[Pomoc]Dialog port


Započeo Deko, Januar 05, 2015, 18:34:22 POSLE PODNE

prethodna tema - sledeća tema

0 članova i 1 gost pregledaju ovu temu.

Respect: â–... â–† â–ˆ Rudimental â–ˆ â–† â–..., Denis_Lapi, Blaeks, Ñ"ÊŸÑ"ɱÑ"ÆžÏ,,Ä...ÊŸ, Bryant., TiXoR_,   #old_school


Ovo public OnDialog... vrati skroz do kraja i to de ti je x y z stavis tvoje kordinate kako nekontas???
public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[])
{
if (dialogid == 100)
	{
		if (response)
		{
			if (listitem == 0)
			{
				SetPlayerPos(playerid, 1521.2573,-1014.5135,23.9774); 
			}
			else if (listitem == 1)
			{
				SetPlayerPos(playerid, 2578.1135,-2238.0911,13.5469);
			}
			else if (listitem == 2)
			{
				SetPlayerPos(playerid, 1815.3748,-1643.0875,13.5469);
			}
		}
	}
	return 1;

ahhahahaha sry nisam ni vidio :)

http://i.imgur.com/gShlmdB.png
Respect: â–... â–† â–ˆ Rudimental â–ˆ â–† â–..., Denis_Lapi, Blaeks, Ñ"ÊŸÑ"ɱÑ"ÆžÏ,,Ä...ÊŸ, Bryant., TiXoR_,   #old_school


Ti si stvarno kralj, To public OnDialogRe... mora da ti bude skroz do pocetka skroz jel kontas ti mene, i ovo ispod { i sto mora da bude do pocetka, meni nije jasno kako nekontas

Kako mislis do pocetka,stavio sam na pocetak i dodje ovo
http://i.imgur.com/WpQLR8B.png
Respect: â–... â–† â–ˆ Rudimental â–ˆ â–† â–..., Denis_Lapi, Blaeks, Ñ"ÊŸÑ"ɱÑ"ÆžÏ,,Ä...ÊŸ, Bryant., TiXoR_,   #old_school


ok, jel ti imas vec u skripti ondialogresp.... ako imas obrisi ga

Deko jesi panj....Vec negde imas taj ondialogrespons
Poslednja Izmena: Januar 07, 2015, 13:33:22 POSLE PODNE od luka2223

Eo ljudi kako sad ovo da ubacim
ovo sto sam povukao liniju tu bi trebalo da ide ovo sto je Korni napisao...
http://i.imgur.com/BJTyWYa.png
Respect: â–... â–† â–ˆ Rudimental â–ˆ â–† â–..., Denis_Lapi, Blaeks, Ñ"ÊŸÑ"ɱÑ"ÆžÏ,,Ä...ÊŸ, Bryant., TiXoR_,   #old_school


ne treba ti yini za dijaloge, ka sam te pogresko shvatio.

ne ide, mora callback ondialogres da vrati 1 ,ne smijes ispod nista stavljat.
evo ti shema:

public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[])
{
    switch(dialogid)
    {
        case 1:
        {
            //Dijalog ID 1.
        }
        case 2:
        {
            //Dijalog ID 2.
        }
        // i tako dalje
    }
    // ovo zamjenjuje (if(dialogid == 1, 2, ...))
    // ispod ti nista nece trebat dodavat jer vjerujem da imas svaki posebno dijalog, nema neke grupe gdje bi odgovor bio isti pa da sve pod jedan response/listitem/inputtext stavis..
    return 1; // ondialogresponse 
}

Kome ja postavljam slike??
fino pitam,dao sliku i gdje ubacit ti pricas tamo rodio se Josip Broz... hvala na pomoci,de sad ovo

http://i.imgur.com/c1YIL3M.png

Respect: â–... â–† â–ˆ Rudimental â–ˆ â–† â–..., Denis_Lapi, Blaeks, Ñ"ÊŸÑ"ɱÑ"ÆžÏ,,Ä...ÊŸ, Bryant., TiXoR_,   #old_school


Aj ti nama posalji ceo taj kod koji si navodno stavio u public OnDialogResponse nemoj slati slike...

