Lijekovi pomoc molim vas


Započeo SanelPandzic, Avgust 26, 2018, 19:24:52 POSLE PODNE

prethodna tema - sledeća tema

0 članova i 1 gost pregledaju ovu temu.

Problem(error/warning): Ovkao ovo sam uzo sa new yersey moda znaci na onom modu su dijelovi samo su ovo sad lijekovi al u kutijama ja sam napravio da se zna ovo je 1 put da ovo ubacujem il radim.znaci ja sam ukuco komandi /uzmilijekove evo slika  https://imgur.com/a/2Sprn8g  ja sam napravio motorr umjesto hitne jer sam ubacio filterskriptu za nitro na motore xD znaci ja ocu kad uzmem kutiju da dodjem do hitne pomoci i pritisnem levi klik da se ubaci unutra kutija ali to se ne desi evo slika  https://imgur.com/a/0b9KJpn ja kad se vratim nazad na marker pise da je utovareno evo slika  https://imgur.com/a/cMbLqaI ako moze da mi neko pomogne i opet da kazem ovo je 1 put da ubacujem il radim ovo sa kutijama itd.Molim vas pomoc dole imate sve
Dio skripte:evo kordinate gdje je ono za utovar lijekova
46.2479,1116.6775,19.8159
evo kordinate za istovar ijekova
1172.2474,-1323.4930,15.4033
evo new
new PrevozLijekova[MAX_PLAYERS];
new UtovarLijekova[MAX_PLAYERS];
new IstovarLijekova[MAX_PLAYERS];
new bool:ZapoceoPrenosD[MAX_PLAYERS];
new bool:NosiLijekove[MAX_PLAYERS];
new LijekoviVozila[MAX_VEHICLES];

