materijala za to oruzije!"); return 1; } }
					else if(strcmp(x_weapon,"puska",true) == 0) { if(PlayerInfo[playerid][pMats] > 249) { weapon[playerid] = 33; price[playerid] = 250; ammo[playerid] = 60; } else { SendClientMessage(playerid,COLOR_GREY,"   Nemate dovoljno materijala za to oruzije!"); return 1; } }
					else if(strcmp(x_weapon,"snajper",true) == 0) { if(PlayerInfo[playerid][pMats] > 999) { weapon[playerid] = 34; price[playerid] = 1000; ammo[playerid] = 50; } else { SendClientMessage(playerid,COLOR_GREY,"   Nemate dovoljno materijala za to oruzije!"); return 1; } }
					else { SendClientMessage(playerid,COLOR_GREY,"Nepravilno ime oruzija!"); return 1; }
					if (ProxDetectorS(5.0, playerid, giveplayerid))
					{
						GetPlayerName(giveplayerid, giveplayer, sizeof(giveplayer));
						GetPlayerName(playerid, sendername, sizeof(sendername));
						if(PlayerInfo[giveplayerid][pMaskuse] == 0)
						{
							format(string, sizeof(string), "Dali ste %s-u  %s sa %d municije, za %d materijala.", giveplayer,x_weapon, ammo[playerid], price[playerid]);
							PlayerPlaySound(playerid, 1052, 0.0, 0.0, 0.0);
							SendClientMessage(playerid, GRAY, string);
						}
						else
						{
							format(string, sizeof(string), "Dali ste maskiranoj osobi  %s sa %d municije, za %d materijala.", x_weapon, ammo[playerid], price[playerid]);
							PlayerPlaySound(playerid, 1052, 0.0, 0.0, 0.0);
							SendClientMessage(playerid, GRAY, string);
						}
						if(PlayerInfo[playerid][pMaskuse] == 0)
						{
							format(string, sizeof(string), "Primili ste %s sa %d municije od %s-a.", x_weapon, ammo[playerid], sendername);
							SendClientMessage(giveplayerid, GRAY, string);
							PlayerPlaySound(giveplayerid, 1052, 0.0, 0.0, 0.0);
						}
						else
						{
							format(string, sizeof(string), "Primili ste %s sa %d municije od maskirane osobe.", x_weapon, ammo[playerid]);
							SendClientMessage(giveplayerid, GRAY, string);
							PlayerPlaySound(giveplayerid, 1052, 0.0, 0.0, 0.0);
						}
						new gunname[100];
						GetWeaponName(weapon[playerid], gunname, sizeof(gunname));
						if(PlayerInfo[playerid][pMaskuse] == 0 && PlayerInfo[giveplayerid][pMaskuse] == 0)
						{
							format(string, sizeof(string), "* %s daje %s %s-u.", sendername, gunname,giveplayer);
							ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
						}
						if(PlayerInfo[playerid][pMaskuse] == 1 && PlayerInfo[giveplayerid][pMaskuse] == 1)
						{
							format(string, sizeof(string), "* Maskirana osoba daje %s maskiranoj osobi.", gunname);
							ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
						}
						if(PlayerInfo[playerid][pMaskuse] == 1 && PlayerInfo[giveplayerid][pMaskuse] == 0)
						{
							format(string, sizeof(string), "* Maskirana osoba daje %s %s-u.", gunname,giveplayer);
							ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
						}
						if(PlayerInfo[playerid][pMaskuse] == 0 && PlayerInfo[giveplayerid][pMaskuse] == 1)
						{
							format(string, sizeof(string), "* %s daje maskiranoj osobi.", sendername,gunname);
							ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
						}
						SafeJBC_GivePlayerWeapon(giveplayerid,weapon[playerid],ammo[playerid]);
						PlayerInfo[playerid][pMats] -= price[playerid];
						if(IsPlayerInAnyVehicle(playerid))
						{
							SetPlayerArmedWeapon(playerid, 0);
							return 1;
						}
					}
					else
					{
						SendClientMessage(playerid, COLOR_GRAD1, "   Predaleko ste.");
						return 1;
					}
				}
				else
				{
					format(string, sizeof(string), "   %d nije aktivan igrac.", giveplayerid);
					SendClientMessage(playerid, COLOR_GRAD1, string);
				}
			}
			else return SendClientMessage(playerid, COLOR_GRAD1, "Niste clan Mafije | Bande !"); }
		return 1;
	}

A treba mi da ubacim ovo. Da se samo na tom mestu moze praviti oruzije.
if(IsPlayerInRangeOfPoint(playerid,5.0,-1186.9907,-929.6783,71.1705));

Neke slike/video za lakse dobivanje pomoci(neobavezno): /

Neznas koju skriptu koristis a hteo bi da sredis nesto. Sta sve necu videti

South Europe al sam je editovao 90% ti je sad lakse?