evo vama 'navodono' cijela skripta  ;D

#include <a_samp>
#include <YSI\y_ini>
#include <zcmd>
//
#define DIALOG_REGISTER 1
#define DIALOG_LOGIN 2
#define DIALOG_SUCCESS_1 3
#define DIALOG_SUCCESS_2 4
#define PATH "/Users/%s.ini"
#define COL_WHITE "{FFFFFF}"
#define COL_RED "{F81414}
#define COL_GREEN "{00FF22}"
#define COL_LIGHTBLUE "{00CED1}"
//
forward LoadUser_data(playerid,name[],value[]);

enum pInfo
{
	pPassword,
	pNovac,
	pAdmin,
	pGameSage,
	pUbistva,
	pUmiranje
}
new PlayerInfo[MAX_PLAYERS][pInfo];
//
	public LoadUser_data(playerid,name[],value[])
{
	INI_Int("Password",PlayerInfo[playerid][pPassword]);
	INI_Int("Novac",PlayerInfo[playerid][pNovac]);
	INI_Int("Admin",PlayerInfo[playerid][pAdmin]);
	INI_Int("GameSage",PlayerInfo[playerid][pGameSage]);
	INI_Int("Ubistva",PlayerInfo[playerid][pUbistva]);
	INI_Int("Umiranje",PlayerInfo[playerid][pUmiranje]);
	return 1;
}

public OnPlayerConnect(playerid)
{
	if(fexist(UserPath(playerid)))
	{
	    INI_ParseFile(UserPath(playerid), "LoadUser_%s", .bExtra = true, .extra = playerid);
		ShowPlayerDialog(playerid, DIALOG_LOGIN, DIALOG_STYLE_INPUT, "Login","Upisite svoj password za logiranje.", "Ok", "Close");
	}
	else
	{
 		ShowPlayerDialog(playerid,DIALOG_REGISTER,DIALOG_STYLE_INPUT,""COL_WHITE"Registracija...",""COL_WHITE"Upisite zeljeni pasword za registraciju novog accounta","Registriraj","Izadji");
	}
	return 1;
}
//
public OnDialogResponse(playerid,dialogid,response,listitem,inputtext[])
{
	switch( dialogid )
	{
		case DIALOG_REGISTER:
		{
			if(!response) return Kick(playerid);
			if(response)
			{
				if(!strlen(inputtext)) return ShowPlayerDialog(playerid, DIALOG_REGISTER,DIALOG_STYLE_INPUT, "Registracija","Unijeliste netacan password.\nUnesite password za registraciju novog accounta.","Registriraj","Izadji");
				new INI:File = INI_Open(UserPath(playerid));
				INI_SetTag(File,"Datum");
				INI_WriteInt(File,"Password",udb_hash(inputtext));
				INI_WriteInt(File,"Novac",0);
				INI_WriteInt(File,"Admin",0);
				INI_WriteInt(File,"Ubistva",0);
				INI_WriteInt(File,"Umiranje",0);
				INI_Close(File);

   				SetSpawnInfo(playerid, 0, 0, 1958.33, 1343.12, 15.36, 269.15, 0, 0, 0, 0, 0, 0);
				SpawnPlayer(playerid);
				ShowPlayerDialog(playerid, DIALOG_SUCCESS_1, DIALOG_STYLE_MSGBOX,""COL_WHITE"Dobrodosli!",""COL_GREEN"Cestitamo!Uspjesno ste se registrovali na nas server","Ok","");
			}
		}
		case DIALOG_LOGIN:
		{
			if(!response) return Kick(playerid);
			if ( response )
			{
				if(udb_hash(inputtext) == PlayerInfo[playerid][pPassword])
				{
					INI_ParseFile(UserPath(playerid),"LoadUser_%s", .bExtra = true, .extra = playerid);
					GivePlayerMoney(playerid, PlayerInfo[playerid][pNovac]);
					ShowPlayerDialog(playerid, DIALOG_SUCCESS_2, DIALOG_STYLE_INPUT,"Login","Upisali ste netacan password.\nUpisite vas password za logiranje","Login","Quit");
				}
			}
		}
	}
	return 1;
}
	{
	if (dialogid == 100)
	{
		if (response)
		{
			if (listitem == 0)
			{
				SetPlayerPos(playerid, 1521.2573,-1014.5135,23.9774);
			}
			else if (listitem == 1)
			{
				SetPlayerPos(playerid, 2578.1135,-2238.0911,13.5469);
			}
			else if (listitem == 2)
			{
				SetPlayerPos(playerid, 1815.3748,-1643.0875,13.5469);
			}
		}
	}
	return 1;
//new
public OnPlayerDisconnect(playerid, reason)
{
	new INI:File = INI_Open(UserPath(playerid));
	INI_SetTag(File,"Datum");
	INI_WriteInt(File,"Novac",GetPlayerMoney(playerid));
	INI_WriteInt(File,"Admin",PlayerInfo[playerid][pAdmin]);
	INI_WriteInt(File,"GameSage",PlayerInfo[playerid][pGameSage]);
	INI_WriteInt(File,"Ubistva",PlayerInfo[playerid][pUbistva]);
	INI_WriteInt(File,"Umiranje",PlayerInfo[playerid][pUmiranje]);
	INI_Close(File);
	return 1;
}
//
public OnPlayerDeath(playerid, killerid, reason)
{
	PlayerInfo[killerid][pUbistva]++;
	PlayerInfo[playerid][pUmiranje]++;
	return 1;
}
//