evo checkpoint za posao
if(PrevozLijekova[playerid] == 1 && CID >= hitna[0] && CID <= hitna[1] && GetPlayerState(playerid) == 2)
	{
	    if(IsPlayerInRangeOfPoint(playerid, 5.0, 1205.8453,-1294.8311,13.3824))
		{
			GameTextForPlayer(playerid, "~b~Nastavite...", 2000, 3);
			SetPlayerCheckpoint(playerid, 1332.1982,-1283.6056,13.3828, 5.0);
			PrevozLijekova[playerid] = 2;
		}
	}
	if(PrevozLijekova[playerid] == 2 && CID >= hitna[0] && CID <= hitna[1] && GetPlayerState(playerid) == 2)
	{
	    if(IsPlayerInRangeOfPoint(playerid, 5.0, 1332.1982,-1283.6056,13.3828))
		{
			GameTextForPlayer(playerid, "~b~Nastavite...", 2000, 3);
			SetPlayerCheckpoint(playerid, 1379.6616,-957.3854,34.1414, 5.0);
			PrevozLijekova[playerid] = 3;
		}
	}
	if(PrevozLijekova[playerid] == 3 && CID >= hitna[0] && CID <= hitna[1] && GetPlayerState(playerid) == 2)
	{
	    if(IsPlayerInRangeOfPoint(playerid, 5.0, 1379.6616,-957.3854,34.1414))
		{
			GameTextForPlayer(playerid, "~b~Nastavite...", 2000, 3);
			SetPlayerCheckpoint(playerid, 1547.4009,-996.8509,43.7224, 5.0);
			PrevozLijekova[playerid] = 4;
		}
	}
	if(PrevozLijekova[playerid] == 4 && CID >= hitna[0] && CID <= hitna[1] && GetPlayerState(playerid) == 2)
	{
	    if(IsPlayerInRangeOfPoint(playerid, 5.0, 1547.4009,-996.8509,43.7224))
		{
			GameTextForPlayer(playerid, "~b~Nastavite...", 2000, 3);
			SetPlayerCheckpoint(playerid, 1707.8451,-740.3378,50.6677, 5.0);
			PrevozLijekova[playerid] = 5;
		}
	}
	if(PrevozLijekova[playerid] == 5 && CID >= hitna[0] && CID <= hitna[1] && GetPlayerState(playerid) == 2)
	{
	    if(IsPlayerInRangeOfPoint(playerid, 5.0, 1707.8451,-740.3378,50.6677))
		{
			GameTextForPlayer(playerid, "~b~Nastavite...", 2000, 3);
			SetPlayerCheckpoint(playerid, 1673.2245,-82.6724,35.6696, 5.0);
			PrevozLijekova[playerid] = 6;
		}
	}
	if(PrevozLijekova[playerid] == 6 && CID >= hitna[0] && CID <= hitna[1] && GetPlayerState(playerid) == 2)
	{
	    if(IsPlayerInRangeOfPoint(playerid, 5.0, 1673.2245,-82.6724,35.6696))
		{
			GameTextForPlayer(playerid, "~b~Nastavite...", 2000, 3);
			SetPlayerCheckpoint(playerid, 1805.7327,822.0272,10.6968, 5.0);
			PrevozLijekova[playerid] = 7;
		}
	}
	if(PrevozLijekova[playerid] == 7 && CID >= hitna[0] && CID <= hitna[1] && GetPlayerState(playerid) == 2)
	{
	    if(IsPlayerInRangeOfPoint(playerid, 5.0, 1805.7327,822.0272,10.6968))
		{
			GameTextForPlayer(playerid, "~b~Nastavite...", 2000, 3);
			SetPlayerCheckpoint(playerid, 1428.7281,861.7695,6.8156, 5.0);
			PrevozLijekova[playerid] = 8;
		}
	}
	if(PrevozLijekova[playerid] == 8 && CID >= hitna[0] && CID <= hitna[1] && GetPlayerState(playerid) == 2)
	{
	    if(IsPlayerInRangeOfPoint(playerid, 5.0, 1428.7281,861.7695,6.8156))
		{
			GameTextForPlayer(playerid, "~b~Nastavite...", 2000, 3);
			SetPlayerCheckpoint(playerid, 778.5290,689.3747,11.3088, 5.0);
			PrevozLijekova[playerid] = 9;
		}
	}
