[ Pomoc ] - Kosac


Započeo Vaka, Avgust 16, 2014, 22:33:55 POSLE PODNE

prethodna tema - sledeća tema

0 članova i 1 gost pregledaju ovu temu.

Skripta koju koristim: Vaka Script
Detaljan opis problema: Paa uzeo sam onu Raplayovu fs kao kosac i sad kad ocu da kosim travu ne moze da mi kida te objekte tj. samo prolazim kroz nju nece da je pokosi ...
Dio skripte:
YCMD:kositravu(playerid, params[], help)
{
    #pragma unused help
    #pragma unused params
	new vehicleID = GetPlayerVehicleID(playerid);
	if(PlayerInfo[playerid][pPosao] != POSAO_KOSACTRAVE) return SCM(playerid, -1, ""GLAVNA"(BH) "BELA": Nemas posao kosaca trave!");
	if (strcmp(params, "start", true) == 0)
	{
		if(!KosenjeVozila(GetPlayerVehicleID(playerid))) return SCM(playerid, -1, ""GLAVNA"(BH) "BELA": Niste u kosilici!");
		if( PlayerInfo[ playerid ][ pWorkedTimes ] == 3 ) return SCM(playerid, -1, "ne mos vise radit ");
		if(PlayerInfo[playerid][pWorking] == true) return SCM(playerid, -1, "vec radis");

		PlayerInfo[playerid][pWorking] = true;
		PlayerInfo[playerid][pMowed] = 0;

		PlayerInfo[playerid][MowerTimer] = SetTimerEx("GrassTimer", 250, true, "i", playerid);
		CreateGrass(playerid);

		SCM(playerid, -1, ""GLAVNA"(BH) "BELA": Poceli ste sa poslom !");
	}
	else if (strcmp(params, "stop", true) == 0)
	{
		if(!KosenjeVozila(GetPlayerVehicleID(playerid))) return SCM(playerid, -1, ""GLAVNA"(BH) "BELA": Niste u kosilici!");
		if(PlayerInfo[playerid][pWorking] == false) return SCM(playerid, -1, "niste poceli s poslom");

		PlayerInfo[playerid][pWorking] = false;
		PlayerInfo[playerid][pMowed] = 0;

		KillTimer(PlayerInfo[playerid][MowerTimer]);
		SetVehicleToRespawn( vehicleID );

		SCM(playerid, -1, ""GLAVNA"(BH) "BELA": Zaustavili ste posao !");

		PlayerInfo[playerid][pWorkedTimes] --;

		for(new i = 0; i < 37; i++)
		{
	 		DestroyDynamicObject(PlayerInfo[playerid][pGrassObject][i]);
		}
	}
	else
	{
	    SendClientMessage(playerid, 0xc0c0c0FF, "/work [start/stop]" );
	}
	return 1;
}


Neke slike/video za lakse dobivanje pomoci(neobavezno): http://prntscr.com/4dhae6

Da li si ti ubacio proveru kada igrac stane na tu poziciju da nestane objekat ?
    ~ Member since: 09.13.2013. - 15:30 ~

Ovo da? :)

forward GrassTimer(playerid);
public GrassTimer(playerid)
{
	new vehicleID = GetPlayerVehicleID(playerid);
	if(!KosenjeVozila(GetPlayerVehicleID(playerid)))
	{
		if(PlayerInfo[playerid][pPosao] == POSAO_KOSACTRAVE)
		{
			if(PlayerInfo[playerid][pWorking] == true)
			{
				new	Float:grPos[3],
					cpid = -1;

				for(new t = 0; t < 37; t++)
				{
					GetDynamicObjectPos(PlayerInfo[playerid][pGrassObject][t], grPos[0], grPos[1], grPos[2]);
					if(IsPlayerInRangeOfPoint(playerid, 2.0, grPos[0], grPos[1], grPos[2]))
					{
						cpid = t;
						break;
					}
				}
				if( cpid == -1 ) return 1;
				DestroyDynamicObject(PlayerInfo[playerid][pGrassObject][cpid]);

				GameTextForPlayer(playerid, "~g~+10$", 1000, 1);

				GivePlayerMoney(playerid, PAYMENT);
				PlayerInfo[playerid][pMowed]++;

				if(PlayerInfo[playerid][pMowed] == 37)
				{
					SendClientMessage(playerid, 0x008000FF, "Pokosili ste svu travu i zavrsili sa poslom!");

					PlayerInfo[playerid][pWorkedTimes] --;

					PlayerInfo[playerid][pWorking] = false;
					PlayerInfo[playerid][pMowed] = 0;

					KillTimer(PlayerInfo[playerid][MowerTimer]);
					SetVehicleToRespawn( vehicleID );
					SetVehicleToRespawn( vehicleID );

					for(new i = 0; i < 37; i++)
					{
						DestroyDynamicObject(PlayerInfo[playerid][pGrassObject][i]);
					}
				}
			}
		}
	}
	return 1;
}

Ovde pise DestroyDynamicObject pogledaj da se objekti ne stvaraju pod CreateObject
    ~ Member since: 09.13.2013. - 15:30 ~


Proveri opet sve da li je lepo ubaceno.
    ~ Member since: 09.13.2013. - 15:30 ~

Po meni ubacio sam sve kako treba ako ti zelis slucajno pogledati da ti dam ovu fs pa da vidis sta fali ? :)

Jednostavno ovako mozda fs nije napravljena lepo ubaci fs i pogledaj da li radi ako ne radi onda je do nje.
    ~ Member since: 09.13.2013. - 15:30 ~

Vidit cemo dal neko zna odgovor ..  >:(

Ipak sam skonto problem .. Moze lock   ;) !