public OnGameModeInit()
{
    AddPlayerClass(115,-2706.3389,376.4221,4.9685,184.6980,0,0,0,0,0,0); //
    AddStaticVehicleEx(411,2025.9000000,1351.1000000,10.6000000,272.0000000,114,42,15); //Infernus
	AddStaticVehicleEx(576,1834.5000000,-1870.6000000,13.1000000,0.0000000,170,173,15); //Tornado
	AddStaticVehicleEx(576,-2676.8000000,364.2000100,4.2000000,0.0000000,14,49,15); //Tornado
	AddStaticVehicleEx(550,-2681.5000000,363.7999900,4.3000000,0.0000000,101,106,15); //Sunrise
	AddStaticVehicleEx(580,-2687.1001000,363.7999900,4.3000000,0.0000000,48,79,15); //Stafford
	AddStaticVehicleEx(500,-2691.7000000,363.7000100,4.6000000,0.0000000,63,62,15); //Mesa
	AddStaticVehicleEx(434,-2698.3000000,347.6000100,4.6000000,0.0000000,93,126,15); //Hotknife
	AddStaticVehicleEx(424,-2698.3000000,357.2000100,4.3000000,0.0000000,132,4,15); //BF Injection
	AddStaticVehicleEx(461,-2726.3000000,363.0000000,4.1000000,0.0000000,37,37,15); //PCJ-600
	AddStaticVehicleEx(463,-2723.5000000,362.7999900,4.0000000,0.0000000,105,30,15); //Freeway
	AddStaticVehicleEx(521,-2720.8999000,363.1000100,4.1000000,0.0000000,163,173,15); //FCR-900
	AddStaticVehicleEx(522,-2719.3999000,363.1000100,4.1000000,0.0000000,215,142,15); //NRG-500
	AddStaticVehicleEx(522,-2718.0000000,363.1000100,4.1000000,0.0000000,76,117,15); //NRG-500
	AddStaticVehicleEx(521,-2722.3000000,363.0000000,4.1000000,0.0000000,96,26,15); //FCR-900
	AddStaticVehicleEx(463,-2724.8999000,363.0000000,4.0000000,0.0000000,22,34,15); //Freeway
	AddStaticVehicleEx(461,-2727.5000000,363.2999900,4.1000000,0.0000000,22,34,15); //PCJ-600
	AddStaticVehicleEx(429,-2714.2998000,401.7002000,4.1000000,0.0000000,132,4,15); //Banshee
	AddStaticVehicleEx(411,-2714.1001000,392.8999900,4.2000000,0.0000000,114,42,15); //Infernus
	AddStaticVehicleEx(415,-2698.8999000,400.5000000,4.2000000,0.0000000,109,108,15); //Cheetah
	AddStaticVehicleEx(451,-2698.8999000,392.7000100,4.1000000,0.0000000,32,32,15); //Turismo
	AddStaticVehicleEx(480,-2734.8000000,387.2000100,4.2000000,182.0000000,154,167,15); //Comet
	AddStaticVehicleEx(541,-2729.2000000,387.2000100,4.1000000,182.0000000,170,173,15); //Bullet
	AddStaticVehicleEx(559,-2723.5000000,387.6000100,4.1000000,180.0000000,48,79,15); //Jester
	AddStaticVehicleEx(560,-2717.7000000,387.2999900,4.2000000,180.0000000,115,46,15); //Sultan
	AddStaticVehicleEx(409,-2714.1001000,355.0000000,4.3000000,180.0000000,245,245,15); //Stretch
	AddStaticVehicleEx(471,-2729.8000000,363.2999900,4.0000000,0.0000000,96,26,15); //Quad
	AddStaticVehicleEx(471,-2732.1001000,363.2999900,4.0000000,0.0000000,155,139,15); //Quad
	AddStaticVehicleEx(468,-2734.5000000,363.3999900,4.2000000,0.0000000,157,152,15); //Sanchez
	AddStaticVehicleEx(468,-2737.3000000,363.2999900,4.2000000,0.0000000,132,4,15); //Sanchez
	AddStaticVehicleEx(411,1840.9000000,-1871.1000000,13.2000000,0.0000000,34,52,15); //Infernus
	CreateObject(1215,-2708.1001000,378.1000100,11.5000000,0.0000000,0.0000000,0.0000000); //object(bollardlight) (1)
	CreateObject(1215,-2704.5000000,374.2000100,9.5000000,0.0000000,0.0000000,0.0000000); //object(bollardlight) (2)
	CreateObject(1257,-2741.6001000,403.7999900,4.6000000,0.0000000,0.0000000,0.0000000); //object(bustopm) (1)
	CreateObject(1571,-2687.0000000,384.5000000,4.7000000,0.0000000,0.0000000,0.0000000); //object(cj_noodle_1) (1)
	CreateObject(924,-2684.3999000,385.7999900,3.5000000,0.0000000,0.0000000,0.0000000); //object(fruitcrate3) (1)
	CreateObject(14467,-2608.3999000,369.6000100,-127.9000000,0.0000000,0.0000000,92.0000000); //object(carter_statue) (1)
	CreateObject(1363,-2716.8999000,344.3999900,4.3000000,0.0000000,0.0000000,0.0000000); //object(cj_phone_kiosk) (1)
	CreateObject(3877,-2716.3000000,405.7999900,5.5000000,0.0000000,0.0000000,0.0000000); //object(sf_rooflite) (1)
	CreateObject(3877,-2696.3000000,405.7000100,5.5000000,0.0000000,0.0000000,0.0000000); //object(sf_rooflite) (2)
	CreateObject(3877,-2716.3000000,345.5000000,5.6000000,0.0000000,0.0000000,0.0000000); //object(sf_rooflite) (3)
	CreateObject(3877,-2696.2000000,345.8999900,5.6000000,0.0000000,0.0000000,0.0000000); //object(sf_rooflite) (4)
	CreateObject(3877,-2673.2000000,360.1000100,5.6000000,0.0000000,0.0000000,0.0000000); //object(sf_rooflite) (5)
	CreateObject(3877,-2673.3999000,391.1000100,5.5000000,0.0000000,0.0000000,0.0000000); //object(sf_rooflite) (6)
	CreateObject(3877,-2738.8999000,391.0000000,5.5000000,0.0000000,0.0000000,0.0000000); //object(sf_rooflite) (7)
	CreateObject(3877,-2739.0000000,360.2000100,5.6000000,0.0000000,0.0000000,0.0000000); //object(sf_rooflite) (8)
	return 1;
}