	if(PrevozLijekova[playerid] == 9 && CID >= hitna[0] && CID <= hitna[1] && GetPlayerState(playerid) == 2)
	{
        if(IsPlayerInRangeOfPoint(playerid, 5.0, 778.5290,689.3747,11.3088))
		{
			GameTextForPlayer(playerid, "~b~Nastavite...", 2000, 3);
			SetPlayerCheckpoint(playerid, 329.9221,803.9017,10.7183, 5.0);
			PrevozLijekova[playerid] = 10;
		}
	}
	if(PrevozLijekova[playerid] == 10 && CID >= hitna[0] && CID <= hitna[1] && GetPlayerState(playerid) == 2)
	{
        if(IsPlayerInRangeOfPoint(playerid, 5.0, 329.9221,803.9017,10.7183))
		{
			GameTextForPlayer(playerid, "~b~Nastavite...", 2000, 3);
			SetPlayerCheckpoint(playerid, 179.1777,1149.8501,14.2899, 5.0);
			PrevozLijekova[playerid] = 11;
		}
	}
	if(PrevozLijekova[playerid] == 11 && CID >= hitna[0] && CID <= hitna[1] && GetPlayerState(playerid) == 2)
	{
        if(IsPlayerInRangeOfPoint(playerid, 5.0, 179.1777,1149.8501,14.2899))
		{
			SetPlayerCheckpoint(playerid, 99.1352,1200.5857,18.7982, 5.0);
			PrevozLijekova[playerid] = 12;
		}
	}
	if(PrevozLijekova[playerid] == 12 && CID >= hitna[0] && CID <= hitna[1] && GetPlayerState(playerid) == 2)
	{
        if(IsPlayerInRangeOfPoint(playerid, 5.0, 99.1352,1200.5857,18.7982))
		{
			GameTextForPlayer(playerid, "~b~ZAVRSILI STE...", 2000, 3);
			SetPlayerCheckpoint(playerid, -67.5552,1181.8792,19.5938, 5.0);
			PrevozLijekova[playerid] = 13;
		}
	}
	if(PrevozLijekova[playerid] == 13 && CID >= hitna[0] && CID <= hitna[1] && GetPlayerState(playerid) == 2)
	{
        if(IsPlayerInRangeOfPoint(playerid, 5.0, -67.5552,1181.8792,19.5938))
		{
			SetPlayerCheckpoint(playerid, 35.9666,1117.0963,19.7422, 5.0);
			PrevozLijekova[playerid] = 14;
		}
	}
	if(PrevozLijekova[playerid] == 14 && CID >= hitna[0] && CID <= hitna[1] && GetPlayerState(playerid) == 2)
	{
        if(IsPlayerInRangeOfPoint(playerid, 5.0, 35.9666,1117.0963,19.7422))
		{
			SetPlayerCheckpoint(playerid, 46.2479,1116.6775,19.8159, 5.0);
			PrevozLijekova[playerid] = 15;
		}
	}
	if(PrevozLijekova[playerid] == 15 && CID >= hitna[0] && CID <= hitna[1] && GetPlayerState(playerid) == 2)
	{
        if(IsPlayerInRangeOfPoint(playerid, 5.0, 46.2479,1116.6775,19.8159))
		{
			SetPlayerCheckpoint(playerid, 1172.2474,-1323.4930,15.4033, 5.0);
			PrevozLijekova[playerid] = 16;
		}
	}
	if(PrevozLijekova[playerid] == 16 && CID >= hitna[0] && CID <= hitna[1] && GetPlayerState(playerid) == 2)
	{
	    if(IsPlayerInRangeOfPoint(playerid, 5.0, 1187.7815,-1326.5624,13.5597))
		{
			new bonus = random(150), string[120];
 			g_NovacPlus(playerid, 10000+bonus);
			format(string,sizeof(string),""SPLAVA"Uspesno ste zavrsili dostavu lijekova!\n\n"BELA"Plata: "SPLAVA"3500$\n"BELA"Bonus: "SPLAVA"%d$",bonus);
			ShowPlayerDialog(playerid,DIALOG_ISPLATA,DIALOG_STYLE_MSGBOX,"Kraj Prijevoza Lijekova",string,"Ok","");
			PrevozLijekova[playerid] = 0; DisablePlayerCheckpoint(playerid);
		}
	}

