[POMOC]foreach

Započeo Plen Ki Mun, Novembar 15, 2016, 16:29:29 POSLE PODNE

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Skripta koju koristim: Moja
Detaljan opis problema: Imam erore a imam definiran foeach itd
Dio skripte:

[pawn]public MainTimer()
{
    new string[128];
    new Float:x, Float:y, Float:z;

    foreach (new i : Player)
    {
        if(IsPlayerConnected(i))
        {
            if(GetPlayerState(i) == PLAYER_STATE_DRIVER)
            {
                new vehicleid = GetPlayerVehicleID(i);
                if(!IsBicycle(vehicleid) && !IsBus(vehicleid) && Fuel[vehicleid] > 0)
                {
                    Fuel[vehicleid] -= GetPlayerSpeed(i)/1000.0;
                    if(Fuel[vehicleid] <= 0)
                    {
                        ToggleEngine(vehicleid, VEHICLE_PARAMS_OFF);
                        GameTextForPlayer(i, "~r~out of fuel", 3000, 3);
                        SendClientMessage(i, COLOR_LIGHTRED, "This vehicle is out of fuel!");
                    }
                }
            }
            if(RefuelTime > 0 && GetPVarInt(i, "FuelStation"))
            {
                new vehicleid = GetPlayerVehicleID(i);
                Fuel[vehicleid] += 2.0;
                RefuelTime--;
                if(RefuelTime == 0)
                {
                    if(Fuel[vehicleid] >= 100.0) Fuel[vehicleid] = 100.0;
                    new stationid = GetPVarInt(i, "FuelStation");
                    new cost = floatround(Fuel[vehicleid]-GetPVarFloat(i, "Fuel"))*FUEL_PRICE;
                    if(GetPlayerState(i) != PLAYER_STATE_DRIVER || Fuel[vehicleid] >= 100.0 || GetPlayerMoney(i) < cost
                    || !IsPlayerInRangeOfPoint(i, 10.0, FuelStationPos[stationid][0], FuelStationPos[stationid][1], FuelStationPos[stationid][2]))
                    {
                        if(GetPlayerMoney(i) < cost) cost = GetPlayerMoney(i);
                        GivePlayerMoney(i, -cost);
                        format(string, sizeof(string), "~r~-$%d", cost);
                        GameTextForPlayer(i, string, 2000, 3);
                        format(string, sizeof(string), "You have paid $%d for the fuel.", cost);
                        SendClientMessage(i, COLOR_WHITE, string);
                        SetPVarInt(i, "FuelStation", 0);
                        SetPVarFloat(i, "Fuel", 0.0);
                    }
                    else
                    {
                        RefuelTime = 5;
                        format(string, sizeof(string), "~w~refueling...~n~~r~-$%d", cost);
                        GameTextForPlayer(i, string, 2000, 3);
                    }
                }
            }
            if(TrackCar)
            {
                GetVehiclePos(TrackCar, x, y, z);
                SetPlayerCheckpoint(i, x, y, z, 3);
            }
        }
    }
}  [/pawn]


[pawn](23533) : error 017: undefined symbol "foreach"
(23533) : error 029: invalid expression, assumed zero
(23533) : error 017: undefined symbol "i"
(23533) : fatal error 107: too many error messages on one line  [/pawn]

[pawn]new vehicleid = GetPlayerVehicleID(i);  [/pawn]

Neke slike/video za lakse dobivanje pomoci(neobavezno):

[pawn]#include <foreach>[/pawn]  jesil definisao?


Umesto [pawn]foreach(new i : Player)[/pawn]
stavi:

[pawn]for(new i = 0; i < MAX_PLAYERS; i++)[/pawn]

Da li imas #include <foreach> na vrhu skripte?

Pokusao sam tako isti problem!

Pa imam forach na vrhu vec sam napomenuo :D Citajte!  :D

Imao sam isti problem,nemoj koristiti svoj pawno,vec onaj koji je u modu,posto se includovi razlikuju!!!
To je citav problem... Samo uzmi originalan pawno koji je dosao uz taj mod!!!

___________
~ On permanent vacation ~ /


Ako hoces da imas fleksibilnost odvajanja npr foreach  (new i: Player ) koristi y_iterate, al zauzima vise memorije a u sustini je isto :D