//
stock UserPath(playerid)
{
	new string[128],playername[MAX_PLAYER_NAME];
	GetPlayerName(playerid,playername,sizeof(playername));
	format(string,sizeof(string),PATH,playername);
	return string;
}
//
stock udb_hash(buf[])
{
    new
		length = strlen(buf),
	    s1 = 1,
	    s2 = 0,
	    n;
    for (n = 0; n < length; n++)
    {
       s1 = (s1 + buf[n]) % 65521;
       s2 = (s2 + s1)     % 65521;
    }
    return (s2 << 16) + s1;
}
//
CMD:port(playerid, params[])
{
    #pragma unused params
	ShowPlayerDialog(playerid, 100, DIALOG_STYLE_LIST, "Port Lokacije", "Port 1\nPort 2\nPort 3", "Ok", "Close");
	return 1;
}
Respect: â–... â–† â–ˆ Rudimental â–ˆ â–† â–..., Denis_Lapi, Blaeks, Ñ"ÊŸÑ"ɱÑ"ÆžÏ,,Ä...ÊŸ, Bryant., TiXoR_,   #old_school


#include <a_samp>
#include <YSI\y_ini>
#include <zcmd>
//
#define DIALOG_REGISTER 1
#define DIALOG_LOGIN 2
#define DIALOG_SUCCESS_1 3
#define DIALOG_SUCCESS_2 4
#define PATH "/Users/%s.ini"
#define COL_WHITE "{FFFFFF}"
#define COL_RED "{F81414}
#define COL_GREEN "{00FF22}"
#define COL_LIGHTBLUE "{00CED1}"
//
forward LoadUser_data(playerid,name[],value[]);

enum pInfo
{
	pPassword,
	pNovac,
	pAdmin,
	pGameSage,
	pUbistva,
	pUmiranje
}
new PlayerInfo[MAX_PLAYERS][pInfo];
//
	public LoadUser_data(playerid,name[],value[])
{
	INI_Int("Password",PlayerInfo[playerid][pPassword]);
	INI_Int("Novac",PlayerInfo[playerid][pNovac]);
	INI_Int("Admin",PlayerInfo[playerid][pAdmin]);
	INI_Int("GameSage",PlayerInfo[playerid][pGameSage]);
	INI_Int("Ubistva",PlayerInfo[playerid][pUbistva]);
	INI_Int("Umiranje",PlayerInfo[playerid][pUmiranje]);
	return 1;
}

public OnPlayerConnect(playerid)
{
	if(fexist(UserPath(playerid)))
	{
	    INI_ParseFile(UserPath(playerid), "LoadUser_%s", .bExtra = true, .extra = playerid);
		ShowPlayerDialog(playerid, DIALOG_LOGIN, DIALOG_STYLE_INPUT, "Login","Upisite svoj password za logiranje.", "Ok", "Close");
	}
	else
	{
 		ShowPlayerDialog(playerid,DIALOG_REGISTER,DIALOG_STYLE_INPUT,""COL_WHITE"Registracija...",""COL_WHITE"Upisite zeljeni pasword za registraciju novog accounta","Registriraj","Izadji");
	}
	return 1;
}
//
public OnDialogResponse(playerid,dialogid,response,listitem,inputtext[])
{
	switch( dialogid )
	{
		case DIALOG_REGISTER:
		{
			if(!response) return Kick(playerid);
			if(response)
			{
				if(!strlen(inputtext)) return ShowPlayerDialog(playerid, DIALOG_REGISTER,DIALOG_STYLE_INPUT, "Registracija","Unijeliste netacan password.\nUnesite password za registraciju novog accounta.","Registriraj","Izadji");
				new INI:File = INI_Open(UserPath(playerid));
				INI_SetTag(File,"Datum");
				INI_WriteInt(File,"Password",udb_hash(inputtext));
				INI_WriteInt(File,"Novac",0);
				INI_WriteInt(File,"Admin",0);
				INI_WriteInt(File,"Ubistva",0);
				INI_WriteInt(File,"Umiranje",0);
				INI_Close(File);

   				SetSpawnInfo(playerid, 0, 0, 1958.33, 1343.12, 15.36, 269.15, 0, 0, 0, 0, 0, 0);
				SpawnPlayer(playerid);
				ShowPlayerDialog(playerid, DIALOG_SUCCESS_1, DIALOG_STYLE_MSGBOX,""COL_WHITE"Dobrodosli!",""COL_GREEN"Cestitamo!Uspjesno ste se registrovali na nas server","Ok","");
			}
		}
		case DIALOG_LOGIN:
		{
			if(!response) return Kick(playerid);
			if ( response )
			{
				if(udb_hash(inputtext) == PlayerInfo[playerid][pPassword])
				{
					INI_ParseFile(UserPath(playerid),"LoadUser_%s", .bExtra = true, .extra = playerid);
					GivePlayerMoney(playerid, PlayerInfo[playerid][pNovac]);
					ShowPlayerDialog(playerid, DIALOG_SUCCESS_2, DIALOG_STYLE_INPUT,"Login","Upisali ste netacan password.\nUpisite vas password za logiranje","Login","Quit");
				}
			}
		}
	}
	if (dialogid == 100)
	{
		if (response)
		{
			if (listitem == 0)
			{
				SetPlayerPos(playerid, 1521.2573,-1014.5135,23.9774);
			}
			else if (listitem == 1)
			{
				SetPlayerPos(playerid, 2578.1135,-2238.0911,13.5469);
			}
			else if (listitem == 2)
			{
				SetPlayerPos(playerid, 1815.3748,-1643.0875,13.5469);
			}
		}
	}
	return 1;
}
//new
public OnPlayerDisconnect(playerid, reason)
{
	new INI:File = INI_Open(UserPath(playerid));
	INI_SetTag(File,"Datum");
	INI_WriteInt(File,"Novac",GetPlayerMoney(playerid));
	INI_WriteInt(File,"Admin",PlayerInfo[playerid][pAdmin]);
	INI_WriteInt(File,"GameSage",PlayerInfo[playerid][pGameSage]);
	INI_WriteInt(File,"Ubistva",PlayerInfo[playerid][pUbistva]);
	INI_WriteInt(File,"Umiranje",PlayerInfo[playerid][pUmiranje]);
	INI_Close(File);
	return 1;
}
//
public OnPlayerDeath(playerid, killerid, reason)
{
	PlayerInfo[killerid][pUbistva]++;
	PlayerInfo[playerid][pUmiranje]++;
	return 1;
}
//