evo utovarlijekova
   if(UtovarLijekova[playerid] == 1)
  		{
			new vehicleid1 = getPlayerNearestVehicle(playerid);
			if(PrevozLijekovaVozila(vehicleid1))
			{
				//new vehicleid = DDVehicleID(vehicleid1);
				if(LijekoviVozila[vehicleid1] == 5) return SCM(playerid,-1,"U vozilu ima vec 5 lijekova");
            	LijekoviVozila[vehicleid1] += 1;
				if(LijekoviVozila[vehicleid1] == 1)
	 			{
					SCM(playerid, POSAOBOJA, "[POSAO]: {FFFFFF}Ubacio si kutiju sa delovima u vozilo. Kutije: 1/5");
	 			}
	 			else if(LijekoviVozila[vehicleid1] == 2)
	 			{
					SCM(playerid, POSAOBOJA, "[POSAO]: {FFFFFF}Ubacio si kutiju sa delovima u vozilo. Kutije: 2/5");
	 			}
	 			else if(LijekoviVozila[vehicleid1] == 3)
	 			{
					SCM(playerid, POSAOBOJA, "[POSAO]: {FFFFFF}Ubacio si kutiju sa delovima u vozilo. Kutije: 3/5");
	 			}
	 			else if(LijekoviVozila[vehicleid1] == 4)
	 			{
					SCM(playerid, POSAOBOJA, "[POSAO]: {FFFFFF} sa delovima u vozilo. Kutije: 4/5");
	 			}
	 			else if(LijekoviVozila[vehicleid1] == 5)
	 			{
					SCM(playerid, POSAOBOJA, "[POSAO]: {FFFFFF}Ubacili si sve potrebne kutije sa delovima u vozilo, sad ih trebate odneti i istovariti.");
					ZapoceoPrenosD[playerid] = true;
					SetPlayerCheckpoint(playerid, 1184.2916,-1324.2762,13.5750, 3.0);
				}
				SetPlayerSpecialAction(playerid, SPECIAL_ACTION_NONE);
				RemovePlayerAttachedObject(playerid, 0);
				UtovarLijekova[playerid] = 0;
			}
		}

