damage


Započeo Baki SA, Mart 19, 2018, 22:05:05 POSLE PODNE

prethodna tema - sledeća tema

0 članova i 1 gost pregledaju ovu temu.

Problem(error/warning): vaš odgovor
Dio skripte: [ pawn ]vaš odgovor[ /pawn ]
Debug iz server_log(ukoliko je u pitanju crashanje servera - crashdetect log): [ code ]vaš odgovor[ /code ]
Slika/video ingame problema(obavezno ako je ingame problem): link slike



pozz trebao bi ono nesto kao damage sistem msm nez kako se to zove sto ima na skill areni.. I ono kad pucas igraca pise dolje zelenim njegovo ime i oruzije i koliko si mu skinuo i kad on tb onda pise plavo ti njegovo ime oruzije i koliko ti je skinuo.. .. ... .. .. .  Trebao bi to za UG mod ili ti Sm kopia

izi pizi lemon squeezy,
OnPlayerGiveDamage i pod OnPlayerTakeDamage formatiras TextDraw ;)
MAJ SKVEL BOGOTAC JA SAM MAJ SKVEL MAKAVELI MAJSTOR OH NE JA SAM BOGOTAC JA ZNAM MAJ SKVEL TI KORISTIS .INI OH NE TI SI BOTARA I KANCER SI JER NE KORISTIS MAJ SKVEL MAKAVELI OH NE...

ili
Y_INI ne odredjuje tvoje sposobnosti :D
(Ono gore Joey)

Dodaj ovo
new Text:GiveDamage[MAX_PLAYERS];
new Text:TakeDamage[MAX_PLAYERS];

Sad dodaj ovo gdje su ti tdovi
//Damage System
	for(new i; i < MAX_PLAYERS; ++i)
	{
 	GiveDamage[i] = TextDrawCreate(171.000000, 388.000000, " ");
 	TextDrawAlignment(GiveDamage[i], 2);
 	TextDrawBackgroundColor(GiveDamage[i], 255);
 	TextDrawFont(GiveDamage[i], 2);
 	TextDrawLetterSize(GiveDamage[i], 0.160000, 0.599999);
 	TextDrawColor(GiveDamage[i], 0x00FF04FF);
 	TextDrawSetOutline(GiveDamage[i], 1);
 	TextDrawSetProportional(GiveDamage[i], 1);
 	}

Sad  dodaj ovo gdje su ti ostali
public OnPlayerGiveDamage(playerid, damagedid, Float: amount, weaponid)
{
	new s[20];
	format(s, 20, "%s (+Damage %.0f)", GetName(playerid),amount);
	TextDrawSetString(GiveDamage[playerid], s);
	TextDrawShowForPlayer(playerid, GiveDamage[playerid]);
	PlayerPlaySound(playerid,17802,0.0,0.0,0.0);
	SetTimerEx("DestruirTextoDraw", 1000, false, "i", playerid);
	return 1;
}

I dodaj tamo gdje ti je OnplayerTakeDamage
new s[20];
	format(s, 20, "%s (-Damage %.0f)", GetName(playerid),amount);
	TextDrawSetString(TakeDamage[playerid], s);
	TextDrawShowForPlayer(playerid, TakeDamage[playerid]);
	SetTimerEx("DestruirTextoDraw", 1000, false, "i", playerid);

Ako koristis UP ovako treba da izgleda
public OnPlayerTakeDamage(playerid, issuerid, Float: amount, weaponid)
{
	if(IgracPolicajac(issuerid))
	{
		if(GetPlayerWeapon(issuerid) == 23)
		{
			new string[512];
			if(PlayerInfo[playerid][pTrazeniLevel] == 0) return SCM(issuerid,-1,""PLAVA"[GRESKA] "SIVA"Igrac nema Wanted Level!");
			if(IgracPolicajac(playerid)) return SCM(issuerid,-1,""PLAVA"INFO | "SIVA"Ne mozes tazovati PD!");
			if(PlayerInfo[issuerid][pRank] == 0) return SCM(issuerid,-1,""PLAVA"INFO | "SIVA"Suspendovan si!");
			if(AdminDuty[playerid] == 1) return SCM(issuerid,-1,""PLAVA"INFO | "SIVA"Taj igrac je Admin na duznosti!");
			format(string, sizeof(string), "%s puca tazerom na %s-a i pogadja ga.", GetName(issuerid) ,GetName(playerid));
			ProxDetector(20.0, issuerid, string, PROX,PROX,PROX,PROX,PROX);
			TogglePlayerControllable(playerid, 0); IgracTazovan[playerid] = 1;
			TazerTimer[playerid] = SetTimerEx("TazovanTajmer", 15000, false, "i", playerid);
			OnePlayAnim(playerid, "CRACK", "crckdeth2", 4.0, 1, 0, 0, 0, 0);
		}
	}
    new s[20];
	format(s, 20, "%s (-Damage %.0f)", GetName(playerid),amount);
	TextDrawSetString(TakeDamage[playerid], s);
	TextDrawShowForPlayer(playerid, TakeDamage[playerid]);
	SetTimerEx("DestruirTextoDraw", 1000, false, "i", playerid);
	return 1;
}

I na kraju samo stavis ovo
forward DestruirTextoDraw(playerid);
public DestruirTextoDraw(playerid)
{
	TextDrawHideForPlayer(playerid, GiveDamage[playerid]);
	TextDrawHideForPlayer(playerid, TakeDamage[playerid]);
	return 1;
}

Ako mogneš zahvali se :P
Amazing Gaming ~Bayside~
Owner & Developer

amazinggamingrp.e-gear.net:7737

Kreiras global textdraw za svakog igraca... kakva glupost.


bilo je lijepo dok je trajalo.


pravila
heroin rap - Moskri u kuci, od sledece lajne glava ce mi puci