public OnGameModeInit()
{
    AddPlayerClass(115,-2706.3389,376.4221,4.9685,184.6980,0,0,0,0,0,0); //
    AddStaticVehicleEx(411,2025.9000000,1351.1000000,10.6000000,272.0000000,114,42,15); //Infernus
	AddStaticVehicleEx(576,1834.5000000,-1870.6000000,13.1000000,0.0000000,170,173,15); //Tornado
	AddStaticVehicleEx(576,-2676.8000000,364.2000100,4.2000000,0.0000000,14,49,15); //Tornado
	AddStaticVehicleEx(550,-2681.5000000,363.7999900,4.3000000,0.0000000,101,106,15); //[cenzura]
	AddStaticVehicleEx(580,-2687.1001000,363.7999900,4.3000000,0.0000000,48,79,15); //Stafford
	AddStaticVehicleEx(500,-2691.7000000,363.7000100,4.6000000,0.0000000,63,62,15); //Mesa
	AddStaticVehicleEx(434,-2698.3000000,347.6000100,4.6000000,0.0000000,93,126,15); //Hotknife
	AddStaticVehicleEx(424,-2698.3000000,357.2000100,4.3000000,0.0000000,132,4,15); //BF Injection
	AddStaticVehicleEx(461,-2726.3000000,363.0000000,4.1000000,0.0000000,37,37,15); //PCJ-600
	AddStaticVehicleEx(463,-2723.5000000,362.7999900,4.0000000,0.0000000,105,30,15); //Freeway
	AddStaticVehicleEx(521,-2720.8999000,363.1000100,4.1000000,0.0000000,163,173,15); //FCR-900
	AddStaticVehicleEx(522,-2719.3999000,363.1000100,4.1000000,0.0000000,215,142,15); //NRG-500
	AddStaticVehicleEx(522,-2718.0000000,363.1000100,4.1000000,0.0000000,76,117,15); //NRG-500
	AddStaticVehicleEx(521,-2722.3000000,363.0000000,4.1000000,0.0000000,96,26,15); //FCR-900
	AddStaticVehicleEx(463,-2724.8999000,363.0000000,4.0000000,0.0000000,22,34,15); //Freeway
	AddStaticVehicleEx(461,-2727.5000000,363.2999900,4.1000000,0.0000000,22,34,15); //PCJ-600
	AddStaticVehicleEx(429,-2714.2998000,401.7002000,4.1000000,0.0000000,132,4,15); //Banshee
	AddStaticVehicleEx(411,-2714.1001000,392.8999900,4.2000000,0.0000000,114,42,15); //Infernus
	AddStaticVehicleEx(415,-2698.8999000,400.5000000,4.2000000,0.0000000,109,108,15); //Cheetah
	AddStaticVehicleEx(451,-2698.8999000,392.7000100,4.1000000,0.0000000,32,32,15); //Turismo
	AddStaticVehicleEx(480,-2734.8000000,387.2000100,4.2000000,182.0000000,154,167,15); //Comet
	AddStaticVehicleEx(541,-2729.2000000,387.2000100,4.1000000,182.0000000,170,173,15); //Bullet
	AddStaticVehicleEx(559,-2723.5000000,387.6000100,4.1000000,180.0000000,48,79,15); //Jester
	AddStaticVehicleEx(560,-2717.7000000,387.2999900,4.2000000,180.0000000,115,46,15); //Sultan