evo istovar
if(IstovarLijekova[playerid] == 1)
  		{
			new vehicleid1 = getPlayerNearestVehicle(playerid);
			if (PrevozLijekovaVozila(vehicleid1))
			{
//				new vehicleid = DDVehicleID(vehicleid1);
				if(GetPlayerState(playerid) == PLAYER_STATE_DRIVER) return SCM(playerid,-1,"Izadji iz vozila!");
				if(LijekoviVozila[vehicleid1] == 0) return SCM(playerid,-1,"U ovom vozilu nema dzakova!");
	 			if(LijekoviVozila[vehicleid1] == 5)
	 			{
	 			    LijekoviVozila[vehicleid1] = 4;
	 			    NosiLijekove[playerid] = true;
					if (!IsPlayerAttachedObjectSlotUsed(playerid, 0))
					{
						SetPlayerSpecialAction(playerid, SPECIAL_ACTION_CARRY);
						SetPlayerAttachedObject(playerid, 0, 1221, 1, 0.494823, 0.720993, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 1.000000, 1.000000 );
					}
					SetPlayerCheckpoint(playerid, 1172.2474,-1323.4930,15.4033, 3.0);
					SCM(playerid, POSAOBOJA, "[POSAO]: {FFFFFF}Sad se vratite do kombia i uzmite drugu kutiju. Kutija istovareni: 1.");
	 			}
	 			else if(LijekoviVozila[vehicleid1] == 4)
	 			{
	 			    LijekoviVozila[vehicleid1] = 3;
	 			    NosiLijekove[playerid] = true;
					if (!IsPlayerAttachedObjectSlotUsed(playerid, 0))
					{
						SetPlayerSpecialAction(playerid, SPECIAL_ACTION_CARRY);
						SetPlayerAttachedObject(playerid, 0, 1221, 1, 0.494823, 0.720993, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 1.000000, 1.000000 );
					}
					SetPlayerCheckpoint(playerid, 1172.2474,-1323.4930,15.4033, 3.0);
					SCM(playerid, POSAOBOJA, "[POSAO]: {FFFFFF}Sad se vratite do kombia i uzmite drugu kutiju. Kutija istovareni: 2.");
	 			}
	 			else if(LijekoviVozila[vehicleid1] == 3)
	 			{
	 			    LijekoviVozila[vehicleid1] = 2;
	 			    NosiLijekove[playerid] = true;
					if (!IsPlayerAttachedObjectSlotUsed(playerid, 0))
					{
						SetPlayerSpecialAction(playerid, SPECIAL_ACTION_CARRY);
						SetPlayerAttachedObject(playerid, 0, 1221, 1, 0.494823, 0.720993, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 1.000000, 1.000000 );
					}
					SetPlayerCheckpoint(playerid, 1172.2474,-1323.4930,15.4033, 3.0);
					SCM(playerid, POSAOBOJA, "[POSAO]: {FFFFFF}Sad se vratite do kombia i uzmite drugu kutiju. Kutija istovareni: 3.");
	 			}
	 			else if(LijekoviVozila[vehicleid1] == 2)
	 			{
	 			    LijekoviVozila[vehicleid1] = 1;
	 			    NosiLijekove[playerid] = true;
					if(!IsPlayerAttachedObjectSlotUsed(playerid, 0))
					{
						SetPlayerSpecialAction(playerid, SPECIAL_ACTION_CARRY);
						SetPlayerAttachedObject(playerid, 0, 1221, 1, 0.494823, 0.720993, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 1.000000, 1.000000 );
					}
					SetPlayerCheckpoint(playerid, 1172.2474,-1323.4930,15.4033, 3.0);
					SCM(playerid, POSAOBOJA, "[POSAO]: {FFFFFF}Sad se vratite do kombia i uzmite drugu kutiju. Kutija istovareni: 4.");
	 			}
				else if(LijekoviVozila[vehicleid1] == 1)
	 			{
	 			    LijekoviVozila[vehicleid1] = 0;
	 			    IstovarLijekova[playerid] = 0;
	 			    NosiLijekove[playerid] = true;
					if (!IsPlayerAttachedObjectSlotUsed(playerid, 0))
					{
						SetPlayerSpecialAction(playerid, SPECIAL_ACTION_CARRY);
						SetPlayerAttachedObject(playerid, 0, 1221, 1, 0.494823, 0.720993, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 1.000000, 1.000000 );
					}
	 			}
			}
		}

