[POMOC] UCITAVANJE OBJEKTA [POGLEDAJTE ISKUSNI]


Započeo [OS:RP] TorX, Avgust 08, 2014, 15:41:23 POSLE PODNE

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0 članova i 1 gost pregledaju ovu temu.

Skripta koju koristim:NL
Opis problema o kojem se radi: Znaci ovako imam mod dobar mappe super mappane i sve to i samim tim imam problem sa ucitavanjem mappa. Znaci moram malo vise pric objektu da se ucita potpuno, svi su objekti CreateDynamicObjctEx u Stream.inc sam stavio Float:Streamdistance 300.0, streamer novi itd i opet isto objekta nema previse i opet isto? Pomoc neka?
Dio skripte: Evo jedna mappa pa pokusajte rijesit:
Pawn: [Odaberi]
CreateDynamicObjectEx(736, 377.02045, -2016.04663, 18.06949,   0.00000, 0.00000, 0.00000);
CreateDynamicObjectEx(736, 378.39697, -2013.23596, 17.94426,   0.00000, 0.00000, 0.00000);
CreateDynamicObjectEx(17697, 401.30045, -2072.24756, 11.30943,   0.00000, 0.00000, 178.88367);
CreateDynamicObjectEx(1557, 401.74628, -2067.87476, 7.97079,   0.00000, 0.00000, 359.49091);
CreateDynamicObjectEx(7665, 377.84100, -2065.81934, 6.79833,   0.00000, 0.00000, 180.13297);
CreateDynamicObjectEx(8651, 398.59354, -2031.06592, 7.54169,   0.00000, 0.00000, 179.96968);
CreateDynamicObjectEx(8651, 398.62521, -2027.88379, 7.54169,   0.00000, 0.00000, 180.26561);
CreateDynamicObjectEx(19456, 394.08414, -2012.94629, 8.45890,   0.00000, 0.00000, 89.59497);
CreateDynamicObjectEx(19456, 394.08414, -2012.94629, 8.45890,   0.00000, 0.00000, 89.59497);
CreateDynamicObjectEx(19456, 394.08414, -2012.94629, 8.45890,   0.00000, 0.00000, 89.59497);
CreateDynamicObjectEx(19456, 394.08414, -2012.94629, 8.45890,   0.00000, 0.00000, 89.59497);
CreateDynamicObjectEx(19456, 394.08414, -2012.94629, 8.45890,   0.00000, 0.00000, 89.59497);
CreateDynamicObjectEx(19456, 394.08414, -2012.94629, 8.45890,   0.00000, 0.00000, 89.59497);
CreateDynamicObjectEx(19456, 384.57263, -2012.80176, 8.40652,   0.00000, 0.00000, 89.24389);
CreateDynamicObjectEx(19456, 404.23801, -2047.70386, 8.46018,   0.00000, 0.00000, 89.90546);
CreateDynamicObjectEx(19456, 409.05115, -2052.31470, 8.48624,   0.00000, 0.00000, 359.89697);
CreateDynamicObjectEx(19456, 409.07715, -2061.95410, 8.50008,   0.00000, 0.00000, 0.24488);
CreateDynamicObjectEx(19456, 356.06448, -2047.50085, 8.42586,   0.00000, 0.00000, 269.12305);
//CreateDynamicObjectEx(980, 370.07498, -2047.25146, 3.78499,   0.00000, 0.00000, 0.00000);
//CreateDynamicObjectEx(980, 370.25162, -2047.26831, 9.73216,   0.00000, 0.00000, 0.00000);
CreateDynamicObjectEx(3439, 361.69711, -2046.86389, 6.52152,   0.00000, 0.00000, 2.38410);
CreateDynamicObjectEx(3439, 362.84747, -2046.86255, 6.42628,   0.00000, 0.00000, 0.00000);
CreateDynamicObjectEx(3439, 363.89728, -2046.85449, 6.62690,   0.00000, 0.00000, 0.00000);
CreateDynamicObjectEx(8651, 376.51477, -2032.23108, 7.74497,   0.00000, 0.00000, 359.59494);
CreateDynamicObjectEx(3509, 399.06180, -2046.55176, 6.73122,   0.00000, 0.00000, 0.00000);
CreateDynamicObjectEx(1704, 352.09161, -2085.98779, 6.91267,   0.00000, 0.00000, 101.86852);
CreateDynamicObjectEx(1704, 351.99084, -2083.75537, 7.01087,   0.00000, 0.00000, 82.46396);
CreateDynamicObjectEx(1704, 354.50781, -2084.92163, 7.03399,   0.00000, 0.00000, 253.90971);
CreateDynamicObjectEx(1704, 354.16995, -2082.88940, 6.83201,   0.00000, 0.00000, 287.52457);
CreateDynamicObjectEx(2747, 353.25012, -2084.50122, 7.33629,   0.00000, 0.00000, 271.02017);
CreateDynamicObjectEx(2964, 353.42471, -2052.93311, 6.83331,   0.00000, 0.00000, 89.99893);
CreateDynamicObjectEx(9321, 383.17706, -2015.64746, 8.68380,   0.00000, 0.00000, 268.93854);
CreateDynamicObjectEx(9321, 392.96771, -2015.45142, 8.52506,   0.00000, 0.00000, 269.27905);

Slika (neobavezno):/ / /


Kad dodjes do bilo koje mape sporo se loada?
Seiz nelupaj bezveze CreateObject je limitiran.
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Citat: C++ poslato Avgust 08, 2014, 15:44:55 POSLE PODNE
Kad dodjes do bilo koje mape sporo se loada?
Seiz nelupaj bezveze CreateObject je limitiran.
E pa jbg sad ne moze i jare i pare.

Ako ne znas ne komentarisi bezveze i ne skupljaj postove BExtazy ima 3 grada izmappana pa im ne nestaje i bolje ucitava zato pstt

Stavi CreateDynamicObject a ako ti je interijer onda probaj stavit CreateObject :)
Respect- C++, DevoXx




CreateDynamicObject(modelid, Float:x, Float:y, Float:z, Float:rx, Float:ry, Float:rz, worldid = -1, interiorid = -1, playerid = -1, Float:streamdistance = 200.0, Float:drawdistance = 0.0);


Preko mtaffs konvertuj iz Ex u ovaj obični, isti problem nekada, na ovaj način riješen.

Citat: dirigent00 poslato Avgust 08, 2014, 18:04:45 POSLE PODNE
CreateDynamicObject(modelid, Float:x, Float:y, Float:z, Float:rx, Float:ry, Float:rz, worldid = -1, interiorid = -1, playerid = -1, Float:streamdistance = 200.0, Float:drawdistance = 0.0);


Preko mtaffs konvertuj iz Ex u ovaj obični, isti problem nekada, na ovaj način riješen.
Isto mu je ili koristi  jedno ili drugo,ali eto nek proba.
Poslednja Izmena: Avgust 08, 2014, 18:13:06 POSLE PODNE od C++
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