	AddStaticVehicleEx(409,-2714.1001000,355.0000000,4.3000000,180.0000000,245,245,15); //Stretch
	AddStaticVehicleEx(471,-2729.8000000,363.2999900,4.0000000,0.0000000,96,26,15); //Quad
	AddStaticVehicleEx(471,-2732.1001000,363.2999900,4.0000000,0.0000000,155,139,15); //Quad
	AddStaticVehicleEx(468,-2734.5000000,363.3999900,4.2000000,0.0000000,157,152,15); //Sanchez
	AddStaticVehicleEx(468,-2737.3000000,363.2999900,4.2000000,0.0000000,132,4,15); //Sanchez
	AddStaticVehicleEx(411,1840.9000000,-1871.1000000,13.2000000,0.0000000,34,52,15); //Infernus
	CreateObject(1215,-2708.1001000,378.1000100,11.5000000,0.0000000,0.0000000,0.0000000); //object(bollardlight) (1)
	CreateObject(1215,-2704.5000000,374.2000100,9.5000000,0.0000000,0.0000000,0.0000000); //object(bollardlight) (2)
	CreateObject(1257,-2741.6001000,403.7999900,4.6000000,0.0000000,0.0000000,0.0000000); //object(bustopm) (1)
	CreateObject(1571,-2687.0000000,384.5000000,4.7000000,0.0000000,0.0000000,0.0000000); //object(cj_noodle_1) (1)
	CreateObject(924,-2684.3999000,385.7999900,3.5000000,0.0000000,0.0000000,0.0000000); //object(fruitcrate3) (1)
	CreateObject(14467,-2608.3999000,369.6000100,-127.9000000,0.0000000,0.0000000,92.0000000); //object(carter_statue) (1)
	CreateObject(1363,-2716.8999000,344.3999900,4.3000000,0.0000000,0.0000000,0.0000000); //object(cj_phone_kiosk) (1)
	CreateObject(3877,-2716.3000000,405.7999900,5.5000000,0.0000000,0.0000000,0.0000000); //object(sf_rooflite) (1)
	CreateObject(3877,-2696.3000000,405.7000100,5.5000000,0.0000000,0.0000000,0.0000000); //object(sf_rooflite) (2)
	CreateObject(3877,-2716.3000000,345.5000000,5.6000000,0.0000000,0.0000000,0.0000000); //object(sf_rooflite) (3)
	CreateObject(3877,-2696.2000000,345.8999900,5.6000000,0.0000000,0.0000000,0.0000000); //object(sf_rooflite) (4)
	CreateObject(3877,-2673.2000000,360.1000100,5.6000000,0.0000000,0.0000000,0.0000000); //object(sf_rooflite) (5)
	CreateObject(3877,-2673.3999000,391.1000100,5.5000000,0.0000000,0.0000000,0.0000000); //object(sf_rooflite) (6)
	CreateObject(3877,-2738.8999000,391.0000000,5.5000000,0.0000000,0.0000000,0.0000000); //object(sf_rooflite) (7)
	CreateObject(3877,-2739.0000000,360.2000100,5.6000000,0.0000000,0.0000000,0.0000000); //object(sf_rooflite) (8)
	return 1;
}