Debug iz server_log(ukoliko je u pitanju crashanje servera - crashdetect log): [ code ]vaš odgovor[ /code ]
Slika/video ingame problema(obavezno ako je ingame problem): gore sve


ja nista nisam skontao bukvalno,de objasni malo bolje

Citat: Stifler ãƒ,, poslato Avgust 28, 2018, 16:32:17 POSLE PODNE
ja nista nisam skontao bukvalno,de objasni malo bolje
@Stifler ãƒ,,  ovako ja ocu da napravim prevoz lijekova i kad dodjem do tog mjesta ocu da ukucam /uzmilijekovi i sad odem do kola hitne pomoci i pritisnem lijevi klik na misu i utovarim tu kutiju koja mi bude u ruci  i tako sve 4 puta i onda ja sam napravio da se vratim do hitne ukucam /dostavilijekovi da uzmem kutije iz hitne pomoci i onda odem do markera u bolnici i dostavim lijek to jest ponisti mi se kutija iz ruke i tako sve 5 puta dostavim.Ali kad ja ukucam /uzmilijekove men se pojavi kutija u ruci al ja pritiscem lijevi klik i nece da se kutija ubaci u hitnu pomoc.

Citat: SanelPandzic poslato Avgust 29, 2018, 14:02:20 POSLE PODNE
@Stifler ãƒ,,  ovako ja ocu da napravim prevoz lijekova i kad dodjem do tog mjesta ocu da ukucam /uzmilijekovi i sad odem do kola hitne pomoci i pritisnem lijevi klik na misu i utovarim tu kutiju koja mi bude u ruci  i tako sve 4 puta i onda ja sam napravio da se vratim do hitne ukucam /dostavilijekovi da uzmem kutije iz hitne pomoci i onda odem do markera u bolnici i dostavim lijek to jest ponisti mi se kutija iz ruke i tako sve 5 puta dostavim.Ali kad ja ukucam /uzmilijekove men se pojavi kutija u ruci al ja pritiscem lijevi klik i nece da se kutija ubaci u hitnu pomoc.
Pa provjeri jesi dobro napravio sve pod OnPlayerKeyStateChange kad klikne..

Citat: muma. poslato Avgust 29, 2018, 16:21:28 POSLE PODNE
Pa provjeri jesi dobro napravio sve pod OnPlayerKeyStateChange kad klikne..
jao tek sad sam vidio oto sam doso u onplayercheckpoint kako vec ide  :D :D :D :D

Citat: muma. poslato Avgust 29, 2018, 16:21:28 POSLE PODNE
Pa provjeri jesi dobro napravio sve pod OnPlayerKeyStateChange kad klikne..
@muma.  da zns ovo je 1 put da ovo radim
evo to sam ubacio ali mi izbacuje 25 erora evo skripta
public OnPlayerKeyStateChange(playerid, newkeys, oldkeys)
{
	if(PRESSED(KEY_FIRE))
	{
        if(UtovarLijekova[playerid] == 1)
  		{
			new vehicleid1 = getPlayerNearestVehicle(playerid);
			if(PrevozLijekovaVozila(vehicleid1))
			{
				if(LijekoviVozila[vehicleid1] == 5) return SCM(playerid,-1,"U vozilu ima vec 5 lijekova");
            	LijekoviVozila[vehicleid1] += 1;
				if(LijekoviVozila[vehicleid1] == 1)
	 			{
					SCM(playerid, POSAOBOJA, "[POSAO]: {FFFFFF}Ubacio si kutiju sa delovima u vozilo. Kutije: 1/5");
	 			}
	 			else if(LijekoviVozila[vehicleid1] == 2)
	 			{
					SCM(playerid, POSAOBOJA, "[POSAO]: {FFFFFF}Ubacio si kutiju sa delovima u vozilo. Kutije: 2/5");
	 			}
	 			else if(LijekoviVozila[vehicleid1] == 3)
	 			{
					SCM(playerid, POSAOBOJA, "[POSAO]: {FFFFFF}Ubacio si kutiju sa delovima u vozilo. Kutije: 3/5");
	 			}
	 			else if(LijekoviVozila[vehicleid1] == 4)
	 			{
					SCM(playerid, POSAOBOJA, "[POSAO]: {FFFFFF} sa delovima u vozilo. Kutije: 4/5");
	 			}
	 			else if(LijekoviVozila[vehicleid1] == 5)
	 			{
					SCM(playerid, POSAOBOJA, "[POSAO]: {FFFFFF}Ubacili si sve potrebne kutije sa delovima u vozilo, sad ih trebate odneti i istovariti.");
					ZapoceoPrenosD[playerid] = true;
					SetPlayerCheckpoint(playerid, 1184.2916,-1324.2762,13.5750, 3.0);
				}
				SetPlayerSpecialAction(playerid, SPECIAL_ACTION_NONE);
				RemovePlayerAttachedObject(playerid, 0);
				UtovarLijekova[playerid] = 0;
				PrevozLijekova[playerid] = 15;
			}
		}
		if(IstovarLijekova[playerid] == 1)
  		{
			new vehicleid1 = getPlayerNearestVehicle(playerid);
			if (PrevozLijekovaVozila(vehicleid1))
			{
//				new vehicleid = DDVehicleID(vehicleid1);
				if(GetPlayerState(playerid) == PLAYER_STATE_DRIVER) return SCM(playerid,-1,"Izadji iz vozila!");
				if(LijekoviVozila[vehicleid1] == 0) return SCM(playerid,-1,"U ovom vozilu nema dzakova!");
	 			if(LijekoviVozila[vehicleid1] == 5)
	 			{
	 			    LijekoviVozila[vehicleid1] = 4;
	 			    NosiLijekove[playerid] = true;
					if (!IsPlayerAttachedObjectSlotUsed(playerid, 0))
					{
						SetPlayerSpecialAction(playerid, SPECIAL_ACTION_CARRY);
						SetPlayerAttachedObject(playerid, 0, 1221, 1, 0.494823, 0.720993, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 1.000000, 1.000000 );
					}
					SetPlayerCheckpoint(playerid, 1172.2474,-1323.4930,15.4033, 3.0);
					SCM(playerid, POSAOBOJA, "[POSAO]: {FFFFFF}Sad se vratite do kombia i uzmite drugu kutiju. Kutija istovareni: 1.");
	 			}
	 			else if(LijekoviVozila[vehicleid1] == 4)
	 			{
	 			    LijekoviVozila[vehicleid1] = 3;
	 			    NosiLijekove[playerid] = true;
					if (!IsPlayerAttachedObjectSlotUsed(playerid, 0))
					{
						SetPlayerSpecialAction(playerid, SPECIAL_ACTION_CARRY);
						SetPlayerAttachedObject(playerid, 0, 1221, 1, 0.494823, 0.720993, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 1.000000, 1.000000 );
					}
					SetPlayerCheckpoint(playerid, 1172.2474,-1323.4930,15.4033, 3.0);
					SCM(playerid, POSAOBOJA, "[POSAO]: {FFFFFF}Sad se vratite do kombia i uzmite drugu kutiju. Kutija istovareni: 2.");
	 			}
	 			else if(LijekoviVozila[vehicleid1] == 3)
	 			{
	 			    LijekoviVozila[vehicleid1] = 2;
	 			    NosiLijekove[playerid] = true;
					if (!IsPlayerAttachedObjectSlotUsed(playerid, 0))
					{
						SetPlayerSpecialAction(playerid, SPECIAL_ACTION_CARRY);
						SetPlayerAttachedObject(playerid, 0, 1221, 1, 0.494823, 0.720993, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 1.000000, 1.000000 );
					}
					SetPlayerCheckpoint(playerid, 1172.2474,-1323.4930,15.4033, 3.0);
					SCM(playerid, POSAOBOJA, "[POSAO]: {FFFFFF}Sad se vratite do kombia i uzmite drugu kutiju. Kutija istovareni: 3.");
	 			}
	 			else if(LijekoviVozila[vehicleid1] == 2)
	 			{
	 			    LijekoviVozila[vehicleid1] = 1;
	 			    NosiLijekove[playerid] = true;
					if(!IsPlayerAttachedObjectSlotUsed(playerid, 0))
					{
						SetPlayerSpecialAction(playerid, SPECIAL_ACTION_CARRY);
						SetPlayerAttachedObject(playerid, 0, 1221, 1, 0.494823, 0.720993, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 1.000000, 1.000000 );
					}
					PrevozLijekova[playerid] = 16;
	 			}
				else if(LijekoviVozila[vehicleid1] == 1)
	 			{
	 			    LijekoviVozila[vehicleid1] = 0;
	 			    IstovarLijekova[playerid] = 0;
	 			    NosiLijekove[playerid] = true;
					if (!IsPlayerAttachedObjectSlotUsed(playerid, 0))
					{
					SetPlayerSpecialAction(playerid, SPECIAL_ACTION_CARRY);
					SetPlayerAttachedObject(playerid, 0, 1221, 1, 0.494823, 0.720993, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 1.000000, 1.000000 );
				}
		   }
	  }
      return 1;
}