//
stock UserPath(playerid)
{
	new string[128],playername[MAX_PLAYER_NAME];
	GetPlayerName(playerid,playername,sizeof(playername));
	format(string,sizeof(string),PATH,playername);
	return string;
}
//
stock udb_hash(buf[])
{
    new
		length = strlen(buf),
	    s1 = 1,
	    s2 = 0,
	    n;
    for (n = 0; n < length; n++)
    {
       s1 = (s1 + buf[n]) % 65521;
       s2 = (s2 + s1)     % 65521;
    }
    return (s2 << 16) + s1;
}
//
CMD:port(playerid, params[])
{
    #pragma unused params
	ShowPlayerDialog(playerid, 100, DIALOG_STYLE_LIST, "Port Lokacije", "Port 1\nPort 2\nPort 3", "Ok", "Close");
	return 1;
}

HVALAAAA PUNOOOOO <3 <3 xd
samo jel moram prvo napraviti admin sistem pa da onda ono samo admini dak oriste ?

EDITT::
<http://i.imgur.com/av6wh6C.png
Poslednja Izmena: Januar 07, 2015, 18:34:31 POSLE PODNE od Deko
Respect: â–... â–† â–ˆ Rudimental â–ˆ â–† â–..., Denis_Lapi, Blaeks, Ñ"ÊŸÑ"ɱÑ"ÆžÏ,,Ä...ÊŸ, Bryant., TiXoR_,   #old_school