evo erori
E:\Igrice\Gta San Andreas\samp gamemodovi,filter skripte\Bengele Detmech\gamemodes\bdm.pwn(265) : error 017: undefined symbol "OcistiWarnove"
E:\Igrice\Gta San Andreas\samp gamemodovi,filter skripte\Bengele Detmech\gamemodes\bdm.pwn(288) : error 017: undefined symbol "ObrisiObjekte"
E:\Igrice\Gta San Andreas\samp gamemodovi,filter skripte\Bengele Detmech\gamemodes\bdm.pwn(292) : error 017: undefined symbol "Korisnici"
E:\Igrice\Gta San Andreas\samp gamemodovi,filter skripte\Bengele Detmech\gamemodes\bdm.pwn(294) : error 017: undefined symbol "Korisnici"
E:\Igrice\Gta San Andreas\samp gamemodovi,filter skripte\Bengele Detmech\gamemodes\bdm.pwn(297) : error 017: undefined symbol "Korisnici"
E:\Igrice\Gta San Andreas\samp gamemodovi,filter skripte\Bengele Detmech\gamemodes\bdm.pwn(324) : error 017: undefined symbol "DajUbistva"
E:\Igrice\Gta San Andreas\samp gamemodovi,filter skripte\Bengele Detmech\gamemodes\bdm.pwn(325) : error 017: undefined symbol "GetName"
E:\Igrice\Gta San Andreas\samp gamemodovi,filter skripte\Bengele Detmech\gamemodes\bdm.pwn(327) : error 017: undefined symbol "SavePlayer"
E:\Igrice\Gta San Andreas\samp gamemodovi,filter skripte\Bengele Detmech\gamemodes\bdm.pwn(323) : warning 203: symbol is never used: "id"
E:\Igrice\Gta San Andreas\samp gamemodovi,filter skripte\Bengele Detmech\gamemodes\bdm.pwn(486) : error 010: invalid function or declaration
E:\Igrice\Gta San Andreas\samp gamemodovi,filter skripte\Bengele Detmech\gamemodes\bdm.pwn(490) : error 017: undefined symbol "PRESSED"
E:\Igrice\Gta San Andreas\samp gamemodovi,filter skripte\Bengele Detmech\gamemodes\bdm.pwn(494) : error 017: undefined symbol "getPlayerNearestVehicle"
E:\Igrice\Gta San Andreas\samp gamemodovi,filter skripte\Bengele Detmech\gamemodes\bdm.pwn(495) : error 017: undefined symbol "PrevozLijekovaVozila"
E:\Igrice\Gta San Andreas\samp gamemodovi,filter skripte\Bengele Detmech\gamemodes\bdm.pwn(497) : error 079: inconsistent return types (array & non-array)
E:\Igrice\Gta San Andreas\samp gamemodovi,filter skripte\Bengele Detmech\gamemodes\bdm.pwn(529) : error 017: undefined symbol "getPlayerNearestVehicle"
E:\Igrice\Gta San Andreas\samp gamemodovi,filter skripte\Bengele Detmech\gamemodes\bdm.pwn(530) : error 017: undefined symbol "PrevozLijekovaVozila"
E:\Igrice\Gta San Andreas\samp gamemodovi,filter skripte\Bengele Detmech\gamemodes\bdm.pwn(533) : error 079: inconsistent return types (array & non-array)
E:\Igrice\Gta San Andreas\samp gamemodovi,filter skripte\Bengele Detmech\gamemodes\bdm.pwn(534) : error 079: inconsistent return types (array & non-array)
E:\Igrice\Gta San Andreas\samp gamemodovi,filter skripte\Bengele Detmech\gamemodes\bdm.pwn(594) : error 079: inconsistent return types (array & non-array)
E:\Igrice\Gta San Andreas\samp gamemodovi,filter skripte\Bengele Detmech\gamemodes\bdm.pwn(596) : error 029: invalid expression, assumed zero
E:\Igrice\Gta San Andreas\samp gamemodovi,filter skripte\Bengele Detmech\gamemodes\bdm.pwn(596) : error 004: function "S[member=1996][/member][member=1996][/member]_OnPlayerText" is not implemented
E:\Igrice\Gta San Andreas\samp gamemodovi,filter skripte\Bengele Detmech\gamemodes\bdm.pwn(605) : error 017: undefined symbol "text"
E:\Igrice\Gta San Andreas\samp gamemodovi,filter skripte\Bengele Detmech\gamemodes\bdm.pwn(606) : error 017: undefined symbol "IsNumeric"
E:\Igrice\Gta San Andreas\samp gamemodovi,filter skripte\Bengele Detmech\gamemodes\bdm.pwn(606) : warning 215: expression has no effect
E:\Igrice\Gta San Andreas\samp gamemodovi,filter skripte\Bengele Detmech\gamemodes\bdm.pwn(606) : error 001: expected token: ";", but found "]"
E:\Igrice\Gta San Andreas\samp gamemodovi,filter skripte\Bengele Detmech\gamemodes\bdm.pwn(606) : error 029: invalid expression, assumed zero
E:\Igrice\Gta San Andreas\samp gamemodovi,filter skripte\Bengele Detmech\gamemodes\bdm.pwn(606) : fatal error 107: too many error messages on one line

Compilation aborted.Pawn compiler 3.2.3664	 	 	Copyright (c) 1997-2006, ITB CompuPhase


25 Errors.

imas dosta stvari koje ne valjaju,definicije i ostali kurcevi,posalji mod odradit cu ti ja od 0 bolje ti je vec da se ovako jebes

Citat: Stifler ãƒ,, poslato Avgust 30, 2018, 02:04:54 PRE PODNE
imas dosta stvari koje ne valjaju,definicije i ostali kurcevi,posalji mod odradit cu ti ja od 0 bolje ti je vec da se ovako jebes
imam ja definicije itd stock itd ali mozda oko linija je problem

Citat: Stifler ãƒ,, poslato Avgust 30, 2018, 02:04:54 PRE PODNE
imas dosta stvari koje ne valjaju,definicije i ostali kurcevi,posalji mod odradit cu ti ja od 0 bolje ti je vec da se ovako jebes
@Stifler ãƒ,,  evo link od toga https://www.sendspace.com/file/hz25ax
da znas ona skripta za npr kad sednes u vozilo a pise vi niste u tom vozilu da znas napravio sam u stocku PrevozLijekovaVozila vidit ces na kraju skripte.